svga_screen.c revision a508d2dddcc67d0f92cc36b9ed6f36a9bbfc579d
1/********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26#include "util/u_memory.h" 27#include "util/u_inlines.h" 28#include "util/u_string.h" 29#include "util/u_math.h" 30 31#include "svga_winsys.h" 32#include "svga_public.h" 33#include "svga_context.h" 34#include "svga_screen.h" 35#include "svga_resource_texture.h" 36#include "svga_resource.h" 37#include "svga_debug.h" 38#include "svga_surface.h" 39 40#include "svga3d_shaderdefs.h" 41 42 43#ifdef DEBUG 44int SVGA_DEBUG = 0; 45 46static const struct debug_named_value svga_debug_flags[] = { 47 { "dma", DEBUG_DMA, NULL }, 48 { "tgsi", DEBUG_TGSI, NULL }, 49 { "pipe", DEBUG_PIPE, NULL }, 50 { "state", DEBUG_STATE, NULL }, 51 { "screen", DEBUG_SCREEN, NULL }, 52 { "tex", DEBUG_TEX, NULL }, 53 { "swtnl", DEBUG_SWTNL, NULL }, 54 { "const", DEBUG_CONSTS, NULL }, 55 { "viewport", DEBUG_VIEWPORT, NULL }, 56 { "views", DEBUG_VIEWS, NULL }, 57 { "perf", DEBUG_PERF, NULL }, 58 { "flush", DEBUG_FLUSH, NULL }, 59 { "sync", DEBUG_SYNC, NULL }, 60 { "cache", DEBUG_CACHE, NULL }, 61 DEBUG_NAMED_VALUE_END 62}; 63#endif 64 65static const char * 66svga_get_vendor( struct pipe_screen *pscreen ) 67{ 68 return "VMware, Inc."; 69} 70 71 72static const char * 73svga_get_name( struct pipe_screen *pscreen ) 74{ 75#ifdef DEBUG 76 /* Only return internal details in the DEBUG version: 77 */ 78 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC; 79#else 80 return "SVGA3D; build: RELEASE; "; 81#endif 82} 83 84 85 86 87static float 88svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param) 89{ 90 struct svga_screen *svgascreen = svga_screen(screen); 91 struct svga_winsys_screen *sws = svgascreen->sws; 92 SVGA3dDevCapResult result; 93 94 switch (param) { 95 case PIPE_CAP_MAX_LINE_WIDTH: 96 /* fall-through */ 97 case PIPE_CAP_MAX_LINE_WIDTH_AA: 98 return 7.0; 99 100 case PIPE_CAP_MAX_POINT_WIDTH: 101 /* fall-through */ 102 case PIPE_CAP_MAX_POINT_WIDTH_AA: 103 /* Keep this to a reasonable size to avoid failures in 104 * conform/pntaa.c: 105 */ 106 return SVGA_MAX_POINTSIZE; 107 108 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY: 109 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result)) 110 return 4.0; 111 return result.u; 112 113 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS: 114 return 16.0; 115 116 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS: 117 return 16; 118 case PIPE_CAP_MAX_COMBINED_SAMPLERS: 119 return 16; 120 case PIPE_CAP_NPOT_TEXTURES: 121 return 1; 122 case PIPE_CAP_TWO_SIDED_STENCIL: 123 return 1; 124 case PIPE_CAP_GLSL: 125 return svgascreen->use_ps30 && svgascreen->use_vs30; 126 case PIPE_CAP_ANISOTROPIC_FILTER: 127 return 1; 128 case PIPE_CAP_POINT_SPRITE: 129 return 1; 130 case PIPE_CAP_MAX_RENDER_TARGETS: 131 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result)) 132 return 1; 133 if(!result.u) 134 return 1; 135 return MIN2(result.u, PIPE_MAX_COLOR_BUFS); 136 case PIPE_CAP_OCCLUSION_QUERY: 137 return 1; 138 case PIPE_CAP_TIMER_QUERY: 139 return 0; 140 case PIPE_CAP_TEXTURE_SHADOW_MAP: 141 return 1; 142 143 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: 144 { 145 unsigned levels = SVGA_MAX_TEXTURE_LEVELS; 146 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result)) 147 levels = MIN2(util_logbase2(result.u) + 1, levels); 148 else 149 levels = 12 /* 2048x2048 */; 150 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result)) 151 levels = MIN2(util_logbase2(result.u) + 1, levels); 152 else 153 levels = 12 /* 2048x2048 */; 154 return levels; 155 } 156 157 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: 158 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result)) 159 return 8; /* max 128x128x128 */ 160 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS); 161 162 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: 163 /* 164 * No mechanism to query the host, and at least limited to 2048x2048 on 165 * certain hardware. 