r300_render.c revision 6a448a525baf81173f92ee8c3074b98baa54397b
1/*
2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "draw/draw_context.h"
24#include "draw/draw_vbuf.h"
25
26#include "pipe/p_inlines.h"
27
28#include "util/u_memory.h"
29
30#include "r300_cs.h"
31#include "r300_context.h"
32#include "r300_emit.h"
33#include "r300_reg.h"
34#include "r300_state_derived.h"
35
36/* r300_render: Vertex and index buffer primitive emission. */
37#define R300_MAX_VBO_SIZE  (1024 * 1024)
38
39struct r300_render {
40    /* Parent class */
41    struct vbuf_render base;
42
43    /* Pipe context */
44    struct r300_context* r300;
45
46    /* Vertex information */
47    size_t vertex_size;
48    unsigned prim;
49    unsigned hwprim;
50
51    /* VBO */
52    struct pipe_buffer* vbo;
53    size_t vbo_size;
54    size_t vbo_offset;
55    size_t vbo_max_used;
56    void * vbo_ptr;
57};
58
59static INLINE struct r300_render*
60r300_render(struct vbuf_render* render)
61{
62    return (struct r300_render*)render;
63}
64
65static const struct vertex_info*
66r300_render_get_vertex_info(struct vbuf_render* render)
67{
68    struct r300_render* r300render = r300_render(render);
69    struct r300_context* r300 = r300render->r300;
70
71    r300_update_derived_state(r300);
72
73    return &r300->vertex_info->vinfo;
74}
75
76static boolean r300_render_allocate_vertices(struct vbuf_render* render,
77                                                   ushort vertex_size,
78                                                   ushort count)
79{
80    struct r300_render* r300render = r300_render(render);
81    struct r300_context* r300 = r300render->r300;
82    struct pipe_screen* screen = r300->context.screen;
83    size_t size = (size_t)vertex_size * (size_t)count;
84
85    if (size + r300render->vbo_offset > r300render->vbo_size)
86    {
87        pipe_buffer_reference(&r300->vbo, NULL);
88        r300render->vbo = pipe_buffer_create(screen,
89                                             64,
90                                             PIPE_BUFFER_USAGE_VERTEX,
91                                             R300_MAX_VBO_SIZE);
92        r300render->vbo_offset = 0;
93        r300render->vbo_size = R300_MAX_VBO_SIZE;
94    }
95
96    r300render->vertex_size = vertex_size;
97    r300->vbo = r300render->vbo;
98    r300->vbo_offset = r300render->vbo_offset;
99
100    return (r300render->vbo) ? TRUE : FALSE;
101}
102
103static void* r300_render_map_vertices(struct vbuf_render* render)
104{
105    struct r300_render* r300render = r300_render(render);
106    struct pipe_screen* screen = r300render->r300->context.screen;
107
108    r300render->vbo_ptr = pipe_buffer_map(screen, r300render->vbo,
109                                          PIPE_BUFFER_USAGE_CPU_WRITE);
110
111    return (r300render->vbo_ptr + r300render->vbo_offset);
112}
113
114static void r300_render_unmap_vertices(struct vbuf_render* render,
115                                             ushort min,
116                                             ushort max)
117{
118    struct r300_render* r300render = r300_render(render);
119    struct pipe_screen* screen = r300render->r300->context.screen;
120    CS_LOCALS(r300render->r300);
121    BEGIN_CS(2);
122    OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, max);
123    END_CS;
124
125    r300render->vbo_max_used = MAX2(r300render->vbo_max_used,
126                                    r300render->vertex_size * (max + 1));
127    pipe_buffer_unmap(screen, r300render->vbo);
128}
129
130static void r300_render_release_vertices(struct vbuf_render* render)
131{
132    struct r300_render* r300render = r300_render(render);
133
134    r300render->vbo_offset += r300render->vbo_max_used;
135    r300render->vbo_max_used = 0;
136}
137
138static boolean r300_render_set_primitive(struct vbuf_render* render,
139                                               unsigned prim)
140{
141    struct r300_render* r300render = r300_render(render);
142    r300render->prim = prim;
143
144    switch (prim) {
145        case PIPE_PRIM_POINTS:
146            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POINTS;
147            break;
148        case PIPE_PRIM_LINES:
149            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINES;
150            break;
151        case PIPE_PRIM_LINE_LOOP:
152            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
