dcshader.cpp revision 96fcdcc219d2a0d3579719b84b28bede76efba64
1 2/* 3 * Copyright 2014 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9#include "gm.h" 10#if SK_SUPPORT_GPU 11#include "GrFragmentProcessor.h" 12#include "GrCoordTransform.h" 13#include "gl/GrGLProcessor.h" 14#include "gl/builders/GrGLProgramBuilder.h" 15#include "Resources.h" 16#include "SkReadBuffer.h" 17#include "SkShader.h" 18#include "SkStream.h" 19#include "SkTypeface.h" 20#include "SkWriteBuffer.h" 21 22namespace skiagm { 23 24/////////////////////////////////////////////////////////////////////////////// 25 26class DCShader : public SkShader { 27public: 28 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} 29 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); 31 32 void flatten(SkWriteBuffer& buf) const override { 33 buf.writeMatrix(fDeviceMatrix); 34 } 35 36 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM, 37 const SkMatrix* localMatrix, GrColor* color, GrProcessorDataManager*, 38 GrFragmentProcessor** fp) const override; 39 40#ifndef SK_IGNORE_TO_STRING 41 void toString(SkString* str) const override { 42 str->appendf("DCShader: ()"); 43 } 44#endif 45 46private: 47 const SkMatrix fDeviceMatrix; 48}; 49 50SkFlattenable* DCShader::CreateProc(SkReadBuffer& buf) { 51 SkMatrix matrix; 52 buf.readMatrix(&matrix); 53 return new DCShader(matrix); 54} 55 56class DCFP : public GrFragmentProcessor { 57public: 58 DCFP(GrProcessorDataManager*, const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { 59 this->addCoordTransform(&fDeviceTransform); 60 this->initClassID<DCFP>(); 61 } 62 63 GrGLFragmentProcessor* onCreateGLInstance() const override { 64 class DCGLFP : public GrGLFragmentProcessor { 65 void emitCode(EmitArgs& args) override { 66 GrGLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBuilder(); 67 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(args.fCoords, 0).c_str()); 68 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));"); 69 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5," 70 "0.5*cos((c.x + c.y) / 15.0) + 0.5," 71 "(r.x + r.y) / 20.0," 72 "distance(r, vec2(15.0)) / 20.0 + 0.2);"); 73 fpb->codeAppendf("color.rgb *= color.a;" 74 "%s = color * %s;", 75 args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_str()); 76 } 77 void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override {} 78 }; 79 return new DCGLFP; 80 } 81 82 const char* name() const override { return "DCFP"; } 83 84 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { 85 inout->mulByUnknownFourComponents(); 86 } 87 88private: 89 void onGetGLProcessorKey(const GrGLSLCaps& caps, 90 GrProcessorKeyBuilder* b) const override {} 91 92 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } 93 94 GrCoordTransform fDeviceTransform; 95}; 96 97bool DCShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM, 98 const SkMatrix* localMatrix, GrColor* color, 99 GrProcessorDataManager* procDataManager, 100 GrFragmentProcessor** fp) const { 101 *fp = new DCFP(procDataManager, fDeviceMatrix); 102 *color = GrColorPackA4(paint.getAlpha()); 103 return true; 104} 105 106class DCShaderGM : public GM { 107public: 108 DCShaderGM() { 109 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); 110 } 111 112 ~DCShaderGM() override { 113 for (int i = 0; i < fPrims.count(); ++i) { 114 delete fPrims[i]; 115 } 116 } 117 118protected: 119 120 SkString onShortName() override { 121 return SkString("dcshader"); 122 } 123 124 SkISize onISize() override { return SkISize::Make(1000, 900); } 125 126 void onOnceBeforeDraw() override { 127 struct Rect : public Prim { 128 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 129 SkRect rect = SkRect::MakeXYWH(0, 0, 50, 50); 130 canvas->drawRect(rect, paint); 131 return rect; 132 } 133 }; 134 135 struct Circle : public Prim { 136 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 137 static const SkScalar radius = 25; 138 canvas->drawCircle(radius, radius, radius, paint); 139 return SkRect::MakeXYWH(0, 0, 2 * radius, 2 * radius); 140 } 141 }; 142 143 struct RRect : public Prim { 144 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 145 SkRRect rrect; 146 rrect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 10, 10); 147 canvas->drawRRect(rrect, paint); 148 return rrect.getBounds(); 149 } 150 }; 151 152 struct DRRect : public Prim { 153 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 154 SkRRect outerRRect; 155 outerRRect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 5, 5); 156 SkRRect innerRRect; 157 innerRRect.setRectXY(SkRect::MakeXYWH(5, 8, 35, 30), 8, 3); 158 canvas->drawDRRect(outerRRect, innerRRect, paint); 159 return outerRRect.getBounds(); 160 } 161 }; 162 struct Path : public Prim { 163 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 164 SkPath path; 165 path.addCircle(15, 15, 10); 166 path.addOval(SkRect::MakeXYWH(2, 2, 22, 37)); 167 path.setFillType(SkPath::kEvenOdd_FillType); 168 canvas->drawPath(path, paint); 169 return path.getBounds(); 170 } 171 }; 172 173 struct Points : public Prim { 174 Points(SkCanvas::PointMode mode) : fMode(mode) {} 175 176 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 177 SkRandom random; 178 SkPoint points[500]; 179 SkRect bounds = SkRect::MakeWH(50, 50); 180 int count = SkToInt(SK_ARRAY_COUNT(points)); 181 if (SkCanvas::kPoints_PointMode != fMode) { 182 count = SkTMin(count, 10); 183 } 184 for (int p = 0; p < count; ++p) { 185 points[p].fX = random.nextUScalar1() * bounds.width(); 186 points[p].fY = random.nextUScalar1() * bounds.width(); 187 } 188 canvas->drawPoints(fMode, count, points, paint); 189 return bounds; 190 } 191 SkCanvas::PointMode fMode; 192 }; 193 194 struct Text : public Prim { 195 SkRect draw(SkCanvas* canvas, const SkPaint& origPaint) override { 196 SkPaint paint = origPaint; 197 paint.setTextSize(30.f); 198 this->setFont(&paint); 199 const char* text = this->text(); 200 static const SkVector offset = SkVector::Make(10, 10); 201 canvas->drawText(text, strlen(text), offset.fX, offset.fY, paint); 202 SkRect bounds; 203 paint.measureText(text, strlen(text), &bounds); 204 bounds.offset(offset); 205 return bounds; 206 } 207 208 virtual void setFont(SkPaint* paint) { 209 sk_tool_utils::set_portable_typeface(paint); 210 } 211 212 virtual const char* text() const { return "Hello, Skia!"; } 213 }; 214 215 fPrims.push_back(new Rect); 216 fPrims.push_back(new Circle); 217 fPrims.push_back(new RRect); 218 fPrims.push_back(new DRRect); 219 fPrims.push_back(new Path); 220 fPrims.push_back(new Points(SkCanvas::kPoints_PointMode)); 221 fPrims.push_back(new Points(SkCanvas::kLines_PointMode)); 222 fPrims.push_back(new Points(SkCanvas::kPolygon_PointMode)); 223 fPrims.push_back(new Text); 224 } 225 226 void onDraw(SkCanvas* canvas) override { 227 // This GM exists to test a specific feature of the GPU backend. It does not work with the 228 // sw rasterizer, tile modes, etc. 229 if (nullptr == canvas->getGrContext()) { 230 this->drawGpuOnlyMessage(canvas); 231 return; 232 } 233 SkPaint paint; 234 SkTArray<SkMatrix> devMats; 235 devMats.push_back().reset(); 236 devMats.push_back().setRotate(45, 500, 500); 237 devMats.push_back().setRotate(-30, 200, 200); 238 devMats.back().setPerspX(-SK_Scalar1 / 2000); 239 devMats.back().setPerspY(SK_Scalar1 / 1000); 240 241 242 SkTArray<SkMatrix> viewMats; 243 viewMats.push_back().setScale(0.75f, 0.75f); 244 viewMats.push_back().setRotate(45, 50, 50); 245 viewMats.back().postScale(0.5f, 1.1f); 246 247 canvas->translate(10, 20); 248 canvas->save(); 249 SkScalar tx = 0, maxTy = 0; 250 static const SkScalar kW = 900; 251 252 for (int aa = 0; aa < 2; ++aa) { 253 for (int i = 0; i < fPrims.count(); ++i) { 254 for (int j = 0; j < devMats.count(); ++j) { 255 for (int k = 0; k < viewMats.count(); ++k) { 256 paint.setShader(new DCShader(devMats[j]))->unref(); 257 paint.setAntiAlias(SkToBool(aa)); 258 canvas->save(); 259 canvas->concat(viewMats[k]); 260 SkRect bounds = fPrims[i]->draw(canvas, paint); 261 canvas->restore(); 262 viewMats[k].mapRect(&bounds); 263 // add margins 264 bounds.fRight += 20; 265 bounds.fBottom += 20; 266 canvas->translate(bounds.fRight, 0); 267 tx += bounds.fRight; 268 maxTy = SkTMax(bounds.fBottom, maxTy); 269 if (tx > kW) { 270 tx = 0; 271 canvas->restore(); 272 canvas->translate(0, maxTy); 273 canvas->save(); 274 maxTy = 0; 275 } 276 } 277 } 278 } 279 } 280 canvas->restore(); 281 } 282 283private: 284 struct Prim { 285 virtual ~Prim() {} 286 virtual SkRect draw(SkCanvas*, const SkPaint&) = 0; 287 }; 288 289 SkTArray<Prim*> fPrims; 290 291 typedef GM INHERITED; 292}; 293 294DEF_GM(return new DCShaderGM;) 295} 296#endif 297