es31fStencilTexturingTests.cpp revision b2e583dfcd8aa0d4ef254f841213fcf724b2b193
105436638acc7c010349a69c3395f1a57c642dc62Ying Wang/*-------------------------------------------------------------------------
205436638acc7c010349a69c3395f1a57c642dc62Ying Wang * drawElements Quality Program OpenGL ES 3.1 Module
305436638acc7c010349a69c3395f1a57c642dc62Ying Wang * -------------------------------------------------
405436638acc7c010349a69c3395f1a57c642dc62Ying Wang *
505436638acc7c010349a69c3395f1a57c642dc62Ying Wang * Copyright 2014 The Android Open Source Project
605436638acc7c010349a69c3395f1a57c642dc62Ying Wang *
705436638acc7c010349a69c3395f1a57c642dc62Ying Wang * Licensed under the Apache License, Version 2.0 (the "License");
805436638acc7c010349a69c3395f1a57c642dc62Ying Wang * you may not use this file except in compliance with the License.
905436638acc7c010349a69c3395f1a57c642dc62Ying Wang * You may obtain a copy of the License at
1005436638acc7c010349a69c3395f1a57c642dc62Ying Wang *
1105436638acc7c010349a69c3395f1a57c642dc62Ying Wang *      http://www.apache.org/licenses/LICENSE-2.0
1205436638acc7c010349a69c3395f1a57c642dc62Ying Wang *
1305436638acc7c010349a69c3395f1a57c642dc62Ying Wang * Unless required by applicable law or agreed to in writing, software
1405436638acc7c010349a69c3395f1a57c642dc62Ying Wang * distributed under the License is distributed on an "AS IS" BASIS,
1505436638acc7c010349a69c3395f1a57c642dc62Ying Wang * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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1705436638acc7c010349a69c3395f1a57c642dc62Ying Wang * limitations under the License.
1805436638acc7c010349a69c3395f1a57c642dc62Ying Wang *
1905436638acc7c010349a69c3395f1a57c642dc62Ying Wang *//*!
2005436638acc7c010349a69c3395f1a57c642dc62Ying Wang * \file
2105436638acc7c010349a69c3395f1a57c642dc62Ying Wang * \brief Stencil texturing tests.
2205436638acc7c010349a69c3395f1a57c642dc62Ying Wang *//*--------------------------------------------------------------------*/
2305436638acc7c010349a69c3395f1a57c642dc62Ying Wang
2405436638acc7c010349a69c3395f1a57c642dc62Ying Wang#include "es31fStencilTexturingTests.hpp"
2505436638acc7c010349a69c3395f1a57c642dc62Ying Wang
2605436638acc7c010349a69c3395f1a57c642dc62Ying Wang#include "gluStrUtil.hpp"
2705436638acc7c010349a69c3395f1a57c642dc62Ying Wang#include "gluObjectWrapper.hpp"
2805436638acc7c010349a69c3395f1a57c642dc62Ying Wang#include "gluRenderContext.hpp"
2905436638acc7c010349a69c3395f1a57c642dc62Ying Wang#include "gluShaderProgram.hpp"
3005436638acc7c010349a69c3395f1a57c642dc62Ying Wang#include "gluDrawUtil.hpp"
3105436638acc7c010349a69c3395f1a57c642dc62Ying Wang#include "gluPixelTransfer.hpp"
3205436638acc7c010349a69c3395f1a57c642dc62Ying Wang#include "gluTextureUtil.hpp"
3305436638acc7c010349a69c3395f1a57c642dc62Ying Wang#include "gluContextInfo.hpp"
34
35#include "glsTextureTestUtil.hpp"
36
37#include "tcuVector.hpp"
38#include "tcuTexture.hpp"
39#include "tcuTextureUtil.hpp"
40#include "tcuTestLog.hpp"
41#include "tcuTexLookupVerifier.hpp"
42
43#include "glwFunctions.hpp"
44#include "glwEnums.hpp"
45
46#include "deStringUtil.hpp"
47
48namespace deqp
49{
50namespace gles31
51{
52namespace Functional
53{
54
55using std::vector;
56using std::string;
57using tcu::IVec4;
58using tcu::Vec2;
59using tcu::Vec4;
60using tcu::TestLog;
61using tcu::TextureLevel;
62using tcu::TextureFormat;
63
64namespace
65{
66
67static void genTestRects (vector<IVec4>& rects, int width, int height)
68{
69	int curWidth	= width;
70	int curHeight	= height;
71	int ndx			= 0;
72
73	for (;;)
74	{
75		rects.push_back(IVec4(width-curWidth, height-curHeight, curWidth, curHeight));
76
77		DE_ASSERT(curWidth >= 1 && curHeight >= 1);
78		if (curWidth == 1 && curHeight == 1)
79			break;
80		else if (curHeight > 1 && ((ndx%2) == 0 || curWidth == 1))
81			curHeight -= 1;
82		else
83			curWidth -= 1;
84
85		ndx += 1;
86	}
87}
88
89static void rectsToTriangles (const vector<IVec4>& rects, int width, int height, vector<Vec2>& positions, vector<deUint16>& indices)
90{
91	const float		w		= float(width);
92	const float		h		= float(height);
93
94	positions.resize(rects.size()*4);
95	indices.resize(rects.size()*6);
96
97	for (int rectNdx = 0; rectNdx < (int)rects.size(); rectNdx++)
98	{
99		const int		rx		= rects[rectNdx].x();
100		const int		ry		= rects[rectNdx].y();
101		const int		rw		= rects[rectNdx].z();
102		const int		rh		= rects[rectNdx].w();
103
104		const float		x0		= float(rx*2)/w - 1.0f;
105		const float		x1		= float((rx+rw)*2)/w - 1.0f;
106		const float		y0		= float(ry*2)/h - 1.0f;
107		const float		y1		= float((ry+rh)*2)/h - 1.0f;
108
109		positions[rectNdx*4 + 0] = Vec2(x0, y0);
110		positions[rectNdx*4 + 1] = Vec2(x1, y0);
111		positions[rectNdx*4 + 2] = Vec2(x0, y1);
112		positions[rectNdx*4 + 3] = Vec2(x1, y1);
113
114		indices[rectNdx*6 + 0] = (deUint16)(rectNdx*4 + 0);
115		indices[rectNdx*6 + 1] = (deUint16)(rectNdx*4 + 1);
