SCCP.cpp revision f629309f74cf1a64aa7fd1cd5784fd7db9a8f59e
1//===- SCCP.cpp - Sparse Conditional Constant Propogation -----------------===// 2// 3// This file implements sparse conditional constant propogation and merging: 4// 5// Specifically, this: 6// * Assumes values are constant unless proven otherwise 7// * Assumes BasicBlocks are dead unless proven otherwise 8// * Proves values to be constant, and replaces them with constants 9// * Proves conditional branches constant, and unconditionalizes them 10// * Folds multiple identical constants in the constant pool together 11// 12// Notice that: 13// * This pass has a habit of making definitions be dead. It is a good idea 14// to to run a DCE pass sometime after running this pass. 15// 16//===----------------------------------------------------------------------===// 17 18#include "llvm/Transforms/Scalar.h" 19#include "llvm/ConstantHandling.h" 20#include "llvm/Function.h" 21#include "llvm/BasicBlock.h" 22#include "llvm/iPHINode.h" 23#include "llvm/iMemory.h" 24#include "llvm/iTerminators.h" 25#include "llvm/iOther.h" 26#include "llvm/Pass.h" 27#include "llvm/Support/InstVisitor.h" 28#include "Support/STLExtras.h" 29#include "Support/StatisticReporter.h" 30#include <algorithm> 31#include <set> 32#include <iostream> 33using std::cerr; 34 35static Statistic<> NumInstRemoved("sccp\t\t- Number of instructions removed"); 36 37// InstVal class - This class represents the different lattice values that an 38// instruction may occupy. It is a simple class with value semantics. 39// 40namespace { 41class InstVal { 42 enum { 43 undefined, // This instruction has no known value 44 constant, // This instruction has a constant value 45 // Range, // This instruction is known to fall within a range 46 overdefined // This instruction has an unknown value 47 } LatticeValue; // The current lattice position 48 Constant *ConstantVal; // If Constant value, the current value 49public: 50 inline InstVal() : LatticeValue(undefined), ConstantVal(0) {} 51 52 // markOverdefined - Return true if this is a new status to be in... 53 inline bool markOverdefined() { 54 if (LatticeValue != overdefined) { 55 LatticeValue = overdefined; 56 return true; 57 } 58 return false; 59 } 60 61 // markConstant - Return true if this is a new status for us... 62 inline bool markConstant(Constant *V) { 63 if (LatticeValue != constant) { 64 LatticeValue = constant; 65 ConstantVal = V; 66 return true; 67 } else { 68 assert(ConstantVal == V && "Marking constant with different value"); 69 } 70 return false; 71 } 72 73 inline bool isUndefined() const { return LatticeValue == undefined; } 74 inline bool isConstant() const { return LatticeValue == constant; } 75 inline bool isOverdefined() const { return LatticeValue == overdefined; } 76 77 inline Constant *getConstant() const { return ConstantVal; } 78}; 79 80} // end anonymous namespace 81 82 83//===----------------------------------------------------------------------===// 84// SCCP Class 85// 86// This class does all of the work of Sparse Conditional Constant Propogation. 87// 88namespace { 89class SCCP : public FunctionPass, public InstVisitor<SCCP> { 90 std::set<BasicBlock*> BBExecutable;// The basic blocks that are executable 91 std::map<Value*, InstVal> ValueState; // The state each value is in... 92 93 std::vector<Instruction*> InstWorkList;// The instruction work list 94 std::vector<BasicBlock*> BBWorkList; // The BasicBlock work list 95public: 96 97 // runOnFunction - Run the Sparse Conditional Constant Propogation algorithm, 98 // and return true if the function was modified. 99 // 100 bool runOnFunction(Function &F); 101 102 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 103 AU.preservesCFG(); 104 } 105 106 107 //===--------------------------------------------------------------------===// 108 // The implementation of this class 109 // 110private: 111 friend class InstVisitor<SCCP>; // Allow callbacks from visitor 112 113 // markValueOverdefined - Make a value be marked as "constant". If the value 114 // is not already a constant, add it to the instruction work list so that 115 // the users of the instruction are updated later. 