teximage.c revision 66681b4c8cb1ef16f42c1591298cb30c83bca09b
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file teximage.c 28 * Texture image-related functions. 29 */ 30 31 32#include "glheader.h" 33#include "bufferobj.h" 34#include "context.h" 35#include "enums.h" 36#include "fbobject.h" 37#include "framebuffer.h" 38#include "hash.h" 39#include "image.h" 40#include "imports.h" 41#include "macros.h" 42#include "mfeatures.h" 43#include "state.h" 44#include "texcompress.h" 45#include "teximage.h" 46#include "texstate.h" 47#include "texpal.h" 48#include "mtypes.h" 49 50 51/** 52 * State changes which we care about for glCopyTex[Sub]Image() calls. 53 * In particular, we care about pixel transfer state and buffer state 54 * (such as glReadBuffer to make sure we read from the right renderbuffer). 55 */ 56#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL) 57 58 59 60/** 61 * Return the simple base format for a given internal texture format. 62 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA. 63 * 64 * \param ctx GL context. 65 * \param internalFormat the internal texture format token or 1, 2, 3, or 4. 66 * 67 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, 68 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum. 69 * 70 * This is the format which is used during texture application (i.e. the 71 * texture format and env mode determine the arithmetic used. 72 * 73 * XXX this could be static 74 */ 75GLint 76_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) 77{ 78 switch (internalFormat) { 79 case GL_ALPHA: 80 case GL_ALPHA4: 81 case GL_ALPHA8: 82 case GL_ALPHA12: 83 case GL_ALPHA16: 84 return GL_ALPHA; 85 case 1: 86 case GL_LUMINANCE: 87 case GL_LUMINANCE4: 88 case GL_LUMINANCE8: 89 case GL_LUMINANCE12: 90 case GL_LUMINANCE16: 91 return GL_LUMINANCE; 92 case 2: 93 case GL_LUMINANCE_ALPHA: 94 case GL_LUMINANCE4_ALPHA4: 95 case GL_LUMINANCE6_ALPHA2: 96 case GL_LUMINANCE8_ALPHA8: 97 case GL_LUMINANCE12_ALPHA4: 98 case GL_LUMINANCE12_ALPHA12: 99 case GL_LUMINANCE16_ALPHA16: 100 return GL_LUMINANCE_ALPHA; 101 case GL_INTENSITY: 102 case GL_INTENSITY4: 103 case GL_INTENSITY8: 104 case GL_INTENSITY12: 105 case GL_INTENSITY16: 106 return GL_INTENSITY; 107 case 3: 108 case GL_RGB: 109 case GL_R3_G3_B2: 110 case GL_RGB4: 111 case GL_RGB5: 112 case GL_RGB8: 113 case GL_RGB10: 114 case GL_RGB12: 115 case GL_RGB16: 116 return GL_RGB; 117 case 4: 118 case GL_RGBA: 119 case GL_RGBA2: 120 case GL_RGBA4: 121 case GL_RGB5_A1: 122 case GL_RGBA8: 123 case GL_RGB10_A2: 124 case GL_RGBA12: 125 case GL_RGBA16: 126 return GL_RGBA; 127 default: 128 ; /* fallthrough */ 129 } 130 131 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0). 132 */ 133 if (ctx->API != API_OPENGL) { 134 switch (internalFormat) { 135 case GL_BGRA: 136 return GL_RGBA; 137 default: 138 ; /* fallthrough */ 139 } 140 } 141 142 if (ctx->Extensions.ARB_depth_texture) { 143 switch (internalFormat) { 144 case GL_DEPTH_COMPONENT: 145 case GL_DEPTH_COMPONENT16: 146 case GL_DEPTH_COMPONENT24: 147 case GL_DEPTH_COMPONENT32: 148 return GL_DEPTH_COMPONENT; 149 default: 150 ; /* fallthrough */ 151 } 152 } 153 154 switch (internalFormat) { 155 case GL_COMPRESSED_ALPHA: 156 return GL_ALPHA; 157 case GL_COMPRESSED_LUMINANCE: 158 return GL_LUMINANCE; 159 case GL_COMPRESSED_LUMINANCE_ALPHA: 160 return GL_LUMINANCE_ALPHA; 161 case GL_COMPRESSED_INTENSITY: 162 return GL_INTENSITY; 163 case GL_COMPRESSED_RGB: 164 return GL_RGB; 165 case GL_COMPRESSED_RGBA: 166 return GL_RGBA; 167 default: 168 ; /* fallthrough */ 169 } 170 171 if (ctx->Extensions.TDFX_texture_compression_FXT1) { 172 switch (internalFormat) { 173 case GL_COMPRESSED_RGB_FXT1_3DFX: 174 return GL_RGB; 175 case GL_COMPRESSED_RGBA_FXT1_3DFX: 176 return GL_RGBA; 177 default: 178 ; /* fallthrough */ 179 } 180 } 181 182 if (ctx->Extensions.EXT_texture_compression_s3tc) { 183 switch (internalFormat) { 184 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 185 return GL_RGB; 186 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 187 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 188 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 189 return GL_RGBA; 190 default: 191 ; /* fallthrough */ 192 } 193 } 194 195 if (ctx->Extensions.S3_s3tc) { 196 switch (internalFormat) { 197 case GL_RGB_S3TC: 198 case GL_RGB4_S3TC: 199 return GL_RGB; 200 case GL_RGBA_S3TC: 201 case GL_RGBA4_S3TC: 202 return GL_RGBA; 203 default: 204 ; /* fallthrough */ 205 } 206 } 207 208 if (ctx->Extensions.MESA_ycbcr_texture) { 209 if (internalFormat == GL_YCBCR_MESA) 210 return GL_YCBCR_MESA; 211 } 212 213 if (ctx->Extensions.ARB_texture_float) { 214 switch (internalFormat) { 215 case GL_ALPHA16F_ARB: 216 case GL_ALPHA32F_ARB: 217 return GL_ALPHA; 218 case GL_RGBA16F_ARB: 219 case GL_RGBA32F_ARB: 220 return GL_RGBA; 221 case GL_RGB16F_ARB: 222 case GL_RGB32F_ARB: 223 return GL_RGB; 224 case GL_INTENSITY16F_ARB: 225 case GL_INTENSITY32F_ARB: 226 return GL_INTENSITY; 227 case GL_LUMINANCE16F_ARB: 228 case GL_LUMINANCE32F_ARB: 229 return GL_LUMINANCE; 230 case GL_LUMINANCE_ALPHA16F_ARB: 231 case GL_LUMINANCE_ALPHA32F_ARB: 232 return GL_LUMINANCE_ALPHA; 233 default: 234 ; /* fallthrough */ 235 } 236 } 237 238 if (ctx->Extensions.ATI_envmap_bumpmap) { 239 switch (internalFormat) { 240 case GL_DUDV_ATI: 241 case GL_DU8DV8_ATI: 242 return GL_DUDV_ATI; 243 default: 244 ; /* fallthrough */ 245 } 246 } 247 248 if (ctx->Extensions.EXT_texture_snorm) { 249 switch (internalFormat) { 250 case GL_RED_SNORM: 251 case GL_R8_SNORM: 252 case GL_R16_SNORM: 253 return GL_RED; 254 case GL_RG_SNORM: 255 case GL_RG8_SNORM: 256 case GL_RG16_SNORM: 257 return GL_RG; 258 case GL_RGB_SNORM: 259 case GL_RGB8_SNORM: 260 case GL_RGB16_SNORM: 261 return GL_RGB; 262 case GL_RGBA_SNORM: 263 case GL_RGBA8_SNORM: 264 case GL_RGBA16_SNORM: 265 return GL_RGBA; 266 case GL_ALPHA_SNORM: 267 case GL_ALPHA8_SNORM: 268 case GL_ALPHA16_SNORM: 269 return GL_ALPHA; 270 case GL_LUMINANCE_SNORM: 271 case GL_LUMINANCE8_SNORM: 272 case GL_LUMINANCE16_SNORM: 273 return GL_LUMINANCE; 274 case GL_LUMINANCE_ALPHA_SNORM: 275 case GL_LUMINANCE8_ALPHA8_SNORM: 276 case GL_LUMINANCE16_ALPHA16_SNORM: 277 return GL_LUMINANCE_ALPHA; 278 case GL_INTENSITY_SNORM: 279 case GL_INTENSITY8_SNORM: 280 case GL_INTENSITY16_SNORM: 281 return GL_INTENSITY; 282 default: 283 ; /* fallthrough */ 284 } 285 } 286 287 if (ctx->Extensions.EXT_packed_depth_stencil) { 288 switch (internalFormat) { 289 case GL_DEPTH_STENCIL_EXT: 290 case GL_DEPTH24_STENCIL8_EXT: 291 return GL_DEPTH_STENCIL_EXT; 292 default: 293 ; /* fallthrough */ 294 } 295 } 296 297#if FEATURE_EXT_texture_sRGB 298 if (ctx->Extensions.EXT_texture_sRGB) { 299 switch (internalFormat) { 300 case GL_SRGB_EXT: 301 case GL_SRGB8_EXT: 302 case GL_COMPRESSED_SRGB_EXT: 303 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: 304 return GL_RGB; 305 case GL_SRGB_ALPHA_EXT: 306 case GL_SRGB8_ALPHA8_EXT: 307 case GL_COMPRESSED_SRGB_ALPHA_EXT: 308 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: 309 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: 310 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: 311 return GL_RGBA; 312 case GL_SLUMINANCE_ALPHA_EXT: 313 case GL_SLUMINANCE8_ALPHA8_EXT: 314 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: 315 return GL_LUMINANCE_ALPHA; 316 case GL_SLUMINANCE_EXT: 317 case GL_SLUMINANCE8_EXT: 318 case GL_COMPRESSED_SLUMINANCE_EXT: 319 return GL_LUMINANCE; 320 default: 321 ; /* fallthrough */ 322 } 323 } 324#endif /* FEATURE_EXT_texture_sRGB */ 325 326 if (ctx->Extensions.EXT_texture_integer) { 327 switch (internalFormat) { 328 case GL_RGBA8UI_EXT: 329 case GL_RGBA16UI_EXT: 330 case GL_RGBA32UI_EXT: 331 case GL_RGBA8I_EXT: 332 case GL_RGBA16I_EXT: 333 case GL_RGBA32I_EXT: 334 return GL_RGBA; 335 case GL_RGB8UI_EXT: 336 case GL_RGB16UI_EXT: 337 case GL_RGB32UI_EXT: 338 case GL_RGB8I_EXT: 339 case GL_RGB16I_EXT: 340 case GL_RGB32I_EXT: 341 return GL_RGB; 342 case GL_ALPHA8UI_EXT: 343 case GL_ALPHA16UI_EXT: 344 case GL_ALPHA32UI_EXT: 345 case GL_ALPHA8I_EXT: 346 case GL_ALPHA16I_EXT: 347 case GL_ALPHA32I_EXT: 348 return GL_ALPHA; 349 case GL_INTENSITY8UI_EXT: 350 case GL_INTENSITY16UI_EXT: 351 case GL_INTENSITY32UI_EXT: 352 case GL_INTENSITY8I_EXT: 353 case GL_INTENSITY16I_EXT: 354 case GL_INTENSITY32I_EXT: 355 return GL_INTENSITY; 356 case GL_LUMINANCE8UI_EXT: 357 case GL_LUMINANCE16UI_EXT: 358 case GL_LUMINANCE32UI_EXT: 359 case GL_LUMINANCE8I_EXT: 360 case GL_LUMINANCE16I_EXT: 361 case GL_LUMINANCE32I_EXT: 362 return GL_LUMINANCE; 363 case GL_LUMINANCE_ALPHA8UI_EXT: 364 case GL_LUMINANCE_ALPHA16UI_EXT: 365 case GL_LUMINANCE_ALPHA32UI_EXT: 366 case GL_LUMINANCE_ALPHA8I_EXT: 367 case GL_LUMINANCE_ALPHA16I_EXT: 368 case GL_LUMINANCE_ALPHA32I_EXT: 369 return GL_LUMINANCE_ALPHA; 370 default: 371 ; /* fallthrough */ 372 } 373 } 374 375 if (ctx->Extensions.ARB_texture_rg) { 376 switch (internalFormat) { 377 case GL_R16F: 378 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float. 379 */ 380 if (!ctx->Extensions.ARB_half_float_pixel) 381 break; 382 /* FALLTHROUGH */ 383 case GL_R32F: 384 if (!ctx->Extensions.ARB_texture_float) 385 break; 386 return GL_RED; 387 case GL_R8I: 388 case GL_R8UI: 389 case GL_R16I: 390 case GL_R16UI: 391 case GL_R32I: 392 case GL_R32UI: 393 if (!ctx->Extensions.EXT_texture_integer) 394 break; 395 /* FALLTHROUGH */ 396 case GL_R8: 397 case GL_R16: 398 case GL_RED: 399 case GL_COMPRESSED_RED: 400 return GL_RED; 401 402 case GL_RG16F: 403 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float. 404 */ 405 if (!ctx->Extensions.ARB_half_float_pixel) 406 break; 407 /* FALLTHROUGH */ 408 case GL_RG32F: 409 if (!ctx->Extensions.ARB_texture_float) 410 break; 411 return GL_RG; 412 case GL_RG8I: 413 case GL_RG8UI: 414 case GL_RG16I: 415 case GL_RG16UI: 416 case GL_RG32I: 417 case GL_RG32UI: 418 if (!ctx->Extensions.EXT_texture_integer) 419 break; 420 /* FALLTHROUGH */ 421 case GL_RG: 422 case GL_RG8: 423 case GL_RG16: 424 case GL_COMPRESSED_RG: 425 return GL_RG; 426 default: 427 ; /* fallthrough */ 428 } 429 } 430 431 if (ctx->Extensions.EXT_texture_shared_exponent) { 432 switch (internalFormat) { 433 case GL_RGB9_E5_EXT: 434 return GL_RGB; 435 default: 436 ; /* fallthrough */ 437 } 438 } 439 440 if (ctx->Extensions.EXT_packed_float) { 441 switch (internalFormat) { 442 case GL_R11F_G11F_B10F_EXT: 443 return GL_RGB; 444 default: 445 ; /* fallthrough */ 446 } 447 } 448 449 if (ctx->Extensions.ARB_depth_buffer_float) { 450 switch (internalFormat) { 451 case GL_DEPTH_COMPONENT32F: 452 return GL_DEPTH_COMPONENT; 453 case GL_DEPTH32F_STENCIL8: 454 return GL_DEPTH_STENCIL; 455 default: 456 ; /* fallthrough */ 457 } 458 } 459 460 if (ctx->Extensions.ARB_texture_compression_rgtc) { 461 switch (internalFormat) { 462 case GL_COMPRESSED_RED_RGTC1: 463 case GL_COMPRESSED_SIGNED_RED_RGTC1: 464 return GL_RED; 465 case GL_COMPRESSED_RG_RGTC2: 466 case GL_COMPRESSED_SIGNED_RG_RGTC2: 467 return GL_RG; 468 default: 469 ; /* fallthrough */ 470 } 471 } 472 473 if (ctx->Extensions.EXT_texture_compression_latc) { 474 switch (internalFormat) { 475 case GL_COMPRESSED_LUMINANCE_LATC1_EXT: 476 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: 477 return GL_LUMINANCE; 478 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: 479 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: 480 return GL_LUMINANCE_ALPHA; 481 default: 482 ; /* fallthrough */ 483 } 484 } 485 486 if (ctx->Extensions.ATI_texture_compression_3dc) { 487 switch (internalFormat) { 488 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: 489 return GL_LUMINANCE_ALPHA; 490 default: 491 ; /* fallthrough */ 492 } 493 } 494 495 if (ctx->API == API_OPENGLES) { 496 switch (internalFormat) { 497 case GL_PALETTE4_RGB8_OES: 498 case GL_PALETTE4_R5_G6_B5_OES: 499 case GL_PALETTE8_RGB8_OES: 500 case GL_PALETTE8_R5_G6_B5_OES: 501 return GL_RGB; 502 case GL_PALETTE4_RGBA8_OES: 503 case GL_PALETTE8_RGB5_A1_OES: 504 case GL_PALETTE4_RGBA4_OES: 505 case GL_PALETTE4_RGB5_A1_OES: 506 case GL_PALETTE8_RGBA8_OES: 507 case GL_PALETTE8_RGBA4_OES: 508 return GL_RGBA; 509 default: 510 ; /* fallthrough */ 511 } 512 } 513 514 return -1; /* error */ 515} 516 517 518/** 519 * For cube map faces, return a face index in [0,5]. 520 * For other targets return 0; 521 */ 522GLuint 523_mesa_tex_target_to_face(GLenum target) 524{ 525 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 526 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) 527 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; 528 else 529 return 0; 530} 531 532 533 534/** 535 * Store a gl_texture_image pointer in a gl_texture_object structure 536 * according to the target and level parameters. 537 * 538 * \param tObj texture object. 539 * \param target texture target. 540 * \param level image level. 541 * \param texImage texture image. 542 */ 543void 544_mesa_set_tex_image(struct gl_texture_object *tObj, 545 GLenum target, GLint level, 546 struct gl_texture_image *texImage) 547{ 548 const GLuint face = _mesa_tex_target_to_face(target); 549 550 ASSERT(tObj); 551 ASSERT(texImage); 552 ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0); 553 554 tObj->Image[face][level] = texImage; 555 556 /* Set the 'back' pointer */ 557 texImage->TexObject = tObj; 558 texImage->Level = level; 559 texImage->Face = face; 560} 561 562 563/** 564 * Allocate a texture image structure. 565 * 566 * Called via ctx->Driver.NewTextureImage() unless overriden by a device 567 * driver. 568 * 569 * \return a pointer to gl_texture_image struct with all fields initialized to 570 * zero. 571 */ 572struct gl_texture_image * 573_mesa_new_texture_image( struct gl_context *ctx ) 574{ 575 (void) ctx; 576 return CALLOC_STRUCT(gl_texture_image); 577} 578 579 580/** 581 * Free a gl_texture_image and associated data. 582 * This function is a fallback called via ctx->Driver.DeleteTextureImage(). 583 * 584 * \param texImage texture image. 