teximage.c revision 6950a4faf650fe119ee97aa18b006eed099038be
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31
32#include "glheader.h"
33#include "bufferobj.h"
34#include "context.h"
35#include "enums.h"
36#include "fbobject.h"
37#include "framebuffer.h"
38#include "hash.h"
39#include "image.h"
40#include "imports.h"
41#include "macros.h"
42#include "mfeatures.h"
43#include "state.h"
44#include "texcompress.h"
45#include "teximage.h"
46#include "texstate.h"
47#include "texpal.h"
48#include "mtypes.h"
49
50
51/**
52 * State changes which we care about for glCopyTex[Sub]Image() calls.
53 * In particular, we care about pixel transfer state and buffer state
54 * (such as glReadBuffer to make sure we read from the right renderbuffer).
55 */
56#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
57
58
59
60/**
61 * Return the simple base format for a given internal texture format.
62 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
63 *
64 * \param ctx GL context.
65 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
66 *
67 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
68 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
69 *
70 * This is the format which is used during texture application (i.e. the
71 * texture format and env mode determine the arithmetic used.
72 *
73 * XXX this could be static
74 */
75GLint
76_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77{
78   switch (internalFormat) {
79      case GL_ALPHA:
80      case GL_ALPHA4:
81      case GL_ALPHA8:
82      case GL_ALPHA12:
83      case GL_ALPHA16:
84         return GL_ALPHA;
85      case 1:
86      case GL_LUMINANCE:
87      case GL_LUMINANCE4:
88      case GL_LUMINANCE8:
89      case GL_LUMINANCE12:
90      case GL_LUMINANCE16:
91         return GL_LUMINANCE;
92      case 2:
93      case GL_LUMINANCE_ALPHA:
94      case GL_LUMINANCE4_ALPHA4:
95      case GL_LUMINANCE6_ALPHA2:
96      case GL_LUMINANCE8_ALPHA8:
97      case GL_LUMINANCE12_ALPHA4:
98      case GL_LUMINANCE12_ALPHA12:
99      case GL_LUMINANCE16_ALPHA16:
100         return GL_LUMINANCE_ALPHA;
101      case GL_INTENSITY:
102      case GL_INTENSITY4:
103      case GL_INTENSITY8:
104      case GL_INTENSITY12:
105      case GL_INTENSITY16:
106         return GL_INTENSITY;
107      case 3:
108      case GL_RGB:
109      case GL_R3_G3_B2:
110      case GL_RGB4:
111      case GL_RGB5:
112      case GL_RGB8:
113      case GL_RGB10:
114      case GL_RGB12:
115      case GL_RGB16:
116         return GL_RGB;
117      case 4:
118      case GL_RGBA:
119      case GL_RGBA2:
120      case GL_RGBA4:
121      case GL_RGB5_A1:
122      case GL_RGBA8:
123      case GL_RGB10_A2:
124      case GL_RGBA12:
125      case GL_RGBA16:
126         return GL_RGBA;
127      default:
128         ; /* fallthrough */
129   }
130
131   /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
132    */
133   if (ctx->API != API_OPENGL) {
134      switch (internalFormat) {
135         case GL_BGRA:
136            return GL_RGBA;
137         default:
138            ; /* fallthrough */
139      }
140   }
141
142   if (ctx->Extensions.ARB_depth_texture) {
143      switch (internalFormat) {
144         case GL_DEPTH_COMPONENT:
145         case GL_DEPTH_COMPONENT16:
146         case GL_DEPTH_COMPONENT24:
147         case GL_DEPTH_COMPONENT32:
148            return GL_DEPTH_COMPONENT;
149         default:
150            ; /* fallthrough */
151      }
152   }
153
154   switch (internalFormat) {
155   case GL_COMPRESSED_ALPHA:
156      return GL_ALPHA;
157   case GL_COMPRESSED_LUMINANCE:
158      return GL_LUMINANCE;
159   case GL_COMPRESSED_LUMINANCE_ALPHA:
160      return GL_LUMINANCE_ALPHA;
161   case GL_COMPRESSED_INTENSITY:
162      return GL_INTENSITY;
163   case GL_COMPRESSED_RGB:
164      return GL_RGB;
165   case GL_COMPRESSED_RGBA:
166      return GL_RGBA;
167   default:
168      ; /* fallthrough */
169   }
170
171   if (ctx->Extensions.TDFX_texture_compression_FXT1) {
172      switch (internalFormat) {
173         case GL_COMPRESSED_RGB_FXT1_3DFX:
174            return GL_RGB;
175         case GL_COMPRESSED_RGBA_FXT1_3DFX:
176            return GL_RGBA;
177         default:
178            ; /* fallthrough */
179      }
180   }
181
182   if (ctx->Extensions.EXT_texture_compression_s3tc) {
183      switch (internalFormat) {
184         case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
185            return GL_RGB;
186         case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
187         case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
188         case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
189            return GL_RGBA;
190         default:
191            ; /* fallthrough */
192      }
193   }
194
195   if (ctx->Extensions.S3_s3tc) {
196      switch (internalFormat) {
197         case GL_RGB_S3TC:
198         case GL_RGB4_S3TC:
199            return GL_RGB;
200         case GL_RGBA_S3TC:
201         case GL_RGBA4_S3TC:
202            return GL_RGBA;
203         default:
204            ; /* fallthrough */
205      }
206   }
207
208   if (ctx->Extensions.MESA_ycbcr_texture) {
209      if (internalFormat == GL_YCBCR_MESA)
210         return GL_YCBCR_MESA;
211   }
212
213   if (ctx->Extensions.ARB_texture_float) {
214      switch (internalFormat) {
215         case GL_ALPHA16F_ARB:
216         case GL_ALPHA32F_ARB:
217            return GL_ALPHA;
218         case GL_RGBA16F_ARB:
219         case GL_RGBA32F_ARB:
220            return GL_RGBA;
221         case GL_RGB16F_ARB:
222         case GL_RGB32F_ARB:
223            return GL_RGB;
224         case GL_INTENSITY16F_ARB:
225         case GL_INTENSITY32F_ARB:
226            return GL_INTENSITY;
227         case GL_LUMINANCE16F_ARB:
228         case GL_LUMINANCE32F_ARB:
229            return GL_LUMINANCE;
230         case GL_LUMINANCE_ALPHA16F_ARB:
231         case GL_LUMINANCE_ALPHA32F_ARB:
232            return GL_LUMINANCE_ALPHA;
233         default:
234            ; /* fallthrough */
235      }
236   }
237
238   if (ctx->Extensions.ATI_envmap_bumpmap) {
239      switch (internalFormat) {
240         case GL_DUDV_ATI:
241         case GL_DU8DV8_ATI:
242            return GL_DUDV_ATI;
243         default:
244            ; /* fallthrough */
245      }
246   }
247
248   if (ctx->Extensions.EXT_texture_snorm) {
249      switch (internalFormat) {
250         case GL_RED_SNORM:
251         case GL_R8_SNORM:
252         case GL_R16_SNORM:
253            return GL_RED;
254         case GL_RG_SNORM:
255         case GL_RG8_SNORM:
256         case GL_RG16_SNORM:
257            return GL_RG;
258         case GL_RGB_SNORM:
259         case GL_RGB8_SNORM:
260         case GL_RGB16_SNORM:
261            return GL_RGB;
262         case GL_RGBA_SNORM:
263         case GL_RGBA8_SNORM:
264         case GL_RGBA16_SNORM:
265            return GL_RGBA;
266         case GL_ALPHA_SNORM:
267         case GL_ALPHA8_SNORM:
268         case GL_ALPHA16_SNORM:
269            return GL_ALPHA;
270         case GL_LUMINANCE_SNORM:
271         case GL_LUMINANCE8_SNORM:
272         case GL_LUMINANCE16_SNORM:
273            return GL_LUMINANCE;
274         case GL_LUMINANCE_ALPHA_SNORM:
275         case GL_LUMINANCE8_ALPHA8_SNORM:
276         case GL_LUMINANCE16_ALPHA16_SNORM:
277            return GL_LUMINANCE_ALPHA;
278         case GL_INTENSITY_SNORM:
279         case GL_INTENSITY8_SNORM:
280         case GL_INTENSITY16_SNORM:
281            return GL_INTENSITY;
282         default:
283            ; /* fallthrough */
284      }
285   }
286
287   if (ctx->Extensions.EXT_packed_depth_stencil) {
288      switch (internalFormat) {
289         case GL_DEPTH_STENCIL_EXT:
290         case GL_DEPTH24_STENCIL8_EXT:
291            return GL_DEPTH_STENCIL_EXT;
292         default:
293            ; /* fallthrough */
294      }
295   }
296
297#if FEATURE_EXT_texture_sRGB
298   if (ctx->Extensions.EXT_texture_sRGB) {
299      switch (internalFormat) {
300      case GL_SRGB_EXT:
301      case GL_SRGB8_EXT:
302      case GL_COMPRESSED_SRGB_EXT:
303      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
304         return GL_RGB;
305      case GL_SRGB_ALPHA_EXT:
306      case GL_SRGB8_ALPHA8_EXT:
307      case GL_COMPRESSED_SRGB_ALPHA_EXT:
308      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
309      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
310      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
311         return GL_RGBA;
312      case GL_SLUMINANCE_ALPHA_EXT:
313      case GL_SLUMINANCE8_ALPHA8_EXT:
314      case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
315         return GL_LUMINANCE_ALPHA;
316      case GL_SLUMINANCE_EXT:
317      case GL_SLUMINANCE8_EXT:
318      case GL_COMPRESSED_SLUMINANCE_EXT:
319         return GL_LUMINANCE;
320      default:
321         ; /* fallthrough */
322      }
323   }
324#endif /* FEATURE_EXT_texture_sRGB */
325
326   if (ctx->Extensions.EXT_texture_integer) {
327      switch (internalFormat) {
328      case GL_RGBA8UI_EXT:
329      case GL_RGBA16UI_EXT:
330      case GL_RGBA32UI_EXT:
331      case GL_RGBA8I_EXT:
332      case GL_RGBA16I_EXT:
333      case GL_RGBA32I_EXT:
334      case GL_RGB10_A2UI:
335         return GL_RGBA;
336      case GL_RGB8UI_EXT:
337      case GL_RGB16UI_EXT:
338      case GL_RGB32UI_EXT:
339      case GL_RGB8I_EXT:
340      case GL_RGB16I_EXT:
341      case GL_RGB32I_EXT:
342         return GL_RGB;
343      case GL_ALPHA8UI_EXT:
344      case GL_ALPHA16UI_EXT:
345      case GL_ALPHA32UI_EXT:
346      case GL_ALPHA8I_EXT:
347      case GL_ALPHA16I_EXT:
348      case GL_ALPHA32I_EXT:
349         return GL_ALPHA;
350      case GL_INTENSITY8UI_EXT:
351      case GL_INTENSITY16UI_EXT:
352      case GL_INTENSITY32UI_EXT:
353      case GL_INTENSITY8I_EXT:
354      case GL_INTENSITY16I_EXT:
355      case GL_INTENSITY32I_EXT:
356         return GL_INTENSITY;
357      case GL_LUMINANCE8UI_EXT:
358      case GL_LUMINANCE16UI_EXT:
359      case GL_LUMINANCE32UI_EXT:
360      case GL_LUMINANCE8I_EXT:
361      case GL_LUMINANCE16I_EXT:
362      case GL_LUMINANCE32I_EXT:
363         return GL_LUMINANCE;
364      case GL_LUMINANCE_ALPHA8UI_EXT:
365      case GL_LUMINANCE_ALPHA16UI_EXT:
366      case GL_LUMINANCE_ALPHA32UI_EXT:
367      case GL_LUMINANCE_ALPHA8I_EXT:
368      case GL_LUMINANCE_ALPHA16I_EXT:
369      case GL_LUMINANCE_ALPHA32I_EXT:
370         return GL_LUMINANCE_ALPHA;
371      default:
372         ; /* fallthrough */
373      }
374   }
375
376   if (ctx->Extensions.ARB_texture_rg) {
377      switch (internalFormat) {
378      case GL_R16F:
379	 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
380	  */
381	 if (!ctx->Extensions.ARB_half_float_pixel)
382	    break;
383	 /* FALLTHROUGH */
384      case GL_R32F:
385	 if (!ctx->Extensions.ARB_texture_float)
386	    break;
387         return GL_RED;
388      case GL_R8I:
389      case GL_R8UI:
390      case GL_R16I:
391      case GL_R16UI:
392      case GL_R32I:
393      case GL_R32UI:
394	 if (!ctx->Extensions.EXT_texture_integer)
395	    break;
396	 /* FALLTHROUGH */
397      case GL_R8:
398      case GL_R16:
399      case GL_RED:
400      case GL_COMPRESSED_RED:
401         return GL_RED;
402
403      case GL_RG16F:
404	 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
405	  */
406	 if (!ctx->Extensions.ARB_half_float_pixel)
407	    break;
408	 /* FALLTHROUGH */
409      case GL_RG32F:
410	 if (!ctx->Extensions.ARB_texture_float)
411	    break;
412         return GL_RG;
413      case GL_RG8I:
414      case GL_RG8UI:
415      case GL_RG16I:
416      case GL_RG16UI:
417      case GL_RG32I:
418      case GL_RG32UI:
419	 if (!ctx->Extensions.EXT_texture_integer)
420	    break;
421	 /* FALLTHROUGH */
422      case GL_RG:
423      case GL_RG8:
424      case GL_RG16:
425      case GL_COMPRESSED_RG:
426         return GL_RG;
427      default:
428         ; /* fallthrough */
429      }
430   }
431
432   if (ctx->Extensions.EXT_texture_shared_exponent) {
433      switch (internalFormat) {
434      case GL_RGB9_E5_EXT:
435         return GL_RGB;
436      default:
437         ; /* fallthrough */
438      }
439   }
440
441   if (ctx->Extensions.EXT_packed_float) {
442      switch (internalFormat) {
443      case GL_R11F_G11F_B10F_EXT:
444         return GL_RGB;
445      default:
446         ; /* fallthrough */
447      }
448   }
449
450   if (ctx->Extensions.ARB_depth_buffer_float) {
451      switch (internalFormat) {
452      case GL_DEPTH_COMPONENT32F:
453         return GL_DEPTH_COMPONENT;
454      case GL_DEPTH32F_STENCIL8:
455         return GL_DEPTH_STENCIL;
456      default:
457         ; /* fallthrough */
458      }
459   }
460
461   if (ctx->Extensions.ARB_texture_compression_rgtc) {
462      switch (internalFormat) {
463      case GL_COMPRESSED_RED_RGTC1:
464      case GL_COMPRESSED_SIGNED_RED_RGTC1:
465         return GL_RED;
466      case GL_COMPRESSED_RG_RGTC2:
467      case GL_COMPRESSED_SIGNED_RG_RGTC2:
468         return GL_RG;
469      default:
470         ; /* fallthrough */
471      }
472   }
473
474   if (ctx->Extensions.EXT_texture_compression_latc) {
475      switch (internalFormat) {
476      case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
477      case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
478         return GL_LUMINANCE;
479      case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
480      case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
481         return GL_LUMINANCE_ALPHA;
482      default:
483         ; /* fallthrough */
484      }
485   }
486
487   if (ctx->Extensions.ATI_texture_compression_3dc) {
488      switch (internalFormat) {
489      case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
490         return GL_LUMINANCE_ALPHA;
491      default:
492         ; /* fallthrough */
493      }
494   }
495
496   if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
497      switch (internalFormat) {
498      case GL_ETC1_RGB8_OES:
499         return GL_RGB;
500      default:
501         ; /* fallthrough */
502      }
503   }
504
505   if (ctx->API == API_OPENGLES) {
506      switch (internalFormat) {
507      case GL_PALETTE4_RGB8_OES:
508      case GL_PALETTE4_R5_G6_B5_OES:
509      case GL_PALETTE8_RGB8_OES:
510      case GL_PALETTE8_R5_G6_B5_OES:
511	 return GL_RGB;
512      case GL_PALETTE4_RGBA8_OES:
513      case GL_PALETTE8_RGB5_A1_OES:
514      case GL_PALETTE4_RGBA4_OES:
515      case GL_PALETTE4_RGB5_A1_OES:
516      case GL_PALETTE8_RGBA8_OES:
517      case GL_PALETTE8_RGBA4_OES:
518	 return GL_RGBA;
519      default:
520         ; /* fallthrough */
521      }
522   }
523
524   return -1; /* error */
525}
526
527
528/**
529 * For cube map faces, return a face index in [0,5].
