dcshader.cpp revision 9cc1775e7230579ad15345bdcb59fa517c17f870
1 2/* 3 * Copyright 2014 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9#include "gm.h" 10#if SK_SUPPORT_GPU 11#include "GrFragmentProcessor.h" 12#include "GrCoordTransform.h" 13#include "gl/GrGLProcessor.h" 14#include "gl/builders/GrGLProgramBuilder.h" 15#include "Resources.h" 16#include "SkReadBuffer.h" 17#include "SkShader.h" 18#include "SkStream.h" 19#include "SkTypeface.h" 20#include "SkWriteBuffer.h" 21 22namespace skiagm { 23 24/////////////////////////////////////////////////////////////////////////////// 25 26class DCShader : public SkShader { 27public: 28 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} 29 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); 31 32 void flatten(SkWriteBuffer& buf) const override { 33 buf.writeMatrix(fDeviceMatrix); 34 } 35 36 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM, 37 const SkMatrix* localMatrix, GrColor* color, GrProcessorDataManager*, 38 GrFragmentProcessor** fp) const override; 39 40#ifndef SK_IGNORE_TO_STRING 41 void toString(SkString* str) const override { 42 str->appendf("DCShader: ()"); 43 } 44#endif 45 46private: 47 const SkMatrix fDeviceMatrix; 48}; 49 50SkFlattenable* DCShader::CreateProc(SkReadBuffer& buf) { 51 SkMatrix matrix; 52 buf.readMatrix(&matrix); 53 return SkNEW_ARGS(DCShader, (matrix)); 54} 55 56class DCFP : public GrFragmentProcessor { 57public: 58 DCFP(GrProcessorDataManager*, const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { 59 this->addCoordTransform(&fDeviceTransform); 60 this->initClassID<DCFP>(); 61 } 62 63 void getGLProcessorKey(const GrGLSLCaps& caps, 64 GrProcessorKeyBuilder* b) const override {} 65 66 GrGLFragmentProcessor* createGLInstance() const override { 67 class DCGLFP : public GrGLFragmentProcessor { 68 void emitCode(GrGLFPBuilder* builder, 69 const GrFragmentProcessor& fp, 70 const char* outputColor, 71 const char* inputColor, 72 const TransformedCoordsArray& coords, 73 const TextureSamplerArray& samplers) { 74 GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder(); 75 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0).c_str()); 76 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));"); 77 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5," 78 "0.5*cos((c.x + c.y) / 15.0) + 0.5," 79 "(r.x + r.y) / 20.0," 80 "distance(r, vec2(15.0)) / 20.0 + 0.2);"); 81 fpb->codeAppendf("color.rgb *= color.a;" 82 "%s = color * %s;", 83 outputColor, GrGLSLExpr4(inputColor).c_str()); 84 } 85 void setData(const GrGLProgramDataManager&, const GrProcessor&) override {} 86 }; 87 return SkNEW(DCGLFP); 88 } 89 90 const char* name() const override { return "DCFP"; } 91 92 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { 93 inout->mulByUnknownFourComponents(); 94 } 95 96private: 97 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } 98 99 GrCoordTransform fDeviceTransform; 100}; 101 102bool DCShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM, 103 const SkMatrix* localMatrix, GrColor* color, 104 GrProcessorDataManager* procDataManager, 105 GrFragmentProcessor** fp) const { 106 *fp = SkNEW_ARGS(DCFP, (procDataManager, fDeviceMatrix)); 107 *color = GrColorPackA4(paint.getAlpha()); 108 return true; 109} 110 111class DCShaderGM : public GM { 112public: 113 DCShaderGM() { 114 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); 115 } 116 117 ~DCShaderGM() override { 118 for (int i = 0; i < fPrims.count(); ++i) { 119 SkDELETE(fPrims[i]); 120 } 121 } 122 123protected: 124 125 SkString onShortName() override { 126 return SkString("dcshader"); 127 } 128 129 SkISize onISize() override { return SkISize::Make(1000, 900); } 130 131 void onOnceBeforeDraw() override { 132 struct Rect : public Prim { 133 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 134 SkRect rect = SkRect::MakeXYWH(0, 0, 50, 50); 135 canvas->drawRect(rect, paint); 136 return rect; 137 } 138 }; 139 140 struct Circle : public Prim { 141 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 142 static const SkScalar radius = 25; 143 canvas->drawCircle(radius, radius, radius, paint); 144 return SkRect::MakeXYWH(0, 0, 2 * radius, 2 * radius); 145 } 146 }; 147 148 struct RRect : public Prim { 149 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 150 SkRRect rrect; 151 rrect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 10, 10); 152 canvas->drawRRect(rrect, paint); 153 return rrect.getBounds(); 154 } 155 }; 156 157 struct DRRect : public Prim { 158 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 159 SkRRect outerRRect; 160 