116 // 117 inline bool markConstant(Instruction *I, Constant *V) { 118 DEBUG(cerr << "markConstant: " << V << " = " << I); 119 120 if (ValueState[I].markConstant(V)) { 121 InstWorkList.push_back(I); 122 return true; 123 } 124 return false; 125 } 126 127 // markValueOverdefined - Make a value be marked as "overdefined". If the 128 // value is not already overdefined, add it to the instruction work list so 129 // that the users of the instruction are updated later. 130 // 131 inline bool markOverdefined(Value *V) { 132 if (ValueState[V].markOverdefined()) { 133 if (Instruction *I = dyn_cast<Instruction>(V)) { 134 DEBUG(cerr << "markOverdefined: " << V); 135 InstWorkList.push_back(I); // Only instructions go on the work list 136 } 137 return true; 138 } 139 return false; 140 } 141 142 // getValueState - Return the InstVal object that corresponds to the value. 143 // This function is neccesary because not all values should start out in the 144 // underdefined state... Argument's should be overdefined, and 145 // constants should be marked as constants. If a value is not known to be an 146 // Instruction object, then use this accessor to get its value from the map. 147 // 148 inline InstVal &getValueState(Value *V) { 149 std::map<Value*, InstVal>::iterator I = ValueState.find(V); 150 if (I != ValueState.end()) return I->second; // Common case, in the map 151 152 if (Constant *CPV = dyn_cast<Constant>(V)) { // Constants are constant 153 ValueState[CPV].markConstant(CPV); 154 } else if (isa<Argument>(V)) { // Arguments are overdefined 155 ValueState[V].markOverdefined(); 156 } 157 // All others are underdefined by default... 158 return ValueState[V]; 159 } 160 161 // markExecutable - Mark a basic block as executable, adding it to the BB 162 // work list if it is not already executable... 163 // 164 void markExecutable(BasicBlock *BB) { 165 if (BBExecutable.count(BB)) return; 166 DEBUG(cerr << "Marking BB Executable: " << *BB); 167 BBExecutable.insert(BB); // Basic block is executable! 168 BBWorkList.push_back(BB); // Add the block to the work list! 169 } 170 171 172 // visit implementations - Something changed in this instruction... Either an 173 // operand made a transition, or the instruction is newly executable. Change 174 // the value type of I to reflect these changes if appropriate. 175 // 176 void visitPHINode(PHINode &I); 177 178 // Terminators 179 void visitReturnInst(ReturnInst &I) { /*does not have an effect*/ } 180 void visitTerminatorInst(TerminatorInst &TI); 181 182 void visitUnaryOperator(Instruction &I); 183 void visitCastInst(CastInst &I) { visitUnaryOperator(I); } 184 void visitBinaryOperator(Instruction &I); 185 void visitShiftInst(ShiftInst &I) { visitBinaryOperator(I); } 186 187 // Instructions that cannot be folded away... 188 void visitStoreInst (Instruction &I) { /*returns void*/ } 189 void visitMemAccessInst (Instruction &I) { markOverdefined(&I); } 190 void visitCallInst (Instruction &I) { markOverdefined(&I); } 191 void visitInvokeInst (Instruction &I) { markOverdefined(&I); } 192 void visitAllocationInst(Instruction &I) { markOverdefined(&I); } 193 void visitFreeInst (Instruction &I) { /*returns void*/ } 194 195 void visitInstruction(Instruction &I) { 196 // If a new instruction is added to LLVM that we don't handle... 197 cerr << "SCCP: Don't know how to handle: " << I; 198 markOverdefined(&I); // Just in case 199 } 200 201 // getFeasibleSuccessors - Return a vector of booleans to indicate which 202 // successors are reachable from a given terminator instruction. 203 // 204 void getFeasibleSuccessors(TerminatorInst &TI, std::vector<bool> &Succs); 205 206 // isEdgeFeasible - Return true if the control flow edge from the 'From' basic 207 // block to the 'To' basic block is currently feasible... 