Searched refs:textureTargets (Results 1 - 3 of 3) sorted by last modified time

/frameworks/rs/driver/
H A DrsdShader.cpp83 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
194 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
/frameworks/rs/
H A DrsProgram.cpp50 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
71 mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1];
98 delete[] mHal.state.textureTargets;
131 mHal.state.textureTargets = nullptr;
188 if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
H A DrsProgram.h44 RsTextureTarget *textureTargets; member in struct:android::renderscript::Program::Hal::State

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