teximage.c revision 817181ea5044b222f7612a425562bbc9313d5c75
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.1
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31
32#include "glheader.h"
33#include "bufferobj.h"
34#include "context.h"
35#include "convolve.h"
36#include "fbobject.h"
37#include "framebuffer.h"
38#include "image.h"
39#include "imports.h"
40#include "macros.h"
41#include "state.h"
42#include "texcompress.h"
43#include "texformat.h"
44#include "teximage.h"
45#include "texstate.h"
46#include "texstore.h"
47#include "mtypes.h"
48
49
50/**
51 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
52 * elsewhere.
53 */
54void *
55_mesa_alloc_texmemory(GLsizei bytes)
56{
57   return _mesa_align_malloc(bytes, 512);
58}
59
60
61/**
62 * Free texture memory allocated with _mesa_alloc_texmemory()
63 */
64void
65_mesa_free_texmemory(void *m)
66{
67   _mesa_align_free(m);
68}
69
70
71
72
73#if 0
74static void PrintTexture(GLcontext *ctx, const struct gl_texture_image *img)
75{
76#if CHAN_TYPE != GL_UNSIGNED_BYTE
77   _mesa_problem(NULL, "PrintTexture not supported");
78#else
79   GLuint i, j, c;
80   const GLubyte *data = (const GLubyte *) img->Data;
81
82   if (!data) {
83      _mesa_printf("No texture data\n");
84      return;
85   }
86
87   switch (img->Format) {
88      case GL_ALPHA:
89      case GL_LUMINANCE:
90      case GL_INTENSITY:
91      case GL_COLOR_INDEX:
92         c = 1;
93         break;
94      case GL_LUMINANCE_ALPHA:
95         c = 2;
96         break;
97      case GL_RGB:
98         c = 3;
99         break;
100      case GL_RGBA:
101         c = 4;
102         break;
103      default:
104         _mesa_problem(NULL, "error in PrintTexture\n");
105         return;
106   }
107
108   for (i = 0; i < img->Height; i++) {
109      for (j = 0; j < img->Width; j++) {
110         if (c==1)
111            _mesa_printf("%02x  ", data[0]);
112         else if (c==2)
113            _mesa_printf("%02x%02x  ", data[0], data[1]);
114         else if (c==3)
115            _mesa_printf("%02x%02x%02x  ", data[0], data[1], data[2]);
116         else if (c==4)
117            _mesa_printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
118         data += (img->RowStride - img->Width) * c;
119      }
120      /* XXX use img->ImageStride here */
121      _mesa_printf("\n");
122   }
123#endif
124}
125#endif
126
127
128/*
129 * Compute floor(log_base_2(n)).
130 * If n < 0 return -1.
131 */
132static int
133logbase2( int n )
134{
135   GLint i = 1;
136   GLint log2 = 0;
137
138   if (n < 0)
139      return -1;
140
141   if (n == 0)
142      return 0;
143
144   while ( n > i ) {
145      i *= 2;
146      log2++;
147   }
148   if (i != n) {
149      return log2 - 1;
150   }
151   else {
152      return log2;
153   }
154}
155
156
157
158/**
159 * Return the simple base format for a given internal texture format.
160 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
161 *
162 * \param ctx GL context.
163 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
164 *
165 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
166 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
167 *
168 * This is the format which is used during texture application (i.e. the
169 * texture format and env mode determine the arithmetic used.
170 */
171GLint
172_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
173{
174   switch (internalFormat) {
175      case GL_ALPHA:
176      case GL_ALPHA4:
177      case GL_ALPHA8:
178      case GL_ALPHA12:
179      case GL_ALPHA16:
180         return GL_ALPHA;
181      case 1:
182      case GL_LUMINANCE:
183      case GL_LUMINANCE4:
184      case GL_LUMINANCE8:
185      case GL_LUMINANCE12:
186      case GL_LUMINANCE16:
187         return GL_LUMINANCE;
188      case 2:
189      case GL_LUMINANCE_ALPHA:
190      case GL_LUMINANCE4_ALPHA4:
191      case GL_LUMINANCE6_ALPHA2:
192      case GL_LUMINANCE8_ALPHA8:
193      case GL_LUMINANCE12_ALPHA4:
194      case GL_LUMINANCE12_ALPHA12:
195      case GL_LUMINANCE16_ALPHA16:
196         return GL_LUMINANCE_ALPHA;
197      case GL_INTENSITY:
198      case GL_INTENSITY4:
199      case GL_INTENSITY8:
200      case GL_INTENSITY12:
201      case GL_INTENSITY16:
202         return GL_INTENSITY;
203      case 3:
204      case GL_RGB:
205      case GL_R3_G3_B2:
206      case GL_RGB4:
207      case GL_RGB5:
208      case GL_RGB8:
209      case GL_RGB10:
210      case GL_RGB12:
211      case GL_RGB16:
212         return GL_RGB;
213      case 4:
214      case GL_RGBA:
215      case GL_RGBA2:
216      case GL_RGBA4:
217      case GL_RGB5_A1:
218      case GL_RGBA8:
219      case GL_RGB10_A2:
220      case GL_RGBA12:
221      case GL_RGBA16:
222         return GL_RGBA;
223      default:
224         ; /* fallthrough */
225   }
226
227   if (ctx->Extensions.EXT_paletted_texture) {
228      switch (internalFormat) {
229         case GL_COLOR_INDEX:
230         case GL_COLOR_INDEX1_EXT:
231         case GL_COLOR_INDEX2_EXT:
232         case GL_COLOR_INDEX4_EXT:
233         case GL_COLOR_INDEX8_EXT:
234         case GL_COLOR_INDEX12_EXT:
235         case GL_COLOR_INDEX16_EXT:
236            return GL_COLOR_INDEX;
237         default:
238            ; /* fallthrough */
239      }
240   }
241
242   if (ctx->Extensions.SGIX_depth_texture ||
243       ctx->Extensions.ARB_depth_texture) {
244      switch (internalFormat) {
245         case GL_DEPTH_COMPONENT:
246         case GL_DEPTH_COMPONENT16_SGIX:
247         case GL_DEPTH_COMPONENT24_SGIX:
248         case GL_DEPTH_COMPONENT32_SGIX:
249            return GL_DEPTH_COMPONENT;
250         default:
251            ; /* fallthrough */
252      }
253   }
254
255   if (ctx->Extensions.ARB_texture_compression) {
256      switch (internalFormat) {
257         case GL_COMPRESSED_ALPHA:
258            return GL_ALPHA;
259         case GL_COMPRESSED_LUMINANCE:
260            return GL_LUMINANCE;
261         case GL_COMPRESSED_LUMINANCE_ALPHA:
262            return GL_LUMINANCE_ALPHA;
263         case GL_COMPRESSED_INTENSITY:
264            return GL_INTENSITY;
265         case GL_COMPRESSED_RGB:
266            return GL_RGB;
267         case GL_COMPRESSED_RGBA:
268            return GL_RGBA;
269         default:
270            ; /* fallthrough */
271      }
272   }
273
274   if (ctx->Extensions.TDFX_texture_compression_FXT1) {
275      switch (internalFormat) {
276         case GL_COMPRESSED_RGB_FXT1_3DFX:
277            return GL_RGB;
278         case GL_COMPRESSED_RGBA_FXT1_3DFX:
279            return GL_RGBA;
280         default:
281            ; /* fallthrough */
282      }
283   }
284
285   if (ctx->Extensions.EXT_texture_compression_s3tc) {
286      switch (internalFormat) {
287         case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
288            return GL_RGB;
289         case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
290         case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
291         case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
292            return GL_RGBA;
293         default:
294            ; /* fallthrough */
295      }
296   }
297
298   if (ctx->Extensions.S3_s3tc) {
299      switch (internalFormat) {
300         case GL_RGB_S3TC:
301         case GL_RGB4_S3TC:
302            return GL_RGB;
303         case GL_RGBA_S3TC:
304         case GL_RGBA4_S3TC:
305            return GL_RGBA;
306         default:
307            ; /* fallthrough */
308      }
309   }
310
311   if (ctx->Extensions.MESA_ycbcr_texture) {
312      if (internalFormat == GL_YCBCR_MESA)
313         return GL_YCBCR_MESA;
314   }
315
316   if (ctx->Extensions.ARB_texture_float) {
317      switch (internalFormat) {
318         case GL_ALPHA16F_ARB:
319         case GL_ALPHA32F_ARB:
320            return GL_ALPHA;
321         case GL_RGBA16F_ARB:
322         case GL_RGBA32F_ARB:
323            return GL_RGBA;
324         case GL_RGB16F_ARB:
325         case GL_RGB32F_ARB:
326            return GL_RGB;
327         case GL_INTENSITY16F_ARB:
328         case GL_INTENSITY32F_ARB:
329            return GL_INTENSITY;
330         case GL_LUMINANCE16F_ARB:
331         case GL_LUMINANCE32F_ARB:
332            return GL_LUMINANCE;
333         case GL_LUMINANCE_ALPHA16F_ARB:
334         case GL_LUMINANCE_ALPHA32F_ARB:
335            return GL_LUMINANCE_ALPHA;
336         default:
337            ; /* fallthrough */
338      }
339   }
340
341   if (ctx->Extensions.EXT_packed_depth_stencil) {
342      switch (internalFormat) {
343         case GL_DEPTH_STENCIL_EXT:
344         case GL_DEPTH24_STENCIL8_EXT:
345            return GL_DEPTH_STENCIL_EXT;
346         default:
347            ; /* fallthrough */
348      }
349   }
350
351#if FEATURE_EXT_texture_sRGB
352   if (ctx->Extensions.EXT_texture_sRGB) {
353      switch (internalFormat) {
354      case GL_SRGB_EXT:
355      case GL_SRGB8_EXT:
356      case GL_COMPRESSED_SRGB_EXT:
357      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
358         return GL_RGB;
359      case GL_SRGB_ALPHA_EXT:
360      case GL_SRGB8_ALPHA8_EXT:
361      case GL_COMPRESSED_SRGB_ALPHA_EXT:
362      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
363      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
364      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
365         return GL_RGBA;
366      case GL_SLUMINANCE_ALPHA_EXT:
367      case GL_SLUMINANCE8_ALPHA8_EXT:
368      case GL_COMPRESSED_SLUMINANCE_EXT:
369      case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
370         return GL_LUMINANCE_ALPHA;
371      case GL_SLUMINANCE_EXT:
372      case GL_SLUMINANCE8_EXT:
373         return GL_LUMINANCE;
374      default:
375            ; /* fallthrough */
376      }
377   }
378
379#endif /* FEATURE_EXT_texture_sRGB */
380
381   return -1; /* error */
382}
383
384
385/**
386 * Test if the given image format is a color/RGBA format (i.e., not color
387 * index, depth, stencil, etc).
388 * \param format  the image format value (may by an internal texture format)
389 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
390 */
391static GLboolean
392is_color_format(GLenum format)
393{
394   switch (format) {
395      case GL_RED:
396      case GL_GREEN:
397      case GL_BLUE:
398      case GL_ALPHA:
399      case GL_ALPHA4:
400      case GL_ALPHA8:
401      case GL_ALPHA12:
402      case GL_ALPHA16:
403      case 1:
404      case GL_LUMINANCE:
405      case GL_LUMINANCE4:
406      case GL_LUMINANCE8:
407      case GL_LUMINANCE12:
408      case GL_LUMINANCE16:
409      case 2:
410      case GL_LUMINANCE_ALPHA:
411      case GL_LUMINANCE4_ALPHA4:
412      case GL_LUMINANCE6_ALPHA2:
413      case GL_LUMINANCE8_ALPHA8:
414      case GL_LUMINANCE12_ALPHA4:
415      case GL_LUMINANCE12_ALPHA12:
416      case GL_LUMINANCE16_ALPHA16:
417      case GL_INTENSITY:
418      case GL_INTENSITY4:
419      case GL_INTENSITY8:
420      case GL_INTENSITY12:
421      case GL_INTENSITY16:
422      case 3:
423      case GL_RGB:
424      case GL_BGR:
425      case GL_R3_G3_B2:
426      case GL_RGB4:
427      case GL_RGB5:
428      case GL_RGB8:
429      case GL_RGB10:
430      case GL_RGB12:
431      case GL_RGB16:
432      case 4:
433      case GL_ABGR_EXT:
434      case GL_RGBA:
435      case GL_BGRA:
436      case GL_RGBA2:
437      case GL_RGBA4:
438      case GL_RGB5_A1:
439      case GL_RGBA8:
440      case GL_RGB10_A2:
441      case GL_RGBA12:
442      case GL_RGBA16:
443      /* float texture formats */
444      case GL_ALPHA16F_ARB:
445      case GL_ALPHA32F_ARB:
446      case GL_LUMINANCE16F_ARB:
447      case GL_LUMINANCE32F_ARB:
448      case GL_LUMINANCE_ALPHA16F_ARB:
449      case GL_LUMINANCE_ALPHA32F_ARB:
450      case GL_INTENSITY16F_ARB:
451      case GL_INTENSITY32F_ARB:
452      case GL_RGB16F_ARB:
453      case GL_RGB32F_ARB:
454      case GL_RGBA16F_ARB:
455      case GL_RGBA32F_ARB:
456      /* compressed formats */
457      case GL_COMPRESSED_ALPHA:
458      case GL_COMPRESSED_LUMINANCE:
459      case GL_COMPRESSED_LUMINANCE_ALPHA:
460      case GL_COMPRESSED_INTENSITY:
461      case GL_COMPRESSED_RGB:
462      case GL_COMPRESSED_RGBA:
463      case GL_RGB_S3TC:
464      case GL_RGB4_S3TC:
465      case GL_RGBA_S3TC:
466      case GL_RGBA4_S3TC:
467      case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
468      case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
469      case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
470      case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
471      case GL_COMPRESSED_RGB_FXT1_3DFX:
472      case GL_COMPRESSED_RGBA_FXT1_3DFX:
473#if FEATURE_EXT_texture_sRGB
474      case GL_SRGB_EXT:
475      case GL_SRGB8_EXT:
476      case GL_SRGB_ALPHA_EXT:
477      case GL_SRGB8_ALPHA8_EXT:
478      case GL_SLUMINANCE_ALPHA_EXT:
479      case GL_SLUMINANCE8_ALPHA8_EXT:
480      case GL_SLUMINANCE_EXT:
481      case GL_SLUMINANCE8_EXT:
482      case GL_COMPRESSED_SRGB_EXT:
483      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
484      case GL_COMPRESSED_SRGB_ALPHA_EXT:
485      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
486      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
487      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
488      case GL_COMPRESSED_SLUMINANCE_EXT:
489      case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
490#endif /* FEATURE_EXT_texture_sRGB */
491         return GL_TRUE;
492      case GL_YCBCR_MESA:  /* not considered to be RGB */
493      default:
494         return GL_FALSE;
495   }
496}
497
498
499/**
500 * Test if the given image format is a color index format.
501 */
502static GLboolean
503is_index_format(GLenum format)
504{
505   switch (format) {
506      case GL_COLOR_INDEX:
507      case GL_COLOR_INDEX1_EXT:
508      case GL_COLOR_INDEX2_EXT:
509      case GL_COLOR_INDEX4_EXT:
510      case GL_COLOR_INDEX8_EXT:
511      case GL_COLOR_INDEX12_EXT:
512      case GL_COLOR_INDEX16_EXT:
513         return GL_TRUE;
514      default:
515         return GL_FALSE;
516   }
517}
518
519
520/**
521 * Test if the given image format is a depth component format.
