LocalStackSlotAllocation.cpp revision 4c5e43da7792f75567b693105cc53e3f1992ad98
1//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// This pass assigns local frame indices to stack slots relative to one another 11// and allocates additional base registers to access them when the target 12// estimates they are likely to be out of range of stack pointer and frame 13// pointer relative addressing. 14// 15//===----------------------------------------------------------------------===// 16 17#include "llvm/CodeGen/Passes.h" 18#include "llvm/ADT/STLExtras.h" 19#include "llvm/ADT/SetVector.h" 20#include "llvm/ADT/SmallSet.h" 21#include "llvm/ADT/Statistic.h" 22#include "llvm/CodeGen/MachineFrameInfo.h" 23#include "llvm/CodeGen/MachineFunction.h" 24#include "llvm/CodeGen/MachineFunctionPass.h" 25#include "llvm/CodeGen/MachineRegisterInfo.h" 26#include "llvm/CodeGen/StackProtector.h" 27#include "llvm/IR/Constants.h" 28#include "llvm/IR/DerivedTypes.h" 29#include "llvm/IR/Instructions.h" 30#include "llvm/IR/Intrinsics.h" 31#include "llvm/IR/LLVMContext.h" 32#include "llvm/IR/Module.h" 33#include "llvm/Pass.h" 34#include "llvm/Support/Debug.h" 35#include "llvm/Support/ErrorHandling.h" 36#include "llvm/Support/raw_ostream.h" 37#include "llvm/Target/TargetFrameLowering.h" 38#include "llvm/Target/TargetRegisterInfo.h" 39#include "llvm/Target/TargetSubtargetInfo.h" 40 41using namespace llvm; 42 43#define DEBUG_TYPE "localstackalloc" 44 45STATISTIC(NumAllocations, "Number of frame indices allocated into local block"); 46STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated"); 47STATISTIC(NumReplacements, "Number of frame indices references replaced"); 48 49namespace { 50 class FrameRef { 51 MachineBasicBlock::iterator MI; // Instr referencing the frame 52 int64_t LocalOffset; // Local offset of the frame idx referenced 53 int FrameIdx; // The frame index 54 public: 55 FrameRef(MachineBasicBlock::iterator I, int64_t Offset, int Idx) : 56 MI(I), LocalOffset(Offset), FrameIdx(Idx) {} 57 bool operator<(const FrameRef &RHS) const { 58 return LocalOffset < RHS.LocalOffset; 59 } 60 MachineBasicBlock::iterator getMachineInstr() const { return MI; } 61 int64_t getLocalOffset() const { return LocalOffset; } 62 int getFrameIndex() const { return FrameIdx; } 63 }; 64 65 class LocalStackSlotPass: public MachineFunctionPass { 66 SmallVector<int64_t,16> LocalOffsets; 67 /// StackObjSet - A set of stack object indexes 68 typedef SmallSetVector<int, 8> StackObjSet; 69 70 void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset, 71 bool StackGrowsDown, unsigned &MaxAlign); 72 void AssignProtectedObjSet(const StackObjSet &UnassignedObjs, 73 SmallSet<int, 16> &ProtectedObjs, 74 MachineFrameInfo *MFI, bool StackGrowsDown, 75 int64_t &Offset, unsigned &MaxAlign); 76 void calculateFrameObjectOffsets(MachineFunction &Fn); 77 bool insertFrameReferenceRegisters(MachineFunction &Fn); 78 public: 79 static char ID; // Pass identification, replacement for typeid 80 explicit LocalStackSlotPass() : MachineFunctionPass(ID) { 81 initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry()); 82 } 83 bool runOnMachineFunction(MachineFunction &MF) override; 84 85 void getAnalysisUsage(AnalysisUsage &AU) const override { 86 AU.setPreservesCFG(); 87 AU.addRequired<StackProtector>(); 88 MachineFunctionPass::getAnalysisUsage(AU); 89 } 90 91 private: 92 }; 93} // end anonymous namespace 94 95char LocalStackSlotPass::ID = 0; 96char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID; 97INITIALIZE_PASS_BEGIN(LocalStackSlotPass, "localstackalloc", 98 "Local Stack Slot Allocation", false, false) 99INITIALIZE_PASS_DEPENDENCY(StackProtector) 100INITIALIZE_PASS_END(LocalStackSlotPass, "localstackalloc", 101 "Local Stack Slot Allocation", false, false) 102 103 104bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) { 105 MachineFrameInfo *MFI = MF.getFrameInfo(); 106 const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo(); 107 unsigned LocalObjectCount = MFI->getObjectIndexEnd(); 108 109 // If the target doesn't want/need this pass, or if there are no locals 110 // to consider, early exit. 111 if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0) 112 return true; 113 114 // Make sure we have enough space to store the local offsets. 