530 * For other targets return 0;
531 */
532GLuint
533_mesa_tex_target_to_face(GLenum target)
534{
535   if (_mesa_is_cube_face(target))
536      return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
537   else
538      return 0;
539}
540
541
542
543/**
544 * Install gl_texture_image in a gl_texture_object according to the target
545 * and level parameters.
546 *
547 * \param tObj texture object.
548 * \param target texture target.
549 * \param level image level.
550 * \param texImage texture image.
551 */
552static void
553set_tex_image(struct gl_texture_object *tObj,
554              GLenum target, GLint level,
555              struct gl_texture_image *texImage)
556{
557   const GLuint face = _mesa_tex_target_to_face(target);
558
559   ASSERT(tObj);
560   ASSERT(texImage);
561   if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
562      assert(level == 0);
563
564   tObj->Image[face][level] = texImage;
565
566   /* Set the 'back' pointer */
567   texImage->TexObject = tObj;
568   texImage->Level = level;
569   texImage->Face = face;
570}
571
572
573/**
574 * Allocate a texture image structure.
575 *
576 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
577 * driver.
578 *
579 * \return a pointer to gl_texture_image struct with all fields initialized to
580 * zero.
581 */
582struct gl_texture_image *
583_mesa_new_texture_image( struct gl_context *ctx )
584{
585   (void) ctx;
586   return CALLOC_STRUCT(gl_texture_image);
587}
588
589
590/**
591 * Free a gl_texture_image and associated data.
592 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
593 *
594 * \param texImage texture image.
595 *
596 * Free the texture image structure and the associated image data.
597 */
598void
599_mesa_delete_texture_image(struct gl_context *ctx,
600                           struct gl_texture_image *texImage)
601{
602   /* Free texImage->Data and/or any other driver-specific texture
603    * image storage.
604    */
605   ASSERT(ctx->Driver.FreeTextureImageBuffer);
606   ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
607   free(texImage);
608}
609
610
611/**
612 * Test if a target is a proxy target.
613 *
614 * \param target texture target.
615 *
616 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
617 */
618GLboolean
619_mesa_is_proxy_texture(GLenum target)
620{
621   /*
622    * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
623    * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
624    */
625   assert(NUM_TEXTURE_TARGETS == 7 + 2);
626
627   return (target == GL_PROXY_TEXTURE_1D ||
628           target == GL_PROXY_TEXTURE_2D ||
629           target == GL_PROXY_TEXTURE_3D ||
630           target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
631           target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
632           target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
633           target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
634}
635
636
637/**
638 * Return the proxy target which corresponds to the given texture target
639 */
640static GLenum
641get_proxy_target(GLenum target)
642{
643   switch (target) {
644   case GL_TEXTURE_1D:
645   case GL_PROXY_TEXTURE_1D:
646      return GL_PROXY_TEXTURE_1D;
647   case GL_TEXTURE_2D:
648   case GL_PROXY_TEXTURE_2D:
649      return GL_PROXY_TEXTURE_2D;
650   case GL_TEXTURE_3D:
651   case GL_PROXY_TEXTURE_3D:
652      return GL_PROXY_TEXTURE_3D;
653   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
654   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
655   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
656   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
657   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
658   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
659   case GL_TEXTURE_CUBE_MAP_ARB:
660   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
661      return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
662   case GL_TEXTURE_RECTANGLE_NV:
663   case GL_PROXY_TEXTURE_RECTANGLE_NV:
664      return GL_PROXY_TEXTURE_RECTANGLE_NV;
665   case GL_TEXTURE_1D_ARRAY_EXT:
666   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
667      return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
668   case GL_TEXTURE_2D_ARRAY_EXT:
669   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
670      return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
671   default:
672      _mesa_problem(NULL, "unexpected target in get_proxy_target()");
673      return 0;
674   }
675}
676
677
678/**
679 * Get the texture object that corresponds to the target of the given
680 * texture unit.  The target should have already been checked for validity.
681 *
682 * \param ctx GL context.
683 * \param texUnit texture unit.
684 * \param target texture target.
685 *
686 * \return pointer to the texture object on success, or NULL on failure.
687 */
688struct gl_texture_object *
689_mesa_select_tex_object(struct gl_context *ctx,
690                        const struct gl_texture_unit *texUnit,
691                        GLenum target)
692{
693   const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
694                               ctx->Extensions.EXT_texture_array);
695
696   switch (target) {
697      case GL_TEXTURE_1D:
698         return texUnit->CurrentTex[TEXTURE_1D_INDEX];
699      case GL_PROXY_TEXTURE_1D:
700         return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
701      case GL_TEXTURE_2D:
702         return texUnit->CurrentTex[TEXTURE_2D_INDEX];
703      case GL_PROXY_TEXTURE_2D:
704         return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
705      case GL_TEXTURE_3D:
706         return texUnit->CurrentTex[TEXTURE_3D_INDEX];
707      case GL_PROXY_TEXTURE_3D:
708         return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
709      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
710      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
711      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
712      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
713      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
714      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
715      case GL_TEXTURE_CUBE_MAP_ARB:
716         return ctx->Extensions.ARB_texture_cube_map
717                ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
718      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
719         return ctx->Extensions.ARB_texture_cube_map
720                ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
721      case GL_TEXTURE_RECTANGLE_NV:
722         return ctx->Extensions.NV_texture_rectangle
723                ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
724      case GL_PROXY_TEXTURE_RECTANGLE_NV:
725         return ctx->Extensions.NV_texture_rectangle
726                ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
727      case GL_TEXTURE_1D_ARRAY_EXT:
728         return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
729      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
730         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
731      case GL_TEXTURE_2D_ARRAY_EXT:
732         return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
733      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
734         return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
735      case GL_TEXTURE_BUFFER:
736         return ctx->Extensions.ARB_texture_buffer_object
737            ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
738      case GL_TEXTURE_EXTERNAL_OES:
739         return ctx->Extensions.OES_EGL_image_external
740            ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
741      default:
742         _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
743         return NULL;
744   }
745}
746
747
748/**
749 * Return pointer to texture object for given target on current texture unit.
750 */
751struct gl_texture_object *
752_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
753{
754   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
755   return _mesa_select_tex_object(ctx, texUnit, target);
756}
757
758
759/**
760 * Get a texture image pointer from a texture object, given a texture
761 * target and mipmap level.  The target and level parameters should
762 * have already been error-checked.
763 *
764 * \param ctx GL context.
765 * \param texObj texture unit.
766 * \param target texture target.
767 * \param level image level.
768 *
769 * \return pointer to the texture image structure, or NULL on failure.
770 */
771struct gl_texture_image *
772_mesa_select_tex_image(struct gl_context *ctx,
773                       const struct gl_texture_object *texObj,
774		       GLenum target, GLint level)
775{
776   const GLuint face = _mesa_tex_target_to_face(target);
777
778   ASSERT(texObj);
779   ASSERT(level >= 0);
780   ASSERT(level < MAX_TEXTURE_LEVELS);
781
782   return texObj->Image[face][level];
783}
784
785
786/**
787 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
788 * it and install it.  Only return NULL if passed a bad parameter or run
789 * out of memory.
790 */
791struct gl_texture_image *
792_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
793                    GLenum target, GLint level)
794{
795   struct gl_texture_image *texImage;
796
797   if (!texObj)
798      return NULL;
799
800   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
801   if (!texImage) {
802      texImage = ctx->Driver.NewTextureImage(ctx);
803      if (!texImage) {
804         _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
805         return NULL;
806      }
807
808      set_tex_image(texObj, target, level, texImage);
809   }
810
811   return texImage;
812}
813
814
815/**
816 * Return pointer to the specified proxy texture image.
817 * Note that proxy textures are per-context, not per-texture unit.
818 * \return pointer to texture image or NULL if invalid target, invalid
819 *         level, or out of memory.
820 */
821struct gl_texture_image *
822_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
823{
824   struct gl_texture_image *texImage;
825   GLuint texIndex;
826
827   if (level < 0 )
828      return NULL;
829
830   switch (target) {
831   case GL_PROXY_TEXTURE_1D:
832      if (level >= ctx->Const.MaxTextureLevels)
833         return NULL;
834      texIndex = TEXTURE_1D_INDEX;
835      break;
836   case GL_PROXY_TEXTURE_2D:
837      if (level >= ctx->Const.MaxTextureLevels)
838         return NULL;
839      texIndex = TEXTURE_2D_INDEX;
840      break;
841   case GL_PROXY_TEXTURE_3D:
842      if (level >= ctx->Const.Max3DTextureLevels)
843         return NULL;
844      texIndex = TEXTURE_3D_INDEX;
845      break;
846   case GL_PROXY_TEXTURE_CUBE_MAP:
847      if (level >= ctx->Const.MaxCubeTextureLevels)
848         return NULL;
849      texIndex = TEXTURE_CUBE_INDEX;
850      break;
851   case GL_PROXY_TEXTURE_RECTANGLE_NV:
852      if (level > 0)
853         return NULL;
854      texIndex = TEXTURE_RECT_INDEX;
855      break;
856   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
857      if (level >= ctx->Const.MaxTextureLevels)
858         return NULL;
859      texIndex = TEXTURE_1D_ARRAY_INDEX;
860      break;
861   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
862      if (level >= ctx->Const.MaxTextureLevels)
863         return NULL;
864      texIndex = TEXTURE_2D_ARRAY_INDEX;
865      break;
866   default:
867      return NULL;
868   }
869
870   texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
871   if (!texImage) {
872      texImage = ctx->Driver.NewTextureImage(ctx);
873      if (!texImage) {
874         _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
875         return NULL;
876      }
877      ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
878      /* Set the 'back' pointer */
879      texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
880   }
881   return texImage;
882}
883
884
885/**
886 * Get the maximum number of allowed mipmap levels.
887 *
888 * \param ctx GL context.
889 * \param target texture target.
890 *
891 * \return the maximum number of allowed mipmap levels for the given
892 * texture target, or zero if passed a bad target.
893 *
894 * \sa gl_constants.
895 */
896GLint
897_mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
898{
899   switch (target) {
900   case GL_TEXTURE_1D:
901   case GL_PROXY_TEXTURE_1D:
902   case GL_TEXTURE_2D:
903   case GL_PROXY_TEXTURE_2D:
904      return ctx->Const.MaxTextureLevels;
905   case GL_TEXTURE_3D:
906   case GL_PROXY_TEXTURE_3D:
907      return ctx->Const.Max3DTextureLevels;
908   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
909   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
910   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
911   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
912   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
913   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
914   case GL_TEXTURE_CUBE_MAP_ARB:
915   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
916      return ctx->Extensions.ARB_texture_cube_map
917         ? ctx->Const.MaxCubeTextureLevels : 0;
918   case GL_TEXTURE_RECTANGLE_NV:
919   case GL_PROXY_TEXTURE_RECTANGLE_NV:
920      return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
921   case GL_TEXTURE_1D_ARRAY_EXT:
922   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
923   case GL_TEXTURE_2D_ARRAY_EXT:
924   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
925      return (ctx->Extensions.MESA_texture_array ||
926              ctx->Extensions.EXT_texture_array)
927         ? ctx->Const.MaxTextureLevels : 0;
928   case GL_TEXTURE_BUFFER:
929   case GL_TEXTURE_EXTERNAL_OES:
930      /* fall-through */
931   default:
932      return 0; /* bad target */
933   }
934}
935
936
937/**
938 * Return number of dimensions per mipmap level for the given texture target.
939 */
940GLint
941_mesa_get_texture_dimensions(GLenum target)
942{
943   switch (target) {
944   case GL_TEXTURE_1D:
945   case GL_PROXY_TEXTURE_1D:
946      return 1;
947   case GL_TEXTURE_2D:
948   case GL_TEXTURE_RECTANGLE:
949   case GL_TEXTURE_CUBE_MAP:
950   case GL_PROXY_TEXTURE_2D:
951   case GL_PROXY_TEXTURE_RECTANGLE:
952   case GL_PROXY_TEXTURE_CUBE_MAP:
953   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
954   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
955   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
956   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
957   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
958   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
959   case GL_TEXTURE_1D_ARRAY:
960   case GL_PROXY_TEXTURE_1D_ARRAY:
961   case GL_TEXTURE_EXTERNAL_OES:
962      return 2;
963   case GL_TEXTURE_3D:
964   case GL_PROXY_TEXTURE_3D:
965   case GL_TEXTURE_2D_ARRAY:
966   case GL_PROXY_TEXTURE_2D_ARRAY:
967      return 3;
968   case GL_TEXTURE_BUFFER:
969      /* fall-through */
970   default:
971      _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
972                    target);
973      return 2;
974   }
975}
976
977
978
979
980#if 000 /* not used anymore */
981/*
982 * glTexImage[123]D can accept a NULL image pointer.  In this case we
983 * create a texture image with unspecified image contents per the OpenGL
984 * spec.
985 */
986static GLubyte *
987make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
988{
989   const GLint components = _mesa_components_in_format(format);
990   const GLint numPixels = width * height * depth;
991   GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
992
993#ifdef DEBUG
994   /*
995    * Let's see if anyone finds this.  If glTexImage2D() is called with
996    * a NULL image pointer then load the texture image with something
997    * interesting instead of leaving it indeterminate.
998    */
999   if (data) {
1000      static const char message[8][32] = {
1001         "   X   X  XXXXX   XXX     X    ",
1002         "   XX XX  X      X   X   X X   ",
1003         "   X X X  X      X      X   X  ",
1004         "   X   X  XXXX    XXX   XXXXX  ",
1005         "   X   X  X          X  X   X  ",
1006         "   X   X  X      X   X  X   X  ",
1007         "   X   X  XXXXX   XXX   X   X  ",
1008         "                               "
1009      };
1010
1011      GLubyte *imgPtr = data;
1012      GLint h, i, j, k;
1013      for (h = 0; h < depth; h++) {
1014         for (i = 0; i < height; i++) {
1015            GLint srcRow = 7 - (i % 8);
1016            for (j = 0; j < width; j++) {
1017               GLint srcCol = j % 32;
1018               GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1019               for (k = 0; k < components; k++) {
1020                  *imgPtr++ = texel;
1021               }
1022            }
1023         }
1024      }
1025   }
1026#endif
1027
1028   return data;
1029}
1030#endif
1031
1032
1033
1034/**
1035 * Set the size and format-related fields of a gl_texture_image struct
1036 * to zero.  This is used when a proxy texture test fails.