585 * 586 * Free the texture image structure and the associated image data. 587 */ 588void 589_mesa_delete_texture_image(struct gl_context *ctx, 590 struct gl_texture_image *texImage) 591{ 592 /* Free texImage->Data and/or any other driver-specific texture 593 * image storage. 594 */ 595 ASSERT(ctx->Driver.FreeTextureImageBuffer); 596 ctx->Driver.FreeTextureImageBuffer( ctx, texImage ); 597 598#if 0 599 ASSERT(texImage->Data == NULL); 600 if (texImage->ImageOffsets) 601 free(texImage->ImageOffsets); 602 free(texImage); 603#endif 604} 605 606 607/** 608 * Test if a target is a proxy target. 609 * 610 * \param target texture target. 611 * 612 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. 613 */ 614GLboolean 615_mesa_is_proxy_texture(GLenum target) 616{ 617 /* NUM_TEXTURE_TARGETS should match number of terms below, 618 * except there's no proxy for GL_TEXTURE_BUFFER. 619 */ 620 assert(NUM_TEXTURE_TARGETS == 8); 621 622 return (target == GL_PROXY_TEXTURE_1D || 623 target == GL_PROXY_TEXTURE_2D || 624 target == GL_PROXY_TEXTURE_3D || 625 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || 626 target == GL_PROXY_TEXTURE_RECTANGLE_NV || 627 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || 628 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); 629} 630 631 632/** 633 * Return the proxy target which corresponds to the given texture target 634 */ 635static GLenum 636get_proxy_target(GLenum target) 637{ 638 switch (target) { 639 case GL_TEXTURE_1D: 640 case GL_PROXY_TEXTURE_1D: 641 return GL_PROXY_TEXTURE_1D; 642 case GL_TEXTURE_2D: 643 case GL_PROXY_TEXTURE_2D: 644 return GL_PROXY_TEXTURE_2D; 645 case GL_TEXTURE_3D: 646 case GL_PROXY_TEXTURE_3D: 647 return GL_PROXY_TEXTURE_3D; 648 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 649 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 650 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 651 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 652 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 653 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 654 case GL_TEXTURE_CUBE_MAP_ARB: 655 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 656 return GL_PROXY_TEXTURE_CUBE_MAP_ARB; 657 case GL_TEXTURE_RECTANGLE_NV: 658 case GL_PROXY_TEXTURE_RECTANGLE_NV: 659 return GL_PROXY_TEXTURE_RECTANGLE_NV; 660 case GL_TEXTURE_1D_ARRAY_EXT: 661 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 662 return GL_PROXY_TEXTURE_1D_ARRAY_EXT; 663 case GL_TEXTURE_2D_ARRAY_EXT: 664 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 665 return GL_PROXY_TEXTURE_2D_ARRAY_EXT; 666 default: 667 _mesa_problem(NULL, "unexpected target in get_proxy_target()"); 668 return 0; 669 } 670} 671 672 673/** 674 * Get the texture object that corresponds to the target of the given 675 * texture unit. The target should have already been checked for validity. 676 * 677 * \param ctx GL context. 678 * \param texUnit texture unit. 679 * \param target texture target. 680 * 681 * \return pointer to the texture object on success, or NULL on failure. 682 */ 683struct gl_texture_object * 684_mesa_select_tex_object(struct gl_context *ctx, 685 const struct gl_texture_unit *texUnit, 686 GLenum target) 687{ 688 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array || 689 ctx->Extensions.EXT_texture_array); 690 691 switch (target) { 692 case GL_TEXTURE_1D: 693 return texUnit->CurrentTex[TEXTURE_1D_INDEX]; 694 case GL_PROXY_TEXTURE_1D: 695 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; 696 case GL_TEXTURE_2D: 697 return texUnit->CurrentTex[TEXTURE_2D_INDEX]; 698 case GL_PROXY_TEXTURE_2D: 699 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; 700 case GL_TEXTURE_3D: 701 return texUnit->CurrentTex[TEXTURE_3D_INDEX]; 702 case GL_PROXY_TEXTURE_3D: 703 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; 704 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 705 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 706 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 707 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 708 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 709 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 710 case GL_TEXTURE_CUBE_MAP_ARB: 711 return ctx->Extensions.ARB_texture_cube_map 712 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; 713 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 714 return ctx->Extensions.ARB_texture_cube_map 715 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; 716 case GL_TEXTURE_RECTANGLE_NV: 717 return ctx->Extensions.NV_texture_rectangle 718 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; 719 case GL_PROXY_TEXTURE_RECTANGLE_NV: 720 return ctx->Extensions.NV_texture_rectangle 721 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; 722 case GL_TEXTURE_1D_ARRAY_EXT: 723 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; 724 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 725 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; 726 case GL_TEXTURE_2D_ARRAY_EXT: 727 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; 728 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 729 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; 730 case GL_TEXTURE_BUFFER: 731 return ctx->Extensions.ARB_texture_buffer_object 732 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL; 733 default: 734 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); 735 return NULL; 736 } 737} 738 739 740/** 741 * Return pointer to texture object for given target on current texture unit. 742 */ 743struct gl_texture_object * 744_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) 745{ 746 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); 747 return _mesa_select_tex_object(ctx, texUnit, target); 748} 749 750 751/** 752 * Get a texture image pointer from a texture object, given a texture 753 * target and mipmap level. The target and level parameters should 754 * have already been error-checked. 755 * 756 * \param ctx GL context. 757 * \param texObj texture unit. 758 * \param target texture target. 759 * \param level image level. 760 * 761 * \return pointer to the texture image structure, or NULL on failure. 762 */ 763struct gl_texture_image * 764_mesa_select_tex_image(struct gl_context *ctx, 765 const struct gl_texture_object *texObj, 766 GLenum target, GLint level) 767{ 768 const GLuint face = _mesa_tex_target_to_face(target); 769 770 ASSERT(texObj); 771 ASSERT(level >= 0); 772 ASSERT(level < MAX_TEXTURE_LEVELS); 773 774 return texObj->Image[face][level]; 775} 776 777 778/** 779 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate 780 * it and install it. Only return NULL if passed a bad parameter or run 781 * out of memory. 782 */ 783struct gl_texture_image * 784_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, 785 GLenum target, GLint level) 786{ 787 struct gl_texture_image *texImage; 788 789 if (!texObj) 790 return NULL; 791 792 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 793 if (!texImage) { 794 texImage = ctx->Driver.NewTextureImage(ctx); 795 if (!texImage) { 796 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); 797 return NULL; 798 } 799 800 _mesa_set_tex_image(texObj, target, level, texImage); 801 } 802 803 return texImage; 804} 805 806 807/** 808 * Return pointer to the specified proxy texture image. 809 * Note that proxy textures are per-context, not per-texture unit. 810 * \return pointer to texture image or NULL if invalid target, invalid 811 * level, or out of memory. 812 */ 813struct gl_texture_image * 814_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) 815{ 816 struct gl_texture_image *texImage; 817 GLuint texIndex; 818 819 if (level < 0 ) 820 return NULL; 821 822 switch (target) { 823 case GL_PROXY_TEXTURE_1D: 824 if (level >= ctx->Const.MaxTextureLevels) 825 return NULL; 826 texIndex = TEXTURE_1D_INDEX; 827 break; 828 case GL_PROXY_TEXTURE_2D: 829 if (level >= ctx->Const.MaxTextureLevels) 830 return NULL; 831 texIndex = TEXTURE_2D_INDEX; 832 break; 833 case GL_PROXY_TEXTURE_3D: 834 if (level >= ctx->Const.Max3DTextureLevels) 835 return NULL; 836 texIndex = TEXTURE_3D_INDEX; 837 break; 838 case GL_PROXY_TEXTURE_CUBE_MAP: 839 if (level >= ctx->Const.MaxCubeTextureLevels) 840 return NULL; 841 texIndex = TEXTURE_CUBE_INDEX; 842 break; 843 case GL_PROXY_TEXTURE_RECTANGLE_NV: 844 if (level > 0) 845 return NULL; 846 texIndex = TEXTURE_RECT_INDEX; 847 break; 848 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 849 if (level >= ctx->Const.MaxTextureLevels) 850 return NULL; 851 texIndex = TEXTURE_1D_ARRAY_INDEX; 852 break; 853 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 854 if (level >= ctx->Const.MaxTextureLevels) 855 return NULL; 856 texIndex = TEXTURE_2D_ARRAY_INDEX; 857 break; 858 default: 859 return NULL; 860 } 861 862 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; 863 if (!texImage) { 864 texImage = ctx->Driver.NewTextureImage(ctx); 865 if (!texImage) { 866 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); 867 return NULL; 868 } 869 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; 870 /* Set the 'back' pointer */ 871 texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; 872 } 873 return texImage; 874} 875 876 877/** 878 * Get the maximum number of allowed mipmap levels. 879 * 880 * \param ctx GL context. 881 * \param target texture target. 882 * 883 * \return the maximum number of allowed mipmap levels for the given 884 * texture target, or zero if passed a bad target. 885 * 886 * \sa gl_constants. 887 */ 888GLint 889_mesa_max_texture_levels(struct gl_context *ctx, GLenum target) 890{ 891 switch (target) { 892 case GL_TEXTURE_1D: 893 case GL_PROXY_TEXTURE_1D: 894 case GL_TEXTURE_2D: 895 case GL_PROXY_TEXTURE_2D: 896 return ctx->Const.MaxTextureLevels; 897 case GL_TEXTURE_3D: 898 case GL_PROXY_TEXTURE_3D: 899 return ctx->Const.Max3DTextureLevels; 900 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 901 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 902 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 903 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 904 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 905 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 906 case GL_TEXTURE_CUBE_MAP_ARB: 907 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 908 return ctx->Extensions.ARB_texture_cube_map 909 ? ctx->Const.MaxCubeTextureLevels : 0; 910 case GL_TEXTURE_RECTANGLE_NV: 911 case GL_PROXY_TEXTURE_RECTANGLE_NV: 912 return ctx->Extensions.NV_texture_rectangle ? 1 : 0; 913 case GL_TEXTURE_1D_ARRAY_EXT: 914 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 915 case GL_TEXTURE_2D_ARRAY_EXT: 916 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 917 return (ctx->Extensions.MESA_texture_array || 918 ctx->Extensions.EXT_texture_array) 919 ? ctx->Const.MaxTextureLevels : 0; 920 case GL_TEXTURE_BUFFER: 921 /* fall-through */ 922 default: 923 return 0; /* bad target */ 924 } 925} 926 927 928/** 929 * Return number of dimensions per mipmap level for the given texture target. 930 */ 931GLint 932_mesa_get_texture_dimensions(GLenum target) 933{ 934 switch (target) { 935 case GL_TEXTURE_1D: 936 case GL_PROXY_TEXTURE_1D: 937 return 1; 938 case GL_TEXTURE_2D: 939 case GL_TEXTURE_RECTANGLE: 940 case GL_TEXTURE_CUBE_MAP: 941 case GL_PROXY_TEXTURE_2D: 942 case GL_PROXY_TEXTURE_RECTANGLE: 943 case GL_PROXY_TEXTURE_CUBE_MAP: 944 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 945 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 946 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 947 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 948 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 949 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 950 case GL_TEXTURE_1D_ARRAY: 951 case GL_PROXY_TEXTURE_1D_ARRAY: 952 return 2; 953 case GL_TEXTURE_3D: 954 case GL_PROXY_TEXTURE_3D: 955 case GL_TEXTURE_2D_ARRAY: 956 case GL_PROXY_TEXTURE_2D_ARRAY: 957 return 3; 958 case GL_TEXTURE_BUFFER: 959 /* fall-through */ 960 default: 961 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()", 962 target); 963 return 2; 964 } 965} 966 967 968 969 970#if 000 /* not used anymore */ 971/* 972 * glTexImage[123]D can accept a NULL image pointer. In this case we 973 * create a texture image with unspecified image contents per the OpenGL 974 * spec. 975 */ 976static GLubyte * 977make_null_texture(GLint width, GLint height, GLint depth, GLenum format) 978{ 979 const GLint components = _mesa_components_in_format(format); 980 const GLint numPixels = width * height * depth; 981 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); 982 983#ifdef DEBUG 984 /* 985 * Let's see if anyone finds this. If glTexImage2D() is called with 986 * a NULL image pointer then load the texture image with something 987 * interesting instead of leaving it indeterminate. 988 */ 989 if (data) { 990 static const char message[8][32] = { 991 " X X XXXXX XXX X ", 992 " XX XX X X X X X ", 993 " X X X X X X X ", 994 " X X XXXX XXX XXXXX ", 995 " X X X X X X ", 996 " X X X X X X X ", 997 " X X XXXXX XXX X X ", 998 " " 999 }; 1000 1001 GLubyte *imgPtr = data; 1002 GLint h, i, j, k; 1003 for (h = 0; h < depth; h++) { 1004 for (i = 0; i < height; i++) { 1005 GLint srcRow = 7 - (i % 8); 1006 for (j = 0; j < width; j++) { 1007 GLint srcCol = j % 32; 1008 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; 1009 for (k = 0; k < components; k++) { 1010 *imgPtr++ = texel; 1011 } 1012 } 1013 } 1014 } 1015 } 1016#endif 1017 1018 return data; 1019} 1020#endif 1021 1022 1023 1024/** 1025 * Reset the fields of a gl_texture_image struct to zero. 1026 * 1027 * \param img texture image structure. 1028 * 1029 * This is called when a proxy texture test fails, we set all the 1030 * image members (except DriverData) to zero. 1031 * It's also used in glTexImage[123]D as a safeguard to be sure all 1032 * required fields get initialized properly by the Driver.TexImage[123]D 1033 * functions. 