Searched refs:shaderCount (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgramCache.cpp90 uint32_t shaderCount = 0; local
110 shaderCount++;
115 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);

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