t_vb_texgen.c revision 5e23af22f708a66695c0e44e599c26f02d8d4dcd
1/* $Id: t_vb_texgen.c,v 1.8 2001/03/30 14:44:44 gareth Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.5
6 *
7 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 *    Brian Paul <brian@valinux.com>
28 *    Keith Whitwell <keithw@valinux.com>
29 */
30
31
32#include "glheader.h"
33#include "colormac.h"
34#include "context.h"
35#include "macros.h"
36#include "mmath.h"
37#include "mem.h"
38#include "mtypes.h"
39
40#include "math/m_xform.h"
41
42#include "t_context.h"
43#include "t_pipeline.h"
44
45
46/***********************************************************************
47 * Automatic texture coordinate generation (texgen) code.
48 */
49
50
51struct texgen_stage_data;
52
53typedef void (*texgen_func)( GLcontext *ctx,
54			     struct texgen_stage_data *store,
55			     GLuint unit);
56
57
58struct texgen_stage_data {
59
60   /* Per-texunit derived state.
61    */
62   GLuint TexgenSize[MAX_TEXTURE_UNITS];
63   GLuint TexgenHoles[MAX_TEXTURE_UNITS];
64   texgen_func TexgenFunc[MAX_TEXTURE_UNITS];
65
66   /* Temporary values used in texgen.
67    */
68   GLfloat (*tmp_f)[3];
69   GLfloat *tmp_m;
70
71   /* Buffered outputs of the stage.
72    */
73   GLvector4f texcoord[MAX_TEXTURE_UNITS];
74};
75
76
77#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
78
79
80
81static GLuint all_bits[5] = {
82   0,
83   VEC_SIZE_1,
84   VEC_SIZE_2,
85   VEC_SIZE_3,
86   VEC_SIZE_4,
87};
88
89#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
90
91#define TEXGEN_NEED_M            (TEXGEN_SPHERE_MAP)
92#define TEXGEN_NEED_F            (TEXGEN_SPHERE_MAP        | \
93				  TEXGEN_REFLECTION_MAP_NV)
94
95
96
97/*
98 */
99static void build_m3( GLfloat f[][3], GLfloat m[],
100		      const GLvector3f *normal,
101		      const GLvector4f *eye )
102{
103   GLuint stride = eye->stride;
104   GLfloat *coord = (GLfloat *)eye->start;
105   GLuint count = eye->count;
106   const GLfloat *norm = normal->start;
107   GLuint i;
108
109   /* KW: Had to rearrange this loop to avoid a compiler bug with gcc
110    *     2.7.3.1 at -O3 optimization.  Using -fno-strength-reduce
111    *     also fixed the bug - is this generally necessary?
112    */
113   for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
114      GLfloat u[3], two_nu, fx, fy, fz;
115      COPY_3V( u, coord );
116      NORMALIZE_3FV( u );
117      two_nu = 2.0F * DOT3(norm,u);
118      fx = f[i][0] = u[0] - norm[0] * two_nu;
119      fy = f[i][1] = u[1] - norm[1] * two_nu;
120      fz = f[i][2] = u[2] - norm[2] * two_nu;
121      m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
122      if (m[i] != 0.0F) {
123	 m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
124      }
125
126      STRIDE_F(norm, normal->stride);
127   }
128}
129
130
131
132static void build_m2( GLfloat f[][3], GLfloat m[],
133		      const GLvector3f *normal,
134		      const GLvector4f *eye )
135{
136   GLuint stride = eye->stride;
137   GLfloat *coord = eye->start;
138   GLuint count = eye->count;
139
140   GLfloat *norm = normal->start;
141   GLuint i;
142
143   for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
144
145      GLfloat u[3], two_nu, fx, fy, fz;
146      COPY_2V( u, coord );
147      u[2] = 0;
148      NORMALIZE_3FV( u );
149      two_nu = 2.0F * DOT3(norm,u);
150      fx = f[i][0] = u[0] - norm[0] * two_nu;
151      fy = f[i][1] = u[1] - norm[1] * two_nu;
152      fz = f[i][2] = u[2] - norm[2] * two_nu;
153      m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
154      if (m[i] != 0.0F) {
155	 m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
156      }
157
158      STRIDE_F(norm, normal->stride);
159   }
160}
161
162
163
164typedef void (*build_m_func)( GLfloat f[][3],
165			      GLfloat m[],
166			      const GLvector3f *normal,
167			      const GLvector4f *eye );
168
169
170static build_m_func build_m_tab[5] = {
171   0,
172   0,
173   build_m2,
174   build_m3,
175   build_m3
176};
177
178
179/* This is unusual in that we respect the stride of the output vector
180 * (f).  This allows us to pass in either a texcoord vector4f, or a
181 * temporary vector3f.