208 // 209 bool isEdgeFeasible(BasicBlock *From, BasicBlock *To); 210 211 // OperandChangedState - This method is invoked on all of the users of an 212 // instruction that was just changed state somehow.... Based on this 213 // information, we need to update the specified user of this instruction. 214 // 215 void OperandChangedState(User *U) { 216 // Only instructions use other variable values! 217 Instruction &I = cast<Instruction>(*U); 218 if (!BBExecutable.count(I.getParent())) return;// Inst not executable yet! 219 visit(I); 220 } 221}; 222 223 RegisterPass<SCCP> X("sccp", "Sparse Conditional Constant Propogation"); 224} // end anonymous namespace 225 226 227// createSCCPPass - This is the public interface to this file... 228// 229Pass *createSCCPPass() { 230 return new SCCP(); 231} 232 233 234//===----------------------------------------------------------------------===// 235// SCCP Class Implementation 236 237 238// runOnFunction() - Run the Sparse Conditional Constant Propogation algorithm, 239// and return true if the function was modified. 240// 241bool SCCP::runOnFunction(Function &F) { 242 // Mark the first block of the function as being executable... 243 markExecutable(&F.front()); 244 245 // Process the work lists until their are empty! 246 while (!BBWorkList.empty() || !InstWorkList.empty()) { 247 // Process the instruction work list... 248 while (!InstWorkList.empty()) { 249 Instruction *I = InstWorkList.back(); 250 InstWorkList.pop_back(); 251 252 DEBUG(cerr << "\nPopped off I-WL: " << I); 253 254 255 // "I" got into the work list because it either made the transition from 256 // bottom to constant, or to Overdefined. 257 // 258 // Update all of the users of this instruction's value... 259 // 260 for_each(I->use_begin(), I->use_end(), 261 bind_obj(this, &SCCP::OperandChangedState)); 262 } 263 264 // Process the basic block work list... 265 while (!BBWorkList.empty()) { 266 BasicBlock *BB = BBWorkList.back(); 267 BBWorkList.pop_back(); 268 269 DEBUG(cerr << "\nPopped off BBWL: " << BB); 270 271 // If this block only has a single successor, mark it as executable as 272 // well... if not, terminate the do loop. 273 // 274 if (BB->getTerminator()->getNumSuccessors() == 1) 275 markExecutable(BB->getTerminator()->getSuccessor(0)); 276 277 // Notify all instructions in this basic block that they are newly 278 // executable. 279 visit(BB); 280 } 281 } 282 283 if (DebugFlag) { 284 for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) 285 if (!BBExecutable.count(I)) 286 cerr << "BasicBlock Dead:" << *I; 287 } 288 289 // Iterate over all of the instructions in a function, replacing them with 290 // constants if we have found them to be of constant values. 291 // 292 bool MadeChanges = false; 293 for (Function::iterator BB = F.begin(), BBE = F.end(); BB != BBE; ++BB) 294 for (BasicBlock::iterator BI = BB->begin(); BI != BB->end();) { 295 Instruction &Inst = *BI; 296 InstVal &IV = ValueState[&Inst]; 297 if (IV.isConstant()) { 298 Constant *Const = IV.getConstant(); 299 DEBUG(cerr << "Constant: " << Const << " = " << Inst); 300 301 // Replaces all of the uses of a variable with uses of the constant. 302 Inst.replaceAllUsesWith(Const); 303 304 // Remove the operator from the list of definitions... and delete it. 305 BI = BB->getInstList().erase(BI); 306 307 // Hey, we just changed something! 308 MadeChanges = true; 309 ++NumInstRemoved; 310 } else { 311 ++BI; 312 } 313 } 314 315 // Reset state so that the next invocation will have empty data structures 316 BBExecutable.clear(); 317 ValueState.clear(); 318 319 return MadeChanges; 320} 321 322 323// getFeasibleSuccessors - Return a vector of booleans to indicate which 324// successors are reachable from a given terminator instruction. 