116		indices[rectNdx*6 + 2] = (deUint16)(rectNdx*4 + 2);
117		indices[rectNdx*6 + 3] = (deUint16)(rectNdx*4 + 2);
118		indices[rectNdx*6 + 4] = (deUint16)(rectNdx*4 + 1);
119		indices[rectNdx*6 + 5] = (deUint16)(rectNdx*4 + 3);
120	}
121}
122
123static void drawTestPattern (const glu::RenderContext& renderCtx, int width, int height)
124{
125	const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
126		<< glu::VertexSource(
127			"#version 300 es\n"
128			"in highp vec4 a_position;\n"
129			"void main (void)\n"
130			"{\n"
131			"	gl_Position = a_position;\n"
132			"}\n")
133		<< glu::FragmentSource(
134			"#version 300 es\n"
135			"void main (void) {}\n"));
136
137	const glw::Functions&	gl		= renderCtx.getFunctions();
138	vector<IVec4>			rects;
139	vector<Vec2>			positions;
140	vector<deUint16>		indices;
141
142	if (!program.isOk())
143		throw tcu::TestError("Compile failed");
144
145	gl.useProgram	(program.getProgram());
146	gl.viewport		(0, 0, width, height);
147	gl.clear		(GL_STENCIL_BUFFER_BIT);
148	gl.enable		(GL_STENCIL_TEST);
149	gl.stencilOp	(GL_KEEP, GL_KEEP, GL_INCR_WRAP);
150	gl.stencilFunc	(GL_ALWAYS, 0, ~0u);
151	GLU_EXPECT_NO_ERROR(gl.getError(), "State setup failed");
152
153	genTestRects	(rects, width, height);
154	rectsToTriangles(rects, width, height, positions, indices);
155
156	{
157		const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr());
158		glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0]));
159	}
160
161	gl.disable(GL_STENCIL_TEST);
162}
163
164static void renderTestPatternReference (const tcu::PixelBufferAccess& dst)
165{
166	const int		stencilBits		= tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_STENCIL).getFormat()).x();
167	const deUint32	stencilMask		= (1u<<stencilBits)-1u;
168	vector<IVec4>	rects;
169
170	DE_ASSERT(dst.getFormat().order == TextureFormat::S || dst.getFormat().order == TextureFormat::DS);
171
172	// clear depth and stencil
173	if (dst.getFormat().order == TextureFormat::DS)
174		tcu::clearDepth(dst, 0.0f);
175	tcu::clearStencil(dst, 0u);
176
177	genTestRects(rects, dst.getWidth(), dst.getHeight());
178
179	for (vector<IVec4>::const_iterator rectIter = rects.begin(); rectIter != rects.end(); ++rectIter)
180	{
181		const int	x0		= rectIter->x();
182		const int	y0		= rectIter->y();
183		const int	x1		= x0+rectIter->z();
184		const int	y1		= y0+rectIter->w();
185
186		for (int y = y0; y < y1; y++)
187		{
188			for (int x = x0; x < x1; x++)
189			{
190				const int oldVal	= dst.getPixStencil(x, y);
191				const int newVal	= (oldVal+1)&stencilMask;
192
193				dst.setPixStencil(newVal, x, y);
194			}
195		}
196	}
197}
198
199static void blitStencilToColor2D (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height)
200{
201	const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
202		<< glu::VertexSource(
203			"#version 300 es\n"
204			"in highp vec4 a_position;\n"
205			"in highp vec2 a_texCoord;\n"
206			"out highp vec2 v_texCoord;\n"
207			"void main (void)\n"
208			"{\n"
209			"	gl_Position = a_position;\n"
210			"	v_texCoord = a_texCoord;\n"
211			"}\n")
212		<< glu::FragmentSource(
213			"#version 300 es\n"
214			"uniform highp usampler2D u_sampler;\n"
215			"in highp vec2 v_texCoord;\n"
216			"layout(location = 0) out highp uint o_stencil;\n"
217			"void main (void)\n"
218			"{\n"
219			"	o_stencil = texture(u_sampler, v_texCoord).x;\n"
220			"}\n"));
221
222	const float positions[] =
223	{
224		-1.0f, -1.0f,
225		+1.0f, -1.0f,
226		-1.0f, +1.0f,
227		+1.0f, +1.0f
228	};
229	const float texCoord[] =
230	{
231		0.0f, 0.0f,
232		1.0f, 0.0f,
233		0.0f, 1.0f,
234		1.0f, 1.0f
235	};
236	const glu::VertexArrayBinding vertexArrays[] =
237	{
238		glu::va::Float("a_position", 2, 4, 0, &positions[0]),
239		glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0])
240	};
241	const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 };
242
243	const glw::Functions& gl = renderCtx.getFunctions();
244
245	if (!program.isOk())
246		throw tcu::TestError("Compile failed");
247
248	gl.activeTexture(GL_TEXTURE0);
249	gl.bindTexture(GL_TEXTURE_2D, srcTex);
250	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
251	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
252	gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
253	GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state setup failed");
254
255	gl.useProgram(program.getProgram());
256	gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0);
257	GLU_EXPECT_NO_ERROR(gl.getError(), "Program setup failed");
258
259	gl.viewport(0, 0, width, height);
260	glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
261			  glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
262}
263
264static void blitStencilToColor2DArray (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height, int level)
265{
266	const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
267		<< glu::VertexSource(
268			"#version 300 es\n"
