tri.c revision aa86e0e5e5838279bcc0415bef887292d7d42383
1/*
2 * Draw a textured triangle with depth testing.  This is written against Intel
3 * ICD.  It does not do state transition nor object memory binding like it
4 * should.  It also does no error checking.
5 */
6
7#include <stdio.h>
8#include <stdlib.h>
9#include <string.h>
10#include <stdbool.h>
11#include <assert.h>
12
13#include <xcb/xcb.h>
14#include <xgl.h>
15#include <xglDbg.h>
16#include <xglWsiX11Ext.h>
17
18#include "icd-spv.h"
19
20#define DEMO_BUFFER_COUNT 2
21#define DEMO_TEXTURE_COUNT 1
22
23struct texture_objects {
24    XGL_SAMPLER sampler;
25
26    XGL_IMAGE image;
27    uint32_t  num_mem;
28    XGL_GPU_MEMORY *mem;
29    XGL_IMAGE_VIEW view;
30    int32_t tex_width, tex_height;
31};
32
33struct demo {
34    xcb_connection_t *connection;
35    xcb_screen_t *screen;
36
37    XGL_INSTANCE inst;
38    XGL_PHYSICAL_GPU gpu;
39    XGL_DEVICE device;
40    XGL_QUEUE queue;
41    XGL_PHYSICAL_GPU_QUEUE_PROPERTIES *queue_props;
42    uint32_t graphics_queue_node_index;
43
44    int width, height;
45    XGL_FORMAT format;
46
47    struct {
48        XGL_IMAGE image;
49        XGL_GPU_MEMORY mem;
50
51        XGL_COLOR_ATTACHMENT_VIEW view;
52        XGL_FENCE fence;
53    } buffers[DEMO_BUFFER_COUNT];
54
55    struct {
56        XGL_FORMAT format;
57
58        XGL_IMAGE image;
59        uint32_t  num_mem;
60        XGL_GPU_MEMORY *mem;
61        XGL_DEPTH_STENCIL_VIEW view;
62    } depth;
63
64    struct texture_objects textures[DEMO_TEXTURE_COUNT];
65
66    struct {
67        XGL_BUFFER buf;
68        uint32_t  num_mem;
69        XGL_GPU_MEMORY *mem;
70
71        XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
72        XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_bindings[1];
73        XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attrs[2];
74    } vertices;
75
76    XGL_DESCRIPTOR_SET_LAYOUT desc_layout;
77    XGL_PIPELINE pipeline;
78
79    XGL_DYNAMIC_VP_STATE_OBJECT viewport;
80    XGL_DYNAMIC_RS_STATE_OBJECT raster;
81    XGL_DYNAMIC_CB_STATE_OBJECT color_blend;
82    XGL_DYNAMIC_DS_STATE_OBJECT depth_stencil;
83
84    XGL_CMD_BUFFER cmd;
85
86    XGL_DESCRIPTOR_REGION desc_region;
87    XGL_DESCRIPTOR_SET desc_set;
88
89    xcb_window_t window;
90    xcb_intern_atom_reply_t *atom_wm_delete_window;
91
92    bool quit;
93    bool use_staging_buffer;
94    uint32_t current_buffer;
95};
96
97static void demo_draw_build_cmd(struct demo *demo)
98{
99    const XGL_COLOR_ATTACHMENT_BIND_INFO color_attachment = {
100        .view = demo->buffers[demo->current_buffer].view,
101        .layout = XGL_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
102    };
103    const XGL_DEPTH_STENCIL_BIND_INFO depth_stencil = {
104        .view = demo->depth.view,
105        .layout = XGL_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
106    };
107    const XGL_CLEAR_COLOR clear_color = {
108        .color.floatColor = { 0.2f, 0.2f, 0.2f, 0.2f },
109        .useRawValue = false,
110    };
111    const float clear_depth = 0.9f;
112    XGL_IMAGE_SUBRESOURCE_RANGE clear_range;
113    XGL_CMD_BUFFER_BEGIN_INFO cmd_buf_info = {
114        .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO,
115        .pNext = NULL,
116        .flags = XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT |
117            XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT,
118    };
119    XGL_RESULT err;
120    XGL_ATTACHMENT_LOAD_OP load_op = XGL_ATTACHMENT_LOAD_OP_DONT_CARE;
121    XGL_ATTACHMENT_STORE_OP store_op = XGL_ATTACHMENT_STORE_OP_DONT_CARE;
