LocalStackSlotAllocation.cpp revision a273442891ae20fd8192526132e3819ea9e5eda9
1//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass assigns local frame indices to stack slots relative to one another
11// and allocates additional base registers to access them when the target
12// estimates the are likely to be out of range of stack pointer and frame
13// pointer relative addressing.
14//
15//===----------------------------------------------------------------------===//
16
17#define DEBUG_TYPE "localstackalloc"
18#include "llvm/Constants.h"
19#include "llvm/DerivedTypes.h"
20#include "llvm/Instructions.h"
21#include "llvm/Intrinsics.h"
22#include "llvm/LLVMContext.h"
23#include "llvm/Module.h"
24#include "llvm/Pass.h"
25#include "llvm/ADT/SmallSet.h"
26#include "llvm/ADT/Statistic.h"
27#include "llvm/CodeGen/MachineFrameInfo.h"
28#include "llvm/CodeGen/MachineFunction.h"
29#include "llvm/CodeGen/MachineFunctionPass.h"
30#include "llvm/CodeGen/MachineRegisterInfo.h"
31#include "llvm/CodeGen/Passes.h"
32#include "llvm/Support/Debug.h"
33#include "llvm/Support/ErrorHandling.h"
34#include "llvm/Support/raw_ostream.h"
35#include "llvm/Target/TargetRegisterInfo.h"
36#include "llvm/Target/TargetFrameInfo.h"
37
38using namespace llvm;
39
40STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
41STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
42STATISTIC(NumReplacements, "Number of frame indices references replaced");
43
44namespace {
45  class LocalStackSlotPass: public MachineFunctionPass {
46    SmallVector<int64_t,16> LocalOffsets;
47
48    void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
49                           bool StackGrowsDown, unsigned &MaxAlign);
50    void calculateFrameObjectOffsets(MachineFunction &Fn);
51    bool insertFrameReferenceRegisters(MachineFunction &Fn);
52  public:
53    static char ID; // Pass identification, replacement for typeid
54    explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
55    bool runOnMachineFunction(MachineFunction &MF);
56
57    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
58      AU.setPreservesCFG();
59      MachineFunctionPass::getAnalysisUsage(AU);
60    }
61    const char *getPassName() const {
62      return "Local Stack Slot Allocation";
63    }
64
65  private:
66  };
67} // end anonymous namespace
68
69char LocalStackSlotPass::ID = 0;
70
71FunctionPass *llvm::createLocalStackSlotAllocationPass() {
72  return new LocalStackSlotPass();
73}
74
75bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
76  MachineFrameInfo *MFI = MF.getFrameInfo();
77  const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
78  unsigned LocalObjectCount = MFI->getObjectIndexEnd();
79
80  // If the target doesn't want/need this pass, or if there are no locals
81  // to consider, early exit.
82  if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
83    return true;
84
85  // Make sure we have enough space to store the local offsets.
86  LocalOffsets.resize(MFI->getObjectIndexEnd());
87
88  // Lay out the local blob.
89  calculateFrameObjectOffsets(MF);
90
91  // Insert virtual base registers to resolve frame index references.
92  bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
93
94  // Tell MFI whether any base registers were allocated. PEI will only
95  // want to use the local block allocations from this pass if there were any.
96  // Otherwise, PEI can do a bit better job of getting the alignment right
97  // without a hole at the start since it knows the alignment of the stack
98  // at the start of local allocation, and this pass doesn't.
99  MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
100
101  return true;
102}
103
104/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
105void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
106                                           int FrameIdx, int64_t &Offset,
107                                           bool StackGrowsDown,
108                                           unsigned &MaxAlign) {
109  // If the stack grows down, add the object size to find the lowest address.
110  if (StackGrowsDown)
111    Offset += MFI->getObjectSize(FrameIdx);
112
113  unsigned Align = MFI->getObjectAlignment(FrameIdx);
114
115  // If the alignment of this object is greater than that of the stack, then
116  // increase the stack alignment to match.
117  MaxAlign = std::max(MaxAlign, Align);
118
119  // Adjust to alignment boundary.
120  Offset = (Offset + Align - 1) / Align * Align;
121
122  int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
123  DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
124        << LocalOffset << "\n");
125  // Keep the offset available for base register allocation
126  LocalOffsets[FrameIdx] = LocalOffset;
127  // And tell MFI about it for PEI to use later
128  MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
129
130  if (!StackGrowsDown)
131    Offset += MFI->getObjectSize(FrameIdx);
132
133  ++NumAllocations;
134}
135
136/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
137/// abstract stack objects.
138///
139void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
140  // Loop over all of the stack objects, assigning sequential addresses...
141  MachineFrameInfo *MFI = Fn.getFrameInfo();
142  const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
143  bool StackGrowsDown =
144    TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
145  int64_t Offset = 0;
146  unsigned MaxAlign = 0;
147
148  // Make sure that the stack protector comes before the local variables on the
149  // stack.
150  SmallSet<int, 16> LargeStackObjs;
151  if (MFI->getStackProtectorIndex() >= 0) {
152    AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
153                      StackGrowsDown, MaxAlign);
154
155    // Assign large stack objects first.
156    for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
157      if (MFI->isDeadObjectIndex(i))
158        continue;
159      if (MFI->getStackProtectorIndex() == (int)i)
160        continue;
161      if (!MFI->MayNeedStackProtector(i))
162        continue;
163
164      AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
165      LargeStackObjs.insert(i);
166    }
167  }
168
169  // Then assign frame offsets to stack objects that are not used to spill
170  // callee saved registers.