269			"in highp vec4 a_position;\n"
270			"in highp vec3 a_texCoord;\n"
271			"out highp vec3 v_texCoord;\n"
272			"void main (void)\n"
273			"{\n"
274			"	gl_Position = a_position;\n"
275			"	v_texCoord = a_texCoord;\n"
276			"}\n")
277		<< glu::FragmentSource(
278			"#version 300 es\n"
279			"uniform highp usampler2DArray u_sampler;\n"
280			"in highp vec3 v_texCoord;\n"
281			"layout(location = 0) out highp uint o_stencil;\n"
282			"void main (void)\n"
283			"{\n"
284			"	o_stencil = texture(u_sampler, v_texCoord).x;\n"
285			"}\n"));
286
287	const float positions[] =
288	{
289		-1.0f, -1.0f,
290		+1.0f, -1.0f,
291		-1.0f, +1.0f,
292		+1.0f, +1.0f
293	};
294	const float texCoord[] =
295	{
296		0.0f, 0.0f, float(level),
297		1.0f, 0.0f, float(level),
298		0.0f, 1.0f, float(level),
299		1.0f, 1.0f, float(level)
300	};
301	const glu::VertexArrayBinding vertexArrays[] =
302	{
303		glu::va::Float("a_position", 2, 4, 0, &positions[0]),
304		glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0])
305	};
306	const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 };
307
308	const glw::Functions& gl = renderCtx.getFunctions();
309
310	if (!program.isOk())
311		throw tcu::TestError("Compile failed");
312
313	gl.activeTexture(GL_TEXTURE0);
314	gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex);
315	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
316	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
317	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
318	GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state setup failed");
319
320	gl.useProgram(program.getProgram());
321	gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0);
322	GLU_EXPECT_NO_ERROR(gl.getError(), "Program setup failed");
323
324	gl.viewport(0, 0, width, height);
325	glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
326			  glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
327}
328
329static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height)
330{
331	const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
332		<< glu::VertexSource(
333			"#version 300 es\n"
334			"in highp vec4 a_position;\n"
335			"in highp vec3 a_texCoord;\n"
336			"out highp vec3 v_texCoord;\n"
337			"void main (void)\n"
338			"{\n"
339			"	gl_Position = a_position;\n"
340			"	v_texCoord = a_texCoord;\n"
341			"}\n")
342		<< glu::FragmentSource(
343			"#version 300 es\n"
344			"uniform highp usamplerCube u_sampler;\n"
345			"in highp vec3 v_texCoord;\n"
346			"layout(location = 0) out highp vec4 o_color;\n"
347			"void main (void)\n"
348			"{\n"
349			"	o_color.x = float(texture(u_sampler, v_texCoord).x) / 255.0;\n"
350			"	o_color.yzw = vec3(0.0, 0.0, 1.0);\n"
351			"}\n"));
352
353	const float positions[] =
354	{
355		-1.0f, -1.0f,
356		-1.0f, +1.0f,
357		+1.0f, -1.0f,
358		+1.0f, +1.0f
359	};
360	const glu::VertexArrayBinding vertexArrays[] =
361	{
362		glu::va::Float("a_position", 2, 4, 0, &positions[0]),
363		glu::va::Float("a_texCoord", 3, 4, 0, texCoord)
364	};
365	const deUint8 indices[] = { 0, 1, 2, 2, 1, 3 };
366
367	const glw::Functions& gl = renderCtx.getFunctions();
368
369	if (!program.isOk())
370		throw tcu::TestError("Compile failed");
371
372	gl.activeTexture(GL_TEXTURE0);
373	gl.bindTexture(GL_TEXTURE_CUBE_MAP, srcTex);
374	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
375	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
376	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
377	GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state setup failed");
378
379	gl.useProgram(program.getProgram());
380	gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0);
381	GLU_EXPECT_NO_ERROR(gl.getError(), "Program setup failed");
382
383	gl.viewport(0, 0, width, height);
384	glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
385			  glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
386}
387
388static inline tcu::ConstPixelBufferAccess stencilToRedAccess (const tcu::ConstPixelBufferAccess& access)
389{
390	DE_ASSERT(access.getFormat() == TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8));
391	return tcu::ConstPixelBufferAccess(TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT8), access.getSize(), access.getPitch(), access.getDataPtr());
392}
393
394static bool compareStencilToRed (tcu::TestLog& log, const tcu::ConstPixelBufferAccess& stencilRef, const tcu::ConstPixelBufferAccess& result)
395{
396	const int		maxPrints		= 10;
397	int				numFailed		= 0;
398
399	DE_ASSERT(stencilRef.getFormat().order == TextureFormat::S);
400	DE_ASSERT(stencilRef.getWidth() == result.getWidth() && stencilRef.getHeight() == result.getHeight());
401
402	for (int y = 0; y < stencilRef.getHeight(); y++)
403	{
404		for (int x = 0; x < stencilRef.getWidth(); x++)
405		{
406			const int		ref		= stencilRef.getPixStencil(x, y);
407			const int		res		= result.getPixelInt(x, y).x();
408
409			if (ref != res)
410			{
411				if (numFailed < maxPrints)
