Searched refs:detachFromContext (Results 1 - 5 of 5) sorted by relevance
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTextureMultiContextGL_test.cpp | 52 ASSERT_EQ(OK, mST->detachFromContext()); 69 ASSERT_EQ(OK, mST->detachFromContext()); 85 ASSERT_EQ(NO_INIT, mST->detachFromContext()); 97 ASSERT_EQ(OK, mST->detachFromContext()); 100 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 117 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 134 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 142 ASSERT_EQ(OK, mST->detachFromContext()); 158 ASSERT_EQ(OK, mST->detachFromContext()); 190 ASSERT_EQ(OK, mST->detachFromContext()); [all...] |
/frameworks/base/libs/hwui/ |
H A D | DeferredLayerUpdater.cpp | 120 status_t err = mSurfaceTexture->detachFromContext();
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/frameworks/native/include/gui/ |
H A D | GLConsumer.h | 68 // attached to a different context using the detachFromContext and 76 // context for the purposes of the attachToContext and detachFromContext 207 // detachFromContext detaches the GLConsumer from the calling thread's 217 status_t detachFromContext(); 221 // in the 'detached' state iff detachFromContext has successfully been 223 // detachFromContext call. Calls to attachToContext made on a 231 // current at the time of the last call to detachFromContext. 489 // It is set to false by detachFromContext, and then set to true again by
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 348 return surfaceTexture->detachFromContext();
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/frameworks/native/libs/gui/ |
H A D | GLConsumer.cpp | 304 // if we're detached, we just use the fence that was created in detachFromContext() 592 status_t GLConsumer::detachFromContext() { function in class:android::GLConsumer 594 GLC_LOGV("detachFromContext"); 598 GLC_LOGE("detachFromContext: abandoned GLConsumer"); 603 GLC_LOGE("detachFromContext: GLConsumer is not attached to a " 612 GLC_LOGE("detachFromContext: invalid current EGLDisplay"); 617 GLC_LOGE("detachFromContext: invalid current EGLContext");
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