325// 326void SCCP::getFeasibleSuccessors(TerminatorInst &TI, std::vector<bool> &Succs) { 327 assert(Succs.size() == TI.getNumSuccessors() && "Succs vector wrong size!"); 328 if (BranchInst *BI = dyn_cast<BranchInst>(&TI)) { 329 if (BI->isUnconditional()) { 330 Succs[0] = true; 331 } else { 332 InstVal &BCValue = getValueState(BI->getCondition()); 333 if (BCValue.isOverdefined()) { 334 // Overdefined condition variables mean the branch could go either way. 335 Succs[0] = Succs[1] = true; 336 } else if (BCValue.isConstant()) { 337 // Constant condition variables mean the branch can only go a single way 338 Succs[BCValue.getConstant() == ConstantBool::False] = true; 339 } 340 } 341 } else if (InvokeInst *II = dyn_cast<InvokeInst>(&TI)) { 342 // Invoke instructions successors are always executable. 343 Succs[0] = Succs[1] = true; 344 } else if (SwitchInst *SI = dyn_cast<SwitchInst>(&TI)) { 345 InstVal &SCValue = getValueState(SI->getCondition()); 346 if (SCValue.isOverdefined()) { // Overdefined condition? 347 // All destinations are executable! 348 Succs.assign(TI.getNumSuccessors(), true); 349 } else if (SCValue.isConstant()) { 350 Constant *CPV = SCValue.getConstant(); 351 // Make sure to skip the "default value" which isn't a value 352 for (unsigned i = 1, E = SI->getNumSuccessors(); i != E; ++i) { 353 if (SI->getSuccessorValue(i) == CPV) {// Found the right branch... 354 Succs[i] = true; 355 return; 356 } 357 } 358 359 // Constant value not equal to any of the branches... must execute 360 // default branch then... 361 Succs[0] = true; 362 } 363 } else { 364 cerr << "SCCP: Don't know how to handle: " << TI; 365 Succs.assign(TI.getNumSuccessors(), true); 366 } 367} 368 369 370// isEdgeFeasible - Return true if the control flow edge from the 'From' basic 371// block to the 'To' basic block is currently feasible... 372// 373bool SCCP::isEdgeFeasible(BasicBlock *From, BasicBlock *To) { 374 assert(BBExecutable.count(To) && "Dest should always be alive!"); 375 376 // Make sure the source basic block is executable!! 377 if (!BBExecutable.count(From)) return false; 378 379 // Check to make sure this edge itself is actually feasible now... 380 TerminatorInst *FT = From->getTerminator(); 381 std::vector<bool> SuccFeasible(FT->getNumSuccessors()); 382 getFeasibleSuccessors(*FT, SuccFeasible); 383 384 // Check all edges from From to To. If any are feasible, return true. 385 for (unsigned i = 0, e = SuccFeasible.size(); i != e; ++i) 386 if (FT->getSuccessor(i) == To && SuccFeasible[i]) 387 return true; 388 389 // Otherwise, none of the edges are actually feasible at this time... 390 return false; 391} 392 393// visit Implementations - Something changed in this instruction... Either an 394// operand made a transition, or the instruction is newly executable. Change 395// the value type of I to reflect these changes if appropriate. This method 396// makes sure to do the following actions: 397// 398// 1. If a phi node merges two constants in, and has conflicting value coming 399// from different branches, or if the PHI node merges in an overdefined 400// value, then the PHI node becomes overdefined. 401// 2. If a phi node merges only constants in, and they all agree on value, the 402// PHI node becomes a constant value equal to that. 403// 3. If V <- x (op) y && isConstant(x) && isConstant(y) V = Constant 404// 4. If V <- x (op) y && (isOverdefined(x) || isOverdefined(y)) V = Overdefined 405// 5. If V <- MEM or V <- CALL or V <- (unknown) then V = Overdefined 406// 6. If a conditional branch has a value that is constant, make the selected 407// destination executable 408// 7. If a conditional branch has a value that is overdefined, make all 409// successors executable. 410// 411 412void SCCP::visitPHINode(PHINode &PN) { 413 unsigned NumValues = PN.getNumIncomingValues(), i; 414 InstVal *OperandIV = 0; 415 416 // Look at all of the executable operands of the PHI node. If any of them 417 // are overdefined, the PHI becomes overdefined as well. If they are all 418 // constant, and they agree with each other, the PHI becomes the identical 419 // constant. If they are constant and don't agree, the PHI is overdefined. 