Searched refs:Running (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DAnimator.cpp91 mStagingPlayState = PlayState::Running;
123 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
125 mPlayState = PlayState::Running;
129 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
185 } else if (mStagingPlayState == PlayState::Running
238 if (mPlayState < PlayState::Running) {
278 if ((mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) && mDuration > 0) {
345 if (mStagingPlayState == PlayState::Running) {
H A DAnimator.h89 bool isRunning() { return mPlayState == PlayState::Running
104 // NotStarted -> Running/Reversing -> Finished
112 // NotStart -> Running/Reversing-> Finished
116 // Note that if the animation is in Running/Reversing state, calling start or reverse again
118 // the animation would start from where it is and change direction (i.e. Reversing <-> Running)
122 Running, member in class:android::uirenderer::RepeatMode::BaseRenderNodeAnimator::PlayState
/frameworks/base/docs/html/topic/performance/
H A Dperformance_toc.cs24 Running Your Application
703 Running a Sync Adapter
884 <a href="<?cs var:toroot ?>training/wearables/apps/creating.html">Creating and Running a Wearable App</a>
1847 >Running in a Background Service</a>
1874 Running a Query with a CursorLoader</a>
2046 Running Code on a Thread Pool Thread
/frameworks/base/docs/html/training/
H A Dtraining_toc.cs24 Running Your Application
685 Running a Sync Adapter
866 <a href="<?cs var:toroot ?>training/wearables/apps/creating.html">Creating and Running a Wearable App</a>
1803 >Running in a Background Service</a>
1830 Running a Query with a CursorLoader</a>
2008 Running Code on a Thread Pool Thread

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