Searched defs:addState (Results 1 - 8 of 8) sorted by path

/frameworks/base/core/java/android/animation/
H A DStateListAnimator.java82 public void addState(int[] specs, Animator animator) { method in class:StateListAnimator
150 clone.addState(tuple.mSpecs, animatorClone);
/frameworks/base/core/java/com/android/internal/util/
H A DStateMachine.java51 * <p>When a state machine is created, <code>addState</code> is used to build the
142 addState(mState1);
257 addState(mP1);
258 addState(mS1, mP1);
259 addState(mS2, mP1);
260 addState(mP2);
1146 private final StateInfo addState(State state, State parent) { method in class:StateMachine.SmHandler
1156 parentStateInfo = addState(parent, null);
1187 addState(mHaltingState, null);
1188 addState(mQuittingStat
1308 protected final void addState(State state, State parent) { method in class:StateMachine
1316 protected final void addState(State state) { method in class:StateMachine
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/frameworks/base/graphics/java/android/graphics/drawable/
H A DAnimatedStateListDrawable.java109 public void addState(@NonNull int[] stateSet, @NonNull Drawable drawable, int id) { method in class:AnimatedStateListDrawable
H A DStateListDrawable.java80 public void addState(int[] stateSet, Drawable drawable) { method in class:StateListDrawable
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DGraphRunner.java70 public synchronized boolean addState(int state) { method in class:GraphRunner.State
244 mState.addState(State.PAUSED);
256 if (mState.addState(State.HALTED) && mState.check(State.RUNNING)) {
/frameworks/data-binding/prebuilds/1.0-rc0/
H A Ddatabinding-studio-bundle.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ...
/frameworks/support/design/base/android/support/design/widget/
H A DStateListAnimator.java47 public void addState(int[] specs, ValueAnimatorCompat animator) { method in class:StateListAnimator
/frameworks/support/v17/leanback/src/android/support/v17/leanback/util/
H A DStateMachine.java27 * {@link #addState(State, State)} is called. Each State has three status:
126 public void addState(State state) { method in class:StateMachine
135 * StateMachine is by default a linear model, until {@link #addState(State, State)} is called.
140 public void addState(State fromState, State toState) { method in class:StateMachine
141 addState(fromState);
142 addState(toState);
175 * StateMachine is by default a linear model, until {@link #addState(State, State)} is called.

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