teximage.c revision f9bb66b1cee2272b20ff3086e84d17026b8e8bb9
150e1e10fa0ac12a3e2a9d20a75ee9041873cda96Theodore Ts'o/* 23839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * Mesa 3-D graphics library 350e1e10fa0ac12a3e2a9d20a75ee9041873cda96Theodore Ts'o * 43839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 53839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 63839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * 73839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * Permission is hereby granted, free of charge, to any person obtaining a 83839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * copy of this software and associated documentation files (the "Software"), 93839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * to deal in the Software without restriction, including without limitation 103839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * the rights to use, copy, modify, merge, publish, distribute, sublicense, 113839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * and/or sell copies of the Software, and to permit persons to whom the 123839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * Software is furnished to do so, subject to the following conditions: 133839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * 143839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * The above copyright notice and this permission notice shall be included 153839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * in all copies or substantial portions of the Software. 163839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * 173839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18f3db3566b5e1342e49dffc5ec3f418a838584194Theodore Ts'o * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 193839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 203839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 213839e65723771b85975f4263102dd3ceec4523cTheodore Ts'o * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 221e3472c5f37ca3686dd69b079d4d02a302f5798dTheodore Ts'o * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 231e3472c5f37ca3686dd69b079d4d02a302f5798dTheodore Ts'o */ 241e3472c5f37ca3686dd69b079d4d02a302f5798dTheodore Ts'o 25 26/** 27 * \file teximage.c 28 * Texture image-related functions. 29 */ 30 31#include <stdbool.h> 32#include "glheader.h" 33#include "bufferobj.h" 34#include "context.h" 35#include "enums.h" 36#include "fbobject.h" 37#include "framebuffer.h" 38#include "hash.h" 39#include "image.h" 40#include "imports.h" 41#include "macros.h" 42#include "mfeatures.h" 43#include "state.h" 44#include "texcompress.h" 45#include "texcompress_cpal.h" 46#include "teximage.h" 47#include "texobj.h" 48#include "texstate.h" 49#include "mtypes.h" 50#include "glformats.h" 51 52 53/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT. 54 */ 55#ifndef GL_HALF_FLOAT_OES 56#define GL_HALF_FLOAT_OES 0x8D61 57#endif 58 59/** 60 * State changes which we care about for glCopyTex[Sub]Image() calls. 61 * In particular, we care about pixel transfer state and buffer state 62 * (such as glReadBuffer to make sure we read from the right renderbuffer). 63 */ 64#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL) 65 66 67 68/** 69 * Return the simple base format for a given internal texture format. 70 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA. 71 * 72 * \param ctx GL context. 73 * \param internalFormat the internal texture format token or 1, 2, 3, or 4. 74 * 75 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, 76 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum. 77 * 78 * This is the format which is used during texture application (i.e. the 79 * texture format and env mode determine the arithmetic used. 80 */ 81GLint 82_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) 83{ 84 switch (internalFormat) { 85 case GL_ALPHA: 86 case GL_ALPHA4: 87 case GL_ALPHA8: 88 case GL_ALPHA12: 89 case GL_ALPHA16: 90 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1; 91 case 1: 92 case GL_LUMINANCE: 93 case GL_LUMINANCE4: 94 case GL_LUMINANCE8: 95 case GL_LUMINANCE12: 96 case GL_LUMINANCE16: 97 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1; 98 case 2: 99 case GL_LUMINANCE_ALPHA: 100 case GL_LUMINANCE4_ALPHA4: 101 case GL_LUMINANCE6_ALPHA2: 102 case GL_LUMINANCE8_ALPHA8: 103 case GL_LUMINANCE12_ALPHA4: 104 case GL_LUMINANCE12_ALPHA12: 105 case GL_LUMINANCE16_ALPHA16: 106 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1; 107 case GL_INTENSITY: 108 case GL_INTENSITY4: 109 case GL_INTENSITY8: 110 case GL_INTENSITY12: 111 case GL_INTENSITY16: 112 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1; 113 case 3: 114 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1; 115 case GL_RGB: 116 case GL_R3_G3_B2: 117 case GL_RGB4: 118 case GL_RGB5: 119 case GL_RGB8: 120 case GL_RGB10: 121 case GL_RGB12: 122 case GL_RGB16: 123 return GL_RGB; 124 case 4: 125 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1; 126 case GL_RGBA: 127 case GL_RGBA2: 128 case GL_RGBA4: 129 case GL_RGB5_A1: 130 case GL_RGBA8: 131 case GL_RGB10_A2: 132 case GL_RGBA12: 133 case GL_RGBA16: 134 return GL_RGBA; 135 default: 136 ; /* fallthrough */ 137 } 138 139 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0). 140 */ 141 if (_mesa_is_gles(ctx)) { 142 switch (internalFormat) { 143 case GL_BGRA: 144 return GL_RGBA; 145 default: 146 ; /* fallthrough */ 147 } 148 } 149 150 if (ctx->Extensions.ARB_ES2_compatibility) { 151 switch (internalFormat) { 152 case GL_RGB565: 153 return GL_RGB; 154 default: 155 ; /* fallthrough */ 156 } 157 } 158 159 if (ctx->Extensions.ARB_depth_texture) { 160 switch (internalFormat) { 161 case GL_DEPTH_COMPONENT: 162 case GL_DEPTH_COMPONENT16: 163 case GL_DEPTH_COMPONENT24: 164 case GL_DEPTH_COMPONENT32: 165 return GL_DEPTH_COMPONENT; 166 default: 167 ; /* fallthrough */ 168 } 169 } 170 171 switch (internalFormat) { 172 case GL_COMPRESSED_ALPHA: 173 return GL_ALPHA; 174 case GL_COMPRESSED_LUMINANCE: 175 return GL_LUMINANCE; 176 case GL_COMPRESSED_LUMINANCE_ALPHA: 177 return GL_LUMINANCE_ALPHA; 178 case GL_COMPRESSED_INTENSITY: 179 return GL_INTENSITY; 180 case GL_COMPRESSED_RGB: 181 return GL_RGB; 182 case GL_COMPRESSED_RGBA: 183 return GL_RGBA; 184 default: 185 ; /* fallthrough */ 186 } 187 188 if (ctx->Extensions.TDFX_texture_compression_FXT1) { 189 switch (internalFormat) { 190 case GL_COMPRESSED_RGB_FXT1_3DFX: 191 return GL_RGB; 192 case GL_COMPRESSED_RGBA_FXT1_3DFX: 193 return GL_RGBA; 194 default: 195 ; /* fallthrough */ 196 } 197 } 198 199 if (ctx->Extensions.EXT_texture_compression_s3tc) { 200 switch (internalFormat) { 201 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 202 return GL_RGB; 203 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 204 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 205 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 206 return GL_RGBA; 207 default: 208 ; /* fallthrough */ 209 } 210 } 211 212 if (ctx->Extensions.S3_s3tc) { 213 switch (internalFormat) { 214 case GL_RGB_S3TC: 215 case GL_RGB4_S3TC: 216 return GL_RGB; 217 case GL_RGBA_S3TC: 218 case GL_RGBA4_S3TC: 219 return GL_RGBA; 220 default: 221 ; /* fallthrough */ 222 } 223 } 224 225 if (ctx->Extensions.MESA_ycbcr_texture) { 226 if (internalFormat == GL_YCBCR_MESA) 227 return GL_YCBCR_MESA; 228 } 229 230 if (ctx->Extensions.ARB_texture_float) { 231 switch (internalFormat) { 232 case GL_ALPHA16F_ARB: 233 case GL_ALPHA32F_ARB: 234 return GL_ALPHA; 235 case GL_RGBA16F_ARB: 236 case GL_RGBA32F_ARB: 237 return GL_RGBA; 238 case GL_RGB16F_ARB: 239 case GL_RGB32F_ARB: 240 return GL_RGB; 241 case GL_INTENSITY16F_ARB: 242 case GL_INTENSITY32F_ARB: 243 return GL_INTENSITY; 244 case GL_LUMINANCE16F_ARB: 245 case GL_LUMINANCE32F_ARB: 246 return GL_LUMINANCE; 247 case GL_LUMINANCE_ALPHA16F_ARB: 248 case GL_LUMINANCE_ALPHA32F_ARB: 249 return GL_LUMINANCE_ALPHA; 250 default: 251 ; /* fallthrough */ 252 } 253 } 254 255 if (ctx->Extensions.ATI_envmap_bumpmap) { 256 switch (internalFormat) { 257 case GL_DUDV_ATI: 258 case GL_DU8DV8_ATI: 259 return GL_DUDV_ATI; 260 default: 261 ; /* fallthrough */ 262 } 263 } 264 265 if (ctx->Extensions.EXT_texture_snorm) { 266 switch (internalFormat) { 267 case GL_RED_SNORM: 268 case GL_R8_SNORM: 269 case GL_R16_SNORM: 270 return GL_RED; 271 case GL_RG_SNORM: 272 case GL_RG8_SNORM: 273 case GL_RG16_SNORM: 274 return GL_RG; 275 case GL_RGB_SNORM: 276 case GL_RGB8_SNORM: 277 case GL_RGB16_SNORM: 278 return GL_RGB; 279 case GL_RGBA_SNORM: 280 case GL_RGBA8_SNORM: 281 case GL_RGBA16_SNORM: 282 return GL_RGBA; 283 case GL_ALPHA_SNORM: 284 case GL_ALPHA8_SNORM: 285 case GL_ALPHA16_SNORM: 286 return GL_ALPHA; 287 case GL_LUMINANCE_SNORM: 288 case GL_LUMINANCE8_SNORM: 289 case GL_LUMINANCE16_SNORM: 290 return GL_LUMINANCE; 291 case GL_LUMINANCE_ALPHA_SNORM: 292 case GL_LUMINANCE8_ALPHA8_SNORM: 293 case GL_LUMINANCE16_ALPHA16_SNORM: 294 return GL_LUMINANCE_ALPHA; 295 case GL_INTENSITY_SNORM: 296 case GL_INTENSITY8_SNORM: 297 case GL_INTENSITY16_SNORM: 298 return GL_INTENSITY; 299 default: 300 ; /* fallthrough */ 301 } 302 } 303 304 if (ctx->Extensions.EXT_packed_depth_stencil) { 305 switch (internalFormat) { 306 case GL_DEPTH_STENCIL_EXT: 307 case GL_DEPTH24_STENCIL8_EXT: 308 return GL_DEPTH_STENCIL_EXT; 309 default: 310 ; /* fallthrough */ 311 } 312 } 313 314#if FEATURE_EXT_texture_sRGB 315 if (ctx->Extensions.EXT_texture_sRGB) { 316 switch (internalFormat) { 317 case GL_SRGB_EXT: 318 case GL_SRGB8_EXT: 319 case GL_COMPRESSED_SRGB_EXT: 320 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: 321 return GL_RGB; 322 case GL_SRGB_ALPHA_EXT: 323 case GL_SRGB8_ALPHA8_EXT: 324 case GL_COMPRESSED_SRGB_ALPHA_EXT: 325 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: 326 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: 327 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: 328 return GL_RGBA; 329 case GL_SLUMINANCE_ALPHA_EXT: 330 case GL_SLUMINANCE8_ALPHA8_EXT: 331 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: 332 return GL_LUMINANCE_ALPHA; 333 case GL_SLUMINANCE_EXT: 334 case GL_SLUMINANCE8_EXT: 335 case GL_COMPRESSED_SLUMINANCE_EXT: 336 return GL_LUMINANCE; 337 default: 338 ; /* fallthrough */ 339 } 340 } 341#endif /* FEATURE_EXT_texture_sRGB */ 342 343 if (ctx->Version >= 30 || 344 ctx->Extensions.EXT_texture_integer) { 345 switch (internalFormat) { 346 case GL_RGBA8UI_EXT: 347 case GL_RGBA16UI_EXT: 348 case GL_RGBA32UI_EXT: 349 case GL_RGBA8I_EXT: 350 case GL_RGBA16I_EXT: 351 case GL_RGBA32I_EXT: 352 case GL_RGB10_A2UI: 353 return GL_RGBA; 354 case GL_RGB8UI_EXT: 355 case GL_RGB16UI_EXT: 356 case GL_RGB32UI_EXT: 357 case GL_RGB8I_EXT: 358 case GL_RGB16I_EXT: 359 case GL_RGB32I_EXT: 360 return GL_RGB; 361 } 362 } 363 364 if (ctx->Extensions.EXT_texture_integer) { 365 switch (internalFormat) { 366 case GL_ALPHA8UI_EXT: 367 case GL_ALPHA16UI_EXT: 368 case GL_ALPHA32UI_EXT: 369 case GL_ALPHA8I_EXT: 370 case GL_ALPHA16I_EXT: 371 case GL_ALPHA32I_EXT: 372 return GL_ALPHA; 373 case GL_INTENSITY8UI_EXT: 374 case GL_INTENSITY16UI_EXT: 375 case GL_INTENSITY32UI_EXT: 376 case GL_INTENSITY8I_EXT: 377 case GL_INTENSITY16I_EXT: 378 case GL_INTENSITY32I_EXT: 379 return GL_INTENSITY; 380 case GL_LUMINANCE8UI_EXT: 381 case GL_LUMINANCE16UI_EXT: 382 case GL_LUMINANCE32UI_EXT: 383 case GL_LUMINANCE8I_EXT: 384 case GL_LUMINANCE16I_EXT: 385 case GL_LUMINANCE32I_EXT: 386 return GL_LUMINANCE; 387 case GL_LUMINANCE_ALPHA8UI_EXT: 388 case GL_LUMINANCE_ALPHA16UI_EXT: 389 case GL_LUMINANCE_ALPHA32UI_EXT: 390 case GL_LUMINANCE_ALPHA8I_EXT: 391 case GL_LUMINANCE_ALPHA16I_EXT: 392 case GL_LUMINANCE_ALPHA32I_EXT: 393 return GL_LUMINANCE_ALPHA; 394 default: 395 ; /* fallthrough */ 396 } 397 } 398 399 if (ctx->Extensions.ARB_texture_rg) { 400 switch (internalFormat) { 401 case GL_R16F: 402 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float. 403 */ 404 if (!ctx->Extensions.ARB_half_float_pixel) 405 break; 406 /* FALLTHROUGH */ 407 case GL_R32F: 408 if (!ctx->Extensions.ARB_texture_float) 409 break; 410 return GL_RED; 411 case GL_R8I: 412 case GL_R8UI: 413 case GL_R16I: 414 case GL_R16UI: 415 case GL_R32I: 416 case GL_R32UI: 417 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer) 418 break; 419 /* FALLTHROUGH */ 420 case GL_R8: 421 case GL_R16: 422 case GL_RED: 423 case GL_COMPRESSED_RED: 424 return GL_RED; 425 426 case GL_RG16F: 427 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float. 428 */ 429 if (!ctx->Extensions.ARB_half_float_pixel) 430 break; 431 /* FALLTHROUGH */ 432 case GL_RG32F: 433 if (!ctx->Extensions.ARB_texture_float) 434 break; 435 return GL_RG; 436 case GL_RG8I: 437 case GL_RG8UI: 438 case GL_RG16I: 439 case GL_RG16UI: 440 case GL_RG32I: 441 case GL_RG32UI: 442 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer) 443 break; 444 /* FALLTHROUGH */ 445 case GL_RG: 446 case GL_RG8: 447 case GL_RG16: 448 case GL_COMPRESSED_RG: 449 return GL_RG; 450 default: 451 ; /* fallthrough */ 452 } 453 } 454 455 if (ctx->Extensions.EXT_texture_shared_exponent) { 456 switch (internalFormat) { 457 case GL_RGB9_E5_EXT: 458 return GL_RGB; 459 default: 460 ; /* fallthrough */ 461 } 462 } 463 464 if (ctx->Extensions.EXT_packed_float) { 465 switch (internalFormat) { 466 case GL_R11F_G11F_B10F_EXT: 467 return GL_RGB; 468 default: 469 ; /* fallthrough */ 470 } 471 } 472 473 if (ctx->Extensions.ARB_depth_buffer_float) { 474 switch (internalFormat) { 475 case GL_DEPTH_COMPONENT32F: 476 return GL_DEPTH_COMPONENT; 477 case GL_DEPTH32F_STENCIL8: 478 return GL_DEPTH_STENCIL; 479 default: 480 ; /* fallthrough */ 481 } 482 } 483 484 if (ctx->Extensions.ARB_texture_compression_rgtc) { 485 switch (internalFormat) { 486 case GL_COMPRESSED_RED_RGTC1: 487 case GL_COMPRESSED_SIGNED_RED_RGTC1: 488 return GL_RED; 489 case GL_COMPRESSED_RG_RGTC2: 490 case GL_COMPRESSED_SIGNED_RG_RGTC2: 491 return GL_RG; 492 default: 493 ; /* fallthrough */ 494 } 495 } 496 497 if (ctx->Extensions.EXT_texture_compression_latc) { 498 switch (internalFormat) { 499 case GL_COMPRESSED_LUMINANCE_LATC1_EXT: 500 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: 501 return GL_LUMINANCE; 502 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: 503 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: 504 return GL_LUMINANCE_ALPHA; 505 default: 506 ; /* fallthrough */ 507 } 508 } 509 510 if (ctx->Extensions.ATI_texture_compression_3dc) { 511 switch (internalFormat) { 512 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: 513 return GL_LUMINANCE_ALPHA; 514 default: 515 ; /* fallthrough */ 516 } 517 } 518 519 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) { 520 switch (internalFormat) { 521 case GL_ETC1_RGB8_OES: 522 return GL_RGB; 523 default: 524 ; /* fallthrough */ 525 } 526 } 527 528 if (ctx->API == API_OPENGLES) { 529 switch (internalFormat) { 530 case GL_PALETTE4_RGB8_OES: 531 case GL_PALETTE4_R5_G6_B5_OES: 532 case GL_PALETTE8_RGB8_OES: 533 case GL_PALETTE8_R5_G6_B5_OES: 534 return GL_RGB; 535 case GL_PALETTE4_RGBA8_OES: 536 case GL_PALETTE8_RGB5_A1_OES: 537 case GL_PALETTE4_RGBA4_OES: 538 case GL_PALETTE4_RGB5_A1_OES: 539 case GL_PALETTE8_RGBA8_OES: 540 case GL_PALETTE8_RGBA4_OES: 541 return GL_RGBA; 542 default: 543 ; /* fallthrough */ 544 } 545 } 546 547 return -1; /* error */ 548} 549 550 551/** 552 * For cube map faces, return a face index in [0,5]. 553 * For other targets return 0; 554 */ 555GLuint 556_mesa_tex_target_to_face(GLenum target) 557{ 558 if (_mesa_is_cube_face(target)) 559 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; 560 else 561 return 0; 562} 563 564 565 566/** 567 * Install gl_texture_image in a gl_texture_object according to the target 568 * and level parameters. 