122    const XGL_FRAMEBUFFER_CREATE_INFO fb_info = {
123         .sType = XGL_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
124         .pNext = NULL,
125         .colorAttachmentCount = 1,
126         .pColorAttachments = (XGL_COLOR_ATTACHMENT_BIND_INFO*) &color_attachment,
127         .pDepthStencilAttachment = (XGL_DEPTH_STENCIL_BIND_INFO*) &depth_stencil,
128         .sampleCount = 1,
129         .width  = demo->width,
130         .height = demo->height,
131         .layers = 1,
132    };
133    XGL_RENDER_PASS_CREATE_INFO rp_info;
134    XGL_RENDER_PASS_BEGIN rp_begin;
135
136    memset(&rp_info, 0 , sizeof(rp_info));
137    err = xglCreateFramebuffer(demo->device, &fb_info, &rp_begin.framebuffer);
138    assert(!err);
139    rp_info.sType = XGL_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
140    rp_info.renderArea.extent.width = demo->width;
141    rp_info.renderArea.extent.height = demo->height;
142    rp_info.colorAttachmentCount = fb_info.colorAttachmentCount;
143    rp_info.pColorFormats = &demo->format;
144    rp_info.pColorLayouts = &color_attachment.layout;
145    rp_info.pColorLoadOps = &load_op;
146    rp_info.pColorStoreOps = &store_op;
147    rp_info.pColorLoadClearValues = &clear_color;
148    rp_info.depthStencilFormat = XGL_FMT_D16_UNORM;
149    rp_info.depthStencilLayout = depth_stencil.layout;
150    rp_info.depthLoadOp = XGL_ATTACHMENT_LOAD_OP_DONT_CARE;
151    rp_info.depthLoadClearValue = clear_depth;
152    rp_info.depthStoreOp = XGL_ATTACHMENT_STORE_OP_DONT_CARE;
153    rp_info.stencilLoadOp = XGL_ATTACHMENT_LOAD_OP_DONT_CARE;
154    rp_info.stencilLoadClearValue = 0;
155    rp_info.stencilStoreOp = XGL_ATTACHMENT_STORE_OP_DONT_CARE;
156    err = xglCreateRenderPass(demo->device, &rp_info, &(rp_begin.renderPass));
157    assert(!err);
158
159    err = xglBeginCommandBuffer(demo->cmd, &cmd_buf_info);
160    assert(!err);
161
162    xglCmdBindPipeline(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
163                                  demo->pipeline);
164    xglCmdBindDescriptorSet(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
165            demo->desc_set, NULL);
166
167    xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_VIEWPORT, demo->viewport);
168    xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_RASTER, demo->raster);
169    xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_COLOR_BLEND,
170                                     demo->color_blend);
171    xglCmdBindDynamicStateObject(demo->cmd, XGL_STATE_BIND_DEPTH_STENCIL,
172                                     demo->depth_stencil);
173
174
175    xglCmdBindVertexBuffer(demo->cmd, demo->vertices.buf, 0, 0);
176
177    xglCmdBeginRenderPass(demo->cmd, &rp_begin);
178    clear_range.aspect = XGL_IMAGE_ASPECT_COLOR;
179    clear_range.baseMipLevel = 0;
180    clear_range.mipLevels = 1;
181    clear_range.baseArraySlice = 0;
182    clear_range.arraySize = 1;
183    xglCmdClearColorImage(demo->cmd,
184            demo->buffers[demo->current_buffer].image,
185            clear_color, 1, &clear_range);
186
187    clear_range.aspect = XGL_IMAGE_ASPECT_DEPTH;
188    xglCmdClearDepthStencil(demo->cmd, demo->depth.image,
189            clear_depth, 0, 1, &clear_range);
190
191    xglCmdDraw(demo->cmd, 0, 3, 0, 1);
192    xglCmdEndRenderPass(demo->cmd, rp_begin.renderPass);
193
194    err = xglEndCommandBuffer(demo->cmd);
195    assert(!err);
196
197    xglDestroyObject(rp_begin.renderPass);
198    xglDestroyObject(rp_begin.framebuffer);
199}
200
201static void demo_draw(struct demo *demo)
202{
203    const XGL_WSI_X11_PRESENT_INFO present = {