522 */
523static GLboolean
524is_depth_format(GLenum format)
525{
526   switch (format) {
527      case GL_DEPTH_COMPONENT16_ARB:
528      case GL_DEPTH_COMPONENT24_ARB:
529      case GL_DEPTH_COMPONENT32_ARB:
530      case GL_DEPTH_COMPONENT:
531         return GL_TRUE;
532      default:
533         return GL_FALSE;
534   }
535}
536
537
538/**
539 * Test if the given image format is a YCbCr format.
540 */
541static GLboolean
542is_ycbcr_format(GLenum format)
543{
544   switch (format) {
545      case GL_YCBCR_MESA:
546         return GL_TRUE;
547      default:
548         return GL_FALSE;
549   }
550}
551
552
553/**
554 * Test if the given image format is a Depth/Stencil format.
555 */
556static GLboolean
557is_depthstencil_format(GLenum format)
558{
559   switch (format) {
560      case GL_DEPTH24_STENCIL8_EXT:
561      case GL_DEPTH_STENCIL_EXT:
562         return GL_TRUE;
563      default:
564         return GL_FALSE;
565   }
566}
567
568
569
570/**
571 * Test if it is a supported compressed format.
572 *
573 * \param internalFormat the internal format token provided by the user.
574 *
575 * \ret GL_TRUE if \p internalFormat is a supported compressed format, or
576 * GL_FALSE otherwise.
577 *
578 * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX
579 * are supported.
580 */
581static GLboolean
582is_compressed_format(GLcontext *ctx, GLenum internalFormat)
583{
584   GLint supported[100]; /* 100 should be plenty */
585   GLuint i, n;
586
587   n = _mesa_get_compressed_formats(ctx, supported, GL_TRUE);
588   ASSERT(n < 100);
589   for (i = 0; i < n; i++) {
590      if ((GLint) internalFormat == supported[i]) {
591         return GL_TRUE;
592      }
593   }
594   return GL_FALSE;
595}
596
597
598static GLuint
599texture_face(GLenum target)
600{
601   if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
602       target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
603      return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
604   else
605      return 0;
606}
607
608
609
610/**
611 * Store a gl_texture_image pointer in a gl_texture_object structure
612 * according to the target and level parameters.
613 *
614 * \param tObj texture object.
615 * \param target texture target.
616 * \param level image level.
617 * \param texImage texture image.
618 *
619 * This was basically prompted by the introduction of cube maps.
620 */
621void
622_mesa_set_tex_image(struct gl_texture_object *tObj,
623                    GLenum target, GLint level,
624                    struct gl_texture_image *texImage)
625{
626   ASSERT(tObj);
627   ASSERT(texImage);
628   switch (target) {
629      case GL_TEXTURE_1D:
630      case GL_TEXTURE_2D:
631      case GL_TEXTURE_3D:
632      case GL_TEXTURE_1D_ARRAY_EXT:
633      case GL_TEXTURE_2D_ARRAY_EXT:
634         tObj->Image[0][level] = texImage;
635         break;
636      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
637      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
638      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
639      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
640      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
641      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
642         {
643            GLuint face = ((GLuint) target -
644                           (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
645            tObj->Image[face][level] = texImage;
646         }
647         break;
648      case GL_TEXTURE_RECTANGLE_NV:
649         ASSERT(level == 0);
650         tObj->Image[0][level] = texImage;
651         break;
652      default:
653         _mesa_problem(NULL, "bad target in _mesa_set_tex_image()");
654         return;
655   }
656   /* Set the 'back' pointer */
657   texImage->TexObject = tObj;
658}
659
660
661/**
662 * Allocate a texture image structure.
663 *
664 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
665 * driver.
666 *
667 * \return a pointer to gl_texture_image struct with all fields initialized to
668 * zero.
669 */
670struct gl_texture_image *
671_mesa_new_texture_image( GLcontext *ctx )
672{
673   (void) ctx;
674   return CALLOC_STRUCT(gl_texture_image);
675}
676
677
678/**
679 * Free texture image data.
680 * This function is a fallback called via ctx->Driver.FreeTexImageData().
681 *
682 * \param teximage texture image.
683 *
684 * Free the texture image data if it's not marked as client data.
685 */
686void
687_mesa_free_texture_image_data(GLcontext *ctx,
688                              struct gl_texture_image *texImage)
689{
690   (void) ctx;
691
692   if (texImage->Data && !texImage->IsClientData) {
693      /* free the old texture data */
694      _mesa_free_texmemory(texImage->Data);
695   }
696
697   texImage->Data = NULL;
698}
699
700
701/**
702 * Free texture image.
703 *
704 * \param teximage texture image.
705 *
706 * Free the texture image structure and the associated image data.
707 */
708void
709_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage )
710{
711   /* Free texImage->Data and/or any other driver-specific texture
712    * image storage.
713    */
714   ASSERT(ctx->Driver.FreeTexImageData);
715   ctx->Driver.FreeTexImageData( ctx, texImage );
716
717   ASSERT(texImage->Data == NULL);
718   if (texImage->ImageOffsets)
719      _mesa_free(texImage->ImageOffsets);
720   _mesa_free(texImage);
721}
722
723
724/**
725 * Test if a target is a proxy target.
726 *
727 * \param target texture target.
728 *
729 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
730 */
731GLboolean
732_mesa_is_proxy_texture(GLenum target)
733{
734   return (target == GL_PROXY_TEXTURE_1D ||
735           target == GL_PROXY_TEXTURE_2D ||
736           target == GL_PROXY_TEXTURE_3D ||
737           target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
738           target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
739           target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
740           target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
741}
742
743
744/**
745 * Get the texture object that corresponds to the target of the given texture unit.
746 *
747 * \param ctx GL context.
748 * \param texUnit texture unit.
749 * \param target texture target.
750 *
751 * \return pointer to the texture object on success, or NULL on failure.
752 *
753 * \sa gl_texture_unit.
754 */
755struct gl_texture_object *
756_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
757                        GLenum target)
758{
759   switch (target) {
760      case GL_TEXTURE_1D:
761         return texUnit->Current1D;
762      case GL_PROXY_TEXTURE_1D:
763         return ctx->Texture.Proxy1D;
764      case GL_TEXTURE_2D:
765         return texUnit->Current2D;
766      case GL_PROXY_TEXTURE_2D:
767         return ctx->Texture.Proxy2D;
768      case GL_TEXTURE_3D:
769         return texUnit->Current3D;
770      case GL_PROXY_TEXTURE_3D:
771         return ctx->Texture.Proxy3D;
772      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
773      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
774      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
775      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
776      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
777      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
778      case GL_TEXTURE_CUBE_MAP_ARB:
779         return ctx->Extensions.ARB_texture_cube_map
780                ? texUnit->CurrentCubeMap : NULL;
781      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
782         return ctx->Extensions.ARB_texture_cube_map
783                ? ctx->Texture.ProxyCubeMap : NULL;
784      case GL_TEXTURE_RECTANGLE_NV:
785         return ctx->Extensions.NV_texture_rectangle
786                ? texUnit->CurrentRect : NULL;
787      case GL_PROXY_TEXTURE_RECTANGLE_NV:
788         return ctx->Extensions.NV_texture_rectangle
789                ? ctx->Texture.ProxyRect : NULL;
790      case GL_TEXTURE_1D_ARRAY_EXT:
791         return ctx->Extensions.MESA_texture_array
792                ? texUnit->Current1DArray : NULL;
793      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
794         return ctx->Extensions.MESA_texture_array
795                ? ctx->Texture.Proxy1DArray : NULL;
796      case GL_TEXTURE_2D_ARRAY_EXT:
797         return ctx->Extensions.MESA_texture_array
798                ? texUnit->Current2DArray : NULL;
799      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
800         return ctx->Extensions.MESA_texture_array
801                ? ctx->Texture.Proxy2DArray : NULL;
802      default:
803         _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
804         return NULL;
805   }
806}
807
808
809/**
810 * Get the texture image struct which corresponds to target and level
811 * of the given texture unit.
812 *
813 * \param ctx GL context.
814 * \param texUnit texture unit.
815 * \param target texture target.
816 * \param level image level.
817 *
818 * \return pointer to the texture image structure on success, or NULL on failure.
819 *
820 * \sa gl_texture_unit.
821 */
822struct gl_texture_image *
823_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
824		       GLenum target, GLint level)
825{
826   ASSERT(texObj);
827
828   if (level < 0 || level >= MAX_TEXTURE_LEVELS)
829      return NULL;
830
831   switch (target) {
832      case GL_TEXTURE_1D:
833      case GL_PROXY_TEXTURE_1D:
834      case GL_TEXTURE_2D:
835      case GL_PROXY_TEXTURE_2D:
836      case GL_TEXTURE_3D:
837      case GL_PROXY_TEXTURE_3D:
838         return texObj->Image[0][level];
839
840      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
841      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
842      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
843      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
844      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
845      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
846         if (ctx->Extensions.ARB_texture_cube_map) {
847	    GLuint face = ((GLuint) target -
848			   (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
849            return texObj->Image[face][level];
850	 }
851         else
852            return NULL;
853
854      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
855         if (ctx->Extensions.ARB_texture_cube_map)
856            return texObj->Image[0][level];
857         else
858            return NULL;
859
860      case GL_TEXTURE_RECTANGLE_NV:
861      case GL_PROXY_TEXTURE_RECTANGLE_NV:
862         if (ctx->Extensions.NV_texture_rectangle && level == 0)
863            return texObj->Image[0][level];
864         else
865            return NULL;
866
867      case GL_TEXTURE_1D_ARRAY_EXT:
868      case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
869      case GL_TEXTURE_2D_ARRAY_EXT:
870      case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
871         return (ctx->Extensions.MESA_texture_array)
872            ? texObj->Image[0][level] : NULL;
873
874      default:
875         return NULL;
876   }
877}
878
879
880/**
881 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
882 * it and install it.  Only return NULL if passed a bad parameter or run
883 * out of memory.
884 */
885struct gl_texture_image *
886_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
887                    GLenum target, GLint level)
888{
889   struct gl_texture_image *texImage;
890
891   if (!texObj)
892      return NULL;
893
894   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
895   if (!texImage) {
896      texImage = ctx->Driver.NewTextureImage(ctx);
897      if (!texImage) {
898         _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
899         return NULL;
900      }
901
902      _mesa_set_tex_image(texObj, target, level, texImage);
903   }
904
905   return texImage;
906}
907
908
909/**
910 * Return pointer to the specified proxy texture image.
911 * Note that proxy textures are per-context, not per-texture unit.
912 * \return pointer to texture image or NULL if invalid target, invalid
913 *         level, or out of memory.
914 */
915struct gl_texture_image *
916_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
917{
918   struct gl_texture_image *texImage;
919
920   if (level < 0 )
921      return NULL;
922
923   switch (target) {
924   case GL_PROXY_TEXTURE_1D:
925      if (level >= ctx->Const.MaxTextureLevels)
926         return NULL;
927      texImage = ctx->Texture.Proxy1D->Image[0][level];
928      if (!texImage) {
929         texImage = ctx->Driver.NewTextureImage(ctx);
930         if (!texImage) {
931            _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
932            return NULL;
933         }
934         ctx->Texture.Proxy1D->Image[0][level] = texImage;
935         /* Set the 'back' pointer */
936         texImage->TexObject = ctx->Texture.Proxy1D;
937      }
938      return texImage;
939   case GL_PROXY_TEXTURE_2D:
940      if (level >= ctx->Const.MaxTextureLevels)
941         return NULL;
942      texImage = ctx->Texture.Proxy2D->Image[0][level];
943      if (!texImage) {
944         texImage = ctx->Driver.NewTextureImage(ctx);
945         if (!texImage) {
946            _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
947            return NULL;
948         }
949         ctx->Texture.Proxy2D->Image[0][level] = texImage;
950         /* Set the 'back' pointer */
951         texImage->TexObject = ctx->Texture.Proxy2D;
952      }
953      return texImage;
954   case GL_PROXY_TEXTURE_3D:
955      if (level >= ctx->Const.Max3DTextureLevels)
956         return NULL;
957      texImage = ctx->Texture.Proxy3D->Image[0][level];
958      if (!texImage) {
959         texImage = ctx->Driver.NewTextureImage(ctx);
960         if (!texImage) {
961            _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
962            return NULL;
963         }
964         ctx->Texture.Proxy3D->Image[0][level] = texImage;
965         /* Set the 'back' pointer */
966         texImage->TexObject = ctx->Texture.Proxy3D;
967      }
968      return texImage;
969   case GL_PROXY_TEXTURE_CUBE_MAP:
970      if (level >= ctx->Const.MaxCubeTextureLevels)
971         return NULL;
972      texImage = ctx->Texture.ProxyCubeMap->Image[0][level];
973      if (!texImage) {
974         texImage = ctx->Driver.NewTextureImage(ctx);
975         if (!texImage) {
976            _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
977            return NULL;
978         }
979         ctx->Texture.ProxyCubeMap->Image[0][level] = texImage;
980         /* Set the 'back' pointer */
981         texImage->TexObject = ctx->Texture.ProxyCubeMap;
982      }
983      return texImage;
984   case GL_PROXY_TEXTURE_RECTANGLE_NV:
985      if (level > 0)
986         return NULL;
987      texImage = ctx->Texture.ProxyRect->Image[0][level];
988      if (!texImage) {
989         texImage = ctx->Driver.NewTextureImage(ctx);
990         if (!texImage) {
991            _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
992            return NULL;
993         }
994         ctx->Texture.ProxyRect->Image[0][level] = texImage;
995         /* Set the 'back' pointer */
996         texImage->TexObject = ctx->Texture.ProxyRect;
997      }
998      return texImage;
999   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1000      if (level >= ctx->Const.MaxTextureLevels)
1001         return NULL;
1002      texImage = ctx->Texture.Proxy1DArray->Image[0][level];
1003      if (!texImage) {
1004         texImage = ctx->Driver.NewTextureImage(ctx);
1005         if (!texImage) {
1006            _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
1007            return NULL;
1008         }
1009         ctx->Texture.Proxy1DArray->Image[0][level] = texImage;
1010         /* Set the 'back' pointer */
1011         texImage->TexObject = ctx->Texture.Proxy1DArray;
1012      }
1013      return texImage;
1014   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1015      if (level >= ctx->Const.MaxTextureLevels)
1016         return NULL;
1017      texImage = ctx->Texture.Proxy2DArray->Image[0][level];
1018      if (!texImage) {
1019         texImage = ctx->Driver.NewTextureImage(ctx);
1020         if (!texImage) {
1021            _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
1022            return NULL;
1023         }
1024         ctx->Texture.Proxy2DArray->Image[0][level] = texImage;
1025         /* Set the 'back' pointer */
1026         texImage->TexObject = ctx->Texture.Proxy2DArray;
1027      }
1028      return texImage;
1029   default:
1030      return NULL;
1031   }
1032}
1033
1034
1035/**
1036 * Get the maximum number of allowed mipmap levels.
1037 *
1038 * \param ctx GL context.
1039 * \param target texture target.
1040 *
1041 * \return the maximum number of allowed mipmap levels for the given
1042 * texture target, or zero if passed a bad target.
1043 *
1044 * \sa gl_constants.