166 */ 167 return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), 168 12.0 /* 2048x2048 */); 169 170 case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */ 171 return 1; 172 173 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */ 174 return 1; 175 176 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: 177 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: 178 return 1; 179 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: 180 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: 181 return 0; 182 183 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: 184 return 1; 185 186 default: 187 return 0; 188 } 189} 190 191 192/* This is a fairly pointless interface 193 */ 194static int 195svga_get_param(struct pipe_screen *screen, enum pipe_cap param) 196{ 197 return (int) svga_get_paramf( screen, param ); 198} 199 200static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param) 201{ 202 struct svga_screen *svgascreen = svga_screen(screen); 203 struct svga_winsys_screen *sws = svgascreen->sws; 204 SVGA3dDevCapResult result; 205 206 switch (shader) 207 { 208 case PIPE_SHADER_FRAGMENT: 209 switch (param) 210 { 211 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: 212 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: 213 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: 214 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: 215 return svgascreen->use_ps30 ? 512 : 96; 216 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: 217 return SVGA3D_MAX_NESTING_LEVEL; 218 case PIPE_SHADER_CAP_MAX_INPUTS: 219 return 10; 220 case PIPE_SHADER_CAP_MAX_CONSTS: 221 return svgascreen->use_ps30 ? 224 : 16; 222 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: 223 return 1; 224 case PIPE_SHADER_CAP_MAX_TEMPS: 225 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result)) 226 return svgascreen->use_ps30 ? 32 : 12; 227 return result.u; 228 case PIPE_SHADER_CAP_MAX_ADDRS: 229 return svgascreen->use_ps30 ? 1 : 0; 230 case PIPE_SHADER_CAP_MAX_PREDS: 231 return svgascreen->use_ps30 ? 1 : 0; 232 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: 233 return 1; 234 } 235 break; 236 case PIPE_SHADER_VERTEX: 237 switch (param) 238 { 239 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: 240 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: 241 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result)) 242 return svgascreen->use_vs30 ? 512 : 256; 243 return result.u; 244 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: 245 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: 246 /* XXX: until we have vertex texture support */ 247 return 0; 248 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: 249 return SVGA3D_MAX_NESTING_LEVEL; 250 case PIPE_SHADER_CAP_MAX_INPUTS: 251 return 16; 252 case PIPE_SHADER_CAP_MAX_CONSTS: 253 return 256; 254 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: 255 return 1; 256 case PIPE_SHADER_CAP_MAX_TEMPS: 257 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result)) 258 return svgascreen->use_vs30 ? 32 : 12; 259 return result.u; 260 case PIPE_SHADER_CAP_MAX_ADDRS: 261 return svgascreen->use_vs30 ? 1 : 0; 262 case PIPE_SHADER_CAP_MAX_PREDS: 263 return svgascreen->use_vs30 ? 