204        .destWindow = demo->window,
205        .srcImage = demo->buffers[demo->current_buffer].image,
206    };
207    XGL_FENCE fence = demo->buffers[demo->current_buffer].fence;
208    XGL_RESULT err;
209
210    demo_draw_build_cmd(demo);
211
212    err = xglWaitForFences(demo->device, 1, &fence, XGL_TRUE, ~((uint64_t) 0));
213    assert(err == XGL_SUCCESS || err == XGL_ERROR_UNAVAILABLE);
214
215    uint32_t i, idx = 0;
216    XGL_MEMORY_REF *memRefs = 0;
217    memRefs = malloc(sizeof(XGL_MEMORY_REF) * (DEMO_BUFFER_COUNT +
218                demo->depth.num_mem + demo->textures[0].num_mem +
219                demo->vertices.num_mem));
220    for (i = 0; i < demo->depth.num_mem; i++, idx++) {
221        memRefs[idx].mem = demo->depth.mem[i];
222        memRefs[idx].flags = 0;
223    }
224    for (i = 0; i < demo->textures[0].num_mem; i++, idx++) {
225        memRefs[idx].mem = demo->textures[0].mem[i];
226        memRefs[idx].flags = 0;
227    }
228    for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
229        memRefs[idx].mem = demo->buffers[i].mem;
230        memRefs[idx++].flags = 0;
231    }
232    for (i = 0; i < demo->vertices.num_mem; i++, idx++) {
233        memRefs[idx].mem = demo->vertices.mem[i];
234        memRefs[idx].flags = 0;
235    }
236    err = xglQueueSubmit(demo->queue, 1, &demo->cmd,
237            idx, memRefs, XGL_NULL_HANDLE);
238    assert(!err);
239
240    err = xglWsiX11QueuePresent(demo->queue, &present, fence);
241    assert(!err);
242
243    demo->current_buffer = (demo->current_buffer + 1) % DEMO_BUFFER_COUNT;
244}
245
246static void demo_prepare_buffers(struct demo *demo)
247{
248    const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO presentable_image = {
249        .format = demo->format,
250        .usage = XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
251        .extent = {
252            .width = demo->width,
253            .height = demo->height,
254        },
255        .flags = 0,
256    };
257    const XGL_FENCE_CREATE_INFO fence = {
258        .sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO,
259        .pNext = NULL,
260        .flags = 0,
261    };
262    XGL_RESULT err;
263    uint32_t i;
264
265    for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
266        XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO color_attachment_view = {
267            .sType = XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
268            .pNext = NULL,
269            .format = demo->format,
270            .mipLevel = 0,
271            .baseArraySlice = 0,
272            .arraySize = 1,
273        };
274
275        err = xglWsiX11CreatePresentableImage(demo->device, &presentable_image,
276                &demo->buffers[i].image, &demo->buffers[i].mem);
277        assert(!err);
278
279        color_attachment_view.image = demo->buffers[i].image;
280
281        err = xglCreateColorAttachmentView(demo->device,
282                &color_attachment_view, &demo->buffers[i].view);
283        assert(!err);
284
285        err = xglCreateFence(demo->device,
286                &fence, &demo->buffers[i].fence);
287        assert(!err);
288    }
289
290    demo->current_buffer = 0;
291}
292
293static void demo_prepare_depth(struct demo *demo)
294{
295    const XGL_FORMAT depth_format = XGL_FMT_D16_UNORM;
296    const XGL_IMAGE_CREATE_INFO image = {
297        .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
298        .pNext = NULL,
299        .imageType = XGL_IMAGE_2D,
300        .format = depth_format,
301        .extent = { demo->width, demo->height, 1 },
302        .mipLevels = 1,