569 * 570 * \param tObj texture object. 571 * \param target texture target. 572 * \param level image level. 573 * \param texImage texture image. 574 */ 575static void 576set_tex_image(struct gl_texture_object *tObj, 577 GLenum target, GLint level, 578 struct gl_texture_image *texImage) 579{ 580 const GLuint face = _mesa_tex_target_to_face(target); 581 582 ASSERT(tObj); 583 ASSERT(texImage); 584 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES) 585 assert(level == 0); 586 587 tObj->Image[face][level] = texImage; 588 589 /* Set the 'back' pointer */ 590 texImage->TexObject = tObj; 591 texImage->Level = level; 592 texImage->Face = face; 593} 594 595 596/** 597 * Allocate a texture image structure. 598 * 599 * Called via ctx->Driver.NewTextureImage() unless overriden by a device 600 * driver. 601 * 602 * \return a pointer to gl_texture_image struct with all fields initialized to 603 * zero. 604 */ 605struct gl_texture_image * 606_mesa_new_texture_image( struct gl_context *ctx ) 607{ 608 (void) ctx; 609 return CALLOC_STRUCT(gl_texture_image); 610} 611 612 613/** 614 * Free a gl_texture_image and associated data. 615 * This function is a fallback called via ctx->Driver.DeleteTextureImage(). 616 * 617 * \param texImage texture image. 618 * 619 * Free the texture image structure and the associated image data. 620 */ 621void 622_mesa_delete_texture_image(struct gl_context *ctx, 623 struct gl_texture_image *texImage) 624{ 625 /* Free texImage->Data and/or any other driver-specific texture 626 * image storage. 627 */ 628 ASSERT(ctx->Driver.FreeTextureImageBuffer); 629 ctx->Driver.FreeTextureImageBuffer( ctx, texImage ); 630 free(texImage); 631} 632 633 634/** 635 * Test if a target is a proxy target. 636 * 637 * \param target texture target. 638 * 639 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. 640 */ 641GLboolean 642_mesa_is_proxy_texture(GLenum target) 643{ 644 /* 645 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no 646 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES. 647 */ 648 assert(NUM_TEXTURE_TARGETS == 7 + 2); 649 650 return (target == GL_PROXY_TEXTURE_1D || 651 target == GL_PROXY_TEXTURE_2D || 652 target == GL_PROXY_TEXTURE_3D || 653 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || 654 target == GL_PROXY_TEXTURE_RECTANGLE_NV || 655 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || 656 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); 657} 658 659 660/** 661 * Return the proxy target which corresponds to the given texture target 662 */ 663GLenum 664_mesa_get_proxy_target(GLenum target) 665{ 666 switch (target) { 667 case GL_TEXTURE_1D: 668 case GL_PROXY_TEXTURE_1D: 669 return GL_PROXY_TEXTURE_1D; 670 case GL_TEXTURE_2D: 671 case GL_PROXY_TEXTURE_2D: 672 return GL_PROXY_TEXTURE_2D; 673 case GL_TEXTURE_3D: 674 case GL_PROXY_TEXTURE_3D: 675 return GL_PROXY_TEXTURE_3D; 676 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 677 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 678 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 679 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 680 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 681 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 682 case GL_TEXTURE_CUBE_MAP_ARB: 683 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 684 return GL_PROXY_TEXTURE_CUBE_MAP_ARB; 685 case GL_TEXTURE_RECTANGLE_NV: 686 case GL_PROXY_TEXTURE_RECTANGLE_NV: 687 return GL_PROXY_TEXTURE_RECTANGLE_NV; 688 case GL_TEXTURE_1D_ARRAY_EXT: 689 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 690 return GL_PROXY_TEXTURE_1D_ARRAY_EXT; 691 case GL_TEXTURE_2D_ARRAY_EXT: 692 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 693 return GL_PROXY_TEXTURE_2D_ARRAY_EXT; 694 default: 695 _mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()"); 696 return 0; 697 } 698} 699 700 701/** 702 * Get the texture object that corresponds to the target of the given 703 * texture unit. The target should have already been checked for validity. 704 * 705 * \param ctx GL context. 706 * \param texUnit texture unit. 707 * \param target texture target. 708 * 709 * \return pointer to the texture object on success, or NULL on failure. 710 */ 711struct gl_texture_object * 712_mesa_select_tex_object(struct gl_context *ctx, 713 const struct gl_texture_unit *texUnit, 714 GLenum target) 715{ 716 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array || 717 ctx->Extensions.EXT_texture_array); 718 719 switch (target) { 720 case GL_TEXTURE_1D: 721 return texUnit->CurrentTex[TEXTURE_1D_INDEX]; 722 case GL_PROXY_TEXTURE_1D: 723 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; 724 case GL_TEXTURE_2D: 725 return texUnit->CurrentTex[TEXTURE_2D_INDEX]; 726 case GL_PROXY_TEXTURE_2D: 727 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; 728 case GL_TEXTURE_3D: 729 return texUnit->CurrentTex[TEXTURE_3D_INDEX]; 730 case GL_PROXY_TEXTURE_3D: 731 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; 732 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 733 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 734 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 735 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 736 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 737 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 738 case GL_TEXTURE_CUBE_MAP_ARB: 739 return ctx->Extensions.ARB_texture_cube_map 740 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; 741 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 742 return ctx->Extensions.ARB_texture_cube_map 743 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; 744 case GL_TEXTURE_RECTANGLE_NV: 745 return ctx->Extensions.NV_texture_rectangle 746 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; 747 case GL_PROXY_TEXTURE_RECTANGLE_NV: 748 return ctx->Extensions.NV_texture_rectangle 749 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; 750 case GL_TEXTURE_1D_ARRAY_EXT: 751 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; 752 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 753 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; 754 case GL_TEXTURE_2D_ARRAY_EXT: 755 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; 756 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 757 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; 758 case GL_TEXTURE_BUFFER: 759 return _mesa_is_desktop_gl(ctx) 760 && ctx->Extensions.ARB_texture_buffer_object 761 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL; 762 case GL_TEXTURE_EXTERNAL_OES: 763 return ctx->Extensions.OES_EGL_image_external 764 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL; 765 default: 766 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); 767 return NULL; 768 } 769} 770 771 772/** 773 * Return pointer to texture object for given target on current texture unit. 774 */ 775struct gl_texture_object * 776_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) 777{ 778 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); 779 return _mesa_select_tex_object(ctx, texUnit, target); 780} 781 782 783/** 784 * Get a texture image pointer from a texture object, given a texture 785 * target and mipmap level. The target and level parameters should 786 * have already been error-checked. 787 * 788 * \param ctx GL context. 789 * \param texObj texture unit. 790 * \param target texture target. 791 * \param level image level. 792 * 793 * \return pointer to the texture image structure, or NULL on failure. 794 */ 795struct gl_texture_image * 796_mesa_select_tex_image(struct gl_context *ctx, 797 const struct gl_texture_object *texObj, 798 GLenum target, GLint level) 799{ 800 const GLuint face = _mesa_tex_target_to_face(target); 801 802 ASSERT(texObj); 803 ASSERT(level >= 0); 804 ASSERT(level < MAX_TEXTURE_LEVELS); 805 806 return texObj->Image[face][level]; 807} 808 809 810/** 811 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate 812 * it and install it. Only return NULL if passed a bad parameter or run 813 * out of memory. 814 */ 815struct gl_texture_image * 816_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, 817 GLenum target, GLint level) 818{ 819 struct gl_texture_image *texImage; 820 821 if (!texObj) 822 return NULL; 823 824 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 825 if (!texImage) { 826 texImage = ctx->Driver.NewTextureImage(ctx); 827 if (!texImage) { 828 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); 829 return NULL; 830 } 831 832 set_tex_image(texObj, target, level, texImage); 833 } 834 835 return texImage; 836} 837 838 839/** 840 * Return pointer to the specified proxy texture image. 841 * Note that proxy textures are per-context, not per-texture unit. 842 * \return pointer to texture image or NULL if invalid target, invalid 843 * level, or out of memory. 844 */ 845static struct gl_texture_image * 846get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) 847{ 848 struct gl_texture_image *texImage; 849 GLuint texIndex; 850 851 if (level < 0) 852 return NULL; 853 854 switch (target) { 855 case GL_PROXY_TEXTURE_1D: 856 if (level >= ctx->Const.MaxTextureLevels) 857 return NULL; 858 texIndex = TEXTURE_1D_INDEX; 859 break; 860 case GL_PROXY_TEXTURE_2D: 861 if (level >= ctx->Const.MaxTextureLevels) 862 return NULL; 863 texIndex = TEXTURE_2D_INDEX; 864 break; 865 case GL_PROXY_TEXTURE_3D: 866 if (level >= ctx->Const.Max3DTextureLevels) 867 return NULL; 868 texIndex = TEXTURE_3D_INDEX; 869 break; 870 case GL_PROXY_TEXTURE_CUBE_MAP: 871 if (level >= ctx->Const.MaxCubeTextureLevels) 872 return NULL; 873 texIndex = TEXTURE_CUBE_INDEX; 874 break; 875 case GL_PROXY_TEXTURE_RECTANGLE_NV: 876 if (level > 0) 877 return NULL; 878 texIndex = TEXTURE_RECT_INDEX; 879 break; 880 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 881 if (level >= ctx->Const.MaxTextureLevels) 882 return NULL; 883 texIndex = TEXTURE_1D_ARRAY_INDEX; 884 break; 885 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 886 if (level >= ctx->Const.MaxTextureLevels) 887 return NULL; 888 texIndex = TEXTURE_2D_ARRAY_INDEX; 889 break; 890 default: 891 return NULL; 892 } 893 894 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; 895 if (!texImage) { 896 texImage = ctx->Driver.NewTextureImage(ctx); 897 if (!texImage) { 898 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); 899 return NULL; 900 } 901 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; 902 /* Set the 'back' pointer */ 903 texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; 904 } 905 return texImage; 906} 907 908 909/** 910 * Get the maximum number of allowed mipmap levels. 911 * 912 * \param ctx GL context. 913 * \param target texture target. 914 * 915 * \return the maximum number of allowed mipmap levels for the given 916 * texture target, or zero if passed a bad target. 917 * 918 * \sa gl_constants. 919 */ 920GLint 921_mesa_max_texture_levels(struct gl_context *ctx, GLenum target) 922{ 923 switch (target) { 924 case GL_TEXTURE_1D: 925 case GL_PROXY_TEXTURE_1D: 926 case GL_TEXTURE_2D: 927 case GL_PROXY_TEXTURE_2D: 928 return ctx->Const.MaxTextureLevels; 929 case GL_TEXTURE_3D: 930 case GL_PROXY_TEXTURE_3D: 931 return ctx->Const.Max3DTextureLevels; 932 case GL_TEXTURE_CUBE_MAP: 933 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 934 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 935 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 936 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 937 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 938 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 939 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 940 return ctx->Extensions.ARB_texture_cube_map 941 ? ctx->Const.MaxCubeTextureLevels : 0; 942 case GL_TEXTURE_RECTANGLE_NV: 943 case GL_PROXY_TEXTURE_RECTANGLE_NV: 944 return ctx->Extensions.NV_texture_rectangle ? 1 : 0; 945 case GL_TEXTURE_1D_ARRAY_EXT: 946 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 947 case GL_TEXTURE_2D_ARRAY_EXT: 948 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 949 return (ctx->Extensions.MESA_texture_array || 950 ctx->Extensions.EXT_texture_array) 951 ? ctx->Const.MaxTextureLevels : 0; 952 case GL_TEXTURE_BUFFER: 953 return _mesa_is_desktop_gl(ctx) 954 && ctx->Extensions.ARB_texture_buffer_object 955 ? 1 : 0; 956 case GL_TEXTURE_EXTERNAL_OES: 957 /* fall-through */ 958 default: 959 return 0; /* bad target */ 960 } 961} 962 963 964/** 965 * Return number of dimensions per mipmap level for the given texture target. 966 */ 967GLint 968_mesa_get_texture_dimensions(GLenum target) 969{ 970 switch (target) { 971 case GL_TEXTURE_1D: 972 case GL_PROXY_TEXTURE_1D: 973 return 1; 974 case GL_TEXTURE_2D: 975 case GL_TEXTURE_RECTANGLE: 976 case GL_TEXTURE_CUBE_MAP: 977 case GL_PROXY_TEXTURE_2D: 978 case GL_PROXY_TEXTURE_RECTANGLE: 979 case GL_PROXY_TEXTURE_CUBE_MAP: 980 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 981 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 982 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 983 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 984 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 985 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 986 case GL_TEXTURE_1D_ARRAY: 987 case GL_PROXY_TEXTURE_1D_ARRAY: 988 case GL_TEXTURE_EXTERNAL_OES: 989 return 2; 990 case GL_TEXTURE_3D: 991 case GL_PROXY_TEXTURE_3D: 992 case GL_TEXTURE_2D_ARRAY: 993 case GL_PROXY_TEXTURE_2D_ARRAY: 994 return 3; 995 case GL_TEXTURE_BUFFER: 996 /* fall-through */ 997 default: 998 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()", 999 target); 1000 return 2; 1001 } 1002} 1003 1004 1005 1006 1007#if 000 /* not used anymore */ 1008/* 1009 * glTexImage[123]D can accept a NULL image pointer. In this case we 1010 * create a texture image with unspecified image contents per the OpenGL 1011 * spec. 1012 */ 1013static GLubyte * 1014make_null_texture(GLint width, GLint height, GLint depth, GLenum format) 1015{ 1016 const GLint components = _mesa_components_in_format(format); 1017 const GLint numPixels = width * height * depth; 1018 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); 1019 1020#ifdef DEBUG 1021 /* 1022 * Let's see if anyone finds this. If glTexImage2D() is called with 1023 * a NULL image pointer then load the texture image with something 1024 * interesting instead of leaving it indeterminate. 1025 */ 1026 if (data) { 1027 static const char message[8][32] = { 1028 " X X XXXXX XXX X ", 1029 " XX XX X X X X X ", 1030 " X X X X X X X ", 1031 " X X XXXX XXX XXXXX ", 1032 " X X X X X X ", 1033 " X X X X X X X ", 1034 " X X XXXXX XXX X X ", 1035 " " 1036 }; 1037 1038 GLubyte *imgPtr = data; 1039 GLint h, i, j, k; 1040 for (h = 0; h < depth; h++) { 1041 for (i = 0; i < height; i++) { 1042 GLint srcRow = 7 - (i % 8); 1043 for (j = 0; j < width; j++) { 1044 GLint srcCol = j % 32; 1045 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; 1046 for (k = 0; k < components; k++) { 1047 *imgPtr++ = texel; 1048 } 1049 } 1050 } 1051 } 1052 } 1053#endif 1054 1055 return data; 1056} 1057#endif 1058 1059 1060 1061/** 1062 * Set the size and format-related fields of a gl_texture_image struct 1063 * to zero. This is used when a proxy texture test fails. 1064 */ 1065static void 1066clear_teximage_fields(struct gl_texture_image *img) 1067{ 1068 ASSERT(img); 1069 img->_BaseFormat = 0; 1070 img->InternalFormat = 0; 1071 img->Border = 0; 1072 img->Width = 0; 1073 img->Height = 0; 1074 img->Depth = 0; 1075 img->Width2 = 0; 1076 img->Height2 = 0; 1077 img->Depth2 = 0; 1078 img->WidthLog2 = 0; 1079 img->HeightLog2 = 0; 1080 img->DepthLog2 = 0; 1081 img->TexFormat = MESA_FORMAT_NONE; 1082} 1083 1084 1085/** 1086 * Initialize basic fields of the gl_texture_image struct. 