Searched refs:inputRatio (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ | ||
H A D | TextureState.cpp | 78 float inputRatio = i / (SHADOW_LUT_SIZE - 1.0f); local 79 bytes[i] = computeShadowOpacity(inputRatio) * 255; |
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