182 */
183static void build_f3( GLfloat *f,
184		      GLuint fstride,
185		      const GLvector3f *normal,
186		      const GLvector4f *eye )
187{
188   GLuint stride = eye->stride;
189   GLfloat *coord = eye->start;
190   GLuint count = eye->count;
191
192   GLfloat *norm = normal->start;
193   GLuint i;
194
195   for (i=0;i<count;i++) {
196      GLfloat u[3], two_nu;
197      COPY_3V( u, coord );
198      NORMALIZE_3FV( u );
199      two_nu = 2.0F * DOT3(norm,u);
200      f[0] = u[0] - norm[0] * two_nu;
201      f[1] = u[1] - norm[1] * two_nu;
202      f[2] = u[2] - norm[2] * two_nu;
203      STRIDE_F(coord,stride);
204      STRIDE_F(f,fstride);
205      STRIDE_F(norm, normal->stride);
206   }
207}
208
209
210static void build_f2( GLfloat *f,
211		      GLuint fstride,
212		      const GLvector3f *normal,
213		      const GLvector4f *eye )
214{
215   GLuint stride = eye->stride;
216   GLfloat *coord = eye->start;
217   GLuint count = eye->count;
218   GLfloat *norm = normal->start;
219   GLuint i;
220
221   for (i=0;i<count;i++) {
222
223      GLfloat u[3], two_nu;
224      COPY_2V( u, coord );
225      u[2] = 0;
226      NORMALIZE_3FV( u );
227      two_nu = 2.0F * DOT3(norm,u);
228      f[0] = u[0] - norm[0] * two_nu;
229      f[1] = u[1] - norm[1] * two_nu;
230      f[2] = u[2] - norm[2] * two_nu;
231
232      STRIDE_F(coord,stride);
233      STRIDE_F(f,fstride);
234      STRIDE_F(norm, normal->stride);
235   }
236}
237
238typedef void (*build_f_func)( GLfloat *f,
239			      GLuint fstride,
240			      const GLvector3f *normal_vec,
241			      const GLvector4f *eye );
242
243
244
245/* Just treat 4-vectors as 3-vectors.
246 */
247static build_f_func build_f_tab[5] = {
248   0,
249   0,
250   build_f2,
251   build_f3,
252   build_f3
253};
254
255
256/* Special case texgen functions.