1037 */
1038static void
1039clear_teximage_fields(struct gl_texture_image *img)
1040{
1041   ASSERT(img);
1042   img->_BaseFormat = 0;
1043   img->InternalFormat = 0;
1044   img->Border = 0;
1045   img->Width = 0;
1046   img->Height = 0;
1047   img->Depth = 0;
1048   img->Width2 = 0;
1049   img->Height2 = 0;
1050   img->Depth2 = 0;
1051   img->WidthLog2 = 0;
1052   img->HeightLog2 = 0;
1053   img->DepthLog2 = 0;
1054   img->TexFormat = MESA_FORMAT_NONE;
1055}
1056
1057
1058/**
1059 * Initialize basic fields of the gl_texture_image struct.
1060 *
1061 * \param ctx GL context.
1062 * \param img texture image structure to be initialized.
1063 * \param width image width.
1064 * \param height image height.
1065 * \param depth image depth.
1066 * \param border image border.
1067 * \param internalFormat internal format.
1068 * \param format  the actual hardware format (one of MESA_FORMAT_*)
1069 *
1070 * Fills in the fields of \p img with the given information.
1071 * Note: width, height and depth include the border.
1072 */
1073void
1074_mesa_init_teximage_fields(struct gl_context *ctx,
1075                           struct gl_texture_image *img,
1076                           GLsizei width, GLsizei height, GLsizei depth,
1077                           GLint border, GLenum internalFormat,
1078                           gl_format format)
1079{
1080   ASSERT(img);
1081   ASSERT(width >= 0);
1082   ASSERT(height >= 0);
1083   ASSERT(depth >= 0);
1084
1085   img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1086   ASSERT(img->_BaseFormat > 0);
1087   img->InternalFormat = internalFormat;
1088   img->Border = border;
1089   img->Width = width;
1090   img->Height = height;
1091   img->Depth = depth;
1092
1093   img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
1094   img->WidthLog2 = _mesa_logbase2(img->Width2);
1095
1096   if (height == 1) { /* 1-D texture */
1097      img->Height2 = 1;
1098      img->HeightLog2 = 0;
1099   }
1100   else {
1101      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1102      img->HeightLog2 = _mesa_logbase2(img->Height2);
1103   }
1104
1105   if (depth == 1) {  /* 2-D texture */
1106      img->Depth2 = 1;
1107      img->DepthLog2 = 0;
1108   }
1109   else {
1110      img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
1111      img->DepthLog2 = _mesa_logbase2(img->Depth2);
1112   }
1113
1114   img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1115
1116   img->TexFormat = format;
1117}
1118
1119
1120/**
1121 * Free and clear fields of the gl_texture_image struct.
1122 *
1123 * \param ctx GL context.
1124 * \param texImage texture image structure to be cleared.
1125 *
1126 * After the call, \p texImage will have no data associated with it.  Its
1127 * fields are cleared so that its parent object will test incomplete.
1128 */
1129void
1130_mesa_clear_texture_image(struct gl_context *ctx,
1131                          struct gl_texture_image *texImage)
1132{
1133   ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1134   clear_teximage_fields(texImage);
1135}
1136
1137
1138/**
1139 * This is the fallback for Driver.TestProxyTexImage().  Test the texture
1140 * level, width, height and depth against the ctx->Const limits for textures.
1141 *
1142 * A hardware driver might override this function if, for example, the
1143 * max 3D texture size is 512x512x64 (i.e. not a cube).
1144 *
1145 * Note that width, height, depth == 0 is not an error.  However, a
1146 * texture with zero width/height/depth will be considered "incomplete"
1147 * and texturing will effectively be disabled.
1148 *
1149 * \param target  one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1150 *                GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1151 *                GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1152 * \param level  as passed to glTexImage
1153 * \param internalFormat  as passed to glTexImage
1154 * \param format  as passed to glTexImage
1155 * \param type  as passed to glTexImage
1156 * \param width  as passed to glTexImage
1157 * \param height  as passed to glTexImage
1158 * \param depth  as passed to glTexImage
1159 * \param border  as passed to glTexImage
1160 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1161 */
1162GLboolean
1163_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1164                          GLint internalFormat, GLenum format, GLenum type,
1165                          GLint width, GLint height, GLint depth, GLint border)
1166{
1167   GLint maxSize;
1168
1169   (void) internalFormat;
1170   (void) format;
1171   (void) type;
1172
1173   switch (target) {
1174   case GL_PROXY_TEXTURE_1D:
1175      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1176      if (width < 2 * border || width > 2 + maxSize)
1177         return GL_FALSE;
1178      if (level >= ctx->Const.MaxTextureLevels)
1179         return GL_FALSE;
1180      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1181         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1182            return GL_FALSE;
1183      }
1184      return GL_TRUE;
1185
1186   case GL_PROXY_TEXTURE_2D:
1187      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1188      if (width < 2 * border || width > 2 + maxSize)
1189         return GL_FALSE;
1190      if (height < 2 * border || height > 2 + maxSize)
1191         return GL_FALSE;
1192      if (level >= ctx->Const.MaxTextureLevels)
1193         return GL_FALSE;
1194      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1195         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1196            return GL_FALSE;
1197         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1198            return GL_FALSE;
1199      }
1200      return GL_TRUE;
1201
1202   case GL_PROXY_TEXTURE_3D:
1203      maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1204      if (width < 2 * border || width > 2 + maxSize)
1205         return GL_FALSE;
1206      if (height < 2 * border || height > 2 + maxSize)
1207         return GL_FALSE;
1208      if (depth < 2 * border || depth > 2 + maxSize)
1209         return GL_FALSE;
1210      if (level >= ctx->Const.Max3DTextureLevels)
1211         return GL_FALSE;
1212      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1213         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1214            return GL_FALSE;
1215         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1216            return GL_FALSE;
1217         if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1218            return GL_FALSE;
1219      }
1220      return GL_TRUE;
1221
1222   case GL_PROXY_TEXTURE_RECTANGLE_NV:
1223      maxSize = ctx->Const.MaxTextureRectSize;
1224      if (width < 0 || width > maxSize)
1225         return GL_FALSE;
1226      if (height < 0 || height > maxSize)
1227         return GL_FALSE;
1228      if (level != 0)
1229         return GL_FALSE;
1230      return GL_TRUE;
1231
1232   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1233      maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1234      if (width < 2 * border || width > 2 + maxSize)
1235         return GL_FALSE;
1236      if (height < 2 * border || height > 2 + maxSize)
1237         return GL_FALSE;
1238      if (level >= ctx->Const.MaxCubeTextureLevels)
1239         return GL_FALSE;
1240      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1241         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1242            return GL_FALSE;
1243         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1244            return GL_FALSE;
1245      }
1246      return GL_TRUE;
1247
1248   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1249      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1250      if (width < 2 * border || width > 2 + maxSize)
1251         return GL_FALSE;
1252      if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1253         return GL_FALSE;
1254      if (level >= ctx->Const.MaxTextureLevels)
1255         return GL_FALSE;
1256      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1257         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1258            return GL_FALSE;
1259      }
1260      return GL_TRUE;
1261
1262   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1263      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1264      if (width < 2 * border || width > 2 + maxSize)
1265         return GL_FALSE;
1266      if (height < 2 * border || height > 2 + maxSize)
1267         return GL_FALSE;
1268      if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1269         return GL_FALSE;
1270      if (level >= ctx->Const.MaxTextureLevels)
1271         return GL_FALSE;
1272      if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1273         if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1274            return GL_FALSE;
1275         if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1276            return GL_FALSE;
1277      }
1278      return GL_TRUE;
1279
1280   default:
1281      _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1282      return GL_FALSE;
1283   }
1284}
1285
1286
1287/**
1288 * Check if the memory used by the texture would exceed the driver's limit.
1289 * This lets us support a max 3D texture size of 8K (for example) but
1290 * prevents allocating a full 8K x 8K x 8K texture.
1291 * XXX this could be rolled into the proxy texture size test (above) but
1292 * we don't have the actual texture internal format at that point.
1293 */
1294static GLboolean
1295legal_texture_size(struct gl_context *ctx, gl_format format,
1296                   GLint width, GLint height, GLint depth)
1297{
1298   uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1299   uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1300   return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1301}
1302
1303
1304/**
1305 * Return true if the format is only valid for glCompressedTexImage.
1306 */
1307static GLboolean
1308compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1309{
1310   switch (format) {
1311   case GL_ETC1_RGB8_OES:
1312      return GL_TRUE;
1313   default:
1314      return GL_FALSE;
1315   }
1316}
1317
1318
1319/**
1320 * Helper function to determine whether a target and specific compression
1321 * format are supported.
1322 */
1323static GLboolean
1324target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1325                         GLenum intFormat)
1326{
1327   (void) intFormat;  /* not used yet */
1328
1329   switch (target) {
1330   case GL_TEXTURE_2D:
1331   case GL_PROXY_TEXTURE_2D:
1332      return GL_TRUE; /* true for any compressed format so far */
1333   case GL_PROXY_TEXTURE_CUBE_MAP:
1334   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1335   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1336   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1337   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1338   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1339   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1340      return ctx->Extensions.ARB_texture_cube_map;
1341   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1342   case GL_TEXTURE_2D_ARRAY_EXT:
1343      return (ctx->Extensions.MESA_texture_array ||
1344              ctx->Extensions.EXT_texture_array);
1345   default:
1346      return GL_FALSE;
1347   }
1348}
1349
1350
1351/**
1352 * Check if the given texture target value is legal for a
1353 * glTexImage1/2/3D call.
1354 */
1355static GLboolean
1356legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1357{
1358   switch (dims) {
1359   case 1:
1360      switch (target) {
1361      case GL_TEXTURE_1D:
1362      case GL_PROXY_TEXTURE_1D:
1363         return GL_TRUE;
1364      default:
1365         return GL_FALSE;
1366      }
1367   case 2:
1368      switch (target) {
1369      case GL_TEXTURE_2D:
1370      case GL_PROXY_TEXTURE_2D:
1371         return GL_TRUE;
1372      case GL_PROXY_TEXTURE_CUBE_MAP:
1373      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1374      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1375      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1376      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1377      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1378      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1379         return ctx->Extensions.ARB_texture_cube_map;
1380      case GL_TEXTURE_RECTANGLE_NV:
1381      case GL_PROXY_TEXTURE_RECTANGLE_NV:
1382         return ctx->Extensions.NV_texture_rectangle;
1383      case GL_TEXTURE_1D_ARRAY_EXT:
1384      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1385         return (ctx->Extensions.MESA_texture_array ||
1386                 ctx->Extensions.EXT_texture_array);
1387      default:
1388         return GL_FALSE;
1389      }
1390   case 3:
1391      switch (target) {
1392      case GL_TEXTURE_3D:
1393      case GL_PROXY_TEXTURE_3D:
1394         return GL_TRUE;
1395      case GL_TEXTURE_2D_ARRAY_EXT:
1396      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1397         return (ctx->Extensions.MESA_texture_array ||
1398                 ctx->Extensions.EXT_texture_array);
1399      default:
1400         return GL_FALSE;
1401      }
1402   default:
1403      _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1404      return GL_FALSE;
1405   }
1406}
1407
1408
1409/**
1410 * Check if the given texture target value is legal for a
1411 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1412 * The difference compared to legal_teximage_target() above is that
1413 * proxy targets are not supported.
1414 */
1415static GLboolean
1416legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1417{
1418   switch (dims) {
1419   case 1:
1420      return target == GL_TEXTURE_1D;
1421   case 2:
1422      switch (target) {
1423      case GL_TEXTURE_2D:
1424         return GL_TRUE;
1425      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1426      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1427      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1428      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1429      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1430      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1431         return ctx->Extensions.ARB_texture_cube_map;
1432      case GL_TEXTURE_RECTANGLE_NV:
1433         return ctx->Extensions.NV_texture_rectangle;
1434      case GL_TEXTURE_1D_ARRAY_EXT:
1435         return (ctx->Extensions.MESA_texture_array ||
1436                 ctx->Extensions.EXT_texture_array);
1437      default:
1438         return GL_FALSE;
1439      }
1440   case 3:
1441      switch (target) {
1442      case GL_TEXTURE_3D:
1443         return GL_TRUE;
1444      case GL_TEXTURE_2D_ARRAY_EXT:
1445         return (ctx->Extensions.MESA_texture_array ||
1446                 ctx->Extensions.EXT_texture_array);
1447      default:
1448         return GL_FALSE;
1449      }
1450   default:
1451      _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1452                    dims);
1453      return GL_FALSE;
1454   }
1455}
1456
1457
1458/**
1459 * Helper function to determine if a texture object is mutable (in terms
1460 * of GL_ARB_texture_storage).
1461 */
1462static GLboolean
1463mutable_tex_object(struct gl_context *ctx, GLenum target)
1464{
1465   if (ctx->Extensions.ARB_texture_storage) {
1466      struct gl_texture_object *texObj =
1467         _mesa_get_current_tex_object(ctx, target);
1468      return !texObj->Immutable;
1469   }
1470   return GL_TRUE;
1471}
1472
1473
1474
1475/**
1476 * Test the glTexImage[123]D() parameters for errors.
1477 *
1478 * \param ctx GL context.
1479 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1480 * \param target texture target given by the user.
1481 * \param level image level given by the user.
1482 * \param internalFormat internal format given by the user.
1483 * \param format pixel data format given by the user.
1484 * \param type pixel data type given by the user.
1485 * \param width image width given by the user.
1486 * \param height image height given by the user.
1487 * \param depth image depth given by the user.
1488 * \param border image border given by the user.
1489 *
1490 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1491 *
1492 * Verifies each of the parameters against the constants specified in
1493 * __struct gl_contextRec::Const and the supported extensions, and according
1494 * to the OpenGL specification.
1495 */
1496static GLboolean
1497texture_error_check( struct gl_context *ctx,
1498                     GLuint dimensions, GLenum target,
1499                     GLint level, GLint internalFormat,
1500                     GLenum format, GLenum type,
1501                     GLint width, GLint height,
1502                     GLint depth, GLint border )
1503{
1504   const GLenum proxyTarget = get_proxy_target(target);
1505   const GLboolean isProxy = target == proxyTarget;
1506   GLboolean sizeOK = GL_TRUE;
1507   GLboolean colorFormat;
1508
1509   /* Even though there are no color-index textures, we still have to support
1510    * uploading color-index data and remapping it to RGB via the
1511    * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1512    */
1513   const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1514
1515   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1516   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1517      if (!isProxy) {
1518         _mesa_error(ctx, GL_INVALID_VALUE,
1519                     "glTexImage%dD(level=%d)", dimensions, level);
1520      }
1521      return GL_TRUE;
1522   }
1523
1524   /* Check border */
1525   if (border < 0 || border > 1 ||
1526       ((target == GL_TEXTURE_RECTANGLE_NV ||
1527         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1528      if (!isProxy) {
1529         _mesa_error(ctx, GL_INVALID_VALUE,
1530                     "glTexImage%dD(border=%d)", dimensions, border);
1531      }
1532      return GL_TRUE;
1533   }
1534
1535   if (width < 0 || height < 0 || depth < 0) {
1536      if (!isProxy) {
1537         _mesa_error(ctx, GL_INVALID_VALUE,
1538                     "glTexImage%dD(width, height or depth < 0)", dimensions);
1539      }
1540      return GL_TRUE;
1541   }
1542
1543   /* Do this simple check before calling the TestProxyTexImage() function */
1544   if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1545      sizeOK = (width == height);
1546   }
1547
1548   /*
1549    * Use the proxy texture driver hook to see if the size/level/etc are
1550    * legal.