303        .arraySize = 1,
304        .samples = 1,
305        .tiling = XGL_OPTIMAL_TILING,
306        .usage = XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT,
307        .flags = 0,
308    };
309    XGL_MEMORY_ALLOC_IMAGE_INFO img_alloc = {
310        .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO,
311        .pNext = NULL,
312    };
313    XGL_MEMORY_ALLOC_INFO mem_alloc = {
314        .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
315        .pNext = &img_alloc,
316        .allocationSize = 0,
317        .memProps = XGL_MEMORY_PROPERTY_GPU_ONLY,
318        .memType = XGL_MEMORY_TYPE_IMAGE,
319        .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
320    };
321    XGL_DEPTH_STENCIL_VIEW_CREATE_INFO view = {
322        .sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO,
323        .pNext = NULL,
324        .image = XGL_NULL_HANDLE,
325        .mipLevel = 0,
326        .baseArraySlice = 0,
327        .arraySize = 1,
328        .flags = 0,
329    };
330
331    XGL_MEMORY_REQUIREMENTS *mem_reqs;
332    size_t mem_reqs_size = sizeof(XGL_MEMORY_REQUIREMENTS);
333    XGL_IMAGE_MEMORY_REQUIREMENTS img_reqs;
334    size_t img_reqs_size = sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS);
335    XGL_RESULT err;
336    uint32_t num_allocations = 0;
337    size_t num_alloc_size = sizeof(num_allocations);
338
339    demo->depth.format = depth_format;
340
341    /* create image */
342    err = xglCreateImage(demo->device, &image,
343            &demo->depth.image);
344    assert(!err);
345
346
347    err = xglGetObjectInfo(demo->depth.image, XGL_INFO_TYPE_MEMORY_ALLOCATION_COUNT, &num_alloc_size, &num_allocations);
348    assert(!err && num_alloc_size == sizeof(num_allocations));
349    mem_reqs = malloc(num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
350    demo->depth.mem = malloc(num_allocations * sizeof(XGL_GPU_MEMORY));
351    demo->depth.num_mem = num_allocations;
352    err = xglGetObjectInfo(demo->depth.image,
353                    XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
354                    &mem_reqs_size, mem_reqs);
355    assert(!err && mem_reqs_size == num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
356    err = xglGetObjectInfo(demo->depth.image,
357                    XGL_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS,
358                    &img_reqs_size, &img_reqs);
359    assert(!err && img_reqs_size == sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS));
360    img_alloc.usage = img_reqs.usage;
361    img_alloc.formatClass = img_reqs.formatClass;
362    img_alloc.samples = img_reqs.samples;
363    for (uint32_t i = 0; i < num_allocations; i ++) {
364        mem_alloc.allocationSize = mem_reqs[i].size;
365
366        /* allocate memory */
367        err = xglAllocMemory(demo->device, &mem_alloc,
368                    &(demo->depth.mem[i]));
369        assert(!err);
370
371        /* bind memory */
372        err = xglBindObjectMemory(demo->depth.image, i,
373                demo->depth.mem[i], 0);
374        assert(!err);
375    }
376
377    /* create image view */
378    view.image = demo->depth.image;
379    err = xglCreateDepthStencilView(demo->device, &view,
380            &demo->depth.view);
381    assert(!err);
382}
383
384static void demo_prepare_texture_image(struct demo *demo,
385                                       const uint32_t *tex_colors,
386                                       struct texture_objects *tex_objs,
387                                       XGL_IMAGE_TILING tiling,
388                                       XGL_FLAGS mem_props)