257 */
258static void texgen_reflection_map_nv( GLcontext *ctx,
259				      struct texgen_stage_data *store,
260				      GLuint unit )
261{
262   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
263   GLvector4f *in = VB->TexCoordPtr[unit];
264   GLvector4f *out = &store->texcoord[unit];
265
266   build_f_tab[VB->EyePtr->size]( out->start,
267				  out->stride,
268				  VB->NormalPtr,
269				  VB->EyePtr );
270
271   if (in) {
272      out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
273      out->count = in->count;
274      out->size = MAX2(in->size, 3);
275      if (in->size == 4)
276	 _mesa_copy_tab[0x8]( out, in );
277   }
278   else {
279      out->flags |= VEC_SIZE_3;
280      out->size = 3;
281      out->count = in->count;
282   }
283
284}
285
286
287
288static void texgen_normal_map_nv( GLcontext *ctx,
289				  struct texgen_stage_data *store,
290				  GLuint unit )
291{
292   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
293   GLvector4f *in = VB->TexCoordPtr[unit];
294   GLvector4f *out = &store->texcoord[unit];
295   GLvector3f *normal = VB->NormalPtr;
296   GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
297   GLuint count = VB->Count;
298   GLuint i;
299   const GLfloat *norm = normal->start;
300
301   for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
302      texcoord[i][0] = norm[0];
303      texcoord[i][1] = norm[1];
304      texcoord[i][2] = norm[2];
305   }
306
307
308   if (in) {
309      out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
310      out->count = in->count;
311      out->size = MAX2(in->size, 3);
312      if (in->size == 4)
313	 _mesa_copy_tab[0x8]( out, in );
314   }
315   else {
316      out->flags |= VEC_SIZE_3;
317      out->size = 3;
318      out->count = in->count;
319   }
320}
321
322
323static void texgen_sphere_map( GLcontext *ctx,
324			       struct texgen_stage_data *store,
325			       GLuint unit )
326{
327   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
328   GLvector4f *in = VB->TexCoordPtr[unit];
329   GLvector4f *out = &store->texcoord[unit];
330   GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
331   GLuint count = VB->Count;
332   GLuint i;
333   GLfloat (*f)[3] = store->tmp_f;
334   GLfloat *m = store->tmp_m;
335
336   (build_m_tab[VB->EyePtr->size])( store->tmp_f,
337				    store->tmp_m,
338				    VB->NormalPtr,
339				    VB->EyePtr );
340
341   for (i=0;i<count;i++) {
342      texcoord[i][0] = f[i][0] * m[i] + 0.5F;
343      texcoord[i][1] = f[i][1] * m[i] + 0.5F;
344   }
345
346   if (in) {
347      out->size = MAX2(in->size,2);
348      out->count = in->count;
349      out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
350      if (in->size > 2)
351	 _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
352   } else {
353      out->size = 2;
354      out->flags |= VEC_SIZE_2;
355      out->count = in->count;
356   }
357}
358
359
360
361static void texgen( GLcontext *ctx,
362		    struct texgen_stage_data *store,
363		    GLuint unit )
364{
365   TNLcontext *tnl = TNL_CONTEXT(ctx);
366   struct vertex_buffer *VB = &tnl->vb;
367   GLvector4f *in = VB->TexCoordPtr[unit];
368   GLvector4f *out = &store->texcoord[unit];
369   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
370   const GLvector4f *obj = VB->ObjPtr;
371   const GLvector4f *eye = VB->EyePtr;
372   const GLvector3f *normal = VB->NormalPtr;
373   GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
374   GLfloat *indata;
375   GLuint count = VB->Count;
376   GLfloat (*f)[3] = store->tmp_f;
377   GLfloat *m = store->tmp_m;
378	 GLuint holes = 0;
379
380
381   if (texUnit->_GenFlags & TEXGEN_NEED_M) {
382      build_m_tab[in->size]( store->tmp_f, store->tmp_m, normal, eye );
383   } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
384      build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
385   }
386
387   if (!in) {
388      ASSERT(0);
389      in = out;
390      in->count = VB->Count;
391
392      out->size = store->TexgenSize[unit];
393      out->flags |= texUnit->TexGenEnabled;
394      out->count = VB->Count;
395      holes = store->TexgenHoles[unit];
396   }
397   else {
398      GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
399      if (copy)
400	 _mesa_copy_tab[copy]( out, in );
401
402      out->size = MAX2(in->size, store->TexgenSize[unit]);
