Searched refs:u3 (Results 1 - 11 of 11) sorted by relevance

/frameworks/compile/mclinker/unittests/
H A DGraphTest.cpp41 ListDigraph::Node* u3 = graph.addNode(); local
50 ASSERT_TRUE(u3 == u2->prev);
53 ASSERT_TRUE(NULL == u3->first_in);
54 ASSERT_TRUE(NULL == u3->first_out);
55 ASSERT_TRUE(u2 == u3->next);
56 ASSERT_TRUE(NULL == u3->prev);
60 ASSERT_TRUE(head == u3);
66 ASSERT_TRUE(u3 == u1->prev);
69 ASSERT_TRUE(NULL == u3->first_in);
70 ASSERT_TRUE(NULL == u3
88 ListDigraph::Node* u3 = graph.addNode(); local
135 ListDigraph::Node* u3 = graph.addNode(); local
182 ListDigraph::Node* u3 = graph.addNode(); local
202 ListDigraph::Node* u3 = graph.addNode(); local
222 ListDigraph::Node* u3 = graph.addNode(); local
248 ListDigraph::Node* u3 = graph.addNode(); local
274 ListDigraph::Node* u3 = graph.addNode(); local
300 ListDigraph::Node* u3 = graph.addNode(); local
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/frameworks/base/libs/hwui/font/
H A DCacheTexture.h163 float x3, float y3, float u3, float v3,
167 TextureVertex::set(mesh++, x3, y3, u3, v3);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.h170 float x3, float y3, float u3, float v3,
174 float x3, float y3, float u3, float v3,
178 float x3, float y3, float u3, float v3,
H A DFontRenderer.cpp518 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
526 x3, y3, u3, v3, x4, y4, u4, v4);
530 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
538 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
553 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
556 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
517 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
529 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
552 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/driver/
H A DrsdGL.h92 float x3, float y3, float z3, float u3, float v3,
H A DrsdGL.cpp537 float x3, float y3, float z3, float u3, float v3,
541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
H A DrsdRuntimeStubs.cpp794 float x3, float y3, float z3, float u3, float v3,
814 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
976 float x3, float y3, float z3, float u3, float v3,
980 x3, y3, z3, u3, v3,
792 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
974 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/
H A DrsFont.h251 float u3, float v3,
H A DrsFont.cpp669 float u3, float v3,
703 (*currentPos++) = u3;
664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/scriptc/
H A Drs_graphics.rsh837 float z2, float u2, float v2, float x3, float y3, float z3, float u3,
/frameworks/rs/api/
H A Drs_graphics.spec521 arg: float u3

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