1/*------------------------------------------------------------------------- 2 * drawElements Quality Program Tester Core 3 * ---------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief WGL GL context factory. 22 *//*--------------------------------------------------------------------*/ 23 24#include "tcuWGLContextFactory.hpp" 25 26#include "gluRenderConfig.hpp" 27#include "tcuRenderTarget.hpp" 28#include "tcuWin32Window.hpp" 29#include "glwFunctions.hpp" 30#include "glwInitFunctions.hpp" 31#include "deString.h" 32 33using std::vector; 34 35namespace tcu 36{ 37namespace wgl 38{ 39namespace 40{ 41 42enum 43{ 44 DEFAULT_WINDOW_WIDTH = 400, 45 DEFAULT_WINDOW_HEIGHT = 300 46}; 47 48class WGLFunctionLoader : public glw::FunctionLoader 49{ 50public: 51 WGLFunctionLoader (const wgl::Context& context) 52 : m_context(context) 53 { 54 } 55 56 glw::GenericFuncType get (const char* name) const 57 { 58 return (glw::GenericFuncType)m_context.getGLFunction(name); 59 } 60 61private: 62 const wgl::Context& m_context; 63}; 64 65class WGLContext : public glu::RenderContext 66{ 67public: 68 WGLContext (HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config); 69 ~WGLContext (void); 70 71 glu::ContextType getType (void) const { return m_contextType; } 72 const RenderTarget& getRenderTarget (void) const { return m_renderTarget; } 73 void postIterate (void); 74 const glw::Functions& getFunctions (void) const { return m_functions; } 75 76private: 77 WGLContext (const WGLContext& other); 78 WGLContext& operator= (const WGLContext& other); 79 80 glu::ContextType m_contextType; 81 82 win32::Window m_window; 83 wgl::Context* m_context; 84 85 tcu::RenderTarget m_renderTarget; 86 glw::Functions m_functions; 87}; 88 89WGLContext::WGLContext (HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config) 90 : m_contextType (config.type) 91 , m_window (instance, 92 config.width != glu::RenderConfig::DONT_CARE ? config.width : DEFAULT_WINDOW_WIDTH, 93 config.height != glu::RenderConfig::DONT_CARE ? config.height : DEFAULT_WINDOW_HEIGHT) 94 , m_context (DE_NULL) 95{ 96 if (config.surfaceType != glu::RenderConfig::SURFACETYPE_WINDOW && 97 config.surfaceType != glu::RenderConfig::SURFACETYPE_DONT_CARE) 98 throw NotSupportedError("Unsupported surface type"); 99 100 HDC deviceCtx = m_window.getDeviceContext(); 101 int pixelFormat = 0; 102 103 if (config.id != glu::RenderConfig::DONT_CARE) 104 pixelFormat = config.id; 105 else 106 pixelFormat = wgl::choosePixelFormat(wglCore, deviceCtx, config); 107 108 if (pixelFormat < 0) 109 throw NotSupportedError("Compatible WGL pixel format not found"); 110 111 m_context = new wgl::Context(&wglCore, deviceCtx, config.type, pixelFormat); 112 113 try 114 { 115 // Describe selected config & get render target props. 116 const wgl::PixelFormatInfo info = wglCore.getPixelFormatInfo(deviceCtx, pixelFormat); 117 const IVec2 size = m_window.getSize(); 118 119 m_renderTarget = tcu::RenderTarget(size.x(), size.y(), 120 tcu::PixelFormat(info.redBits, info.greenBits, info.blueBits, info.alphaBits), 121 info.depthBits, info.stencilBits, 122 info.sampleBuffers ? info.samples : 0); 123 124 // Load functions 125 { 126 WGLFunctionLoader funcLoader(*m_context); 127 glu::initFunctions(&m_functions, &funcLoader, config.type.getAPI()); 128 } 129 130 if (config.windowVisibility != glu::RenderConfig::VISIBILITY_VISIBLE && 131 config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN) 132 throw NotSupportedError("Unsupported window visibility mode"); 133 134 m_window.setVisible(config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN); 135 } 136 catch (...) 137 { 138 delete m_context; 139 throw; 140 } 141} 142 143WGLContext::~WGLContext (void) 144{ 145 delete m_context; 146} 147 148void WGLContext::postIterate (void) 149{ 150 m_context->swapBuffers(); 151 m_window.processEvents(); 152} 153 154} // anonymous 155 156ContextFactory::ContextFactory (HINSTANCE instance) 157 : glu::ContextFactory ("wgl", "Windows WGL OpenGL context") 158 , m_instance (instance) 159 , m_wglCore (instance) 160{ 161} 162 163glu::RenderContext* ContextFactory::createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const 164{ 165 return new WGLContext(m_instance, m_wglCore, config); 166} 167 168} // wgl 169} // tcu 170