1551    */
1552   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1553                                                    internalFormat, format,
1554                                                    type, width, height,
1555                                                    depth, border);
1556   if (!sizeOK) {
1557      if (!isProxy) {
1558         _mesa_error(ctx, GL_INVALID_VALUE,
1559                     "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1560                     dimensions, level, width, height, depth);
1561      }
1562      return GL_TRUE;
1563   }
1564
1565   /* Check internalFormat */
1566   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1567      if (!isProxy) {
1568         _mesa_error(ctx, GL_INVALID_VALUE,
1569                     "glTexImage%dD(internalFormat=%s)",
1570                     dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1571      }
1572      return GL_TRUE;
1573   }
1574
1575   /* Check incoming image format and type */
1576   if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1577      /* Normally, GL_INVALID_OPERATION is generated by a format/type
1578       * mismatch (see the 1.2 spec page 94, sec 3.6.4.).  But with the
1579       * GL_EXT_texture_integer extension, some combinations should generate
1580       * GL_INVALID_ENUM instead (grr!).
1581       */
1582      if (!isProxy) {
1583         GLenum error = _mesa_is_integer_format(format)
1584            ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1585         _mesa_error(ctx, error,
1586                     "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1587                     dimensions, format, type);
1588      }
1589      return GL_TRUE;
1590   }
1591
1592   /* make sure internal format and format basically agree */
1593   colorFormat = _mesa_is_color_format(format);
1594   if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1595       (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1596       (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1597       (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1598       (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1599      if (!isProxy)
1600         _mesa_error(ctx, GL_INVALID_OPERATION,
1601                     "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1602                     dimensions, internalFormat, format);
1603      return GL_TRUE;
1604   }
1605
1606   /* additional checks for ycbcr textures */
1607   if (internalFormat == GL_YCBCR_MESA) {
1608      ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1609      if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1610          type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1611         char message[100];
1612         _mesa_snprintf(message, sizeof(message),
1613                        "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1614         _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1615         return GL_TRUE; /* error */
1616      }
1617      if (target != GL_TEXTURE_2D &&
1618          target != GL_PROXY_TEXTURE_2D &&
1619          target != GL_TEXTURE_RECTANGLE_NV &&
1620          target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1621         if (!isProxy)
1622            _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1623         return GL_TRUE;
1624      }
1625      if (border != 0) {
1626         if (!isProxy) {
1627            char message[100];
1628            _mesa_snprintf(message, sizeof(message),
1629                           "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1630                           dimensions, border);
1631            _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1632         }
1633         return GL_TRUE;
1634      }
1635   }
1636
1637   /* additional checks for depth textures */
1638   if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1639      /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1640       * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1641      if (target != GL_TEXTURE_1D &&
1642          target != GL_PROXY_TEXTURE_1D &&
1643          target != GL_TEXTURE_2D &&
1644          target != GL_PROXY_TEXTURE_2D &&
1645          target != GL_TEXTURE_1D_ARRAY &&
1646          target != GL_PROXY_TEXTURE_1D_ARRAY &&
1647          target != GL_TEXTURE_2D_ARRAY &&
1648          target != GL_PROXY_TEXTURE_2D_ARRAY &&
1649          target != GL_TEXTURE_RECTANGLE_ARB &&
1650          target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1651         !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1652           (ctx->VersionMajor >= 3 || ctx->Extensions.EXT_gpu_shader4))) {
1653         if (!isProxy)
1654            _mesa_error(ctx, GL_INVALID_ENUM,
1655                        "glTexImage(target/internalFormat)");
1656         return GL_TRUE;
1657      }
1658   }
1659
1660   /* additional checks for compressed textures */
1661   if (_mesa_is_compressed_format(ctx, internalFormat)) {
1662      if (!target_can_be_compressed(ctx, target, internalFormat)) {
1663         if (!isProxy)
1664            _mesa_error(ctx, GL_INVALID_ENUM,
1665                        "glTexImage%dD(target)", dimensions);
1666         return GL_TRUE;
1667      }
1668      if (compressedteximage_only_format(ctx, internalFormat)) {
1669         _mesa_error(ctx, GL_INVALID_OPERATION,
1670               "glTexImage%dD(no compression for format)", dimensions);
1671         return GL_TRUE;
1672      }
1673      if (border != 0) {
1674         if (!isProxy) {
1675            _mesa_error(ctx, GL_INVALID_OPERATION,
1676                        "glTexImage%dD(border!=0)", dimensions);
1677         }
1678         return GL_TRUE;
1679      }
1680   }
1681
1682   /* additional checks for integer textures */
1683   if (ctx->Extensions.EXT_texture_integer &&
1684       (_mesa_is_integer_format(format) !=
1685        _mesa_is_integer_format(internalFormat))) {
1686      if (!isProxy) {
1687         _mesa_error(ctx, GL_INVALID_OPERATION,
1688                     "glTexImage%dD(integer/non-integer format mismatch)",
1689                     dimensions);
1690      }
1691      return GL_TRUE;
1692   }
1693
1694   if (!mutable_tex_object(ctx, target)) {
1695      _mesa_error(ctx, GL_INVALID_OPERATION,
1696                  "glTexImage%dD(immutable texture)", dimensions);
1697      return GL_TRUE;
1698   }
1699
1700   /* if we get here, the parameters are OK */
1701   return GL_FALSE;
1702}
1703
1704
1705/**
1706 * Test glTexSubImage[123]D() parameters for errors.
1707 *
1708 * \param ctx GL context.
1709 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1710 * \param target texture target given by the user.
1711 * \param level image level given by the user.
1712 * \param xoffset sub-image x offset given by the user.
1713 * \param yoffset sub-image y offset given by the user.
1714 * \param zoffset sub-image z offset given by the user.
1715 * \param format pixel data format given by the user.
1716 * \param type pixel data type given by the user.
1717 * \param width image width given by the user.
1718 * \param height image height given by the user.
1719 * \param depth image depth given by the user.
1720 *
1721 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1722 *
1723 * Verifies each of the parameters against the constants specified in
1724 * __struct gl_contextRec::Const and the supported extensions, and according
1725 * to the OpenGL specification.
1726 */
1727static GLboolean
1728subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1729                        GLenum target, GLint level,
1730                        GLint xoffset, GLint yoffset, GLint zoffset,
1731                        GLint width, GLint height, GLint depth,
1732                        GLenum format, GLenum type )
1733{
1734   /* Basic level check */
1735   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1736      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1737      return GL_TRUE;
1738   }
1739
1740   /* Check for negative sizes */
1741   if (width < 0) {
1742      _mesa_error(ctx, GL_INVALID_VALUE,
1743                  "glTexSubImage%dD(width=%d)", dimensions, width);
1744      return GL_TRUE;
1745   }
1746   if (height < 0 && dimensions > 1) {
1747      _mesa_error(ctx, GL_INVALID_VALUE,
1748                  "glTexSubImage%dD(height=%d)", dimensions, height);
1749      return GL_TRUE;
1750   }
1751   if (depth < 0 && dimensions > 2) {
1752      _mesa_error(ctx, GL_INVALID_VALUE,
1753                  "glTexSubImage%dD(depth=%d)", dimensions, depth);
1754      return GL_TRUE;
1755   }
1756
1757   if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1758      /* As with the glTexImage2D check above, the error code here
1759       * depends on texture integer.
1760       */
1761      GLenum error = _mesa_is_integer_format(format)
1762         ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1763      _mesa_error(ctx, error,
1764                  "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1765                  dimensions, format, type);
1766      return GL_TRUE;
1767   }
1768
1769   return GL_FALSE;
1770}
1771
1772
1773/**
1774 * Do second part of glTexSubImage which depends on the destination texture.
1775 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1776 */
1777static GLboolean
1778subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1779			 GLenum target, GLint level,
1780			 GLint xoffset, GLint yoffset, GLint zoffset,
1781			 GLint width, GLint height, GLint depth,
1782			 GLenum format, GLenum type,
1783			 const struct gl_texture_image *destTex )
1784{
1785   if (!destTex) {
1786      /* undefined image level */
1787      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1788      return GL_TRUE;
1789   }
1790
1791   if (xoffset < -((GLint)destTex->Border)) {
1792      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1793                  dimensions);
1794      return GL_TRUE;
1795   }
1796   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1797      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1798                  dimensions);
1799      return GL_TRUE;
1800   }
1801   if (dimensions > 1) {
1802      if (yoffset < -((GLint)destTex->Border)) {
1803         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1804                     dimensions);
1805         return GL_TRUE;
1806      }
1807      if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1808         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1809                     dimensions);
1810         return GL_TRUE;
1811      }
1812   }
1813   if (dimensions > 2) {
1814      if (zoffset < -((GLint)destTex->Border)) {
1815         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1816         return GL_TRUE;
1817      }
1818      if (zoffset + depth  > (GLint) (destTex->Depth + destTex->Border)) {
1819         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1820         return GL_TRUE;
1821      }
1822   }
1823
1824   if (_mesa_is_format_compressed(destTex->TexFormat)) {
1825      GLuint bw, bh;
1826
1827      if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
1828         _mesa_error(ctx, GL_INVALID_OPERATION,
1829               "glTexSubImage%dD(no compression for format)", dimensions);
1830         return GL_TRUE;
1831      }
1832
1833      /* do tests which depend on compression block size */
1834      _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1835
1836      /* offset must be multiple of block size */
1837      if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1838         _mesa_error(ctx, GL_INVALID_OPERATION,
1839                     "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1840                     dimensions, xoffset, yoffset);
1841         return GL_TRUE;
1842      }
1843      /* size must be multiple of bw by bh or equal to whole texture size */
1844      if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1845         _mesa_error(ctx, GL_INVALID_OPERATION,
1846                     "glTexSubImage%dD(width = %d)", dimensions, width);
1847         return GL_TRUE;
1848      }
1849      if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1850         _mesa_error(ctx, GL_INVALID_OPERATION,
1851                     "glTexSubImage%dD(height = %d)", dimensions, height);
1852         return GL_TRUE;
1853      }
1854   }
1855
1856   return GL_FALSE;
1857}
1858
1859
1860/**
1861 * Test glCopyTexImage[12]D() parameters for errors.
1862 *
1863 * \param ctx GL context.
1864 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1865 * \param target texture target given by the user.
1866 * \param level image level given by the user.
1867 * \param internalFormat internal format given by the user.
1868 * \param width image width given by the user.
1869 * \param height image height given by the user.
1870 * \param border texture border.
1871 *
1872 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1873 *
1874 * Verifies each of the parameters against the constants specified in
1875 * __struct gl_contextRec::Const and the supported extensions, and according
1876 * to the OpenGL specification.
1877 */
1878static GLboolean
1879copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1880                         GLenum target, GLint level, GLint internalFormat,
1881                         GLint width, GLint height, GLint border )
1882{
1883   const GLenum proxyTarget = get_proxy_target(target);
1884   const GLenum type = GL_FLOAT;
1885   GLboolean sizeOK;
1886   GLint baseFormat;
1887
1888   /* check target */
1889   if (!legal_texsubimage_target(ctx, dimensions, target)) {
1890      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1891                  dimensions, _mesa_lookup_enum_by_nr(target));
1892      return GL_TRUE;
1893   }
1894
1895   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1896   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1897      _mesa_error(ctx, GL_INVALID_VALUE,
1898                  "glCopyTexImage%dD(level=%d)", dimensions, level);
1899      return GL_TRUE;
1900   }
1901
1902   /* Check that the source buffer is complete */
1903   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
1904      if (ctx->ReadBuffer->_Status == 0) {
1905         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1906      }
1907      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1908         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1909                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1910         return GL_TRUE;
1911      }
1912
1913      if (ctx->ReadBuffer->Visual.samples > 0) {
1914	 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
1915		     "glCopyTexImage%dD(multisample FBO)",
1916		     dimensions);
1917	 return GL_TRUE;
1918      }
1919   }
1920
1921   /* Check border */
1922   if (border < 0 || border > 1 ||
1923       ((target == GL_TEXTURE_RECTANGLE_NV ||
1924         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1925      return GL_TRUE;
1926   }
1927
1928   baseFormat = _mesa_base_tex_format(ctx, internalFormat);
1929   if (baseFormat < 0) {
1930      _mesa_error(ctx, GL_INVALID_VALUE,
1931                  "glCopyTexImage%dD(internalFormat)", dimensions);
1932      return GL_TRUE;
1933   }
1934
1935   if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
1936      _mesa_error(ctx, GL_INVALID_OPERATION,
1937                  "glCopyTexImage%dD(missing readbuffer)", dimensions);
1938      return GL_TRUE;
1939   }
1940
1941   /* Do size, level checking */
1942   sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1943      ? (width == height) : 1;
1944
1945   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1946                                                    internalFormat, baseFormat,
1947                                                    type, width, height,
1948                                                    1, border);
1949
1950   if (!sizeOK) {
1951      if (dimensions == 1) {
1952         _mesa_error(ctx, GL_INVALID_VALUE,
1953                     "glCopyTexImage1D(width=%d)", width);
1954      }
1955      else {
1956         ASSERT(dimensions == 2);
1957         _mesa_error(ctx, GL_INVALID_VALUE,
1958                     "glCopyTexImage2D(width=%d, height=%d)", width, height);
1959      }
1960      return GL_TRUE;
1961   }
1962
1963   if (_mesa_is_compressed_format(ctx, internalFormat)) {
1964      if (!target_can_be_compressed(ctx, target, internalFormat)) {
1965         _mesa_error(ctx, GL_INVALID_ENUM,
1966                     "glCopyTexImage%dD(target)", dimensions);
1967         return GL_TRUE;
1968      }
1969      if (compressedteximage_only_format(ctx, internalFormat)) {
1970         _mesa_error(ctx, GL_INVALID_OPERATION,
1971               "glCopyTexImage%dD(no compression for format)", dimensions);
1972         return GL_TRUE;
1973      }
1974      if (border != 0) {
1975         _mesa_error(ctx, GL_INVALID_OPERATION,
1976                     "glCopyTexImage%dD(border!=0)", dimensions);
1977         return GL_TRUE;
1978      }
1979   }
1980
1981   if (!mutable_tex_object(ctx, target)) {
1982      _mesa_error(ctx, GL_INVALID_OPERATION,
1983                  "glCopyTexImage%dD(immutable texture)", dimensions);
1984      return GL_TRUE;
1985   }
1986
1987   /* if we get here, the parameters are OK */
1988   return GL_FALSE;
1989}
1990
1991
1992/**
1993 * Test glCopyTexSubImage[12]D() parameters for errors.
1994 * Note that this is the first part of error checking.
1995 * See also copytexsubimage_error_check2() below for the second part.
1996 *
1997 * \param ctx GL context.
1998 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1999 * \param target texture target given by the user.
2000 * \param level image level given by the user.