171  for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
172    if (MFI->isDeadObjectIndex(i))
173      continue;
174    if (MFI->getStackProtectorIndex() == (int)i)
175      continue;
176    if (LargeStackObjs.count(i))
177      continue;
178
179    AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
180  }
181
182  // Remember how big this blob of stack space is
183  MFI->setLocalFrameSize(Offset);
184  MFI->setLocalFrameMaxAlign(MaxAlign);
185}
186
187static inline bool
188lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
189                       std::pair<unsigned, int64_t> &RegOffset,
190                       int64_t FrameSizeAdjust,
191                       int64_t LocalFrameOffset,
192                       const MachineInstr *MI,
193                       const TargetRegisterInfo *TRI) {
194  unsigned e = Regs.size();
195  for (unsigned i = 0; i < e; ++i) {
196    RegOffset = Regs[i];
197    // Check if the relative offset from the where the base register references
198    // to the target address is in range for the instruction.
199    int64_t Offset = FrameSizeAdjust + LocalFrameOffset - RegOffset.second;
200    if (TRI->isFrameOffsetLegal(MI, Offset))
201      return true;
202  }
203  return false;
204}
205
206bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
207  // Scan the function's instructions looking for frame index references.
208  // For each, ask the target if it wants a virtual base register for it
209  // based on what we can tell it about where the local will end up in the
210  // stack frame. If it wants one, re-use a suitable one we've previously
211  // allocated, or if there isn't one that fits the bill, allocate a new one
212  // and ask the target to create a defining instruction for it.
213  bool UsedBaseReg = false;
214
215  MachineFrameInfo *MFI = Fn.getFrameInfo();
216  const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
217  const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
218  bool StackGrowsDown =
219    TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
220
221  for (MachineFunction::iterator BB = Fn.begin(),
222         E = Fn.end(); BB != E; ++BB) {
223    // A base register definition is a register+offset pair.
224    SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
225
226    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
227      MachineInstr *MI = I;
228      // Debug value instructions can't be out of range, so they don't need
229      // any updates.
230      // FIXME: When we extend this stuff to handle functions with both
231      // VLAs and dynamic realignment, we should update the debug values
232      // to reference the new base pointer when possible.
233      if (MI->isDebugValue())
234        continue;
235
236      // For now, allocate the base register(s) within the basic block
237      // where they're used, and don't try to keep them around outside
238      // of that. It may be beneficial to try sharing them more broadly
239      // than that, but the increased register pressure makes that a
240      // tricky thing to balance. Investigate if re-materializing these
241      // becomes an issue.
242      for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
243        // Consider replacing all frame index operands that reference
244        // an object allocated in the local block.
245        if (MI->getOperand(i).isFI()) {
246          int FrameIdx = MI->getOperand(i).getIndex();
247
248          // Don't try this with values not in the local block.
249          if (!MFI->isObjectPreAllocated(FrameIdx))
250            continue;
251
252          DEBUG(dbgs() << "Considering: " << *MI);
253          if (TRI->needsFrameBaseReg(MI, i)) {
254            unsigned BaseReg = 0;
255            int64_t Offset = 0;
256            int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize()
257              : 0;
258
259            DEBUG(dbgs() << "  Replacing FI in: " << *MI);
260
261            // If we have a suitable base register available, use it; otherwise
262            // create a new one. Note that any offset encoded in the
263            // instruction itself will be taken into account by the target,
264            // so we don't have to adjust for it here when reusing a base
265            // register.
266            std::pair<unsigned, int64_t> RegOffset;
267            if (lookupCandidateBaseReg(BaseRegisters, RegOffset,
268                                       FrameSizeAdjust,
269                                       LocalOffsets[FrameIdx],
270                                       MI, TRI)) {
271              DEBUG(dbgs() << "  Reusing base register " <<
272                    RegOffset.first << "\n");
273              // We found a register to reuse.
274              BaseReg = RegOffset.first;
275              Offset = FrameSizeAdjust + LocalOffsets[FrameIdx] -
276                RegOffset.second;
277            } else {
278              // No previously defined register was in range, so create a
279              // new one.
280              int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, i);
281              const TargetRegisterClass *RC = TRI->getPointerRegClass();
282              BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
283
284              DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
285                    " at frame local offset " <<
286                    LocalOffsets[FrameIdx] + InstrOffset << "\n");
287              // Tell the target to insert the instruction to initialize
288              // the base register.
289              TRI->materializeFrameBaseRegister(I, BaseReg, FrameIdx,
290                                                InstrOffset);
291
292              // The base register already includes any offset specified
293              // by the instruction, so account for that so it doesn't get
294              // applied twice.
295              Offset = -InstrOffset;
296
297              int64_t BaseOffset = FrameSizeAdjust + LocalOffsets[FrameIdx] +
298                InstrOffset;
299              BaseRegisters.push_back(
300                std::pair<unsigned, int64_t>(BaseReg, BaseOffset));
301              ++NumBaseRegisters;
302              UsedBaseReg = true;
303            }
304            assert(BaseReg != 0 && "Unable to allocate virtual base register!");
305
306            // Modify the instruction to use the new base register rather
307            // than the frame index operand.
308            TRI->resolveFrameIndex(I, BaseReg, Offset);
309            DEBUG(dbgs() << "Resolved: " << *MI);
310
311            ++NumReplacements;
312          }
313        }
314      }
315    }
316  }
317  return UsedBaseReg;
318}
319