1793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler///////////////////////////////////////////////////////////////////////////
2793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//
3793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
4793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// Digital Ltd. LLC
5793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//
6793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// All rights reserved.
7793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//
8793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// Redistribution and use in source and binary forms, with or without
9793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// modification, are permitted provided that the following conditions are
10793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// met:
11793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// *       Redistributions of source code must retain the above copyright
12793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// notice, this list of conditions and the following disclaimer.
13793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// *       Redistributions in binary form must reproduce the above
14793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// copyright notice, this list of conditions and the following disclaimer
15793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// in the documentation and/or other materials provided with the
16793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// distribution.
17793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// *       Neither the name of Industrial Light & Magic nor the names of
18793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// its contributors may be used to endorse or promote products derived
19793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// from this software without specific prior written permission.
20793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//
21793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//
33793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler///////////////////////////////////////////////////////////////////////////
34793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
35793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
36793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
37793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler#ifndef INCLUDED_IMATHLINE_H
38793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler#define INCLUDED_IMATHLINE_H
39793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
40793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//-------------------------------------
41793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//
42793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//	A 3D line class template
43793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//
44793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//-------------------------------------
45793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
46793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler#include "ImathVec.h"
47793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler#include "ImathLimits.h"
48793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler#include "ImathMatrix.h"
49793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
50793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslernamespace Imath {
51793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
52793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
53793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertemplate <class T>
54793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslerclass Line3
55793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler{
56793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler  public:
57793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
58793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    Vec3<T>			pos;
59793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    Vec3<T>			dir;
60793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
61793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //-------------------------------------------------------------
62793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //	Constructors - default is normalized units along direction
63793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //-------------------------------------------------------------
64793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
65793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    Line3() {}
66793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    Line3(const Vec3<T>& point1, const Vec3<T>& point2);
67793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
68793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //------------------
69793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //	State Query/Set
70793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //------------------
71793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
72793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    void			set(const Vec3<T>& point1,
73793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler                    const Vec3<T>& point2);
74793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
75793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //-------
76793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //	F(t)
77793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //-------
78793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
79793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    Vec3<T>			operator() (T parameter) const;
80793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
81793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //---------
82793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //	Query
83793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    //---------
84793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
85793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    T				distanceTo(const Vec3<T>& point) const;
86793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    T				distanceTo(const Line3<T>& line) const;
87793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    Vec3<T>			closestPointTo(const Vec3<T>& point) const;
88793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    Vec3<T>			closestPointTo(const Line3<T>& line) const;
89793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler};
90793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
91793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
92793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//--------------------
93793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// Convenient typedefs
94793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//--------------------
95793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
96793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertypedef Line3<float> Line3f;
97793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertypedef Line3<double> Line3d;
98793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
99793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
100793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//---------------
101793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler// Implementation
102793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler//---------------
103793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
104793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertemplate <class T>
105793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslerinline Line3<T>::Line3(const Vec3<T> &p0, const Vec3<T> &p1)
106793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler{
107793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    set(p0,p1);
108793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler}
109793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
110793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertemplate <class T>
111793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslerinline void Line3<T>::set(const Vec3<T> &p0, const Vec3<T> &p1)
112793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler{
113793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    pos = p0; dir = p1-p0;
114793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    dir.normalize();
115793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler}
116793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
117793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertemplate <class T>
118793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslerinline Vec3<T> Line3<T>::operator()(T parameter) const
119793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler{
120793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    return pos + dir * parameter;
121793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler}
122793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
123793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertemplate <class T>
124793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslerinline T Line3<T>::distanceTo(const Vec3<T>& point) const
125793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler{
126793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    return (closestPointTo(point)-point).length();
127793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler}
128793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
129793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertemplate <class T>
130793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslerinline Vec3<T> Line3<T>::closestPointTo(const Vec3<T>& point) const
131793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler{
132793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    return ((point - pos) ^ dir) * dir + pos;
133793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler}
134793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
135793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertemplate <class T>
136793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslerinline T Line3<T>::distanceTo(const Line3<T>& line) const
137793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler{
138793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    T d = (dir % line.dir) ^ (line.pos - pos);
139793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    return (d >= 0)? d: -d;
140793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler}
141793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
142793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertemplate <class T>
143793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslerinline Vec3<T>
144793ee12c6df9cad3806238d32528c49a3ff9331dNoah PreslerLine3<T>::closestPointTo(const Line3<T>& line) const
145793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler{
146793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    // Assumes the lines are normalized
147793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
148793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    Vec3<T> posLpos = pos - line.pos ;
149793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    T c = dir ^ posLpos;
150793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    T a = line.dir ^ dir;
151793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    T f = line.dir ^ posLpos ;
152793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    T num = c - a * f;
153793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
154793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    T denom = a*a - 1;
155793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
156793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    T absDenom = ((denom >= 0)? denom: -denom);
157793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
158793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    if (absDenom < 1)
159793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    {
160793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    T absNum = ((num >= 0)? num: -num);
161793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
162793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    if (absNum >= absDenom * limits<T>::max())
163793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler        return pos;
164793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    }
165793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
166793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    return pos + dir * (num / denom);
167793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler}
168793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
169793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertemplate<class T>
170793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslerstd::ostream& operator<< (std::ostream &o, const Line3<T> &line)
171793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler{
172793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    return o << "(" << line.pos << ", " << line.dir << ")";
173793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler}
174793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
175793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslertemplate<class S, class T>
176793ee12c6df9cad3806238d32528c49a3ff9331dNoah Preslerinline Line3<S> operator * (const Line3<S> &line, const Matrix44<T> &M)
177793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler{
178793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler    return Line3<S>( line.pos * M, (line.pos + line.dir) * M );
179793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler}
180793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
181793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
182793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler} // namespace Imath
183793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler
184793ee12c6df9cad3806238d32528c49a3ff9331dNoah Presler#endif
185