1034 */ 1035static void 1036clear_teximage_fields(struct gl_texture_image *img) 1037{ 1038 ASSERT(img); 1039 img->_BaseFormat = 0; 1040 img->InternalFormat = 0; 1041 img->Border = 0; 1042 img->Width = 0; 1043 img->Height = 0; 1044 img->Depth = 0; 1045#if 0 1046 img->RowStride = 0; 1047 if (img->ImageOffsets) { 1048 free(img->ImageOffsets); 1049 img->ImageOffsets = NULL; 1050 } 1051#endif 1052 img->Width2 = 0; 1053 img->Height2 = 0; 1054 img->Depth2 = 0; 1055 img->WidthLog2 = 0; 1056 img->HeightLog2 = 0; 1057 img->DepthLog2 = 0; 1058 img->TexFormat = MESA_FORMAT_NONE; 1059} 1060 1061 1062/** 1063 * Initialize basic fields of the gl_texture_image struct. 1064 * 1065 * \param ctx GL context. 1066 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc). 1067 * \param img texture image structure to be initialized. 1068 * \param width image width. 1069 * \param height image height. 1070 * \param depth image depth. 1071 * \param border image border. 1072 * \param internalFormat internal format. 1073 * \param format the actual hardware format (one of MESA_FORMAT_*) 1074 * 1075 * Fills in the fields of \p img with the given information. 1076 * Note: width, height and depth include the border. 1077 */ 1078void 1079_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target, 1080 struct gl_texture_image *img, 1081 GLsizei width, GLsizei height, GLsizei depth, 1082 GLint border, GLenum internalFormat, 1083 gl_format format) 1084{ 1085 ASSERT(img); 1086 ASSERT(width >= 0); 1087 ASSERT(height >= 0); 1088 ASSERT(depth >= 0); 1089 1090 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); 1091 ASSERT(img->_BaseFormat > 0); 1092 img->InternalFormat = internalFormat; 1093 img->Border = border; 1094 img->Width = width; 1095 img->Height = height; 1096 img->Depth = depth; 1097 1098 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ 1099 img->WidthLog2 = _mesa_logbase2(img->Width2); 1100 1101 if (height == 1) { /* 1-D texture */ 1102 img->Height2 = 1; 1103 img->HeightLog2 = 0; 1104 } 1105 else { 1106 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 1107 img->HeightLog2 = _mesa_logbase2(img->Height2); 1108 } 1109 1110 if (depth == 1) { /* 2-D texture */ 1111 img->Depth2 = 1; 1112 img->DepthLog2 = 0; 1113 } 1114 else { 1115 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ 1116 img->DepthLog2 = _mesa_logbase2(img->Depth2); 1117 } 1118 1119 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); 1120 1121#if 0 1122 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ 1123 img->RowStride = width; 1124 /* Allocate the ImageOffsets array and initialize to typical values. 1125 * We allocate the array for 1D/2D textures too in order to avoid special- 1126 * case code in the texstore routines. 1127 */ 1128 if (img->ImageOffsets) 1129 free(img->ImageOffsets); 1130 img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint)); 1131 for (i = 0; i < depth; i++) { 1132 img->ImageOffsets[i] = i * width * height; 1133 } 1134#endif 1135 1136 img->TexFormat = format; 1137} 1138 1139 1140/** 1141 * Free and clear fields of the gl_texture_image struct. 1142 * 1143 * \param ctx GL context. 1144 * \param texImage texture image structure to be cleared. 1145 * 1146 * After the call, \p texImage will have no data associated with it. Its 1147 * fields are cleared so that its parent object will test incomplete. 1148 */ 1149void 1150_mesa_clear_texture_image(struct gl_context *ctx, 1151 struct gl_texture_image *texImage) 1152{ 1153 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 1154 clear_teximage_fields(texImage); 1155} 1156 1157 1158/** 1159 * This is the fallback for Driver.TestProxyTexImage(). Test the texture 1160 * level, width, height and depth against the ctx->Const limits for textures. 1161 * 1162 * A hardware driver might override this function if, for example, the 1163 * max 3D texture size is 512x512x64 (i.e. not a cube). 1164 * 1165 * Note that width, height, depth == 0 is not an error. However, a 1166 * texture with zero width/height/depth will be considered "incomplete" 1167 * and texturing will effectively be disabled. 1168 * 1169 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, 1170 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, 1171 * GL_PROXY_TEXTURE_CUBE_MAP_ARB. 1172 * \param level as passed to glTexImage 1173 * \param internalFormat as passed to glTexImage 1174 * \param format as passed to glTexImage 1175 * \param type as passed to glTexImage 1176 * \param width as passed to glTexImage 1177 * \param height as passed to glTexImage 1178 * \param depth as passed to glTexImage 1179 * \param border as passed to glTexImage 1180 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. 1181 */ 1182GLboolean 1183_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, 1184 GLint internalFormat, GLenum format, GLenum type, 1185 GLint width, GLint height, GLint depth, GLint border) 1186{ 1187 GLint maxSize; 1188 1189 (void) internalFormat; 1190 (void) format; 1191 (void) type; 1192 1193 switch (target) { 1194 case GL_PROXY_TEXTURE_1D: 1195 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1196 if (width < 2 * border || width > 2 + maxSize) 1197 return GL_FALSE; 1198 if (level >= ctx->Const.MaxTextureLevels) 1199 return GL_FALSE; 1200 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1201 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1202 return GL_FALSE; 1203 } 1204 return GL_TRUE; 1205 1206 case GL_PROXY_TEXTURE_2D: 1207 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1208 if (width < 2 * border || width > 2 + maxSize) 1209 return GL_FALSE; 1210 if (height < 2 * border || height > 2 + maxSize) 1211 return GL_FALSE; 1212 if (level >= ctx->Const.MaxTextureLevels) 1213 return GL_FALSE; 1214 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1215 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1216 return GL_FALSE; 1217 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1218 return GL_FALSE; 1219 } 1220 return GL_TRUE; 1221 1222 case GL_PROXY_TEXTURE_3D: 1223 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); 1224 if (width < 2 * border || width > 2 + maxSize) 1225 return GL_FALSE; 1226 if (height < 2 * border || height > 2 + maxSize) 1227 return GL_FALSE; 1228 if (depth < 2 * border || depth > 2 + maxSize) 1229 return GL_FALSE; 1230 if (level >= ctx->Const.Max3DTextureLevels) 1231 return GL_FALSE; 1232 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1233 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1234 return GL_FALSE; 1235 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1236 return GL_FALSE; 1237 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) 1238 return GL_FALSE; 1239 } 1240 return GL_TRUE; 1241 1242 case GL_PROXY_TEXTURE_RECTANGLE_NV: 1243 maxSize = ctx->Const.MaxTextureRectSize; 1244 if (width < 0 || width > maxSize) 1245 return GL_FALSE; 1246 if (height < 0 || height > maxSize) 1247 return GL_FALSE; 1248 if (level != 0) 1249 return GL_FALSE; 1250 return GL_TRUE; 1251 1252 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 1253 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); 1254 if (width < 2 * border || width > 2 + maxSize) 1255 return GL_FALSE; 1256 if (height < 2 * border || height > 2 + maxSize) 1257 return GL_FALSE; 1258 if (level >= ctx->Const.MaxCubeTextureLevels) 1259 return GL_FALSE; 1260 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1261 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1262 return GL_FALSE; 1263 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1264 return GL_FALSE; 1265 } 1266 return GL_TRUE; 1267 1268 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 1269 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1270 if (width < 2 * border || width > 2 + maxSize) 1271 return GL_FALSE; 1272 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) 1273 return GL_FALSE; 1274 if (level >= ctx->Const.MaxTextureLevels) 1275 return GL_FALSE; 1276 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1277 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1278 return GL_FALSE; 1279 } 1280 return GL_TRUE; 1281 1282 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1283 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1284 if (width < 2 * border || width > 2 + maxSize) 1285 return GL_FALSE; 1286 if (height < 2 * border || height > 2 + maxSize) 1287 return GL_FALSE; 1288 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) 1289 return GL_FALSE; 1290 if (level >= ctx->Const.MaxTextureLevels) 1291 return GL_FALSE; 1292 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1293 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1294 return GL_FALSE; 1295 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1296 return GL_FALSE; 1297 } 1298 return GL_TRUE; 1299 1300 default: 1301 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); 1302 return GL_FALSE; 1303 } 1304} 1305 1306 1307/** 1308 * Check if the memory used by the texture would exceed the driver's limit. 1309 * This lets us support a max 3D texture size of 8K (for example) but 1310 * prevents allocating a full 8K x 8K x 8K texture. 1311 * XXX this could be rolled into the proxy texture size test (above) but 1312 * we don't have the actual texture internal format at that point. 1313 */ 1314static GLboolean 1315legal_texture_size(struct gl_context *ctx, gl_format format, 1316 GLint width, GLint height, GLint depth) 1317{ 1318 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth); 1319 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */ 1320 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; 1321} 1322 1323 1324 1325/** 1326 * Helper function to determine whether a target and specific compression 1327 * format are supported. 1328 */ 1329static GLboolean 1330target_can_be_compressed(const struct gl_context *ctx, GLenum target, 1331 GLenum intFormat) 1332{ 1333 (void) intFormat; /* not used yet */ 1334 1335 switch (target) { 1336 case GL_TEXTURE_2D: 1337 case GL_PROXY_TEXTURE_2D: 1338 return GL_TRUE; /* true for any compressed format so far */ 1339 case GL_PROXY_TEXTURE_CUBE_MAP: 1340 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1341 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1342 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1343 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1344 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1345 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1346 return ctx->Extensions.ARB_texture_cube_map; 1347 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1348 case GL_TEXTURE_2D_ARRAY_EXT: 1349 return (ctx->Extensions.MESA_texture_array || 1350 ctx->Extensions.EXT_texture_array); 1351 default: 1352 return GL_FALSE; 1353 } 1354} 1355 1356 1357/** 1358 * Check if the given texture target value is legal for a 1359 * glTexImage1/2/3D call. 1360 */ 1361static GLboolean 1362legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) 1363{ 1364 switch (dims) { 1365 case 1: 1366 switch (target) { 1367 case GL_TEXTURE_1D: 1368 case GL_PROXY_TEXTURE_1D: 1369 return GL_TRUE; 1370 default: 1371 return GL_FALSE; 1372 } 1373 case 2: 1374 switch (target) { 1375 case GL_TEXTURE_2D: 1376 case GL_PROXY_TEXTURE_2D: 1377 return GL_TRUE; 1378 case GL_PROXY_TEXTURE_CUBE_MAP: 1379 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1380 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1381 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1382 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1383 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1384 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1385 return ctx->Extensions.ARB_texture_cube_map; 1386 case GL_TEXTURE_RECTANGLE_NV: 1387 case GL_PROXY_TEXTURE_RECTANGLE_NV: 1388 return ctx->Extensions.NV_texture_rectangle; 1389 case GL_TEXTURE_1D_ARRAY_EXT: 1390 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 1391 return (ctx->Extensions.MESA_texture_array || 1392 ctx->Extensions.EXT_texture_array); 1393 default: 1394 return GL_FALSE; 1395 } 1396 case 3: 1397 switch (target) { 1398 case GL_TEXTURE_3D: 1399 case GL_PROXY_TEXTURE_3D: 1400 return GL_TRUE; 1401 case GL_TEXTURE_2D_ARRAY_EXT: 1402 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1403 return (ctx->Extensions.MESA_texture_array || 1404 ctx->Extensions.EXT_texture_array); 1405 default: 1406 return GL_FALSE; 1407 } 1408 default: 1409 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims); 1410 return GL_FALSE; 1411 } 1412} 1413 1414 1415/** 1416 * Check if the given texture target value is legal for a 1417 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call. 1418 * The difference compared to legal_teximage_target() above is that 1419 * proxy targets are not supported. 1420 */ 1421static GLboolean 1422legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) 1423{ 1424 switch (dims) { 1425 case 1: 1426 return target == GL_TEXTURE_1D; 1427 case 2: 1428 switch (target) { 1429 case GL_TEXTURE_2D: 1430 return GL_TRUE; 1431 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1432 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1433 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1434 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1435 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1436 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1437 return ctx->Extensions.ARB_texture_cube_map; 1438 case GL_TEXTURE_RECTANGLE_NV: 1439 return ctx->Extensions.NV_texture_rectangle; 1440 case GL_TEXTURE_1D_ARRAY_EXT: 1441 return (ctx->Extensions.MESA_texture_array || 1442 ctx->Extensions.EXT_texture_array); 1443 default: 1444 return GL_FALSE; 1445 } 1446 case 3: 1447 switch (target) { 1448 case GL_TEXTURE_3D: 1449 return GL_TRUE; 1450 case GL_TEXTURE_2D_ARRAY_EXT: 1451 return (ctx->Extensions.MESA_texture_array || 1452 ctx->Extensions.EXT_texture_array); 1453 default: 1454 return GL_FALSE; 1455 } 1456 default: 1457 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()", 1458 dims); 1459 return GL_FALSE; 1460 } 1461} 1462 1463 1464/** 1465 * Test the glTexImage[123]D() parameters for errors. 1466 * 1467 * \param ctx GL context. 