2001 *
2002 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2003 */
2004static GLboolean
2005copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2006                              GLenum target, GLint level)
2007{
2008   /* Check that the source buffer is complete */
2009   if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2010      if (ctx->ReadBuffer->_Status == 0) {
2011         _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2012      }
2013      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2014         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2015                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2016         return GL_TRUE;
2017      }
2018
2019      if (ctx->ReadBuffer->Visual.samples > 0) {
2020	 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
2021		     "glCopyTexSubImage%dD(multisample FBO)",
2022		     dimensions);
2023	 return GL_TRUE;
2024      }
2025   }
2026
2027   /* check target (proxies not allowed) */
2028   if (!legal_texsubimage_target(ctx, dimensions, target)) {
2029      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2030                  dimensions, _mesa_lookup_enum_by_nr(target));
2031      return GL_TRUE;
2032   }
2033
2034   /* Check level */
2035   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2036      _mesa_error(ctx, GL_INVALID_VALUE,
2037                  "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2038      return GL_TRUE;
2039   }
2040
2041   return GL_FALSE;
2042}
2043
2044
2045/**
2046 * Second part of error checking for glCopyTexSubImage[12]D().
2047 * \param xoffset sub-image x offset given by the user.
2048 * \param yoffset sub-image y offset given by the user.
2049 * \param zoffset sub-image z offset given by the user.
2050 * \param width image width given by the user.
2051 * \param height image height given by the user.
2052 */
2053static GLboolean
2054copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2055			      GLenum target, GLint level,
2056			      GLint xoffset, GLint yoffset, GLint zoffset,
2057			      GLsizei width, GLsizei height,
2058			      const struct gl_texture_image *teximage )
2059{
2060   /* check that dest tex image exists */
2061   if (!teximage) {
2062      _mesa_error(ctx, GL_INVALID_OPERATION,
2063                  "glCopyTexSubImage%dD(undefined texture level: %d)",
2064                  dimensions, level);
2065      return GL_TRUE;
2066   }
2067
2068   /* Check size */
2069   if (width < 0) {
2070      _mesa_error(ctx, GL_INVALID_VALUE,
2071                  "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2072      return GL_TRUE;
2073   }
2074   if (dimensions > 1 && height < 0) {
2075      _mesa_error(ctx, GL_INVALID_VALUE,
2076                  "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2077      return GL_TRUE;
2078   }
2079
2080   /* check x/y offsets */
2081   if (xoffset < -((GLint)teximage->Border)) {
2082      _mesa_error(ctx, GL_INVALID_VALUE,
2083                  "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2084      return GL_TRUE;
2085   }
2086   if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2087      _mesa_error(ctx, GL_INVALID_VALUE,
2088                  "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2089      return GL_TRUE;
2090   }
2091   if (dimensions > 1) {
2092      if (yoffset < -((GLint)teximage->Border)) {
2093         _mesa_error(ctx, GL_INVALID_VALUE,
2094                     "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2095         return GL_TRUE;
2096      }
2097      /* NOTE: we're adding the border here, not subtracting! */
2098      if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2099         _mesa_error(ctx, GL_INVALID_VALUE,
2100                     "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2101         return GL_TRUE;
2102      }
2103   }
2104
2105   /* check z offset */
2106   if (dimensions > 2) {
2107      if (zoffset < -((GLint)teximage->Border)) {
2108         _mesa_error(ctx, GL_INVALID_VALUE,
2109                     "glCopyTexSubImage%dD(zoffset)", dimensions);
2110         return GL_TRUE;
2111      }
2112      if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2113         _mesa_error(ctx, GL_INVALID_VALUE,
2114                     "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2115         return GL_TRUE;
2116      }
2117   }
2118
2119   if (_mesa_is_format_compressed(teximage->TexFormat)) {
2120      if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2121         _mesa_error(ctx, GL_INVALID_OPERATION,
2122               "glCopyTexSubImage%dD(no compression for format)", dimensions);
2123         return GL_TRUE;
2124      }
2125      /* offset must be multiple of 4 */
2126      if ((xoffset & 3) || (yoffset & 3)) {
2127         _mesa_error(ctx, GL_INVALID_VALUE,
2128                     "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2129         return GL_TRUE;
2130      }
2131      /* size must be multiple of 4 */
2132      if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2133         _mesa_error(ctx, GL_INVALID_VALUE,
2134                     "glCopyTexSubImage%dD(width)", dimensions);
2135         return GL_TRUE;
2136      }
2137      if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2138         _mesa_error(ctx, GL_INVALID_VALUE,
2139                     "glCopyTexSubImage%dD(height)", dimensions);
2140         return GL_TRUE;
2141      }
2142   }
2143
2144   if (teximage->InternalFormat == GL_YCBCR_MESA) {
2145      _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2146      return GL_TRUE;
2147   }
2148
2149   if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2150      _mesa_error(ctx, GL_INVALID_OPERATION,
2151                  "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2152                  dimensions, teximage->_BaseFormat);
2153      return GL_TRUE;
2154   }
2155
2156   /* If copying into an integer texture, the source buffer must also be
2157    * integer-valued.
2158    */
2159   if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2160      struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2161      if (!_mesa_is_format_integer_color(rb->Format)) {
2162         _mesa_error(ctx, GL_INVALID_OPERATION,
2163                  "glCopyTexSubImage%dD(source buffer is not integer format)",
2164                  dimensions);
2165         return GL_TRUE;
2166      }
2167   }
2168
2169   /* if we get here, the parameters are OK */
2170   return GL_FALSE;
2171}
2172
2173
2174/** Callback info for walking over FBO hash table */
2175struct cb_info
2176{
2177   struct gl_context *ctx;
2178   struct gl_texture_object *texObj;
2179   GLuint level, face;
2180};
2181
2182
2183/**
2184 * Check render to texture callback.  Called from _mesa_HashWalk().
2185 */
2186static void
2187check_rtt_cb(GLuint key, void *data, void *userData)
2188{
2189   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2190   const struct cb_info *info = (struct cb_info *) userData;
2191   struct gl_context *ctx = info->ctx;
2192   const struct gl_texture_object *texObj = info->texObj;
2193   const GLuint level = info->level, face = info->face;
2194
2195   /* If this is a user-created FBO */
2196   if (_mesa_is_user_fbo(fb)) {
2197      GLuint i;
2198      /* check if any of the FBO's attachments point to 'texObj' */
2199      for (i = 0; i < BUFFER_COUNT; i++) {
2200         struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2201         if (att->Type == GL_TEXTURE &&
2202             att->Texture == texObj &&
2203             att->TextureLevel == level &&
2204             att->CubeMapFace == face) {
2205            ASSERT(_mesa_get_attachment_teximage(att));
2206            /* Tell driver about the new renderbuffer texture */
2207            ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2208            /* Mark fb status as indeterminate to force re-validation */
2209            fb->_Status = 0;
2210         }
2211      }
2212   }
2213}
2214
2215
2216/**
2217 * When a texture image is specified we have to check if it's bound to
2218 * any framebuffer objects (render to texture) in order to detect changes
2219 * in size or format since that effects FBO completeness.
2220 * Any FBOs rendering into the texture must be re-validated.
2221 */
2222void
2223_mesa_update_fbo_texture(struct gl_context *ctx,
2224                         struct gl_texture_object *texObj,
2225                         GLuint face, GLuint level)
2226{
2227   /* Only check this texture if it's been marked as RenderToTexture */
2228   if (texObj->_RenderToTexture) {
2229      struct cb_info info;
2230      info.ctx = ctx;
2231      info.texObj = texObj;
2232      info.level = level;
2233      info.face = face;
2234      _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2235   }
2236}
2237
2238
2239/**
2240 * If the texture object's GenerateMipmap flag is set and we've
2241 * changed the texture base level image, regenerate the rest of the
2242 * mipmap levels now.
2243 */
2244static inline void
2245check_gen_mipmap(struct gl_context *ctx, GLenum target,
2246                 struct gl_texture_object *texObj, GLint level)
2247{
2248   ASSERT(target != GL_TEXTURE_CUBE_MAP);
2249   if (texObj->GenerateMipmap &&
2250       level == texObj->BaseLevel &&
2251       level < texObj->MaxLevel) {
2252      ASSERT(ctx->Driver.GenerateMipmap);
2253      ctx->Driver.GenerateMipmap(ctx, target, texObj);
2254   }
2255}
2256
2257
2258/** Debug helper: override the user-requested internal format */
2259static GLenum
2260override_internal_format(GLenum internalFormat, GLint width, GLint height)
2261{
2262#if 0
2263   if (internalFormat == GL_RGBA16F_ARB ||
2264       internalFormat == GL_RGBA32F_ARB) {
2265      printf("Convert rgba float tex to int %d x %d\n", width, height);
2266      return GL_RGBA;
2267   }
2268   else if (internalFormat == GL_RGB16F_ARB ||
2269            internalFormat == GL_RGB32F_ARB) {
2270      printf("Convert rgb float tex to int %d x %d\n", width, height);
2271      return GL_RGB;
2272   }
2273   else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2274            internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2275      printf("Convert luminance float tex to int %d x %d\n", width, height);
2276      return GL_LUMINANCE_ALPHA;
2277   }
2278   else if (internalFormat == GL_LUMINANCE16F_ARB ||
2279            internalFormat == GL_LUMINANCE32F_ARB) {
2280      printf("Convert luminance float tex to int %d x %d\n", width, height);
2281      return GL_LUMINANCE;
2282   }
2283   else if (internalFormat == GL_ALPHA16F_ARB ||
2284            internalFormat == GL_ALPHA32F_ARB) {
2285      printf("Convert luminance float tex to int %d x %d\n", width, height);
2286      return GL_ALPHA;
2287   }
2288   /*
2289   else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2290      internalFormat = GL_RGBA;
2291   }
2292   */
2293   else {
2294      return internalFormat;
2295   }
2296#else
2297   return internalFormat;
2298#endif
2299}
2300
2301
2302/**
2303 * Choose the actual hardware format for a texture image.
2304 * Try to use the same format as the previous image level when possible.
2305 * Otherwise, ask the driver for the best format.
2306 * It's important to try to choose a consistant format for all levels
2307 * for efficient texture memory layout/allocation.  In particular, this
2308 * comes up during automatic mipmap generation.
2309 */
2310gl_format
2311_mesa_choose_texture_format(struct gl_context *ctx,
2312                            struct gl_texture_object *texObj,
2313                            GLenum target, GLint level,
2314                            GLenum internalFormat, GLenum format, GLenum type)
2315{
2316   gl_format f;
2317
2318   /* see if we've already chosen a format for the previous level */
2319   if (level > 0) {
2320      struct gl_texture_image *prevImage =
2321	 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2322      /* See if the prev level is defined and has an internal format which
2323       * matches the new internal format.
2324       */
2325      if (prevImage &&
2326          prevImage->Width > 0 &&
2327          prevImage->InternalFormat == internalFormat) {
2328         /* use the same format */
2329         ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2330         return prevImage->TexFormat;
2331      }
2332   }
2333
2334   /* choose format from scratch */
2335   f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2336   ASSERT(f != MESA_FORMAT_NONE);
2337   return f;
2338}
2339
2340/**
2341 * Adjust pixel unpack params and image dimensions to strip off the
2342 * texture border.
2343 *
2344 * Gallium and intel don't support texture borders.  They've seldem been used
2345 * and seldom been implemented correctly anyway.
2346 *
2347 * \param unpackNew returns the new pixel unpack parameters
2348 */
2349static void
2350strip_texture_border(GLint *border,
2351                     GLint *width, GLint *height, GLint *depth,
2352                     const struct gl_pixelstore_attrib *unpack,
2353                     struct gl_pixelstore_attrib *unpackNew)
2354{
2355   assert(*border > 0);  /* sanity check */
2356
2357   *unpackNew = *unpack;
2358
2359   if (unpackNew->RowLength == 0)
2360      unpackNew->RowLength = *width;
2361
2362   if (depth && unpackNew->ImageHeight == 0)
2363      unpackNew->ImageHeight = *height;
2364
2365   unpackNew->SkipPixels += *border;
2366   if (height)
2367      unpackNew->SkipRows += *border;
2368   if (depth)
2369      unpackNew->SkipImages += *border;
2370
2371   assert(*width >= 3);
2372   *width = *width - 2 * *border;
2373   if (height && *height >= 3)
2374      *height = *height - 2 * *border;
2375   if (depth && *depth >= 3)
2376      *depth = *depth - 2 * *border;
2377   *border = 0;
2378}
2379
2380/**
2381 * Common code to implement all the glTexImage1D/2D/3D functions.
2382 */
2383static void
2384teximage(struct gl_context *ctx, GLuint dims,
2385         GLenum target, GLint level, GLint internalFormat,
2386         GLsizei width, GLsizei height, GLsizei depth,
2387         GLint border, GLenum format, GLenum type,
2388         const GLvoid *pixels)
2389{
2390   GLboolean error;
2391   struct gl_pixelstore_attrib unpack_no_border;
2392   const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2393
2394   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2395
2396   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2397      _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2398                  dims,
2399                  _mesa_lookup_enum_by_nr(target), level,
2400                  _mesa_lookup_enum_by_nr(internalFormat),
2401                  width, height, depth, border,
2402                  _mesa_lookup_enum_by_nr(format),
2403                  _mesa_lookup_enum_by_nr(type), pixels);
2404
2405   internalFormat = override_internal_format(internalFormat, width, height);
2406
2407   /* target error checking */
2408   if (!legal_teximage_target(ctx, dims, target)) {
2409      _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2410                  dims, _mesa_lookup_enum_by_nr(target));
2411      return;
2412   }
2413
2414   /* general error checking */
2415   error = texture_error_check(ctx, dims, target, level, internalFormat,
2416                               format, type, width, height, depth, border);
2417
2418   if (_mesa_is_proxy_texture(target)) {
2419      /* Proxy texture: just clear or set state depending on error checking */
2420      struct gl_texture_image *texImage =
2421         _mesa_get_proxy_tex_image(ctx, target, level);
2422
2423      if (error) {
2424         /* when error, clear all proxy texture image parameters */
2425         if (texImage)
2426            clear_teximage_fields(texImage);
2427      }
2428      else {
2429         /* no error, set the tex image parameters */
2430         struct gl_texture_object *texObj =
2431            _mesa_get_current_tex_object(ctx, target);
2432         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2433                                                           target, level,
2434                                                           internalFormat,
2435                                                           format, type);
2436
2437         if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2438            _mesa_init_teximage_fields(ctx, texImage, width, height,
2439                                       depth, border, internalFormat,
2440                                       texFormat);
2441         }
2442         else if (texImage) {
2443            clear_teximage_fields(texImage);
2444         }
2445      }
2446   }
2447   else {
2448      /* non-proxy target */
2449      const GLuint face = _mesa_tex_target_to_face(target);
2450      struct gl_texture_object *texObj;
2451      struct gl_texture_image *texImage;
2452
2453      if (error) {
2454         return;   /* error was recorded */
2455      }
2456
2457      /* Allow a hardware driver to just strip out the border, to provide
2458       * reliable but slightly incorrect hardware rendering instead of
2459       * rarely-tested software fallback rendering.