1045 */
1046GLint
1047_mesa_max_texture_levels(GLcontext *ctx, GLenum target)
1048{
1049   switch (target) {
1050   case GL_TEXTURE_1D:
1051   case GL_PROXY_TEXTURE_1D:
1052   case GL_TEXTURE_2D:
1053   case GL_PROXY_TEXTURE_2D:
1054   case GL_TEXTURE_1D_ARRAY_EXT:
1055   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1056   case GL_TEXTURE_2D_ARRAY_EXT:
1057   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1058      return ctx->Const.MaxTextureLevels;
1059   case GL_TEXTURE_3D:
1060   case GL_PROXY_TEXTURE_3D:
1061      return ctx->Const.Max3DTextureLevels;
1062   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
1063   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
1064   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
1065   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
1066   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
1067   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
1068   case GL_TEXTURE_CUBE_MAP_ARB:
1069   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1070      return ctx->Const.MaxCubeTextureLevels;
1071   case GL_TEXTURE_RECTANGLE_NV:
1072   case GL_PROXY_TEXTURE_RECTANGLE_NV:
1073      return 1;
1074   default:
1075      return 0; /* bad target */
1076   }
1077}
1078
1079
1080
1081#if 000 /* not used anymore */
1082/*
1083 * glTexImage[123]D can accept a NULL image pointer.  In this case we
1084 * create a texture image with unspecified image contents per the OpenGL
1085 * spec.
1086 */
1087static GLubyte *
1088make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1089{
1090   const GLint components = _mesa_components_in_format(format);
1091   const GLint numPixels = width * height * depth;
1092   GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1093
1094#ifdef DEBUG
1095   /*
1096    * Let's see if anyone finds this.  If glTexImage2D() is called with
1097    * a NULL image pointer then load the texture image with something
1098    * interesting instead of leaving it indeterminate.
1099    */
1100   if (data) {
1101      static const char message[8][32] = {
1102         "   X   X  XXXXX   XXX     X    ",
1103         "   XX XX  X      X   X   X X   ",
1104         "   X X X  X      X      X   X  ",
1105         "   X   X  XXXX    XXX   XXXXX  ",
1106         "   X   X  X          X  X   X  ",
1107         "   X   X  X      X   X  X   X  ",
1108         "   X   X  XXXXX   XXX   X   X  ",
1109         "                               "
1110      };
1111
1112      GLubyte *imgPtr = data;
1113      GLint h, i, j, k;
1114      for (h = 0; h < depth; h++) {
1115         for (i = 0; i < height; i++) {
1116            GLint srcRow = 7 - (i % 8);
1117            for (j = 0; j < width; j++) {
1118               GLint srcCol = j % 32;
1119               GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1120               for (k = 0; k < components; k++) {
1121                  *imgPtr++ = texel;
1122               }
1123            }
1124         }
1125      }
1126   }
1127#endif
1128
1129   return data;
1130}
1131#endif
1132
1133
1134
1135/**
1136 * Reset the fields of a gl_texture_image struct to zero.
1137 *
1138 * \param img texture image structure.
1139 *
1140 * This is called when a proxy texture test fails, we set all the
1141 * image members (except DriverData) to zero.
1142 * It's also used in glTexImage[123]D as a safeguard to be sure all
1143 * required fields get initialized properly by the Driver.TexImage[123]D
1144 * functions.
1145 */
1146static void
1147clear_teximage_fields(struct gl_texture_image *img)
1148{
1149   ASSERT(img);
1150   img->_BaseFormat = 0;
1151   img->InternalFormat = 0;
1152   img->Border = 0;
1153   img->Width = 0;
1154   img->Height = 0;
1155   img->Depth = 0;
1156   img->RowStride = 0;
1157   if (img->ImageOffsets) {
1158      _mesa_free(img->ImageOffsets);
1159      img->ImageOffsets = NULL;
1160   }
1161   img->Width2 = 0;
1162   img->Height2 = 0;
1163   img->Depth2 = 0;
1164   img->WidthLog2 = 0;
1165   img->HeightLog2 = 0;
1166   img->DepthLog2 = 0;
1167   img->Data = NULL;
1168   img->TexFormat = &_mesa_null_texformat;
1169   img->FetchTexelc = NULL;
1170   img->FetchTexelf = NULL;
1171   img->IsCompressed = 0;
1172   img->CompressedSize = 0;
1173}
1174
1175
1176/**
1177 * Initialize basic fields of the gl_texture_image struct.
1178 *
1179 * \param ctx GL context.
1180 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1181 * \param img texture image structure to be initialized.
1182 * \param width image width.
1183 * \param height image height.
1184 * \param depth image depth.
1185 * \param border image border.
1186 * \param internalFormat internal format.
1187 *
1188 * Fills in the fields of \p img with the given information.
1189 * Note: width, height and depth include the border.
1190 */
1191void
1192_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
1193                           struct gl_texture_image *img,
1194                           GLsizei width, GLsizei height, GLsizei depth,
1195                           GLint border, GLenum internalFormat)
1196{
1197   GLint i;
1198
1199   ASSERT(img);
1200   ASSERT(width >= 0);
1201   ASSERT(height >= 0);
1202   ASSERT(depth >= 0);
1203
1204   img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1205   ASSERT(img->_BaseFormat > 0);
1206   img->InternalFormat = internalFormat;
1207   img->Border = border;
1208   img->Width = width;
1209   img->Height = height;
1210   img->Depth = depth;
1211   img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
1212   img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1213   img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
1214   img->WidthLog2 = logbase2(img->Width2);
1215   if (height == 1)  /* 1-D texture */
1216      img->HeightLog2 = 0;
1217   else
1218      img->HeightLog2 = logbase2(img->Height2);
1219   if (depth == 1)   /* 2-D texture */
1220      img->DepthLog2 = 0;
1221   else
1222      img->DepthLog2 = logbase2(img->Depth2);
1223   img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1224   img->IsCompressed = GL_FALSE;
1225   img->CompressedSize = 0;
1226
1227   if ((width == 1 || _mesa_bitcount(img->Width2) == 1) &&
1228       (height == 1 || _mesa_bitcount(img->Height2) == 1) &&
1229       (depth == 1 || _mesa_bitcount(img->Depth2) == 1))
1230      img->_IsPowerOfTwo = GL_TRUE;
1231   else
1232      img->_IsPowerOfTwo = GL_FALSE;
1233
1234   /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1235   img->RowStride = width;
1236   /* Allocate the ImageOffsets array and initialize to typical values.
1237    * We allocate the array for 1D/2D textures too in order to avoid special-
1238    * case code in the texstore routines.
1239    */
1240   img->ImageOffsets = (GLuint *) _mesa_malloc(depth * sizeof(GLuint));
1241   for (i = 0; i < depth; i++) {
1242      img->ImageOffsets[i] = i * width * height;
1243   }
1244
1245   /* Compute Width/Height/DepthScale for mipmap lod computation */
1246   if (target == GL_TEXTURE_RECTANGLE_NV) {
1247      /* scale = 1.0 since texture coords directly map to texels */
1248      img->WidthScale = 1.0;
1249      img->HeightScale = 1.0;
1250      img->DepthScale = 1.0;
1251   }
1252   else {
1253      img->WidthScale = (GLfloat) img->Width;
1254      img->HeightScale = (GLfloat) img->Height;
1255      img->DepthScale = (GLfloat) img->Depth;
1256   }
1257}
1258
1259
1260/**
1261 * This is the fallback for Driver.TestProxyTexImage().  Test the texture
1262 * level, width, height and depth against the ctx->Const limits for textures.
1263 *
1264 * A hardware driver might override this function if, for example, the
1265 * max 3D texture size is 512x512x64 (i.e. not a cube).
1266 *
1267 * \param target  one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1268 *                GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1269 *                GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1270 * \param level  as passed to glTexImage
1271 * \param internalFormat  as passed to glTexImage
1272 * \param format  as passed to glTexImage
1273 * \param type  as passed to glTexImage
1274 * \param width  as passed to glTexImage
1275 * \param height  as passed to glTexImage
1276 * \param depth  as passed to glTexImage
1277 * \param border  as passed to glTexImage
1278 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1279 */
1280GLboolean
1281_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
1282                          GLint internalFormat, GLenum format, GLenum type,
1283                          GLint width, GLint height, GLint depth, GLint border)
1284{
1285   GLint maxSize;
1286
1287   (void) internalFormat;
1288   (void) format;
1289   (void) type;
1290
1291   switch (target) {
1292   case GL_PROXY_TEXTURE_1D:
1293      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1294      if (width < 2 * border || width > 2 + maxSize ||
1295          (!ctx->Extensions.ARB_texture_non_power_of_two &&
1296           _mesa_bitcount(width - 2 * border) != 1) ||
1297          level >= ctx->Const.MaxTextureLevels) {
1298         /* bad width or level */
1299         return GL_FALSE;
1300      }
1301      return GL_TRUE;
1302   case GL_PROXY_TEXTURE_2D:
1303      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1304      if (width < 2 * border || width > 2 + maxSize ||
1305          (!ctx->Extensions.ARB_texture_non_power_of_two &&
1306           _mesa_bitcount(width - 2 * border) != 1) ||
1307          height < 2 * border || height > 2 + maxSize ||
1308          (!ctx->Extensions.ARB_texture_non_power_of_two &&
1309           _mesa_bitcount(height - 2 * border) != 1) ||
1310          level >= ctx->Const.MaxTextureLevels) {
1311         /* bad width or height or level */
1312         return GL_FALSE;
1313      }
1314      return GL_TRUE;
1315   case GL_PROXY_TEXTURE_3D:
1316      maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1317      if (width < 2 * border || width > 2 + maxSize ||
1318          (!ctx->Extensions.ARB_texture_non_power_of_two &&
1319           _mesa_bitcount(width - 2 * border) != 1) ||
1320          height < 2 * border || height > 2 + maxSize ||
1321          (!ctx->Extensions.ARB_texture_non_power_of_two &&
1322           _mesa_bitcount(height - 2 * border) != 1) ||
1323          depth < 2 * border || depth > 2 + maxSize ||
1324          (!ctx->Extensions.ARB_texture_non_power_of_two &&
1325           _mesa_bitcount(depth - 2 * border) != 1) ||
1326          level >= ctx->Const.Max3DTextureLevels) {
1327         /* bad width or height or depth or level */
1328         return GL_FALSE;
1329      }
1330      return GL_TRUE;
1331   case GL_PROXY_TEXTURE_RECTANGLE_NV:
1332      if (width < 1 || width > ctx->Const.MaxTextureRectSize ||
1333          height < 1 || height > ctx->Const.MaxTextureRectSize ||
1334          level != 0) {
1335         /* bad width or height or level */
1336         return GL_FALSE;
1337      }
1338      return GL_TRUE;
1339   case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1340      maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1341      if (width < 2 * border || width > 2 + maxSize ||
1342          (!ctx->Extensions.ARB_texture_non_power_of_two &&
1343           _mesa_bitcount(width - 2 * border) != 1) ||
1344          height < 2 * border || height > 2 + maxSize ||
1345          (!ctx->Extensions.ARB_texture_non_power_of_two &&
1346           _mesa_bitcount(height - 2 * border) != 1) ||
1347          level >= ctx->Const.MaxCubeTextureLevels) {
1348         /* bad width or height */
1349         return GL_FALSE;
1350      }
1351      return GL_TRUE;
1352   case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1353      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1354      if (width < 2 * border || width > 2 + maxSize ||
1355          (!ctx->Extensions.ARB_texture_non_power_of_two &&
1356           _mesa_bitcount(width - 2 * border) != 1) ||
1357          level >= ctx->Const.MaxTextureLevels) {
1358         /* bad width or level */
1359         return GL_FALSE;
1360      }
1361
1362      if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) {
1363         return GL_FALSE;
1364      }
1365      return GL_TRUE;
1366   case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1367      maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1368      if (width < 2 * border || width > 2 + maxSize ||
1369          (!ctx->Extensions.ARB_texture_non_power_of_two &&
1370           _mesa_bitcount(width - 2 * border) != 1) ||
1371          height < 2 * border || height > 2 + maxSize ||
1372          (!ctx->Extensions.ARB_texture_non_power_of_two &&
1373           _mesa_bitcount(height - 2 * border) != 1) ||
1374          level >= ctx->Const.MaxTextureLevels) {
1375         /* bad width or height or level */
1376         return GL_FALSE;
1377      }
1378      if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) {
1379         return GL_FALSE;
1380      }
1381      return GL_TRUE;
1382   default:
1383      _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1384      return GL_FALSE;
1385   }
1386}
1387
1388
1389/**
1390 * Helper function to determine whether a target supports compressed textures
1391 */
1392static GLboolean
1393target_can_be_compressed(GLcontext *ctx, GLenum target)
1394{
1395   return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D))
1396           || ((ctx->Extensions.ARB_texture_cube_map &&
1397                (target == GL_PROXY_TEXTURE_CUBE_MAP ||
1398                 (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
1399                  target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))))
1400           || ((ctx->Extensions.MESA_texture_array &&
1401                ((target == GL_PROXY_TEXTURE_2D_ARRAY) ||
1402                 (target == GL_TEXTURE_2D_ARRAY)))));
1403}
1404
1405
1406/**
1407 * Test the glTexImage[123]D() parameters for errors.
1408 *
1409 * \param ctx GL context.
1410 * \param target texture target given by the user.
1411 * \param level image level given by the user.
1412 * \param internalFormat internal format given by the user.
1413 * \param format pixel data format given by the user.
1414 * \param type pixel data type given by the user.
1415 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1416 * \param width image width given by the user.
1417 * \param height image height given by the user.
1418 * \param depth image depth given by the user.
1419 * \param border image border given by the user.
1420 *
1421 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1422 *
1423 * Verifies each of the parameters against the constants specified in
1424 * __GLcontextRec::Const and the supported extensions, and according to the
1425 * OpenGL specification.
1426 */
1427static GLboolean
1428texture_error_check( GLcontext *ctx, GLenum target,
1429                     GLint level, GLint internalFormat,
1430                     GLenum format, GLenum type,
1431                     GLuint dimensions,
1432                     GLint width, GLint height,
1433                     GLint depth, GLint border )
1434{
1435   const GLboolean isProxy = _mesa_is_proxy_texture(target);
1436   GLboolean sizeOK = GL_TRUE;
1437   GLboolean colorFormat, indexFormat;
1438   GLenum proxy_target;
1439
1440   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1441   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1442      if (!isProxy) {
1443         _mesa_error(ctx, GL_INVALID_VALUE,
1444                     "glTexImage%dD(level=%d)", dimensions, level);
1445      }
1446      return GL_TRUE;
1447   }
1448
1449   /* Check border */
1450   if (border < 0 || border > 1 ||
1451       ((target == GL_TEXTURE_RECTANGLE_NV ||
1452         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1453      if (!isProxy) {
1454         _mesa_error(ctx, GL_INVALID_VALUE,
1455                     "glTexImage%dD(border=%d)", dimensions, border);
1456      }
1457      return GL_TRUE;
1458   }
1459
1460   if (width < 0 || height < 0 || depth < 0) {
1461      if (!isProxy) {
1462         _mesa_error(ctx, GL_INVALID_VALUE,
1463                     "glTexImage%dD(width, height or depth < 0)", dimensions);
1464      }
1465      return GL_TRUE;
1466   }
1467
1468   /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1469    * level, width, height and depth.