1468 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1469 * \param target texture target given by the user. 1470 * \param level image level given by the user. 1471 * \param internalFormat internal format given by the user. 1472 * \param format pixel data format given by the user. 1473 * \param type pixel data type given by the user. 1474 * \param width image width given by the user. 1475 * \param height image height given by the user. 1476 * \param depth image depth given by the user. 1477 * \param border image border given by the user. 1478 * 1479 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 1480 * 1481 * Verifies each of the parameters against the constants specified in 1482 * __struct gl_contextRec::Const and the supported extensions, and according 1483 * to the OpenGL specification. 1484 */ 1485static GLboolean 1486texture_error_check( struct gl_context *ctx, 1487 GLuint dimensions, GLenum target, 1488 GLint level, GLint internalFormat, 1489 GLenum format, GLenum type, 1490 GLint width, GLint height, 1491 GLint depth, GLint border ) 1492{ 1493 const GLenum proxyTarget = get_proxy_target(target); 1494 const GLboolean isProxy = target == proxyTarget; 1495 GLboolean sizeOK = GL_TRUE; 1496 GLboolean colorFormat; 1497 1498 /* Even though there are no color-index textures, we still have to support 1499 * uploading color-index data and remapping it to RGB via the 1500 * GL_PIXEL_MAP_I_TO_[RGBA] tables. 1501 */ 1502 const GLboolean indexFormat = (format == GL_COLOR_INDEX); 1503 1504 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ 1505 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 1506 if (!isProxy) { 1507 _mesa_error(ctx, GL_INVALID_VALUE, 1508 "glTexImage%dD(level=%d)", dimensions, level); 1509 } 1510 return GL_TRUE; 1511 } 1512 1513 /* Check border */ 1514 if (border < 0 || border > 1 || 1515 ((target == GL_TEXTURE_RECTANGLE_NV || 1516 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 1517 if (!isProxy) { 1518 _mesa_error(ctx, GL_INVALID_VALUE, 1519 "glTexImage%dD(border=%d)", dimensions, border); 1520 } 1521 return GL_TRUE; 1522 } 1523 1524 if (width < 0 || height < 0 || depth < 0) { 1525 if (!isProxy) { 1526 _mesa_error(ctx, GL_INVALID_VALUE, 1527 "glTexImage%dD(width, height or depth < 0)", dimensions); 1528 } 1529 return GL_TRUE; 1530 } 1531 1532 /* Do this simple check before calling the TestProxyTexImage() function */ 1533 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { 1534 sizeOK = (width == height); 1535 } 1536 1537 /* 1538 * Use the proxy texture driver hook to see if the size/level/etc are 1539 * legal. 1540 */ 1541 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, 1542 internalFormat, format, 1543 type, width, height, 1544 depth, border); 1545 if (!sizeOK) { 1546 if (!isProxy) { 1547 _mesa_error(ctx, GL_INVALID_VALUE, 1548 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)", 1549 dimensions, level, width, height, depth); 1550 } 1551 return GL_TRUE; 1552 } 1553 1554 /* Check internalFormat */ 1555 if (_mesa_base_tex_format(ctx, internalFormat) < 0) { 1556 if (!isProxy) { 1557 _mesa_error(ctx, GL_INVALID_VALUE, 1558 "glTexImage%dD(internalFormat=%s)", 1559 dimensions, _mesa_lookup_enum_by_nr(internalFormat)); 1560 } 1561 return GL_TRUE; 1562 } 1563 1564 /* Check incoming image format and type */ 1565 if (!_mesa_is_legal_format_and_type(ctx, format, type)) { 1566 /* Normally, GL_INVALID_OPERATION is generated by a format/type 1567 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the 1568 * GL_EXT_texture_integer extension, some combinations should generate 1569 * GL_INVALID_ENUM instead (grr!). 1570 */ 1571 if (!isProxy) { 1572 GLenum error = _mesa_is_integer_format(format) 1573 ? GL_INVALID_ENUM : GL_INVALID_OPERATION; 1574 _mesa_error(ctx, error, 1575 "glTexImage%dD(incompatible format 0x%x, type 0x%x)", 1576 dimensions, format, type); 1577 } 1578 return GL_TRUE; 1579 } 1580 1581 /* make sure internal format and format basically agree */ 1582 colorFormat = _mesa_is_color_format(format); 1583 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || 1584 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) || 1585 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) || 1586 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) || 1587 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) { 1588 if (!isProxy) 1589 _mesa_error(ctx, GL_INVALID_OPERATION, 1590 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)", 1591 dimensions, internalFormat, format); 1592 return GL_TRUE; 1593 } 1594 1595 /* additional checks for ycbcr textures */ 1596 if (internalFormat == GL_YCBCR_MESA) { 1597 ASSERT(ctx->Extensions.MESA_ycbcr_texture); 1598 if (type != GL_UNSIGNED_SHORT_8_8_MESA && 1599 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { 1600 char message[100]; 1601 _mesa_snprintf(message, sizeof(message), 1602 "glTexImage%dD(format/type YCBCR mismatch", dimensions); 1603 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message); 1604 return GL_TRUE; /* error */ 1605 } 1606 if (target != GL_TEXTURE_2D && 1607 target != GL_PROXY_TEXTURE_2D && 1608 target != GL_TEXTURE_RECTANGLE_NV && 1609 target != GL_PROXY_TEXTURE_RECTANGLE_NV) { 1610 if (!isProxy) 1611 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)"); 1612 return GL_TRUE; 1613 } 1614 if (border != 0) { 1615 if (!isProxy) { 1616 char message[100]; 1617 _mesa_snprintf(message, sizeof(message), 1618 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)", 1619 dimensions, border); 1620 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message); 1621 } 1622 return GL_TRUE; 1623 } 1624 } 1625 1626 /* additional checks for depth textures */ 1627 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { 1628 /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */ 1629 if (target != GL_TEXTURE_1D && 1630 target != GL_PROXY_TEXTURE_1D && 1631 target != GL_TEXTURE_2D && 1632 target != GL_PROXY_TEXTURE_2D && 1633 target != GL_TEXTURE_1D_ARRAY && 1634 target != GL_PROXY_TEXTURE_1D_ARRAY && 1635 target != GL_TEXTURE_2D_ARRAY && 1636 target != GL_PROXY_TEXTURE_2D_ARRAY && 1637 target != GL_TEXTURE_RECTANGLE_ARB && 1638 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { 1639 if (!isProxy) 1640 _mesa_error(ctx, GL_INVALID_ENUM, 1641 "glTexImage(target/internalFormat)"); 1642 return GL_TRUE; 1643 } 1644 } 1645 1646 /* additional checks for compressed textures */ 1647 if (_mesa_is_compressed_format(ctx, internalFormat)) { 1648 if (!target_can_be_compressed(ctx, target, internalFormat)) { 1649 if (!isProxy) 1650 _mesa_error(ctx, GL_INVALID_ENUM, 1651 "glTexImage%dD(target)", dimensions); 1652 return GL_TRUE; 1653 } 1654 if (border != 0) { 1655 if (!isProxy) { 1656 _mesa_error(ctx, GL_INVALID_OPERATION, 1657 "glTexImage%dD(border!=0)", dimensions); 1658 } 1659 return GL_TRUE; 1660 } 1661 } 1662 1663 /* additional checks for integer textures */ 1664 if (ctx->Extensions.EXT_texture_integer && 1665 (_mesa_is_integer_format(format) != 1666 _mesa_is_integer_format(internalFormat))) { 1667 if (!isProxy) { 1668 _mesa_error(ctx, GL_INVALID_OPERATION, 1669 "glTexImage%dD(integer/non-integer format mismatch)", 1670 dimensions); 1671 } 1672 return GL_TRUE; 1673 } 1674 1675 /* if we get here, the parameters are OK */ 1676 return GL_FALSE; 1677} 1678 1679 1680/** 1681 * Test glTexSubImage[123]D() parameters for errors. 1682 * 1683 * \param ctx GL context. 1684 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1685 * \param target texture target given by the user. 1686 * \param level image level given by the user. 1687 * \param xoffset sub-image x offset given by the user. 1688 * \param yoffset sub-image y offset given by the user. 1689 * \param zoffset sub-image z offset given by the user. 1690 * \param format pixel data format given by the user. 1691 * \param type pixel data type given by the user. 1692 * \param width image width given by the user. 1693 * \param height image height given by the user. 1694 * \param depth image depth given by the user. 1695 * 1696 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 1697 * 1698 * Verifies each of the parameters against the constants specified in 1699 * __struct gl_contextRec::Const and the supported extensions, and according 1700 * to the OpenGL specification. 1701 */ 1702static GLboolean 1703subtexture_error_check( struct gl_context *ctx, GLuint dimensions, 1704 GLenum target, GLint level, 1705 GLint xoffset, GLint yoffset, GLint zoffset, 1706 GLint width, GLint height, GLint depth, 1707 GLenum format, GLenum type ) 1708{ 1709 /* Basic level check */ 1710 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 1711 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level); 1712 return GL_TRUE; 1713 } 1714 1715 /* Check for negative sizes */ 1716 if (width < 0) { 1717 _mesa_error(ctx, GL_INVALID_VALUE, 1718 "glTexSubImage%dD(width=%d)", dimensions, width); 1719 return GL_TRUE; 1720 } 1721 if (height < 0 && dimensions > 1) { 1722 _mesa_error(ctx, GL_INVALID_VALUE, 1723 "glTexSubImage%dD(height=%d)", dimensions, height); 1724 return GL_TRUE; 1725 } 1726 if (depth < 0 && dimensions > 2) { 1727 _mesa_error(ctx, GL_INVALID_VALUE, 1728 "glTexSubImage%dD(depth=%d)", dimensions, depth); 1729 return GL_TRUE; 1730 } 1731 1732 if (!_mesa_is_legal_format_and_type(ctx, format, type)) { 1733 /* As with the glTexImage2D check above, the error code here 1734 * depends on texture integer. 1735 */ 1736 GLenum error = _mesa_is_integer_format(format) 1737 ? GL_INVALID_OPERATION : GL_INVALID_ENUM; 1738 _mesa_error(ctx, error, 1739 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)", 1740 dimensions, format, type); 1741 return GL_TRUE; 1742 } 1743 1744 return GL_FALSE; 1745} 1746 1747 1748/** 1749 * Do second part of glTexSubImage which depends on the destination texture. 1750 * \return GL_TRUE if error recorded, GL_FALSE otherwise 1751 */ 1752static GLboolean 1753subtexture_error_check2( struct gl_context *ctx, GLuint dimensions, 1754 GLenum target, GLint level, 1755 GLint xoffset, GLint yoffset, GLint zoffset, 1756 GLint width, GLint height, GLint depth, 1757 GLenum format, GLenum type, 1758 const struct gl_texture_image *destTex ) 1759{ 1760 if (!destTex) { 1761 /* undefined image level */ 1762 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions); 1763 return GL_TRUE; 1764 } 1765 1766 if (xoffset < -((GLint)destTex->Border)) { 1767 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)", 1768 dimensions); 1769 return GL_TRUE; 1770 } 1771 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { 1772 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)", 1773 dimensions); 1774 return GL_TRUE; 1775 } 1776 if (dimensions > 1) { 1777 if (yoffset < -((GLint)destTex->Border)) { 1778 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)", 1779 dimensions); 1780 return GL_TRUE; 1781 } 1782 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) { 1783 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)", 1784 dimensions); 1785 return GL_TRUE; 1786 } 1787 } 1788 if (dimensions > 2) { 1789 if (zoffset < -((GLint)destTex->Border)) { 1790 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); 1791 return GL_TRUE; 1792 } 1793 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) { 1794 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); 1795 return GL_TRUE; 1796 } 1797 } 1798 1799 if (_mesa_is_format_compressed(destTex->TexFormat)) { 1800 GLuint bw, bh; 1801 1802 /* do tests which depend on compression block size */ 1803 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh); 1804 1805 /* offset must be multiple of block size */ 1806 if ((xoffset % bw != 0) || (yoffset % bh != 0)) { 1807 _mesa_error(ctx, GL_INVALID_OPERATION, 1808 "glTexSubImage%dD(xoffset = %d, yoffset = %d)", 1809 dimensions, xoffset, yoffset); 1810 return GL_TRUE; 1811 } 1812 /* size must be multiple of bw by bh or equal to whole texture size */ 1813 if ((width % bw != 0) && (GLuint) width != destTex->Width) { 1814 _mesa_error(ctx, GL_INVALID_OPERATION, 1815 "glTexSubImage%dD(width = %d)", dimensions, width); 1816 return GL_TRUE; 1817 } 1818 if ((height % bh != 0) && (GLuint) height != destTex->Height) { 1819 _mesa_error(ctx, GL_INVALID_OPERATION, 1820 "glTexSubImage%dD(height = %d)", dimensions, height); 1821 return GL_TRUE; 1822 } 1823 } 1824 1825 return GL_FALSE; 1826} 1827 1828 1829/** 1830 * Test glCopyTexImage[12]D() parameters for errors. 1831 * 1832 * \param ctx GL context. 1833 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1834 * \param target texture target given by the user. 1835 * \param level image level given by the user. 1836 * \param internalFormat internal format given by the user. 1837 * \param width image width given by the user. 1838 * \param height image height given by the user. 1839 * \param border texture border. 1840 * 1841 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 1842 * 1843 * Verifies each of the parameters against the constants specified in 1844 * __struct gl_contextRec::Const and the supported extensions, and according 1845 * to the OpenGL specification. 1846 */ 1847static GLboolean 1848copytexture_error_check( struct gl_context *ctx, GLuint dimensions, 1849 GLenum target, GLint level, GLint internalFormat, 1850 GLint width, GLint height, GLint border ) 1851{ 1852 const GLenum proxyTarget = get_proxy_target(target); 1853 const GLenum type = GL_FLOAT; 1854 GLboolean sizeOK; 1855 GLint baseFormat; 1856 1857 /* check target */ 1858 if (!legal_texsubimage_target(ctx, dimensions, target)) { 1859 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", 1860 dimensions, _mesa_lookup_enum_by_nr(target)); 1861 return GL_TRUE; 1862 } 1863 1864 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ 1865 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 1866 _mesa_error(ctx, GL_INVALID_VALUE, 1867 "glCopyTexImage%dD(level=%d)", dimensions, level); 1868 return GL_TRUE; 1869 } 1870 1871 /* Check that the source buffer is complete */ 1872 if (ctx->ReadBuffer->Name) { 1873 if (ctx->ReadBuffer->_Status == 0) { 1874 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 1875 } 1876 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 1877 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 1878 "glCopyTexImage%dD(invalid readbuffer)", dimensions); 1879 return GL_TRUE; 1880 } 1881 } 1882 1883 /* Check border */ 1884 if (border < 0 || border > 1 || 1885 ((target == GL_TEXTURE_RECTANGLE_NV || 1886 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 1887 return GL_TRUE; 1888 } 1889 1890 baseFormat = _mesa_base_tex_format(ctx, internalFormat); 1891 if (baseFormat < 0) { 1892 _mesa_error(ctx, GL_INVALID_VALUE, 1893 "glCopyTexImage%dD(internalFormat)", dimensions); 1894 return GL_TRUE; 1895 } 1896 1897 if (!