412					log << TestLog::Message << "ERROR: Expected " << ref << ", got " << res << " at (" << x << ", " << y << ")" << TestLog::EndMessage;
413				else if (numFailed == maxPrints)
414					log << TestLog::Message << "..." << TestLog::EndMessage;
415
416				numFailed += 1;
417			}
418		}
419	}
420
421	log << TestLog::Message << "Found " << numFailed << " faulty pixels, comparison " << (numFailed == 0 ? "passed." : "FAILED!") << TestLog::EndMessage;
422
423	log << TestLog::ImageSet("ComparisonResult", "Image comparison result")
424		<< TestLog::Image("Result", "Result stencil buffer", result);
425
426	if (numFailed > 0)
427		log << TestLog::Image("Reference", "Reference stencil buffer", stencilToRedAccess(stencilRef));
428
429	log << TestLog::EndImageSet;
430
431	return numFailed == 0;
432}
433
434static bool compareRedChannel (tcu::TestLog& log, const tcu::ConstPixelBufferAccess& result, int reference)
435{
436	const int		maxPrints		= 10;
437	int				numFailed		= 0;
438
439	for (int y = 0; y < result.getHeight(); y++)
440	{
441		for (int x = 0; x < result.getWidth(); x++)
442		{
443			const int res = result.getPixelInt(x, y).x();
444
445			if (reference != res)
446			{
447				if (numFailed < maxPrints)
448					log << TestLog::Message << "ERROR: Expected " << reference << ", got " << res << " at (" << x << ", " << y << ")" << TestLog::EndMessage;
449				else if (numFailed == maxPrints)
450					log << TestLog::Message << "..." << TestLog::EndMessage;
451
452				numFailed += 1;
453			}
454		}
455	}
456
457	log << TestLog::Message << "Found " << numFailed << " faulty pixels, comparison " << (numFailed == 0 ? "passed." : "FAILED!") << TestLog::EndMessage;
458
459	log << TestLog::ImageSet("ComparisonResult", "Image comparison result")
460		<< TestLog::Image("Result", "Result stencil buffer", result);
461
462	log << TestLog::EndImageSet;
463
464	return numFailed == 0;
465}
466
467static void stencilToUnorm8 (const tcu::TextureCube& src, tcu::TextureCube& dst)
468{
469	for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++)
470	{
471		for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
472		{
473			const tcu::CubeFace face = tcu::CubeFace(faceNdx);
474
475			if (!src.isLevelEmpty(face, levelNdx))
476			{
477				dst.allocLevel(face, levelNdx);
478
479				const tcu::ConstPixelBufferAccess	srcLevel	= src.getLevelFace(levelNdx, face);
480				const tcu::PixelBufferAccess		dstLevel	= dst.getLevelFace(levelNdx, face);
481
482				for (int y = 0; y < src.getSize(); y++)
483				for (int x = 0; x < src.getSize(); x++)
484					dstLevel.setPixel(Vec4(float(srcLevel.getPixStencil(x, y)) / 255.f, 0.f, 0.f, 1.f), x, y);
485			}
486		}
487	}
488}
489
490static void checkDepthStencilFormatSupport (const glu::ContextInfo& ctxInfo, deUint32 format)
491{
492	if (format == GL_STENCIL_INDEX8)
493	{
494		const char* reqExt = "GL_OES_texture_stencil8";
495		if (!ctxInfo.isExtensionSupported(reqExt))
496			throw tcu::NotSupportedError(glu::getTextureFormatStr(format).toString() + " requires " + reqExt);
497	}
498	else
499	{
500		DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8);
501	}
502}
503
504static void checkFramebufferStatus (const glw::Functions& gl)
505{
506	const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER);
507
508	if (status == GL_FRAMEBUFFER_UNSUPPORTED)
509		throw tcu::NotSupportedError("Unsupported framebuffer configuration");
510	else if (status != GL_FRAMEBUFFER_COMPLETE)
511		throw tcu::TestError("Incomplete framebuffer: " + glu::getFramebufferStatusStr(status).toString());
512}
513
514class UploadTex2DCase : public TestCase
515{
516public:
517	UploadTex2DCase (Context& context, const char* name, deUint32 format)
518		: TestCase	(context, name, glu::getTextureFormatName(format))
519		, m_format	(format)
520	{
521	}
522
523	IterateResult iterate (void)
524	{
525		const glu::RenderContext&	renderCtx			= m_context.getRenderContext();
526		const glw::Functions&		gl					= renderCtx.getFunctions();
527		const int					width				= 129;
528		const int					height				= 113;
529		glu::Framebuffer			fbo					(renderCtx);
530		glu::Renderbuffer			colorBuf			(renderCtx);
531		glu::Texture				depthStencilTex		(renderCtx);
532		TextureLevel				uploadLevel			(glu::mapGLInternalFormat(m_format), width, height);
533		TextureLevel				readLevel			(TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), width, height);
534		TextureLevel				stencilOnlyLevel	(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), width, height);
535
536		checkDepthStencilFormatSupport(m_context.getContextInfo(), m_format);
537
538		renderTestPatternReference(uploadLevel);
539		renderTestPatternReference(stencilOnlyLevel);
540
541		gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex);
542		gl.texStorage2D(GL_TEXTURE_2D, 1, m_format, width, height);
543		glu::texSubImage2D(renderCtx, GL_TEXTURE_2D, 0, 0, 0, uploadLevel);
544		GLU_EXPECT_NO_ERROR(gl.getError(), "Uploading texture data failed");