420 // If there are no executable operands, the PHI remains undefined. 421 // 422 for (i = 0; i < NumValues; ++i) { 423 if (isEdgeFeasible(PN.getIncomingBlock(i), PN.getParent())) { 424 InstVal &IV = getValueState(PN.getIncomingValue(i)); 425 if (IV.isUndefined()) continue; // Doesn't influence PHI node. 426 if (IV.isOverdefined()) { // PHI node becomes overdefined! 427 markOverdefined(&PN); 428 return; 429 } 430 431 if (OperandIV == 0) { // Grab the first value... 432 OperandIV = &IV; 433 } else { // Another value is being merged in! 434 // There is already a reachable operand. If we conflict with it, 435 // then the PHI node becomes overdefined. If we agree with it, we 436 // can continue on. 437 438 // Check to see if there are two different constants merging... 439 if (IV.getConstant() != OperandIV->getConstant()) { 440 // Yes there is. This means the PHI node is not constant. 441 // You must be overdefined poor PHI. 442 // 443 markOverdefined(&PN); // The PHI node now becomes overdefined 444 return; // I'm done analyzing you 445 } 446 } 447 } 448 } 449 450 // If we exited the loop, this means that the PHI node only has constant 451 // arguments that agree with each other(and OperandIV is a pointer to one 452 // of their InstVal's) or OperandIV is null because there are no defined 453 // incoming arguments. If this is the case, the PHI remains undefined. 454 // 455 if (OperandIV) { 456 assert(OperandIV->isConstant() && "Should only be here for constants!"); 457 markConstant(&PN, OperandIV->getConstant()); // Aquire operand value 458 } 459} 460 461void SCCP::visitTerminatorInst(TerminatorInst &TI) { 462 std::vector<bool> SuccFeasible(TI.getNumSuccessors()); 463 getFeasibleSuccessors(TI, SuccFeasible); 464 465 // Mark all feasible successors executable... 466 for (unsigned i = 0, e = SuccFeasible.size(); i != e; ++i) 467 if (SuccFeasible[i]) { 468 BasicBlock *Succ = TI.getSuccessor(i); 469 markExecutable(Succ); 470 471 // Visit all of the PHI nodes that merge values from this block... 472 // Because this edge may be new executable, and PHI nodes that used to be 473 // constant now may not be. 474 // 475 for (BasicBlock::iterator I = Succ->begin(); 476 PHINode *PN = dyn_cast<PHINode>(&*I); ++I) 477 visitPHINode(*PN); 478 } 479} 480 481void SCCP::visitUnaryOperator(Instruction &I) { 482 Value *V = I.getOperand(0); 483 InstVal &VState = getValueState(V); 484 if (VState.isOverdefined()) { // Inherit overdefinedness of operand 485 markOverdefined(&I); 486 } else if (VState.isConstant()) { // Propogate constant value 487 Constant *Result = isa<CastInst>(I) 488 ? ConstantFoldCastInstruction(VState.getConstant(), I.getType()) 489 : ConstantFoldUnaryInstruction(I.getOpcode(), VState.getConstant()); 490 491 if (Result) { 492 // This instruction constant folds! 493 markConstant(&I, Result); 494 } else { 495 markOverdefined(&I); // Don't know how to fold this instruction. :( 496 } 497 } 498} 499 500// Handle BinaryOperators and Shift Instructions... 501void SCCP::visitBinaryOperator(Instruction &I) { 502 InstVal &V1State = getValueState(I.getOperand(0)); 503 InstVal &V2State = getValueState(I.getOperand(1)); 504 if (V1State.isOverdefined() || V2State.isOverdefined()) { 505 markOverdefined(&I); 506 } else if (V1State.isConstant() && V2State.isConstant()) { 507 Constant *Result = 0; 508 if (isa<BinaryOperator>(I)) 509 Result = ConstantFoldBinaryInstruction(I.getOpcode(), 510 V1State.getConstant(), 511 V2State.getConstant()); 512 else if (isa<ShiftInst>(I)) 513 Result = ConstantFoldShiftInstruction(I.getOpcode(), 514 V1State.getConstant(), 515 V2State.getConstant()); 516 if (Result) 517 markConstant(&I, Result); // This instruction constant folds! 518 else 519 markOverdefined(&I); // Don't know how to fold this instruction. :( 520 } 521} 522