_mesa_source_buffer_exists(ctx, baseFormat)) { 1898 _mesa_error(ctx, GL_INVALID_OPERATION, 1899 "glCopyTexImage%dD(missing readbuffer)", dimensions); 1900 return GL_TRUE; 1901 } 1902 1903 /* Do size, level checking */ 1904 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) 1905 ? (width == height) : 1; 1906 1907 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, 1908 internalFormat, baseFormat, 1909 type, width, height, 1910 1, border); 1911 1912 if (!sizeOK) { 1913 if (dimensions == 1) { 1914 _mesa_error(ctx, GL_INVALID_VALUE, 1915 "glCopyTexImage1D(width=%d)", width); 1916 } 1917 else { 1918 ASSERT(dimensions == 2); 1919 _mesa_error(ctx, GL_INVALID_VALUE, 1920 "glCopyTexImage2D(width=%d, height=%d)", width, height); 1921 } 1922 return GL_TRUE; 1923 } 1924 1925 if (_mesa_is_compressed_format(ctx, internalFormat)) { 1926 if (!target_can_be_compressed(ctx, target, internalFormat)) { 1927 _mesa_error(ctx, GL_INVALID_ENUM, 1928 "glCopyTexImage%dD(target)", dimensions); 1929 return GL_TRUE; 1930 } 1931 if (border != 0) { 1932 _mesa_error(ctx, GL_INVALID_OPERATION, 1933 "glCopyTexImage%dD(border!=0)", dimensions); 1934 return GL_TRUE; 1935 } 1936 } 1937 1938 /* if we get here, the parameters are OK */ 1939 return GL_FALSE; 1940} 1941 1942 1943/** 1944 * Test glCopyTexSubImage[12]D() parameters for errors. 1945 * Note that this is the first part of error checking. 1946 * See also copytexsubimage_error_check2() below for the second part. 1947 * 1948 * \param ctx GL context. 1949 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1950 * \param target texture target given by the user. 1951 * \param level image level given by the user. 1952 * 1953 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 1954 */ 1955static GLboolean 1956copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions, 1957 GLenum target, GLint level) 1958{ 1959 /* Check that the source buffer is complete */ 1960 if (ctx->ReadBuffer->Name) { 1961 if (ctx->ReadBuffer->_Status == 0) { 1962 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 1963 } 1964 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 1965 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 1966 "glCopyTexImage%dD(invalid readbuffer)", dimensions); 1967 return GL_TRUE; 1968 } 1969 } 1970 1971 /* check target (proxies not allowed) */ 1972 if (!legal_texsubimage_target(ctx, dimensions, target)) { 1973 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)", 1974 dimensions, _mesa_lookup_enum_by_nr(target)); 1975 return GL_TRUE; 1976 } 1977 1978 /* Check level */ 1979 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 1980 _mesa_error(ctx, GL_INVALID_VALUE, 1981 "glCopyTexSubImage%dD(level=%d)", dimensions, level); 1982 return GL_TRUE; 1983 } 1984 1985 return GL_FALSE; 1986} 1987 1988 1989/** 1990 * Second part of error checking for glCopyTexSubImage[12]D(). 1991 * \param xoffset sub-image x offset given by the user. 1992 * \param yoffset sub-image y offset given by the user. 1993 * \param zoffset sub-image z offset given by the user. 1994 * \param width image width given by the user. 1995 * \param height image height given by the user. 1996 */ 1997static GLboolean 1998copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions, 1999 GLenum target, GLint level, 2000 GLint xoffset, GLint yoffset, GLint zoffset, 2001 GLsizei width, GLsizei height, 2002 const struct gl_texture_image *teximage ) 2003{ 2004 /* check that dest tex image exists */ 2005 if (!teximage) { 2006 _mesa_error(ctx, GL_INVALID_OPERATION, 2007 "glCopyTexSubImage%dD(undefined texture level: %d)", 2008 dimensions, level); 2009 return GL_TRUE; 2010 } 2011 2012 /* Check size */ 2013 if (width < 0) { 2014 _mesa_error(ctx, GL_INVALID_VALUE, 2015 "glCopyTexSubImage%dD(width=%d)", dimensions, width); 2016 return GL_TRUE; 2017 } 2018 if (dimensions > 1 && height < 0) { 2019 _mesa_error(ctx, GL_INVALID_VALUE, 2020 "glCopyTexSubImage%dD(height=%d)", dimensions, height); 2021 return GL_TRUE; 2022 } 2023 2024 /* check x/y offsets */ 2025 if (xoffset < -((GLint)teximage->Border)) { 2026 _mesa_error(ctx, GL_INVALID_VALUE, 2027 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset); 2028 return GL_TRUE; 2029 } 2030 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) { 2031 _mesa_error(ctx, GL_INVALID_VALUE, 2032 "glCopyTexSubImage%dD(xoffset+width)", dimensions); 2033 return GL_TRUE; 2034 } 2035 if (dimensions > 1) { 2036 if (yoffset < -((GLint)teximage->Border)) { 2037 _mesa_error(ctx, GL_INVALID_VALUE, 2038 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset); 2039 return GL_TRUE; 2040 } 2041 /* NOTE: we're adding the border here, not subtracting! */ 2042 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) { 2043 _mesa_error(ctx, GL_INVALID_VALUE, 2044 "glCopyTexSubImage%dD(yoffset+height)", dimensions); 2045 return GL_TRUE; 2046 } 2047 } 2048 2049 /* check z offset */ 2050 if (dimensions > 2) { 2051 if (zoffset < -((GLint)teximage->Border)) { 2052 _mesa_error(ctx, GL_INVALID_VALUE, 2053 "glCopyTexSubImage%dD(zoffset)", dimensions); 2054 return GL_TRUE; 2055 } 2056 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) { 2057 _mesa_error(ctx, GL_INVALID_VALUE, 2058 "glCopyTexSubImage%dD(zoffset+depth)", dimensions); 2059 return GL_TRUE; 2060 } 2061 } 2062 2063 if (_mesa_is_format_compressed(teximage->TexFormat)) { 2064 /* offset must be multiple of 4 */ 2065 if ((xoffset & 3) || (yoffset & 3)) { 2066 _mesa_error(ctx, GL_INVALID_VALUE, 2067 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions); 2068 return GL_TRUE; 2069 } 2070 /* size must be multiple of 4 */ 2071 if ((width & 3) != 0 && (GLuint) width != teximage->Width) { 2072 _mesa_error(ctx, GL_INVALID_VALUE, 2073 "glCopyTexSubImage%dD(width)", dimensions); 2074 return GL_TRUE; 2075 } 2076 if ((height & 3) != 0 && (GLuint) height != teximage->Height) { 2077 _mesa_error(ctx, GL_INVALID_VALUE, 2078 "glCopyTexSubImage%dD(height)", dimensions); 2079 return GL_TRUE; 2080 } 2081 } 2082 2083 if (teximage->InternalFormat == GL_YCBCR_MESA) { 2084 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D"); 2085 return GL_TRUE; 2086 } 2087 2088 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { 2089 _mesa_error(ctx, GL_INVALID_OPERATION, 2090 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)", 2091 dimensions, teximage->_BaseFormat); 2092 return GL_TRUE; 2093 } 2094 2095 /* If copying into an integer texture, the source buffer must also be 2096 * integer-valued. 2097 */ 2098 if (_mesa_is_format_integer_color(teximage->TexFormat)) { 2099 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; 2100 if (!_mesa_is_format_integer_color(rb->Format)) { 2101 _mesa_error(ctx, GL_INVALID_OPERATION, 2102 "glCopyTexSubImage%dD(source buffer is not integer format)", 2103 dimensions); 2104 return GL_TRUE; 2105 } 2106 } 2107 2108 /* if we get here, the parameters are OK */ 2109 return GL_FALSE; 2110} 2111 2112 2113/** Callback info for walking over FBO hash table */ 2114struct cb_info 2115{ 2116 struct gl_context *ctx; 2117 struct gl_texture_object *texObj; 2118 GLuint level, face; 2119}; 2120 2121 2122/** 2123 * Check render to texture callback. Called from _mesa_HashWalk(). 2124 */ 2125static void 2126check_rtt_cb(GLuint key, void *data, void *userData) 2127{ 2128 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 2129 const struct cb_info *info = (struct cb_info *) userData; 2130 struct gl_context *ctx = info->ctx; 2131 const struct gl_texture_object *texObj = info->texObj; 2132 const GLuint level = info->level, face = info->face; 2133 2134 /* If this is a user-created FBO */ 2135 if (fb->Name) { 2136 GLuint i; 2137 /* check if any of the FBO's attachments point to 'texObj' */ 2138 for (i = 0; i < BUFFER_COUNT; i++) { 2139 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2140 if (att->Type == GL_TEXTURE && 2141 att->Texture == texObj && 2142 att->TextureLevel == level && 2143 att->CubeMapFace == face) { 2144 ASSERT(_mesa_get_attachment_teximage(att)); 2145 /* Tell driver about the new renderbuffer texture */ 2146 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att); 2147 /* Mark fb status as indeterminate to force re-validation */ 2148 fb->_Status = 0; 2149 } 2150 } 2151 } 2152} 2153 2154 2155/** 2156 * When a texture image is specified we have to check if it's bound to 2157 * any framebuffer objects (render to texture) in order to detect changes 2158 * in size or format since that effects FBO completeness. 2159 * Any FBOs rendering into the texture must be re-validated. 2160 */ 2161static void 2162update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj, 2163 GLuint face, GLuint level) 2164{ 2165 /* Only check this texture if it's been marked as RenderToTexture */ 2166 if (texObj->_RenderToTexture) { 2167 struct cb_info info; 2168 info.ctx = ctx; 2169 info.texObj = texObj; 2170 info.level = level; 2171 info.face = face; 2172 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); 2173 } 2174} 2175 2176 2177/** 2178 * If the texture object's GenerateMipmap flag is set and we've 2179 * changed the texture base level image, regenerate the rest of the 2180 * mipmap levels now. 2181 */ 2182static inline void 2183check_gen_mipmap(struct gl_context *ctx, GLenum target, 2184 struct gl_texture_object *texObj, GLint level) 2185{ 2186 ASSERT(target != GL_TEXTURE_CUBE_MAP); 2187 if (texObj->GenerateMipmap && 2188 level == texObj->BaseLevel && 2189 level < texObj->MaxLevel) { 2190 ASSERT(ctx->Driver.GenerateMipmap); 2191 ctx->Driver.GenerateMipmap(ctx, target, texObj); 2192 } 2193} 2194 2195 2196/** Debug helper: override the user-requested internal format */ 2197static GLenum 2198override_internal_format(GLenum internalFormat, GLint width, GLint height) 2199{ 2200#if 0 2201 if (internalFormat == GL_RGBA16F_ARB || 2202 internalFormat == GL_RGBA32F_ARB) { 2203 printf("Convert rgba float tex to int %d x %d\n", width, height); 2204 return GL_RGBA; 2205 } 2206 else if (internalFormat == GL_RGB16F_ARB || 2207 internalFormat == GL_RGB32F_ARB) { 2208 printf("Convert rgb float tex to int %d x %d\n", width, height); 2209 return GL_RGB; 2210 } 2211 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || 2212 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { 2213 printf("Convert luminance float tex to int %d x %d\n", width, height); 2214 return GL_LUMINANCE_ALPHA; 2215 } 2216 else if (internalFormat == GL_LUMINANCE16F_ARB || 2217 internalFormat == GL_LUMINANCE32F_ARB) { 2218 printf("Convert luminance float tex to int %d x %d\n", width, height); 2219 return GL_LUMINANCE; 2220 } 2221 else if (internalFormat == GL_ALPHA16F_ARB || 2222 internalFormat == GL_ALPHA32F_ARB) { 2223 printf("Convert luminance float tex to int %d x %d\n", width, height); 2224 return GL_ALPHA; 2225 } 2226 /* 2227 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { 2228 internalFormat = GL_RGBA; 2229 } 2230 */ 2231 else { 2232 return internalFormat; 2233 } 2234#else 2235 return internalFormat; 2236#endif 2237} 2238 2239 2240/** 2241 * Choose the actual hardware format for a texture image. 2242 * Try to use the same format as the previous image level when possible. 2243 * Otherwise, ask the driver for the best format. 2244 * It's important to try to choose a consistant format for all levels 2245 * for efficient texture memory layout/allocation. In particular, this 2246 * comes up during automatic mipmap generation. 2247 */ 2248gl_format 2249_mesa_choose_texture_format(struct gl_context *ctx, 2250 struct gl_texture_object *texObj, 2251 GLenum target, GLint level, 2252 GLenum internalFormat, GLenum format, GLenum type) 2253{ 2254 gl_format f; 2255 2256 /* see if we've already chosen a format for the previous level */ 2257 if (level > 0) { 2258 struct gl_texture_image *prevImage = 2259 _mesa_select_tex_image(ctx, texObj, target, level - 1); 2260 /* See if the prev level is defined and has an internal format which 2261 * matches the new internal format. 2262 */ 2263 if (prevImage && 2264 prevImage->Width > 0 && 2265 prevImage->InternalFormat == internalFormat) { 2266 /* use the same format */ 2267 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE); 2268 return prevImage->TexFormat; 2269 } 2270 } 2271 2272 /* choose format from scratch */ 2273 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); 2274 ASSERT(f != MESA_FORMAT_NONE); 2275 return f; 2276} 2277 2278 2279/** 2280 * Common code to implement all the glTexImage1D/2D/3D functions. 