1087 * 1088 * \param ctx GL context. 1089 * \param img texture image structure to be initialized. 1090 * \param width image width. 1091 * \param height image height. 1092 * \param depth image depth. 1093 * \param border image border. 1094 * \param internalFormat internal format. 1095 * \param format the actual hardware format (one of MESA_FORMAT_*) 1096 * 1097 * Fills in the fields of \p img with the given information. 1098 * Note: width, height and depth include the border. 1099 */ 1100void 1101_mesa_init_teximage_fields(struct gl_context *ctx, 1102 struct gl_texture_image *img, 1103 GLsizei width, GLsizei height, GLsizei depth, 1104 GLint border, GLenum internalFormat, 1105 gl_format format) 1106{ 1107 GLenum target; 1108 ASSERT(img); 1109 ASSERT(width >= 0); 1110 ASSERT(height >= 0); 1111 ASSERT(depth >= 0); 1112 1113 target = img->TexObject->Target; 1114 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); 1115 ASSERT(img->_BaseFormat > 0); 1116 img->InternalFormat = internalFormat; 1117 img->Border = border; 1118 img->Width = width; 1119 img->Height = height; 1120 img->Depth = depth; 1121 1122 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ 1123 img->WidthLog2 = _mesa_logbase2(img->Width2); 1124 1125 switch(target) { 1126 case GL_TEXTURE_1D: 1127 case GL_TEXTURE_BUFFER: 1128 case GL_PROXY_TEXTURE_1D: 1129 if (height == 0) 1130 img->Height2 = 0; 1131 else 1132 img->Height2 = 1; 1133 img->HeightLog2 = 0; 1134 if (depth == 0) 1135 img->Depth2 = 0; 1136 else 1137 img->Depth2 = 1; 1138 img->DepthLog2 = 0; 1139 break; 1140 case GL_TEXTURE_1D_ARRAY: 1141 case GL_PROXY_TEXTURE_1D_ARRAY: 1142 img->Height2 = height; /* no border */ 1143 img->HeightLog2 = 0; /* not used */ 1144 if (depth == 0) 1145 img->Depth2 = 0; 1146 else 1147 img->Depth2 = 1; 1148 img->DepthLog2 = 0; 1149 break; 1150 case GL_TEXTURE_2D: 1151 case GL_TEXTURE_RECTANGLE: 1152 case GL_TEXTURE_CUBE_MAP: 1153 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1154 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1155 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1156 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1157 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1158 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1159 case GL_TEXTURE_EXTERNAL_OES: 1160 case GL_PROXY_TEXTURE_2D: 1161 case GL_PROXY_TEXTURE_RECTANGLE: 1162 case GL_PROXY_TEXTURE_CUBE_MAP: 1163 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 1164 img->HeightLog2 = _mesa_logbase2(img->Height2); 1165 if (depth == 0) 1166 img->Depth2 = 0; 1167 else 1168 img->Depth2 = 1; 1169 img->DepthLog2 = 0; 1170 break; 1171 case GL_TEXTURE_2D_ARRAY: 1172 case GL_PROXY_TEXTURE_2D_ARRAY: 1173 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 1174 img->HeightLog2 = _mesa_logbase2(img->Height2); 1175 img->Depth2 = depth; /* no border */ 1176 img->DepthLog2 = 0; /* not used */ 1177 break; 1178 case GL_TEXTURE_3D: 1179 case GL_PROXY_TEXTURE_3D: 1180 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 1181 img->HeightLog2 = _mesa_logbase2(img->Height2); 1182 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ 1183 img->DepthLog2 = _mesa_logbase2(img->Depth2); 1184 break; 1185 default: 1186 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()", 1187 target); 1188 } 1189 1190 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); 1191 img->TexFormat = format; 1192} 1193 1194 1195/** 1196 * Free and clear fields of the gl_texture_image struct. 1197 * 1198 * \param ctx GL context. 1199 * \param texImage texture image structure to be cleared. 1200 * 1201 * After the call, \p texImage will have no data associated with it. Its 1202 * fields are cleared so that its parent object will test incomplete. 1203 */ 1204void 1205_mesa_clear_texture_image(struct gl_context *ctx, 1206 struct gl_texture_image *texImage) 1207{ 1208 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 1209 clear_teximage_fields(texImage); 1210} 1211 1212 1213/** 1214 * This is the fallback for Driver.TestProxyTexImage(). Test the texture 1215 * level, width, height and depth against the ctx->Const limits for textures. 1216 * 1217 * A hardware driver might override this function if, for example, the 1218 * max 3D texture size is 512x512x64 (i.e. not a cube). 1219 * 1220 * Note that width, height, depth == 0 is not an error. However, a 1221 * texture with zero width/height/depth will be considered "incomplete" 1222 * and texturing will effectively be disabled. 1223 * 1224 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, 1225 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, 1226 * GL_PROXY_TEXTURE_CUBE_MAP_ARB. 1227 * \param level as passed to glTexImage 1228 * \param internalFormat as passed to glTexImage 1229 * \param format as passed to glTexImage 1230 * \param type as passed to glTexImage 1231 * \param width as passed to glTexImage 1232 * \param height as passed to glTexImage 1233 * \param depth as passed to glTexImage 1234 * \param border as passed to glTexImage 1235 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. 1236 */ 1237GLboolean 1238_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, 1239 GLint internalFormat, GLenum format, GLenum type, 1240 GLint width, GLint height, GLint depth, GLint border) 1241{ 1242 GLint maxSize; 1243 1244 (void) internalFormat; 1245 (void) format; 1246 (void) type; 1247 1248 switch (target) { 1249 case GL_PROXY_TEXTURE_1D: 1250 if (level >= ctx->Const.MaxTextureLevels) 1251 return GL_FALSE; 1252 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */ 1253 maxSize >>= level; /* level size */ 1254 if (width < 2 * border || width > 2 * border + maxSize) 1255 return GL_FALSE; 1256 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1257 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1258 return GL_FALSE; 1259 } 1260 return GL_TRUE; 1261 1262 case GL_PROXY_TEXTURE_2D: 1263 if (level >= ctx->Const.MaxTextureLevels) 1264 return GL_FALSE; 1265 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1266 maxSize >>= level; 1267 if (width < 2 * border || width > 2 * border + maxSize) 1268 return GL_FALSE; 1269 if (height < 2 * border || height > 2 * border + maxSize) 1270 return GL_FALSE; 1271 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1272 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1273 return GL_FALSE; 1274 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1275 return GL_FALSE; 1276 } 1277 return GL_TRUE; 1278 1279 case GL_PROXY_TEXTURE_3D: 1280 if (level >= ctx->Const.Max3DTextureLevels) 1281 return GL_FALSE; 1282 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); 1283 maxSize >>= level; 1284 if (width < 2 * border || width > 2 * border + maxSize) 1285 return GL_FALSE; 1286 if (height < 2 * border || height > 2 * border + maxSize) 1287 return GL_FALSE; 1288 if (depth < 2 * border || depth > 2 * border + maxSize) 1289 return GL_FALSE; 1290 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1291 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1292 return GL_FALSE; 1293 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1294 return GL_FALSE; 1295 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) 1296 return GL_FALSE; 1297 } 1298 return GL_TRUE; 1299 1300 case GL_PROXY_TEXTURE_RECTANGLE_NV: 1301 if (level != 0) 1302 return GL_FALSE; 1303 maxSize = ctx->Const.MaxTextureRectSize; 1304 if (width < 0 || width > maxSize) 1305 return GL_FALSE; 1306 if (height < 0 || height > maxSize) 1307 return GL_FALSE; 1308 return GL_TRUE; 1309 1310 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 1311 if (level >= ctx->Const.MaxCubeTextureLevels) 1312 return GL_FALSE; 1313 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); 1314 maxSize >>= level; 1315 if (width < 2 * border || width > 2 * border + maxSize) 1316 return GL_FALSE; 1317 if (height < 2 * border || height > 2 * border + maxSize) 1318 return GL_FALSE; 1319 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1320 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1321 return GL_FALSE; 1322 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1323 return GL_FALSE; 1324 } 1325 return GL_TRUE; 1326 1327 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 1328 if (level >= ctx->Const.MaxTextureLevels) 1329 return GL_FALSE; 1330 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1331 maxSize >>= level; 1332 if (width < 2 * border || width > 2 * border + maxSize) 1333 return GL_FALSE; 1334 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) 1335 return GL_FALSE; 1336 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1337 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1338 return GL_FALSE; 1339 } 1340 return GL_TRUE; 1341 1342 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1343 if (level >= ctx->Const.MaxTextureLevels) 1344 return GL_FALSE; 1345 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1346 maxSize >>= level; 1347 if (width < 2 * border || width > 2 * border + maxSize) 1348 return GL_FALSE; 1349 if (height < 2 * border || height > 2 * border + maxSize) 1350 return GL_FALSE; 1351 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) 1352 return GL_FALSE; 1353 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1354 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1355 return GL_FALSE; 1356 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1357 return GL_FALSE; 1358 } 1359 return GL_TRUE; 1360 1361 default: 1362 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); 1363 return GL_FALSE; 1364 } 1365} 1366 1367 1368/** 1369 * Check if the memory used by the texture would exceed the driver's limit. 1370 * This lets us support a max 3D texture size of 8K (for example) but 1371 * prevents allocating a full 8K x 8K x 8K texture. 1372 * XXX this could be rolled into the proxy texture size test (above) but 1373 * we don't have the actual texture internal format at that point. 1374 */ 1375static GLboolean 1376legal_texture_size(struct gl_context *ctx, gl_format format, 1377 GLint width, GLint height, GLint depth) 1378{ 1379 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth); 1380 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */ 1381 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; 1382} 1383 1384 1385/** 1386 * Return true if the format is only valid for glCompressedTexImage. 1387 */ 1388static GLboolean 1389compressedteximage_only_format(const struct gl_context *ctx, GLenum format) 1390{ 1391 switch (format) { 1392 case GL_ETC1_RGB8_OES: 1393 case GL_PALETTE4_RGB8_OES: 1394 case GL_PALETTE4_RGBA8_OES: 1395 case GL_PALETTE4_R5_G6_B5_OES: 1396 case GL_PALETTE4_RGBA4_OES: 1397 case GL_PALETTE4_RGB5_A1_OES: 1398 case GL_PALETTE8_RGB8_OES: 1399 case GL_PALETTE8_RGBA8_OES: 1400 case GL_PALETTE8_R5_G6_B5_OES: 1401 case GL_PALETTE8_RGBA4_OES: 1402 case GL_PALETTE8_RGB5_A1_OES: 1403 return GL_TRUE; 1404 default: 1405 return GL_FALSE; 1406 } 1407} 1408 1409 1410/** 1411 * Helper function to determine whether a target and specific compression 1412 * format are supported. 1413 */ 1414static GLboolean 1415target_can_be_compressed(const struct gl_context *ctx, GLenum target, 1416 GLenum intFormat) 1417{ 1418 (void) intFormat; /* not used yet */ 1419 1420 switch (target) { 1421 case GL_TEXTURE_2D: 1422 case GL_PROXY_TEXTURE_2D: 1423 return GL_TRUE; /* true for any compressed format so far */ 1424 case GL_PROXY_TEXTURE_CUBE_MAP: 1425 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1426 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1427 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1428 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1429 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1430 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1431 return ctx->Extensions.ARB_texture_cube_map; 1432 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1433 case GL_TEXTURE_2D_ARRAY_EXT: 1434 return (ctx->Extensions.MESA_texture_array || 1435 ctx->Extensions.EXT_texture_array); 1436 default: 1437 return GL_FALSE; 1438 } 1439} 1440 1441 1442/** 1443 * Check if the given texture target value is legal for a 1444 * glTexImage1/2/3D call. 1445 */ 1446static GLboolean 1447legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) 1448{ 1449 switch (dims) { 1450 case 1: 1451 switch (target) { 1452 case GL_TEXTURE_1D: 1453 case GL_PROXY_TEXTURE_1D: 1454 return _mesa_is_desktop_gl(ctx); 1455 default: 1456 return GL_FALSE; 1457 } 1458 case 2: 1459 switch (target) { 1460 case GL_TEXTURE_2D: 1461 return GL_TRUE; 1462 case GL_PROXY_TEXTURE_2D: 1463 return _mesa_is_desktop_gl(ctx); 1464 case GL_PROXY_TEXTURE_CUBE_MAP: 1465 return _mesa_is_desktop_gl(ctx) 1466 && ctx->Extensions.ARB_texture_cube_map; 1467 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1468 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1469 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1470 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1471 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1472 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1473 return ctx->Extensions.ARB_texture_cube_map; 1474 case GL_TEXTURE_RECTANGLE_NV: 1475 case GL_PROXY_TEXTURE_RECTANGLE_NV: 1476 return _mesa_is_desktop_gl(ctx) 1477 && ctx->Extensions.NV_texture_rectangle; 1478 case GL_TEXTURE_1D_ARRAY_EXT: 1479 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 1480 return _mesa_is_desktop_gl(ctx) 1481 && (ctx->Extensions.MESA_texture_array || 1482 ctx->Extensions.EXT_texture_array); 1483 default: 1484 return GL_FALSE; 1485 } 1486 case 3: 1487 switch (target) { 1488 case GL_TEXTURE_3D: 1489 return GL_TRUE; 1490 case GL_PROXY_TEXTURE_3D: 1491 return _mesa_is_desktop_gl(ctx); 1492 case GL_TEXTURE_2D_ARRAY_EXT: 1493 return (_mesa_is_desktop_gl(ctx) 1494 && (ctx->Extensions.MESA_texture_array || 1495 ctx->Extensions.EXT_texture_array)) 1496 || _mesa_is_gles3(ctx); 1497 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1498 return _mesa_is_desktop_gl(ctx) 1499 && (ctx->Extensions.MESA_texture_array || 1500 ctx->Extensions.EXT_texture_array); 1501 default: 1502 return GL_FALSE; 1503 } 1504 default: 1505 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims); 1506 return GL_FALSE; 1507 } 1508} 1509 1510 1511/** 1512 * Check if the given texture target value is legal for a 1513 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call. 1514 * The difference compared to legal_teximage_target() above is that 1515 * proxy targets are not supported. 1516 */ 1517static GLboolean 1518legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) 1519{ 1520 switch (dims) { 1521 case 1: 1522 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D; 1523 case 2: 1524 switch (target) { 1525 case GL_TEXTURE_2D: 1526 return GL_TRUE; 1527 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1528 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1529 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1530 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1531 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1532 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1533 return ctx->Extensions.ARB_texture_cube_map; 1534 case GL_TEXTURE_RECTANGLE_NV: 1535 return _mesa_is_desktop_gl(ctx) 1536 && ctx->Extensions.NV_texture_rectangle; 1537 case GL_TEXTURE_1D_ARRAY_EXT: 1538 return _mesa_is_desktop_gl(ctx) 1539 && (ctx->Extensions.MESA_texture_array || 1540 ctx->Extensions.EXT_texture_array); 1541 default: 1542 return GL_FALSE; 1543 } 1544 case 3: 1545 switch (target) { 1546 case GL_TEXTURE_3D: 1547 return GL_TRUE; 1548 case GL_TEXTURE_2D_ARRAY_EXT: 1549 return (_mesa_is_desktop_gl(ctx) 1550 && (ctx->Extensions.MESA_texture_array || 1551 ctx->Extensions.EXT_texture_array)) 1552 || _mesa_is_gles3(ctx); 1553 default: 1554 return GL_FALSE; 1555 } 1556 default: 1557 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()", 1558 dims); 1559 return GL_FALSE; 1560 } 1561} 1562 1563 1564/** 1565 * Helper function to determine if a texture object is mutable (in terms 1566 * of GL_ARB_texture_storage). 