2460       */
2461      if (border && ctx->Const.StripTextureBorder) {
2462	 strip_texture_border(&border, &width, &height, &depth, unpack,
2463			      &unpack_no_border);
2464	 unpack = &unpack_no_border;
2465      }
2466
2467      if (ctx->NewState & _NEW_PIXEL)
2468	 _mesa_update_state(ctx);
2469
2470      texObj = _mesa_get_current_tex_object(ctx, target);
2471
2472      _mesa_lock_texture(ctx, texObj);
2473      {
2474	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2475
2476	 if (!texImage) {
2477	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2478	 }
2479         else {
2480            gl_format texFormat;
2481
2482            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2483
2484            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2485                                                    internalFormat, format,
2486                                                    type);
2487
2488            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2489               _mesa_init_teximage_fields(ctx, texImage,
2490                                          width, height, depth,
2491                                          border, internalFormat, texFormat);
2492
2493               /* Give the texture to the driver.  <pixels> may be null. */
2494               ASSERT(ctx->Driver.TexImage3D);
2495               switch (dims) {
2496               case 1:
2497                  ctx->Driver.TexImage1D(ctx, texImage, internalFormat,
2498                                         width, border, format,
2499                                         type, pixels, unpack);
2500                  break;
2501               case 2:
2502                  ctx->Driver.TexImage2D(ctx, texImage, internalFormat,
2503                                         width, height, border, format,
2504                                         type, pixels, unpack);
2505                  break;
2506               case 3:
2507                  ctx->Driver.TexImage3D(ctx, texImage, internalFormat,
2508                                         width, height, depth, border, format,
2509                                         type, pixels, unpack);
2510                  break;
2511               default:
2512                  _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2513               }
2514
2515               check_gen_mipmap(ctx, target, texObj, level);
2516
2517               _mesa_update_fbo_texture(ctx, texObj, face, level);
2518
2519               /* state update */
2520               texObj->_Complete = GL_FALSE;
2521               ctx->NewState |= _NEW_TEXTURE;
2522            }
2523            else {
2524               _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2525            }
2526         }
2527      }
2528      _mesa_unlock_texture(ctx, texObj);
2529   }
2530}
2531
2532
2533/*
2534 * Called from the API.  Note that width includes the border.
2535 */
2536void GLAPIENTRY
2537_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2538                  GLsizei width, GLint border, GLenum format,
2539                  GLenum type, const GLvoid *pixels )
2540{
2541   GET_CURRENT_CONTEXT(ctx);
2542   teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2543            border, format, type, pixels);
2544}
2545
2546
2547void GLAPIENTRY
2548_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2549                  GLsizei width, GLsizei height, GLint border,
2550                  GLenum format, GLenum type,
2551                  const GLvoid *pixels )
2552{
2553   GET_CURRENT_CONTEXT(ctx);
2554   teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2555            border, format, type, pixels);
2556}
2557
2558
2559/*
2560 * Called by the API or display list executor.
2561 * Note that width and height include the border.
2562 */
2563void GLAPIENTRY
2564_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2565                  GLsizei width, GLsizei height, GLsizei depth,
2566                  GLint border, GLenum format, GLenum type,
2567                  const GLvoid *pixels )
2568{
2569   GET_CURRENT_CONTEXT(ctx);
2570   teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2571            border, format, type, pixels);
2572}
2573
2574
2575void GLAPIENTRY
2576_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2577                     GLsizei width, GLsizei height, GLsizei depth,
2578                     GLint border, GLenum format, GLenum type,
2579                     const GLvoid *pixels )
2580{
2581   _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2582                    depth, border, format, type, pixels);
2583}
2584
2585
2586#if FEATURE_OES_EGL_image
2587void GLAPIENTRY
2588_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2589{
2590   struct gl_texture_object *texObj;
2591   struct gl_texture_image *texImage;
2592   GET_CURRENT_CONTEXT(ctx);
2593   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2594
2595   if ((target == GL_TEXTURE_2D &&
2596        !ctx->Extensions.OES_EGL_image) ||
2597       (target == GL_TEXTURE_EXTERNAL_OES &&
2598        !ctx->Extensions.OES_EGL_image_external)) {
2599      _mesa_error(ctx, GL_INVALID_ENUM,
2600		  "glEGLImageTargetTexture2D(target=%d)", target);
2601      return;
2602   }
2603
2604   if (ctx->NewState & _NEW_PIXEL)
2605      _mesa_update_state(ctx);
2606
2607   texObj = _mesa_get_current_tex_object(ctx, target);
2608   _mesa_lock_texture(ctx, texObj);
2609
2610   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2611   if (!texImage) {
2612      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2613   } else {
2614      ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2615
2616      ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2617					  texObj, texImage, image);
2618
2619      /* state update */
2620      texObj->_Complete = GL_FALSE;
2621      ctx->NewState |= _NEW_TEXTURE;
2622   }
2623   _mesa_unlock_texture(ctx, texObj);
2624
2625}
2626#endif
2627
2628
2629
2630/**
2631 * Implement all the glTexSubImage1/2/3D() functions.
2632 */
2633static void
2634texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2635            GLint xoffset, GLint yoffset, GLint zoffset,
2636            GLsizei width, GLsizei height, GLsizei depth,
2637            GLenum format, GLenum type, const GLvoid *pixels )
2638{
2639   struct gl_texture_object *texObj;
2640   struct gl_texture_image *texImage;
2641
2642   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2643
2644   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2645      _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2646                  dims,
2647                  _mesa_lookup_enum_by_nr(target), level,
2648                  xoffset, yoffset, zoffset, width, height, depth,
2649                  _mesa_lookup_enum_by_nr(format),
2650                  _mesa_lookup_enum_by_nr(type), pixels);
2651
2652   /* check target (proxies not allowed) */
2653   if (!legal_texsubimage_target(ctx, dims, target)) {
2654      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2655                  dims, _mesa_lookup_enum_by_nr(target));
2656      return;
2657   }
2658
2659   if (ctx->NewState & _NEW_PIXEL)
2660      _mesa_update_state(ctx);
2661
2662   if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2663                              width, height, depth, format, type)) {
2664      return;   /* error was detected */
2665   }
2666
2667   texObj = _mesa_get_current_tex_object(ctx, target);
2668
2669   _mesa_lock_texture(ctx, texObj);
2670   {
2671      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2672
2673      if (subtexture_error_check2(ctx, dims, target, level,
2674                                  xoffset, yoffset, zoffset,
2675				  width, height, depth,
2676                                  format, type, texImage)) {
2677         /* error was recorded */
2678      }
2679      else if (width > 0 && height > 0 && depth > 0) {
2680         /* If we have a border, offset=-1 is legal.  Bias by border width. */
2681         switch (dims) {
2682         case 3:
2683            zoffset += texImage->Border;
2684            /* fall-through */
2685         case 2:
2686            yoffset += texImage->Border;
2687            /* fall-through */
2688         case 1:
2689            xoffset += texImage->Border;
2690         }
2691
2692         switch (dims) {
2693         case 1:
2694            ctx->Driver.TexSubImage1D(ctx, texImage,
2695                                      xoffset, width,
2696                                      format, type, pixels, &ctx->Unpack);
2697            break;
2698         case 2:
2699            ctx->Driver.TexSubImage2D(ctx, texImage,
2700                                      xoffset, yoffset, width, height,
2701                                      format, type, pixels, &ctx->Unpack);
2702            break;
2703         case 3:
2704            ctx->Driver.TexSubImage3D(ctx, texImage,
2705                                      xoffset, yoffset, zoffset,
2706                                      width, height, depth,
2707                                      format, type, pixels, &ctx->Unpack);
2708            break;
2709         default:
2710            _mesa_problem(ctx, "unexpected dims in subteximage()");
2711         }
2712
2713         check_gen_mipmap(ctx, target, texObj, level);
2714
2715         ctx->NewState |= _NEW_TEXTURE;
2716      }
2717   }
2718   _mesa_unlock_texture(ctx, texObj);
2719}
2720
2721
2722void GLAPIENTRY
2723_mesa_TexSubImage1D( GLenum target, GLint level,
2724                     GLint xoffset, GLsizei width,
2725                     GLenum format, GLenum type,
2726                     const GLvoid *pixels )
2727{
2728   GET_CURRENT_CONTEXT(ctx);
2729   texsubimage(ctx, 1, target, level,
2730               xoffset, 0, 0,
2731               width, 1, 1,
2732               format, type, pixels);
2733}
2734
2735
2736void GLAPIENTRY
2737_mesa_TexSubImage2D( GLenum target, GLint level,
2738                     GLint xoffset, GLint yoffset,
2739                     GLsizei width, GLsizei height,
2740                     GLenum format, GLenum type,
2741                     const GLvoid *pixels )
2742{
2743   GET_CURRENT_CONTEXT(ctx);
2744   texsubimage(ctx, 2, target, level,
2745               xoffset, yoffset, 0,
2746               width, height, 1,
2747               format, type, pixels);
2748}
2749
2750
2751
2752void GLAPIENTRY
2753_mesa_TexSubImage3D( GLenum target, GLint level,
2754                     GLint xoffset, GLint yoffset, GLint zoffset,
2755                     GLsizei width, GLsizei height, GLsizei depth,
2756                     GLenum format, GLenum type,
2757                     const GLvoid *pixels )
2758{
2759   GET_CURRENT_CONTEXT(ctx);
2760   texsubimage(ctx, 3, target, level,
2761               xoffset, yoffset, zoffset,
2762               width, height, depth,
2763               format, type, pixels);
2764}
2765
2766
2767
2768/**
2769 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
2770 * from.  This depends on whether the texture contains color or depth values.
2771 */
2772static struct gl_renderbuffer *
2773get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
2774{
2775   if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
2776      /* reading from depth/stencil buffer */
2777      return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
2778   }
2779   else {
2780      /* copying from color buffer */
2781      return ctx->ReadBuffer->_ColorReadBuffer;
2782   }
2783}
2784
2785
2786
2787/**
2788 * Implement the glCopyTexImage1/2D() functions.
2789 */
2790static void
2791copyteximage(struct gl_context *ctx, GLuint dims,
2792             GLenum target, GLint level, GLenum internalFormat,
2793             GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2794{
2795   struct gl_texture_object *texObj;
2796   struct gl_texture_image *texImage;
2797   const GLuint face = _mesa_tex_target_to_face(target);
2798
2799   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2800
2801   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2802      _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2803                  dims,
2804                  _mesa_lookup_enum_by_nr(target), level,
2805                  _mesa_lookup_enum_by_nr(internalFormat),
2806                  x, y, width, height, border);
2807
2808   if (ctx->NewState & NEW_COPY_TEX_STATE)
2809      _mesa_update_state(ctx);
2810
2811   if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2812                               width, height, border))
2813      return;
2814
2815   texObj = _mesa_get_current_tex_object(ctx, target);
2816
2817   if (border && ctx->Const.StripTextureBorder) {
2818      x += border;
2819      width -= border * 2;
2820      if (dims == 2) {
2821	 y += border;
2822	 height -= border * 2;
2823      }
2824      border = 0;
2825   }
2826
2827   _mesa_lock_texture(ctx, texObj);
2828   {
2829      texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2830
2831      if (!texImage) {
2832	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2833      }
2834      else {
2835         /* choose actual hw format */
2836         gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2837                                                           target, level,
2838                                                           internalFormat,
2839                                                           GL_NONE, GL_NONE);
2840
2841         if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2842            GLint srcX = x, srcY = y, dstX = 0, dstY = 0;
2843
2844            /* Free old texture image */
2845            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2846
2847            _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
2848                                       border, internalFormat, texFormat);
2849
2850            /* Allocate texture memory (no pixel data yet) */
2851            if (dims == 1) {
2852               ctx->Driver.TexImage1D(ctx, texImage, internalFormat,
2853                                      width, border, GL_NONE, GL_NONE, NULL,
2854                                      &ctx->Unpack);
2855            }
2856            else {
2857               ctx->Driver.TexImage2D(ctx, texImage, internalFormat,
2858                                      width, height, border, GL_NONE, GL_NONE,
2859                                      NULL, &ctx->Unpack);
2860            }
2861
2862            if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2863                                           &width, &height)) {
2864               struct gl_renderbuffer *srcRb =
2865                  get_copy_tex_image_source(ctx, texImage->TexFormat);
2866
2867               if (dims == 1)
2868                  ctx->Driver.CopyTexSubImage1D(ctx, texImage, dstX,
2869                                                srcRb, srcX, srcY, width);
2870
2871               else
2872                  ctx->Driver.CopyTexSubImage2D(ctx, texImage, dstX, dstY,
2873                                                srcRb, srcX, srcY, width, height);
2874            }
2875
2876            check_gen_mipmap(ctx, target, texObj, level);
2877
2878            _mesa_update_fbo_texture(ctx, texObj, face, level);
2879
2880            /* state update */
2881            texObj->_Complete = GL_FALSE;
2882            ctx->NewState |= _NEW_TEXTURE;
2883         }
2884         else {
2885            /* probably too large of image */
2886            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2887         }
2888      }
2889   }
2890   _mesa_unlock_texture(ctx, texObj);
2891}
2892
2893
2894
2895void GLAPIENTRY
2896_mesa_CopyTexImage1D( GLenum target, GLint level,
2897                      GLenum internalFormat,
2898                      GLint x, GLint y,
2899                      GLsizei width, GLint border )
2900{
2901   GET_CURRENT_CONTEXT(ctx);
2902   copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2903}
2904
2905
2906
2907void GLAPIENTRY
2908_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2909                      GLint x, GLint y, GLsizei width, GLsizei height,
2910                      GLint border )
2911{
2912   GET_CURRENT_CONTEXT(ctx);
2913   copyteximage(ctx, 2, target, level, internalFormat,
2914                x, y, width, height, border);
2915}
2916
2917
2918
2919/**
2920 * Implementation for glCopyTexSubImage1/2/3D() functions.
2921 */
2922static void
2923copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2924                GLint xoffset, GLint yoffset, GLint zoffset,
2925                GLint x, GLint y, GLsizei width, GLsizei height)
2926{
2927   struct gl_texture_object *texObj;
2928   struct gl_texture_image *texImage;
2929
2930   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2931
2932   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2933      _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2934                  dims,
2935                  _mesa_lookup_enum_by_nr(target),
2936                  level, xoffset, yoffset, zoffset, x, y, width, height);
2937
2938   if (ctx->NewState & NEW_COPY_TEX_STATE)
2939      _mesa_update_state(ctx);
2940
2941   if (copytexsubimage_error_check1(ctx, dims, target, level))
2942      return;
2943
2944   texObj = _mesa_get_current_tex_object(ctx, target);
2945
2946   _mesa_lock_texture(ctx, texObj);
2947   {
2948      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2949
2950      if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
2951				       zoffset, width, height, texImage)) {
2952         /* error was recored */
2953      }
2954      else {
2955         /* If we have a border, offset=-1 is legal.  Bias by border width. */
2956         switch (dims) {
2957         case 3:
2958            zoffset += texImage->Border;
2959            /* fall-through */
2960         case 2:
2961            yoffset += texImage->Border;
2962            /* fall-through */
2963         case 1:
2964            xoffset += texImage->Border;
2965         }
2966
2967         if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2968                                        &width, &height)) {
2969            struct gl_renderbuffer *srcRb =
2970               get_copy_tex_image_source(ctx, texImage->TexFormat);
2971
2972            switch (dims) {
2973            case 1:
2974               ctx->Driver.CopyTexSubImage1D(ctx, texImage, xoffset,
2975                                             srcRb, x, y, width);
2976               break;
2977            case 2:
2978               ctx->Driver.CopyTexSubImage2D(ctx, texImage, xoffset, yoffset,
2979                                             srcRb, x, y, width, height);
2980               break;
2981            case 3:
2982               ctx->Driver.CopyTexSubImage3D(ctx, texImage,
2983                                             xoffset, yoffset, zoffset,
2984                                             srcRb, x, y, width, height);
2985               break;
2986            default:
2987               _mesa_problem(ctx, "bad dims in copytexsubimage()");
2988            }
2989
2990            check_gen_mipmap(ctx, target, texObj, level);
2991
2992            ctx->NewState |= _NEW_TEXTURE;
2993         }
2994      }
2995   }
2996   _mesa_unlock_texture(ctx, texObj);
2997}
2998
2999
3000void GLAPIENTRY
3001_mesa_CopyTexSubImage1D( GLenum target, GLint level,
3002                         GLint xoffset, GLint x, GLint y, GLsizei width )
3003{
3004   GET_CURRENT_CONTEXT(ctx);
3005   copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3006}
3007
3008
3009
3010void GLAPIENTRY
3011_mesa_CopyTexSubImage2D( GLenum target, GLint level,
3012                         GLint xoffset, GLint yoffset,
3013                         GLint x, GLint y, GLsizei width, GLsizei height )
3014{
3015   GET_CURRENT_CONTEXT(ctx);
3016   copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3017                   width, height);
3018}
3019
3020
3021
3022void GLAPIENTRY
3023_mesa_CopyTexSubImage3D( GLenum target, GLint level,
3024                         GLint xoffset, GLint yoffset, GLint zoffset,
3025                         GLint x, GLint y, GLsizei width, GLsizei height )
3026{
3027   GET_CURRENT_CONTEXT(ctx);
3028   copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3029                   x, y, width, height);
3030}
3031
3032
3033
3034
3035/**********************************************************************/
3036/******                   Compressed Textures                    ******/
3037/**********************************************************************/
3038
3039
3040/**
3041 * Return expected size of a compressed texture.