389{
390    const XGL_FORMAT tex_format = XGL_FMT_B8G8R8A8_UNORM;
391    const int32_t tex_width = 2;
392    const int32_t tex_height = 2;
393    XGL_RESULT err;
394
395    tex_objs->tex_width = tex_width;
396    tex_objs->tex_height = tex_height;
397
398    const XGL_IMAGE_CREATE_INFO image_create_info = {
399        .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
400        .pNext = NULL,
401        .imageType = XGL_IMAGE_2D,
402        .format = tex_format,
403        .extent = { tex_width, tex_height, 1 },
404        .mipLevels = 1,
405        .arraySize = 1,
406        .samples = 1,
407        .tiling = tiling,
408        .usage = XGL_IMAGE_USAGE_TRANSFER_SOURCE_BIT,
409        .flags = 0,
410    };
411    XGL_MEMORY_ALLOC_IMAGE_INFO img_alloc = {
412        .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_IMAGE_INFO,
413        .pNext = NULL,
414    };
415    XGL_MEMORY_ALLOC_INFO mem_alloc = {
416        .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
417        .pNext = &img_alloc,
418        .allocationSize = 0,
419        .memProps = mem_props,
420        .memType = XGL_MEMORY_TYPE_IMAGE,
421        .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
422    };
423
424    XGL_MEMORY_REQUIREMENTS *mem_reqs;
425    size_t mem_reqs_size = sizeof(XGL_MEMORY_REQUIREMENTS);
426    XGL_IMAGE_MEMORY_REQUIREMENTS img_reqs;
427    size_t img_reqs_size = sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS);
428    uint32_t num_allocations = 0;
429    size_t num_alloc_size = sizeof(num_allocations);
430
431    err = xglCreateImage(demo->device, &image_create_info,
432            &tex_objs->image);
433    assert(!err);
434
435    err = xglGetObjectInfo(tex_objs->image,
436                XGL_INFO_TYPE_MEMORY_ALLOCATION_COUNT,
437                &num_alloc_size, &num_allocations);
438    assert(!err && num_alloc_size == sizeof(num_allocations));
439    mem_reqs = malloc(num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
440    tex_objs->mem = malloc(num_allocations * sizeof(XGL_GPU_MEMORY));
441    err = xglGetObjectInfo(tex_objs->image,
442                XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
443                &mem_reqs_size, mem_reqs);
444    assert(!err && mem_reqs_size == num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
445    err = xglGetObjectInfo(tex_objs->image,
446                    XGL_INFO_TYPE_IMAGE_MEMORY_REQUIREMENTS,
447                    &img_reqs_size, &img_reqs);
448    assert(!err && img_reqs_size == sizeof(XGL_IMAGE_MEMORY_REQUIREMENTS));
449    img_alloc.usage = img_reqs.usage;
450    img_alloc.formatClass = img_reqs.formatClass;
451    img_alloc.samples = img_reqs.samples;
452    mem_alloc.memProps = XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT;
453    for (uint32_t j = 0; j < num_allocations; j ++) {
454        mem_alloc.allocationSize = mem_reqs[j].size;
455        mem_alloc.memType = mem_reqs[j].memType;
456
457        /* allocate memory */
458        err = xglAllocMemory(demo->device, &mem_alloc,
459                    &(tex_objs->mem[j]));
460        assert(!err);
461
462        /* bind memory */
463        err = xglBindObjectMemory(tex_objs->image, j, tex_objs->mem[j], 0);
464        assert(!err);
465    }
466    free(mem_reqs);
467    mem_reqs = NULL;
468
469    tex_objs->num_mem = num_allocations;
470
471    if (mem_props & XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT) {
472        const XGL_IMAGE_SUBRESOURCE subres = {
473            .aspect = XGL_IMAGE_ASPECT_COLOR,
474            .mipLevel = 0,
475            .arraySlice = 0,
