Searched refs:Reversing (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DAnimator.cpp109 mStagingPlayState = PlayState::Reversing;
123 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
129 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
131 mPlayState = PlayState::Reversing;
144 mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration;
186 || mStagingPlayState == PlayState::Reversing) {
197 if (mPlayState == PlayState::Reversing) {
266 mPlayTime = mPlayState == PlayState::Reversing ? mDuration - playTime : playTime;
278 if ((mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) && mDuration > 0) {
290 return mPlayState == PlayState::Reversing
[all...]
H A DAnimator.h90 || mPlayState == PlayState::Reversing; }
104 // NotStarted -> Running/Reversing -> Finished
112 // NotStart -> Running/Reversing-> Finished
116 // Note that if the animation is in Running/Reversing state, calling start or reverse again
118 // the animation would start from where it is and change direction (i.e. Reversing <-> Running)
123 Reversing, member in class:android::uirenderer::RepeatMode::BaseRenderNodeAnimator::PlayState

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