115 LocalOffsets.resize(MFI->getObjectIndexEnd()); 116 117 // Lay out the local blob. 118 calculateFrameObjectOffsets(MF); 119 120 // Insert virtual base registers to resolve frame index references. 121 bool UsedBaseRegs = insertFrameReferenceRegisters(MF); 122 123 // Tell MFI whether any base registers were allocated. PEI will only 124 // want to use the local block allocations from this pass if there were any. 125 // Otherwise, PEI can do a bit better job of getting the alignment right 126 // without a hole at the start since it knows the alignment of the stack 127 // at the start of local allocation, and this pass doesn't. 128 MFI->setUseLocalStackAllocationBlock(UsedBaseRegs); 129 130 return true; 131} 132 133/// AdjustStackOffset - Helper function used to adjust the stack frame offset. 134void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI, 135 int FrameIdx, int64_t &Offset, 136 bool StackGrowsDown, 137 unsigned &MaxAlign) { 138 // If the stack grows down, add the object size to find the lowest address. 139 if (StackGrowsDown) 140 Offset += MFI->getObjectSize(FrameIdx); 141 142 unsigned Align = MFI->getObjectAlignment(FrameIdx); 143 144 // If the alignment of this object is greater than that of the stack, then 145 // increase the stack alignment to match. 146 MaxAlign = std::max(MaxAlign, Align); 147 148 // Adjust to alignment boundary. 149 Offset = (Offset + Align - 1) / Align * Align; 150 151 int64_t LocalOffset = StackGrowsDown ? -Offset : Offset; 152 DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset " 153 << LocalOffset << "\n"); 154 // Keep the offset available for base register allocation 155 LocalOffsets[FrameIdx] = LocalOffset; 156 // And tell MFI about it for PEI to use later 157 MFI->mapLocalFrameObject(FrameIdx, LocalOffset); 158 159 if (!StackGrowsDown) 160 Offset += MFI->getObjectSize(FrameIdx); 161 162 ++NumAllocations; 163} 164 165/// AssignProtectedObjSet - Helper function to assign large stack objects (i.e., 166/// those required to be close to the Stack Protector) to stack offsets. 167void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs, 168 SmallSet<int, 16> &ProtectedObjs, 169 MachineFrameInfo *MFI, 170 bool StackGrowsDown, int64_t &Offset, 171 unsigned &MaxAlign) { 172 173 for (StackObjSet::const_iterator I = UnassignedObjs.begin(), 174 E = UnassignedObjs.end(); I != E; ++I) { 175 int i = *I; 176 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); 177 ProtectedObjs.insert(i); 178 } 179} 180 181/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the 182/// abstract stack objects. 183/// 184void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) { 185 // Loop over all of the stack objects, assigning sequential addresses... 186 MachineFrameInfo *MFI = Fn.getFrameInfo(); 187 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering(); 188 bool StackGrowsDown = 189 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; 190 int64_t Offset = 0; 191 unsigned MaxAlign = 0; 192 StackProtector *SP = &getAnalysis<StackProtector>(); 193 194 // Make sure that the stack protector comes before the local variables on the 195 // stack. 196 SmallSet<int, 16> ProtectedObjs; 197 if (MFI->getStackProtectorIndex() >= 0) { 198 StackObjSet LargeArrayObjs; 199 StackObjSet SmallArrayObjs; 200 StackObjSet AddrOfObjs; 201 202 AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, 203 StackGrowsDown, MaxAlign); 204 205 // Assign large stack objects first. 