1470    */
1471   if (dimensions == 1) {
1472      if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
1473         proxy_target = GL_PROXY_TEXTURE_1D;
1474         height = 1;
1475         width = 1;
1476      }
1477      else {
1478         _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
1479         return GL_TRUE;
1480      }
1481   }
1482   else if (dimensions == 2) {
1483      depth = 1;
1484      if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
1485         proxy_target = GL_PROXY_TEXTURE_2D;
1486      }
1487      else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
1488               (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1489                target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
1490         if (!ctx->Extensions.ARB_texture_cube_map) {
1491            _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1492            return GL_TRUE;
1493         }
1494         proxy_target = GL_PROXY_TEXTURE_CUBE_MAP_ARB;
1495         sizeOK = (width == height);
1496      }
1497      else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
1498               target == GL_TEXTURE_RECTANGLE_NV) {
1499         if (!ctx->Extensions.NV_texture_rectangle) {
1500            _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1501            return GL_TRUE;
1502         }
1503         proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV;
1504      }
1505      else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
1506               target == GL_TEXTURE_1D_ARRAY_EXT) {
1507         proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT;
1508      }
1509      else {
1510         _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1511         return GL_TRUE;
1512      }
1513   }
1514   else if (dimensions == 3) {
1515      if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
1516         proxy_target = GL_PROXY_TEXTURE_3D;
1517      }
1518      else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
1519               target == GL_TEXTURE_2D_ARRAY_EXT) {
1520         proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT;
1521      }
1522      else {
1523         _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
1524         return GL_TRUE;
1525      }
1526   }
1527   else {
1528      _mesa_problem( ctx, "bad dims in texture_error_check" );
1529      return GL_TRUE;
1530   }
1531
1532   sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxy_target, level,
1533                                                    internalFormat, format,
1534                                                    type, width, height,
1535                                                    depth, border);
1536   if (!sizeOK) {
1537      if (!isProxy) {
1538         _mesa_error(ctx, GL_INVALID_VALUE,
1539                     "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1540                     dimensions, level, width, height, depth);
1541      }
1542      return GL_TRUE;
1543   }
1544
1545   /* Check internalFormat */
1546   if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1547      if (!isProxy) {
1548         _mesa_error(ctx, GL_INVALID_VALUE,
1549                     "glTexImage%dD(internalFormat=0x%x)",
1550                     dimensions, internalFormat);
1551      }
1552      return GL_TRUE;
1553   }
1554
1555   /* Check incoming image format and type */
1556   if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1557      /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
1558       * is a type/format mismatch.  See 1.2 spec page 94, sec 3.6.4.
1559       */
1560      if (!isProxy) {
1561         _mesa_error(ctx, GL_INVALID_OPERATION,
1562                     "glTexImage%dD(format or type)", dimensions);
1563      }
1564      return GL_TRUE;
1565   }
1566
1567   /* make sure internal format and format basically agree */
1568   colorFormat = is_color_format(format);
1569   indexFormat = is_index_format(format);
1570   if ((is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1571       (is_index_format(internalFormat) && !indexFormat) ||
1572       (is_depth_format(internalFormat) != is_depth_format(format)) ||
1573       (is_ycbcr_format(internalFormat) != is_ycbcr_format(format)) ||
1574       (is_depthstencil_format(internalFormat) != is_depthstencil_format(format))) {
1575      if (!isProxy)
1576         _mesa_error(ctx, GL_INVALID_OPERATION,
1577                     "glTexImage(internalFormat/format)");
1578      return GL_TRUE;
1579   }
1580
1581   /* additional checks for ycbcr textures */
1582   if (internalFormat == GL_YCBCR_MESA) {
1583      ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1584      if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1585          type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1586         char message[100];
1587         _mesa_sprintf(message,
1588                 "glTexImage%d(format/type YCBCR mismatch", dimensions);
1589         _mesa_error(ctx, GL_INVALID_ENUM, message);
1590         return GL_TRUE; /* error */
1591      }
1592      if (target != GL_TEXTURE_2D &&
1593          target != GL_PROXY_TEXTURE_2D &&
1594          target != GL_TEXTURE_RECTANGLE_NV &&
1595          target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1596         if (!isProxy)
1597            _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1598         return GL_TRUE;
1599      }
1600      if (border != 0) {
1601         if (!isProxy) {
1602            char message[100];
1603            _mesa_sprintf(message,
1604                    "glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
1605                    dimensions, border);
1606            _mesa_error(ctx, GL_INVALID_VALUE, message);
1607         }
1608         return GL_TRUE;
1609      }
1610   }
1611
1612   /* additional checks for depth textures */
1613   if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1614      /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
1615      if (target != GL_TEXTURE_1D &&
1616          target != GL_PROXY_TEXTURE_1D &&
1617          target != GL_TEXTURE_2D &&
1618          target != GL_PROXY_TEXTURE_2D &&
1619          target != GL_TEXTURE_RECTANGLE_ARB &&
1620          target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1621         if (!isProxy)
1622            _mesa_error(ctx, GL_INVALID_ENUM,
1623                        "glTexImage(target/internalFormat)");
1624         return GL_TRUE;
1625      }
1626   }
1627
1628   /* additional checks for compressed textures */
1629   if (is_compressed_format(ctx, internalFormat)) {
1630      if (!target_can_be_compressed(ctx, target) && !isProxy) {
1631         _mesa_error(ctx, GL_INVALID_ENUM,
1632                     "glTexImage%d(target)", dimensions);
1633         return GL_TRUE;
1634      }
1635      if (border != 0) {
1636         if (!isProxy) {
1637            _mesa_error(ctx, GL_INVALID_OPERATION,
1638                        "glTexImage%D(border!=0)", dimensions);
1639         }
1640         return GL_TRUE;
1641      }
1642   }
1643
1644   /* if we get here, the parameters are OK */
1645   return GL_FALSE;
1646}
1647
1648
1649/**
1650 * Test glTexSubImage[123]D() parameters for errors.
1651 *
1652 * \param ctx GL context.
1653 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1654 * \param target texture target given by the user.
1655 * \param level image level given by the user.
1656 * \param xoffset sub-image x offset given by the user.
1657 * \param yoffset sub-image y offset given by the user.
1658 * \param zoffset sub-image z offset given by the user.
1659 * \param format pixel data format given by the user.
1660 * \param type pixel data type given by the user.
1661 * \param width image width given by the user.
1662 * \param height image height given by the user.
1663 * \param depth image depth given by the user.
1664 *
1665 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1666 *
1667 * Verifies each of the parameters against the constants specified in
1668 * __GLcontextRec::Const and the supported extensions, and according to the
1669 * OpenGL specification.
1670 */
1671static GLboolean
1672subtexture_error_check( GLcontext *ctx, GLuint dimensions,
1673                        GLenum target, GLint level,
1674                        GLint xoffset, GLint yoffset, GLint zoffset,
1675                        GLint width, GLint height, GLint depth,
1676                        GLenum format, GLenum type )
1677{
1678   /* Check target */
1679   if (dimensions == 1) {
1680      if (target != GL_TEXTURE_1D) {
1681         _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
1682         return GL_TRUE;
1683      }
1684   }
1685   else if (dimensions == 2) {
1686      if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1687          target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
1688         if (!ctx->Extensions.ARB_texture_cube_map) {
1689            _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1690            return GL_TRUE;
1691         }
1692      }
1693      else if (target == GL_TEXTURE_RECTANGLE_NV) {
1694         if (!ctx->Extensions.NV_texture_rectangle) {
1695            _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1696            return GL_TRUE;
1697         }
1698      }
1699      else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
1700        if (!ctx->Extensions.MESA_texture_array) {
1701           _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1702           return GL_TRUE;
1703        }
1704      }
1705      else if (target != GL_TEXTURE_2D) {
1706         _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1707         return GL_TRUE;
1708      }
1709   }
1710   else if (dimensions == 3) {
1711      if (target == GL_TEXTURE_2D_ARRAY_EXT) {
1712         if (!ctx->Extensions.MESA_texture_array) {
1713            _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
1714            return GL_TRUE;
1715         }
1716      }
1717      else if (target != GL_TEXTURE_3D) {
1718         _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
1719         return GL_TRUE;
1720      }
1721   }
1722   else {
1723      _mesa_problem( ctx, "invalid dims in texture_error_check" );
1724      return GL_TRUE;
1725   }
1726
1727   /* Basic level check */
1728   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1729      _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1730      return GL_TRUE;
1731   }
1732
1733   if (width < 0) {
1734      _mesa_error(ctx, GL_INVALID_VALUE,
1735                  "glTexSubImage%dD(width=%d)", dimensions, width);
1736      return GL_TRUE;
1737   }
1738   if (height < 0 && dimensions > 1) {
1739      _mesa_error(ctx, GL_INVALID_VALUE,
1740                  "glTexSubImage%dD(height=%d)", dimensions, height);
1741      return GL_TRUE;
1742   }
1743   if (depth < 0 && dimensions > 2) {
1744      _mesa_error(ctx, GL_INVALID_VALUE,
1745                  "glTexSubImage%dD(depth=%d)", dimensions, depth);
1746      return GL_TRUE;
1747   }
1748
1749   if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1750      _mesa_error(ctx, GL_INVALID_ENUM,
1751                  "glTexSubImage%dD(format or type)", dimensions);
1752      return GL_TRUE;
1753   }
1754
1755   return GL_FALSE;
1756}
1757
1758static GLboolean
1759subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
1760			 GLenum target, GLint level,
1761			 GLint xoffset, GLint yoffset, GLint zoffset,
1762			 GLint width, GLint height, GLint depth,
1763			 GLenum format, GLenum type,
1764			 const struct gl_texture_image *destTex )
1765{
1766   if (!destTex) {
1767      /* undefined image level */
1768      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1769      return GL_TRUE;
1770   }
1771
1772   if (xoffset < -((GLint)destTex->Border)) {
1773      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1774                  dimensions);
1775      return GL_TRUE;
1776   }
1777   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1778      _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1779                  dimensions);
1780      return GL_TRUE;
1781   }
1782   if (dimensions > 1) {
1783      if (yoffset < -((GLint)destTex->Border)) {
1784         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1785                     dimensions);
1786         return GL_TRUE;
1787      }
1788      if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1789         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1790                     dimensions);
1791         return GL_TRUE;
1792      }
1793   }
1794   if (dimensions > 2) {
1795      if (zoffset < -((GLint)destTex->Border)) {
1796         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1797         return GL_TRUE;
1798      }
1799      if (zoffset + depth  > (GLint) (destTex->Depth + destTex->Border)) {
1800         _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1801         return GL_TRUE;
1802      }
1803   }
1804
1805#if FEATURE_EXT_texture_sRGB
1806   if (destTex->InternalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
1807       destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
1808       destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ||
1809       destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) {
1810      if ((width & 0x3) || (height & 0x3) ||
1811          (xoffset & 0x3) || (yoffset & 0x3))
1812         _mesa_error(ctx, GL_INVALID_OPERATION,
1813                     "glTexSubImage%dD(size or offset not multiple of 4)",
1814                     dimensions);
1815      return GL_TRUE;
1816   }
1817#endif
1818
1819   if (destTex->IsCompressed) {
1820      if (!target_can_be_compressed(ctx, target)) {
1821         _mesa_error(ctx, GL_INVALID_ENUM,
1822                     "glTexSubImage%D(target)", dimensions);
1823         return GL_TRUE;
1824      }
1825      /* offset must be multiple of 4 */
1826      if ((xoffset & 3) || (yoffset & 3)) {
1827         _mesa_error(ctx, GL_INVALID_OPERATION,
1828                     "glTexSubImage%D(xoffset or yoffset)", dimensions);
1829         return GL_TRUE;
1830      }
1831      /* size must be multiple of 4 or equal to whole texture size */
1832      if ((width & 3) && (GLuint) width != destTex->Width) {
1833         _mesa_error(ctx, GL_INVALID_OPERATION,
1834                     "glTexSubImage%D(width)", dimensions);
1835         return GL_TRUE;
1836      }
1837      if ((height & 3) && (GLuint) height != destTex->Height) {
1838         _mesa_error(ctx, GL_INVALID_OPERATION,
1839                     "glTexSubImage%D(width)", dimensions);
1840         return GL_TRUE;
1841      }
1842   }
1843
1844   return GL_FALSE;
1845}
1846
1847
1848/**
1849 * Test glCopyTexImage[12]D() parameters for errors.
1850 *
1851 * \param ctx GL context.
1852 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1853 * \param target texture target given by the user.
1854 * \param level image level given by the user.
1855 * \param internalFormat internal format given by the user.
1856 * \param width image width given by the user.
1857 * \param height image height given by the user.
1858 * \param depth image depth given by the user.
1859 * \param border texture border.
1860 *
1861 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1862 *
1863 * Verifies each of the parameters against the constants specified in
1864 * __GLcontextRec::Const and the supported extensions, and according to the
1865 * OpenGL specification.
1866 */
1867static GLboolean
1868copytexture_error_check( GLcontext *ctx, GLuint dimensions,
1869                         GLenum target, GLint level, GLint internalFormat,
1870                         GLint width, GLint height, GLint border )
1871{
1872   GLenum type;
1873   GLboolean sizeOK;
1874   GLint format;
1875
1876   /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1877   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1878      _mesa_error(ctx, GL_INVALID_VALUE,
1879                  "glCopyTexImage%dD(level=%d)", dimensions, level);
1880      return GL_TRUE;
1881   }
1882
1883   /* Check that the source buffer is complete */
1884   if (ctx->ReadBuffer->Name) {
1885      _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1886      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1887         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1888                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1889         return GL_TRUE;
1890      }
1891   }
1892
1893   /* Check border */
1894   if (border < 0 || border > 1 ||
1895       ((target == GL_TEXTURE_RECTANGLE_NV ||
1896         target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1897      return GL_TRUE;
1898   }
1899
1900   format = _mesa_base_tex_format(ctx, internalFormat);
1901   if (format < 0) {
1902      _mesa_error(ctx, GL_INVALID_VALUE,
1903                  "glCopyTexImage%dD(internalFormat)", dimensions);
1904      return GL_TRUE;
1905   }
1906
1907   /* NOTE: the format and type aren't really significant for
1908    * TestProxyTexImage().  Only the internalformat really matters.
1909   if (!_mesa_source_buffer_exists(ctx, format)) {
1910      _mesa_error(ctx, GL_INVALID_OPERATION,
1911                  "glCopyTexImage%dD(missing readbuffer)", dimensions);
1912      return GL_TRUE;
1913   }
1914
1915    */
1916   type = GL_FLOAT;
1917
1918   /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1919    * level, width, height and depth.
