p_context.h revision d5640a2dbdc4454d0405f2cd5b18fc49b1ca7694
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef PIPE_CONTEXT_H 29#define PIPE_CONTEXT_H 30 31#include "p_state.h" 32 33 34struct pipe_state_cache; 35 36/* Opaque driver handles: 37 */ 38struct pipe_query; 39 40/** 41 * Gallium rendering context. Basically: 42 * - state setting functions 43 * - VBO drawing functions 44 * - surface functions 45 * - device queries 46 */ 47struct pipe_context { 48 struct pipe_winsys *winsys; 49 50 void *priv; /** context private data (for DRI for example) */ 51 52 void (*destroy)( struct pipe_context * ); 53 54 /* 55 * Queries 56 */ 57 /** type is one of PIPE_SURFACE, PIPE_TEXTURE, etc. */ 58 boolean (*is_format_supported)( struct pipe_context *pipe, 59 enum pipe_format format, uint type ); 60 61 const char *(*get_name)( struct pipe_context *pipe ); 62 63 const char *(*get_vendor)( struct pipe_context *pipe ); 64 65 int (*get_param)( struct pipe_context *pipe, int param ); 66 float (*get_paramf)( struct pipe_context *pipe, int param ); 67 68 69 /* 70 * Drawing. 71 * Return false on fallbacks (temporary??) 72 */ 73 boolean (*draw_arrays)( struct pipe_context *pipe, 74 unsigned mode, unsigned start, unsigned count); 75 76 boolean (*draw_elements)( struct pipe_context *pipe, 77 struct pipe_buffer *indexBuffer, 78 unsigned indexSize, 79 unsigned mode, unsigned start, unsigned count); 80 81 82 /** 83 * Query objects 84 */ 85 struct pipe_query *(*create_query)( struct pipe_context *pipe, 86 unsigned query_type ); 87 88 void (*destroy_query)(struct pipe_context *pipe, 89 struct pipe_query *q); 90 91 void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q); 92 void (*end_query)(struct pipe_context *pipe, struct pipe_query *q); 93 94 boolean (*get_query_result)(struct pipe_context *pipe, 95 struct pipe_query *q, 96 boolean wait, 97 uint64 *result); 98 99 /* 100 * State functions 101 */ 102 void * (*create_blend_state)(struct pipe_context *, 103 const struct pipe_blend_state *); 104 void (*bind_blend_state)(struct pipe_context *, void *); 105 void (*delete_blend_state)(struct pipe_context *, void *); 106 107 void * (*create_sampler_state)(struct pipe_context *, 108 const struct pipe_sampler_state *); 109 void (*bind_sampler_state)(struct pipe_context *, unsigned unit, void *); 110 void (*delete_sampler_state)(struct pipe_context *, void *); 111 112 void * (*create_rasterizer_state)(struct pipe_context *, 113 const struct pipe_rasterizer_state *); 114 void (*bind_rasterizer_state)(struct pipe_context *, void *); 115 void (*delete_rasterizer_state)(struct pipe_context *, void *); 116 117 void * (*create_depth_stencil_alpha_state)(struct pipe_context *, 118 const struct pipe_depth_stencil_alpha_state *); 119 void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *); 120 void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *); 121 122 void * (*create_fs_state)(struct pipe_context *, 123 const struct pipe_shader_state *); 124 void (*bind_fs_state)(struct pipe_context *, void *); 125 void (*delete_fs_state)(struct pipe_context *, void *); 126 127 void * (*create_vs_state)(struct pipe_context *, 128 const struct pipe_shader_state *); 129 void (*bind_vs_state)(struct pipe_context *, void *); 130 void (*delete_vs_state)(struct pipe_context *, void *); 131 132 /* The following look more properties than states. 133 * maybe combine a few of them into states or pass them 134 * in the bind calls to the state */ 135 void (*set_blend_color)( struct pipe_context *, 136 const struct pipe_blend_color * ); 137 138 void (*set_clip_state)( struct pipe_context *, 139 const struct pipe_clip_state * ); 140 141 void (*set_constant_buffer)( struct pipe_context *, 142 uint shader, uint index, 143 const struct pipe_constant_buffer *buf ); 144 145 void (*set_framebuffer_state)( struct pipe_context *, 146 const struct pipe_framebuffer_state * ); 147 148 void (*set_polygon_stipple)( struct pipe_context *, 149 const struct pipe_poly_stipple * ); 150 151 void (*set_scissor_state)( struct pipe_context *, 152 const struct pipe_scissor_state * ); 153 154 155 /* Currently a sampler is constrained to sample from a single texture: 156 */ 157 void (*set_sampler_texture)( struct pipe_context *, 158 unsigned sampler, 159 struct pipe_texture * ); 160 161 void (*set_viewport_state)( struct pipe_context *, 162 const struct pipe_viewport_state * ); 163 164 /* 165 * Vertex arrays 166 */ 167 void (*set_vertex_buffer)( struct pipe_context *, 168 unsigned index, 169 const struct pipe_vertex_buffer * ); 170 171 void (*set_vertex_element)( struct pipe_context *, 172 unsigned index, 173 const struct pipe_vertex_element * ); 174 175 176 /* 177 * Surface functions 178 */ 179 180 void (*surface_copy)(struct pipe_context *pipe, 181 unsigned do_flip, /*<< flip surface contents vertically */ 182 struct pipe_surface *dest, 183 unsigned destx, unsigned desty, 184 struct pipe_surface *src, /* don't make this const - 185 need to map/unmap */ 186 unsigned srcx, unsigned srcy, 187 unsigned width, unsigned height); 188 189 void (*surface_fill)(struct pipe_context *pipe, 190 struct pipe_surface *dst, 191 unsigned dstx, unsigned dsty, 192 unsigned width, unsigned height, 193 unsigned value); 194 195 void (*clear)(struct pipe_context *pipe, 196 struct pipe_surface *ps, 197 unsigned clearValue); 198 199 200 /* 201 * Texture functions 202 */ 203 struct pipe_texture * (*texture_create)(struct pipe_context *pipe, 204 const struct pipe_texture *templat); 205 206 void (*texture_release)(struct pipe_context *pipe, 207 struct pipe_texture **pt); 208 209 /** 210 * Called when texture data is changed. 211 * Note: we could pass some hints about which mip levels or cube faces 212 * have changed... 213 */ 214 void (*texture_update)(struct pipe_context *pipe, 215 struct pipe_texture *texture); 216 217 /** Get a surface which is a "view" into a texture */ 218 struct pipe_surface *(*get_tex_surface)(struct pipe_context *pipe, 219 struct pipe_texture *texture, 220 unsigned face, unsigned level, 221 unsigned zslice); 222 223 /* Flush rendering: 224 */ 225 void (*flush)( struct pipe_context *pipe, 226 unsigned flags ); 227}; 228 229#endif /* PIPE_CONTEXT_H */ 230