outerRRect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 5, 5); 161 SkRRect innerRRect; 162 innerRRect.setRectXY(SkRect::MakeXYWH(5, 8, 35, 30), 8, 3); 163 canvas->drawDRRect(outerRRect, innerRRect, paint); 164 return outerRRect.getBounds(); 165 } 166 }; 167 struct Path : public Prim { 168 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 169 SkPath path; 170 path.addCircle(15, 15, 10); 171 path.addOval(SkRect::MakeXYWH(2, 2, 22, 37)); 172 path.setFillType(SkPath::kEvenOdd_FillType); 173 canvas->drawPath(path, paint); 174 return path.getBounds(); 175 } 176 }; 177 178 struct Points : public Prim { 179 Points(SkCanvas::PointMode mode) : fMode(mode) {} 180 181 SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { 182 SkRandom random; 183 SkPoint points[500]; 184 SkRect bounds = SkRect::MakeWH(50, 50); 185 int count = SkToInt(SK_ARRAY_COUNT(points)); 186 if (SkCanvas::kPoints_PointMode != fMode) { 187 count = SkTMin(count, 10); 188 } 189 for (int p = 0; p < count; ++p) { 190 points[p].fX = random.nextUScalar1() * bounds.width(); 191 points[p].fY = random.nextUScalar1() * bounds.width(); 192 } 193 canvas->drawPoints(fMode, count, points, paint); 194 return bounds; 195 } 196 SkCanvas::PointMode fMode; 197 }; 198 199 struct Text : public Prim { 200 SkRect draw(SkCanvas* canvas, const SkPaint& origPaint) override { 201 SkPaint paint = origPaint; 202 paint.setTextSize(30.f); 203 this->setFont(&paint); 204 const char* text = this->text(); 205 static const SkVector offset = SkVector::Make(10, 10); 206 canvas->drawText(text, strlen(text), offset.fX, offset.fY, paint); 207 SkRect bounds; 208 paint.measureText(text, strlen(text), &bounds); 209 bounds.offset(offset); 210 return bounds; 211 } 212 213 virtual void setFont(SkPaint* paint) { 214 sk_tool_utils::set_portable_typeface_always(paint); 215 } 216 217 virtual const char* text() const { return "Hello, Skia!"; } 218 }; 219 220 struct BmpText : public Text { 221 void setFont(SkPaint* paint) override { 222 if (!fTypeface) { 223 fTypeface.reset(GetResourceAsTypeface("/fonts/Funkster.ttf")); 224 } 225 paint->setTypeface(fTypeface); 226 } 227 228 const char* text() const override { return "Hi, Skia!"; } 229 230 SkAutoTUnref<SkTypeface> fTypeface; 231 }; 232 fPrims.push_back(SkNEW(Rect)); 233 fPrims.push_back(SkNEW(Circle)); 234 fPrims.push_back(SkNEW(RRect)); 235 fPrims.push_back(SkNEW(DRRect)); 236 fPrims.push_back(SkNEW(Path)); 237 fPrims.push_back(SkNEW(Points(SkCanvas::kPoints_PointMode))); 238 fPrims.push_back(SkNEW(Points(SkCanvas::kLines_PointMode))); 239 fPrims.push_back(SkNEW(Points(SkCanvas::kPolygon_PointMode))); 240 fPrims.push_back(SkNEW(Text)); 241 fPrims.push_back(SkNEW(BmpText)); 242 } 243 244 void onDraw(SkCanvas* canvas) override { 245 // This GM exists to test a specific feature of the GPU backend. It does not work with the 246 // sw rasterizer, tile modes, etc. 247 if (NULL == canvas->getGrContext()) { 248 this->drawGpuOnlyMessage(canvas); 249 return; 250 } 251 SkPaint paint; 252 SkTArray<SkMatrix> devMats; 253 devMats.push_back().reset(); 254 devMats.push_back().setRotate(45, 500, 500); 255 devMats.push_back().setRotate(-30, 200, 200); 256 devMats.back().setPerspX(-SK_Scalar1 / 2000); 257 devMats.back().setPerspY(SK_Scalar1 / 1000); 258 259 260 SkTArray<SkMatrix> viewMats; 261 viewMats.push_back().setScale(0.75f, 0.75f); 262 viewMats.push_back().setRotate(45, 50, 50); 263 viewMats.back().postScale(0.5f, 1.1f); 264 265 canvas->translate(10, 20); 266 canvas->save(); 267 SkScalar tx = 0, maxTy = 0; 268 static const SkScalar kW = 900; 269 270 for (int aa = 0; aa < 2; ++aa) { 271 for (int i = 0; i < fPrims.count(); ++i) { 272 for (int j = 0; j < devMats.count(); ++j) { 273 for (int k = 0; k < viewMats.count(); ++k) { 274 paint.setShader(SkNEW_ARGS(DCShader, (devMats[j])))->unref(); 275 paint.setAntiAlias(SkToBool(aa)); 276 canvas->save(); 277 canvas->concat(viewMats[k]); 278 SkRect bounds = fPrims[i]->draw(canvas, paint); 279 canvas->restore(); 280 viewMats[k].mapRect(&bounds); 281 // add margins 282 bounds.fRight += 20; 283 bounds.fBottom += 20; 284 canvas->translate(bounds.fRight, 0); 285 tx += bounds.fRight; 286 maxTy = SkTMax(bounds.fBottom, maxTy); 287 if (tx > kW) { 288 tx = 0; 289 canvas->restore(); 290 canvas->translate(0, maxTy); 291 canvas->save(); 292 maxTy = 0; 293 } 294 } 295 } 296 } 297 } 298 canvas->restore(); 299 } 300 301private: 302 struct Prim { 303 virtual ~Prim() {} 304 virtual SkRect draw(SkCanvas*, const SkPaint&) = 0; 305 }; 306 307 SkTArray<Prim*> fPrims; 308 309 typedef GM INHERITED; 310}; 311 312DEF_GM( return SkNEW(DCShaderGM); ) 313} 314#endif 315