545
546		gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf);
547		gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
548
549		gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
550		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
551		checkFramebufferStatus(gl);
552
553		blitStencilToColor2D(renderCtx, *depthStencilTex, width, height);
554		glu::readPixels(renderCtx, 0, 0, readLevel);
555
556		{
557			const bool compareOk = compareStencilToRed(m_testCtx.getLog(), stencilOnlyLevel, readLevel);
558			m_testCtx.setTestResult(compareOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
559									compareOk ? "Pass"				: "Image comparison failed");
560		}
561
562		return STOP;
563	}
564
565private:
566	const deUint32 m_format;
567};
568
569class UploadTex2DArrayCase : public TestCase
570{
571public:
572	UploadTex2DArrayCase (Context& context, const char* name, deUint32 format)
573		: TestCase	(context, name, glu::getTextureFormatName(format))
574		, m_format	(format)
575	{
576	}
577
578	IterateResult iterate (void)
579	{
580		const glu::RenderContext&	renderCtx			= m_context.getRenderContext();
581		const glw::Functions&		gl					= renderCtx.getFunctions();
582		const int					width				= 41;
583		const int					height				= 13;
584		const int					levels				= 7;
585		const int					ptrnLevel			= 3;
586		glu::Framebuffer			fbo					(renderCtx);
587		glu::Renderbuffer			colorBuf			(renderCtx);
588		glu::Texture				depthStencilTex		(renderCtx);
589		TextureLevel				uploadLevel			(glu::mapGLInternalFormat(m_format), width, height, levels);
590
591		checkDepthStencilFormatSupport(m_context.getContextInfo(), m_format);
592
593		for (int levelNdx = 0; levelNdx < levels; levelNdx++)
594		{
595			const tcu::PixelBufferAccess levelAccess = tcu::getSubregion(uploadLevel.getAccess(), 0, 0, levelNdx, width, height, 1);
596
597			if (levelNdx == ptrnLevel)
598				renderTestPatternReference(levelAccess);
599			else
600				tcu::clearStencil(levelAccess, levelNdx);
601		}
602
603		gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex);
604		gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, m_format, width, height, levels);
605		glu::texSubImage3D(renderCtx, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, uploadLevel);
606		GLU_EXPECT_NO_ERROR(gl.getError(), "Uploading texture data failed");
607
608		gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf);
609		gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
610
611		gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
612		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
613		checkFramebufferStatus(gl);
614
615		{
616			TextureLevel	readLevel		(TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), width, height);
617			bool			allLevelsOk		= true;
618
619			for (int levelNdx = 0; levelNdx < levels; levelNdx++)
620			{
621				tcu::ScopedLogSection section(m_testCtx.getLog(), "Level" + de::toString(levelNdx), "Level " + de::toString(levelNdx));
622				bool levelOk;
623
624				blitStencilToColor2DArray(renderCtx, *depthStencilTex, width, height, levelNdx);
625				glu::readPixels(renderCtx, 0, 0, readLevel);
626
627				if (levelNdx == ptrnLevel)
628				{
629					TextureLevel reference(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), width, height);
630					renderTestPatternReference(reference);
631
632					levelOk = compareStencilToRed(m_testCtx.getLog(), reference, readLevel);
633				}
634				else
635					levelOk = compareRedChannel(m_testCtx.getLog(), readLevel, levelNdx);
636
637				if (!levelOk)
638				{
639					allLevelsOk = false;
640					break;
641				}
642			}
643
644			m_testCtx.setTestResult(allLevelsOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
645									allLevelsOk ? "Pass"				: "Image comparison failed");
646		}
647
648		return STOP;
649	}
650
651private:
652	const deUint32 m_format;
653};
654
655class UploadTexCubeCase : public TestCase
656{
657public:
658	UploadTexCubeCase (Context& context, const char* name, deUint32 format)
659		: TestCase	(context, name, glu::getTextureFormatName(format))
660		, m_format	(format)
661	{
662	}
663
664	IterateResult iterate (void)
665	{
666		const glu::RenderContext&	renderCtx			= m_context.getRenderContext();
667		const glw::Functions&		gl					= renderCtx.getFunctions();
668		const int					size				= 64;
669		const int					renderWidth			= 128;
670		const int					renderHeight		= 128;
671		vector<float>				texCoord;
672		glu::Framebuffer			fbo					(renderCtx);
673		glu::Renderbuffer			colorBuf			(renderCtx);
674		glu::Texture				depthStencilTex		(renderCtx);
675		tcu::TextureCube			texData				(glu::mapGLInternalFormat(m_format), size);
676		tcu::TextureLevel			result				(TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8), renderWidth, renderHeight);
677
678		checkDepthStencilFormatSupport(m_context.getContextInfo(), m_format);
679
680		for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