476        };
477        XGL_SUBRESOURCE_LAYOUT layout;
478        size_t layout_size = sizeof(XGL_SUBRESOURCE_LAYOUT);
479        void *data;
480        int32_t x, y;
481
482        err = xglGetImageSubresourceInfo(tex_objs->image, &subres,
483                                         XGL_INFO_TYPE_SUBRESOURCE_LAYOUT,
484                                         &layout_size, &layout);
485        assert(!err && layout_size == sizeof(layout));
486        /* Linear texture must be within a single memory object */
487        assert(num_allocations == 1);
488
489        err = xglMapMemory(tex_objs->mem[0], 0, &data);
490        assert(!err);
491
492        for (y = 0; y < tex_height; y++) {
493            uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
494            for (x = 0; x < tex_width; x++)
495                row[x] = tex_colors[(x & 1) ^ (y & 1)];
496        }
497
498        err = xglUnmapMemory(tex_objs->mem[0]);
499        assert(!err);
500    }
501}
502
503static void demo_destroy_texture_image(struct texture_objects *tex_objs)
504{
505    /* clean up staging resources */
506    for (uint32_t j = 0; j < tex_objs->num_mem; j ++) {
507        xglBindObjectMemory(tex_objs->image, j, XGL_NULL_HANDLE, 0);
508        xglFreeMemory(tex_objs->mem[j]);
509    }
510
511    free(tex_objs->mem);
512    xglDestroyObject(tex_objs->image);
513}
514
515static void demo_prepare_textures(struct demo *demo)
516{
517    const XGL_FORMAT tex_format = XGL_FMT_B8G8R8A8_UNORM;
518    XGL_FORMAT_PROPERTIES props;
519    size_t size = sizeof(props);
520    const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
521        { 0xffff0000, 0xff00ff00 },
522    };
523    XGL_RESULT err;
524    uint32_t i;
525
526    err = xglGetFormatInfo(demo->device, tex_format,
527                           XGL_INFO_TYPE_FORMAT_PROPERTIES,
528                           &size, &props);
529    assert(!err);
530
531    for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
532        if ((props.linearTilingFeatures & XGL_FORMAT_IMAGE_SHADER_READ_BIT) && !demo->use_staging_buffer) {
533            /* Device can texture using linear textures */
534            demo_prepare_texture_image(demo, tex_colors[i], &demo->textures[i],
535                                       XGL_LINEAR_TILING, XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT);
536        } else if (props.optimalTilingFeatures & XGL_FORMAT_IMAGE_SHADER_READ_BIT){
537            /* Must use staging buffer to copy linear texture to optimized */
538            struct texture_objects staging_texture;
539
540            memset(&staging_texture, 0, sizeof(staging_texture));
541            demo_prepare_texture_image(demo, tex_colors[i], &staging_texture,
542                                       XGL_LINEAR_TILING, XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT);
543
544            demo_prepare_texture_image(demo, tex_colors[i], &demo->textures[i],
545                                       XGL_OPTIMAL_TILING, XGL_MEMORY_PROPERTY_GPU_ONLY);
546
547            XGL_CMD_BUFFER staging_cmd_buf;
548            XGL_CMD_BUFFER_CREATE_INFO  cmd_buf_create_info = {
549                .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,
550                .pNext = NULL,
551                .queueNodeIndex = demo->graphics_queue_node_index,
552                .flags = 0
553            };
554
555            err = xglCreateCommandBuffer(demo->device, &cmd_buf_create_info, &staging_cmd_buf);
556            assert(!err);
557
558            /* Copy staging texture to usable texture */