2281 */ 2282static void 2283teximage(struct gl_context *ctx, GLuint dims, 2284 GLenum target, GLint level, GLint internalFormat, 2285 GLsizei width, GLsizei height, GLsizei depth, 2286 GLint border, GLenum format, GLenum type, 2287 const GLvoid *pixels) 2288{ 2289 GLboolean error; 2290 2291 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2292 2293 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2294 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n", 2295 dims, 2296 _mesa_lookup_enum_by_nr(target), level, 2297 _mesa_lookup_enum_by_nr(internalFormat), 2298 width, height, depth, border, 2299 _mesa_lookup_enum_by_nr(format), 2300 _mesa_lookup_enum_by_nr(type), pixels); 2301 2302 internalFormat = override_internal_format(internalFormat, width, height); 2303 2304 /* target error checking */ 2305 if (!legal_teximage_target(ctx, dims, target)) { 2306 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)", 2307 dims, _mesa_lookup_enum_by_nr(target)); 2308 return; 2309 } 2310 2311 /* general error checking */ 2312 error = texture_error_check(ctx, dims, target, level, internalFormat, 2313 format, type, width, height, depth, border); 2314 2315 if (_mesa_is_proxy_texture(target)) { 2316 /* Proxy texture: just clear or set state depending on error checking */ 2317 struct gl_texture_image *texImage = 2318 _mesa_get_proxy_tex_image(ctx, target, level); 2319 2320 if (error) { 2321 /* when error, clear all proxy texture image parameters */ 2322 if (texImage) 2323 clear_teximage_fields(texImage); 2324 } 2325 else { 2326 /* no error, set the tex image parameters */ 2327 struct gl_texture_object *texObj = 2328 _mesa_get_current_tex_object(ctx, target); 2329 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, 2330 target, level, 2331 internalFormat, 2332 format, type); 2333 2334 if (legal_texture_size(ctx, texFormat, width, height, depth)) { 2335 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 2336 depth, border, internalFormat, 2337 texFormat); 2338 } 2339 else if (texImage) { 2340 clear_teximage_fields(texImage); 2341 } 2342 } 2343 } 2344 else { 2345 /* non-proxy target */ 2346 const GLuint face = _mesa_tex_target_to_face(target); 2347 struct gl_texture_object *texObj; 2348 struct gl_texture_image *texImage; 2349 2350 if (error) { 2351 return; /* error was recorded */ 2352 } 2353 2354 if (ctx->NewState & _NEW_PIXEL) 2355 _mesa_update_state(ctx); 2356 2357 texObj = _mesa_get_current_tex_object(ctx, target); 2358 2359 _mesa_lock_texture(ctx, texObj); 2360 { 2361 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 2362 2363 if (!texImage) { 2364 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); 2365 } 2366 else { 2367 gl_format texFormat; 2368 2369 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 2370 2371 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, 2372 internalFormat, format, 2373 type); 2374 2375 if (legal_texture_size(ctx, texFormat, width, height, depth)) { 2376 _mesa_init_teximage_fields(ctx, target, texImage, 2377 width, height, depth, 2378 border, internalFormat, texFormat); 2379 2380 /* Give the texture to the driver. <pixels> may be null. */ 2381 ASSERT(ctx->Driver.TexImage3D); 2382 switch (dims) { 2383 case 1: 2384 ctx->Driver.TexImage1D(ctx, target, level, internalFormat, 2385 width, border, format, 2386 type, pixels, &ctx->Unpack, texObj, 2387 texImage); 2388 break; 2389 case 2: 2390 ctx->Driver.TexImage2D(ctx, target, level, internalFormat, 2391 width, height, border, format, 2392 type, pixels, &ctx->Unpack, texObj, 2393 texImage); 2394 break; 2395 case 3: 2396 ctx->Driver.TexImage3D(ctx, target, level, internalFormat, 2397 width, height, depth, border, format, 2398 type, pixels, &ctx->Unpack, texObj, 2399 texImage); 2400 break; 2401 default: 2402 _mesa_problem(ctx, "invalid dims=%u in teximage()", dims); 2403 } 2404 2405 check_gen_mipmap(ctx, target, texObj, level); 2406 2407 update_fbo_texture(ctx, texObj, face, level); 2408 2409 /* state update */ 2410 texObj->_Complete = GL_FALSE; 2411 ctx->NewState |= _NEW_TEXTURE; 2412 } 2413 else { 2414 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); 2415 } 2416 } 2417 } 2418 _mesa_unlock_texture(ctx, texObj); 2419 } 2420} 2421 2422 2423/* 2424 * Called from the API. Note that width includes the border. 2425 */ 2426void GLAPIENTRY 2427_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, 2428 GLsizei width, GLint border, GLenum format, 2429 GLenum type, const GLvoid *pixels ) 2430{ 2431 GET_CURRENT_CONTEXT(ctx); 2432 teximage(ctx, 1, target, level, internalFormat, width, 1, 1, 2433 border, format, type, pixels); 2434} 2435 2436 2437void GLAPIENTRY 2438_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, 2439 GLsizei width, GLsizei height, GLint border, 2440 GLenum format, GLenum type, 2441 const GLvoid *pixels ) 2442{ 2443 GET_CURRENT_CONTEXT(ctx); 2444 teximage(ctx, 2, target, level, internalFormat, width, height, 1, 2445 border, format, type, pixels); 2446} 2447 2448 2449/* 2450 * Called by the API or display list executor. 2451 * Note that width and height include the border. 2452 */ 2453void GLAPIENTRY 2454_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, 2455 GLsizei width, GLsizei height, GLsizei depth, 2456 GLint border, GLenum format, GLenum type, 2457 const GLvoid *pixels ) 2458{ 2459 GET_CURRENT_CONTEXT(ctx); 2460 teximage(ctx, 3, target, level, internalFormat, width, height, depth, 2461 border, format, type, pixels); 2462} 2463 2464 2465void GLAPIENTRY 2466_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, 2467 GLsizei width, GLsizei height, GLsizei depth, 2468 GLint border, GLenum format, GLenum type, 2469 const GLvoid *pixels ) 2470{ 2471 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, 2472 depth, border, format, type, pixels); 2473} 2474 2475 2476#if FEATURE_OES_EGL_image 2477void GLAPIENTRY 2478_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) 2479{ 2480 struct gl_texture_object *texObj; 2481 struct gl_texture_image *texImage; 2482 GET_CURRENT_CONTEXT(ctx); 2483 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2484 2485 if (!ctx->Extensions.OES_EGL_image) { 2486 _mesa_error(ctx, GL_INVALID_OPERATION, 2487 "glEGLImageTargetTexture2DOES(unsupported)"); 2488 return; 2489 } 2490 2491 if (target != GL_TEXTURE_2D) { 2492 _mesa_error(ctx, GL_INVALID_ENUM, 2493 "glEGLImageTargetTexture2D(target=%d)", target); 2494 return; 2495 } 2496 2497 if (ctx->NewState & _NEW_PIXEL) 2498 _mesa_update_state(ctx); 2499 2500 texObj = _mesa_get_current_tex_object(ctx, target); 2501 _mesa_lock_texture(ctx, texObj); 2502 2503 texImage = _mesa_get_tex_image(ctx, texObj, target, 0); 2504 if (!texImage) { 2505 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); 2506 } else { 2507 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 2508 2509 ctx->Driver.EGLImageTargetTexture2D(ctx, target, 2510 texObj, texImage, image); 2511 2512 /* state update */ 2513 texObj->_Complete = GL_FALSE; 2514 ctx->NewState |= _NEW_TEXTURE; 2515 } 2516 _mesa_unlock_texture(ctx, texObj); 2517 2518} 2519#endif 2520 2521 2522 2523/** 2524 * Implement all the glTexSubImage1/2/3D() functions. 2525 */ 2526static void 2527texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, 2528 GLint xoffset, GLint yoffset, GLint zoffset, 2529 GLsizei width, GLsizei height, GLsizei depth, 2530 GLenum format, GLenum type, const GLvoid *pixels ) 2531{ 2532 struct gl_texture_object *texObj; 2533 struct gl_texture_image *texImage; 2534 2535 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2536 2537 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2538 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", 2539 dims, 2540 _mesa_lookup_enum_by_nr(target), level, 2541 xoffset, yoffset, zoffset, width, height, depth, 2542 _mesa_lookup_enum_by_nr(format), 2543 _mesa_lookup_enum_by_nr(type), pixels); 2544 2545 /* check target (proxies not allowed) */ 2546 if (!legal_texsubimage_target(ctx, dims, target)) { 2547 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", 2548 dims, _mesa_lookup_enum_by_nr(target)); 2549 return; 2550 } 2551 2552 if (ctx->NewState & _NEW_PIXEL) 2553 _mesa_update_state(ctx); 2554 2555 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset, 2556 width, height, depth, format, type)) { 2557 return; /* error was detected */ 2558 } 2559 2560 texObj = _mesa_get_current_tex_object(ctx, target); 2561 2562 _mesa_lock_texture(ctx, texObj); 2563 { 2564 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 2565 2566 if (subtexture_error_check2(ctx, dims, target, level, 2567 xoffset, yoffset, zoffset, 2568 width, height, depth, 2569 format, type, texImage)) { 2570 /* error was recorded */ 2571 } 2572 else if (width > 0 && height > 0 && depth > 0) { 2573 /* If we have a border, offset=-1 is legal. Bias by border width. */ 2574 switch (dims) { 2575 case 3: 2576 zoffset += texImage->Border; 2577 /* fall-through */ 2578 case 2: 2579 yoffset += texImage->Border; 2580 /* fall-through */ 2581 case 1: 2582 xoffset += texImage->Border; 2583 } 2584 2585 switch (dims) { 2586 case 1: 2587 ctx->Driver.TexSubImage1D(ctx, target, level, 2588 xoffset, width, 2589 format, type, pixels, 2590 &ctx->Unpack, texObj, texImage ); 2591 break; 2592 case 2: 2593 ctx->Driver.TexSubImage2D(ctx, target, level, 2594 xoffset, yoffset, width, height, 2595 format, type, pixels, 2596 &ctx->Unpack, texObj, texImage ); 2597 break; 2598 case 3: 2599 ctx->Driver.TexSubImage3D(ctx, target, level, 2600 xoffset, yoffset, zoffset, 2601 width, height, depth, 2602 format, type, pixels, 2603 &ctx->Unpack, texObj, texImage ); 2604 break; 2605 default: 2606 _mesa_problem(ctx, "unexpected dims in subteximage()"); 2607 } 2608 2609 check_gen_mipmap(ctx, target, texObj, level); 2610 2611 ctx->NewState |= _NEW_TEXTURE; 2612 } 2613 } 2614 _mesa_unlock_texture(ctx, texObj); 2615} 2616 2617 2618void GLAPIENTRY 2619_mesa_TexSubImage1D( GLenum target, GLint level, 2620 GLint xoffset, GLsizei width, 2621 GLenum format, GLenum type, 2622 const GLvoid *pixels ) 2623{ 2624 GET_CURRENT_CONTEXT(ctx); 2625 texsubimage(ctx, 1, target, level, 2626 xoffset, 0, 0, 2627 width, 1, 1, 2628 format, type, pixels); 2629} 2630 2631 2632void GLAPIENTRY 2633_mesa_TexSubImage2D( GLenum target, GLint level, 2634 GLint xoffset, GLint yoffset, 2635 GLsizei width, GLsizei height, 2636 GLenum format, GLenum type, 2637 const GLvoid *pixels ) 2638{ 2639 GET_CURRENT_CONTEXT(ctx); 2640 texsubimage(ctx, 2, target, level, 2641 xoffset, yoffset, 0, 2642 width, height, 1, 2643 format, type, pixels); 2644} 2645 2646 2647 2648void GLAPIENTRY 2649_mesa_TexSubImage3D( GLenum target, GLint level, 2650 GLint xoffset, GLint yoffset, GLint zoffset, 2651 GLsizei width, GLsizei height, GLsizei depth, 2652 GLenum format, GLenum type, 2653 const GLvoid *pixels ) 2654{ 2655 GET_CURRENT_CONTEXT(ctx); 2656 texsubimage(ctx, 3, target, level, 2657 xoffset, yoffset, zoffset, 2658 width, height, depth, 2659 format, type, pixels); 2660} 2661 2662 2663 2664/** 2665 * Implement the glCopyTexImage1/2D() functions. 2666 */ 2667static void 2668copyteximage(struct gl_context *ctx, GLuint dims, 2669 GLenum target, GLint level, GLenum internalFormat, 2670 GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) 2671{ 2672 struct gl_texture_object *texObj; 2673 struct gl_texture_image *texImage; 2674 const GLuint face = _mesa_tex_target_to_face(target); 2675 2676 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2677 2678 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2679 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n", 2680 dims, 2681 _mesa_lookup_enum_by_nr(target), level, 2682 _mesa_lookup_enum_by_nr(internalFormat), 2683 x, y, width, height, border); 2684 2685 if (ctx->NewState & NEW_COPY_TEX_STATE) 2686 _mesa_update_state(ctx); 2687 2688 if (copytexture_error_check(ctx, dims, target, level, internalFormat, 2689 width, height, border)) 2690 return; 2691 2692 texObj = _mesa_get_current_tex_object(ctx, target); 2693 2694 _mesa_lock_texture(ctx, texObj); 2695 { 2696 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 2697 2698 if (!texImage) { 2699 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); 2700 } 2701 else { 2702 /* choose actual hw format */ 2703 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, 2704 target, level, 2705 internalFormat, 2706 GL_NONE, GL_NONE); 2707 2708 if (legal_texture_size(ctx, texFormat, width, height, 1)) { 2709 GLint srcX = x, srcY = y, dstX = 0, dstY = 0; 2710 2711 /* Free old texture image */ 2712 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 2713 2714 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, 2715 border, internalFormat, texFormat); 2716 2717 /* Allocate texture memory (no pixel data yet) */ 2718 if (dims == 1) { 2719 ctx->Driver.TexImage1D(ctx, target, level, internalFormat, 2720 width, border, GL_NONE, GL_NONE, NULL, 2721 &ctx->Unpack, texObj, texImage); 2722 } 2723 else { 2724 ctx->Driver.TexImage2D(ctx, target, level, internalFormat, 2725 width, height, border, GL_NONE, GL_NONE, 2726 NULL, &ctx->Unpack, texObj, texImage); 2727 } 2728 2729 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY, 2730 &width, &height)) { 2731 if (dims == 1) 2732 ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX, 2733 srcX, srcY, width); 2734 2735 else 2736 ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY, 2737 srcX, srcY, width, height); 2738 } 2739 2740 check_gen_mipmap(ctx, target, texObj, level); 2741 2742 update_fbo_texture(ctx, texObj, face, level); 2743 2744 /* state update */ 2745 texObj->_Complete = GL_FALSE; 2746 ctx->NewState |= _NEW_TEXTURE; 2747 } 2748 else { 2749 /* probably too large of image */ 2750 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); 2751 } 2752 } 2753 } 2754 _mesa_unlock_texture(ctx, texObj); 2755} 2756 2757 2758 2759void GLAPIENTRY 2760_mesa_CopyTexImage1D( GLenum target, GLint level, 2761 GLenum internalFormat, 2762 GLint x, GLint y, 2763 GLsizei width, GLint border ) 2764{ 2765 GET_CURRENT_CONTEXT(ctx); 2766 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border); 2767} 2768 2769 2770 2771void GLAPIENTRY 2772_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, 2773 GLint x, GLint y, GLsizei width, GLsizei height, 2774 GLint border ) 2775{ 2776 GET_CURRENT_CONTEXT(ctx); 2777 copyteximage(ctx, 2, target, level, internalFormat, 2778 x, y, width, height, border); 2779} 2780 2781 2782 2783/** 2784 * Implementation for glCopyTexSubImage1/2/3D() functions. 