206 for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { 207 if (MFI->isDeadObjectIndex(i)) 208 continue; 209 if (MFI->getStackProtectorIndex() == (int)i) 210 continue; 211 212 switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) { 213 case StackProtector::SSPLK_None: 214 continue; 215 case StackProtector::SSPLK_SmallArray: 216 SmallArrayObjs.insert(i); 217 continue; 218 case StackProtector::SSPLK_AddrOf: 219 AddrOfObjs.insert(i); 220 continue; 221 case StackProtector::SSPLK_LargeArray: 222 LargeArrayObjs.insert(i); 223 continue; 224 } 225 llvm_unreachable("Unexpected SSPLayoutKind."); 226 } 227 228 AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown, 229 Offset, MaxAlign); 230 AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown, 231 Offset, MaxAlign); 232 AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown, 233 Offset, MaxAlign); 234 } 235 236 // Then assign frame offsets to stack objects that are not used to spill 237 // callee saved registers. 238 for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { 239 if (MFI->isDeadObjectIndex(i)) 240 continue; 241 if (MFI->getStackProtectorIndex() == (int)i) 242 continue; 243 if (ProtectedObjs.count(i)) 244 continue; 245 246 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); 247 } 248 249 // Remember how big this blob of stack space is 250 MFI->setLocalFrameSize(Offset); 251 MFI->setLocalFrameMaxAlign(MaxAlign); 252} 253 254static inline bool 255lookupCandidateBaseReg(unsigned BaseReg, 256 int64_t BaseOffset, 257 int64_t FrameSizeAdjust, 258 int64_t LocalFrameOffset, 259 const MachineInstr *MI, 260 const TargetRegisterInfo *TRI) { 261 // Check if the relative offset from the where the base register references 262 // to the target address is in range for the instruction. 263 int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset; 264 return TRI->isFrameOffsetLegal(MI, BaseReg, Offset); 265} 266 267bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) { 268 // Scan the function's instructions looking for frame index references. 269 // For each, ask the target if it wants a virtual base register for it 270 // based on what we can tell it about where the local will end up in the 271 // stack frame. If it wants one, re-use a suitable one we've previously 272 // allocated, or if there isn't one that fits the bill, allocate a new one 273 // and ask the target to create a defining instruction for it. 274 bool UsedBaseReg = false; 275 276 MachineFrameInfo *MFI = Fn.getFrameInfo(); 277 const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo(); 278 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering(); 279 bool StackGrowsDown = 280 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; 281 282 // Collect all of the instructions in the block that reference 283 // a frame index. Also store the frame index referenced to ease later 284 // lookup. (For any insn that has more than one FI reference, we arbitrarily 285 // choose the first one). 286 SmallVector<FrameRef, 64> FrameReferenceInsns; 287 288 for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) { 289 for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) { 290 MachineInstr *MI = I; 291 292 // Debug value, stackmap and patchpoint instructions can't be out of 293 // range, so they don't need any updates. 294 if (MI->isDebugValue() || 295 MI->getOpcode() == TargetOpcode::STATEPOINT || 296 MI->getOpcode() == TargetOpcode::STACKMAP || 297 MI->getOpcode() == TargetOpcode::PATCHPOINT) 298 continue; 299 300 // For now, allocate the base register(s) within the basic block 301 // where they're used, and don't try to keep them around outside 302 // of that. It may be beneficial to try sharing them more broadly 303 // than that, but the increased register pressure makes that a 304 // tricky thing to balance. Investigate if re-materializing these 305 // becomes an issue. 306 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 307 // Consider replacing all frame index operands that reference 308 // an object allocated in the local block. 309 if (MI->getOperand(i).isFI()) { 310 // Don't try this with values not in the local block. 