559            XGL_CMD_BUFFER_BEGIN_INFO cmd_buf_begin_info = {
560                .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO,
561                .pNext = NULL,
562                .flags = 0
563            };
564
565            err = xglResetCommandBuffer(staging_cmd_buf);
566            assert(!err);
567
568            err = xglBeginCommandBuffer(staging_cmd_buf, &cmd_buf_begin_info);
569            assert(!err);
570
571            XGL_IMAGE_COPY copy_region = {
572                .srcSubresource = { XGL_IMAGE_ASPECT_COLOR, 0, 0 },
573                .srcOffset = { 0, 0, 0 },
574                .destSubresource = { XGL_IMAGE_ASPECT_COLOR, 0, 0 },
575                .destOffset = { 0, 0, 0 },
576                .extent = { staging_texture.tex_width, staging_texture.tex_height, 1 },
577            };
578            xglCmdCopyImage(staging_cmd_buf, staging_texture.image, demo->textures[i].image, 1, &copy_region);
579
580            XGL_IMAGE_MEMORY_BARRIER image_memory_barrier = {
581                .sType = XGL_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
582                .pNext = NULL,
583                .outputMask = XGL_MEMORY_OUTPUT_COPY_BIT,
584                .inputMask = XGL_MEMORY_INPUT_SHADER_READ_BIT | XGL_MEMORY_INPUT_COPY_BIT,
585                .oldLayout = XGL_IMAGE_LAYOUT_GENERAL,
586                .newLayout = XGL_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL,
587                .image = staging_texture.image,
588                .subresourceRange = { XGL_IMAGE_ASPECT_COLOR, 0, 1, 0, 0 }
589            };
590            XGL_IMAGE_MEMORY_BARRIER *pmemory_barrier = &image_memory_barrier;
591
592            XGL_PIPE_EVENT set_events[] = { XGL_PIPE_EVENT_GPU_COMMANDS_COMPLETE };
593            XGL_PIPELINE_BARRIER pipeline_barrier;
594            pipeline_barrier.sType = XGL_STRUCTURE_TYPE_PIPELINE_BARRIER;
595            pipeline_barrier.pNext = NULL;
596            pipeline_barrier.eventCount = 1;
597            pipeline_barrier.pEvents = set_events;
598            pipeline_barrier.waitEvent = XGL_WAIT_EVENT_TOP_OF_PIPE;
599            pipeline_barrier.memBarrierCount = 1;
600            pipeline_barrier.ppMemBarriers = (const void **)&pmemory_barrier;
601
602            // write barrier to the command buffer
603            xglCmdPipelineBarrier(staging_cmd_buf, &pipeline_barrier);
604
605            err = xglEndCommandBuffer(staging_cmd_buf);
606            assert(!err);
607
608            const XGL_CMD_BUFFER cmd_bufs[] = { staging_cmd_buf };
609            XGL_MEMORY_REF mem_refs[16];
610            uint32_t num_refs = 0;
611
612            for (uint32_t j = 0; j < staging_texture.num_mem; j++) {
613                mem_refs[num_refs].flags = XGL_MEMORY_REF_READ_ONLY_BIT;
614                mem_refs[num_refs].mem = staging_texture.mem[j];
615                num_refs++;
616                assert(num_refs < 16);
617            }
618
619            for (uint32_t j = 0; j < demo->textures[i].num_mem; j++) {
620                mem_refs[num_refs].flags = XGL_MEMORY_REF_READ_ONLY_BIT;
621                mem_refs[num_refs].mem = demo->textures[i].mem[j];
622                num_refs++;
623                assert(num_refs < 16);
624            }
625
626            err = xglQueueSubmit(demo->queue, 1, cmd_bufs,
627                                 num_refs, mem_refs, XGL_NULL_HANDLE);
628            assert(!err);
629
630            err = xglQueueWaitIdle(demo->queue);
631            assert(!err);
632
633            demo_destroy_texture_image(&staging_texture);
634
635            xglDestroyObject(staging_cmd_buf);
636        } else {
