1/* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef bts_FLT16VEC3D_EM_H 18#define bts_FLT16VEC3D_EM_H 19 20/* ---- includes ----------------------------------------------------------- */ 21 22#include "b_BasicEm/Context.h" 23#include "b_BasicEm/Basic.h" 24#include "b_BasicEm/Phase.h" 25 26/* ---- related objects --------------------------------------------------- */ 27 28/* ---- typedefs ----------------------------------------------------------- */ 29 30/* ---- constants ---------------------------------------------------------- */ 31 32/* ---- object definition -------------------------------------------------- */ 33 34/** 3d vector with floating point */ 35struct bts_Flt16Vec3D 36{ 37 38 /* ---- private data --------------------------------------------------- */ 39 40 /* ---- public data ---------------------------------------------------- */ 41 42 /** x component */ 43 int16 xE; 44 45 /** y component */ 46 int16 yE; 47 48 /** z component */ 49 int16 zE; 50 51 /** point position */ 52 int16 bbpE; 53}; 54 55/* ---- associated objects ------------------------------------------------- */ 56 57/* ---- external functions ------------------------------------------------- */ 58 59/* ---- \ghd{ constructor/destructor } ------------------------------------- */ 60 61/** initializes vector */ 62void bts_Flt16Vec3D_init( struct bts_Flt16Vec3D* ptrA ); 63 64/** destroys vector */ 65void bts_Flt16Vec3D_exit( struct bts_Flt16Vec3D* ptrA ); 66 67/* ---- \ghd{ operators } -------------------------------------------------- */ 68 69/** equal operator */ 70flag bts_Flt16Vec3D_equal( const struct bts_Flt16Vec3D* ptrA, const struct bts_Flt16Vec3D* srcPtrA ); 71 72/* ---- \ghd{ query functions } -------------------------------------------- */ 73 74/* ---- \ghd{ modify functions } ------------------------------------------- */ 75 76/* ---- \ghd{ memory I/O } ------------------------------------------------- */ 77 78/** size object needs when written to memory */ 79uint32 bts_Flt16Vec3D_memSize( struct bbs_Context* cpA, 80 const struct bts_Flt16Vec3D* ptrA ); 81 82/** writes object to memory; returns number of bytes written */ 83uint32 bts_Flt16Vec3D_memWrite( struct bbs_Context* cpA, 84 const struct bts_Flt16Vec3D* ptrA, 85 uint16* memPtrA ); 86 87/** reads object from memory; returns number of bytes read */ 88uint32 bts_Flt16Vec3D_memRead( struct bbs_Context* cpA, 89 struct bts_Flt16Vec3D* ptrA, 90 const uint16* memPtrA ); 91 92/* ---- \ghd{ exec functions } --------------------------------------------- */ 93 94/** creates vector from 16 bit values */ 95struct bts_Flt16Vec3D bts_Flt16Vec3D_create16( int16 xA, int16 yA, int16 zA, int16 bbpA ); 96 97/** creates vector from 32 bit values (automatic adjustment of bbp value) */ 98struct bts_Flt16Vec3D bts_Flt16Vec3D_create32( int32 xA, int32 yA, int32 zA, int32 bbpA ); 99 100/** returns square norm of vector; return bbp is ptrA->bbpE * 2 */ 101uint32 bts_Flt16Vec3D_norm2( const struct bts_Flt16Vec3D* ptrA ); 102 103/** returns norm of vector; return bbp is ptrA->bbpE*/ 104uint16 bts_Flt16Vec3D_norm( const struct bts_Flt16Vec3D* ptrA ); 105 106/** normalizes vector; bbpA defines number of bits behind the point */ 107void bts_Flt16Vec3D_normalize( struct bts_Flt16Vec3D* ptrA ); 108 109/** returns normalized vector; bbpA defines number of bits behind the point */ 110struct bts_Flt16Vec3D bts_Flt16Vec3D_normalized( const struct bts_Flt16Vec3D* ptrA ); 111 112/** adds two vectors; returns resulting vector */ 113struct bts_Flt16Vec3D bts_Flt16Vec3D_add( struct bts_Flt16Vec3D vec1A, struct bts_Flt16Vec3D vec2A ); 114 115/** subtracts vec1A - vec2A; returns resulting vector */ 116struct bts_Flt16Vec3D bts_Flt16Vec3D_sub( struct bts_Flt16Vec3D vec1A, struct bts_Flt16Vec3D vec2A ); 117 118/** multiplies vecor with scalar; returns resulting vector */ 119struct bts_Flt16Vec3D bts_Flt16Vec3D_mul( struct bts_Flt16Vec3D vecA, int16 factorA, int32 bbpFactorA ); 120 121#endif /* bts_FLT16VEC3D_EM_H */ 122 123