1/*
2 * Copyright 2010 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkDevice_DEFINED
9#define SkDevice_DEFINED
10
11#include "SkRefCnt.h"
12#include "SkCanvas.h"
13#include "SkColor.h"
14#include "SkImageFilter.h"
15#include "SkSurfaceProps.h"
16
17class SkBitmap;
18class SkClipStack;
19class SkDraw;
20class SkDrawFilter;
21struct SkIRect;
22class SkMatrix;
23class SkMetaData;
24class SkRegion;
25class GrRenderTarget;
26
27class SK_API SkBaseDevice : public SkRefCnt {
28public:
29    /**
30     *  Construct a new device.
31    */
32    explicit SkBaseDevice(const SkSurfaceProps&);
33    virtual ~SkBaseDevice();
34
35    SkMetaData& getMetaData();
36
37    /**
38     *  Return ImageInfo for this device. If the canvas is not backed by pixels
39     *  (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType.
40     */
41    virtual SkImageInfo imageInfo() const;
42
43    /**
44     *  Return the bounds of the device in the coordinate space of the root
45     *  canvas. The root device will have its top-left at 0,0, but other devices
46     *  such as those associated with saveLayer may have a non-zero origin.
47     */
48    void getGlobalBounds(SkIRect* bounds) const {
49        SkASSERT(bounds);
50        const SkIPoint& origin = this->getOrigin();
51        bounds->setXYWH(origin.x(), origin.y(), this->width(), this->height());
52    }
53
54    SkIRect getGlobalBounds() const {
55        SkIRect bounds;
56        this->getGlobalBounds(&bounds);
57        return bounds;
58    }
59
60    int width() const {
61        return this->imageInfo().width();
62    }
63
64    int height() const {
65        return this->imageInfo().height();
66    }
67
68    bool isOpaque() const {
69        return this->imageInfo().isOpaque();
70    }
71
72    /** Return the bitmap associated with this device. Call this each time you need
73        to access the bitmap, as it notifies the subclass to perform any flushing
74        etc. before you examine the pixels.
75        @param changePixels set to true if the caller plans to change the pixels
76        @return the device's bitmap
77    */
78    const SkBitmap& accessBitmap(bool changePixels);
79
80    bool writePixels(const SkImageInfo&, const void*, size_t rowBytes, int x, int y);
81
82    /**
83     *  Try to get write-access to the pixels behind the device. If successful, this returns true
84     *  and fills-out the pixmap parameter. On success it also bumps the genID of the underlying
85     *  bitmap.
86     *
87     *  On failure, returns false and ignores the pixmap parameter.
88     */
89    bool accessPixels(SkPixmap* pmap);
90
91    /**
92     *  Try to get read-only-access to the pixels behind the device. If successful, this returns
93     *  true and fills-out the pixmap parameter.
94     *
95     *  On failure, returns false and ignores the pixmap parameter.
96     */
97    bool peekPixels(SkPixmap*);
98
99    /**
100     * Return the device's associated gpu render target, or NULL.
101     */
102    virtual GrRenderTarget* accessRenderTarget() { return NULL; }
103
104
105    /**
106     *  Return the device's origin: its offset in device coordinates from
107     *  the default origin in its canvas' matrix/clip
108     */
109    const SkIPoint& getOrigin() const { return fOrigin; }
110
111    /**
112     * onAttachToCanvas is invoked whenever a device is installed in a canvas
113     * (i.e., setDevice, saveLayer (for the new device created by the save),
114     * and SkCanvas' SkBaseDevice & SkBitmap -taking ctors). It allows the
115     * devices to prepare for drawing (e.g., locking their pixels, etc.)
116     */
117    virtual void onAttachToCanvas(SkCanvas*) {
118        SkASSERT(!fAttachedToCanvas);
119#ifdef SK_DEBUG
120        fAttachedToCanvas = true;
121#endif
122    };
123
124    /**
125     * onDetachFromCanvas notifies a device that it will no longer be drawn to.
126     * It gives the device a chance to clean up (e.g., unlock its pixels). It
127     * is invoked from setDevice (for the displaced device), restore and
128     * possibly from SkCanvas' dtor.