1567 */ 1568static GLboolean 1569mutable_tex_object(struct gl_context *ctx, GLenum target) 1570{ 1571 if (ctx->Extensions.ARB_texture_storage) { 1572 struct gl_texture_object *texObj = 1573 _mesa_get_current_tex_object(ctx, target); 1574 return !texObj->Immutable; 1575 } 1576 return GL_TRUE; 1577} 1578 1579 1580GLenum 1581_mesa_es_error_check_format_and_type(GLenum format, GLenum type, 1582 unsigned dimensions) 1583{ 1584 bool type_valid = true; 1585 1586 switch (format) { 1587 case GL_ALPHA: 1588 case GL_LUMINANCE: 1589 case GL_LUMINANCE_ALPHA: 1590 type_valid = (type == GL_UNSIGNED_BYTE 1591 || type == GL_FLOAT 1592 || type == GL_HALF_FLOAT_OES); 1593 break; 1594 1595 case GL_RGB: 1596 type_valid = (type == GL_UNSIGNED_BYTE 1597 || type == GL_UNSIGNED_SHORT_5_6_5 1598 || type == GL_FLOAT 1599 || type == GL_HALF_FLOAT_OES); 1600 break; 1601 1602 case GL_RGBA: 1603 type_valid = (type == GL_UNSIGNED_BYTE 1604 || type == GL_UNSIGNED_SHORT_4_4_4_4 1605 || type == GL_UNSIGNED_SHORT_5_5_5_1 1606 || type == GL_FLOAT 1607 || type == GL_HALF_FLOAT_OES 1608 || type == GL_UNSIGNED_INT_2_10_10_10_REV); 1609 break; 1610 1611 case GL_DEPTH_COMPONENT: 1612 /* This format is filtered against invalid dimensionalities elsewhere. 1613 */ 1614 type_valid = (type == GL_UNSIGNED_SHORT 1615 || type == GL_UNSIGNED_INT); 1616 break; 1617 1618 case GL_DEPTH_STENCIL: 1619 /* This format is filtered against invalid dimensionalities elsewhere. 1620 */ 1621 type_valid = (type == GL_UNSIGNED_INT_24_8); 1622 break; 1623 1624 case GL_BGRA_EXT: 1625 type_valid = (type == GL_UNSIGNED_BYTE); 1626 1627 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but 1628 * the format does not appear to be allowed for 3D textures in OpenGL 1629 * ES. 1630 */ 1631 if (dimensions != 2) 1632 return GL_INVALID_VALUE; 1633 1634 break; 1635 1636 default: 1637 return GL_INVALID_VALUE; 1638 } 1639 1640 return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION; 1641} 1642 1643 1644 1645/** 1646 * Return expected size of a compressed texture. 1647 */ 1648static GLuint 1649compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, 1650 GLenum glformat) 1651{ 1652 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); 1653 return _mesa_format_image_size(mesaFormat, width, height, depth); 1654} 1655 1656 1657/* 1658 * Return compressed texture block size, in pixels. 1659 */ 1660static void 1661get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) 1662{ 1663 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); 1664 _mesa_get_format_block_size(mesaFormat, bw, bh); 1665} 1666 1667 1668/** 1669 * Special value returned by error some texture error checking functions when 1670 * an error is detected and the proxy texture image's width/height/depth/format 1671 * fields should be zeroed-out. 1672 */ 1673#define PROXY_ERROR 2 1674 1675 1676/** 1677 * Test the glTexImage[123]D() parameters for errors. 1678 * 1679 * \param ctx GL context. 1680 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1681 * \param target texture target given by the user. 1682 * \param level image level given by the user. 1683 * \param internalFormat internal format given by the user. 1684 * \param format pixel data format given by the user. 1685 * \param type pixel data type given by the user. 1686 * \param width image width given by the user. 1687 * \param height image height given by the user. 1688 * \param depth image depth given by the user. 1689 * \param border image border given by the user. 1690 * 1691 * \return PROXY_ERROR if there's an error that should zero-out the proxy image, 1692 * GL_TRUE if a regular GL error is found, or GL_FALSE if no error, 1693 * 1694 * Verifies each of the parameters against the constants specified in 1695 * __struct gl_contextRec::Const and the supported extensions, and according 1696 * to the OpenGL specification. 1697 */ 1698static GLenum 1699texture_error_check( struct gl_context *ctx, 1700 GLuint dimensions, GLenum target, 1701 GLint level, GLint internalFormat, 1702 GLenum format, GLenum type, 1703 GLint width, GLint height, 1704 GLint depth, GLint border ) 1705{ 1706 const GLenum proxyTarget = _mesa_get_proxy_target(target); 1707 const GLboolean isProxy = target == proxyTarget; 1708 GLboolean sizeOK = GL_TRUE; 1709 GLboolean colorFormat; 1710 GLenum err; 1711 1712 /* Even though there are no color-index textures, we still have to support 1713 * uploading color-index data and remapping it to RGB via the 1714 * GL_PIXEL_MAP_I_TO_[RGBA] tables. 1715 */ 1716 const GLboolean indexFormat = (format == GL_COLOR_INDEX); 1717 1718 /* Note: for proxy textures, some error conditions immediately generate 1719 * a GL error in the usual way. But others do not generate a GL error. 1720 * Instead, they cause the width, height, depth, format fields of the 1721 * texture image to be zeroed-out. The GL spec seems to indicate that the 1722 * zero-out behaviour is only used in cases related to memory allocation. 1723 */ 1724 1725 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ 1726 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 1727 _mesa_error(ctx, GL_INVALID_VALUE, 1728 "glTexImage%dD(level=%d)", dimensions, level); 1729 return GL_TRUE; 1730 } 1731 1732 /* Check border */ 1733 if (border < 0 || border > 1 || 1734 ((ctx->API != API_OPENGL || 1735 target == GL_TEXTURE_RECTANGLE_NV || 1736 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 1737 _mesa_error(ctx, GL_INVALID_VALUE, 1738 "glTexImage%dD(border=%d)", dimensions, border); 1739 return GL_TRUE; 1740 } 1741 1742 if (width < 0 || height < 0 || depth < 0) { 1743 _mesa_error(ctx, GL_INVALID_VALUE, 1744 "glTexImage%dD(width, height or depth < 0)", dimensions); 1745 return GL_TRUE; 1746 } 1747 1748 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 1749 * combinations of format, internalFormat, and type that can be used. 1750 * Formats and types that require additional extensions (e.g., GL_FLOAT 1751 * requires GL_OES_texture_float) are filtered elsewhere. 1752 */ 1753 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) { 1754 if (format != internalFormat) { 1755 _mesa_error(ctx, GL_INVALID_OPERATION, 1756 "glTexImage%dD(format = %s, internalFormat = %s)", 1757 dimensions, 1758 _mesa_lookup_enum_by_nr(format), 1759 _mesa_lookup_enum_by_nr(internalFormat)); 1760 return GL_TRUE; 1761 } 1762 1763 err = _mesa_es_error_check_format_and_type(format, type, dimensions); 1764 if (err != GL_NO_ERROR) { 1765 _mesa_error(ctx, err, 1766 "glTexImage%dD(format = %s, type = %s)", 1767 dimensions, 1768 _mesa_lookup_enum_by_nr(format), 1769 _mesa_lookup_enum_by_nr(type)); 1770 return GL_TRUE; 1771 } 1772 } 1773 1774 /* Do this simple check before calling the TestProxyTexImage() function */ 1775 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { 1776 sizeOK = (width == height); 1777 } 1778 1779 /* 1780 * Use the proxy texture driver hook to see if the size/level/etc are 1781 * legal. 1782 */ 1783 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, 1784 internalFormat, format, 1785 type, width, height, 1786 depth, border); 1787 if (!sizeOK) { 1788 if (isProxy) { 1789 /* No GL error is recorded, but we need to zero-out the image dims */ 1790 return PROXY_ERROR; 1791 } 1792 else { 1793 _mesa_error(ctx, GL_INVALID_VALUE, 1794 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)", 1795 dimensions, level, width, height, depth); 1796 return GL_TRUE; 1797 } 1798 } 1799 1800 /* Check internalFormat */ 1801 if (_mesa_base_tex_format(ctx, internalFormat) < 0) { 1802 _mesa_error(ctx, GL_INVALID_VALUE, 1803 "glTexImage%dD(internalFormat=%s)", 1804 dimensions, _mesa_lookup_enum_by_nr(internalFormat)); 1805 return GL_TRUE; 1806 } 1807 1808 /* Check incoming image format and type */ 1809 err = _mesa_error_check_format_and_type(ctx, format, type); 1810 if (err != GL_NO_ERROR) { 1811 _mesa_error(ctx, err, 1812 "glTexImage%dD(incompatible format 0x%x, type 0x%x)", 1813 dimensions, format, type); 1814 return GL_TRUE; 1815 } 1816 1817 /* make sure internal format and format basically agree */ 1818 colorFormat = _mesa_is_color_format(format); 1819 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || 1820 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) || 1821 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) || 1822 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) || 1823 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) { 1824 _mesa_error(ctx, GL_INVALID_OPERATION, 1825 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)", 1826 dimensions, internalFormat, format); 1827 return GL_TRUE; 1828 } 1829 1830 /* additional checks for ycbcr textures */ 1831 if (internalFormat == GL_YCBCR_MESA) { 1832 ASSERT(ctx->Extensions.MESA_ycbcr_texture); 1833 if (type != GL_UNSIGNED_SHORT_8_8_MESA && 1834 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { 1835 char message[100]; 1836 _mesa_snprintf(message, sizeof(message), 1837 "glTexImage%dD(format/type YCBCR mismatch)", 1838 dimensions); 1839 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message); 1840 return GL_TRUE; /* error */ 1841 } 1842 if (target != GL_TEXTURE_2D && 1843 target != GL_PROXY_TEXTURE_2D && 1844 target != GL_TEXTURE_RECTANGLE_NV && 1845 target != GL_PROXY_TEXTURE_RECTANGLE_NV) { 1846 _mesa_error(ctx, GL_INVALID_ENUM, 1847 "glTexImage%dD(bad target for YCbCr texture)", 1848 dimensions); 1849 return GL_TRUE; 1850 } 1851 if (border != 0) { 1852 char message[100]; 1853 _mesa_snprintf(message, sizeof(message), 1854 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)", 1855 dimensions, border); 1856 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message); 1857 return GL_TRUE; 1858 } 1859 } 1860 1861 /* additional checks for depth textures */ 1862 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { 1863 /* Only 1D, 2D, rect, array and cube textures supported, not 3D 1864 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */ 1865 if (target != GL_TEXTURE_1D && 1866 target != GL_PROXY_TEXTURE_1D && 1867 target != GL_TEXTURE_2D && 1868 target != GL_PROXY_TEXTURE_2D && 1869 target != GL_TEXTURE_1D_ARRAY && 1870 target != GL_PROXY_TEXTURE_1D_ARRAY && 1871 target != GL_TEXTURE_2D_ARRAY && 1872 target != GL_PROXY_TEXTURE_2D_ARRAY && 1873 target != GL_TEXTURE_RECTANGLE_ARB && 1874 target != GL_PROXY_TEXTURE_RECTANGLE_ARB && 1875 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) && 1876 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) { 1877 _mesa_error(ctx, GL_INVALID_ENUM, 1878 "glTexImage%dD(bad target for depth texture)", 1879 dimensions); 1880 return GL_TRUE; 1881 } 1882 } 1883 1884 /* additional checks for compressed textures */ 1885 if (_mesa_is_compressed_format(ctx, internalFormat)) { 1886 if (!target_can_be_compressed(ctx, target, internalFormat)) { 1887 _mesa_error(ctx, GL_INVALID_ENUM, 1888 "glTexImage%dD(target can't be compressed)", dimensions); 1889 return GL_TRUE; 1890 } 1891 if (compressedteximage_only_format(ctx, internalFormat)) { 1892 _mesa_error(ctx, GL_INVALID_OPERATION, 1893 "glTexImage%dD(no compression for format)", dimensions); 1894 return GL_TRUE; 1895 } 1896 if (border != 0) { 1897 _mesa_error(ctx, GL_INVALID_OPERATION, 1898 "glTexImage%dD(border!=0)", dimensions); 1899 return GL_TRUE; 1900 } 1901 } 1902 1903 /* additional checks for integer textures */ 1904 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) && 1905 (_mesa_is_enum_format_integer(format) != 1906 _mesa_is_enum_format_integer(internalFormat))) { 1907 _mesa_error(ctx, GL_INVALID_OPERATION, 1908 "glTexImage%dD(integer/non-integer format mismatch)", 1909 dimensions); 1910 return GL_TRUE; 1911 } 1912 1913 if (!mutable_tex_object(ctx, target)) { 1914 _mesa_error(ctx, GL_INVALID_OPERATION, 1915 "glTexImage%dD(immutable texture)", dimensions); 1916 return GL_TRUE; 1917 } 1918 1919 /* if we get here, the parameters are OK */ 1920 return GL_FALSE; 1921} 1922 1923 1924/** 1925 * Error checking for glCompressedTexImage[123]D(). 1926 * \param reason returns reason for error, if any 1927 * \return error code or GL_NO_ERROR or PROXY_ERROR. 1928 */ 1929static GLenum 1930compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, 1931 GLenum target, GLint level, 1932 GLenum internalFormat, GLsizei width, 1933 GLsizei height, GLsizei depth, GLint border, 1934 GLsizei imageSize) 1935{ 1936 const GLenum proxyTarget = _mesa_get_proxy_target(target); 1937 const GLint maxLevels = _mesa_max_texture_levels(ctx, target); 1938 GLint expectedSize; 1939 GLenum choose_format; 1940 GLenum choose_type; 1941 GLenum proxy_format; 1942 GLenum error = GL_NO_ERROR; 1943 char *reason = ""; /* no error */ 1944 1945 if (!target_can_be_compressed(ctx, target, internalFormat)) { 1946 reason = "target"; 1947 error = GL_INVALID_ENUM; 1948 goto error; 1949 } 1950 1951 /* This will detect any invalid internalFormat value */ 1952 if (!_mesa_is_compressed_format(ctx, internalFormat)) { 1953 reason = "internalFormat"; 1954 error = GL_INVALID_ENUM; 1955 goto error; 1956 } 1957 1958 switch (internalFormat) { 1959#if FEATURE_ES 1960 case GL_PALETTE4_RGB8_OES: 1961 case GL_PALETTE4_RGBA8_OES: 1962 case GL_PALETTE4_R5_G6_B5_OES: 1963 case GL_PALETTE4_RGBA4_OES: 1964 case GL_PALETTE4_RGB5_A1_OES: 1965 case GL_PALETTE8_RGB8_OES: 1966 case GL_PALETTE8_RGBA8_OES: 1967 case GL_PALETTE8_R5_G6_B5_OES: 1968 case GL_PALETTE8_RGBA4_OES: 1969 case GL_PALETTE8_RGB5_A1_OES: 1970 _mesa_cpal_compressed_format_type(internalFormat, &choose_format, 1971 &choose_type); 1972 proxy_format = choose_format; 1973 1974 /* check level (note that level should be zero or less!) */ 1975 if (level > 0 || level < -maxLevels) { 1976 reason = "level"; 1977 error = GL_INVALID_VALUE; 1978 goto error; 1979 } 1980 1981 if (dimensions != 2) { 1982 reason = "compressed paletted textures must be 2D"; 1983 error = GL_INVALID_OPERATION; 1984 goto error; 1985 } 1986 1987 /* Figure out the expected texture size (in bytes). This will be 1988 * checked against the actual size later. 1989 */ 1990 expectedSize = _mesa_cpal_compressed_size(level, internalFormat, 1991 width, height); 1992 1993 /* This is for the benefit of the TestProxyTexImage below. It expects 1994 * level to be non-negative. OES_compressed_paletted_texture uses a 1995 * weird mechanism where the level specified to glCompressedTexImage2D 1996 * is -(n-1) number of levels in the texture, and the data specifies the 1997 * complete mipmap stack. This is done to ensure the palette is the 1998 * same for all levels. 1999 */ 2000 level = -level; 2001 break; 2002#endif 2003 2004 default: 2005 choose_format = GL_NONE; 2006 choose_type = GL_NONE; 2007 proxy_format = internalFormat; 2008 2009 /* check level */ 2010 if (level < 0 || level >= maxLevels) { 2011 reason = "level"; 2012 error = GL_INVALID_VALUE; 2013 goto error; 2014 } 2015 2016 /* Figure out the expected texture size (in bytes). This will be 2017 * checked against the actual size later. 