1920    */
1921   if (dimensions == 1) {
1922      if (target == GL_TEXTURE_1D) {
1923         sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
1924                                                level, internalFormat,
1925                                                format, type,
1926                                                width, 1, 1, border);
1927      }
1928      else {
1929         _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
1930         return GL_TRUE;
1931      }
1932   }
1933   else if (dimensions == 2) {
1934      if (target == GL_TEXTURE_2D) {
1935         sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
1936                                                level, internalFormat,
1937                                                format, type,
1938                                                width, height, 1, border);
1939      }
1940      else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1941               target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
1942         if (!ctx->Extensions.ARB_texture_cube_map) {
1943            _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1944            return GL_TRUE;
1945         }
1946         sizeOK = (width == height) &&
1947            ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
1948                                          level, internalFormat, format, type,
1949                                          width, height, 1, border);
1950      }
1951      else if (target == GL_TEXTURE_RECTANGLE_NV) {
1952         if (!ctx->Extensions.NV_texture_rectangle) {
1953            _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1954            return GL_TRUE;
1955         }
1956         sizeOK = ctx->Driver.TestProxyTexImage(ctx,
1957                                                GL_PROXY_TEXTURE_RECTANGLE_NV,
1958                                                level, internalFormat,
1959                                                format, type,
1960                                                width, height, 1, border);
1961      }
1962      else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
1963         if (!ctx->Extensions.MESA_texture_array) {
1964            _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)");
1965            return GL_TRUE;
1966         }
1967         sizeOK = ctx->Driver.TestProxyTexImage(ctx,
1968                                                GL_PROXY_TEXTURE_1D_ARRAY_EXT,
1969                                                level, internalFormat,
1970                                                format, type,
1971                                                width, height, 1, border);
1972      }
1973      else {
1974         _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1975         return GL_TRUE;
1976      }
1977   }
1978   else {
1979      _mesa_problem(ctx, "invalid dimensions in copytexture_error_check");
1980      return GL_TRUE;
1981   }
1982
1983   if (!sizeOK) {
1984      if (dimensions == 1) {
1985         _mesa_error(ctx, GL_INVALID_VALUE,
1986                     "glCopyTexImage1D(width=%d)", width);
1987      }
1988      else {
1989         ASSERT(dimensions == 2);
1990         _mesa_error(ctx, GL_INVALID_VALUE,
1991                     "glCopyTexImage2D(width=%d, height=%d)", width, height);
1992      }
1993      return GL_TRUE;
1994   }
1995
1996   if (is_compressed_format(ctx, internalFormat)) {
1997      if (target != GL_TEXTURE_2D) {
1998         _mesa_error(ctx, GL_INVALID_ENUM,
1999                     "glCopyTexImage%d(target)", dimensions);
2000         return GL_TRUE;
2001      }
2002      if (border != 0) {
2003         _mesa_error(ctx, GL_INVALID_OPERATION,
2004                     "glCopyTexImage%D(border!=0)", dimensions);
2005         return GL_TRUE;
2006      }
2007   }
2008   else if (is_depth_format(internalFormat)) {
2009      /* make sure we have depth/stencil buffers */
2010      if (!ctx->ReadBuffer->_DepthBuffer) {
2011         _mesa_error(ctx, GL_INVALID_OPERATION,
2012                     "glCopyTexImage%D(no depth)", dimensions);
2013         return GL_TRUE;
2014      }
2015   }
2016   else if (is_depthstencil_format(internalFormat)) {
2017      /* make sure we have depth/stencil buffers */
2018      if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2019         _mesa_error(ctx, GL_INVALID_OPERATION,
2020                     "glCopyTexImage%D(no depth/stencil buffer)", dimensions);
2021         return GL_TRUE;
2022      }
2023   }
2024
2025   /* if we get here, the parameters are OK */
2026   return GL_FALSE;
2027}
2028
2029
2030/**
2031 * Test glCopyTexSubImage[12]D() parameters for errors.
2032 *
2033 * \param ctx GL context.
2034 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2035 * \param target texture target given by the user.
2036 * \param level image level given by the user.
2037 * \param xoffset sub-image x offset given by the user.
2038 * \param yoffset sub-image y offset given by the user.
2039 * \param zoffset sub-image z offset given by the user.
2040 * \param width image width given by the user.
2041 * \param height image height given by the user.
2042 *
2043 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2044 *
2045 * Verifies each of the parameters against the constants specified in
2046 * __GLcontextRec::Const and the supported extensions, and according to the
2047 * OpenGL specification.
2048 */
2049static GLboolean
2050copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
2051                             GLenum target, GLint level,
2052                             GLint xoffset, GLint yoffset, GLint zoffset,
2053                             GLsizei width, GLsizei height)
2054{
2055   /* Check target */
2056   /* Check that the source buffer is complete */
2057   if (ctx->ReadBuffer->Name) {
2058      _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2059      if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2060         _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2061                     "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2062         return GL_TRUE;
2063      }
2064   }
2065
2066   if (dimensions == 1) {
2067      if (target != GL_TEXTURE_1D) {
2068         _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
2069         return GL_TRUE;
2070      }
2071   }
2072   else if (dimensions == 2) {
2073      if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
2074          target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
2075         if (!ctx->Extensions.ARB_texture_cube_map) {
2076            _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
2077            return GL_TRUE;
2078         }
2079      }
2080      else if (target == GL_TEXTURE_RECTANGLE_NV) {
2081         if (!ctx->Extensions.NV_texture_rectangle) {
2082            _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
2083            return GL_TRUE;
2084         }
2085      }
2086      else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
2087         if (!ctx->Extensions.MESA_texture_array) {
2088            _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
2089            return GL_TRUE;
2090         }
2091      }
2092      else if (target != GL_TEXTURE_2D) {
2093         _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
2094         return GL_TRUE;
2095      }
2096   }
2097   else if (dimensions == 3) {
2098      if (((target != GL_TEXTURE_2D_ARRAY_EXT) ||
2099	   (!ctx->Extensions.MESA_texture_array))
2100	  && (target != GL_TEXTURE_3D)) {
2101	 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
2102	 return GL_TRUE;
2103      }
2104   }
2105
2106   /* Check level */
2107   if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2108      _mesa_error(ctx, GL_INVALID_VALUE,
2109                  "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2110      return GL_TRUE;
2111   }
2112
2113   /* Check size */
2114   if (width < 0) {
2115      _mesa_error(ctx, GL_INVALID_VALUE,
2116                  "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2117      return GL_TRUE;
2118   }
2119   if (dimensions > 1 && height < 0) {
2120      _mesa_error(ctx, GL_INVALID_VALUE,
2121                  "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2122      return GL_TRUE;
2123   }
2124
2125   return GL_FALSE;
2126}
2127
2128static GLboolean
2129copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
2130			      GLenum target, GLint level,
2131			      GLint xoffset, GLint yoffset, GLint zoffset,
2132			      GLsizei width, GLsizei height,
2133			      const struct gl_texture_image *teximage )
2134{
2135   if (!teximage) {
2136      _mesa_error(ctx, GL_INVALID_OPERATION,
2137                  "glCopyTexSubImage%dD(undefined texture level: %d)",
2138                  dimensions, level);
2139      return GL_TRUE;
2140   }
2141
2142   if (xoffset < -((GLint)teximage->Border)) {
2143      _mesa_error(ctx, GL_INVALID_VALUE,
2144                  "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2145      return GL_TRUE;
2146   }
2147   if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2148      _mesa_error(ctx, GL_INVALID_VALUE,
2149                  "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2150      return GL_TRUE;
2151   }
2152   if (dimensions > 1) {
2153      if (yoffset < -((GLint)teximage->Border)) {
2154         _mesa_error(ctx, GL_INVALID_VALUE,
2155                     "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2156         return GL_TRUE;
2157      }
2158      /* NOTE: we're adding the border here, not subtracting! */
2159      if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2160         _mesa_error(ctx, GL_INVALID_VALUE,
2161                     "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2162         return GL_TRUE;
2163      }
2164   }
2165
2166   if (dimensions > 2) {
2167      if (zoffset < -((GLint)teximage->Border)) {
2168         _mesa_error(ctx, GL_INVALID_VALUE,
2169                     "glCopyTexSubImage%dD(zoffset)", dimensions);
2170         return GL_TRUE;
2171      }
2172      if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2173         _mesa_error(ctx, GL_INVALID_VALUE,
2174                     "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2175         return GL_TRUE;
2176      }
2177   }
2178
2179   if (teximage->IsCompressed) {
2180      if (target != GL_TEXTURE_2D) {
2181         _mesa_error(ctx, GL_INVALID_ENUM,
2182                     "glCopyTexSubImage%d(target)", dimensions);
2183         return GL_TRUE;
2184      }
2185      /* offset must be multiple of 4 */
2186      if ((xoffset & 3) || (yoffset & 3)) {
2187         _mesa_error(ctx, GL_INVALID_VALUE,
2188                     "glCopyTexSubImage%D(xoffset or yoffset)", dimensions);
2189         return GL_TRUE;
2190      }
2191      /* size must be multiple of 4 */
2192      if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2193         _mesa_error(ctx, GL_INVALID_VALUE,
2194                     "glCopyTexSubImage%D(width)", dimensions);
2195         return GL_TRUE;
2196      }
2197      if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2198         _mesa_error(ctx, GL_INVALID_VALUE,
2199                     "glCopyTexSubImage%D(height)", dimensions);
2200         return GL_TRUE;
2201      }
2202   }
2203
2204   if (teximage->InternalFormat == GL_YCBCR_MESA) {
2205      _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2206      return GL_TRUE;
2207   }
2208
2209   if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2210      _mesa_error(ctx, GL_INVALID_OPERATION,
2211               "glCopyTexSubImage%dD(missing readbuffer)", dimensions);
2212      return GL_TRUE;
2213   }
2214
2215   if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
2216      if (!ctx->ReadBuffer->_DepthBuffer) {
2217         _mesa_error(ctx, GL_INVALID_OPERATION,
2218                     "glCopyTexSubImage%D(no depth buffer)",
2219                     dimensions);
2220         return GL_TRUE;
2221      }
2222   }
2223   else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
2224      if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2225         _mesa_error(ctx, GL_INVALID_OPERATION,
2226                     "glCopyTexSubImage%D(no depth/stencil buffer)",
2227                     dimensions);
2228         return GL_TRUE;
2229      }
2230   }
2231
2232   /* if we get here, the parameters are OK */
2233   return GL_FALSE;
2234}
2235
2236
2237/**
2238 * Get texture image.  Called by glGetTexImage.
2239 *
2240 * \param target texture target.
2241 * \param level image level.
2242 * \param format pixel data format for returned image.
2243 * \param type pixel data type for returned image.
2244 * \param pixels returned pixel data.
2245 */
2246void GLAPIENTRY
2247_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
2248                   GLenum type, GLvoid *pixels )
2249{
2250   const struct gl_texture_unit *texUnit;
2251   struct gl_texture_object *texObj;
2252   struct gl_texture_image *texImage;
2253   GLint maxLevels = 0;
2254   GET_CURRENT_CONTEXT(ctx);
2255   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2256
2257   texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
2258   texObj = _mesa_select_tex_object(ctx, texUnit, target);
2259   if (!texObj || _mesa_is_proxy_texture(target)) {
2260      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
2261      return;
2262   }
2263
2264   maxLevels = _mesa_max_texture_levels(ctx, target);
2265   ASSERT(maxLevels > 0);  /* 0 indicates bad target, caught above */
2266
2267   if (level < 0 || level >= maxLevels) {
2268      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
2269      return;
2270   }
2271
2272   if (_mesa_sizeof_packed_type(type) <= 0) {
2273      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
2274      return;
2275   }
2276
2277   if (_mesa_components_in_format(format) <= 0 ||
2278       format == GL_STENCIL_INDEX) {
2279      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
2280      return;
2281   }
2282
2283   if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
2284      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
2285      return;
2286   }
2287
2288   if (!ctx->Extensions.SGIX_depth_texture &&
2289       !ctx->Extensions.ARB_depth_texture && is_depth_format(format)) {
2290      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
2291      return;
2292   }
2293
2294   if (!ctx->Extensions.MESA_ycbcr_texture && is_ycbcr_format(format)) {
2295      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
2296      return;
2297   }
2298
2299   if (!ctx->Extensions.EXT_packed_depth_stencil
2300       && is_depthstencil_format(format)) {
2301      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
2302      return;
2303   }
2304
2305   if (!pixels)
2306      return;
2307
2308   _mesa_lock_texture(ctx, texObj);
2309   {
2310      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2311      if (!texImage) {
2312	 /* invalid mipmap level, not an error */
2313	 goto out;
2314      }
2315
2316
2317      /* Make sure the requested image format is compatible with the
2318       * texture's format.  Note that a color index texture can be converted
2319       * to RGBA so that combo is allowed.
2320       */
2321      if (is_color_format(format)
2322	  && !is_color_format(texImage->TexFormat->BaseFormat)
2323	  && !is_index_format(texImage->TexFormat->BaseFormat)) {
2324	 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
2325	 goto out;
2326      }
2327      else if (is_index_format(format)
2328	       && !is_index_format(texImage->TexFormat->BaseFormat)) {
2329	 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
2330	 goto out;
2331      }
2332      else if (is_depth_format(format)
2333	       && !is_depth_format(texImage->TexFormat->BaseFormat)
2334	       && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
2335	 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
2336	 goto out;
2337      }
2338      else if (is_ycbcr_format(format)
2339	       && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
2340	 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
2341	 goto out;
2342      }
2343      else if (is_depthstencil_format(format)
2344	       && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
2345	 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
2346	 goto out;
2347      }
2348
2349      if (ctx->Pack.BufferObj->Name) {
2350	 /* packing texture image into a PBO */
2351	 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
2352	 if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
2353					texImage->Height, texImage->Depth,
2354					format, type, pixels)) {
2355	    _mesa_error(ctx, GL_INVALID_OPERATION,
2356			"glGetTexImage(invalid PBO access)");
2357	    goto out;
2358	 }
2359      }
2360
2361      /* typically, this will call _mesa_get_teximage() */
2362      ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
2363			      texObj, texImage);
2364
2365   }
2366 out:
2367   _mesa_unlock_texture(ctx, texObj);
2368}
2369
2370
2371
2372/**
2373 * Check if the given texture image is bound to any framebuffer objects
2374 * and update/invalidate them.
2375 * XXX We're only checking the currently bound framebuffer object for now.
2376 * In the future, perhaps struct gl_texture_image should have a pointer (or
2377 * list of pointers (yikes)) to the gl_framebuffer(s) which it's bound to.
2378 */
2379static void
2380update_fbo_texture(GLcontext *ctx, struct gl_texture_object *texObj,
2381                   GLuint face, GLuint level)
2382{
2383   if (ctx->DrawBuffer->Name) {
2384      GLuint i;
2385      for (i = 0; i < BUFFER_COUNT; i++) {
2386         struct gl_renderbuffer_attachment *att =
2387            ctx->DrawBuffer->Attachment + i;
2388         if (att->Type == GL_TEXTURE &&
2389             att->Texture == texObj &&
2390             att->TextureLevel == level &&
2391             att->CubeMapFace == face) {
2392            ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
2393            /* Tell driver about the new renderbuffer texture */
2394            ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2395         }
2396      }
2397   }
2398}
2399
2400
2401
2402/*
2403 * Called from the API.  Note that width includes the border.