153            break;
154        case PIPE_PRIM_LINE_STRIP:
155            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
156            break;
157        case PIPE_PRIM_TRIANGLES:
158            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLES;
159            break;
160        case PIPE_PRIM_TRIANGLE_STRIP:
161            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
162            break;
163        case PIPE_PRIM_TRIANGLE_FAN:
164            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
165            break;
166        case PIPE_PRIM_QUADS:
167            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUADS;
168            break;
169        case PIPE_PRIM_QUAD_STRIP:
170            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
171            break;
172        case PIPE_PRIM_POLYGON:
173            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POLYGON;
174            break;
175        default:
176            return FALSE;
177            break;
178    }
179
180    return TRUE;
181}
182
183static void r300_prepare_render(struct r300_render* render, unsigned count)
184{
185    struct r300_context* r300 = render->r300;
186
187    r300_emit_dirty_state(r300);
188}
189
190static void r300_render_draw_arrays(struct vbuf_render* render,
191                                          unsigned start,
192                                          unsigned count)
193{
194    struct r300_render* r300render = r300_render(render);
195    struct r300_context* r300 = r300render->r300;
196
197    CS_LOCALS(r300);
198
199    r300_prepare_render(r300render, count);
200
201    DBG(r300, DBG_DRAW, "r300: Doing vbuf render, count %d\n", count);
202
203    BEGIN_CS(2);
204    OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0);
205    OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
206           r300render->hwprim);
207    END_CS;
208}
209
210static void r300_render_draw(struct vbuf_render* render,
211                                   const ushort* indices,
212                                   uint count)
213{
214    struct r300_render* r300render = r300_render(render);
215    struct r300_context* r300 = r300render->r300;
216    int i;
217
218    CS_LOCALS(r300);
219
220    r300_prepare_render(r300render, count);
221
222    BEGIN_CS(2 + (count+1)/2);
223    OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count+1)/2);
224    OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) |
225           r300render->hwprim);
226    for (i = 0; i < count-1; i += 2) {
227        OUT_CS(indices[i+1] << 16 | indices[i]);
228    }
229    if (count % 2) {
230        OUT_CS(indices[count-1]);
231    }
232    END_CS;
233}
234
235static void r300_render_destroy(struct vbuf_render* render)
236{
237    FREE(render);
238}
239
240static struct vbuf_render* r300_render_create(struct r300_context* r300)
241{
242    struct r300_render* r300render = CALLOC_STRUCT(r300_render);
243
244    r300render->r300 = r300;
245
246    /* XXX find real numbers plz */
247    r300render->base.max_vertex_buffer_bytes = 128 * 1024;
248    r300render->base.max_indices = 16 * 1024;
249
250    r300render->base.get_vertex_info = r300_render_get_vertex_info;
251    r300render->base.allocate_vertices = r300_render_allocate_vertices;
252    r300render->base.map_vertices = r300_render_map_vertices;
253    r300render->base.unmap_vertices = r300_render_unmap_vertices;
254    r300render->base.set_primitive = r300_render_set_primitive;
255    r300render->base.draw = r300_render_draw;
256    r300render->base.draw_arrays = r300_render_draw_arrays;
257    r300render->base.release_vertices = r300_render_release_vertices;
258    r300render->base.destroy = r300_render_destroy;
259
260    r300render->vbo = NULL;
261    r300render->vbo_size = 0;
262    r300render->vbo_offset = 0;
263
264    return &r300render->base;
265}
266
267struct draw_stage* r300_draw_stage(struct r300_context* r300)
268{
269    struct vbuf_render* render;
270    struct draw_stage* stage;
271
272    render = r300_render_create(r300);
273
274    if (!render) {
275        return NULL;
276    }
277
278    stage = draw_vbuf_stage(r300->draw, render);
279
280    if (!stage) {
281        render->destroy(render);
282        return NULL;
283    }
284
285    draw_set_render(r300->draw, render);
286
287    return stage;
288}
289