311 if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex())) 312 break; 313 int Idx = MI->getOperand(i).getIndex(); 314 int64_t LocalOffset = LocalOffsets[Idx]; 315 if (!TRI->needsFrameBaseReg(MI, LocalOffset)) 316 break; 317 FrameReferenceInsns. 318 push_back(FrameRef(MI, LocalOffset, Idx)); 319 break; 320 } 321 } 322 } 323 } 324 325 // Sort the frame references by local offset 326 array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end()); 327 328 MachineBasicBlock *Entry = Fn.begin(); 329 330 unsigned BaseReg = 0; 331 int64_t BaseOffset = 0; 332 333 // Loop through the frame references and allocate for them as necessary. 334 for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) { 335 FrameRef &FR = FrameReferenceInsns[ref]; 336 MachineBasicBlock::iterator I = FR.getMachineInstr(); 337 MachineInstr *MI = I; 338 int64_t LocalOffset = FR.getLocalOffset(); 339 int FrameIdx = FR.getFrameIndex(); 340 assert(MFI->isObjectPreAllocated(FrameIdx) && 341 "Only pre-allocated locals expected!"); 342 343 DEBUG(dbgs() << "Considering: " << *MI); 344 345 unsigned idx = 0; 346 for (unsigned f = MI->getNumOperands(); idx != f; ++idx) { 347 if (!MI->getOperand(idx).isFI()) 348 continue; 349 350 if (FrameIdx == I->getOperand(idx).getIndex()) 351 break; 352 } 353 354 assert(idx < MI->getNumOperands() && "Cannot find FI operand"); 355 356 int64_t Offset = 0; 357 int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize() : 0; 358 359 DEBUG(dbgs() << " Replacing FI in: " << *MI); 360 361 // If we have a suitable base register available, use it; otherwise 362 // create a new one. Note that any offset encoded in the 363 // instruction itself will be taken into account by the target, 364 // so we don't have to adjust for it here when reusing a base 365 // register. 366 if (UsedBaseReg && lookupCandidateBaseReg(BaseReg, BaseOffset, 367 FrameSizeAdjust, LocalOffset, MI, 368 TRI)) { 369 DEBUG(dbgs() << " Reusing base register " << BaseReg << "\n"); 370 // We found a register to reuse. 371 Offset = FrameSizeAdjust + LocalOffset - BaseOffset; 372 } else { 373 // No previously defined register was in range, so create a // new one. 374 375 int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx); 376 377 int64_t PrevBaseOffset = BaseOffset; 378 BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset; 379 380 // We'd like to avoid creating single-use virtual base registers. 381 // Because the FrameRefs are in sorted order, and we've already 382 // processed all FrameRefs before this one, just check whether or not 383 // the next FrameRef will be able to reuse this new register. If not, 384 // then don't bother creating it. 385 if (ref + 1 >= e || 386 !lookupCandidateBaseReg( 387 BaseReg, BaseOffset, FrameSizeAdjust, 388 FrameReferenceInsns[ref + 1].getLocalOffset(), 389 FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) { 390 BaseOffset = PrevBaseOffset; 391 continue; 392 } 393 394 const MachineFunction *MF = MI->getParent()->getParent(); 395 const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF); 396 BaseReg = Fn.getRegInfo().createVirtualRegister(RC); 397 398 DEBUG(dbgs() << " Materializing base register " << BaseReg << 399 " at frame local offset " << LocalOffset + InstrOffset << "\n"); 400 401 // Tell the target to insert the instruction to initialize 402 // the base register. 403 // MachineBasicBlock::iterator InsertionPt = Entry->begin(); 404 TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx, 405 InstrOffset); 406 407 // The base register already includes any offset specified 408 // by the instruction, so account for that so it doesn't get 409 // applied twice. 410 Offset = -InstrOffset; 411 412 ++NumBaseRegisters; 413 UsedBaseReg = true; 414 } 415 assert(BaseReg != 0 && "Unable to allocate virtual base register!"); 416 417 // Modify the instruction to use the new base register rather 418 // than the frame index operand. 419 TRI->resolveFrameIndex(*I, BaseReg, Offset); 420 DEBUG(dbgs() << "Resolved: " << *MI); 421 422 ++NumReplacements; 423 } 424 425 return UsedBaseReg; 426} 427