681		{
682			const tcu::CubeFace		face		= tcu::CubeFace(faceNdx);
683			const int				stencilVal	= 42*faceNdx;
684
685			texData.allocLevel(face, 0);
686			tcu::clearStencil(texData.getLevelFace(0, face), stencilVal);
687		}
688
689		gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f));
690
691		gl.bindTexture(GL_TEXTURE_CUBE_MAP, *depthStencilTex);
692		gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1, m_format, size, size);
693
694		for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
695			glu::texSubImage2D(renderCtx, glu::getGLCubeFace(tcu::CubeFace(faceNdx)), 0, 0, 0, texData.getLevelFace(0, tcu::CubeFace(faceNdx)));
696
697		GLU_EXPECT_NO_ERROR(gl.getError(), "Uploading texture data failed");
698
699		gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf);
700		gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, renderWidth, renderHeight);
701
702		gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
703		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
704		checkFramebufferStatus(gl);
705
706		blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight);
707		glu::readPixels(renderCtx, 0, 0, result);
708
709		{
710			using namespace gls::TextureTestUtil;
711
712			tcu::TextureCube		redTex			(TextureFormat(TextureFormat::R, TextureFormat::UNORM_INT8), size);
713			const ReferenceParams	sampleParams	(TEXTURETYPE_CUBE, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE,
714																					tcu::Sampler::CLAMP_TO_EDGE,
715																					tcu::Sampler::CLAMP_TO_EDGE,
716																					tcu::Sampler::NEAREST,
717																					tcu::Sampler::NEAREST));
718			tcu::LookupPrecision	lookupPrec;
719			tcu::LodPrecision		lodPrec;
720			bool					compareOk;
721
722			lookupPrec.colorMask		= tcu::BVec4(true, true, true, true);
723			lookupPrec.colorThreshold	= tcu::computeFixedPointThreshold(IVec4(8, 8, 8, 8));
724			lookupPrec.coordBits		= tcu::IVec3(22, 22, 22);
725			lookupPrec.uvwBits			= tcu::IVec3(5, 5, 0);
726			lodPrec.lodBits				= 7;
727			lodPrec.derivateBits		= 16;
728
729			stencilToUnorm8(texData, redTex);
730
731			compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[0], sampleParams, lookupPrec, lodPrec, tcu::PixelFormat(8, 8, 8, 8));
732
733			m_testCtx.setTestResult(compareOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
734									compareOk ? "Pass"				: "Image comparison failed");
735		}
736
737		return STOP;
738	}
739
740private:
741	const deUint32 m_format;
742};
743
744class RenderTex2DCase : public TestCase
745{
746public:
747	RenderTex2DCase (Context& context, const char* name, deUint32 format)
748		: TestCase	(context, name, glu::getTextureFormatName(format))
749		, m_format	(format)
750	{
751	}
752
753	IterateResult iterate (void)
754	{
755		const glu::RenderContext&	renderCtx		= m_context.getRenderContext();
756		const glw::Functions&		gl				= renderCtx.getFunctions();
757		const int					width			= 117;
758		const int					height			= 193;
759		glu::Framebuffer			fbo				(renderCtx);
760		glu::Renderbuffer			colorBuf		(renderCtx);
761		glu::Texture				depthStencilTex	(renderCtx);
762		TextureLevel				result			(TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), width, height);
763		TextureLevel				reference		(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), width, height);
764
765		checkDepthStencilFormatSupport(m_context.getContextInfo(), m_format);
766
767		gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf);
768		gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
769
770		gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex);
771		gl.texStorage2D(GL_TEXTURE_2D, 1, m_format, width, height);
772
773		gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
774		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
775		gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, *depthStencilTex, 0);
776		checkFramebufferStatus(gl);
777
778		drawTestPattern(renderCtx, width, height);
779
780		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
781		checkFramebufferStatus(gl);
782
783		blitStencilToColor2D(renderCtx, *depthStencilTex, width, height);
784		glu::readPixels(renderCtx, 0, 0, result.getAccess());
785
786		renderTestPatternReference(reference);
787
788		{
789			const bool compareOk = compareStencilToRed(m_testCtx.getLog(), reference, result);
790			m_testCtx.setTestResult(compareOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
791									compareOk ? "Pass"				: "Image comparison failed");
792		}
793
794		return STOP;
795	}
796
797private:
798	const deUint32 m_format;
799};
800
801class ClearTex2DCase : public TestCase
802{
803public:
804	ClearTex2DCase (Context& context, const char* name, deUint32 format)
805		: TestCase	(context, name, glu::getTextureFormatName(format))
806		, m_format	(format)
807	{
808	}
809
810	IterateResult iterate (void)
811	{
812		const glu::RenderContext&	renderCtx		= m_context.getRenderContext();