1 : 0; 264 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: 265 return 1; 266 default: 267 break; 268 } 269 break; 270 default: 271 break; 272 } 273 return 0; 274} 275 276static INLINE SVGA3dDevCapIndex 277svga_translate_format_cap(enum pipe_format format) 278{ 279 switch(format) { 280 281 case PIPE_FORMAT_B8G8R8A8_UNORM: 282 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8; 283 case PIPE_FORMAT_B8G8R8X8_UNORM: 284 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8; 285 286 case PIPE_FORMAT_B5G6R5_UNORM: 287 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5; 288 case PIPE_FORMAT_B5G5R5A1_UNORM: 289 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5; 290 case PIPE_FORMAT_B4G4R4A4_UNORM: 291 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4; 292 293 case PIPE_FORMAT_Z16_UNORM: 294 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16; 295 case PIPE_FORMAT_S8_USCALED_Z24_UNORM: 296 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8; 297 case PIPE_FORMAT_X8Z24_UNORM: 298 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8; 299 300 case PIPE_FORMAT_A8_UNORM: 301 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8; 302 case PIPE_FORMAT_L8_UNORM: 303 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8; 304 305 case PIPE_FORMAT_DXT1_RGB: 306 case PIPE_FORMAT_DXT1_RGBA: 307 return SVGA3D_DEVCAP_SURFACEFMT_DXT1; 308 case PIPE_FORMAT_DXT3_RGBA: 309 return SVGA3D_DEVCAP_SURFACEFMT_DXT3; 310 case PIPE_FORMAT_DXT5_RGBA: 311 return SVGA3D_DEVCAP_SURFACEFMT_DXT5; 312 313 default: 314 return SVGA3D_DEVCAP_MAX; 315 } 316} 317 318 319static boolean 320svga_is_format_supported( struct pipe_screen *screen, 321 enum pipe_format format, 322 enum pipe_texture_target target, 323 unsigned sample_count, 324 unsigned tex_usage, 325 unsigned geom_flags ) 326{ 327 struct svga_winsys_screen *sws = svga_screen(screen)->sws; 328 SVGA3dDevCapIndex index; 329 SVGA3dDevCapResult result; 330 331 assert(tex_usage); 332 333 if (sample_count > 1) 334 return FALSE; 335 336 /* Override host capabilities */ 337 if (tex_usage & PIPE_BIND_RENDER_TARGET) { 338 switch(format) { 339 340 /* Often unsupported/problematic. This means we end up with the same 341 * visuals for all virtual hardware implementations. 342 */ 343 case PIPE_FORMAT_B4G4R4A4_UNORM: 344 case PIPE_FORMAT_B5G5R5A1_UNORM: 345 return FALSE; 346 347 /* Simulate ability to render into compressed textures */ 348 case PIPE_FORMAT_DXT1_RGB: 349 case PIPE_FORMAT_DXT1_RGBA: 350 case PIPE_FORMAT_DXT3_RGBA: 351 case PIPE_FORMAT_DXT5_RGBA: 352 return TRUE; 353 354 default: 355 break; 356 } 357 } 358 359 /* Try to query the host */ 360 index = svga_translate_format_cap(format); 361 if( index < SVGA3D_DEVCAP_MAX && 362 sws->get_cap(sws, index, &result) ) 363 { 364 SVGA3dSurfaceFormatCaps mask; 365 366 mask.value = 0; 367 if (tex_usage & PIPE_BIND_RENDER_TARGET) 368 mask.offscreenRenderTarget = 1; 369 if (tex_usage & PIPE_BIND_DEPTH_STENCIL) 370 mask.zStencil = 1; 371 if (tex_usage & PIPE_BIND_SAMPLER_VIEW) 372 mask.texture = 1; 373 374 if ((result.u & mask.value) == mask.value) 375 return TRUE; 376 else 377 return FALSE; 378 } 379 380 /* Use our translate functions directly rather than relying on a 381 * duplicated list of supported formats which is prone to getting 382 * out of sync: 383 */ 384 if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) 385 return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID; 386 else 387 return svga_translate_format(format) != SVGA3D_FORMAT_INVALID; 388} 389 390 391static void 392svga_fence_reference(struct pipe_screen *screen, 393 struct pipe_fence_handle **ptr, 394 struct pipe_fence_handle *fence) 395{ 396 struct svga_winsys_screen *sws = svga_screen(screen)->sws; 397 sws->fence_reference(sws, ptr, fence); 398} 399 400 401static int 402svga_fence_signalled(struct pipe_screen *screen, 403 