2404 */
2405void GLAPIENTRY
2406_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2407                  GLsizei width, GLint border, GLenum format,
2408                  GLenum type, const GLvoid *pixels )
2409{
2410   GLsizei postConvWidth = width;
2411   GET_CURRENT_CONTEXT(ctx);
2412   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2413
2414   if (is_color_format(internalFormat)) {
2415      _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
2416   }
2417
2418   if (target == GL_TEXTURE_1D) {
2419      /* non-proxy target */
2420      struct gl_texture_unit *texUnit;
2421      struct gl_texture_object *texObj;
2422      struct gl_texture_image *texImage;
2423      const GLuint face = texture_face(target);
2424
2425      if (texture_error_check(ctx, target, level, internalFormat,
2426                              format, type, 1, postConvWidth, 1, 1, border)) {
2427         return;   /* error was recorded */
2428      }
2429
2430      if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
2431	 _mesa_update_state(ctx);
2432
2433      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2434      texObj = _mesa_select_tex_object(ctx, texUnit, target);
2435      _mesa_lock_texture(ctx, texObj);
2436      {
2437	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2438	 if (!texImage) {
2439	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
2440	    goto out;
2441	 }
2442
2443	 if (texImage->Data) {
2444	    ctx->Driver.FreeTexImageData( ctx, texImage );
2445	 }
2446
2447	 ASSERT(texImage->Data == NULL);
2448
2449	 clear_teximage_fields(texImage); /* not really needed, but helpful */
2450	 _mesa_init_teximage_fields(ctx, target, texImage,
2451				    postConvWidth, 1, 1,
2452				    border, internalFormat);
2453
2454	 ASSERT(ctx->Driver.TexImage1D);
2455
2456	 /* Give the texture to the driver!  <pixels> may be null! */
2457	 (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
2458				   width, border, format, type, pixels,
2459				   &ctx->Unpack, texObj, texImage);
2460
2461	 ASSERT(texImage->TexFormat);
2462
2463	 update_fbo_texture(ctx, texObj, face, level);
2464
2465	 /* state update */
2466	 texObj->Complete = GL_FALSE;
2467	 ctx->NewState |= _NEW_TEXTURE;
2468      }
2469   out:
2470      _mesa_unlock_texture(ctx, texObj);
2471   }
2472   else if (target == GL_PROXY_TEXTURE_1D) {
2473      /* Proxy texture: check for errors and update proxy state */
2474      struct gl_texture_image *texImage;
2475      texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2476      if (texture_error_check(ctx, target, level, internalFormat,
2477                              format, type, 1, postConvWidth, 1, 1, border)) {
2478         /* when error, clear all proxy texture image parameters */
2479         if (texImage)
2480            clear_teximage_fields(texImage);
2481      }
2482      else {
2483         /* no error, set the tex image parameters */
2484         ASSERT(texImage);
2485         _mesa_init_teximage_fields(ctx, target, texImage,
2486                                    postConvWidth, 1, 1,
2487                                    border, internalFormat);
2488         texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
2489                                          internalFormat, format, type);
2490      }
2491   }
2492   else {
2493      _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
2494      return;
2495   }
2496}
2497
2498
2499void GLAPIENTRY
2500_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2501                  GLsizei width, GLsizei height, GLint border,
2502                  GLenum format, GLenum type,
2503                  const GLvoid *pixels )
2504{
2505   GLsizei postConvWidth = width, postConvHeight = height;
2506   GET_CURRENT_CONTEXT(ctx);
2507   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2508
2509   if (is_color_format(internalFormat)) {
2510      _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
2511					 &postConvHeight);
2512   }
2513
2514   if (target == GL_TEXTURE_2D ||
2515       (ctx->Extensions.ARB_texture_cube_map &&
2516        target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
2517        target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
2518       (ctx->Extensions.NV_texture_rectangle &&
2519        target == GL_TEXTURE_RECTANGLE_NV) ||
2520       (ctx->Extensions.MESA_texture_array &&
2521        target == GL_TEXTURE_1D_ARRAY_EXT)) {
2522      /* non-proxy target */
2523      struct gl_texture_unit *texUnit;
2524      struct gl_texture_object *texObj;
2525      struct gl_texture_image *texImage;
2526      const GLuint face = texture_face(target);
2527
2528      if (texture_error_check(ctx, target, level, internalFormat,
2529                              format, type, 2, postConvWidth, postConvHeight,
2530                              1, border)) {
2531         return;   /* error was recorded */
2532      }
2533
2534      if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
2535	 _mesa_update_state(ctx);
2536
2537      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2538      texObj = _mesa_select_tex_object(ctx, texUnit, target);
2539      _mesa_lock_texture(ctx, texObj);
2540      {
2541	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2542	 if (!texImage) {
2543	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
2544	    goto out;
2545	 }
2546
2547	 if (texImage->Data) {
2548	    ctx->Driver.FreeTexImageData( ctx, texImage );
2549	 }
2550
2551	 ASSERT(texImage->Data == NULL);
2552	 clear_teximage_fields(texImage); /* not really needed, but helpful */
2553	 _mesa_init_teximage_fields(ctx, target, texImage,
2554				    postConvWidth, postConvHeight, 1,
2555				    border, internalFormat);
2556
2557	 ASSERT(ctx->Driver.TexImage2D);
2558
2559	 /* Give the texture to the driver!  <pixels> may be null! */
2560	 (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
2561				   width, height, border, format, type, pixels,
2562				   &ctx->Unpack, texObj, texImage);
2563
2564	 ASSERT(texImage->TexFormat);
2565
2566	 update_fbo_texture(ctx, texObj, face, level);
2567
2568	 /* state update */
2569	 texObj->Complete = GL_FALSE;
2570	 ctx->NewState |= _NEW_TEXTURE;
2571      }
2572   out:
2573      _mesa_unlock_texture(ctx, texObj);
2574   }
2575   else if (target == GL_PROXY_TEXTURE_2D ||
2576            (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
2577             ctx->Extensions.ARB_texture_cube_map) ||
2578            (target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
2579             ctx->Extensions.NV_texture_rectangle) ||
2580            (ctx->Extensions.MESA_texture_array &&
2581             target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) {
2582      /* Proxy texture: check for errors and update proxy state */
2583      struct gl_texture_image *texImage;
2584      texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2585      if (texture_error_check(ctx, target, level, internalFormat,
2586                              format, type, 2, postConvWidth, postConvHeight,
2587                              1, border)) {
2588         /* when error, clear all proxy texture image parameters */
2589         if (texImage)
2590            clear_teximage_fields(ctx->Texture.Proxy2D->Image[0][level]);
2591      }
2592      else {
2593         /* no error, set the tex image parameters */
2594         _mesa_init_teximage_fields(ctx, target, texImage,
2595                                    postConvWidth, postConvHeight, 1,
2596                                    border, internalFormat);
2597         texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
2598                                          internalFormat, format, type);
2599      }
2600   }
2601   else {
2602      _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
2603      return;
2604   }
2605}
2606
2607
2608/*
2609 * Called by the API or display list executor.
2610 * Note that width and height include the border.
2611 */
2612void GLAPIENTRY
2613_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2614                  GLsizei width, GLsizei height, GLsizei depth,
2615                  GLint border, GLenum format, GLenum type,
2616                  const GLvoid *pixels )
2617{
2618   GET_CURRENT_CONTEXT(ctx);
2619   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2620
2621   if (target == GL_TEXTURE_3D ||
2622       (ctx->Extensions.MESA_texture_array &&
2623        target == GL_TEXTURE_2D_ARRAY_EXT)) {
2624      /* non-proxy target */
2625      struct gl_texture_unit *texUnit;
2626      struct gl_texture_object *texObj;
2627      struct gl_texture_image *texImage;
2628      const GLuint face = texture_face(target);
2629
2630      if (texture_error_check(ctx, target, level, (GLint) internalFormat,
2631                              format, type, 3, width, height, depth, border)) {
2632         return;   /* error was recorded */
2633      }
2634
2635      if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
2636	 _mesa_update_state(ctx);
2637
2638      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2639      texObj = _mesa_select_tex_object(ctx, texUnit, target);
2640      _mesa_lock_texture(ctx, texObj);
2641      {
2642	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2643	 if (!texImage) {
2644	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
2645	    goto out;
2646	 }
2647
2648	 if (texImage->Data) {
2649	    ctx->Driver.FreeTexImageData( ctx, texImage );
2650	 }
2651
2652	 ASSERT(texImage->Data == NULL);
2653	 clear_teximage_fields(texImage); /* not really needed, but helpful */
2654	 _mesa_init_teximage_fields(ctx, target, texImage,
2655				    width, height, depth,
2656				    border, internalFormat);
2657
2658	 ASSERT(ctx->Driver.TexImage3D);
2659
2660	 /* Give the texture to the driver!  <pixels> may be null! */
2661	 (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
2662				   width, height, depth, border, format, type,
2663				   pixels, &ctx->Unpack, texObj, texImage);
2664
2665	 ASSERT(texImage->TexFormat);
2666
2667	 update_fbo_texture(ctx, texObj, face, level);
2668
2669	 /* state update */
2670	 texObj->Complete = GL_FALSE;
2671	 ctx->NewState |= _NEW_TEXTURE;
2672      }
2673   out:
2674      _mesa_unlock_texture(ctx, texObj);
2675   }
2676   else if (target == GL_PROXY_TEXTURE_3D ||
2677       (ctx->Extensions.MESA_texture_array &&
2678        target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) {
2679      /* Proxy texture: check for errors and update proxy state */
2680      struct gl_texture_image *texImage;
2681      texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2682      if (texture_error_check(ctx, target, level, internalFormat,
2683                              format, type, 3, width, height, depth, border)) {
2684         /* when error, clear all proxy texture image parameters */
2685         if (texImage)
2686            clear_teximage_fields(texImage);
2687      }
2688      else {
2689         /* no error, set the tex image parameters */
2690         _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2691                                    border, internalFormat);
2692         texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
2693                                          internalFormat, format, type);
2694      }
2695   }
2696   else {
2697      _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
2698      return;
2699   }
2700}
2701
2702
2703void GLAPIENTRY
2704_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2705                     GLsizei width, GLsizei height, GLsizei depth,
2706                     GLint border, GLenum format, GLenum type,
2707                     const GLvoid *pixels )
2708{
2709   _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2710                    depth, border, format, type, pixels);
2711}
2712
2713
2714
2715void GLAPIENTRY
2716_mesa_TexSubImage1D( GLenum target, GLint level,
2717                     GLint xoffset, GLsizei width,
2718                     GLenum format, GLenum type,
2719                     const GLvoid *pixels )
2720{
2721   GLsizei postConvWidth = width;
2722   struct gl_texture_unit *texUnit;
2723   struct gl_texture_object *texObj;
2724   struct gl_texture_image *texImage = NULL;
2725   GET_CURRENT_CONTEXT(ctx);
2726   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2727
2728   if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
2729      _mesa_update_state(ctx);
2730
2731   /* XXX should test internal format */
2732   if (is_color_format(format)) {
2733      _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
2734   }
2735
2736   if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
2737			       postConvWidth, 1, 1, format, type)) {
2738      return;   /* error was detected */
2739   }
2740
2741
2742   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2743   texObj = _mesa_select_tex_object(ctx, texUnit, target);
2744   assert(texObj);
2745
2746   _mesa_lock_texture(ctx, texObj);
2747   {
2748      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2749
2750      if (subtexture_error_check2(ctx, 1, target, level, xoffset, 0, 0,
2751				  postConvWidth, 1, 1, format, type, texImage)) {
2752	 goto out;   /* error was detected */
2753      }
2754
2755      if (width == 0)
2756	 goto out;  /* no-op, not an error */
2757
2758      /* If we have a border, xoffset=-1 is legal.  Bias by border width */
2759      xoffset += texImage->Border;
2760
2761      ASSERT(ctx->Driver.TexSubImage1D);
2762      (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
2763				   format, type, pixels, &ctx->Unpack,
2764				   texObj, texImage);
2765      ctx->NewState |= _NEW_TEXTURE;
2766   }
2767 out:
2768   _mesa_unlock_texture(ctx, texObj);
2769}
2770
2771
2772void GLAPIENTRY
2773_mesa_TexSubImage2D( GLenum target, GLint level,
2774                     GLint xoffset, GLint yoffset,
2775                     GLsizei width, GLsizei height,
2776                     GLenum format, GLenum type,
2777                     const GLvoid *pixels )
2778{
2779   GLsizei postConvWidth = width, postConvHeight = height;
2780   struct gl_texture_unit *texUnit;
2781   struct gl_texture_object *texObj;
2782   struct gl_texture_image *texImage;
2783   GET_CURRENT_CONTEXT(ctx);
2784   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2785
2786   if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
2787      _mesa_update_state(ctx);
2788
2789   /* XXX should test internal format */
2790   if (is_color_format(format)) {
2791      _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
2792                                         &postConvHeight);
2793   }
2794
2795   if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
2796			      postConvWidth, postConvHeight, 1, format, type)) {
2797      return;   /* error was detected */
2798   }
2799
2800   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2801   texObj = _mesa_select_tex_object(ctx, texUnit, target);
2802   _mesa_lock_texture(ctx, texObj);
2803   {
2804      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2805
2806      if (subtexture_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
2807				  postConvWidth, postConvHeight, 1, format, type,
2808				  texImage)) {
2809	 goto out;   /* error was detected */
2810      }
2811
2812      if (width == 0 || height == 0)
2813	 goto out;  /* no-op, not an error */
2814
2815      /* If we have a border, xoffset=-1 is legal.  Bias by border width */
2816      xoffset += texImage->Border;
2817      yoffset += texImage->Border;
2818
2819      ASSERT(ctx->Driver.TexSubImage2D);
2820      (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
2821				   width, height, format, type, pixels,
2822				   &ctx->Unpack, texObj, texImage);
2823      ctx->NewState |= _NEW_TEXTURE;
2824   }
2825 out:
2826   _mesa_unlock_texture(ctx, texObj);
2827}
2828
2829
2830
2831void GLAPIENTRY
2832_mesa_TexSubImage3D( GLenum target, GLint level,
2833                     GLint xoffset, GLint yoffset, GLint zoffset,
2834                     GLsizei width, GLsizei height, GLsizei depth,
2835                     GLenum format, GLenum type,
2836                     const GLvoid *pixels )
2837{
2838   struct gl_texture_unit *texUnit;
2839   struct gl_texture_object *texObj;
2840   struct gl_texture_image *texImage;
2841   GET_CURRENT_CONTEXT(ctx);
2842   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2843
2844   if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
2845      _mesa_update_state(ctx);
2846
2847   if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
2848                              width, height, depth, format, type)) {
2849      return;   /* error was detected */
2850   }
2851
2852   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2853   texObj = _mesa_select_tex_object(ctx, texUnit, target);
2854
2855   _mesa_lock_texture(ctx, texObj);
2856   {