2785 */ 2786static void 2787copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, 2788 GLint xoffset, GLint yoffset, GLint zoffset, 2789 GLint x, GLint y, GLsizei width, GLsizei height) 2790{ 2791 struct gl_texture_object *texObj; 2792 struct gl_texture_image *texImage; 2793 2794 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2795 2796 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2797 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n", 2798 dims, 2799 _mesa_lookup_enum_by_nr(target), 2800 level, xoffset, yoffset, zoffset, x, y, width, height); 2801 2802 if (ctx->NewState & NEW_COPY_TEX_STATE) 2803 _mesa_update_state(ctx); 2804 2805 if (copytexsubimage_error_check1(ctx, dims, target, level)) 2806 return; 2807 2808 texObj = _mesa_get_current_tex_object(ctx, target); 2809 2810 _mesa_lock_texture(ctx, texObj); 2811 { 2812 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 2813 2814 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset, 2815 zoffset, width, height, texImage)) { 2816 /* error was recored */ 2817 } 2818 else { 2819 /* If we have a border, offset=-1 is legal. Bias by border width. */ 2820 switch (dims) { 2821 case 3: 2822 zoffset += texImage->Border; 2823 /* fall-through */ 2824 case 2: 2825 yoffset += texImage->Border; 2826 /* fall-through */ 2827 case 1: 2828 xoffset += texImage->Border; 2829 } 2830 2831 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, 2832 &width, &height)) { 2833 switch (dims) { 2834 case 1: 2835 ctx->Driver.CopyTexSubImage1D(ctx, target, level, 2836 xoffset, x, y, width); 2837 break; 2838 case 2: 2839 ctx->Driver.CopyTexSubImage2D(ctx, target, level, 2840 xoffset, yoffset, 2841 x, y, width, height); 2842 break; 2843 case 3: 2844 ctx->Driver.CopyTexSubImage3D(ctx, target, level, 2845 xoffset, yoffset, zoffset, 2846 x, y, width, height); 2847 break; 2848 default: 2849 _mesa_problem(ctx, "bad dims in copytexsubimage()"); 2850 } 2851 2852 check_gen_mipmap(ctx, target, texObj, level); 2853 2854 ctx->NewState |= _NEW_TEXTURE; 2855 } 2856 } 2857 } 2858 _mesa_unlock_texture(ctx, texObj); 2859} 2860 2861 2862void GLAPIENTRY 2863_mesa_CopyTexSubImage1D( GLenum target, GLint level, 2864 GLint xoffset, GLint x, GLint y, GLsizei width ) 2865{ 2866 GET_CURRENT_CONTEXT(ctx); 2867 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1); 2868} 2869 2870 2871 2872void GLAPIENTRY 2873_mesa_CopyTexSubImage2D( GLenum target, GLint level, 2874 GLint xoffset, GLint yoffset, 2875 GLint x, GLint y, GLsizei width, GLsizei height ) 2876{ 2877 GET_CURRENT_CONTEXT(ctx); 2878 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y, 2879 width, height); 2880} 2881 2882 2883 2884void GLAPIENTRY 2885_mesa_CopyTexSubImage3D( GLenum target, GLint level, 2886 GLint xoffset, GLint yoffset, GLint zoffset, 2887 GLint x, GLint y, GLsizei width, GLsizei height ) 2888{ 2889 GET_CURRENT_CONTEXT(ctx); 2890 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, 2891 x, y, width, height); 2892} 2893 2894 2895 2896 2897/**********************************************************************/ 2898/****** Compressed Textures ******/ 2899/**********************************************************************/ 2900 2901 2902/** 2903 * Return expected size of a compressed texture. 2904 */ 2905static GLuint 2906compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, 2907 GLenum glformat) 2908{ 2909 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); 2910 return _mesa_format_image_size(mesaFormat, width, height, depth); 2911} 2912 2913 2914/* 2915 * Return compressed texture block size, in pixels. 2916 */ 2917static void 2918get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) 2919{ 2920 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); 2921 _mesa_get_format_block_size(mesaFormat, bw, bh); 2922} 2923 2924 2925/** 2926 * Error checking for glCompressedTexImage[123]D(). 2927 * \param reason returns reason for error, if any 2928 * \return error code or GL_NO_ERROR. 2929 */ 2930static GLenum 2931compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, 2932 GLenum target, GLint level, 2933 GLenum internalFormat, GLsizei width, 2934 GLsizei height, GLsizei depth, GLint border, 2935 GLsizei imageSize, char **reason) 2936{ 2937 const GLenum proxyTarget = get_proxy_target(target); 2938 const GLint maxLevels = _mesa_max_texture_levels(ctx, target); 2939 GLint expectedSize; 2940 GLenum choose_format; 2941 GLenum choose_type; 2942 GLenum proxy_format; 2943 2944 *reason = ""; /* no error */ 2945 2946 if (!target_can_be_compressed(ctx, target, internalFormat)) { 2947 *reason = "target"; 2948 return GL_INVALID_ENUM; 2949 } 2950 2951 /* This will detect any invalid internalFormat value */ 2952 if (!_mesa_is_compressed_format(ctx, internalFormat)) { 2953 *reason = "internalFormat"; 2954 return GL_INVALID_ENUM; 2955 } 2956 2957 switch (internalFormat) { 2958#if FEATURE_ES 2959 case GL_PALETTE4_RGB8_OES: 2960 case GL_PALETTE4_RGBA8_OES: 2961 case GL_PALETTE4_R5_G6_B5_OES: 2962 case GL_PALETTE4_RGBA4_OES: 2963 case GL_PALETTE4_RGB5_A1_OES: 2964 case GL_PALETTE8_RGB8_OES: 2965 case GL_PALETTE8_RGBA8_OES: 2966 case GL_PALETTE8_R5_G6_B5_OES: 2967 case GL_PALETTE8_RGBA4_OES: 2968 case GL_PALETTE8_RGB5_A1_OES: 2969 _mesa_cpal_compressed_format_type(internalFormat, &choose_format, 2970 &choose_type); 2971 proxy_format = choose_format; 2972 2973 /* check level */ 2974 if (level > 0 || level < -maxLevels) { 2975 *reason = "level"; 2976 return GL_INVALID_VALUE; 2977 } 2978 2979 if (dimensions != 2) { 2980 *reason = "compressed paletted textures must be 2D"; 2981 return GL_INVALID_OPERATION; 2982 } 2983 2984 /* Figure out the expected texture size (in bytes). This will be 2985 * checked against the actual size later. 2986 */ 2987 expectedSize = _mesa_cpal_compressed_size(level, internalFormat, 2988 width, height); 2989 2990 /* This is for the benefit of the TestProxyTexImage below. It expects 2991 * level to be non-negative. OES_compressed_paletted_texture uses a 2992 * weird mechanism where the level specified to glCompressedTexImage2D 2993 * is -(n-1) number of levels in the texture, and the data specifies the 2994 * complete mipmap stack. This is done to ensure the palette is the 2995 * same for all levels. 2996 */ 2997 level = -level; 2998 break; 2999#endif 3000 3001 default: 3002 choose_format = GL_NONE; 3003 choose_type = GL_NONE; 3004 proxy_format = internalFormat; 3005 3006 /* check level */ 3007 if (level < 0 || level >= maxLevels) { 3008 *reason = "level"; 3009 return GL_INVALID_VALUE; 3010 } 3011 3012 /* Figure out the expected texture size (in bytes). This will be 3013 * checked against the actual size later. 3014 */ 3015 expectedSize = compressed_tex_size(width, height, depth, internalFormat); 3016 break; 3017 } 3018 3019 /* This should really never fail */ 3020 if (_mesa_base_tex_format(ctx, internalFormat) < 0) { 3021 *reason = "internalFormat"; 3022 return GL_INVALID_ENUM; 3023 } 3024 3025 /* No compressed formats support borders at this time */ 3026 if (border != 0) { 3027 *reason = "border != 0"; 3028 return GL_INVALID_VALUE; 3029 } 3030 3031 /* For cube map, width must equal height */ 3032 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 3033 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) { 3034 *reason = "width != height"; 3035 return GL_INVALID_VALUE; 3036 } 3037 3038 /* check image size against compression block size */ 3039 { 3040 gl_format texFormat = 3041 ctx->Driver.ChooseTextureFormat(ctx, proxy_format, 3042 choose_format, choose_type); 3043 GLuint bw, bh; 3044 3045 _mesa_get_format_block_size(texFormat, &bw, &bh); 3046 if ((width > bw && width % bw > 0) || 3047 (height > bh && height % bh > 0)) { 3048 /* 3049 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is 3050 * generated [...] if any parameter combinations are not 3051 * supported by the specific compressed internal format. 3052 */ 3053 *reason = "invalid width or height for compression format"; 3054 return GL_INVALID_OPERATION; 3055 } 3056 } 3057 3058 /* check image sizes */ 3059 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, 3060 proxy_format, choose_format, 3061 choose_type, 3062 width, height, depth, border)) { 3063 /* See error comment above */ 3064 *reason = "invalid width, height or format"; 3065 return GL_INVALID_OPERATION; 3066 } 3067 3068 /* check image size in bytes */ 3069 if (expectedSize != imageSize) { 3070 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...] 3071 * if <imageSize> is not consistent with the format, dimensions, and 3072 * contents of the specified image. 3073 */ 3074 *reason = "imageSize inconsistant with width/height/format"; 3075 return GL_INVALID_VALUE; 3076 } 3077 3078 return GL_NO_ERROR; 3079} 3080 3081 3082/** 3083 * Error checking for glCompressedTexSubImage[123]D(). 3084 * \warning There are some bad assumptions here about the size of compressed 3085 * texture tiles (multiple of 4) used to test the validity of the 3086 * offset and size parameters. 3087 * \return error code or GL_NO_ERROR. 3088 */ 3089static GLenum 3090compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions, 3091 GLenum target, GLint level, 3092 GLint xoffset, GLint yoffset, GLint zoffset, 3093 GLsizei width, GLsizei height, GLsizei depth, 3094 GLenum format, GLsizei imageSize) 3095{ 3096 GLint expectedSize, maxLevels = 0, maxTextureSize; 3097 GLuint bw, bh; 3098 (void) zoffset; 3099 3100 if (dimensions == 1) { 3101 /* 1D compressed textures not allowed */ 3102 return GL_INVALID_ENUM; 3103 } 3104 else if (dimensions == 2) { 3105 if (target == GL_PROXY_TEXTURE_2D) { 3106 maxLevels = ctx->Const.MaxTextureLevels; 3107 } 3108 else if (target == GL_TEXTURE_2D) { 3109 maxLevels = ctx->Const.MaxTextureLevels; 3110 } 3111 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { 3112 if (!ctx->Extensions.ARB_texture_cube_map) 3113 return GL_INVALID_ENUM; /*target*/ 3114 maxLevels = ctx->Const.MaxCubeTextureLevels; 3115 } 3116 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 3117 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { 3118 if (!ctx->Extensions.ARB_texture_cube_map) 3119 return GL_INVALID_ENUM; /*target*/ 3120 maxLevels = ctx->Const.MaxCubeTextureLevels; 3121 } 3122 else { 3123 return GL_INVALID_ENUM; /*target*/ 3124 } 3125 } 3126 else if (dimensions == 3) { 3127 /* 3D compressed textures not allowed */ 3128 return GL_INVALID_ENUM; 3129 } 3130 3131 maxTextureSize = 1 << (maxLevels - 1); 3132 3133 /* this will catch any invalid compressed format token */ 3134 if (!_mesa_is_compressed_format(ctx, format)) 3135 return GL_INVALID_ENUM; 3136 3137 if (width < 1 || width > maxTextureSize) 3138 return GL_INVALID_VALUE; 3139 3140 if ((height < 1 || height > maxTextureSize) 3141 && dimensions > 1) 3142 return GL_INVALID_VALUE; 3143 3144 if (level < 0 || level >= maxLevels) 3145 return GL_INVALID_VALUE; 3146 3147 /* 3148 * do checks which depend on compression block size 3149 */ 3150 get_compressed_block_size(format, &bw, &bh); 3151 3152 if ((xoffset % bw != 0) || (yoffset % bh != 0)) 3153 return GL_INVALID_VALUE; 3154 3155 if ((width % bw != 0) && width != 2 && width != 1) 3156 return GL_INVALID_VALUE; 3157 3158 if ((height % bh != 0) && height != 2 && height != 1) 3159 return GL_INVALID_VALUE; 3160 3161 expectedSize = compressed_tex_size(width, height, depth, format); 3162 if (expectedSize != imageSize) 3163 return GL_INVALID_VALUE; 3164 3165 return GL_NO_ERROR; 3166} 3167 3168 3169/** 3170 * Do second part of glCompressedTexSubImage error checking. 3171 * \return GL_TRUE if error found, GL_FALSE otherwise. 3172 */ 3173static GLboolean 3174compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims, 3175 GLsizei width, GLsizei height, 3176 GLsizei depth, GLenum format, 3177 struct gl_texture_image *texImage) 3178{ 3179 3180 if ((GLint) format != texImage->InternalFormat) { 3181 _mesa_error(ctx, GL_INVALID_OPERATION, 3182 "glCompressedTexSubImage%uD(format=0x%x)", dims, format); 3183 return GL_TRUE; 3184 } 3185 3186 if (((width == 1 || width == 2) && 3187 width != (GLsizei) texImage->Width) || 3188 (width > (GLsizei) texImage->Width)) { 3189 _mesa_error(ctx, GL_INVALID_VALUE, 3190 "glCompressedTexSubImage%uD(width=%d)", dims, width); 3191 return GL_TRUE; 3192 } 3193 3194 if (dims >= 2) { 3195 if (((height == 1 || height == 2) && 3196 height != (GLsizei) texImage->Height) || 3197 (height > (GLsizei) texImage->Height)) { 3198 _mesa_error(ctx, GL_INVALID_VALUE, 3199 "glCompressedTexSubImage%uD(height=%d)", dims, height); 3200 return GL_TRUE; 3201 } 3202 } 3203 3204 if (dims >= 3) { 3205 if (((depth == 1 || depth == 2) && 3206 depth != (GLsizei) texImage->Depth) || 3207 (depth > (GLsizei) texImage->Depth)) { 3208 _mesa_error(ctx, GL_INVALID_VALUE, 3209 "glCompressedTexSubImage%uD(depth=%d)", dims, depth); 3210 return GL_TRUE; 3211 } 3212 } 3213 3214 return GL_FALSE; 3215} 3216 3217 3218/** 3219 * Implementation of the glCompressedTexImage1/2/3D() functions. 