Searched refs:detachFromContext (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/libs/gui/tests/
H A DSurfaceTextureMultiContextGL_test.cpp52 ASSERT_EQ(OK, mST->detachFromContext());
69 ASSERT_EQ(OK, mST->detachFromContext());
85 ASSERT_EQ(NO_INIT, mST->detachFromContext());
97 ASSERT_EQ(OK, mST->detachFromContext());
100 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
117 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
134 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
142 ASSERT_EQ(OK, mST->detachFromContext());
158 ASSERT_EQ(OK, mST->detachFromContext());
190 ASSERT_EQ(OK, mST->detachFromContext());
[all...]
/frameworks/base/libs/hwui/
H A DDeferredLayerUpdater.cpp120 status_t err = mSurfaceTexture->detachFromContext();
/frameworks/native/include/gui/
H A DGLConsumer.h68 // attached to a different context using the detachFromContext and
76 // context for the purposes of the attachToContext and detachFromContext
207 // detachFromContext detaches the GLConsumer from the calling thread's
217 status_t detachFromContext();
221 // in the 'detached' state iff detachFromContext has successfully been
223 // detachFromContext call. Calls to attachToContext made on a
231 // current at the time of the last call to detachFromContext.
489 // It is set to false by detachFromContext, and then set to true again by
/frameworks/base/core/jni/android/graphics/
H A DSurfaceTexture.cpp348 return surfaceTexture->detachFromContext();
/frameworks/native/libs/gui/
H A DGLConsumer.cpp304 // if we're detached, we just use the fence that was created in detachFromContext()
592 status_t GLConsumer::detachFromContext() { function in class:android::GLConsumer
594 GLC_LOGV("detachFromContext");
598 GLC_LOGE("detachFromContext: abandoned GLConsumer");
603 GLC_LOGE("detachFromContext: GLConsumer is not attached to a "
612 GLC_LOGE("detachFromContext: invalid current EGLDisplay");
617 GLC_LOGE("detachFromContext: invalid current EGLContext");

Completed in 536 milliseconds