129     */
130    virtual void onDetachFromCanvas() {
131        SkASSERT(fAttachedToCanvas);
132#ifdef SK_DEBUG
133        fAttachedToCanvas = false;
134#endif
135    };
136
137protected:
138    enum TileUsage {
139        kPossible_TileUsage,    //!< the created device may be drawn tiled
140        kNever_TileUsage,       //!< the created device will never be drawn tiled
141    };
142
143    struct TextFlags {
144        uint32_t    fFlags;     // SkPaint::getFlags()
145    };
146
147    /**
148     * Returns the text-related flags, possibly modified based on the state of the
149     * device (e.g. support for LCD).
150     */
151    uint32_t filterTextFlags(const SkPaint&) const;
152
153    virtual bool onShouldDisableLCD(const SkPaint&) const { return false; }
154
155    /**
156     *
157     *  DEPRECATED: This will be removed in a future change. Device subclasses
158     *  should use the matrix and clip from the SkDraw passed to draw functions.
159     *
160     *  Called with the correct matrix and clip before this device is drawn
161     *  to using those settings. If your subclass overrides this, be sure to
162     *  call through to the base class as well.
163     *
164     *  The clipstack is another view of the clip. It records the actual
165     *  geometry that went into building the region. It is present for devices
166     *  that want to parse it, but is not required: the region is a complete
167     *  picture of the current clip. (i.e. if you regionize all of the geometry
168     *  in the clipstack, you will arrive at an equivalent region to the one
169     *  passed in).
170     */
171     virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
172                                const SkClipStack&) {};
173
174    /** These are called inside the per-device-layer loop for each draw call.
175     When these are called, we have already applied any saveLayer operations,
176     and are handling any looping from the paint, and any effects from the
177     DrawFilter.
178     */
179    virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0;
180    virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
181                            const SkPoint[], const SkPaint& paint) = 0;
182    virtual void drawRect(const SkDraw&, const SkRect& r,
183                          const SkPaint& paint) = 0;
184    virtual void drawOval(const SkDraw&, const SkRect& oval,
185                          const SkPaint& paint) = 0;
186    virtual void drawRRect(const SkDraw&, const SkRRect& rr,
187                           const SkPaint& paint) = 0;
188
189    // Default impl calls drawPath()
190    virtual void drawDRRect(const SkDraw&, const SkRRect& outer,
191                            const SkRRect& inner, const SkPaint&);
192
193    /**
194     *  If pathIsMutable, then the implementation is allowed to cast path to a
195     *  non-const pointer and modify it in place (as an optimization). Canvas
196     *  may do this to implement helpers such as drawOval, by placing a temp
197     *  path on the stack to hold the representation of the oval.
198     *
199     *  If prePathMatrix is not null, it should logically be applied before any
200     *  stroking or other effects. If there are no effects on the paint that
201     *  affect the geometry/rasterization, then the pre matrix can just be
202     *  pre-concated with the current matrix.
203     */
204    virtual void drawPath(const SkDraw&, const SkPath& path,
205                          const SkPaint& paint,
206                          const SkMatrix* prePathMatrix = NULL,
207                          bool pathIsMutable = false) = 0;
208    virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
209                            const SkMatrix& matrix, const SkPaint& paint) = 0;
210    virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
211                            int x, int y, const SkPaint& paint) = 0;
212
213    /**
214     *  The default impl. will create a bitmap-shader from the bitmap,
215     *  and call drawRect with it.
216     */
217    virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
218                                const SkRect* srcOrNull, const SkRect& dst,
219                                const SkPaint& paint,
220                                SkCanvas::SrcRectConstraint) = 0;
221    virtual void drawBitmapNine(const SkDraw&, const SkBitmap&, const SkIRect& center,
222                               const SkRect& dst, const SkPaint&);
223
224    virtual void drawImage(const SkDraw&, const SkImage*, SkScalar x, SkScalar y, const SkPaint&);
225    virtual void drawImageRect(const SkDraw&, const SkImage*, const SkRect* src, const SkRect& dst,
226                               const SkPaint&, SkCanvas::SrcRectConstraint);
227    virtual void drawImageNine(const SkDraw&, const SkImage*, const SkIRect& center,
228                               const SkRect& dst, const SkPaint&);
229
230    /**
231     *  Does not handle text decoration.
