r300_render.c revision 622b31925b6a68b496cd65c627b8a1ed7e811cc3
1/* 2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "draw/draw_pipe.h" 24#include "draw/draw_vbuf.h" 25#include "util/u_memory.h" 26 27#include "r300_cs.h" 28#include "r300_context.h" 29#include "r300_emit.h" 30#include "r300_reg.h" 31#include "r300_state_derived.h" 32 33/* r300_render: Vertex and index buffer primitive emission. */ 34#define R300_MAX_VBO_SIZE (1024 * 1024) 35 36struct r300_render { 37 /* Parent class */ 38 struct vbuf_render base; 39 40 /* Pipe context */ 41 struct r300_context* r300; 42 43 /* Vertex information */ 44 size_t vertex_size; 45 unsigned prim; 46 unsigned hwprim; 47 48 /* VBO */ 49 struct pipe_buffer* vbo; 50 size_t vbo_size; 51 size_t vbo_offset; 52 size_t vbo_max_used; 53 void * vbo_ptr; 54}; 55 56static INLINE struct r300_render* 57r300_render(struct vbuf_render* render) 58{ 59 return (struct r300_render*)render; 60} 61 62static const struct vertex_info* 63r300_render_get_vertex_info(struct vbuf_render* render) 64{ 65 struct r300_render* r300render = r300_render(render); 66 struct r300_context* r300 = r300render->r300; 67 68 r300_update_derived_state(r300); 69 70 return &r300->vertex_info.vinfo; 71} 72 73static boolean r300_render_allocate_vertices(struct vbuf_render* render, 74 ushort vertex_size, 75 ushort count) 76{ 77 struct r300_render* r300render = r300_render(render); 78 struct r300_context* r300 = r300render->r300; 79 struct pipe_screen* screen = r300->context.screen; 80 size_t size = (size_t)vertex_size * (size_t)count; 81 82 if (size + r300render->vbo_offset > r300render->vbo_size) 83 { 84 r300render->vbo = pipe_buffer_create(screen, 85 64, 86 PIPE_BUFFER_USAGE_VERTEX, 87 R300_MAX_VBO_SIZE); 88 r300render->vbo_size = R300_MAX_VBO_SIZE; 89 } 90 91 r300render->vertex_size = vertex_size; 92 r300->vbo = r300render->vbo; 93 r300->vbo_offset = r300render->vbo_offset; 94 95 return (r300render->vbo) ? TRUE : FALSE; 96} 97 98static void* r300_render_map_vertices(struct vbuf_render* render) 99{ 100 struct r300_render* r300render = r300_render(render); 101 struct pipe_screen* screen = r300render->r300->context.screen; 102 103 r300render->vbo_ptr = pipe_buffer_map(screen, r300render->vbo, 104 PIPE_BUFFER_USAGE_CPU_WRITE); 105 106 return (r300render->vbo_ptr + r300render->vbo_offset); 107} 108 109static void r300_render_unmap_vertices(struct vbuf_render* render, 110 ushort min, 111 ushort max) 112{ 113 struct r300_render* r300render = r300_render(render); 114 struct pipe_screen* screen = r300render->r300->context.screen; 115 CS_LOCALS(r300render->r300); 116 BEGIN_CS(2); 117 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, max); 118 END_CS; 119 120 r300render->vbo_max_used = MAX2(r300render->vbo_max_used, 121 r300render->vertex_size * (max + 1)); 122 pipe_buffer_unmap(screen, r300render->vbo); 123} 124 125static void r300_render_release_vertices(struct vbuf_render* render) 126{ 127 struct r300_render* r300render = r300_render(render); 128 struct r300_context* r300 = r300render->r300; 129 130 r300render->vbo_offset += r300render->vbo_max_used; 131 r300render->vbo_max_used = 0; 132 r300->vbo = NULL; 133} 134 135static boolean r300_render_set_primitive(struct vbuf_render* render, 136 unsigned prim) 137{ 138 struct r300_render* r300render = r300_render(render); 139 r300render->prim = prim; 140 141 switch (prim) { 142 case PIPE_PRIM_POINTS: 143 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POINTS; 144 break; 145 case PIPE_PRIM_LINES: 146 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINES; 147 break; 148 case PIPE_PRIM_LINE_LOOP: 149 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_LOOP; 150 break; 151 case PIPE_PRIM_LINE_STRIP: 152 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_STRIP; 153 break; 154 case PIPE_PRIM_TRIANGLES: 155 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLES; 156 