Searched refs:addUniformArray (Results 1 - 6 of 6) sorted by relevance
/external/skia/src/gpu/glsl/ |
H A D | GrGLSLUniformHandler.h | 26 then it will refer to the final uniform name after return. Use the addUniformArray variant 33 return this->addUniformArray(visibility, type, precision, name, 0, outName); 36 UniformHandle addUniformArray(uint32_t visibility, function in class:GrGLSLUniformHandler
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/external/skia/src/gpu/effects/ |
H A D | GrYUVEffect.cpp | 237 fRGBToYUVUni = args.fUniformHandler->addUniformArray( 249 fRGBToYUVUni = args.fUniformHandler->addUniformArray(
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H A D | GrConvolutionEffect.cpp | 49 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
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H A D | GrConvexPolyEffect.cpp | 191 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag,
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H A D | GrMatrixConvolutionEffect.cpp | 46 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
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/external/skia/src/effects/gradients/ |
H A D | SkTwoPointConicalGradient_gpu.cpp | 230 fParamUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, 513 fParamUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
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