3042 */
3043static GLuint
3044compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3045                    GLenum glformat)
3046{
3047   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3048   return _mesa_format_image_size(mesaFormat, width, height, depth);
3049}
3050
3051
3052/*
3053 * Return compressed texture block size, in pixels.
3054 */
3055static void
3056get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3057{
3058   gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3059   _mesa_get_format_block_size(mesaFormat, bw, bh);
3060}
3061
3062
3063/**
3064 * Error checking for glCompressedTexImage[123]D().
3065 * \param reason  returns reason for error, if any
3066 * \return error code or GL_NO_ERROR.
3067 */
3068static GLenum
3069compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3070                               GLenum target, GLint level,
3071                               GLenum internalFormat, GLsizei width,
3072                               GLsizei height, GLsizei depth, GLint border,
3073                               GLsizei imageSize, char **reason)
3074{
3075   const GLenum proxyTarget = get_proxy_target(target);
3076   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3077   GLint expectedSize;
3078   GLenum choose_format;
3079   GLenum choose_type;
3080   GLenum proxy_format;
3081
3082   *reason = ""; /* no error */
3083
3084   if (!target_can_be_compressed(ctx, target, internalFormat)) {
3085      *reason = "target";
3086      return GL_INVALID_ENUM;
3087   }
3088
3089   /* This will detect any invalid internalFormat value */
3090   if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3091      *reason = "internalFormat";
3092      return GL_INVALID_ENUM;
3093   }
3094
3095   switch (internalFormat) {
3096#if FEATURE_ES
3097   case GL_PALETTE4_RGB8_OES:
3098   case GL_PALETTE4_RGBA8_OES:
3099   case GL_PALETTE4_R5_G6_B5_OES:
3100   case GL_PALETTE4_RGBA4_OES:
3101   case GL_PALETTE4_RGB5_A1_OES:
3102   case GL_PALETTE8_RGB8_OES:
3103   case GL_PALETTE8_RGBA8_OES:
3104   case GL_PALETTE8_R5_G6_B5_OES:
3105   case GL_PALETTE8_RGBA4_OES:
3106   case GL_PALETTE8_RGB5_A1_OES:
3107      _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3108					&choose_type);
3109      proxy_format = choose_format;
3110
3111      /* check level */
3112      if (level > 0 || level < -maxLevels) {
3113	 *reason = "level";
3114	 return GL_INVALID_VALUE;
3115      }
3116
3117      if (dimensions != 2) {
3118	 *reason = "compressed paletted textures must be 2D";
3119	 return GL_INVALID_OPERATION;
3120      }
3121
3122      /* Figure out the expected texture size (in bytes).  This will be
3123       * checked against the actual size later.
3124       */
3125      expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3126						width, height);
3127
3128      /* This is for the benefit of the TestProxyTexImage below.  It expects
3129       * level to be non-negative.  OES_compressed_paletted_texture uses a
3130       * weird mechanism where the level specified to glCompressedTexImage2D
3131       * is -(n-1) number of levels in the texture, and the data specifies the
3132       * complete mipmap stack.  This is done to ensure the palette is the
3133       * same for all levels.
3134       */
3135      level = -level;
3136      break;
3137#endif
3138
3139   default:
3140      choose_format = GL_NONE;
3141      choose_type = GL_NONE;
3142      proxy_format = internalFormat;
3143
3144      /* check level */
3145      if (level < 0 || level >= maxLevels) {
3146	 *reason = "level";
3147	 return GL_INVALID_VALUE;
3148      }
3149
3150      /* Figure out the expected texture size (in bytes).  This will be
3151       * checked against the actual size later.
3152       */
3153      expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3154      break;
3155   }
3156
3157   /* This should really never fail */
3158   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3159      *reason = "internalFormat";
3160      return GL_INVALID_ENUM;
3161   }
3162
3163   /* No compressed formats support borders at this time */
3164   if (border != 0) {
3165      *reason = "border != 0";
3166      return GL_INVALID_VALUE;
3167   }
3168
3169   /* For cube map, width must equal height */
3170   if (_mesa_is_cube_face(target) && width != height) {
3171      *reason = "width != height";
3172      return GL_INVALID_VALUE;
3173   }
3174
3175   /* check image size against compression block size */
3176   {
3177      gl_format texFormat =
3178         ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3179					 choose_format, choose_type);
3180      GLuint bw, bh;
3181
3182      _mesa_get_format_block_size(texFormat, &bw, &bh);
3183      if ((width > bw && width % bw > 0) ||
3184          (height > bh && height % bh > 0)) {
3185         /*
3186          * Per GL_ARB_texture_compression:  GL_INVALID_OPERATION is
3187          * generated [...] if any parameter combinations are not
3188          * supported by the specific compressed internal format.
3189          */
3190         *reason = "invalid width or height for compression format";
3191         return GL_INVALID_OPERATION;
3192      }
3193   }
3194
3195   /* check image sizes */
3196   if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3197				      proxy_format, choose_format,
3198				      choose_type,
3199				      width, height, depth, border)) {
3200      /* See error comment above */
3201      *reason = "invalid width, height or format";
3202      return GL_INVALID_OPERATION;
3203   }
3204
3205   /* check image size in bytes */
3206   if (expectedSize != imageSize) {
3207      /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
3208       * if <imageSize> is not consistent with the format, dimensions, and
3209       * contents of the specified image.
3210       */
3211      *reason = "imageSize inconsistant with width/height/format";
3212      return GL_INVALID_VALUE;
3213   }
3214
3215   if (!mutable_tex_object(ctx, target)) {
3216      *reason = "immutable texture";
3217      return GL_INVALID_OPERATION;
3218   }
3219
3220   return GL_NO_ERROR;
3221}
3222
3223
3224/**
3225 * Error checking for glCompressedTexSubImage[123]D().
3226 * \warning  There are some bad assumptions here about the size of compressed
3227 *           texture tiles (multiple of 4) used to test the validity of the
3228 *           offset and size parameters.
3229 * \return error code or GL_NO_ERROR.
3230 */
3231static GLenum
3232compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3233                                  GLenum target, GLint level,
3234                                  GLint xoffset, GLint yoffset, GLint zoffset,
3235                                  GLsizei width, GLsizei height, GLsizei depth,
3236                                  GLenum format, GLsizei imageSize)
3237{
3238   GLint expectedSize, maxLevels = 0, maxTextureSize;
3239   GLuint bw, bh;
3240   (void) zoffset;
3241
3242   if (dimensions == 1) {
3243      /* 1D compressed textures not allowed */
3244      return GL_INVALID_ENUM;
3245   }
3246   else if (dimensions == 2) {
3247      if (target == GL_PROXY_TEXTURE_2D) {
3248         maxLevels = ctx->Const.MaxTextureLevels;
3249      }
3250      else if (target == GL_TEXTURE_2D) {
3251         maxLevels = ctx->Const.MaxTextureLevels;
3252      }
3253      else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3254         if (!ctx->Extensions.ARB_texture_cube_map)
3255            return GL_INVALID_ENUM; /*target*/
3256         maxLevels = ctx->Const.MaxCubeTextureLevels;
3257      }
3258      else if (_mesa_is_cube_face(target)) {
3259         if (!ctx->Extensions.ARB_texture_cube_map)
3260            return GL_INVALID_ENUM; /*target*/
3261         maxLevels = ctx->Const.MaxCubeTextureLevels;
3262      }
3263      else {
3264         return GL_INVALID_ENUM; /*target*/
3265      }
3266   }
3267   else if (dimensions == 3) {
3268      /* 3D compressed textures not allowed */
3269      return GL_INVALID_ENUM;
3270   }
3271
3272   maxTextureSize = 1 << (maxLevels - 1);
3273
3274   /* this will catch any invalid compressed format token */
3275   if (!_mesa_is_compressed_format(ctx, format))
3276      return GL_INVALID_ENUM;
3277
3278   if (width < 1 || width > maxTextureSize)
3279      return GL_INVALID_VALUE;
3280
3281   if ((height < 1 || height > maxTextureSize)
3282       && dimensions > 1)
3283      return GL_INVALID_VALUE;
3284
3285   if (level < 0 || level >= maxLevels)
3286      return GL_INVALID_VALUE;
3287
3288   /*
3289    * do checks which depend on compression block size
3290    */
3291   get_compressed_block_size(format, &bw, &bh);
3292
3293   if ((xoffset % bw != 0) || (yoffset % bh != 0))
3294      return GL_INVALID_VALUE;
3295
3296   if ((width % bw != 0) && width != 2 && width != 1)
3297      return GL_INVALID_VALUE;
3298
3299   if ((height % bh != 0) && height != 2 && height != 1)
3300      return GL_INVALID_VALUE;
3301
3302   expectedSize = compressed_tex_size(width, height, depth, format);
3303   if (expectedSize != imageSize)
3304      return GL_INVALID_VALUE;
3305
3306   return GL_NO_ERROR;
3307}
3308
3309
3310/**
3311 * Do second part of glCompressedTexSubImage error checking.
3312 * \return GL_TRUE if error found, GL_FALSE otherwise.
3313 */
3314static GLboolean
3315compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3316                                   GLsizei width, GLsizei height,
3317                                   GLsizei depth, GLenum format,
3318                                   struct gl_texture_image *texImage)
3319{
3320
3321   if ((GLint) format != texImage->InternalFormat) {
3322      _mesa_error(ctx, GL_INVALID_OPERATION,
3323                  "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3324      return GL_TRUE;
3325   }
3326
3327   if (compressedteximage_only_format(ctx, format)) {
3328      _mesa_error(ctx, GL_INVALID_OPERATION,
3329                  "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3330                  , dims, format);
3331      return GL_TRUE;
3332   }
3333
3334   if (((width == 1 || width == 2) &&
3335        width != (GLsizei) texImage->Width) ||
3336       (width > (GLsizei) texImage->Width)) {
3337      _mesa_error(ctx, GL_INVALID_VALUE,
3338                  "glCompressedTexSubImage%uD(width=%d)", dims, width);
3339      return GL_TRUE;
3340   }
3341
3342   if (dims >= 2) {
3343      if (((height == 1 || height == 2) &&
3344           height != (GLsizei) texImage->Height) ||
3345          (height > (GLsizei) texImage->Height)) {
3346         _mesa_error(ctx, GL_INVALID_VALUE,
3347                     "glCompressedTexSubImage%uD(height=%d)", dims, height);
3348         return GL_TRUE;
3349      }
3350   }
3351
3352   if (dims >= 3) {
3353      if (((depth == 1 || depth == 2) &&
3354           depth != (GLsizei) texImage->Depth) ||
3355          (depth > (GLsizei) texImage->Depth)) {
3356         _mesa_error(ctx, GL_INVALID_VALUE,
3357                     "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3358         return GL_TRUE;
3359      }
3360   }
3361
3362   return GL_FALSE;
3363}
3364
3365
3366/**
3367 * Implementation of the glCompressedTexImage1/2/3D() functions.
