GrFragmentProcessor.h revision 54017d7e5b09e7ca58346ea72ff065677fcd7be1
16251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon/* 26251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon * Copyright 2014 Google Inc. 36251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon * 46251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon * Use of this source code is governed by a BSD-style license that can be 56251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon * found in the LICENSE file. 66251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon */ 76251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 86251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon#ifndef GrFragmentProcessor_DEFINED 96251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon#define GrFragmentProcessor_DEFINED 106251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 116251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon#include "GrProcessor.h" 1258d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix#include "GrStagedProcessor.h" 136251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 146251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomonclass GrCoordTransform; 15e9c0fc616d2a1632c285885b9b656b68ca8d4f24jvanverthclass GrGLSLCaps; 16eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualittclass GrGLFragmentProcessor; 17eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualittclass GrProcessorKeyBuilder; 186251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 196251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon/** Provides custom fragment shader code. Fragment processors receive an input color (vec4f) and 206251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon produce an output color. They may reference textures and uniforms. They may use 216251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon GrCoordTransforms to receive a transformation of the local coordinates that map from local space 226251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon to the fragment being processed. 236251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon */ 246251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomonclass GrFragmentProcessor : public GrProcessor { 256251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomonpublic: 266251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon GrFragmentProcessor() 276251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon : INHERITED() 28290c09b8bbd8d221d363150e2ce87158f4668df0joshualitt , fUsesLocalCoords(false) {} 296251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 30eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt /** Returns a new instance of the appropriate *GL* implementation class 31eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt for the given GrFragmentProcessor; caller is responsible for deleting 32eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt the object. */ 33eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt virtual GrGLFragmentProcessor* createGLInstance() const = 0; 34eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt 35eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt /** Human-meaningful string to identify this GrFragmentProcessor; may be embedded 36eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt in generated shader code. */ 37eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt virtual const char* name() const = 0; 386251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 394b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { 404b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix this->onGetGLProcessorKey(caps, b); 414b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix for (int i = 0; i < fChildProcessors.count(); ++i) { 4258d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix fChildProcessors[i].processor()->getGLProcessorKey(caps, b); 434b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix } 444b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix } 454b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix 466251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon int numTransforms() const { return fCoordTransforms.count(); } 476251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 486251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon /** Returns the coordinate transformation at index. index must be valid according to 496251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon numTransforms(). */ 506251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; } 516251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 52abb52a1a70a81915c6196e0fb3e9bcb05e8be14djoshualitt const SkTArray<const GrCoordTransform*, true>& coordTransforms() const { 53abb52a1a70a81915c6196e0fb3e9bcb05e8be14djoshualitt return fCoordTransforms; 54abb52a1a70a81915c6196e0fb3e9bcb05e8be14djoshualitt } 55abb52a1a70a81915c6196e0fb3e9bcb05e8be14djoshualitt 562fe7923f7e74f901a17afba7609d71a1220bdc60joshualitt void gatherCoordTransforms(SkTArray<const GrCoordTransform*, true>* outTransforms) const { 5758d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix if (!fCoordTransforms.empty()) { 5858d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix outTransforms->push_back_n(fCoordTransforms.count(), fCoordTransforms.begin()); 592fe7923f7e74f901a17afba7609d71a1220bdc60joshualitt } 602fe7923f7e74f901a17afba7609d71a1220bdc60joshualitt } 612fe7923f7e74f901a17afba7609d71a1220bdc60joshualitt 624b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix int numChildProcessors() const { return fChildProcessors.count(); } 634b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix 6458d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix const GrFragmentProcessor& childProcessor(int index) const { 6558d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix return *fChildProcessors[index].processor(); 664b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix } 674b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix 68290c09b8bbd8d221d363150e2ce87158f4668df0joshualitt /** Do any of the coordtransforms for this processor require local coords? */ 69290c09b8bbd8d221d363150e2ce87158f4668df0joshualitt bool usesLocalCoords() const { return fUsesLocalCoords; } 70290c09b8bbd8d221d363150e2ce87158f4668df0joshualitt 71eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt /** Returns true if this and other processor conservatively draw identically. It can only return 72eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt true when the two processor are of the same subclass (i.e. they return the same object from 736251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon from getFactory()). 746251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 75eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt A return value of true from isEqual() should not be used to test whether the processor would 76eb2a6761654307e8aeeeaabdd63c6bf9ab0411e9joshualitt generate the same shader code. To test for identical code generation use getGLProcessorKey*/ 7754017d7e5b09e7ca58346ea72ff065677fcd7be1wangyix bool isEqual(const GrFragmentProcessor& that, bool ignoreCoordTransforms) const; 786251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 7956995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt /** 8056995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt * This function is used to perform optimizations. When called the invarientOuput param 8156995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt * indicate whether the input components to this processor in the FS will have known values. 