break; 157 case PIPE_PRIM_TRIANGLE_STRIP: 158 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP; 159 break; 160 case PIPE_PRIM_TRIANGLE_FAN: 161 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN; 162 break; 163 case PIPE_PRIM_QUADS: 164 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUADS; 165 break; 166 case PIPE_PRIM_QUAD_STRIP: 167 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP; 168 break; 169 case PIPE_PRIM_POLYGON: 170 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POLYGON; 171 break; 172 default: 173 return FALSE; 174 break; 175 } 176 177 return TRUE; 178} 179 180static void r300_prepare_render(struct r300_render* render, unsigned count) 181{ 182 struct r300_context* r300 = render->r300; 183 184 CS_LOCALS(r300); 185 186 r300_emit_dirty_state(r300); 187} 188 189static void r300_render_draw_arrays(struct vbuf_render* render, 190 unsigned start, 191 unsigned count) 192{ 193 struct r300_render* r300render = r300_render(render); 194 struct r300_context* r300 = r300render->r300; 195 196 CS_LOCALS(r300); 197 198 r300_prepare_render(r300render, count); 199 200 DBG(r300, DBG_DRAW, "r300: Doing vbuf render, count %d\n", count); 201 202 BEGIN_CS(2); 203 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0); 204 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) | 205 r300render->hwprim); 206 END_CS; 207} 208 209static void r300_render_draw(struct vbuf_render* render, 210 const ushort* indices, 211 uint count) 212{ 213 struct r300_render* r300render = r300_render(render); 214 struct r300_context* r300 = r300render->r300; 215 struct pipe_screen* screen = r300->context.screen; 216 struct pipe_buffer* index_buffer; 217 void* index_map; 218 int i; 219 uint32_t index; 220 221 CS_LOCALS(r300); 222 223 r300_prepare_render(r300render, count); 224 225 /* Send our indices into an index buffer. */ 226 index_buffer = pipe_buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX, 227 count * 2); 228 if (!index_buffer) { 229 return; 230 } 231 232 BEGIN_CS(2 + (count+1)/2); 233 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count+1)/2); 234 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) | 235 r300render->hwprim); 236 for (i = 0; i < count-1; i += 2) { 237 OUT_CS(indices[i+1] << 16 | indices[i]); 238 } 239 if (count % 2) { 240 OUT_CS(indices[count-1]); 241 } 242 END_CS; 243} 244 245static void r300_render_destroy(struct vbuf_render* render) 246{ 247 FREE(render); 248} 249 250static struct vbuf_render* r300_render_create(struct r300_context* r300) 251{ 252 struct r300_render* r300render = CALLOC_STRUCT(r300_render); 253 254 r300render->r300 = r300; 255 256 /* XXX find real numbers plz */ 257 r300render->base.max_vertex_buffer_bytes = 128 * 1024; 258 r300render->base.max_indices = 16 * 1024; 259 260 r300render->base.get_vertex_info = r300_render_get_vertex_info; 261 r300render->base.allocate_vertices = r300_render_allocate_vertices; 262 r300render->base.map_vertices = r300_render_map_vertices; 263 r300render->base.unmap_vertices = r300_render_unmap_vertices; 264 r300render->base.set_primitive = r300_render_set_primitive; 265 r300render->base.draw = r300_render_draw; 266 r300render->base.draw_arrays = r300_render_draw_arrays; 267 r300render->base.release_vertices = r300_render_release_vertices; 268 r300render->base.destroy = r300_render_destroy; 269 270 r300render->vbo = NULL; 271 r300render->vbo_size = 0; 272 r300render->vbo_offset = 0; 273 274 return &r300render->base; 275} 276 277struct draw_stage* r300_draw_stage(struct r300_context* r300) 278{ 279 struct vbuf_render* render; 280 struct draw_stage* stage; 281 282 render = r300_render_create(r300); 283 284 if (!render) { 285 return NULL; 286 } 287 288 stage = draw_vbuf_stage(r300->draw, render); 289 290 if (!stage) { 291 render->destroy(render); 292 return NULL; 293 } 294 295 draw_set_render(r300->draw, render); 296 297 return stage; 298} 299