2857      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2858
2859      if (subtexture_error_check2(ctx, 3, target, level, xoffset, yoffset, zoffset,
2860				  width, height, depth, format, type, texImage)) {
2861	 goto out;   /* error was detected */
2862      }
2863
2864      if (width == 0 || height == 0 || height == 0)
2865	 goto out;  /* no-op, not an error */
2866
2867      /* If we have a border, xoffset=-1 is legal.  Bias by border width */
2868      xoffset += texImage->Border;
2869      yoffset += texImage->Border;
2870      zoffset += texImage->Border;
2871
2872      ASSERT(ctx->Driver.TexSubImage3D);
2873      (*ctx->Driver.TexSubImage3D)(ctx, target, level,
2874				   xoffset, yoffset, zoffset,
2875				   width, height, depth,
2876				   format, type, pixels,
2877				   &ctx->Unpack, texObj, texImage );
2878      ctx->NewState |= _NEW_TEXTURE;
2879   }
2880 out:
2881   _mesa_unlock_texture(ctx, texObj);
2882}
2883
2884
2885
2886void GLAPIENTRY
2887_mesa_CopyTexImage1D( GLenum target, GLint level,
2888                      GLenum internalFormat,
2889                      GLint x, GLint y,
2890                      GLsizei width, GLint border )
2891{
2892   struct gl_texture_unit *texUnit;
2893   struct gl_texture_object *texObj;
2894   struct gl_texture_image *texImage;
2895   GLsizei postConvWidth = width;
2896   const GLuint face = texture_face(target);
2897   GET_CURRENT_CONTEXT(ctx);
2898   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2899
2900   if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
2901      _mesa_update_state(ctx);
2902
2903   if (is_color_format(internalFormat)) {
2904      _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
2905   }
2906
2907   if (copytexture_error_check(ctx, 1, target, level, internalFormat,
2908                               postConvWidth, 1, border))
2909      return;
2910
2911   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2912   texObj = _mesa_select_tex_object(ctx, texUnit, target);
2913   _mesa_lock_texture(ctx, texObj);
2914   {
2915      texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2916      if (!texImage) {
2917	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
2918	 goto out;
2919      }
2920
2921      if (texImage->Data) {
2922	 ctx->Driver.FreeTexImageData( ctx, texImage );
2923      }
2924
2925      ASSERT(texImage->Data == NULL);
2926
2927      clear_teximage_fields(texImage); /* not really needed, but helpful */
2928      _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
2929				 border, internalFormat);
2930
2931
2932      ASSERT(ctx->Driver.CopyTexImage1D);
2933      (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
2934				    x, y, width, border);
2935
2936      ASSERT(texImage->TexFormat);
2937
2938      update_fbo_texture(ctx, texObj, face, level);
2939
2940      /* state update */
2941      texObj->Complete = GL_FALSE;
2942      ctx->NewState |= _NEW_TEXTURE;
2943   }
2944 out:
2945   _mesa_unlock_texture(ctx, texObj);
2946}
2947
2948
2949
2950void GLAPIENTRY
2951_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2952                      GLint x, GLint y, GLsizei width, GLsizei height,
2953                      GLint border )
2954{
2955   struct gl_texture_unit *texUnit;
2956   struct gl_texture_object *texObj;
2957   struct gl_texture_image *texImage;
2958   GLsizei postConvWidth = width, postConvHeight = height;
2959   const GLuint face = texture_face(target);
2960   GET_CURRENT_CONTEXT(ctx);
2961   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2962
2963   if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
2964      _mesa_update_state(ctx);
2965
2966   if (is_color_format(internalFormat)) {
2967      _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
2968                                         &postConvHeight);
2969   }
2970
2971   if (copytexture_error_check(ctx, 2, target, level, internalFormat,
2972                               postConvWidth, postConvHeight, border))
2973      return;
2974
2975   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2976   texObj = _mesa_select_tex_object(ctx, texUnit, target);
2977
2978   _mesa_lock_texture(ctx, texObj);
2979   {
2980      texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2981
2982      if (!texImage) {
2983	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
2984	 goto out;
2985      }
2986
2987      if (texImage->Data) {
2988	 ctx->Driver.FreeTexImageData( ctx, texImage );
2989      }
2990
2991      ASSERT(texImage->Data == NULL);
2992
2993      clear_teximage_fields(texImage); /* not really needed, but helpful */
2994      _mesa_init_teximage_fields(ctx, target, texImage,
2995				 postConvWidth, postConvHeight, 1,
2996				 border, internalFormat);
2997
2998      ASSERT(ctx->Driver.CopyTexImage2D);
2999      (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
3000				    x, y, width, height, border);
3001
3002      ASSERT(texImage->TexFormat);
3003
3004      update_fbo_texture(ctx, texObj, face, level);
3005
3006      /* state update */
3007      texObj->Complete = GL_FALSE;
3008      ctx->NewState |= _NEW_TEXTURE;
3009   }
3010 out:
3011   _mesa_unlock_texture(ctx, texObj);
3012}
3013
3014
3015void GLAPIENTRY
3016_mesa_CopyTexSubImage1D( GLenum target, GLint level,
3017                         GLint xoffset, GLint x, GLint y, GLsizei width )
3018{
3019   struct gl_texture_unit *texUnit;
3020   struct gl_texture_object *texObj;
3021   struct gl_texture_image *texImage;
3022   GLsizei postConvWidth = width;
3023   GET_CURRENT_CONTEXT(ctx);
3024   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3025
3026   if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
3027      _mesa_update_state(ctx);
3028
3029   /* XXX should test internal format */
3030   _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
3031
3032   if (copytexsubimage_error_check(ctx, 1, target, level,
3033                                   xoffset, 0, 0, postConvWidth, 1))
3034      return;
3035
3036   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3037   texObj = _mesa_select_tex_object(ctx, texUnit, target);
3038
3039   _mesa_lock_texture(ctx, texObj);
3040   {
3041      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3042
3043      if (copytexsubimage_error_check2(ctx, 1, target, level,
3044				       xoffset, 0, 0, postConvWidth, 1,
3045				       texImage))
3046	 goto out;
3047
3048
3049      /* If we have a border, xoffset=-1 is legal.  Bias by border width */
3050      xoffset += texImage->Border;
3051
3052      ASSERT(ctx->Driver.CopyTexSubImage1D);
3053      (*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
3054      ctx->NewState |= _NEW_TEXTURE;
3055   }
3056 out:
3057   _mesa_unlock_texture(ctx, texObj);
3058}
3059
3060
3061
3062void GLAPIENTRY
3063_mesa_CopyTexSubImage2D( GLenum target, GLint level,
3064                         GLint xoffset, GLint yoffset,
3065                         GLint x, GLint y, GLsizei width, GLsizei height )
3066{
3067   struct gl_texture_unit *texUnit;
3068   struct gl_texture_object *texObj;
3069   struct gl_texture_image *texImage;
3070   GLsizei postConvWidth = width, postConvHeight = height;
3071   GET_CURRENT_CONTEXT(ctx);
3072   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3073
3074   if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
3075      _mesa_update_state(ctx);
3076
3077   /* XXX should test internal format */
3078   _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
3079
3080   if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
3081                                   postConvWidth, postConvHeight))
3082      return;
3083
3084   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3085   texObj = _mesa_select_tex_object(ctx, texUnit, target);
3086
3087   _mesa_lock_texture(ctx, texObj);
3088   {
3089      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3090
3091      if (copytexsubimage_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
3092				       postConvWidth, postConvHeight, texImage))
3093	 goto out;
3094
3095      /* If we have a border, xoffset=-1 is legal.  Bias by border width */
3096      xoffset += texImage->Border;
3097      yoffset += texImage->Border;
3098
3099      ASSERT(ctx->Driver.CopyTexSubImage2D);
3100      (*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
3101				       xoffset, yoffset, x, y, width, height);
3102      ctx->NewState |= _NEW_TEXTURE;
3103   }
3104 out:
3105   _mesa_unlock_texture(ctx, texObj);
3106}
3107
3108
3109
3110void GLAPIENTRY
3111_mesa_CopyTexSubImage3D( GLenum target, GLint level,
3112                         GLint xoffset, GLint yoffset, GLint zoffset,
3113                         GLint x, GLint y, GLsizei width, GLsizei height )
3114{
3115   struct gl_texture_unit *texUnit;
3116   struct gl_texture_object *texObj;
3117   struct gl_texture_image *texImage;
3118   GLsizei postConvWidth = width, postConvHeight = height;
3119   GET_CURRENT_CONTEXT(ctx);
3120   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3121
3122   if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
3123      _mesa_update_state(ctx);
3124
3125   /* XXX should test internal format */
3126   _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
3127
3128   if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset,
3129                                   zoffset, postConvWidth, postConvHeight))
3130      return;
3131
3132   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3133   texObj = _mesa_select_tex_object(ctx, texUnit, target);
3134
3135   _mesa_lock_texture(ctx, texObj);
3136   {
3137      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3138
3139      if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset,
3140				       zoffset, postConvWidth, postConvHeight,
3141				       texImage))
3142	 goto out;
3143
3144      /* If we have a border, xoffset=-1 is legal.  Bias by border width */
3145      xoffset += texImage->Border;
3146      yoffset += texImage->Border;
3147      zoffset += texImage->Border;
3148
3149      ASSERT(ctx->Driver.CopyTexSubImage3D);
3150      (*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
3151				       xoffset, yoffset, zoffset,
3152				       x, y, width, height);
3153      ctx->NewState |= _NEW_TEXTURE;
3154   }
3155 out:
3156   _mesa_unlock_texture(ctx, texObj);
3157}
3158
3159
3160
3161
3162/**********************************************************************/
3163/******                   Compressed Textures                    ******/
3164/**********************************************************************/
3165
3166
3167/**
3168 * Error checking for glCompressedTexImage[123]D().
3169 * \return error code or GL_NO_ERROR.
3170 */
3171static GLenum
3172compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
3173                               GLenum target, GLint level,
3174                               GLenum internalFormat, GLsizei width,
3175                               GLsizei height, GLsizei depth, GLint border,
3176                               GLsizei imageSize)
3177{
3178   GLint expectedSize, maxLevels = 0, maxTextureSize;
3179
3180   if (dimensions == 1) {
3181      /* 1D compressed textures not allowed */
3182      return GL_INVALID_ENUM;
3183   }
3184   else if (dimensions == 2) {
3185      if (target == GL_PROXY_TEXTURE_2D) {
3186         maxLevels = ctx->Const.MaxTextureLevels;
3187      }
3188      else if (target == GL_TEXTURE_2D) {
3189         maxLevels = ctx->Const.MaxTextureLevels;
3190      }
3191      else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3192         if (!ctx->Extensions.ARB_texture_cube_map)
3193            return GL_INVALID_ENUM; /*target*/
3194         maxLevels = ctx->Const.MaxCubeTextureLevels;
3195      }
3196      else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3197               target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3198         if (!ctx->Extensions.ARB_texture_cube_map)
3199            return GL_INVALID_ENUM; /*target*/
3200         maxLevels = ctx->Const.MaxCubeTextureLevels;
3201      }
3202      else {
3203         return GL_INVALID_ENUM; /*target*/
3204      }
3205   }
3206   else if (dimensions == 3) {
3207      /* 3D compressed textures not allowed */
3208      return GL_INVALID_ENUM;
3209   }
3210
3211   maxTextureSize = 1 << (maxLevels - 1);
3212
3213   /* This will detect any invalid internalFormat value */
3214   if (!is_compressed_format(ctx, internalFormat))
3215      return GL_INVALID_ENUM;
3216
3217   /* This should really never fail */
3218   if (_mesa_base_tex_format(ctx, internalFormat) < 0)
3219      return GL_INVALID_ENUM;
3220
3221   if (border != 0)
3222      return GL_INVALID_VALUE;
3223
3224   /*
3225    * XXX We should probably use the proxy texture error check function here.
3226    */
3227   if (width < 1 || width > maxTextureSize ||
3228       (!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(width) != 1))
3229      return GL_INVALID_VALUE;
3230
3231   if ((height < 1 || height > maxTextureSize ||
3232       (!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(height) != 1))
3233       && dimensions > 1)
3234      return GL_INVALID_VALUE;
3235
3236   if ((depth < 1 || depth > maxTextureSize ||
3237       (!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(depth) != 1))
3238       && dimensions > 2)
3239      return GL_INVALID_VALUE;
3240
3241   /* For cube map, width must equal height */
3242   if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3243       target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
3244      return GL_INVALID_VALUE;
3245
3246   if (level < 0 || level >= maxLevels)
3247      return GL_INVALID_VALUE;
3248
3249   expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height,
3250                                                       depth, internalFormat);
3251   if (expectedSize != imageSize)
3252      return GL_INVALID_VALUE;
3253
3254#if FEATURE_EXT_texture_sRGB
3255   if ((internalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
3256        internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
3257        internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ||
3258        internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
3259       && border != 0) {
3260      return GL_INVALID_OPERATION;
3261   }
3262#endif
3263
3264   return GL_NO_ERROR;
3265}
3266
3267
3268/**
3269 * Error checking for glCompressedTexSubImage[123]D().
3270 * \warning  There are some bad assumptions here about the size of compressed
3271 *           texture tiles (multiple of 4) used to test the validity of the
3272 *           offset and size parameters.
3273 * \return error code or GL_NO_ERROR.
3274 */
3275static GLenum
3276compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
3277                                  GLenum target, GLint level,
3278                                  GLint xoffset, GLint yoffset, GLint zoffset,
3279                                  GLsizei width, GLsizei height, GLsizei depth,
3280                                  GLenum format, GLsizei imageSize)
3281{
3282   GLint expectedSize, maxLevels = 0, maxTextureSize;
3283   (void) zoffset;
3284
3285   if (dimensions == 1) {
3286      /* 1D compressed textures not allowed */
3287      return GL_INVALID_ENUM;
3288   }
3289   else if (dimensions == 2) {
3290      if (target == GL_PROXY_TEXTURE_2D) {
3291         maxLevels = ctx->Const.MaxTextureLevels;
3292      }
3293      else if (target == GL_TEXTURE_2D) {
3294         maxLevels = ctx->Const.MaxTextureLevels;
3295      }
3296      else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3297         if (!ctx->Extensions.ARB_texture_cube_map)
3298            return GL_INVALID_ENUM; /*target*/
3299         maxLevels = ctx->Const.MaxCubeTextureLevels;
3300      }
3301      else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3302               target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3303         if (!ctx->Extensions.ARB_texture_cube_map)
3304            return GL_INVALID_ENUM; /*target*/
3305         maxLevels = ctx->Const.MaxCubeTextureLevels;
3306      }
3307      else {
3308         return GL_INVALID_ENUM; /*target*/
3309      }
3310   }
3311   else if (dimensions == 3) {
3312      /* 3D compressed textures not allowed */
3313      return GL_INVALID_ENUM;
3314   }
3315
3316   maxTextureSize = 1 << (maxLevels - 1);
3317
3318   /* this will catch any invalid compressed format token */
3319   if (!is_compressed_format(ctx, format))
3320      return GL_INVALID_ENUM;
3321
3322   if (width < 1 || width > maxTextureSize)
3323      return GL_INVALID_VALUE;
3324
3325   if ((height < 1 || height > maxTextureSize)
3326       && dimensions > 1)
3327      return GL_INVALID_VALUE;
3328
3329   if (level < 0 || level >= maxLevels)
3330      return GL_INVALID_VALUE;
3331
3332   /* XXX these tests are specific to the compressed format.
3333    * this code should be generalized in some way.