2018 */ 2019 expectedSize = compressed_tex_size(width, height, depth, internalFormat); 2020 break; 2021 } 2022 2023 /* This should really never fail */ 2024 if (_mesa_base_tex_format(ctx, internalFormat) < 0) { 2025 reason = "internalFormat"; 2026 error = GL_INVALID_ENUM; 2027 goto error; 2028 } 2029 2030 /* No compressed formats support borders at this time */ 2031 if (border != 0) { 2032 reason = "border != 0"; 2033 error = GL_INVALID_VALUE; 2034 goto error; 2035 } 2036 2037 /* For cube map, width must equal height */ 2038 if (_mesa_is_cube_face(target) && width != height) { 2039 reason = "width != height"; 2040 error = GL_INVALID_VALUE; 2041 goto error; 2042 } 2043 2044 /* check image size against compression block size */ 2045 { 2046 gl_format texFormat = 2047 ctx->Driver.ChooseTextureFormat(ctx, target, proxy_format, 2048 choose_format, choose_type); 2049 GLuint bw, bh; 2050 2051 _mesa_get_format_block_size(texFormat, &bw, &bh); 2052 if ((width > bw && width % bw > 0) || 2053 (height > bh && height % bh > 0)) { 2054 /* 2055 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is 2056 * generated [...] if any parameter combinations are not 2057 * supported by the specific compressed internal format. 2058 */ 2059 reason = "invalid width or height for compression format"; 2060 error = GL_INVALID_OPERATION; 2061 goto error; 2062 } 2063 } 2064 2065 /* check image sizes */ 2066 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, 2067 proxy_format, choose_format, 2068 choose_type, 2069 width, height, depth, border)) { 2070 /* See error comment above */ 2071 if (target == proxyTarget) { 2072 return PROXY_ERROR; 2073 } 2074 reason = "invalid width, height or format"; 2075 error = GL_INVALID_OPERATION; 2076 goto error; 2077 } 2078 2079 /* check image size in bytes */ 2080 if (expectedSize != imageSize) { 2081 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...] 2082 * if <imageSize> is not consistent with the format, dimensions, and 2083 * contents of the specified image. 2084 */ 2085 reason = "imageSize inconsistant with width/height/format"; 2086 error = GL_INVALID_VALUE; 2087 goto error; 2088 } 2089 2090 if (!mutable_tex_object(ctx, target)) { 2091 reason = "immutable texture"; 2092 error = GL_INVALID_OPERATION; 2093 goto error; 2094 } 2095 2096 return GL_NO_ERROR; 2097 2098error: 2099 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason); 2100 return error; 2101} 2102 2103 2104 2105/** 2106 * Test glTexSubImage[123]D() parameters for errors. 2107 * 2108 * \param ctx GL context. 2109 * \param dimensions texture image dimensions (must be 1, 2 or 3). 2110 * \param target texture target given by the user. 2111 * \param level image level given by the user. 2112 * \param xoffset sub-image x offset given by the user. 2113 * \param yoffset sub-image y offset given by the user. 2114 * \param zoffset sub-image z offset given by the user. 2115 * \param format pixel data format given by the user. 2116 * \param type pixel data type given by the user. 2117 * \param width image width given by the user. 2118 * \param height image height given by the user. 2119 * \param depth image depth given by the user. 2120 * 2121 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2122 * 2123 * Verifies each of the parameters against the constants specified in 2124 * __struct gl_contextRec::Const and the supported extensions, and according 2125 * to the OpenGL specification. 2126 */ 2127static GLboolean 2128subtexture_error_check( struct gl_context *ctx, GLuint dimensions, 2129 GLenum target, GLint level, 2130 GLint xoffset, GLint yoffset, GLint zoffset, 2131 GLint width, GLint height, GLint depth, 2132 GLenum format, GLenum type ) 2133{ 2134 GLenum err; 2135 2136 /* Basic level check */ 2137 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 2138 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level); 2139 return GL_TRUE; 2140 } 2141 2142 /* Check for negative sizes */ 2143 if (width < 0) { 2144 _mesa_error(ctx, GL_INVALID_VALUE, 2145 "glTexSubImage%dD(width=%d)", dimensions, width); 2146 return GL_TRUE; 2147 } 2148 if (height < 0 && dimensions > 1) { 2149 _mesa_error(ctx, GL_INVALID_VALUE, 2150 "glTexSubImage%dD(height=%d)", dimensions, height); 2151 return GL_TRUE; 2152 } 2153 if (depth < 0 && dimensions > 2) { 2154 _mesa_error(ctx, GL_INVALID_VALUE, 2155 "glTexSubImage%dD(depth=%d)", dimensions, depth); 2156 return GL_TRUE; 2157 } 2158 2159 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 2160 * combinations of format and type that can be used. Formats and types 2161 * that require additional extensions (e.g., GL_FLOAT requires 2162 * GL_OES_texture_float) are filtered elsewhere. 2163 */ 2164 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) { 2165 err = _mesa_es_error_check_format_and_type(format, type, dimensions); 2166 if (err != GL_NO_ERROR) { 2167 _mesa_error(ctx, err, 2168 "glTexSubImage%dD(format = %s, type = %s)", 2169 dimensions, 2170 _mesa_lookup_enum_by_nr(format), 2171 _mesa_lookup_enum_by_nr(type)); 2172 return GL_TRUE; 2173 } 2174 } 2175 2176 err = _mesa_error_check_format_and_type(ctx, format, type); 2177 if (err != GL_NO_ERROR) { 2178 _mesa_error(ctx, err, 2179 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)", 2180 dimensions, format, type); 2181 return GL_TRUE; 2182 } 2183 2184 return GL_FALSE; 2185} 2186 2187 2188/** 2189 * Do second part of glTexSubImage which depends on the destination texture. 2190 * \return GL_TRUE if error recorded, GL_FALSE otherwise 2191 */ 2192static GLboolean 2193subtexture_error_check2( struct gl_context *ctx, GLuint dimensions, 2194 GLenum target, GLint level, 2195 GLint xoffset, GLint yoffset, GLint zoffset, 2196 GLint width, GLint height, GLint depth, 2197 GLenum format, GLenum type, 2198 const struct gl_texture_image *destTex ) 2199{ 2200 if (!destTex) { 2201 /* undefined image level */ 2202 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions); 2203 return GL_TRUE; 2204 } 2205 2206 if (xoffset < -((GLint)destTex->Border)) { 2207 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)", 2208 dimensions); 2209 return GL_TRUE; 2210 } 2211 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { 2212 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)", 2213 dimensions); 2214 return GL_TRUE; 2215 } 2216 if (dimensions > 1) { 2217 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border; 2218 if (yoffset < -yBorder) { 2219 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)", 2220 dimensions); 2221 return GL_TRUE; 2222 } 2223 if (yoffset + height > (GLint) destTex->Height + yBorder) { 2224 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)", 2225 dimensions); 2226 return GL_TRUE; 2227 } 2228 } 2229 if (dimensions > 2) { 2230 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border; 2231 if (zoffset < -zBorder) { 2232 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); 2233 return GL_TRUE; 2234 } 2235 if (zoffset + depth > (GLint) destTex->Depth + zBorder) { 2236 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); 2237 return GL_TRUE; 2238 } 2239 } 2240 2241 if (_mesa_is_format_compressed(destTex->TexFormat)) { 2242 GLuint bw, bh; 2243 2244 if (compressedteximage_only_format(ctx, destTex->InternalFormat)) { 2245 _mesa_error(ctx, GL_INVALID_OPERATION, 2246 "glTexSubImage%dD(no compression for format)", dimensions); 2247 return GL_TRUE; 2248 } 2249 2250 /* do tests which depend on compression block size */ 2251 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh); 2252 2253 /* offset must be multiple of block size */ 2254 if ((xoffset % bw != 0) || (yoffset % bh != 0)) { 2255 _mesa_error(ctx, GL_INVALID_OPERATION, 2256 "glTexSubImage%dD(xoffset = %d, yoffset = %d)", 2257 dimensions, xoffset, yoffset); 2258 return GL_TRUE; 2259 } 2260 /* size must be multiple of bw by bh or equal to whole texture size */ 2261 if ((width % bw != 0) && (GLuint) width != destTex->Width) { 2262 _mesa_error(ctx, GL_INVALID_OPERATION, 2263 "glTexSubImage%dD(width = %d)", dimensions, width); 2264 return GL_TRUE; 2265 } 2266 if ((height % bh != 0) && (GLuint) height != destTex->Height) { 2267 _mesa_error(ctx, GL_INVALID_OPERATION, 2268 "glTexSubImage%dD(height = %d)", dimensions, height); 2269 return GL_TRUE; 2270 } 2271 } 2272 2273 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) { 2274 /* both source and dest must be integer-valued, or neither */ 2275 if (_mesa_is_format_integer_color(destTex->TexFormat) != 2276 _mesa_is_enum_format_integer(format)) { 2277 _mesa_error(ctx, GL_INVALID_OPERATION, 2278 "glTexSubImage%dD(integer/non-integer format mismatch)", 2279 dimensions); 2280 return GL_TRUE; 2281 } 2282 } 2283 2284 return GL_FALSE; 2285} 2286 2287 2288/** 2289 * Test glCopyTexImage[12]D() parameters for errors. 2290 * 2291 * \param ctx GL context. 2292 * \param dimensions texture image dimensions (must be 1, 2 or 3). 2293 * \param target texture target given by the user. 2294 * \param level image level given by the user. 2295 * \param internalFormat internal format given by the user. 2296 * \param width image width given by the user. 2297 * \param height image height given by the user. 2298 * \param border texture border. 2299 * 2300 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2301 * 2302 * Verifies each of the parameters against the constants specified in 2303 * __struct gl_contextRec::Const and the supported extensions, and according 2304 * to the OpenGL specification. 2305 */ 2306static GLboolean 2307copytexture_error_check( struct gl_context *ctx, GLuint dimensions, 2308 GLenum target, GLint level, GLint internalFormat, 2309 GLint width, GLint height, GLint border ) 2310{ 2311 const GLenum proxyTarget = _mesa_get_proxy_target(target); 2312 const GLenum type = GL_FLOAT; 2313 GLboolean sizeOK; 2314 GLint baseFormat; 2315 2316 /* check target */ 2317 if (!legal_texsubimage_target(ctx, dimensions, target)) { 2318 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", 2319 dimensions, _mesa_lookup_enum_by_nr(target)); 2320 return GL_TRUE; 2321 } 2322 2323 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ 2324 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 2325 _mesa_error(ctx, GL_INVALID_VALUE, 2326 "glCopyTexImage%dD(level=%d)", dimensions, level); 2327 return GL_TRUE; 2328 } 2329 2330 /* Check that the source buffer is complete */ 2331 if (_mesa_is_user_fbo(ctx->ReadBuffer)) { 2332 if (ctx->ReadBuffer->_Status == 0) { 2333 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 2334 } 2335 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 2336 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 2337 "glCopyTexImage%dD(invalid readbuffer)", dimensions); 2338 return GL_TRUE; 2339 } 2340 2341 if (ctx->ReadBuffer->Visual.samples > 0) { 2342 _mesa_error(ctx, GL_INVALID_OPERATION, 2343 "glCopyTexImage%dD(multisample FBO)", 2344 dimensions); 2345 return GL_TRUE; 2346 } 2347 } 2348 2349 /* Check border */ 2350 if (border < 0 || border > 1 || 2351 ((ctx->API != API_OPENGL || 2352 target == GL_TEXTURE_RECTANGLE_NV || 2353 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 2354 _mesa_error(ctx, GL_INVALID_VALUE, 2355 "glCopyTexImage%dD(border=%d)", dimensions, border); 2356 return GL_TRUE; 2357 } 2358 2359 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 2360 * internalFormat. 2361 */ 2362 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) { 2363 switch (internalFormat) { 2364 case GL_ALPHA: 2365 case GL_RGB: 2366 case GL_RGBA: 2367 case GL_LUMINANCE: 2368 case GL_LUMINANCE_ALPHA: 2369 break; 2370 default: 2371 _mesa_error(ctx, GL_INVALID_VALUE, 2372 "glCopyTexImage%dD(internalFormat)", dimensions); 2373 return GL_TRUE; 2374 } 2375 } 2376 2377 baseFormat = _mesa_base_tex_format(ctx, internalFormat); 2378 if (baseFormat < 0) { 2379 _mesa_error(ctx, GL_INVALID_VALUE, 2380 "glCopyTexImage%dD(internalFormat)", dimensions); 2381 return GL_TRUE; 2382 } 2383 2384 if (!_mesa_source_buffer_exists(ctx, baseFormat)) { 2385 _mesa_error(ctx, GL_INVALID_OPERATION, 2386 "glCopyTexImage%dD(missing readbuffer)", dimensions); 2387 return GL_TRUE; 2388 } 2389 2390 /* From the EXT_texture_integer spec: 2391 * 2392 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage* 2393 * if the texture internalformat is an integer format and the read color 2394 * buffer is not an integer format, or if the internalformat is not an 2395 * integer format and the read color buffer is an integer format." 2396 */ 2397 if (_mesa_is_color_format(internalFormat)) { 2398 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; 2399 2400 if (_mesa_is_enum_format_integer(rb->InternalFormat) != 2401 _mesa_is_enum_format_integer(internalFormat)) { 2402 _mesa_error(ctx, GL_INVALID_OPERATION, 2403 "glCopyTexImage%dD(integer vs non-integer)", dimensions); 2404 return GL_TRUE; 2405 } 2406 } 2407 2408 /* Do size, level checking */ 2409 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) 2410 ? (width == height) : 1; 2411 2412 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, 2413 internalFormat, baseFormat, 2414 type, width, height, 2415 1, border); 2416 2417 if (!sizeOK) { 2418 if (dimensions == 1) { 2419 _mesa_error(ctx, GL_INVALID_VALUE, 2420 "glCopyTexImage1D(width=%d)", width); 2421 } 2422 else { 2423 ASSERT(dimensions == 2); 2424 _mesa_error(ctx, GL_INVALID_VALUE, 2425 "glCopyTexImage2D(width=%d, height=%d)", width, height); 2426 } 2427 return GL_TRUE; 2428 } 2429 2430 if (_mesa_is_compressed_format(ctx, internalFormat)) { 2431 if (!target_can_be_compressed(ctx, target, internalFormat)) { 2432 _mesa_error(ctx, GL_INVALID_ENUM, 2433 "glCopyTexImage%dD(target)", dimensions); 2434 return GL_TRUE; 2435 } 2436 if (compressedteximage_only_format(ctx, internalFormat)) { 2437 _mesa_error(ctx, GL_INVALID_OPERATION, 2438 "glCopyTexImage%dD(no compression for format)", dimensions); 2439 return GL_TRUE; 2440 } 2441 if (border != 0) { 2442 _mesa_error(ctx, GL_INVALID_OPERATION, 2443 "glCopyTexImage%dD(border!=0)", dimensions); 2444 return GL_TRUE; 2445 } 2446 } 2447 2448 if (!mutable_tex_object(ctx, target)) { 2449 _mesa_error(ctx, GL_INVALID_OPERATION, 2450 "glCopyTexImage%dD(immutable texture)", dimensions); 2451 return GL_TRUE; 2452 } 2453 2454 /* if we get here, the parameters are OK */ 2455 return GL_FALSE; 2456} 2457 2458 2459/** 2460 * Test glCopyTexSubImage[12]D() parameters for errors. 2461 * Note that this is the first part of error checking. 2462 * See also copytexsubimage_error_check2() below for the second part. 2463 * 2464 * \param ctx GL context. 2465 * \param dimensions texture image dimensions (must be 1, 2 or 3). 2466 * \param target texture target given by the user. 2467 * \param level image level given by the user. 2468 * 2469 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2470 */ 2471static GLboolean 2472copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions, 2473 GLenum target, GLint level) 2474{ 2475 /* Check that the source buffer is complete */ 2476 if (_mesa_is_user_fbo(ctx->ReadBuffer)) { 2477 if (ctx->ReadBuffer->_Status == 0) { 2478 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 2479 } 2480 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 2481 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 2482 "glCopyTexImage%dD(invalid readbuffer)", dimensions); 2483 return GL_TRUE; 2484 } 2485 2486 if (ctx->ReadBuffer->Visual.samples > 0) { 2487 _mesa_error(ctx, GL_INVALID_OPERATION, 2488 "glCopyTexSubImage%dD(multisample FBO)", 2489 dimensions); 2490 return GL_TRUE; 2491 } 2492 } 2493 2494 /* check target (proxies not allowed) */ 2495 if (!legal_texsubimage_target(ctx, dimensions, target)) { 2496 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)", 2497 dimensions, _mesa_lookup_enum_by_nr(target)); 2498 return GL_TRUE; 2499 } 2500 2501 /* Check level */ 2502 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 2503 _mesa_error(ctx, GL_INVALID_VALUE, 2504 "glCopyTexSubImage%dD(level=%d)", dimensions, level); 2505 return GL_TRUE; 2506 } 2507 2508 return GL_FALSE; 2509} 2510 2511 2512/** 2513 * Second part of error checking for glCopyTexSubImage[12]D(). 