3220 */ 3221static void 3222compressedteximage(struct gl_context *ctx, GLuint dims, 3223 GLenum target, GLint level, 3224 GLenum internalFormat, GLsizei width, 3225 GLsizei height, GLsizei depth, GLint border, 3226 GLsizei imageSize, const GLvoid *data) 3227{ 3228 GLenum error; 3229 char *reason = ""; 3230 3231 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3232 3233 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3234 _mesa_debug(ctx, 3235 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n", 3236 dims, 3237 _mesa_lookup_enum_by_nr(target), level, 3238 _mesa_lookup_enum_by_nr(internalFormat), 3239 width, height, depth, border, imageSize, data); 3240 3241 /* check target */ 3242 if (!legal_teximage_target(ctx, dims, target)) { 3243 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)", 3244 dims, _mesa_lookup_enum_by_nr(target)); 3245 return; 3246 } 3247 3248 error = compressed_texture_error_check(ctx, dims, target, level, 3249 internalFormat, width, height, depth, 3250 border, imageSize, &reason); 3251 3252 if (error) { 3253 _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason); 3254 return; 3255 } 3256 3257#if FEATURE_ES 3258 /* XXX this is kind of a hack */ 3259 if (dims == 2) { 3260 switch (internalFormat) { 3261 case GL_PALETTE4_RGB8_OES: 3262 case GL_PALETTE4_RGBA8_OES: 3263 case GL_PALETTE4_R5_G6_B5_OES: 3264 case GL_PALETTE4_RGBA4_OES: 3265 case GL_PALETTE4_RGB5_A1_OES: 3266 case GL_PALETTE8_RGB8_OES: 3267 case GL_PALETTE8_RGBA8_OES: 3268 case GL_PALETTE8_R5_G6_B5_OES: 3269 case GL_PALETTE8_RGBA4_OES: 3270 case GL_PALETTE8_RGB5_A1_OES: 3271 _mesa_cpal_compressed_teximage2d(target, level, internalFormat, 3272 width, height, imageSize, data); 3273 return; 3274 } 3275 } 3276#endif 3277 3278 if (_mesa_is_proxy_texture(target)) { 3279 /* Proxy texture: just check for errors and update proxy state */ 3280 struct gl_texture_image *texImage; 3281 3282 if (!error) { 3283 struct gl_texture_object *texObj = 3284 _mesa_get_current_tex_object(ctx, target); 3285 gl_format texFormat = 3286 _mesa_choose_texture_format(ctx, texObj, target, level, 3287 internalFormat, GL_NONE, GL_NONE); 3288 if (!legal_texture_size(ctx, texFormat, width, height, depth)) { 3289 error = GL_OUT_OF_MEMORY; 3290 } 3291 } 3292 3293 texImage = _mesa_get_proxy_tex_image(ctx, target, level); 3294 if (texImage) { 3295 if (error) { 3296 /* if error, clear all proxy texture image parameters */ 3297 clear_teximage_fields(texImage); 3298 } 3299 else { 3300 /* no error: store the teximage parameters */ 3301 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 3302 depth, border, internalFormat, 3303 MESA_FORMAT_NONE); 3304 } 3305 } 3306 } 3307 else { 3308 /* non-proxy target */ 3309 struct gl_texture_object *texObj; 3310 struct gl_texture_image *texImage; 3311 3312 if (error) { 3313 _mesa_error(ctx, error, "glCompressedTexImage%uD", dims); 3314 return; 3315 } 3316 3317 texObj = _mesa_get_current_tex_object(ctx, target); 3318 3319 _mesa_lock_texture(ctx, texObj); 3320 { 3321 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 3322 if (!texImage) { 3323 _mesa_error(ctx, GL_OUT_OF_MEMORY, 3324 "glCompressedTexImage%uD", dims); 3325 } 3326 else { 3327 gl_format texFormat; 3328 3329 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 3330 3331 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, 3332 internalFormat, GL_NONE, 3333 GL_NONE); 3334 3335 if (legal_texture_size(ctx, texFormat, width, height, depth)) { 3336 _mesa_init_teximage_fields(ctx, target, texImage, 3337 width, height, depth, 3338 border, internalFormat, texFormat); 3339 3340 switch (dims) { 3341 case 1: 3342 ASSERT(ctx->Driver.CompressedTexImage1D); 3343 ctx->Driver.CompressedTexImage1D(ctx, target, level, 3344 internalFormat, 3345 width, 3346 border, imageSize, data, 3347 texObj, texImage); 3348 break; 3349 case 2: 3350 ASSERT(ctx->Driver.CompressedTexImage2D); 3351 ctx->Driver.CompressedTexImage2D(ctx, target, level, 3352 internalFormat, 3353 width, height, 3354 border, imageSize, data, 3355 texObj, texImage); 3356 break; 3357 case 3: 3358 ASSERT(ctx->Driver.CompressedTexImage3D); 3359 ctx->Driver.CompressedTexImage3D(ctx, target, level, 3360 internalFormat, 3361 width, height, depth, 3362 border, imageSize, data, 3363 texObj, texImage); 3364 break; 3365 default: 3366 _mesa_problem(ctx, "bad dims in compressedteximage"); 3367 } 3368 3369 check_gen_mipmap(ctx, target, texObj, level); 3370 3371 /* state update */ 3372 texObj->_Complete = GL_FALSE; 3373 ctx->NewState |= _NEW_TEXTURE; 3374 } 3375 else { 3376 _mesa_error(ctx, GL_OUT_OF_MEMORY, 3377 "glCompressedTexImage%uD", dims); 3378 } 3379 } 3380 } 3381 _mesa_unlock_texture(ctx, texObj); 3382 } 3383} 3384 3385 3386void GLAPIENTRY 3387_mesa_CompressedTexImage1DARB(GLenum target, GLint level, 3388 GLenum internalFormat, GLsizei width, 3389 GLint border, GLsizei imageSize, 3390 const GLvoid *data) 3391{ 3392 GET_CURRENT_CONTEXT(ctx); 3393 compressedteximage(ctx, 1, target, level, internalFormat, 3394 width, 1, 1, border, imageSize, data); 3395} 3396 3397 3398void GLAPIENTRY 3399_mesa_CompressedTexImage2DARB(GLenum target, GLint level, 3400 GLenum internalFormat, GLsizei width, 3401 GLsizei height, GLint border, GLsizei imageSize, 3402 const GLvoid *data) 3403{ 3404 GET_CURRENT_CONTEXT(ctx); 3405 compressedteximage(ctx, 2, target, level, internalFormat, 3406 width, height, 1, border, imageSize, data); 3407} 3408 3409 3410void GLAPIENTRY 3411_mesa_CompressedTexImage3DARB(GLenum target, GLint level, 3412 GLenum internalFormat, GLsizei width, 3413 GLsizei height, GLsizei depth, GLint border, 3414 GLsizei imageSize, const GLvoid *data) 3415{ 3416 GET_CURRENT_CONTEXT(ctx); 3417 compressedteximage(ctx, 3, target, level, internalFormat, 3418 width, height, depth, border, imageSize, data); 3419} 3420 3421 3422/** 3423 * Common helper for glCompressedTexSubImage1/2/3D(). 3424 */ 3425static void 3426compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, 3427 GLint xoffset, GLint yoffset, GLint zoffset, 3428 GLsizei width, GLsizei height, GLsizei depth, 3429 GLenum format, GLsizei imageSize, const GLvoid *data) 3430{ 3431 struct gl_texture_object *texObj; 3432 struct gl_texture_image *texImage; 3433 GLenum error; 3434 GET_CURRENT_CONTEXT(ctx); 3435 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3436 3437 error = compressed_subtexture_error_check(ctx, dims, target, level, 3438 xoffset, 0, 0, /* pos */ 3439 width, height, depth, /* size */ 3440 format, imageSize); 3441 if (error) { 3442 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims); 3443 return; 3444 } 3445 3446 texObj = _mesa_get_current_tex_object(ctx, target); 3447 3448 _mesa_lock_texture(ctx, texObj); 3449 { 3450 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 3451 assert(texImage); 3452 3453 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth, 3454 format, texImage)) { 3455 /* error was recorded */ 3456 } 3457 else if (width > 0 && height > 0 && depth > 0) { 3458 switch (dims) { 3459 case 1: 3460 if (ctx->Driver.CompressedTexSubImage1D) { 3461 ctx->Driver.CompressedTexSubImage1D(ctx, target, level, 3462 xoffset, width, 3463 format, imageSize, data, 3464 texObj, texImage); 3465 } 3466 break; 3467 case 2: 3468 if (ctx->Driver.CompressedTexSubImage2D) { 3469 ctx->Driver.CompressedTexSubImage2D(ctx, target, level, 3470 xoffset, yoffset, 3471 width, height, 3472 format, imageSize, data, 3473 texObj, texImage); 3474 } 3475 break; 3476 case 3: 3477 if (ctx->Driver.CompressedTexSubImage3D) { 3478 ctx->Driver.CompressedTexSubImage3D(ctx, target, level, 3479 xoffset, yoffset, zoffset, 3480 width, height, depth, 3481 format, imageSize, data, 3482 texObj, texImage); 3483 } 3484 break; 3485 default: 3486 ; 3487 } 3488 3489 check_gen_mipmap(ctx, target, texObj, level); 3490 3491 ctx->NewState |= _NEW_TEXTURE; 3492 } 3493 } 3494 _mesa_unlock_texture(ctx, texObj); 3495} 3496 3497 3498void GLAPIENTRY 3499_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, 3500 GLsizei width, GLenum format, 3501 GLsizei imageSize, const GLvoid *data) 3502{ 3503 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1, 3504 format, imageSize, data); 3505} 3506 3507 3508void GLAPIENTRY 3509_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, 3510 GLint yoffset, GLsizei width, GLsizei height, 3511 GLenum format, GLsizei imageSize, 3512 const GLvoid *data) 3513{ 3514 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0, 3515 width, height, 1, format, imageSize, data); 3516} 3517 3518 3519void GLAPIENTRY 3520_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, 3521 GLint yoffset, GLint zoffset, GLsizei width, 3522 GLsizei height, GLsizei depth, GLenum format, 3523 GLsizei imageSize, const GLvoid *data) 3524{ 3525 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset, 3526 width, height, depth, format, imageSize, data); 3527} 3528 3529 3530/** 3531 * Helper for glTexBuffer(). Check if internalFormat is legal. If so, 3532 * return the basic data type and number of components for the format. 3533 * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise 3534 */ 3535static GLboolean 3536get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat, 3537 GLenum *datatype, GLuint *components) 3538{ 3539 switch (internalFormat) { 3540 case GL_ALPHA8: 3541 *datatype = GL_UNSIGNED_BYTE; 3542 *components = 1; 3543 break; 3544 case GL_ALPHA16: 3545 *datatype = GL_UNSIGNED_SHORT; 3546 *components = 1; 3547 break; 3548 case GL_ALPHA16F_ARB: 3549 *datatype = GL_HALF_FLOAT; 3550 *components = 1; 3551 break; 3552 case GL_ALPHA32F_ARB: 3553 *datatype = GL_FLOAT; 3554 *components = 1; 3555 break; 3556 case GL_ALPHA8I_EXT: 3557 *datatype = GL_BYTE; 3558 *components = 1; 3559 break; 3560 case GL_ALPHA16I_EXT: 3561 *datatype = GL_SHORT; 3562 *components = 1; 3563 break; 3564 case GL_ALPHA32I_EXT: 3565 *datatype = GL_INT; 3566 *components = 1; 3567 break; 3568 case GL_ALPHA8UI_EXT: 3569 *datatype = GL_UNSIGNED_BYTE; 3570 *components = 1; 3571 break; 3572 case GL_ALPHA16UI_EXT: 3573 *datatype = GL_UNSIGNED_SHORT; 3574 *components = 1; 3575 break; 3576 case GL_ALPHA32UI_EXT: 3577 *datatype = GL_UNSIGNED_INT; 3578 *components = 1; 3579 break; 3580 case GL_LUMINANCE8: 3581 *datatype = GL_UNSIGNED_BYTE; 3582 *components = 1; 3583 break; 3584 case GL_LUMINANCE16: 3585 *datatype = GL_UNSIGNED_SHORT; 3586 *components = 1; 3587 break; 3588 case GL_LUMINANCE16F_ARB: 3589 *datatype = GL_HALF_FLOAT; 3590 *components = 1; 3591 break; 3592 case GL_LUMINANCE32F_ARB: 3593 *datatype = GL_FLOAT; 3594 *components = 1; 3595 break; 3596 case GL_LUMINANCE8I_EXT: 3597 *datatype = GL_BYTE; 3598 *components = 1; 3599 break; 3600 case GL_LUMINANCE16I_EXT: 3601 *datatype = GL_SHORT; 3602 *components = 1; 3603 break; 3604 case GL_LUMINANCE32I_EXT: 3605 *datatype = GL_INT; 3606 *components = 1; 3607 break; 3608 case GL_LUMINANCE8UI_EXT: 3609 *datatype = GL_UNSIGNED_BYTE; 3610 *components = 1; 3611 break; 3612 case GL_LUMINANCE16UI_EXT: 3613 *datatype = GL_UNSIGNED_SHORT; 3614 *components = 1; 3615 break; 3616 case GL_LUMINANCE32UI_EXT: 3617 *datatype = GL_UNSIGNED_INT; 3618 *components = 1; 3619 break; 3620 case GL_LUMINANCE8_ALPHA8: 3621 *datatype = GL_UNSIGNED_BYTE; 3622 *components = 2; 3623 break; 3624 case GL_LUMINANCE16_ALPHA16: 3625 *datatype = GL_UNSIGNED_SHORT; 3626 *components = 2; 3627 break; 3628 case GL_LUMINANCE_ALPHA16F_ARB: 3629 *datatype = GL_HALF_FLOAT; 3630 *components = 2; 3631 break; 3632 case GL_LUMINANCE_ALPHA32F_ARB: 3633 *datatype = GL_FLOAT; 3634 *components = 2; 3635 break; 3636 case GL_LUMINANCE_ALPHA8I_EXT: 3637 *datatype = GL_BYTE; 3638 *components = 2; 3639 break; 3640 case GL_LUMINANCE_ALPHA16I_EXT: 3641 *datatype = GL_SHORT; 3642 *components = 2; 3643 break; 3644 case GL_LUMINANCE_ALPHA32I_EXT: 3645 *datatype = GL_INT; 3646 *components = 2; 3647 break; 3648 case GL_LUMINANCE_ALPHA8UI_EXT: 3649 *datatype = GL_UNSIGNED_BYTE; 3650 *components = 2; 3651 break; 3652 case GL_LUMINANCE_ALPHA16UI_EXT: 3653 *datatype = GL_UNSIGNED_SHORT; 3654 *components = 2; 3655 break; 3656 case GL_LUMINANCE_ALPHA32UI_EXT: 3657 *datatype = GL_UNSIGNED_INT; 3658 *components = 2; 3659 break; 3660 case GL_INTENSITY8: 3661 *datatype = GL_UNSIGNED_BYTE; 3662 *components = 1; 3663 break; 3664 case GL_INTENSITY16: 3665 *datatype = GL_UNSIGNED_SHORT; 3666 *components = 1; 3667 break; 3668 case GL_INTENSITY16F_ARB: 3669 *datatype = GL_HALF_FLOAT; 3670 *components = 1; 3671 break; 3672 case GL_INTENSITY32F_ARB: 3673 *datatype = GL_FLOAT; 3674 *components = 1; 3675 break; 3676 case GL_INTENSITY8I_EXT: 3677 *datatype = GL_BYTE; 3678 *components = 1; 3679 break; 3680 case GL_INTENSITY16I_EXT: 3681 *datatype = GL_SHORT; 3682 *components = 1; 3683 break; 3684 case GL_INTENSITY32I_EXT: 3685 *datatype = GL_INT; 3686 *components = 1; 3687 break; 3688 case GL_INTENSITY8UI_EXT: 3689 *datatype = GL_UNSIGNED_BYTE; 3690 *components = 1; 3691 break; 3692 case GL_INTENSITY16UI_EXT: 3693 *datatype = GL_UNSIGNED_SHORT; 3694 *components = 1; 3695 break; 3696 case GL_INTENSITY32UI_EXT: 3697 *datatype = GL_UNSIGNED_INT; 3698 *components = 1; 3699 break; 3700 case GL_RGBA8: 3701 *datatype = GL_UNSIGNED_BYTE; 3702 *components = 4; 3703 break; 3704 case GL_RGBA16: 3705 *datatype = GL_UNSIGNED_SHORT; 3706 *components = 4; 3707 break; 3708 case GL_RGBA16F_ARB: 3709 *datatype = GL_HALF_FLOAT; 3710 *components = 4; 3711 break; 3712 case GL_RGBA32F_ARB: 3713 *datatype = GL_FLOAT; 3714 *components = 4; 3715 break; 3716 case GL_RGBA8I_EXT: 3717 *datatype = GL_BYTE; 3718 *components = 4; 3719 break; 3720 case GL_RGBA16I_EXT: 3721 *datatype = GL_SHORT; 3722 *components = 4; 3723 break; 3724 case GL_RGBA32I_EXT: 3725 *datatype = GL_INT; 3726 *components = 4; 3727 break; 3728 case GL_RGBA8UI_EXT: 3729 *datatype = GL_UNSIGNED_BYTE; 3730 *components = 4; 3731 break; 3732 case GL_RGBA16UI_EXT: 3733 *datatype = GL_UNSIGNED_SHORT; 3734 *components = 4; 3735 break; 3736 case GL_RGBA32UI_EXT: 3737 *datatype = GL_UNSIGNED_INT; 3738 *components = 4; 3739 break; 3740 default: 3741 return GL_FALSE; 3742 } 3743 3744 if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float) 3745 return GL_FALSE; 3746 3747 if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel) 3748 return GL_FALSE; 3749 3750 return GL_TRUE; 3751} 3752 3753 3754/** GL_ARB_texture_buffer_object */ 3755void GLAPIENTRY 3756_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) 3757{ 3758 struct gl_texture_object *texObj; 3759 struct gl_buffer_object *bufObj; 3760 GLenum dataType; 3761 GLuint comps; 3762 3763 GET_CURRENT_CONTEXT(ctx); 3764 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3765 3766 if (!ctx->Extensions.ARB_texture_buffer_object) { 3767 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer"); 3768 return; 3769 } 3770 3771 if (target != GL_TEXTURE_BUFFER_ARB) { 3772 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)"); 3773 return; 3774 } 3775 3776 if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) { 3777 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)", 3778 internalFormat); 3779 return; 3780 } 3781 3782 bufObj = _mesa_lookup_bufferobj(ctx, buffer); 3783 if (buffer && !bufObj) { 3784 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer); 3785 return; 3786 } 3787 3788 texObj = _mesa_get_current_tex_object(ctx, target); 3789 3790 _mesa_lock_texture(ctx, texObj); 3791 { 3792 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj); 3793 texObj->BufferObjectFormat = internalFormat; 3794 } 3795 _mesa_unlock_texture(ctx, texObj); 3796} 3797