3334    */
3335   if ((xoffset & 3) != 0 || (yoffset & 3) != 0)
3336      return GL_INVALID_VALUE;
3337
3338   if ((width & 3) != 0 && width != 2 && width != 1)
3339      return GL_INVALID_VALUE;
3340
3341   if ((height & 3) != 0 && height != 2 && height != 1)
3342      return GL_INVALID_VALUE;
3343
3344   expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height,
3345                                                       depth, format);
3346   if (expectedSize != imageSize)
3347      return GL_INVALID_VALUE;
3348
3349   return GL_NO_ERROR;
3350}
3351
3352
3353
3354void GLAPIENTRY
3355_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3356                              GLenum internalFormat, GLsizei width,
3357                              GLint border, GLsizei imageSize,
3358                              const GLvoid *data)
3359{
3360   GET_CURRENT_CONTEXT(ctx);
3361   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3362
3363   if (target == GL_TEXTURE_1D) {
3364      /* non-proxy target */
3365      struct gl_texture_unit *texUnit;
3366      struct gl_texture_object *texObj;
3367      struct gl_texture_image *texImage;
3368      GLenum error = compressed_texture_error_check(ctx, 1, target, level,
3369                               internalFormat, width, 1, 1, border, imageSize);
3370      if (error) {
3371         _mesa_error(ctx, error, "glCompressedTexImage1D");
3372         return;
3373      }
3374
3375      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3376      texObj = _mesa_select_tex_object(ctx, texUnit, target);
3377
3378      _mesa_lock_texture(ctx, texObj);
3379      {
3380	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3381	 if (!texImage) {
3382	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
3383	    goto out;
3384	 }
3385
3386	 if (texImage->Data) {
3387	    ctx->Driver.FreeTexImageData( ctx, texImage );
3388	 }
3389	 ASSERT(texImage->Data == NULL);
3390
3391	 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
3392				    border, internalFormat);
3393
3394	 ASSERT(ctx->Driver.CompressedTexImage1D);
3395	 (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
3396					     internalFormat, width, border,
3397					     imageSize, data,
3398					     texObj, texImage);
3399
3400	 /* state update */
3401	 texObj->Complete = GL_FALSE;
3402	 ctx->NewState |= _NEW_TEXTURE;
3403      }
3404   out:
3405      _mesa_unlock_texture(ctx, texObj);
3406   }
3407   else if (target == GL_PROXY_TEXTURE_1D) {
3408      /* Proxy texture: check for errors and update proxy state */
3409      GLenum error = compressed_texture_error_check(ctx, 1, target, level,
3410                               internalFormat, width, 1, 1, border, imageSize);
3411      if (!error) {
3412         ASSERT(ctx->Driver.TestProxyTexImage);
3413         error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3414                                             internalFormat, GL_NONE, GL_NONE,
3415                                             width, 1, 1, border);
3416      }
3417      if (error) {
3418         /* if error, clear all proxy texture image parameters */
3419         struct gl_texture_image *texImage;
3420         texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3421         if (texImage)
3422            clear_teximage_fields(texImage);
3423      }
3424      else {
3425         /* store the teximage parameters */
3426         struct gl_texture_unit *texUnit;
3427         struct gl_texture_object *texObj;
3428         struct gl_texture_image *texImage;
3429         texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3430	 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3431
3432	 _mesa_lock_texture(ctx, texObj);
3433	 {
3434	    texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3435	    _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
3436				       border, internalFormat);
3437	 }
3438	 _mesa_unlock_texture(ctx, texObj);
3439      }
3440   }
3441   else {
3442      _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)");
3443      return;
3444   }
3445}
3446
3447
3448void GLAPIENTRY
3449_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3450                              GLenum internalFormat, GLsizei width,
3451                              GLsizei height, GLint border, GLsizei imageSize,
3452                              const GLvoid *data)
3453{
3454   GET_CURRENT_CONTEXT(ctx);
3455   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3456
3457   if (target == GL_TEXTURE_2D ||
3458       (ctx->Extensions.ARB_texture_cube_map &&
3459        target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3460        target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
3461      /* non-proxy target */
3462      struct gl_texture_unit *texUnit;
3463      struct gl_texture_object *texObj;
3464      struct gl_texture_image *texImage;
3465      GLenum error = compressed_texture_error_check(ctx, 2, target, level,
3466                          internalFormat, width, height, 1, border, imageSize);
3467      if (error) {
3468         _mesa_error(ctx, error, "glCompressedTexImage2D");
3469         return;
3470      }
3471
3472      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3473      texObj = _mesa_select_tex_object(ctx, texUnit, target);
3474
3475      _mesa_lock_texture(ctx, texObj);
3476      {
3477	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3478	 if (!texImage) {
3479	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
3480	    goto out;
3481	 }
3482
3483	 if (texImage->Data) {
3484	    ctx->Driver.FreeTexImageData( ctx, texImage );
3485	 }
3486	 ASSERT(texImage->Data == NULL);
3487
3488	 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
3489				    border, internalFormat);
3490
3491	 ASSERT(ctx->Driver.CompressedTexImage2D);
3492	 (*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
3493					     internalFormat, width, height,
3494					     border, imageSize, data,
3495					     texObj, texImage);
3496
3497	 /* state update */
3498	 texObj->Complete = GL_FALSE;
3499	 ctx->NewState |= _NEW_TEXTURE;
3500      }
3501   out:
3502      _mesa_unlock_texture(ctx, texObj);
3503   }
3504   else if (target == GL_PROXY_TEXTURE_2D ||
3505            (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
3506             ctx->Extensions.ARB_texture_cube_map)) {
3507      /* Proxy texture: check for errors and update proxy state */
3508      GLenum error = compressed_texture_error_check(ctx, 2, target, level,
3509                          internalFormat, width, height, 1, border, imageSize);
3510      if (!error) {
3511         ASSERT(ctx->Driver.TestProxyTexImage);
3512         error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3513                                              internalFormat, GL_NONE, GL_NONE,
3514                                              width, height, 1, border);
3515      }
3516      if (error) {
3517         /* if error, clear all proxy texture image parameters */
3518         struct gl_texture_image *texImage;
3519         texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3520         if (texImage)
3521            clear_teximage_fields(texImage);
3522      }
3523      else {
3524         /* store the teximage parameters */
3525         struct gl_texture_unit *texUnit;
3526         struct gl_texture_object *texObj;
3527         struct gl_texture_image *texImage;
3528         texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3529	 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3530
3531	 _mesa_lock_texture(ctx, texObj);
3532	 {
3533	    texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3534	    _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
3535				       border, internalFormat);
3536	 }
3537	 _mesa_unlock_texture(ctx, texObj);
3538      }
3539   }
3540   else {
3541      _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)");
3542      return;
3543   }
3544}
3545
3546
3547void GLAPIENTRY
3548_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3549                              GLenum internalFormat, GLsizei width,
3550                              GLsizei height, GLsizei depth, GLint border,
3551                              GLsizei imageSize, const GLvoid *data)
3552{
3553   GET_CURRENT_CONTEXT(ctx);
3554   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3555
3556   if (target == GL_TEXTURE_3D) {
3557      /* non-proxy target */
3558      struct gl_texture_unit *texUnit;
3559      struct gl_texture_object *texObj;
3560      struct gl_texture_image *texImage;
3561      GLenum error = compressed_texture_error_check(ctx, 3, target, level,
3562                      internalFormat, width, height, depth, border, imageSize);
3563      if (error) {
3564         _mesa_error(ctx, error, "glCompressedTexImage3D");
3565         return;
3566      }
3567
3568      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3569      texObj = _mesa_select_tex_object(ctx, texUnit, target);
3570      _mesa_lock_texture(ctx, texObj);
3571      {
3572	 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3573	 if (!texImage) {
3574	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
3575	    goto out;
3576	 }
3577
3578	 if (texImage->Data) {
3579	    ctx->Driver.FreeTexImageData( ctx, texImage );
3580	 }
3581	 ASSERT(texImage->Data == NULL);
3582
3583	 _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth,
3584				    border, internalFormat);
3585
3586	 ASSERT(ctx->Driver.CompressedTexImage3D);
3587	 (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
3588					     internalFormat,
3589					     width, height, depth,
3590					     border, imageSize, data,
3591					     texObj, texImage);
3592
3593	 /* state update */
3594	 texObj->Complete = GL_FALSE;
3595	 ctx->NewState |= _NEW_TEXTURE;
3596      }
3597   out:
3598      _mesa_unlock_texture(ctx, texObj);
3599   }
3600   else if (target == GL_PROXY_TEXTURE_3D) {
3601      /* Proxy texture: check for errors and update proxy state */
3602      GLenum error = compressed_texture_error_check(ctx, 3, target, level,
3603                      internalFormat, width, height, depth, border, imageSize);
3604      if (!error) {
3605         ASSERT(ctx->Driver.TestProxyTexImage);
3606         error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3607                                             internalFormat, GL_NONE, GL_NONE,
3608                                             width, height, depth, border);
3609      }
3610      if (error) {
3611         /* if error, clear all proxy texture image parameters */
3612         struct gl_texture_image *texImage;
3613         texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3614         if (texImage)
3615            clear_teximage_fields(texImage);
3616      }
3617      else {
3618         /* store the teximage parameters */
3619         struct gl_texture_unit *texUnit;
3620         struct gl_texture_object *texObj;
3621         struct gl_texture_image *texImage;
3622         texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3623	 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3624	 _mesa_lock_texture(ctx, texObj);
3625	 {
3626	    texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3627	    _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3628				       depth, border, internalFormat);
3629	 }
3630	 _mesa_unlock_texture(ctx, texObj);
3631      }
3632   }
3633   else {
3634      _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)");
3635      return;
3636   }
3637}
3638
3639
3640void GLAPIENTRY
3641_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3642                                 GLsizei width, GLenum format,
3643                                 GLsizei imageSize, const GLvoid *data)
3644{
3645   struct gl_texture_unit *texUnit;
3646   struct gl_texture_object *texObj;
3647   struct gl_texture_image *texImage;
3648   GLenum error;
3649   GET_CURRENT_CONTEXT(ctx);
3650   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3651
3652   error = compressed_subtexture_error_check(ctx, 1, target, level,
3653                                             xoffset, 0, 0, /* pos */
3654                                             width, 1, 1,   /* size */
3655                                             format, imageSize);
3656   if (error) {
3657      _mesa_error(ctx, error, "glCompressedTexSubImage1D");
3658      return;
3659   }
3660
3661   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3662   texObj = _mesa_select_tex_object(ctx, texUnit, target);
3663   _mesa_lock_texture(ctx, texObj);
3664   {
3665      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3666      assert(texImage);
3667
3668      if ((GLint) format != texImage->InternalFormat) {
3669	 _mesa_error(ctx, GL_INVALID_OPERATION,
3670		     "glCompressedTexSubImage1D(format)");
3671	 goto out;
3672      }
3673
3674      if ((width == 1 || width == 2) && (GLuint) width != texImage->Width) {
3675	 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage1D(width)");
3676	 goto out;
3677      }
3678
3679      if (width == 0)
3680	 goto out;  /* no-op, not an error */
3681
3682      if (ctx->Driver.CompressedTexSubImage1D) {
3683	 (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
3684						xoffset, width,
3685						format, imageSize, data,
3686						texObj, texImage);
3687      }
3688      ctx->NewState |= _NEW_TEXTURE;
3689   }
3690 out:
3691   _mesa_unlock_texture(ctx, texObj);
3692}
3693
3694
3695void GLAPIENTRY
3696_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3697                                 GLint yoffset, GLsizei width, GLsizei height,
3698                                 GLenum format, GLsizei imageSize,
3699                                 const GLvoid *data)
3700{
3701   struct gl_texture_unit *texUnit;
3702   struct gl_texture_object *texObj;
3703   struct gl_texture_image *texImage;
3704   GLenum error;
3705   GET_CURRENT_CONTEXT(ctx);
3706   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3707
3708   error = compressed_subtexture_error_check(ctx, 2, target, level,
3709                                             xoffset, yoffset, 0, /* pos */
3710                                             width, height, 1,    /* size */
3711                                             format, imageSize);
3712   if (error) {
3713      /* XXX proxy target? */
3714      _mesa_error(ctx, error, "glCompressedTexSubImage2D");
3715      return;
3716   }
3717
3718   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3719   texObj = _mesa_select_tex_object(ctx, texUnit, target);
3720   _mesa_lock_texture(ctx, texObj);
3721   {
3722      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3723      assert(texImage);
3724
3725      if ((GLint) format != texImage->InternalFormat) {
3726	 _mesa_error(ctx, GL_INVALID_OPERATION,
3727		     "glCompressedTexSubImage2D(format)");
3728	 goto out;
3729      }
3730
3731      if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
3732	  ((height == 1 || height == 2) && (GLuint) height != texImage->Height)) {
3733	 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(size)");
3734	 goto out;
3735      }
3736
3737      if (width == 0 || height == 0)
3738	 goto out;  /* no-op, not an error */
3739
3740      if (ctx->Driver.CompressedTexSubImage2D) {
3741	 (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
3742						xoffset, yoffset, width, height,
3743						format, imageSize, data,
3744						texObj, texImage);
3745      }
3746      ctx->NewState |= _NEW_TEXTURE;
3747   }
3748 out:
3749   _mesa_unlock_texture(ctx, texObj);
3750}
3751
3752
3753void GLAPIENTRY
3754_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3755                                 GLint yoffset, GLint zoffset, GLsizei width,
3756                                 GLsizei height, GLsizei depth, GLenum format,
3757                                 GLsizei imageSize, const GLvoid *data)
3758{
3759   struct gl_texture_unit *texUnit;
3760   struct gl_texture_object *texObj;
3761   struct gl_texture_image *texImage;
3762   GLenum error;
3763   GET_CURRENT_CONTEXT(ctx);
3764   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3765
3766   error = compressed_subtexture_error_check(ctx, 3, target, level,
3767                                             xoffset, yoffset, zoffset,/*pos*/
3768                                             width, height, depth, /*size*/
3769                                             format, imageSize);
3770   if (error) {
3771      _mesa_error(ctx, error, "glCompressedTexSubImage2D");
3772      return;
3773   }
3774
3775   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3776   texObj = _mesa_select_tex_object(ctx, texUnit, target);
3777   _mesa_lock_texture(ctx, texObj);
3778   {
3779      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3780      assert(texImage);
3781
3782      if ((GLint) format != texImage->InternalFormat) {
3783	 _mesa_error(ctx, GL_INVALID_OPERATION,
3784		     "glCompressedTexSubImage3D(format)");
3785	 goto out;
3786      }
3787
3788      if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
3789	  ((height == 1 || height == 2) && (GLuint) height != texImage->Height) ||
3790	  ((depth == 1 || depth == 2) && (GLuint) depth != texImage->Depth)) {
3791	 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage3D(size)");
3792	 goto out;
3793      }
3794
3795      if (width == 0 || height == 0 || depth == 0)
3796	 goto out;  /* no-op, not an error */
3797
3798      if (ctx->Driver.CompressedTexSubImage3D) {
3799	 (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
3800						xoffset, yoffset, zoffset,
3801						width, height, depth,
3802						format, imageSize, data,
3803						texObj, texImage);
3804      }
3805      ctx->NewState |= _NEW_TEXTURE;
3806   }
3807 out:
3808   _mesa_unlock_texture(ctx, texObj);
3809}
3810
3811
3812void GLAPIENTRY
3813_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
3814{
3815   const struct gl_texture_unit *texUnit;
3816   struct gl_texture_object *texObj;
3817   struct gl_texture_image *texImage;
3818   GLint maxLevels;
3819   GET_CURRENT_CONTEXT(ctx);
3820   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3821
3822
3823   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3824   texObj = _mesa_select_tex_object(ctx, texUnit, target);
3825   if (!texObj) {
3826      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB");
3827      return;
3828   }
3829
3830   maxLevels = _mesa_max_texture_levels(ctx, target);
3831   ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
3832
3833   if (level < 0 || level >= maxLevels) {
3834      _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
3835      return;
3836   }
3837
3838   if (_mesa_is_proxy_texture(target)) {
3839      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
3840      return;
3841   }
3842
3843
3844   _mesa_lock_texture(ctx, texObj);
3845   {
3846      texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3847      if (!texImage) {
3848	 /* probably invalid mipmap level */
3849	 _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
3850	 goto out;
3851      }
3852
3853      if (!texImage->IsCompressed) {
3854	 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
3855	 goto out;
3856      }
3857
3858      /* this typically calls _mesa_get_compressed_teximage() */
3859      ctx->Driver.GetCompressedTexImage(ctx, target, level, img, texObj,texImage);
3860   }
3861 out:
3862   _mesa_unlock_texture(ctx, texObj);
3863}
3864