232     *  Decorations (underline and stike-thru) will be handled by SkCanvas.
233     */
234    virtual void drawText(const SkDraw&, const void* text, size_t len,
235                          SkScalar x, SkScalar y, const SkPaint& paint) = 0;
236    virtual void drawPosText(const SkDraw&, const void* text, size_t len,
237                             const SkScalar pos[], int scalarsPerPos,
238                             const SkPoint& offset, const SkPaint& paint) = 0;
239    virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
240                              const SkPoint verts[], const SkPoint texs[],
241                              const SkColor colors[], SkXfermode* xmode,
242                              const uint16_t indices[], int indexCount,
243                              const SkPaint& paint) = 0;
244    // default implementation unrolls the blob runs.
245    virtual void drawTextBlob(const SkDraw&, const SkTextBlob*, SkScalar x, SkScalar y,
246                              const SkPaint& paint, SkDrawFilter* drawFilter);
247    // default implementation calls drawVertices
248    virtual void drawPatch(const SkDraw&, const SkPoint cubics[12], const SkColor colors[4],
249                           const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint);
250
251    // default implementation calls drawPath
252    virtual void drawAtlas(const SkDraw&, const SkImage* atlas, const SkRSXform[], const SkRect[],
253                           const SkColor[], int count, SkXfermode::Mode, const SkPaint&);
254
255    /** The SkDevice passed will be an SkDevice which was returned by a call to
256        onCreateDevice on this device with kNeverTile_TileExpectation.
257     */
258    virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
259                            const SkPaint&) = 0;
260
261    virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, const SkPath&,
262                                const SkMatrix*, const SkPaint&);
263
264    bool readPixels(const SkImageInfo&, void* dst, size_t rowBytes, int x, int y);
265
266    ///////////////////////////////////////////////////////////////////////////
267
268    /** Update as needed the pixel value in the bitmap, so that the caller can
269        access the pixels directly.
270        @return The device contents as a bitmap
271    */
272    virtual const SkBitmap& onAccessBitmap() = 0;
273
274    /**
275     *  Override and return true for filters that the device can handle
276     *  intrinsically. Doing so means that SkCanvas will pass-through this
277     *  filter to drawSprite and drawDevice (and potentially filterImage).
278     *  Returning false means the SkCanvas will have apply the filter itself,
279     *  and just pass the resulting image to the device.
280     */
281    virtual bool canHandleImageFilter(const SkImageFilter*) { return false; }
282
283    /**
284     *  Related (but not required) to canHandleImageFilter, this method returns
285     *  true if the device could apply the filter to the src bitmap and return
286     *  the result (and updates offset as needed).
287     *  If the device does not recognize or support this filter,
288     *  it just returns false and leaves result and offset unchanged.
289     */
290    virtual bool filterImage(const SkImageFilter*, const SkBitmap&,
291                             const SkImageFilter::Context&,
292                             SkBitmap* /*result*/, SkIPoint* /*offset*/) {
293        return false;
294    }
295
296protected:
297    virtual SkSurface* newSurface(const SkImageInfo&, const SkSurfaceProps&) { return NULL; }
298    virtual bool onPeekPixels(SkPixmap*) { return false; }
299
300    /**
301     *  The caller is responsible for "pre-clipping" the dst. The impl can assume that the dst
302     *  image at the specified x,y offset will fit within the device's bounds.
303     *
304     *  This is explicitly asserted in readPixels(), the public way to call this.
305     */
306    virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int x, int y);
307
308    /**
309     *  The caller is responsible for "pre-clipping" the src. The impl can assume that the src
310     *  image at the specified x,y offset will fit within the device's bounds.
311     *
312     *  This is explicitly asserted in writePixelsDirect(), the public way to call this.