2514 * \param xoffset sub-image x offset given by the user. 2515 * \param yoffset sub-image y offset given by the user. 2516 * \param zoffset sub-image z offset given by the user. 2517 * \param width image width given by the user. 2518 * \param height image height given by the user. 2519 */ 2520static GLboolean 2521copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions, 2522 GLenum target, GLint level, 2523 GLint xoffset, GLint yoffset, GLint zoffset, 2524 GLsizei width, GLsizei height, 2525 const struct gl_texture_image *teximage ) 2526{ 2527 /* check that dest tex image exists */ 2528 if (!teximage) { 2529 _mesa_error(ctx, GL_INVALID_OPERATION, 2530 "glCopyTexSubImage%dD(undefined texture level: %d)", 2531 dimensions, level); 2532 return GL_TRUE; 2533 } 2534 2535 /* Check size */ 2536 if (width < 0) { 2537 _mesa_error(ctx, GL_INVALID_VALUE, 2538 "glCopyTexSubImage%dD(width=%d)", dimensions, width); 2539 return GL_TRUE; 2540 } 2541 if (dimensions > 1 && height < 0) { 2542 _mesa_error(ctx, GL_INVALID_VALUE, 2543 "glCopyTexSubImage%dD(height=%d)", dimensions, height); 2544 return GL_TRUE; 2545 } 2546 2547 /* check x/y offsets */ 2548 if (xoffset < -((GLint)teximage->Border)) { 2549 _mesa_error(ctx, GL_INVALID_VALUE, 2550 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset); 2551 return GL_TRUE; 2552 } 2553 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) { 2554 _mesa_error(ctx, GL_INVALID_VALUE, 2555 "glCopyTexSubImage%dD(xoffset+width)", dimensions); 2556 return GL_TRUE; 2557 } 2558 if (dimensions > 1) { 2559 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border; 2560 if (yoffset < -yBorder) { 2561 _mesa_error(ctx, GL_INVALID_VALUE, 2562 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset); 2563 return GL_TRUE; 2564 } 2565 /* NOTE: we're adding the border here, not subtracting! */ 2566 if (yoffset + height > (GLint) teximage->Height + yBorder) { 2567 _mesa_error(ctx, GL_INVALID_VALUE, 2568 "glCopyTexSubImage%dD(yoffset+height)", dimensions); 2569 return GL_TRUE; 2570 } 2571 } 2572 2573 /* check z offset */ 2574 if (dimensions > 2) { 2575 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border; 2576 if (zoffset < -zBorder) { 2577 _mesa_error(ctx, GL_INVALID_VALUE, 2578 "glCopyTexSubImage%dD(zoffset)", dimensions); 2579 return GL_TRUE; 2580 } 2581 if (zoffset > (GLint) teximage->Depth + zBorder) { 2582 _mesa_error(ctx, GL_INVALID_VALUE, 2583 "glCopyTexSubImage%dD(zoffset+depth)", dimensions); 2584 return GL_TRUE; 2585 } 2586 } 2587 2588 if (_mesa_is_format_compressed(teximage->TexFormat)) { 2589 if (compressedteximage_only_format(ctx, teximage->InternalFormat)) { 2590 _mesa_error(ctx, GL_INVALID_OPERATION, 2591 "glCopyTexSubImage%dD(no compression for format)", dimensions); 2592 return GL_TRUE; 2593 } 2594 /* offset must be multiple of 4 */ 2595 if ((xoffset & 3) || (yoffset & 3)) { 2596 _mesa_error(ctx, GL_INVALID_VALUE, 2597 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions); 2598 return GL_TRUE; 2599 } 2600 /* size must be multiple of 4 */ 2601 if ((width & 3) != 0 && (GLuint) width != teximage->Width) { 2602 _mesa_error(ctx, GL_INVALID_VALUE, 2603 "glCopyTexSubImage%dD(width)", dimensions); 2604 return GL_TRUE; 2605 } 2606 if ((height & 3) != 0 && (GLuint) height != teximage->Height) { 2607 _mesa_error(ctx, GL_INVALID_VALUE, 2608 "glCopyTexSubImage%dD(height)", dimensions); 2609 return GL_TRUE; 2610 } 2611 } 2612 2613 if (teximage->InternalFormat == GL_YCBCR_MESA) { 2614 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D"); 2615 return GL_TRUE; 2616 } 2617 2618 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { 2619 _mesa_error(ctx, GL_INVALID_OPERATION, 2620 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)", 2621 dimensions, teximage->_BaseFormat); 2622 return GL_TRUE; 2623 } 2624 2625 /* From the EXT_texture_integer spec: 2626 * 2627 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage* 2628 * if the texture internalformat is an integer format and the read color 2629 * buffer is not an integer format, or if the internalformat is not an 2630 * integer format and the read color buffer is an integer format." 2631 */ 2632 if (_mesa_is_color_format(teximage->InternalFormat)) { 2633 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; 2634 2635 if (_mesa_is_format_integer_color(rb->Format) != 2636 _mesa_is_format_integer_color(teximage->TexFormat)) { 2637 _mesa_error(ctx, GL_INVALID_OPERATION, 2638 "glCopyTexImage%dD(integer vs non-integer)", dimensions); 2639 return GL_TRUE; 2640 } 2641 } 2642 2643 /* if we get here, the parameters are OK */ 2644 return GL_FALSE; 2645} 2646 2647 2648/** Callback info for walking over FBO hash table */ 2649struct cb_info 2650{ 2651 struct gl_context *ctx; 2652 struct gl_texture_object *texObj; 2653 GLuint level, face; 2654}; 2655 2656 2657/** 2658 * Check render to texture callback. Called from _mesa_HashWalk(). 2659 */ 2660static void 2661check_rtt_cb(GLuint key, void *data, void *userData) 2662{ 2663 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 2664 const struct cb_info *info = (struct cb_info *) userData; 2665 struct gl_context *ctx = info->ctx; 2666 const struct gl_texture_object *texObj = info->texObj; 2667 const GLuint level = info->level, face = info->face; 2668 2669 /* If this is a user-created FBO */ 2670 if (_mesa_is_user_fbo(fb)) { 2671 GLuint i; 2672 /* check if any of the FBO's attachments point to 'texObj' */ 2673 for (i = 0; i < BUFFER_COUNT; i++) { 2674 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2675 if (att->Type == GL_TEXTURE && 2676 att->Texture == texObj && 2677 att->TextureLevel == level && 2678 att->CubeMapFace == face) { 2679 ASSERT(_mesa_get_attachment_teximage(att)); 2680 /* Tell driver about the new renderbuffer texture */ 2681 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att); 2682 /* Mark fb status as indeterminate to force re-validation */ 2683 fb->_Status = 0; 2684 } 2685 } 2686 } 2687} 2688 2689 2690/** 2691 * When a texture image is specified we have to check if it's bound to 2692 * any framebuffer objects (render to texture) in order to detect changes 2693 * in size or format since that effects FBO completeness. 2694 * Any FBOs rendering into the texture must be re-validated. 2695 */ 2696void 2697_mesa_update_fbo_texture(struct gl_context *ctx, 2698 struct gl_texture_object *texObj, 2699 GLuint face, GLuint level) 2700{ 2701 /* Only check this texture if it's been marked as RenderToTexture */ 2702 if (texObj->_RenderToTexture) { 2703 struct cb_info info; 2704 info.ctx = ctx; 2705 info.texObj = texObj; 2706 info.level = level; 2707 info.face = face; 2708 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); 2709 } 2710} 2711 2712 2713/** 2714 * If the texture object's GenerateMipmap flag is set and we've 2715 * changed the texture base level image, regenerate the rest of the 2716 * mipmap levels now. 2717 */ 2718static inline void 2719check_gen_mipmap(struct gl_context *ctx, GLenum target, 2720 struct gl_texture_object *texObj, GLint level) 2721{ 2722 ASSERT(target != GL_TEXTURE_CUBE_MAP); 2723 if (texObj->GenerateMipmap && 2724 level == texObj->BaseLevel && 2725 level < texObj->MaxLevel) { 2726 ASSERT(ctx->Driver.GenerateMipmap); 2727 ctx->Driver.GenerateMipmap(ctx, target, texObj); 2728 } 2729} 2730 2731 2732/** Debug helper: override the user-requested internal format */ 2733static GLenum 2734override_internal_format(GLenum internalFormat, GLint width, GLint height) 2735{ 2736#if 0 2737 if (internalFormat == GL_RGBA16F_ARB || 2738 internalFormat == GL_RGBA32F_ARB) { 2739 printf("Convert rgba float tex to int %d x %d\n", width, height); 2740 return GL_RGBA; 2741 } 2742 else if (internalFormat == GL_RGB16F_ARB || 2743 internalFormat == GL_RGB32F_ARB) { 2744 printf("Convert rgb float tex to int %d x %d\n", width, height); 2745 return GL_RGB; 2746 } 2747 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || 2748 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { 2749 printf("Convert luminance float tex to int %d x %d\n", width, height); 2750 return GL_LUMINANCE_ALPHA; 2751 } 2752 else if (internalFormat == GL_LUMINANCE16F_ARB || 2753 internalFormat == GL_LUMINANCE32F_ARB) { 2754 printf("Convert luminance float tex to int %d x %d\n", width, height); 2755 return GL_LUMINANCE; 2756 } 2757 else if (internalFormat == GL_ALPHA16F_ARB || 2758 internalFormat == GL_ALPHA32F_ARB) { 2759 printf("Convert luminance float tex to int %d x %d\n", width, height); 2760 return GL_ALPHA; 2761 } 2762 /* 2763 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { 2764 internalFormat = GL_RGBA; 2765 } 2766 */ 2767 else { 2768 return internalFormat; 2769 } 2770#else 2771 return internalFormat; 2772#endif 2773} 2774 2775 2776/** 2777 * Choose the actual hardware format for a texture image. 2778 * Try to use the same format as the previous image level when possible. 2779 * Otherwise, ask the driver for the best format. 2780 * It's important to try to choose a consistant format for all levels 2781 * for efficient texture memory layout/allocation. In particular, this 2782 * comes up during automatic mipmap generation. 2783 */ 2784gl_format 2785_mesa_choose_texture_format(struct gl_context *ctx, 2786 struct gl_texture_object *texObj, 2787 GLenum target, GLint level, 2788 GLenum internalFormat, GLenum format, GLenum type) 2789{ 2790 gl_format f; 2791 2792 /* see if we've already chosen a format for the previous level */ 2793 if (level > 0) { 2794 struct gl_texture_image *prevImage = 2795 _mesa_select_tex_image(ctx, texObj, target, level - 1); 2796 /* See if the prev level is defined and has an internal format which 2797 * matches the new internal format. 2798 */ 2799 if (prevImage && 2800 prevImage->Width > 0 && 2801 prevImage->InternalFormat == internalFormat) { 2802 /* use the same format */ 2803 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE); 2804 return prevImage->TexFormat; 2805 } 2806 } 2807 2808 /* If the application requested compression to an S3TC format but we don't 2809 * have the DTXn library, force a generic compressed format instead. 2810 */ 2811 if (internalFormat != format) { 2812 const GLenum before = internalFormat; 2813 2814 switch (internalFormat) { 2815 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 2816 if (!ctx->Mesa_DXTn) 2817 internalFormat = GL_COMPRESSED_RGB; 2818 break; 2819 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 2820 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 2821 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 2822 if (!ctx->Mesa_DXTn) 2823 internalFormat = GL_COMPRESSED_RGBA; 2824 break; 2825 default: 2826 break; 2827 } 2828 2829 if (before != internalFormat) { 2830 _mesa_warning(ctx, 2831 "DXT compression requested (%s), " 2832 "but libtxc_dxtn library not installed. Using %s " 2833 "instead.", 2834 _mesa_lookup_enum_by_nr(before), 2835 _mesa_lookup_enum_by_nr(internalFormat)); 2836 } 2837 } 2838 2839 /* choose format from scratch */ 2840 f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat, 2841 format, type); 2842 ASSERT(f != MESA_FORMAT_NONE); 2843 return f; 2844} 2845 2846/** 2847 * Adjust pixel unpack params and image dimensions to strip off the 2848 * one-pixel texture border. 2849 * 2850 * Gallium and intel don't support texture borders. They've seldem been used 2851 * and seldom been implemented correctly anyway. 2852 * 2853 * \param unpackNew returns the new pixel unpack parameters 2854 */ 2855static void 2856strip_texture_border(GLenum target, 2857 GLint *width, GLint *height, GLint *depth, 2858 const struct gl_pixelstore_attrib *unpack, 2859 struct gl_pixelstore_attrib *unpackNew) 2860{ 2861 assert(width); 2862 assert(height); 2863 assert(depth); 2864 2865 *unpackNew = *unpack; 2866 2867 if (unpackNew->RowLength == 0) 2868 unpackNew->RowLength = *width; 2869 2870 if (unpackNew->ImageHeight == 0) 2871 unpackNew->ImageHeight = *height; 2872 2873 assert(*width >= 3); 2874 unpackNew->SkipPixels++; /* skip the border */ 2875 *width = *width - 2; /* reduce the width by two border pixels */ 2876 2877 /* The min height of a texture with a border is 3 */ 2878 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) { 2879 unpackNew->SkipRows++; /* skip the border */ 2880 *height = *height - 2; /* reduce the height by two border pixels */ 2881 } 2882 2883 if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) { 2884 unpackNew->SkipImages++; /* skip the border */ 2885 *depth = *depth - 2; /* reduce the depth by two border pixels */ 2886 } 2887} 2888 2889 2890/** 2891 * Common code to implement all the glTexImage1D/2D/3D functions 2892 * as well as glCompressedTexImage1D/2D/3D. 2893 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls. 2894 * \param format the user's image format (only used if !compressed) 2895 * \param type the user's image type (only used if !compressed) 2896 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls. 2897 */ 2898static void 2899teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, 2900 GLenum target, GLint level, GLint internalFormat, 2901 GLsizei width, GLsizei height, GLsizei depth, 2902 GLint border, GLenum format, GLenum type, 2903 GLsizei imageSize, const GLvoid *pixels) 2904{ 2905 const char *func = compressed ? "glCompressedTexImage" : "glTexImage"; 2906 GLenum error; 2907 struct gl_pixelstore_attrib unpack_no_border; 2908 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; 2909 2910 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2911 2912 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) { 2913 if (compressed) 2914 _mesa_debug(ctx, 2915 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n", 2916 dims, 2917 _mesa_lookup_enum_by_nr(target), level, 2918 _mesa_lookup_enum_by_nr(internalFormat), 2919 width, height, depth, border, pixels); 2920 else 2921 _mesa_debug(ctx, 2922 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n", 2923 dims, 2924 _mesa_lookup_enum_by_nr(target), level, 2925 _mesa_lookup_enum_by_nr(internalFormat), 2926 width, height, depth, border, 2927 _mesa_lookup_enum_by_nr(format), 2928 _mesa_lookup_enum_by_nr(type), pixels); 2929 } 2930 2931 internalFormat = override_internal_format(internalFormat, width, height); 2932 2933 /* target error checking */ 2934 if (!legal_teximage_target(ctx, dims, target)) { 2935 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)", 2936 func, dims, _mesa_lookup_enum_by_nr(target)); 2937 return; 2938 } 2939 2940 /* general error checking */ 2941 if (compressed) { 2942 error = compressed_texture_error_check(ctx, dims, target, level, 2943 internalFormat, 2944 width, height, depth, 2945 border, imageSize); 2946 } 2947 else { 2948 error = texture_error_check(ctx, dims, target, level, internalFormat, 2949 format, type, width, height, depth, border); 2950 } 2951 2952#if FEATURE_ES 2953 /* Here we convert a cpal compressed image into a regular glTexImage2D 2954 * call by decompressing the texture. If we really want to support cpal 2955 * textures in any driver this would have to be changed. 2956 */ 2957 if (compressed && !error && dims == 2) { 2958 switch (internalFormat) { 2959 case GL_PALETTE4_RGB8_OES: 2960 case GL_PALETTE4_RGBA8_OES: 2961 case GL_PALETTE4_R5_G6_B5_OES: 2962 case GL_PALETTE4_RGBA4_OES: 2963 case GL_PALETTE4_RGB5_A1_OES: 2964 case GL_PALETTE8_RGB8_OES: 2965 case GL_PALETTE8_RGBA8_OES: 2966 case GL_PALETTE8_R5_G6_B5_OES: 2967 case GL_PALETTE8_RGBA4_OES: 2968 case GL_PALETTE8_RGB5_A1_OES: 2969 _mesa_cpal_compressed_teximage2d(target, level, internalFormat, 2970 width, height, imageSize, pixels); 2971 return; 2972 } 2973 } 2974#endif 2975 2976 if (_mesa_is_proxy_texture(target)) { 2977 /* Proxy texture: just clear or set state depending on error checking */ 2978 struct gl_texture_image *texImage = 2979 get_proxy_tex_image(ctx, target, level); 2980 gl_format texFormat = MESA_FORMAT_NONE; 2981 2982 if (!error) { 2983 /* No parameter errors. Choose a texture format and see if we 2984 * can really allocate the texture. 