3368 */
3369static void
3370compressedteximage(struct gl_context *ctx, GLuint dims,
3371                   GLenum target, GLint level,
3372                   GLenum internalFormat, GLsizei width,
3373                   GLsizei height, GLsizei depth, GLint border,
3374                   GLsizei imageSize, const GLvoid *data)
3375{
3376   GLenum error;
3377   char *reason = "";
3378
3379   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3380
3381   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3382      _mesa_debug(ctx,
3383                  "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3384                  dims,
3385                  _mesa_lookup_enum_by_nr(target), level,
3386                  _mesa_lookup_enum_by_nr(internalFormat),
3387                  width, height, depth, border, imageSize, data);
3388
3389   /* check target */
3390   if (!legal_teximage_target(ctx, dims, target)) {
3391      _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3392                  dims, _mesa_lookup_enum_by_nr(target));
3393      return;
3394   }
3395
3396   error = compressed_texture_error_check(ctx, dims, target, level,
3397                                          internalFormat, width, height, depth,
3398                                          border, imageSize, &reason);
3399
3400#if FEATURE_ES
3401   /* XXX this is kind of a hack */
3402   if (!error && dims == 2) {
3403      switch (internalFormat) {
3404      case GL_PALETTE4_RGB8_OES:
3405      case GL_PALETTE4_RGBA8_OES:
3406      case GL_PALETTE4_R5_G6_B5_OES:
3407      case GL_PALETTE4_RGBA4_OES:
3408      case GL_PALETTE4_RGB5_A1_OES:
3409      case GL_PALETTE8_RGB8_OES:
3410      case GL_PALETTE8_RGBA8_OES:
3411      case GL_PALETTE8_R5_G6_B5_OES:
3412      case GL_PALETTE8_RGBA4_OES:
3413      case GL_PALETTE8_RGB5_A1_OES:
3414         _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3415                                          width, height, imageSize, data);
3416         return;
3417      }
3418   }
3419#endif
3420
3421   if (_mesa_is_proxy_texture(target)) {
3422      /* Proxy texture: just check for errors and update proxy state */
3423      struct gl_texture_image *texImage;
3424
3425      if (!error) {
3426         struct gl_texture_object *texObj =
3427            _mesa_get_current_tex_object(ctx, target);
3428         gl_format texFormat =
3429            _mesa_choose_texture_format(ctx, texObj, target, level,
3430                                        internalFormat, GL_NONE, GL_NONE);
3431         if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3432            error = GL_OUT_OF_MEMORY;
3433         }
3434      }
3435
3436      texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3437      if (texImage) {
3438         if (error) {
3439            /* if error, clear all proxy texture image parameters */
3440            clear_teximage_fields(texImage);
3441         }
3442         else {
3443            /* no error: store the teximage parameters */
3444            _mesa_init_teximage_fields(ctx, texImage, width, height,
3445                                       depth, border, internalFormat,
3446                                       MESA_FORMAT_NONE);
3447         }
3448      }
3449   }
3450   else {
3451      /* non-proxy target */
3452      struct gl_texture_object *texObj;
3453      struct gl_texture_image *texImage;
3454
3455      if (error) {
3456         _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3457         return;
3458      }
3459
3460      texObj = _mesa_get_current_tex_object(ctx, target);
3461
3462      _mesa_lock_texture(ctx, texObj);
3463      {
3464	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3465	 if (!texImage) {
3466	    _mesa_error(ctx, GL_OUT_OF_MEMORY,
3467                        "glCompressedTexImage%uD", dims);
3468	 }
3469         else {
3470            gl_format texFormat;
3471
3472            ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3473
3474            texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3475                                                    internalFormat, GL_NONE,
3476                                                    GL_NONE);
3477
3478            if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3479               _mesa_init_teximage_fields(ctx, texImage,
3480                                          width, height, depth,
3481                                          border, internalFormat, texFormat);
3482
3483               switch (dims) {
3484               case 1:
3485                  ASSERT(ctx->Driver.CompressedTexImage1D);
3486                  ctx->Driver.CompressedTexImage1D(ctx, texImage,
3487                                                   internalFormat,
3488                                                   width,
3489                                                   border, imageSize, data);
3490                  break;
3491               case 2:
3492                  ASSERT(ctx->Driver.CompressedTexImage2D);
3493                  ctx->Driver.CompressedTexImage2D(ctx, texImage,
3494                                                   internalFormat,
3495                                                   width, height,
3496                                                   border, imageSize, data);
3497                  break;
3498               case 3:
3499                  ASSERT(ctx->Driver.CompressedTexImage3D);
3500                  ctx->Driver.CompressedTexImage3D(ctx, texImage,
3501                                                   internalFormat,
3502                                                   width, height, depth,
3503                                                   border, imageSize, data);
3504                  break;
3505               default:
3506                  _mesa_problem(ctx, "bad dims in compressedteximage");
3507               }
3508
3509               check_gen_mipmap(ctx, target, texObj, level);
3510
3511               /* state update */
3512               texObj->_Complete = GL_FALSE;
3513               ctx->NewState |= _NEW_TEXTURE;
3514            }
3515            else {
3516               _mesa_error(ctx, GL_OUT_OF_MEMORY,
3517                           "glCompressedTexImage%uD", dims);
3518            }
3519         }
3520      }
3521      _mesa_unlock_texture(ctx, texObj);
3522   }
3523}
3524
3525
3526void GLAPIENTRY
3527_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3528                              GLenum internalFormat, GLsizei width,
3529                              GLint border, GLsizei imageSize,
3530                              const GLvoid *data)
3531{
3532   GET_CURRENT_CONTEXT(ctx);
3533   compressedteximage(ctx, 1, target, level, internalFormat,
3534                      width, 1, 1, border, imageSize, data);
3535}
3536
3537
3538void GLAPIENTRY
3539_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3540                              GLenum internalFormat, GLsizei width,
3541                              GLsizei height, GLint border, GLsizei imageSize,
3542                              const GLvoid *data)
3543{
3544   GET_CURRENT_CONTEXT(ctx);
3545   compressedteximage(ctx, 2, target, level, internalFormat,
3546                      width, height, 1, border, imageSize, data);
3547}
3548
3549
3550void GLAPIENTRY
3551_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3552                              GLenum internalFormat, GLsizei width,
3553                              GLsizei height, GLsizei depth, GLint border,
3554                              GLsizei imageSize, const GLvoid *data)
3555{
3556   GET_CURRENT_CONTEXT(ctx);
3557   compressedteximage(ctx, 3, target, level, internalFormat,
3558                      width, height, depth, border, imageSize, data);
3559}
3560
3561
3562/**
3563 * Common helper for glCompressedTexSubImage1/2/3D().
3564 */
3565static void
3566compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3567                         GLint xoffset, GLint yoffset, GLint zoffset,
3568                         GLsizei width, GLsizei height, GLsizei depth,
3569                         GLenum format, GLsizei imageSize, const GLvoid *data)
3570{
3571   struct gl_texture_object *texObj;
3572   struct gl_texture_image *texImage;
3573   GLenum error;
3574   GET_CURRENT_CONTEXT(ctx);
3575   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3576
3577   error = compressed_subtexture_error_check(ctx, dims, target, level,
3578                                             xoffset, 0, 0, /* pos */
3579                                             width, height, depth,   /* size */
3580                                             format, imageSize);
3581   if (error) {
3582      _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3583      return;
3584   }
3585
3586   texObj = _mesa_get_current_tex_object(ctx, target);
3587
3588   _mesa_lock_texture(ctx, texObj);
3589   {
3590      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3591      assert(texImage);
3592
3593      if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3594                                             format, texImage)) {
3595         /* error was recorded */
3596      }
3597      else if (width > 0 && height > 0 && depth > 0) {
3598         switch (dims) {
3599         case 1:
3600            if (ctx->Driver.CompressedTexSubImage1D) {
3601               ctx->Driver.CompressedTexSubImage1D(ctx, texImage,
3602                                                   xoffset, width,
3603                                                   format, imageSize, data);
3604            }
3605            break;
3606         case 2:
3607            if (ctx->Driver.CompressedTexSubImage2D) {
3608               ctx->Driver.CompressedTexSubImage2D(ctx, texImage,
3609                                                   xoffset, yoffset,
3610                                                   width, height,
3611                                                   format, imageSize, data);
3612            }
3613            break;
3614         case 3:
3615            if (ctx->Driver.CompressedTexSubImage3D) {
3616               ctx->Driver.CompressedTexSubImage3D(ctx, texImage,
3617                                                   xoffset, yoffset, zoffset,
3618                                                   width, height, depth,
3619                                                   format, imageSize, data);
3620            }
3621            break;
3622         default:
3623            ;
3624         }
3625
3626         check_gen_mipmap(ctx, target, texObj, level);
3627
3628         ctx->NewState |= _NEW_TEXTURE;
3629      }
3630   }
3631   _mesa_unlock_texture(ctx, texObj);
3632}
3633
3634
3635void GLAPIENTRY
3636_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3637                                 GLsizei width, GLenum format,
3638                                 GLsizei imageSize, const GLvoid *data)
3639{
3640   compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3641                            format, imageSize, data);
3642}
3643
3644
3645void GLAPIENTRY
3646_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3647                                 GLint yoffset, GLsizei width, GLsizei height,
3648                                 GLenum format, GLsizei imageSize,
3649                                 const GLvoid *data)
3650{
3651   compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3652                            width, height, 1, format, imageSize, data);
3653}
3654
3655
3656void GLAPIENTRY
3657_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3658                                 GLint yoffset, GLint zoffset, GLsizei width,
3659                                 GLsizei height, GLsizei depth, GLenum format,
3660                                 GLsizei imageSize, const GLvoid *data)
3661{
3662   compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3663                            width, height, depth, format, imageSize, data);
3664}
3665
3666
3667/**
3668 * Helper for glTexBuffer().  Check if internalFormat is legal.  If so,
3669 * return the basic data type and number of components for the format.
3670 * \param return  GL_TRUE if internalFormat is legal, GL_FALSE otherwise
3671 */
3672static GLboolean
3673get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
3674                      GLenum *datatype, GLuint *components)
3675{
3676   switch (internalFormat) {
3677   case GL_ALPHA8:
3678      *datatype = GL_UNSIGNED_BYTE;
3679      *components = 1;
3680      break;
3681   case GL_ALPHA16:
3682      *datatype = GL_UNSIGNED_SHORT;
3683      *components = 1;
3684      break;
3685   case GL_ALPHA16F_ARB:
3686      *datatype = GL_HALF_FLOAT;
3687      *components = 1;
3688      break;
3689   case GL_ALPHA32F_ARB:
3690      *datatype = GL_FLOAT;
3691      *components = 1;
3692      break;
3693   case GL_ALPHA8I_EXT:
3694      *datatype = GL_BYTE;
3695      *components = 1;
3696      break;
3697   case GL_ALPHA16I_EXT:
3698      *datatype = GL_SHORT;
3699      *components = 1;
3700      break;
3701   case GL_ALPHA32I_EXT:
3702      *datatype = GL_INT;
3703      *components = 1;
3704      break;
3705   case GL_ALPHA8UI_EXT:
3706      *datatype = GL_UNSIGNED_BYTE;
3707      *components = 1;
3708      break;
3709   case GL_ALPHA16UI_EXT:
3710      *datatype = GL_UNSIGNED_SHORT;
3711      *components = 1;
3712      break;
3713   case GL_ALPHA32UI_EXT:
3714      *datatype = GL_UNSIGNED_INT;
3715      *components = 1;
3716      break;
3717   case GL_LUMINANCE8:
3718      *datatype = GL_UNSIGNED_BYTE;
3719      *components = 1;
3720      break;
3721   case GL_LUMINANCE16:
3722      *datatype = GL_UNSIGNED_SHORT;
3723      *components = 1;
3724      break;
3725   case GL_LUMINANCE16F_ARB:
3726      *datatype = GL_HALF_FLOAT;
3727      *components = 1;
3728      break;
3729   case GL_LUMINANCE32F_ARB:
3730      *datatype = GL_FLOAT;
3731      *components = 1;
3732      break;
3733   case GL_LUMINANCE8I_EXT:
3734      *datatype = GL_BYTE;
3735      *components = 1;
3736      break;
3737   case GL_LUMINANCE16I_EXT:
3738      *datatype = GL_SHORT;
3739      *components = 1;
3740      break;
3741   case GL_LUMINANCE32I_EXT:
3742      *datatype = GL_INT;
3743      *components = 1;
3744      break;
3745   case GL_LUMINANCE8UI_EXT:
3746      *datatype = GL_UNSIGNED_BYTE;
3747      *components = 1;
3748      break;
3749   case GL_LUMINANCE16UI_EXT:
3750      *datatype = GL_UNSIGNED_SHORT;
3751      *components = 1;
3752      break;
3753   case GL_LUMINANCE32UI_EXT:
3754      *datatype = GL_UNSIGNED_INT;
3755      *components = 1;
3756      break;
3757   case GL_LUMINANCE8_ALPHA8:
3758      *datatype = GL_UNSIGNED_BYTE;
3759      *components = 2;
3760      break;
3761   case GL_LUMINANCE16_ALPHA16:
3762      *datatype = GL_UNSIGNED_SHORT;
3763      *components = 2;
3764      break;
3765   case GL_LUMINANCE_ALPHA16F_ARB:
3766      *datatype = GL_HALF_FLOAT;
3767      *components = 2;
3768      break;
3769   case GL_LUMINANCE_ALPHA32F_ARB:
3770      *datatype = GL_FLOAT;
3771      *components = 2;
3772      break;
3773   case GL_LUMINANCE_ALPHA8I_EXT:
3774      *datatype = GL_BYTE;
3775      *components = 2;
3776      break;
3777   case GL_LUMINANCE_ALPHA16I_EXT:
3778      *datatype = GL_SHORT;
3779      *components = 2;
3780      break;
3781   case GL_LUMINANCE_ALPHA32I_EXT:
3782      *datatype = GL_INT;
3783      *components = 2;
3784      break;
3785   case GL_LUMINANCE_ALPHA8UI_EXT:
3786      *datatype = GL_UNSIGNED_BYTE;
3787      *components = 2;
3788      break;
3789   case GL_LUMINANCE_ALPHA16UI_EXT:
3790      *datatype = GL_UNSIGNED_SHORT;
3791      *components = 2;
3792      break;
3793   case GL_LUMINANCE_ALPHA32UI_EXT:
3794      *datatype = GL_UNSIGNED_INT;
3795      *components = 2;
3796      break;
3797   case GL_INTENSITY8:
3798      *datatype = GL_UNSIGNED_BYTE;
3799      *components = 1;
3800      break;
3801   case GL_INTENSITY16:
3802      *datatype = GL_UNSIGNED_SHORT;
3803      *components = 1;
3804      break;
3805   case GL_INTENSITY16F_ARB:
3806      *datatype = GL_HALF_FLOAT;
3807      *components = 1;
3808      break;
3809   case GL_INTENSITY32F_ARB:
3810      *datatype = GL_FLOAT;
3811      *components = 1;
3812      break;
3813   case GL_INTENSITY8I_EXT:
3814      *datatype = GL_BYTE;
3815      *components = 1;
3816      break;
3817   case GL_INTENSITY16I_EXT:
3818      *datatype = GL_SHORT;
3819      *components = 1;
3820      break;
3821   case GL_INTENSITY32I_EXT:
3822      *datatype = GL_INT;
3823      *components = 1;
3824      break;
3825   case GL_INTENSITY8UI_EXT:
3826      *datatype = GL_UNSIGNED_BYTE;
3827      *components = 1;
3828      break;
3829   case GL_INTENSITY16UI_EXT:
3830      *datatype = GL_UNSIGNED_SHORT;
3831      *components = 1;
3832      break;
3833   case GL_INTENSITY32UI_EXT:
3834      *datatype = GL_UNSIGNED_INT;
3835      *components = 1;
3836      break;
3837   case GL_RGBA8:
3838      *datatype = GL_UNSIGNED_BYTE;
3839      *components = 4;
3840      break;
3841   case GL_RGBA16:
3842      *datatype = GL_UNSIGNED_SHORT;
3843      *components = 4;
3844      break;
3845   case GL_RGBA16F_ARB:
3846      *datatype = GL_HALF_FLOAT;
3847      *components = 4;
3848      break;
3849   case GL_RGBA32F_ARB:
3850      *datatype = GL_FLOAT;
3851      *components = 4;
3852      break;
3853   case GL_RGBA8I_EXT:
3854      *datatype = GL_BYTE;
3855      *components = 4;
3856      break;
3857   case GL_RGBA16I_EXT:
3858      *datatype = GL_SHORT;
3859      *components = 4;
3860      break;
3861   case GL_RGBA32I_EXT:
3862      *datatype = GL_INT;
3863      *components = 4;
3864      break;
3865   case GL_RGBA8UI_EXT:
3866      *datatype = GL_UNSIGNED_BYTE;
3867      *components = 4;
3868      break;
3869   case GL_RGBA16UI_EXT:
3870      *datatype = GL_UNSIGNED_SHORT;
3871      *components = 4;
3872      break;
3873   case GL_RGBA32UI_EXT:
3874      *datatype = GL_UNSIGNED_INT;
3875      *components = 4;
3876      break;
3877   default:
3878      return GL_FALSE;
3879   }
3880
3881   if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3882      return GL_FALSE;
3883
3884   if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3885      return GL_FALSE;
3886
3887   return GL_TRUE;
3888}
3889
3890
3891/** GL_ARB_texture_buffer_object */
3892void GLAPIENTRY
3893_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3894{
3895   struct gl_texture_object *texObj;
3896   struct gl_buffer_object *bufObj;
3897   GLenum dataType;
3898   GLuint comps;
3899
3900   GET_CURRENT_CONTEXT(ctx);
3901   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3902
3903   if (!ctx->Extensions.ARB_texture_buffer_object) {
3904      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3905      return;
3906   }
3907
3908   if (target != GL_TEXTURE_BUFFER_ARB) {
3909      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3910      return;
3911   }
3912
3913   if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
3914      _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3915                  internalFormat);
3916      return;
3917   }
3918
3919   bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3920   if (buffer && !bufObj) {
3921      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3922      return;
3923   }
3924
3925   texObj = _mesa_get_current_tex_object(ctx, target);
3926
3927   _mesa_lock_texture(ctx, texObj);
3928   {
3929      _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3930      texObj->BufferObjectFormat = internalFormat;
3931   }
3932   _mesa_unlock_texture(ctx, texObj);
3933}
3934