403      out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
404      out->count = in->count;
405
406      holes = ~all_bits[in->size] & store->TexgenHoles[unit];
407   }
408
409   if (holes) {
410      if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2);
411      if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1);
412      if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0);
413   }
414
415   if (texUnit->TexGenEnabled & S_BIT) {
416      GLuint i;
417      switch (texUnit->GenModeS) {
418      case GL_OBJECT_LINEAR:
419	 _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
420				       sizeof(out->data[0]), obj,
421				       texUnit->ObjectPlaneS );
422	 break;
423      case GL_EYE_LINEAR:
424	 _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
425				       sizeof(out->data[0]), eye,
426				       texUnit->EyePlaneS );
427	 break;
428      case GL_SPHERE_MAP:
429	 for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride))
430	    texcoord[i][0] = indata[0] * m[i] + 0.5F;
431	 break;
432      case GL_REFLECTION_MAP_NV:
433	 for (i=0;i<count;i++)
434	     texcoord[i][0] = f[i][0];
435	 break;
436      case GL_NORMAL_MAP_NV: {
437	 const GLfloat *norm = normal->start;
438	 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
439	     texcoord[i][0] = norm[0];
440	 }
441	 break;
442      }
443      default:
444	 _mesa_problem(ctx, "Bad S texgen");
445      }
446   }
447
448   if (texUnit->TexGenEnabled & T_BIT) {
449      GLuint i;
450      switch (texUnit->GenModeT) {
451      case GL_OBJECT_LINEAR:
452	 _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
453				       sizeof(out->data[0]), obj,
454				       texUnit->ObjectPlaneT );
455	 break;
456      case GL_EYE_LINEAR:
457	 _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
458				       sizeof(out->data[0]), eye,
459				       texUnit->EyePlaneT );
460	 break;
461      case GL_SPHERE_MAP:
462	 for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride))
463	     texcoord[i][1] = indata[1] * m[i] + 0.5F;
464	 break;
465      case GL_REFLECTION_MAP_NV:
466	 for (i=0;i<count;i++)
467	     texcoord[i][0] = f[i][0];
468	 break;
469      case GL_NORMAL_MAP_NV: {
470	 const GLfloat *norm = normal->start;
471	 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
472	     texcoord[i][1] = norm[1];
473	 }
474	 break;
475      }
476      default:
477	 _mesa_problem(ctx, "Bad T texgen");
478      }
479   }
480
481   if (texUnit->TexGenEnabled & R_BIT) {
482      GLuint i;
483      switch (texUnit->GenModeR) {
484      case GL_OBJECT_LINEAR:
485	 _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
486				       sizeof(out->data[0]), obj,
487				       texUnit->ObjectPlaneR );
488	 break;
489      case GL_EYE_LINEAR:
490	 _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
491				       sizeof(out->data[0]), eye,
492				       texUnit->EyePlaneR );
493	 break;
494      case GL_REFLECTION_MAP_NV:
495	 for (i=0;i<count;i++)
496	     texcoord[i][2] = f[i][2];
497	 break;
498      case GL_NORMAL_MAP_NV: {
499	 const GLfloat *norm = normal->start;
500	 for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
501	     texcoord[i][2] = norm[2];
502	 }
503	 break;
504      }
505      default:
506	 _mesa_problem(ctx, "Bad R texgen");
507      }
508   }
509
510   if (texUnit->TexGenEnabled & Q_BIT) {
511      switch (texUnit->GenModeQ) {
512      case GL_OBJECT_LINEAR:
513	 _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
514				       sizeof(out->data[0]), obj,
515				       texUnit->ObjectPlaneQ );
516	 break;
517      case GL_EYE_LINEAR:
518	 _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
519				       sizeof(out->data[0]), eye,
520				       texUnit->EyePlaneQ );
521	 break;
522      default:
523	 _mesa_problem(ctx, "Bad Q texgen");
524      }
525   }
526}
527
528
529
530static GLboolean run_texgen_stage( GLcontext *ctx,
531				   struct gl_pipeline_stage *stage )
532{
533   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
534   struct texgen_stage_data *store = TEXGEN_STAGE_DATA( stage );
535   GLuint i;
536
537   for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
538      if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) {
539	 if (stage->changed_inputs & (VERT_EYE | VERT_NORM | VERT_TEX(i)))
540	    store->TexgenFunc[i]( ctx, store, i );
541
542	 VB->TexCoordPtr[i] = &store->texcoord[i];