2985 */ 2986 struct gl_texture_object *texObj = 2987 _mesa_get_current_tex_object(ctx, target); 2988 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, 2989 internalFormat, format, type); 2990 if (!legal_texture_size(ctx, texFormat, width, height, depth)) { 2991 error = PROXY_ERROR; 2992 } 2993 } 2994 2995 if (error == PROXY_ERROR) { 2996 /* image too large, etc. Clear all proxy texture image parameters. */ 2997 if (texImage) 2998 clear_teximage_fields(texImage); 2999 } 3000 else if (error == GL_FALSE) { 3001 /* no error: store the teximage parameters */ 3002 if (texImage) 3003 _mesa_init_teximage_fields(ctx, texImage, width, height, depth, 3004 border, internalFormat, texFormat); 3005 } 3006 else { 3007 /* other, regular error (was already recorded) */ 3008 } 3009 } 3010 else { 3011 /* non-proxy target */ 3012 const GLuint face = _mesa_tex_target_to_face(target); 3013 struct gl_texture_object *texObj; 3014 struct gl_texture_image *texImage; 3015 3016 if (error) { 3017 return; /* error was recorded */ 3018 } 3019 3020 /* Allow a hardware driver to just strip out the border, to provide 3021 * reliable but slightly incorrect hardware rendering instead of 3022 * rarely-tested software fallback rendering. 3023 */ 3024 if (border && ctx->Const.StripTextureBorder) { 3025 strip_texture_border(target, &width, &height, &depth, unpack, 3026 &unpack_no_border); 3027 border = 0; 3028 unpack = &unpack_no_border; 3029 } 3030 3031 if (ctx->NewState & _NEW_PIXEL) 3032 _mesa_update_state(ctx); 3033 3034 texObj = _mesa_get_current_tex_object(ctx, target); 3035 3036 _mesa_lock_texture(ctx, texObj); 3037 { 3038 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 3039 3040 if (!texImage) { 3041 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims); 3042 } 3043 else { 3044 gl_format texFormat; 3045 3046 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 3047 3048 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, 3049 internalFormat, format, 3050 type); 3051 3052 if (legal_texture_size(ctx, texFormat, width, height, depth)) { 3053 _mesa_init_teximage_fields(ctx, texImage, 3054 width, height, depth, 3055 border, internalFormat, texFormat); 3056 3057 /* Give the texture to the driver. <pixels> may be null. */ 3058 if (compressed) { 3059 ctx->Driver.CompressedTexImage(ctx, dims, texImage, 3060 imageSize, pixels); 3061 } 3062 else { 3063 ctx->Driver.TexImage(ctx, dims, texImage, format, 3064 type, pixels, unpack); 3065 } 3066 3067 check_gen_mipmap(ctx, target, texObj, level); 3068 3069 _mesa_update_fbo_texture(ctx, texObj, face, level); 3070 3071 _mesa_dirty_texobj(ctx, texObj, GL_TRUE); 3072 } 3073 else { 3074 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims); 3075 } 3076 } 3077 } 3078 _mesa_unlock_texture(ctx, texObj); 3079 } 3080} 3081 3082 3083/* 3084 * Called from the API. Note that width includes the border. 3085 */ 3086void GLAPIENTRY 3087_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, 3088 GLsizei width, GLint border, GLenum format, 3089 GLenum type, const GLvoid *pixels ) 3090{ 3091 GET_CURRENT_CONTEXT(ctx); 3092 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1, 3093 border, format, type, 0, pixels); 3094} 3095 3096 3097void GLAPIENTRY 3098_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, 3099 GLsizei width, GLsizei height, GLint border, 3100 GLenum format, GLenum type, 3101 const GLvoid *pixels ) 3102{ 3103 GET_CURRENT_CONTEXT(ctx); 3104 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1, 3105 border, format, type, 0, pixels); 3106} 3107 3108 3109/* 3110 * Called by the API or display list executor. 3111 * Note that width and height include the border. 3112 */ 3113void GLAPIENTRY 3114_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, 3115 GLsizei width, GLsizei height, GLsizei depth, 3116 GLint border, GLenum format, GLenum type, 3117 const GLvoid *pixels ) 3118{ 3119 GET_CURRENT_CONTEXT(ctx); 3120 teximage(ctx, GL_FALSE, 3, target, level, internalFormat, 3121 width, height, depth, 3122 border, format, type, 0, pixels); 3123} 3124 3125 3126void GLAPIENTRY 3127_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, 3128 GLsizei width, GLsizei height, GLsizei depth, 3129 GLint border, GLenum format, GLenum type, 3130 const GLvoid *pixels ) 3131{ 3132 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, 3133 depth, border, format, type, pixels); 3134} 3135 3136 3137#if FEATURE_OES_EGL_image 3138void GLAPIENTRY 3139_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) 3140{ 3141 struct gl_texture_object *texObj; 3142 struct gl_texture_image *texImage; 3143 bool valid_target; 3144 GET_CURRENT_CONTEXT(ctx); 3145 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3146 3147 switch (target) { 3148 case GL_TEXTURE_2D: 3149 valid_target = ctx->Extensions.OES_EGL_image; 3150 break; 3151 case GL_TEXTURE_EXTERNAL_OES: 3152 valid_target = ctx->Extensions.OES_EGL_image_external; 3153 break; 3154 default: 3155 valid_target = false; 3156 break; 3157 } 3158 3159 if (!valid_target) { 3160 _mesa_error(ctx, GL_INVALID_ENUM, 3161 "glEGLImageTargetTexture2D(target=%d)", target); 3162 return; 3163 } 3164 3165 if (ctx->NewState & _NEW_PIXEL) 3166 _mesa_update_state(ctx); 3167 3168 texObj = _mesa_get_current_tex_object(ctx, target); 3169 _mesa_lock_texture(ctx, texObj); 3170 3171 if (texObj->Immutable) { 3172 _mesa_error(ctx, GL_INVALID_OPERATION, 3173 "glEGLImageTargetTexture2D(texture is immutable)"); 3174 _mesa_unlock_texture(ctx, texObj); 3175 return; 3176 } 3177 3178 texImage = _mesa_get_tex_image(ctx, texObj, target, 0); 3179 if (!texImage) { 3180 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); 3181 } else { 3182 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 3183 3184 ctx->Driver.EGLImageTargetTexture2D(ctx, target, 3185 texObj, texImage, image); 3186 3187 _mesa_dirty_texobj(ctx, texObj, GL_TRUE); 3188 } 3189 _mesa_unlock_texture(ctx, texObj); 3190 3191} 3192#endif 3193 3194 3195 3196/** 3197 * Implement all the glTexSubImage1/2/3D() functions. 3198 */ 3199static void 3200texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, 3201 GLint xoffset, GLint yoffset, GLint zoffset, 3202 GLsizei width, GLsizei height, GLsizei depth, 3203 GLenum format, GLenum type, const GLvoid *pixels ) 3204{ 3205 struct gl_texture_object *texObj; 3206 struct gl_texture_image *texImage; 3207 3208 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3209 3210 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3211 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", 3212 dims, 3213 _mesa_lookup_enum_by_nr(target), level, 3214 xoffset, yoffset, zoffset, width, height, depth, 3215 _mesa_lookup_enum_by_nr(format), 3216 _mesa_lookup_enum_by_nr(type), pixels); 3217 3218 /* check target (proxies not allowed) */ 3219 if (!legal_texsubimage_target(ctx, dims, target)) { 3220 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", 3221 dims, _mesa_lookup_enum_by_nr(target)); 3222 return; 3223 } 3224 3225 if (ctx->NewState & _NEW_PIXEL) 3226 _mesa_update_state(ctx); 3227 3228 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset, 3229 width, height, depth, format, type)) { 3230 return; /* error was detected */ 3231 } 3232 3233 texObj = _mesa_get_current_tex_object(ctx, target); 3234 3235 _mesa_lock_texture(ctx, texObj); 3236 { 3237 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 3238 3239 if (subtexture_error_check2(ctx, dims, target, level, 3240 xoffset, yoffset, zoffset, 3241 width, height, depth, 3242 format, type, texImage)) { 3243 /* error was recorded */ 3244 } 3245 else if (width > 0 && height > 0 && depth > 0) { 3246 /* If we have a border, offset=-1 is legal. Bias by border width. */ 3247 switch (dims) { 3248 case 3: 3249 if (target != GL_TEXTURE_2D_ARRAY) 3250 zoffset += texImage->Border; 3251 /* fall-through */ 3252 case 2: 3253 if (target != GL_TEXTURE_1D_ARRAY) 3254 yoffset += texImage->Border; 3255 /* fall-through */ 3256 case 1: 3257 xoffset += texImage->Border; 3258 } 3259 3260 ctx->Driver.TexSubImage(ctx, dims, texImage, 3261 xoffset, yoffset, zoffset, 3262 width, height, depth, 3263 format, type, pixels, &ctx->Unpack); 3264 3265 check_gen_mipmap(ctx, target, texObj, level); 3266 3267 ctx->NewState |= _NEW_TEXTURE; 3268 } 3269 } 3270 _mesa_unlock_texture(ctx, texObj); 3271} 3272 3273 3274void GLAPIENTRY 3275_mesa_TexSubImage1D( GLenum target, GLint level, 3276 GLint xoffset, GLsizei width, 3277 GLenum format, GLenum type, 3278 const GLvoid *pixels ) 3279{ 3280 GET_CURRENT_CONTEXT(ctx); 3281 texsubimage(ctx, 1, target, level, 3282 xoffset, 0, 0, 3283 width, 1, 1, 3284 format, type, pixels); 3285} 3286 3287 3288void GLAPIENTRY 3289_mesa_TexSubImage2D( GLenum target, GLint level, 3290 GLint xoffset, GLint yoffset, 3291 GLsizei width, GLsizei height, 3292 GLenum format, GLenum type, 3293 const GLvoid *pixels ) 3294{ 3295 GET_CURRENT_CONTEXT(ctx); 3296 texsubimage(ctx, 2, target, level, 3297 xoffset, yoffset, 0, 3298 width, height, 1, 3299 format, type, pixels); 3300} 3301 3302 3303 3304void GLAPIENTRY 3305_mesa_TexSubImage3D( GLenum target, GLint level, 3306 GLint xoffset, GLint yoffset, GLint zoffset, 3307 GLsizei width, GLsizei height, GLsizei depth, 3308 GLenum format, GLenum type, 3309 const GLvoid *pixels ) 3310{ 3311 GET_CURRENT_CONTEXT(ctx); 3312 texsubimage(ctx, 3, target, level, 3313 xoffset, yoffset, zoffset, 3314 width, height, depth, 3315 format, type, pixels); 3316} 3317 3318 3319 3320/** 3321 * For glCopyTexSubImage, return the source renderbuffer to copy texel data 3322 * from. This depends on whether the texture contains color or depth values. 3323 */ 3324static struct gl_renderbuffer * 3325get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat) 3326{ 3327 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) { 3328 /* reading from depth/stencil buffer */ 3329 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; 3330 } 3331 else { 3332 /* copying from color buffer */ 3333 return ctx->ReadBuffer->_ColorReadBuffer; 3334 } 3335} 3336 3337 3338 3339/** 3340 * Implement the glCopyTexImage1/2D() functions. 3341 */ 3342static void 3343copyteximage(struct gl_context *ctx, GLuint dims, 3344 GLenum target, GLint level, GLenum internalFormat, 3345 GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) 3346{ 3347 struct gl_texture_object *texObj; 3348 struct gl_texture_image *texImage; 3349 const GLuint face = _mesa_tex_target_to_face(target); 3350 3351 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3352 3353 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3354 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n", 3355 dims, 3356 _mesa_lookup_enum_by_nr(target), level, 3357 _mesa_lookup_enum_by_nr(internalFormat), 3358 x, y, width, height, border); 3359 3360 if (ctx->NewState & NEW_COPY_TEX_STATE) 3361 _mesa_update_state(ctx); 3362 3363 if (copytexture_error_check(ctx, dims, target, level, internalFormat, 3364 width, height, border)) 3365 return; 3366 3367 texObj = _mesa_get_current_tex_object(ctx, target); 3368 3369 if (border && ctx->Const.StripTextureBorder) { 3370 x += border; 3371 width -= border * 2; 3372 if (dims == 2) { 3373 y += border; 3374 height -= border * 2; 3375 } 3376 border = 0; 3377 } 3378 3379 _mesa_lock_texture(ctx, texObj); 3380 { 3381 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 3382 3383 if (!texImage) { 3384 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); 3385 } 3386 else { 3387 /* choose actual hw format */ 3388 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, 3389 target, level, 3390 internalFormat, 3391 GL_NONE, GL_NONE); 3392 3393 if (legal_texture_size(ctx, texFormat, width, height, 1)) { 3394 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0; 3395 3396 /* Free old texture image */ 3397 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 3398 3399 _mesa_init_teximage_fields(ctx, texImage, width, height, 1, 3400 border, internalFormat, texFormat); 3401 3402 /* Allocate texture memory (no pixel data yet) */ 3403 ctx->Driver.TexImage(ctx, dims, texImage, 3404 GL_NONE, GL_NONE, 3405 NULL, &ctx->Unpack); 3406 3407 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY, 3408 &width, &height)) { 3409 struct gl_renderbuffer *srcRb = 3410 get_copy_tex_image_source(ctx, texImage->TexFormat); 3411 3412 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ, 3413 srcRb, srcX, srcY, width, height); 3414 } 3415 3416 check_gen_mipmap(ctx, target, texObj, level); 3417 3418 _mesa_update_fbo_texture(ctx, texObj, face, level); 3419 3420 _mesa_dirty_texobj(ctx, texObj, GL_TRUE); 3421 } 3422 else { 3423 /* probably too large of image */ 3424 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); 3425 } 3426 } 3427 } 3428 _mesa_unlock_texture(ctx, texObj); 3429} 3430 3431 3432 3433void GLAPIENTRY 3434_mesa_CopyTexImage1D( GLenum target, GLint level, 3435 GLenum internalFormat, 3436 GLint x, GLint y, 3437 GLsizei width, GLint border ) 3438{ 3439 GET_CURRENT_CONTEXT(ctx); 3440 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border); 3441} 3442 3443 3444 3445void GLAPIENTRY 3446_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, 3447 GLint x, GLint y, GLsizei width, GLsizei height, 3448 GLint border ) 3449{ 3450 GET_CURRENT_CONTEXT(ctx); 3451 copyteximage(ctx, 2, target, level, internalFormat, 3452 x, y, width, height, border); 3453} 3454 3455 3456 3457/** 3458 * Implementation for glCopyTexSubImage1/2/3D() functions. 3459 */ 3460static void 3461copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, 3462 GLint xoffset, GLint yoffset, GLint zoffset, 3463 GLint x, GLint y, GLsizei width, GLsizei height) 3464{ 3465 struct gl_texture_object *texObj; 3466 struct gl_texture_image *texImage; 3467 3468 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3469 3470 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3471 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n", 3472 dims, 3473 _mesa_lookup_enum_by_nr(target), 3474 level, xoffset, yoffset, zoffset, x, y, width, height); 3475 3476 if (ctx->NewState & NEW_COPY_TEX_STATE) 3477 _mesa_update_state(ctx); 3478 3479 if (copytexsubimage_error_check1(ctx, dims, target, level)) 3480 return; 3481 3482 texObj = _mesa_get_current_tex_object(ctx, target); 3483 3484 _mesa_lock_texture(ctx, texObj); 3485 { 3486 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 3487 3488 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset, 3489 zoffset, width, height, texImage)) { 3490 /* error was recored */ 3491 } 3492 else { 3493 /* If we have a border, offset=-1 is legal. Bias by border width. */ 3494 switch (dims) { 3495 case 3: 3496 if (target != GL_TEXTURE_2D_ARRAY) 3497 zoffset += texImage->Border; 3498 /* fall-through */ 3499 case 2: 3500 if (target != GL_TEXTURE_1D_ARRAY) 3501 yoffset += texImage->Border; 3502 /* fall-through */ 3503 case 1: 3504 xoffset += texImage->Border; 3505 } 3506 3507 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, 3508 &width, &height)) { 3509 struct gl_renderbuffer *srcRb = 3510 get_copy_tex_image_source(ctx, texImage->TexFormat); 3511 3512 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, 3513 xoffset, yoffset, zoffset, 3514 srcRb, x, y, width, height); 3515 3516 check_gen_mipmap(ctx, target, texObj, level); 3517 3518 ctx->NewState |= _NEW_TEXTURE; 3519 } 3520 } 3521 } 3522 _mesa_unlock_texture(ctx, texObj); 3523} 3524 3525 3526void GLAPIENTRY 3527_mesa_CopyTexSubImage1D( GLenum target, GLint level, 3528 GLint xoffset, GLint x, GLint y, GLsizei width ) 3529{ 3530 GET_CURRENT_CONTEXT(ctx); 3531 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1); 3532} 3533 3534 3535 3536void GLAPIENTRY 3537_mesa_CopyTexSubImage2D( GLenum target, GLint level, 3538 GLint xoffset, GLint yoffset, 3539 GLint x, GLint y, GLsizei width, GLsizei height ) 3540{ 3541 GET_CURRENT_CONTEXT(ctx); 3542 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y, 3543 width, height); 3544} 3545 3546 3547 3548void GLAPIENTRY 3549_mesa_CopyTexSubImage3D( GLenum target, GLint level, 3550 GLint xoffset, GLint yoffset, GLint zoffset, 3551 GLint x, GLint y, GLsizei width, GLsizei height ) 3552{ 3553 GET_CURRENT_CONTEXT(ctx); 3554 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, 3555 x, y, width, height); 3556} 3557 3558 3559 3560 3561/**********************************************************************/ 3562/****** Compressed Textures ******/ 3563/**********************************************************************/ 3564 3565 3566/** 3567 * Error checking for glCompressedTexSubImage[123]D(). 