313     */
314    virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int x, int y);
315
316    virtual bool onAccessPixels(SkPixmap*) { return false; }
317
318    const SkSurfaceProps& surfaceProps() const {
319        return fSurfaceProps;
320    }
321
322    /**
323     *  PRIVATE / EXPERIMENTAL -- do not call
324     *  This entry point gives the backend an opportunity to take over the rendering
325     *  of 'picture'. If optimization data is available (due to an earlier
326     *  'optimize' call) this entry point should make use of it and return true
327     *  if all rendering has been done. If false is returned, SkCanvas will
328     *  perform its own rendering pass. It is acceptable for the backend
329     *  to perform some device-specific warm up tasks and then let SkCanvas
330     *  perform the main rendering loop (by return false from here).
331     */
332    virtual bool EXPERIMENTAL_drawPicture(SkCanvas*, const SkPicture*, const SkMatrix*,
333                                          const SkPaint*);
334
335    struct CreateInfo {
336        static SkPixelGeometry AdjustGeometry(const SkImageInfo&, TileUsage, SkPixelGeometry,
337                                              bool preserveLCDText);
338
339        // The constructor may change the pixel geometry based on other parameters.
340        CreateInfo(const SkImageInfo& info,
341                   TileUsage tileUsage,
342                   SkPixelGeometry geo)
343            : fInfo(info)
344            , fTileUsage(tileUsage)
345            , fPixelGeometry(AdjustGeometry(info, tileUsage, geo, false))
346            , fForImageFilter(false) {}
347
348        CreateInfo(const SkImageInfo& info,
349                   TileUsage tileUsage,
350                   SkPixelGeometry geo,
351                   bool preserveLCDText,
352                   bool forImageFilter)
353            : fInfo(info)
354            , fTileUsage(tileUsage)
355            , fPixelGeometry(AdjustGeometry(info, tileUsage, geo, preserveLCDText))
356            , fForImageFilter(forImageFilter) {}
357
358        const SkImageInfo       fInfo;
359        const TileUsage         fTileUsage;
360        const SkPixelGeometry   fPixelGeometry;
361        const bool              fForImageFilter;
362    };
363
364    /**
365     *  Create a new device based on CreateInfo. If the paint is not null, then it represents a
366     *  preview of how the new device will be composed with its creator device (this).
367     *
368     *  The subclass may be handed this device in drawDevice(), so it must always return
369     *  a device that it knows how to draw, and that it knows how to identify if it is not of the
370     *  same subclass (since drawDevice is passed a SkBaseDevice*). If the subclass cannot fulfill
371     *  that contract (e.g. PDF cannot support some settings on the paint) it should return NULL,
372     *  and the caller may then decide to explicitly create a bitmapdevice, knowing that later
373     *  it could not call drawDevice with it (but it could call drawSprite or drawBitmap).
374     */
375    virtual SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) {
376        return NULL;
377    }
378
379private:
380    friend class SkCanvas;
381    friend struct DeviceCM; //for setMatrixClip
382    friend class SkDraw;
383    friend class SkDrawIter;
384    friend class SkDeviceFilteredPaint;
385    friend class SkImageFilter::DeviceProxy;
386    friend class SkNoPixelsBitmapDevice;
387    friend class SkSurface_Raster;
388
389    /**
390     *  Calls through to drawSprite, processing imagefilter as needed.
391     */
392    void drawBitmapAsSprite(const SkDraw&, const SkBitmap&, int x, int y, const SkPaint&);
393
394    // used to change the backend's pixels (and possibly config/rowbytes)
395    // but cannot change the width/height, so there should be no change to
396    // any clip information.
397    // TODO: move to SkBitmapDevice
398    virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) {}
399
400    virtual bool forceConservativeRasterClip() const { return false; }
401
402    // just called by SkCanvas when built as a layer
403    void setOrigin(int x, int y) { fOrigin.set(x, y); }
404
405    /** Causes any deferred drawing to the device to be completed.
406     */
407    virtual void flush() {}
408
409    virtual SkImageFilter::Cache* getImageFilterCache() { return NULL; }
410
411    SkIPoint    fOrigin;
412    SkMetaData* fMetaData;
413    SkSurfaceProps fSurfaceProps;
414
415#ifdef SK_DEBUG
416    bool        fAttachedToCanvas;
417#endif
418
419    typedef SkRefCnt INHERITED;
420};
421
422#endif
423