543      }
544
545   return GL_TRUE;
546}
547
548
549
550
551static GLboolean run_validate_texgen_stage( GLcontext *ctx,
552					    struct gl_pipeline_stage *stage )
553{
554   struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
555   GLuint i;
556
557   for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
558      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
559
560      if (texUnit->TexGenEnabled) {
561	 GLuint sz;
562
563	 if (texUnit->TexGenEnabled & R_BIT)
564	    sz = 4;
565	 else if (texUnit->TexGenEnabled & Q_BIT)
566	    sz = 3;
567	 else if (texUnit->TexGenEnabled & T_BIT)
568	    sz = 2;
569	 else
570	    sz = 1;
571
572	 store->TexgenSize[i] = sz;
573	 store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled);
574	 store->TexgenFunc[i] = texgen;
575
576	 if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
577	    if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
578	       store->TexgenFunc[i] = texgen_reflection_map_nv;
579	    }
580	    else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
581	       store->TexgenFunc[i] = texgen_normal_map_nv;
582	    }
583	 }
584	 else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
585		  texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
586	    store->TexgenFunc[i] = texgen_sphere_map;
587	 }
588      }
589   }
590
591   stage->run = run_texgen_stage;
592   return stage->run( ctx, stage );
593}
594
595
596static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
597{
598   GLuint i;
599   stage->active = 0;
600
601   if (ctx->Texture._TexGenEnabled) {
602      GLuint inputs = 0;
603      GLuint outputs = 0;
604
605      if (ctx->Texture._GenFlags & TEXGEN_OBJ_LINEAR)
606	 inputs |= VERT_OBJ;
607
608      if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)
609	 inputs |= VERT_EYE;
610
611      if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
612	 inputs |= VERT_NORM;
613
614      for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
615	 if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i))
616	 {
617	    outputs |= VERT_TEX(i);
618
619	    /* Need the original input in case it contains a Q coord:
620	     * (sigh)
621	     */
622/*  	    if ((ctx->Texture.Unit[i]._ReallyEnabled|Q_BIT) & */
623/*  		~ctx->Texture.Unit[i].TexGenEnabled) */
624	       inputs |= VERT_TEX(i);
625
626	    /* Something for Feedback? */
627	 }
628
629      if (stage->privatePtr)
630	 stage->run = run_validate_texgen_stage;
631      stage->active = 1;
632      stage->inputs = inputs;
633      stage->outputs = outputs;
634   }
635}
636
637
638
639
640/* Called the first time stage->run() is invoked.
641 */
642static GLboolean alloc_texgen_data( GLcontext *ctx,
643				    struct gl_pipeline_stage *stage )
644{
645   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
646   struct texgen_stage_data *store;
647   GLuint i;
648
649   stage->privatePtr = CALLOC(sizeof(*store));
650   store = TEXGEN_STAGE_DATA(stage);
651   if (!store)
652      return GL_FALSE;
653
654   for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
655      _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
656
657   store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
658   store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
659
660   /* Now validate and run the stage.
661    */
662   stage->run = run_validate_texgen_stage;
663   return stage->run( ctx, stage );
664}
665
666
667static void free_texgen_data( struct gl_pipeline_stage *stage )
668
669{
670   struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
671   GLuint i;
672
673   if (store) {
674      for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
675	 if (store->texcoord[i].data)
676	    _mesa_vector4f_free( &store->texcoord[i] );
677
678
679      if (store->tmp_f) FREE( store->tmp_f );
680      if (store->tmp_m) FREE( store->tmp_m );
681      FREE( store );
682      stage->privatePtr = NULL;
683   }
684}
685
686
687
688const struct gl_pipeline_stage _tnl_texgen_stage =
689{
690   "texgen",
691   _NEW_TEXTURE,		/* when to call check() */
692   _NEW_TEXTURE,		/* when to invalidate stored data */
693   0,0,0,			/* active, inputs, outputs */
694   0,0,				/* changed_inputs, private */
695   free_texgen_data,		/* destructor */
696   check_texgen,		/* check */
697   alloc_texgen_data		/* run -- initially set to alloc data */
698};
699