3568 * \warning There are some bad assumptions here about the size of compressed 3569 * texture tiles (multiple of 4) used to test the validity of the 3570 * offset and size parameters. 3571 * \return error code or GL_NO_ERROR. 3572 */ 3573static GLenum 3574compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions, 3575 GLenum target, GLint level, 3576 GLint xoffset, GLint yoffset, GLint zoffset, 3577 GLsizei width, GLsizei height, GLsizei depth, 3578 GLenum format, GLsizei imageSize) 3579{ 3580 GLint expectedSize, maxLevels = 0, maxTextureSize; 3581 GLuint bw, bh; 3582 (void) zoffset; 3583 3584 if (dimensions == 1) { 3585 /* 1D compressed textures not allowed */ 3586 return GL_INVALID_ENUM; 3587 } 3588 else if (dimensions == 2) { 3589 if (target == GL_PROXY_TEXTURE_2D) { 3590 maxLevels = ctx->Const.MaxTextureLevels; 3591 } 3592 else if (target == GL_TEXTURE_2D) { 3593 maxLevels = ctx->Const.MaxTextureLevels; 3594 } 3595 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { 3596 if (!ctx->Extensions.ARB_texture_cube_map) 3597 return GL_INVALID_ENUM; /*target*/ 3598 maxLevels = ctx->Const.MaxCubeTextureLevels; 3599 } 3600 else if (_mesa_is_cube_face(target)) { 3601 if (!ctx->Extensions.ARB_texture_cube_map) 3602 return GL_INVALID_ENUM; /*target*/ 3603 maxLevels = ctx->Const.MaxCubeTextureLevels; 3604 } 3605 else { 3606 return GL_INVALID_ENUM; /*target*/ 3607 } 3608 } 3609 else if (dimensions == 3) { 3610 /* 3D compressed textures not allowed */ 3611 return GL_INVALID_ENUM; 3612 } 3613 3614 maxTextureSize = 1 << (maxLevels - 1); 3615 3616 /* this will catch any invalid compressed format token */ 3617 if (!_mesa_is_compressed_format(ctx, format)) 3618 return GL_INVALID_ENUM; 3619 3620 if (width < 1 || width > maxTextureSize) 3621 return GL_INVALID_VALUE; 3622 3623 if ((height < 1 || height > maxTextureSize) 3624 && dimensions > 1) 3625 return GL_INVALID_VALUE; 3626 3627 if (level < 0 || level >= maxLevels) 3628 return GL_INVALID_VALUE; 3629 3630 /* 3631 * do checks which depend on compression block size 3632 */ 3633 get_compressed_block_size(format, &bw, &bh); 3634 3635 if ((xoffset % bw != 0) || (yoffset % bh != 0)) 3636 return GL_INVALID_VALUE; 3637 3638 if ((width % bw != 0) && width != 2 && width != 1) 3639 return GL_INVALID_VALUE; 3640 3641 if ((height % bh != 0) && height != 2 && height != 1) 3642 return GL_INVALID_VALUE; 3643 3644 expectedSize = compressed_tex_size(width, height, depth, format); 3645 if (expectedSize != imageSize) 3646 return GL_INVALID_VALUE; 3647 3648 return GL_NO_ERROR; 3649} 3650 3651 3652/** 3653 * Do second part of glCompressedTexSubImage error checking. 3654 * \return GL_TRUE if error found, GL_FALSE otherwise. 3655 */ 3656static GLboolean 3657compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims, 3658 GLsizei width, GLsizei height, 3659 GLsizei depth, GLenum format, 3660 struct gl_texture_image *texImage) 3661{ 3662 3663 if ((GLint) format != texImage->InternalFormat) { 3664 _mesa_error(ctx, GL_INVALID_OPERATION, 3665 "glCompressedTexSubImage%uD(format=0x%x)", dims, format); 3666 return GL_TRUE; 3667 } 3668 3669 if (compressedteximage_only_format(ctx, format)) { 3670 _mesa_error(ctx, GL_INVALID_OPERATION, 3671 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)" 3672 , dims, format); 3673 return GL_TRUE; 3674 } 3675 3676 if (((width == 1 || width == 2) && 3677 width != (GLsizei) texImage->Width) || 3678 (width > (GLsizei) texImage->Width)) { 3679 _mesa_error(ctx, GL_INVALID_VALUE, 3680 "glCompressedTexSubImage%uD(width=%d)", dims, width); 3681 return GL_TRUE; 3682 } 3683 3684 if (dims >= 2) { 3685 if (((height == 1 || height == 2) && 3686 height != (GLsizei) texImage->Height) || 3687 (height > (GLsizei) texImage->Height)) { 3688 _mesa_error(ctx, GL_INVALID_VALUE, 3689 "glCompressedTexSubImage%uD(height=%d)", dims, height); 3690 return GL_TRUE; 3691 } 3692 } 3693 3694 if (dims >= 3) { 3695 if (((depth == 1 || depth == 2) && 3696 depth != (GLsizei) texImage->Depth) || 3697 (depth > (GLsizei) texImage->Depth)) { 3698 _mesa_error(ctx, GL_INVALID_VALUE, 3699 "glCompressedTexSubImage%uD(depth=%d)", dims, depth); 3700 return GL_TRUE; 3701 } 3702 } 3703 3704 return GL_FALSE; 3705} 3706 3707 3708void GLAPIENTRY 3709_mesa_CompressedTexImage1DARB(GLenum target, GLint level, 3710 GLenum internalFormat, GLsizei width, 3711 GLint border, GLsizei imageSize, 3712 const GLvoid *data) 3713{ 3714 GET_CURRENT_CONTEXT(ctx); 3715 teximage(ctx, GL_TRUE, 1, target, level, internalFormat, 3716 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data); 3717} 3718 3719 3720void GLAPIENTRY 3721_mesa_CompressedTexImage2DARB(GLenum target, GLint level, 3722 GLenum internalFormat, GLsizei width, 3723 GLsizei height, GLint border, GLsizei imageSize, 3724 const GLvoid *data) 3725{ 3726 GET_CURRENT_CONTEXT(ctx); 3727 teximage(ctx, GL_TRUE, 2, target, level, internalFormat, 3728 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data); 3729} 3730 3731 3732void GLAPIENTRY 3733_mesa_CompressedTexImage3DARB(GLenum target, GLint level, 3734 GLenum internalFormat, GLsizei width, 3735 GLsizei height, GLsizei depth, GLint border, 3736 GLsizei imageSize, const GLvoid *data) 3737{ 3738 GET_CURRENT_CONTEXT(ctx); 3739 teximage(ctx, GL_TRUE, 3, target, level, internalFormat, 3740 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data); 3741} 3742 3743 3744/** 3745 * Common helper for glCompressedTexSubImage1/2/3D(). 3746 */ 3747static void 3748compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, 3749 GLint xoffset, GLint yoffset, GLint zoffset, 3750 GLsizei width, GLsizei height, GLsizei depth, 3751 GLenum format, GLsizei imageSize, const GLvoid *data) 3752{ 3753 struct gl_texture_object *texObj; 3754 struct gl_texture_image *texImage; 3755 GLenum error; 3756 GET_CURRENT_CONTEXT(ctx); 3757 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3758 3759 error = compressed_subtexture_error_check(ctx, dims, target, level, 3760 xoffset, 0, 0, /* pos */ 3761 width, height, depth, /* size */ 3762 format, imageSize); 3763 if (error) { 3764 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims); 3765 return; 3766 } 3767 3768 texObj = _mesa_get_current_tex_object(ctx, target); 3769 3770 _mesa_lock_texture(ctx, texObj); 3771 { 3772 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 3773 assert(texImage); 3774 3775 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth, 3776 format, texImage)) { 3777 /* error was recorded */ 3778 } 3779 else if (width > 0 && height > 0 && depth > 0) { 3780 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage, 3781 xoffset, yoffset, zoffset, 3782 width, height, depth, 3783 format, imageSize, data); 3784 3785 check_gen_mipmap(ctx, target, texObj, level); 3786 3787 ctx->NewState |= _NEW_TEXTURE; 3788 } 3789 } 3790 _mesa_unlock_texture(ctx, texObj); 3791} 3792 3793 3794void GLAPIENTRY 3795_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, 3796 GLsizei width, GLenum format, 3797 GLsizei imageSize, const GLvoid *data) 3798{ 3799 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1, 3800 format, imageSize, data); 3801} 3802 3803 3804void GLAPIENTRY 3805_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, 3806 GLint yoffset, GLsizei width, GLsizei height, 3807 GLenum format, GLsizei imageSize, 3808 const GLvoid *data) 3809{ 3810 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0, 3811 width, height, 1, format, imageSize, data); 3812} 3813 3814 3815void GLAPIENTRY 3816_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, 3817 GLint yoffset, GLint zoffset, GLsizei width, 3818 GLsizei height, GLsizei depth, GLenum format, 3819 GLsizei imageSize, const GLvoid *data) 3820{ 3821 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset, 3822 width, height, depth, format, imageSize, data); 3823} 3824 3825static gl_format 3826get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) 3827{ 3828 switch (internalFormat) { 3829 case GL_ALPHA8: 3830 return MESA_FORMAT_A8; 3831 case GL_ALPHA16: 3832 return MESA_FORMAT_A16; 3833 case GL_ALPHA16F_ARB: 3834 return MESA_FORMAT_ALPHA_FLOAT16; 3835 case GL_ALPHA32F_ARB: 3836 return MESA_FORMAT_ALPHA_FLOAT32; 3837 case GL_ALPHA8I_EXT: 3838 return MESA_FORMAT_ALPHA_INT8; 3839 case GL_ALPHA16I_EXT: 3840 return MESA_FORMAT_ALPHA_INT16; 3841 case GL_ALPHA32I_EXT: 3842 return MESA_FORMAT_ALPHA_INT32; 3843 case GL_ALPHA8UI_EXT: 3844 return MESA_FORMAT_ALPHA_UINT8; 3845 case GL_ALPHA16UI_EXT: 3846 return MESA_FORMAT_ALPHA_UINT16; 3847 case GL_ALPHA32UI_EXT: 3848 return MESA_FORMAT_ALPHA_UINT32; 3849 case GL_LUMINANCE8: 3850 return MESA_FORMAT_L8; 3851 case GL_LUMINANCE16: 3852 return MESA_FORMAT_L16; 3853 case GL_LUMINANCE16F_ARB: 3854 return MESA_FORMAT_LUMINANCE_FLOAT16; 3855 case GL_LUMINANCE32F_ARB: 3856 return MESA_FORMAT_LUMINANCE_FLOAT32; 3857 case GL_LUMINANCE8I_EXT: 3858 return MESA_FORMAT_LUMINANCE_INT8; 3859 case GL_LUMINANCE16I_EXT: 3860 return MESA_FORMAT_LUMINANCE_INT16; 3861 case GL_LUMINANCE32I_EXT: 3862 return MESA_FORMAT_LUMINANCE_INT32; 3863 case GL_LUMINANCE8UI_EXT: 3864 return MESA_FORMAT_LUMINANCE_UINT8; 3865 case GL_LUMINANCE16UI_EXT: 3866 return MESA_FORMAT_LUMINANCE_UINT16; 3867 case GL_LUMINANCE32UI_EXT: 3868 return MESA_FORMAT_LUMINANCE_UINT32; 3869 case GL_LUMINANCE8_ALPHA8: 3870 return MESA_FORMAT_AL88; 3871 case GL_LUMINANCE16_ALPHA16: 3872 return MESA_FORMAT_AL1616; 3873 case GL_LUMINANCE_ALPHA16F_ARB: 3874 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; 3875 case GL_LUMINANCE_ALPHA32F_ARB: 3876 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; 3877 case GL_LUMINANCE_ALPHA8I_EXT: 3878 return MESA_FORMAT_LUMINANCE_ALPHA_INT8; 3879 case GL_LUMINANCE_ALPHA16I_EXT: 3880 return MESA_FORMAT_LUMINANCE_ALPHA_INT8; 3881 case GL_LUMINANCE_ALPHA32I_EXT: 3882 return MESA_FORMAT_LUMINANCE_ALPHA_INT16; 3883 case GL_LUMINANCE_ALPHA8UI_EXT: 3884 return MESA_FORMAT_LUMINANCE_ALPHA_UINT8; 3885 case GL_LUMINANCE_ALPHA16UI_EXT: 3886 return MESA_FORMAT_LUMINANCE_ALPHA_UINT16; 3887 case GL_LUMINANCE_ALPHA32UI_EXT: 3888 return MESA_FORMAT_LUMINANCE_ALPHA_UINT32; 3889 case GL_INTENSITY8: 3890 return MESA_FORMAT_I8; 3891 case GL_INTENSITY16: 3892 return MESA_FORMAT_I16; 3893 case GL_INTENSITY16F_ARB: 3894 return MESA_FORMAT_INTENSITY_FLOAT16; 3895 case GL_INTENSITY32F_ARB: 3896 return MESA_FORMAT_INTENSITY_FLOAT32; 3897 case GL_INTENSITY8I_EXT: 3898 return MESA_FORMAT_INTENSITY_INT8; 3899 case GL_INTENSITY16I_EXT: 3900 return MESA_FORMAT_INTENSITY_INT16; 3901 case GL_INTENSITY32I_EXT: 3902 return MESA_FORMAT_INTENSITY_INT32; 3903 case GL_INTENSITY8UI_EXT: 3904 return MESA_FORMAT_INTENSITY_UINT8; 3905 case GL_INTENSITY16UI_EXT: 3906 return MESA_FORMAT_INTENSITY_UINT16; 3907 case GL_INTENSITY32UI_EXT: 3908 return MESA_FORMAT_INTENSITY_UINT32; 3909 case GL_RGBA8: 3910 return MESA_FORMAT_RGBA8888_REV; 3911 case GL_RGBA16: 3912 return MESA_FORMAT_RGBA_16; 3913 case GL_RGBA16F_ARB: 3914 return MESA_FORMAT_RGBA_FLOAT16; 3915 case GL_RGBA32F_ARB: 3916 return MESA_FORMAT_RGBA_FLOAT32; 3917 case GL_RGBA8I_EXT: 3918 return MESA_FORMAT_RGBA_INT8; 3919 case GL_RGBA16I_EXT: 3920 return MESA_FORMAT_RGBA_INT16; 3921 case GL_RGBA32I_EXT: 3922 return MESA_FORMAT_RGBA_INT32; 3923 case GL_RGBA8UI_EXT: 3924 return MESA_FORMAT_RGBA_UINT8; 3925 case GL_RGBA16UI_EXT: 3926 return MESA_FORMAT_RGBA_UINT16; 3927 case GL_RGBA32UI_EXT: 3928 return MESA_FORMAT_RGBA_UINT32; 3929 3930 case GL_RG8: 3931 return MESA_FORMAT_GR88; 3932 case GL_RG16: 3933 return MESA_FORMAT_RG1616; 3934 case GL_RG16F: 3935 return MESA_FORMAT_RG_FLOAT16; 3936 case GL_RG32F: 3937 return MESA_FORMAT_RG_FLOAT32; 3938 case GL_RG8I: 3939 return MESA_FORMAT_RG_INT8; 3940 case GL_RG16I: 3941 return MESA_FORMAT_RG_INT16; 3942 case GL_RG32I: 3943 return MESA_FORMAT_RG_INT32; 3944 case GL_RG8UI: 3945 return MESA_FORMAT_RG_UINT8; 3946 case GL_RG16UI: 3947 return MESA_FORMAT_RG_UINT16; 3948 case GL_RG32UI: 3949 return MESA_FORMAT_RG_UINT32; 3950 3951 case GL_R8: 3952 return MESA_FORMAT_R8; 3953 case GL_R16: 3954 return MESA_FORMAT_R16; 3955 case GL_R16F: 3956 return MESA_FORMAT_R_FLOAT16; 3957 case GL_R32F: 3958 return MESA_FORMAT_R_FLOAT32; 3959 case GL_R8I: 3960 return MESA_FORMAT_R_INT8; 3961 case GL_R16I: 3962 return MESA_FORMAT_R_INT16; 3963 case GL_R32I: 3964 return MESA_FORMAT_R_INT32; 3965 case GL_R8UI: 3966 return MESA_FORMAT_R_UINT8; 3967 case GL_R16UI: 3968 return MESA_FORMAT_R_UINT16; 3969 case GL_R32UI: 3970 return MESA_FORMAT_R_UINT32; 3971 3972 default: 3973 return MESA_FORMAT_NONE; 3974 } 3975} 3976 3977static gl_format 3978validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) 3979{ 3980 gl_format format = get_texbuffer_format(ctx, internalFormat); 3981 GLenum datatype; 3982 3983 if (format == MESA_FORMAT_NONE) 3984 return MESA_FORMAT_NONE; 3985 3986 datatype = _mesa_get_format_datatype(format); 3987 if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float) 3988 return MESA_FORMAT_NONE; 3989 3990 if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel) 3991 return MESA_FORMAT_NONE; 3992 3993 /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make 3994 * any mention of R/RG formats, but they appear in the GL 3.1 core 3995 * specification. 3996 */ 3997 if (ctx->Version <= 30) { 3998 GLenum base_format = _mesa_get_format_base_format(format); 3999 4000 if (base_format == GL_R || base_format == GL_RG) 4001 return MESA_FORMAT_NONE; 4002 } 4003 return format; 4004} 4005 4006 4007/** GL_ARB_texture_buffer_object */ 4008void GLAPIENTRY 4009_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) 4010{ 4011 struct gl_texture_object *texObj; 4012 struct gl_buffer_object *bufObj; 4013 gl_format format; 4014 4015 GET_CURRENT_CONTEXT(ctx); 4016 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 4017 4018 if (!(ctx->Extensions.ARB_texture_buffer_object 4019 && _mesa_is_desktop_gl(ctx))) { 4020 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer"); 4021 return; 4022 } 4023 4024 if (target != GL_TEXTURE_BUFFER_ARB) { 4025 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)"); 4026 return; 4027 } 4028 4029 format = validate_texbuffer_format(ctx, internalFormat); 4030 if (format == MESA_FORMAT_NONE) { 4031 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)", 4032 internalFormat); 4033 return; 4034 } 4035 4036 bufObj = _mesa_lookup_bufferobj(ctx, buffer); 4037 if (buffer && !bufObj) { 4038 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer); 4039 return; 4040 } 4041 4042 texObj = _mesa_get_current_tex_object(ctx, target); 4043 4044 _mesa_lock_texture(ctx, texObj); 4045 { 4046 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj); 4047 texObj->BufferObjectFormat = internalFormat; 4048 texObj->_BufferObjectFormat = format; 4049 } 4050 _mesa_unlock_texture(ctx, texObj); 4051} 4052