dcshader.cpp revision 29bee0fe657fabf7c396502b69c9167fba13eaaa
1 2/* 3 * Copyright 2014 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9#include "gm.h" 10#if SK_SUPPORT_GPU 11#include "GrFragmentProcessor.h" 12#include "GrCoordTransform.h" 13#include "gl/GrGLProcessor.h" 14#include "gl/builders/GrGLProgramBuilder.h" 15#include "Resources.h" 16#include "SkReadBuffer.h" 17#include "SkShader.h" 18#include "SkStream.h" 19#include "SkTypeface.h" 20#include "SkWriteBuffer.h" 21 22namespace skiagm { 23 24/////////////////////////////////////////////////////////////////////////////// 25 26class DCShader : public SkShader { 27public: 28 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} 29 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); 31 32 void flatten(SkWriteBuffer& buf) const override { 33 buf.writeMatrix(fDeviceMatrix); 34 } 35 36 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM, 37 const SkMatrix* localMatrix, GrColor* color, 38 GrFragmentProcessor** fp) const override; 39 40#ifndef SK_IGNORE_TO_STRING 41 void toString(SkString* str) const override { 42 str->appendf("DCShader: ()"); 43 } 44#endif 45 46private: 47 const SkMatrix fDeviceMatrix; 48}; 49 50SkFlattenable* DCShader::CreateProc(SkReadBuffer& buf) { 51 SkMatrix matrix; 52 buf.readMatrix(&matrix); 53 return SkNEW_ARGS(DCShader, (matrix)); 54} 55 56class DCFP : public GrFragmentProcessor { 57public: 58 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { 59 this->addCoordTransform(&fDeviceTransform); 60 this->initClassID<DCFP>(); 61 } 62 63 void getGLProcessorKey(const GrGLSLCaps& caps, 64 GrProcessorKeyBuilder* b) const override {} 65 66 GrGLFragmentProcessor* createGLInstance() const override { 67 class DCGLFP : public GrGLFragmentProcessor { 68 void emitCode(GrGLFPBuilder* builder, 69 const GrFragmentProcessor& fp, 70 const char* outputColor, 71 const char* inputColor, 72 const TransformedCoordsArray& coords, 73 const TextureSamplerArray& samplers) { 74 GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder(); 75 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0).c_str()); 76 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));"); 77 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5," 78 "0.5*cos((c.x + c.y) / 15.0) + 0.5," 79 "(r.x + r.y) / 20.0," 80 "distance(r, vec2(15.0)) / 20.0 + 0.2);"); 81 fpb->codeAppendf("color.rgb *= color.a;" 82 "%s = color * %s;", 83 outputColor, GrGLSLExpr4(inputColor).c_str()); 84 } 85 void setData(const GrGLProgramDataManager&, const GrProcessor&) override {} 86 }; 87 return SkNEW(DCGLFP); 88 } 89 90 const char* name() const override { return "DCFP"; } 91 92 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { 93 inout->mulByUnknownFourComponents(); 94 } 95 96private: 97 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } 98 99 GrCoordTransform fDeviceTransform; 100}; 101 102bool DCShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM, 103 const SkMatrix* localMatrix, GrColor* color, 104 GrFragmentProcessor** fp) const { 105 *fp = SkNEW_ARGS(DCFP, (fDeviceMatrix)); 106 *color = GrColorPackA4(paint.getAlpha()); 107 return true; 108} 109 110class DCShaderGM : public GM { 111public: 112 DCShaderGM() { 113 this->setBGColor(0xFFAABBCC); 114 } 115 116 ~DCShaderGM() override { 117 for (int i = 0; i < fPrims.count(); ++i) { 118 SkDELETE(fPrims[i]); 119 } 120 } 121 122protected: 123 124 SkString onShortName() override { 125 return SkString("dcshader"); 126 } 127 128 SkISize onISize() override { return SkISize::Make(1000, 900); } 129 130 void onOnceBeforeDraw() override { 131 struct Rect : public Prim { 132 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 133 SkRect rect = SkRect::MakeXYWH(0, 0, 50, 50); 134 canvas->drawRect(rect, paint); 135 return rect; 136 } 137 }; 138 139 struct Circle : public Prim { 140 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 141 static const SkScalar radius = 25; 142 canvas->drawCircle(radius, radius, radius, paint); 143 return SkRect::MakeXYWH(0, 0, 2 * radius, 2 * radius); 144 } 145 }; 146 147 struct RRect : public Prim { 148 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 149 SkRRect rrect; 150 rrect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 10, 10); 151 canvas->drawRRect(rrect, paint); 152 return rrect.getBounds(); 153 } 154 }; 155 156 struct DRRect : public Prim { 157 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 158 SkRRect outerRRect; 159 outerRRect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 5, 5); 160 SkRRect innerRRect; 161 innerRRect.setRectXY(SkRect::MakeXYWH(5, 8, 35, 30), 8, 3); 162 canvas->drawDRRect(outerRRect, innerRRect, paint); 163 return