8256995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt * In inout the validFlags member is a bitfield of GrColorComponentFlags. The isSingleComponent 8356995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt * member indicates whether the input will be 1 or 4 bytes. The function updates the members of 8456995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt * inout to indicate known values of its output. A component of the color member only has 8556995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt * meaning if the corresponding bit in validFlags is set. 8656995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt */ 8756995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt void computeInvariantOutput(GrInvariantOutput* inout) const; 8856995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt 896251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomonprotected: 906251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon /** 916251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon * Fragment Processor subclasses call this from their constructor to register coordinate 92de258cd6b402c4da78b66e88191ad02162d87916bsalomon * transformations. Coord transforms provide a mechanism for a processor to receive coordinates 93de258cd6b402c4da78b66e88191ad02162d87916bsalomon * in their FS code. The matrix expresses a transformation from local space. For a given 94de258cd6b402c4da78b66e88191ad02162d87916bsalomon * fragment the matrix will be applied to the local coordinate that maps to the fragment. 95de258cd6b402c4da78b66e88191ad02162d87916bsalomon * 96de258cd6b402c4da78b66e88191ad02162d87916bsalomon * When the transformation has perspective, the transformed coordinates will have 97de258cd6b402c4da78b66e88191ad02162d87916bsalomon * 3 components. Otherwise they'll have 2. 98de258cd6b402c4da78b66e88191ad02162d87916bsalomon * 99de258cd6b402c4da78b66e88191ad02162d87916bsalomon * This must only be called from the constructor because GrProcessors are immutable. The 100de258cd6b402c4da78b66e88191ad02162d87916bsalomon * processor subclass manages the lifetime of the transformations (this function only stores a 101de258cd6b402c4da78b66e88191ad02162d87916bsalomon * pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass. 102de258cd6b402c4da78b66e88191ad02162d87916bsalomon * 103de258cd6b402c4da78b66e88191ad02162d87916bsalomon * A processor subclass that has multiple methods of construction should always add its coord 104de258cd6b402c4da78b66e88191ad02162d87916bsalomon * transforms in a consistent order. The non-virtual implementation of isEqual() automatically 105de258cd6b402c4da78b66e88191ad02162d87916bsalomon * compares transforms and will assume they line up across the two processor instances. 1066251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon */ 1076251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon void addCoordTransform(const GrCoordTransform*); 1086251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 1096251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon /** 11058d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix * FragmentProcessor subclasses call this from their constructor to register any child 11158d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix * FragmentProcessors they have. 1124b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix * This is for processors whose shader code will be composed of nested processors whose output 1134b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix * colors will be combined somehow to produce its output color. Registering these child 11458d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix * processors will allow the ProgramBuilder to automatically handle their transformed coords and 11558d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix * texture accesses and mangle their uniform and output color names. 1164b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix */ 11758d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix int registerChildProcessor(const GrFragmentProcessor* child); 1184b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix 1194b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix /** 12056995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt * Subclass implements this to support getConstantColorComponents(...). 12154017d7e5b09e7ca58346ea72ff065677fcd7be1wangyix * 12254017d7e5b09e7ca58346ea72ff065677fcd7be1wangyix * Note: it's up to the subclass implementation to do any recursive call to compute the child 12354017d7e5b09e7ca58346ea72ff065677fcd7be1wangyix * procs' output invariants; computeInvariantOutput will not be recursive. 12456995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt */ 12556995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0; 12656995b5cc00c9c83bd5fcf86bca9a67e939a96cbjoshualitt 1276251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomonprivate: 1284b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix /** Implemented using GLFragmentProcessor::GenKey as described in this class's comment. */ 1294b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, 1304b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix GrProcessorKeyBuilder* b) const = 0; 1314b3050b410254d0cb38df9a30ae2e209124fa1a2wangyix 132de258cd6b402c4da78b66e88191ad02162d87916bsalomon /** 133de258cd6b402c4da78b66e88191ad02162d87916bsalomon * Subclass implements this to support isEqual(). It will only be called if it is known that 134de258cd6b402c4da78b66e88191ad02162d87916bsalomon * the two processors are of the same subclass (i.e. they return the same object from 135de258cd6b402c4da78b66e88191ad02162d87916bsalomon * getFactory()). The processor subclass should not compare its coord transforms as that will 136de258cd6b402c4da78b66e88191ad02162d87916bsalomon * be performed automatically in the non-virtual isEqual(). 137de258cd6b402c4da78b66e88191ad02162d87916bsalomon */ 138de258cd6b402c4da78b66e88191ad02162d87916bsalomon virtual bool onIsEqual(const GrFragmentProcessor&) const = 0; 139de258cd6b402c4da78b66e88191ad02162d87916bsalomon 140de258cd6b402c4da78b66e88191ad02162d87916bsalomon bool hasSameTransforms(const GrFragmentProcessor&) const; 1416251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 142290c09b8bbd8d221d363150e2ce87158f4668df0joshualitt bool fUsesLocalCoords; 14358d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix 14458d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix /** 14569ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * fCoordTransforms stores the transforms of this proc, followed by all the transforms of this 14669ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * proc's children. In other words, each proc stores all the transforms of its subtree as if 14769ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * they were collected using preorder traversal. 14869ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * 14969ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * Example: 15069ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * Suppose we have frag proc A, who has two children B and D. B has a child C, and D has 15169ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * two children E and F. Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 transforms 15269ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * respectively. The following shows what the fCoordTransforms array of each proc would contain: 15369ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * 15469ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * (A) 15569ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2] 15669ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * / \ 15769ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * / \ 15869ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * (B) (D) 15969ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * [b1,b2,c1] [d1,e1,e2,e3,f1,f2] 16069ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * / / \ 16169ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * / / \ 16269ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * (C) (E) (F) 16369ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * [c1] [e1,e2,e3] [f1,f2] 16469ed114d388c56e83a2385d8b8182e6d05a0b073wangyix * 16558d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix * The same goes for fTextureAccesses with textures. 16658d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix */ 16758d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; 16858d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix 16958d890bd45a201477ec6c4ba0ae61c574b4e5aefwangyix SkTArray<GrFragmentStage, false> fChildProcessors; 1706251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 1716251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon typedef GrProcessor INHERITED; 1726251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon}; 1736251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon 1746251d17dfadbbeba8a7e72affde5cbdbd0c0c95fbsalomon#endif 175