813		const glw::Functions&		gl				= renderCtx.getFunctions();
814		const int					width			= 125;
815		const int					height			= 117;
816		const int					cellSize		= 8;
817		glu::Framebuffer			fbo				(renderCtx);
818		glu::Renderbuffer			colorBuf		(renderCtx);
819		glu::Texture				depthStencilTex	(renderCtx);
820		TextureLevel				result			(TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), width, height);
821		TextureLevel				reference		(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), width, height);
822
823		checkDepthStencilFormatSupport(m_context.getContextInfo(), m_format);
824
825		gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf);
826		gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
827
828		gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex);
829		gl.texStorage2D(GL_TEXTURE_2D, 1, m_format, width, height);
830
831		gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
832		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
833		gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, *depthStencilTex, 0);
834		checkFramebufferStatus(gl);
835
836		gl.enable(GL_SCISSOR_TEST);
837
838		for (int y = 0; y < height; y += cellSize)
839		{
840			for (int x = 0; x < width; x += cellSize)
841			{
842				const int		clearW		= de::min(cellSize, width-x);
843				const int		clearH		= de::min(cellSize, height-y);
844				const int		stencil		= int((deInt32Hash(x) ^ deInt32Hash(y)) & 0xff);
845
846				gl.clearStencil(stencil);
847				gl.scissor(x, y, clearW, clearH);
848				gl.clear(GL_STENCIL_BUFFER_BIT);
849
850				tcu::clearStencil(tcu::getSubregion(reference.getAccess(), x, y, clearW, clearH), stencil);
851			}
852		}
853
854		gl.disable(GL_SCISSOR_TEST);
855
856		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
857		checkFramebufferStatus(gl);
858
859		blitStencilToColor2D(renderCtx, *depthStencilTex, width, height);
860		glu::readPixels(renderCtx, 0, 0, result.getAccess());
861
862		{
863			const bool compareOk = compareStencilToRed(m_testCtx.getLog(), reference, result);
864			m_testCtx.setTestResult(compareOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
865									compareOk ? "Pass"				: "Image comparison failed");
866		}
867
868		return STOP;
869	}
870
871private:
872	const deUint32 m_format;
873};
874
875class CompareModeCase : public TestCase
876{
877public:
878	CompareModeCase (Context& context, const char* name, deUint32 format)
879		: TestCase	(context, name, glu::getTextureFormatName(format))
880		, m_format	(format)
881	{
882	}
883
884	IterateResult iterate (void)
885	{
886		const glu::RenderContext&	renderCtx			= m_context.getRenderContext();
887		const glw::Functions&		gl					= renderCtx.getFunctions();
888		const int					width				= 64;
889		const int					height				= 64;
890		glu::Framebuffer			fbo					(renderCtx);
891		glu::Renderbuffer			colorBuf			(renderCtx);
892		glu::Texture				depthStencilTex		(renderCtx);
893		TextureLevel				uploadLevel			(glu::mapGLInternalFormat(m_format), width, height);
894		TextureLevel				readLevel			(TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), width, height);
895		TextureLevel				stencilOnlyLevel	(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), width, height);
896
897		checkDepthStencilFormatSupport(m_context.getContextInfo(), m_format);
898
899		m_testCtx.getLog() << TestLog::Message << "NOTE: Texture compare mode has no effect when reading stencil values." << TestLog::EndMessage;
900
901		renderTestPatternReference(uploadLevel);
902		renderTestPatternReference(stencilOnlyLevel);
903
904		gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex);
905		gl.texStorage2D(GL_TEXTURE_2D, 1, m_format, width, height);
906		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
907		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LESS);
908		glu::texSubImage2D(renderCtx, GL_TEXTURE_2D, 0, 0, 0, uploadLevel);
909		GLU_EXPECT_NO_ERROR(gl.getError(), "Uploading texture data failed");
910
911		gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf);
912		gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
913
914		gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
915		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
916		checkFramebufferStatus(gl);
917
918		blitStencilToColor2D(renderCtx, *depthStencilTex, width, height);
919		glu::readPixels(renderCtx, 0, 0, readLevel);
920
921		{
922			const bool compareOk = compareStencilToRed(m_testCtx.getLog(), stencilOnlyLevel, readLevel);
923			m_testCtx.setTestResult(compareOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
924									compareOk ? "Pass"				: "Image comparison failed");
925		}
926
927		return STOP;
928	}
929
930private:
931	const deUint32 m_format;
932};
933
934class BaseLevelCase : public TestCase
935{
936public:
937	BaseLevelCase (Context& context, const char* name, deUint32 format)
938		: TestCase	(context, name, glu::getTextureFormatName(format))
939		, m_format	(format)
940	{
941	}
942