struct pipe_fence_handle *fence, 404 unsigned flag) 405{ 406 struct svga_winsys_screen *sws = svga_screen(screen)->sws; 407 return sws->fence_signalled(sws, fence, flag); 408} 409 410 411static int 412svga_fence_finish(struct pipe_screen *screen, 413 struct pipe_fence_handle *fence, 414 unsigned flag) 415{ 416 struct svga_winsys_screen *sws = svga_screen(screen)->sws; 417 418 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n", 419 __FUNCTION__, fence); 420 421 return sws->fence_finish(sws, fence, flag); 422} 423 424 425static void 426svga_destroy_screen( struct pipe_screen *screen ) 427{ 428 struct svga_screen *svgascreen = svga_screen(screen); 429 430 svga_screen_cache_cleanup(svgascreen); 431 432 pipe_mutex_destroy(svgascreen->swc_mutex); 433 pipe_mutex_destroy(svgascreen->tex_mutex); 434 435 svgascreen->sws->destroy(svgascreen->sws); 436 437 FREE(svgascreen); 438} 439 440 441/** 442 * Create a new svga_screen object 443 */ 444struct pipe_screen * 445svga_screen_create(struct svga_winsys_screen *sws) 446{ 447 struct svga_screen *svgascreen; 448 struct pipe_screen *screen; 449 SVGA3dDevCapResult result; 450 451#ifdef DEBUG 452 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 ); 453#endif 454 455 svgascreen = CALLOC_STRUCT(svga_screen); 456 if (!svgascreen) 457 goto error1; 458 459 svgascreen->debug.force_level_surface_view = 460 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE); 461 svgascreen->debug.force_surface_view = 462 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE); 463 svgascreen->debug.force_sampler_view = 464 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE); 465 svgascreen->debug.no_surface_view = 466 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE); 467 svgascreen->debug.no_sampler_view = 468 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE); 469 470 screen = &svgascreen->screen; 471 472 screen->destroy = svga_destroy_screen; 473 screen->get_name = svga_get_name; 474 screen->get_vendor = svga_get_vendor; 475 screen->get_param = svga_get_param; 476 screen->get_shader_param = svga_get_shader_param; 477 screen->get_paramf = svga_get_paramf; 478 screen->is_format_supported = svga_is_format_supported; 479 screen->context_create = svga_context_create; 480 screen->fence_reference = svga_fence_reference; 481 screen->fence_signalled = svga_fence_signalled; 482 screen->fence_finish = svga_fence_finish; 483 svgascreen->sws = sws; 484 485 svga_screen_init_surface_functions(screen); 486 svga_init_screen_resource_functions(svgascreen); 487 488 svgascreen->use_ps30 = 489 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) && 490 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE; 491 492 svgascreen->use_vs30 = 493 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) && 494 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE; 495 496#if 1 497 /* Shader model 2.0 is unsupported at the moment. */ 498 if(!svgascreen->use_ps30 || !svgascreen->use_vs30) 499 goto error2; 500#else 501 if(debug_get_bool_option("SVGA_NO_SM30", FALSE)) 502 svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE; 503#endif 504 505 pipe_mutex_init(svgascreen->tex_mutex); 506 pipe_mutex_init(svgascreen->swc_mutex); 507 508 svga_screen_cache_init(svgascreen); 509 510 return screen; 511error2: 512 FREE(svgascreen); 513error1: 514 return NULL; 515} 516 517struct svga_winsys_screen * 518svga_winsys_screen(struct pipe_screen *screen) 519{ 520 return svga_screen(screen)->sws; 521} 522 523#ifdef DEBUG 524struct svga_screen * 525svga_screen(struct pipe_screen *screen) 526{ 527 assert(screen); 528 assert(screen->destroy == svga_destroy_screen); 529 return (struct svga_screen *)screen; 530} 531#endif 532