formats.h revision 019bc97bd900a84f5f999afdb42928e92d33814b
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.7 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * Copyright (c) 2008-2009 VMware, Inc. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26/* 27 * Authors: 28 * Brian Paul 29 */ 30 31 32#ifndef FORMATS_H 33#define FORMATS_H 34 35 36#include "main/mtypes.h" 37 38 39 40/** 41 * Mesa texture/renderbuffer image formats. 42 */ 43typedef enum 44{ 45 MESA_FORMAT_NONE = 0, 46 47 /** 48 * \name Basic hardware formats 49 */ 50 /*@{*/ 51 /* msb <------ TEXEL BITS -----------> lsb */ 52 /* ---- ---- ---- ---- ---- ---- ---- ---- */ 53 MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ 54 MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ 55 MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ 56 MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ 57 MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ 58 MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ 59 MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ 60 MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ 61 MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ 62 MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ 63 MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ 64 MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ 65 MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ 66 MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ 67 MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ 68 MESA_FORMAT_RGB332, /* RRRG GGBB */ 69 MESA_FORMAT_A8, /* AAAA AAAA */ 70 MESA_FORMAT_L8, /* LLLL LLLL */ 71 MESA_FORMAT_I8, /* IIII IIII */ 72 MESA_FORMAT_CI8, /* CCCC CCCC */ 73 MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ 74 MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ 75 MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ 76 MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ 77 MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ 78 MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ 79 MESA_FORMAT_S8, /* SSSS SSSS */ 80 /*@}*/ 81 82 /** 83 * \name 8-bit/channel sRGB formats 84 */ 85 /*@{*/ 86 MESA_FORMAT_SRGB8, 87 MESA_FORMAT_SRGBA8, 88 MESA_FORMAT_SARGB8, 89 MESA_FORMAT_SL8, 90 MESA_FORMAT_SLA8, 91 MESA_FORMAT_SRGB_DXT1, 92 MESA_FORMAT_SRGBA_DXT1, 93 MESA_FORMAT_SRGBA_DXT3, 94 MESA_FORMAT_SRGBA_DXT5, 95 /*@}*/ 96 97 /** 98 * \name Compressed texture formats. 99 */ 100 /*@{*/ 101 MESA_FORMAT_RGB_FXT1, 102 MESA_FORMAT_RGBA_FXT1, 103 MESA_FORMAT_RGB_DXT1, 104 MESA_FORMAT_RGBA_DXT1, 105 MESA_FORMAT_RGBA_DXT3, 106 MESA_FORMAT_RGBA_DXT5, 107 /*@}*/ 108 109 /** 110 * \name Floating point texture formats. 111 */ 112 /*@{*/ 113 MESA_FORMAT_RGBA_FLOAT32, 114 MESA_FORMAT_RGBA_FLOAT16, 115 MESA_FORMAT_RGB_FLOAT32, 116 MESA_FORMAT_RGB_FLOAT16, 117 MESA_FORMAT_ALPHA_FLOAT32, 118 MESA_FORMAT_ALPHA_FLOAT16, 119 MESA_FORMAT_LUMINANCE_FLOAT32, 120 MESA_FORMAT_LUMINANCE_FLOAT16, 121 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, 122 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, 123 MESA_FORMAT_INTENSITY_FLOAT32, 124 MESA_FORMAT_INTENSITY_FLOAT16, 125 /*@}*/ 126 127 /** 128 * \name Signed fixed point texture formats. 129 */ 130 /*@{*/ 131 MESA_FORMAT_DUDV8, 132 MESA_FORMAT_SIGNED_RGBA8888, 133 MESA_FORMAT_SIGNED_RGBA8888_REV, 134 /*@}*/ 135 136 MESA_FORMAT_COUNT, 137} gl_format; 138 139 140extern GLuint 141_mesa_get_format_bytes(gl_format format); 142 143extern GLint 144_mesa_get_format_bits(gl_format format, GLenum pname); 145 146extern GLenum 147_mesa_get_format_datatype(gl_format format); 148 149extern GLenum 150_mesa_get_format_base_format(gl_format format); 151 152extern GLboolean 153_mesa_is_format_compressed(gl_format format); 154 155extern GLuint 156_mesa_format_image_size(gl_format format, GLsizei width, 157 GLsizei height, GLsizei depth); 158 159extern GLint 160_mesa_format_row_stride(gl_format format, GLsizei width); 161 162extern void 163_mesa_format_to_type_and_comps(gl_format format, 164 GLenum *datatype, GLuint *comps); 165 166extern void 167_mesa_test_formats(void); 168 169#endif /* FORMATS_H */ 170