outerRRect.getBounds(); 164 } 165 }; 166 struct Path : public Prim { 167 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 168 SkPath path; 169 path.addCircle(15, 15, 10); 170 path.addOval(SkRect::MakeXYWH(2, 2, 22, 37)); 171 path.setFillType(SkPath::kEvenOdd_FillType); 172 canvas->drawPath(path, paint); 173 return path.getBounds(); 174 } 175 }; 176 177 struct Points : public Prim { 178 Points(SkCanvas::PointMode mode) : fMode(mode) {} 179 180 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 181 SkRandom random; 182 SkPoint points[500]; 183 SkRect bounds = SkRect::MakeWH(50, 50); 184 int count = SkToInt(SK_ARRAY_COUNT(points)); 185 if (SkCanvas::kPoints_PointMode != fMode) { 186 count = SkTMin(count, 10); 187 } 188 for (int p = 0; p < count; ++p) { 189 points[p].fX = random.nextUScalar1() * bounds.width(); 190 points[p].fY = random.nextUScalar1() * bounds.width(); 191 } 192 canvas->drawPoints(fMode, count, points, paint); 193 return bounds; 194 } 195 SkCanvas::PointMode fMode; 196 }; 197 198 struct Text : public Prim { 199 SkRect draw(SkCanvas* canvas, const SkPaint& origPaint) override { 200 SkPaint paint = origPaint; 201 paint.setTextSize(30.f); 202 this->setFont(&paint); 203 const char* text = this->text(); 204 static const SkVector offset = SkVector::Make(10, 10); 205 canvas->drawText(text, strlen(text), offset.fX, offset.fY, paint); 206 SkRect bounds; 207 paint.measureText(text, strlen(text), &bounds); 208 bounds.offset(offset); 209 return bounds; 210 } 211 212 virtual void setFont(SkPaint* paint) { 213 sk_tool_utils::set_portable_typeface(paint); 214 } 215 216 virtual const char* text() const { return "Hello, Skia!"; } 217 }; 218 219 struct BmpText : public Text { 220 void setFont(SkPaint* paint) override { 221 if (!fTypeface) { 222 SkString filename = GetResourcePath("/Funkster.ttf"); 223 SkAutoTDelete<SkFILEStream> stream(new SkFILEStream(filename.c_str())); 224 if (!stream->isValid()) { 225 SkDebugf("Could not find Funkster.ttf, please set --resourcePath " 226 "correctly.\n"); 227 return; 228 } 229 fTypeface.reset(SkTypeface::CreateFromStream(stream.detach())); 230 } 231 paint->setTypeface(fTypeface); 232 } 233 234 const char* text() const override { return "Hi, Skia!"; } 235 236 SkAutoTUnref<SkTypeface> fTypeface; 237 }; 238 fPrims.push_back(SkNEW(Rect)); 239 fPrims.push_back(SkNEW(Circle)); 240 fPrims.push_back(SkNEW(RRect)); 241 fPrims.push_back(SkNEW(DRRect)); 242 fPrims.push_back(SkNEW(Path)); 243 fPrims.push_back(SkNEW(Points(SkCanvas::kPoints_PointMode))); 244 fPrims.push_back(SkNEW(Points(SkCanvas::kLines_PointMode))); 245 fPrims.push_back(SkNEW(Points(SkCanvas::kPolygon_PointMode))); 246 fPrims.push_back(SkNEW(Text)); 247 fPrims.push_back(SkNEW(BmpText)); 248 } 249 250 void onDraw(SkCanvas* canvas) override { 251 // This GM exists to test a specific feature of the GPU backend. It does not work with the 252 // sw rasterizer, tile modes, etc. 253 if (NULL == canvas->getGrContext()) { 254 this->drawGpuOnlyMessage(canvas); 255 return; 256 } 257 SkPaint paint; 258 SkTArray<SkMatrix> devMats; 259 devMats.push_back().reset(); 260 devMats.push_back().setRotate(45, 500, 500); 261 devMats.push_back().setRotate(-30, 200, 200); 262 devMats.back().setPerspX(-SK_Scalar1 / 2000); 263 devMats.back().setPerspY(SK_Scalar1 / 1000); 264 265 266 SkTArray<SkMatrix> viewMats; 267 viewMats.push_back().setScale(0.75f, 0.75f); 268 viewMats.push_back().setRotate(45, 50, 50); 269 viewMats.back().postScale(0.5f, 1.1f); 270 271 canvas->translate(10, 20); 272 canvas->save(); 273 SkScalar tx = 0, maxTy = 0; 274 static const SkScalar kW = 900; 275 276 for (int aa = 0; aa < 2; ++aa) { 277 for (int i = 0; i < fPrims.count(); ++i) { 278 for (int j = 0; j < devMats.count(); ++j) { 279 for (int k = 0; k < viewMats.count(); ++k) { 280 paint.setShader(SkNEW_ARGS(DCShader, (devMats[j])))->unref(); 281 paint.setAntiAlias(SkToBool(aa)); 282 canvas->save(); 283 canvas->concat(viewMats[k]); 284 SkRect bounds = fPrims[i]->draw(canvas, paint); 285 canvas->restore(); 286 viewMats[k].mapRect(&bounds); 287 // add margins 288 bounds.fRight += 20; 289 bounds.fBottom += 20; 290 canvas->translate(bounds.fRight, 0); 291 tx += bounds.fRight; 292 maxTy = SkTMax(bounds.fBottom, maxTy); 293 if (tx > kW) { 294 tx = 0; 295 canvas->restore(); 296 canvas->translate(0, maxTy); 297 canvas->save(); 298 maxTy = 0; 299 } 300 } 301 } 302 } 303 } 304 canvas->restore(); 305 } 306 307private: 308 struct Prim { 309 virtual ~Prim() {} 310 virtual SkRect draw(SkCanvas*, const SkPaint&) = 0; 311 }; 312 313 SkTArray<Prim*> fPrims; 314 315 typedef GM INHERITED; 316}; 317 318DEF_GM( return SkNEW(DCShaderGM); ) 319} 320#endif 321