943	IterateResult iterate (void)
944	{
945		const glu::RenderContext&	renderCtx			= m_context.getRenderContext();
946		const glw::Functions&		gl					= renderCtx.getFunctions();
947		const int					width				= 128;
948		const int					height				= 128;
949		const int					levelNdx			= 2;
950		const int					levelWidth			= width>>levelNdx;
951		const int					levelHeight			= height>>levelNdx;
952		glu::Framebuffer			fbo					(renderCtx);
953		glu::Renderbuffer			colorBuf			(renderCtx);
954		glu::Texture				depthStencilTex		(renderCtx);
955		TextureLevel				uploadLevel			(glu::mapGLInternalFormat(m_format), levelWidth, levelHeight);
956		TextureLevel				readLevel			(TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32), levelWidth, levelHeight);
957		TextureLevel				stencilOnlyLevel	(TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8), levelWidth, levelHeight);
958
959		checkDepthStencilFormatSupport(m_context.getContextInfo(), m_format);
960
961		m_testCtx.getLog() << TestLog::Message << "GL_TEXTURE_BASE_LEVEL = " << levelNdx << TestLog::EndMessage;
962
963		renderTestPatternReference(uploadLevel);
964		renderTestPatternReference(stencilOnlyLevel);
965
966		gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex);
967		gl.texStorage2D(GL_TEXTURE_2D, deLog2Floor32(de::max(width, height))+1, m_format, width, height);
968		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, levelNdx);
969		glu::texSubImage2D(renderCtx, GL_TEXTURE_2D, levelNdx, 0, 0, uploadLevel);
970		GLU_EXPECT_NO_ERROR(gl.getError(), "Uploading texture data failed");
971
972		gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf);
973		gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight);
974
975		gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
976		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
977		checkFramebufferStatus(gl);
978
979		blitStencilToColor2D(renderCtx, *depthStencilTex, levelWidth, levelHeight);
980		glu::readPixels(renderCtx, 0, 0, readLevel);
981
982		{
983			const bool compareOk = compareStencilToRed(m_testCtx.getLog(), stencilOnlyLevel, readLevel);
984			m_testCtx.setTestResult(compareOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
985									compareOk ? "Pass"				: "Image comparison failed");
986		}
987
988		return STOP;
989	}
990
991private:
992	const deUint32 m_format;
993};
994
995} // anonymous
996
997StencilTexturingTests::StencilTexturingTests (Context& context)
998	: TestCaseGroup(context, "stencil_texturing", "Stencil texturing tests")
999{
1000}
1001
1002StencilTexturingTests::~StencilTexturingTests (void)
1003{
1004}
1005
1006void StencilTexturingTests::init (void)
1007{
1008	// .format
1009	{
1010		tcu::TestCaseGroup* const formatGroup = new tcu::TestCaseGroup(m_testCtx, "format", "Formats");
1011		addChild(formatGroup);
1012
1013		formatGroup->addChild(new UploadTex2DCase		(m_context, "depth32f_stencil8_2d",			GL_DEPTH32F_STENCIL8));
1014		formatGroup->addChild(new UploadTex2DArrayCase	(m_context, "depth32f_stencil8_2d_array",	GL_DEPTH32F_STENCIL8));
1015		formatGroup->addChild(new UploadTexCubeCase		(m_context, "depth32f_stencil8_cube",		GL_DEPTH32F_STENCIL8));
1016		formatGroup->addChild(new UploadTex2DCase		(m_context, "depth24_stencil8_2d",			GL_DEPTH24_STENCIL8));
1017		formatGroup->addChild(new UploadTex2DArrayCase	(m_context, "depth24_stencil8_2d_array",	GL_DEPTH24_STENCIL8));
1018		formatGroup->addChild(new UploadTexCubeCase		(m_context, "depth24_stencil8_cube",		GL_DEPTH24_STENCIL8));
1019
1020		// OES_texture_stencil8
1021		formatGroup->addChild(new UploadTex2DCase		(m_context, "stencil_index8_2d",			GL_STENCIL_INDEX8));
1022		formatGroup->addChild(new UploadTex2DArrayCase	(m_context, "stencil_index8_2d_array",		GL_STENCIL_INDEX8));
1023		formatGroup->addChild(new UploadTexCubeCase		(m_context, "stencil_index8_cube",			GL_STENCIL_INDEX8));
1024	}
1025
1026	// .render
1027	{
1028		tcu::TestCaseGroup* const readRenderGroup = new tcu::TestCaseGroup(m_testCtx, "render", "Read rendered stencil values");
1029		addChild(readRenderGroup);
1030
1031		readRenderGroup->addChild(new ClearTex2DCase	(m_context, "depth32f_stencil8_clear",	GL_DEPTH32F_STENCIL8));
1032		readRenderGroup->addChild(new RenderTex2DCase	(m_context, "depth32f_stencil8_draw",	GL_DEPTH32F_STENCIL8));
1033		readRenderGroup->addChild(new ClearTex2DCase	(m_context, "depth24_stencil8_clear",	GL_DEPTH24_STENCIL8));
1034		readRenderGroup->addChild(new RenderTex2DCase	(m_context, "depth24_stencil8_draw",	GL_DEPTH24_STENCIL8));
1035	}
1036
1037	// .misc
1038	{
1039		tcu::TestCaseGroup* const miscGroup = new tcu::TestCaseGroup(m_testCtx, "misc", "Misc cases");
1040		addChild(miscGroup);
1041
1042		miscGroup->addChild(new CompareModeCase	(m_context, "compare_mode_effect",	GL_DEPTH24_STENCIL8));
1043		miscGroup->addChild(new BaseLevelCase	(m_context, "base_level",			GL_DEPTH24_STENCIL8));
1044	}
1045}
1046
1047} // Functional
1048} // gles31
1049} // deqp
1050