SkGLContext.cpp revision a90ed4e83897b45d6331ee4c54e1edd4054de9a8
1 2/* 3 * Copyright 2013 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8#include "gl/SkGLContext.h" 9#include "GrGLUtil.h" 10 11SkGLContext::SkGLContext() 12 : fFBO(0) 13 , fColorBufferID(0) 14 , fDepthStencilBufferID(0) 15 , fGL(NULL) { 16} 17 18SkGLContext::~SkGLContext() { 19 20 if (fGL) { 21 // TODO: determine why DeleteFramebuffers is generating a GL error in tests 22 SK_GL_NOERRCHECK(*this, DeleteFramebuffers(1, &fFBO)); 23 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fColorBufferID)); 24 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID)); 25 } 26 27 SkSafeUnref(fGL); 28} 29 30bool SkGLContext::init(GrGLStandard forcedGpuAPI, int width, 31 int height) { 32 if (fGL) { 33 fGL->unref(); 34 this->destroyGLContext(); 35 } 36 37 fGL = this->createGLContext(forcedGpuAPI); 38 if (fGL) { 39 const GrGLubyte* temp; 40 41 if (!fGL->validate()) { 42 fGL = NULL; 43 this->destroyGLContext(); 44 return false; 45 } 46 47 SK_GL_RET(*this, temp, GetString(GR_GL_VERSION)); 48 const char* versionStr = reinterpret_cast<const char*>(temp); 49 GrGLVersion version = GrGLGetVersionFromString(versionStr); 50 51 // clear any existing GL erorrs 52 GrGLenum error; 53 do { 54 SK_GL_RET(*this, error, GetError()); 55 } while (GR_GL_NO_ERROR != error); 56 57 SK_GL(*this, GenFramebuffers(1, &fFBO)); 58 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); 59 SK_GL(*this, GenRenderbuffers(1, &fColorBufferID)); 60 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID)); 61 if (kGLES_GrGLStandard == this->gl()->fStandard) { 62 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 63 GR_GL_RGBA8, 64 width, height)); 65 } else { 66 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 67 GR_GL_RGBA, 68 width, height)); 69 } 70 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 71 GR_GL_COLOR_ATTACHMENT0, 72 GR_GL_RENDERBUFFER, 73 fColorBufferID)); 74 SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID)); 75 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID)); 76 77 // Some drivers that support packed depth stencil will only succeed 78 // in binding a packed format an FBO. However, we can't rely on packed 79 // depth stencil being available. 80 bool supportsPackedDepthStencil; 81 if (kGLES_GrGLStandard == this->gl()->fStandard) { 82 supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || 83 this->hasExtension("GL_OES_packed_depth_stencil"); 84 } else { 85 supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || 86 this->hasExtension("GL_EXT_packed_depth_stencil") || 87 this->hasExtension("GL_ARB_framebuffer_object"); 88 } 89 90 if (supportsPackedDepthStencil) { 91 // ES2 requires sized internal formats for RenderbufferStorage 92 // On Desktop we let the driver decide. 93 GrGLenum format = kGLES_GrGLStandard == this->gl()->fStandard ? 94 GR_GL_DEPTH24_STENCIL8 : 95 GR_GL_DEPTH_STENCIL; 96 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 97 format, 98 width, height)); 99 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 100 GR_GL_DEPTH_ATTACHMENT, 101 GR_GL_RENDERBUFFER, 102 fDepthStencilBufferID)); 103 } else { 104 GrGLenum format = kGLES_GrGLStandard == this->gl()->fStandard ? GR_GL_STENCIL_INDEX8 : 105 GR_GL_STENCIL_INDEX; 106 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 107 format, 108 width, height)); 109 } 110 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 111 GR_GL_STENCIL_ATTACHMENT, 112 GR_GL_RENDERBUFFER, 113 fDepthStencilBufferID)); 114 SK_GL(*this, Viewport(0, 0, width, height)); 115 SK_GL(*this, ClearStencil(0)); 116 SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT)); 117 118 SK_GL_RET(*this, error, GetError()); 119 GrGLenum status; 120 SK_GL_RET(*this, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); 121 122 if (GR_GL_FRAMEBUFFER_COMPLETE != status || 123 GR_GL_NO_ERROR != error) { 124 fFBO = 0; 125 fColorBufferID = 0; 126 fDepthStencilBufferID = 0; 127 fGL->unref(); 128 fGL = NULL; 129 this->destroyGLContext(); 130 return false; 131 } else { 132 return true; 133 } 134 } 135 return false; 136} 137 138void SkGLContext::testAbandon() { 139 if (fGL) { 140 fGL->abandon(); 141 } 142} 143