637            /* Can't support XGL_FMT_B8G8R8A8_UNORM !? */
638            assert(!"No support for B8G8R8A8_UNORM as texture image format");
639        }
640
641        const XGL_SAMPLER_CREATE_INFO sampler = {
642            .sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
643            .pNext = NULL,
644            .magFilter = XGL_TEX_FILTER_NEAREST,
645            .minFilter = XGL_TEX_FILTER_NEAREST,
646            .mipMode = XGL_TEX_MIPMAP_BASE,
647            .addressU = XGL_TEX_ADDRESS_WRAP,
648            .addressV = XGL_TEX_ADDRESS_WRAP,
649            .addressW = XGL_TEX_ADDRESS_WRAP,
650            .mipLodBias = 0.0f,
651            .maxAnisotropy = 1,
652            .compareFunc = XGL_COMPARE_NEVER,
653            .minLod = 0.0f,
654            .maxLod = 0.0f,
655            .borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE,
656        };
657        XGL_IMAGE_VIEW_CREATE_INFO view = {
658            .sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
659            .pNext = NULL,
660            .image = XGL_NULL_HANDLE,
661            .viewType = XGL_IMAGE_VIEW_2D,
662            .format = tex_format,
663            .channels = { XGL_CHANNEL_SWIZZLE_R,
664                          XGL_CHANNEL_SWIZZLE_G,
665                          XGL_CHANNEL_SWIZZLE_B,
666                          XGL_CHANNEL_SWIZZLE_A, },
667            .subresourceRange = { XGL_IMAGE_ASPECT_COLOR, 0, 1, 0, 1 },
668            .minLod = 0.0f,
669        };
670
671        /* create sampler */
672        err = xglCreateSampler(demo->device, &sampler,
673                &demo->textures[i].sampler);
674        assert(!err);
675
676        /* create image view */
677        view.image = demo->textures[i].image;
678        err = xglCreateImageView(demo->device, &view,
679                                 &demo->textures[i].view);
680        assert(!err);
681    }
682}
683
684static void demo_prepare_vertices(struct demo *demo)
685{
686    const float vb[3][5] = {
687        /*      position             texcoord */
688        { -1.0f, -1.0f, -0.6f,      0.0f, 0.0f },
689        {  1.0f, -1.0f, -0.5f,      1.0f, 0.0f },
690        {  0.0f,  1.0f,  1.0f,      0.5f, 1.0f },
691    };
692    const XGL_BUFFER_CREATE_INFO buf_info = {
693        .sType = XGL_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
694        .pNext = NULL,
695        .size = sizeof(vb),
696        .usage = XGL_BUFFER_USAGE_VERTEX_FETCH_BIT,
697        .flags = 0,
698    };
699    XGL_MEMORY_ALLOC_BUFFER_INFO buf_alloc = {
700        .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_BUFFER_INFO,
701        .pNext = NULL,
702    };
703    XGL_MEMORY_ALLOC_INFO mem_alloc = {
704        .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
705        .pNext = &buf_alloc,
706        .allocationSize = 0,
707        .memProps = XGL_MEMORY_PROPERTY_CPU_VISIBLE_BIT,
708        .memType = XGL_MEMORY_TYPE_BUFFER,
709        .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
710    };
711    XGL_MEMORY_REQUIREMENTS *mem_reqs;
712    size_t mem_reqs_size = sizeof(XGL_MEMORY_REQUIREMENTS);
713    XGL_BUFFER_MEMORY_REQUIREMENTS buf_reqs;
714    size_t buf_reqs_size = sizeof(XGL_BUFFER_MEMORY_REQUIREMENTS);
715    uint32_t num_allocations = 0;
716    size_t num_alloc_size = sizeof(num_allocations);
717    XGL_RESULT err;
718    void *data;
719
720    memset(&demo->vertices, 0, sizeof(demo->vertices));
721
722    err = xglCreateBuffer(demo->device, &buf_info, &demo->vertices.buf);
723    assert(!err);
724
725    err = xglGetObjectInfo(demo->vertices.buf,
726                           XGL_INFO_TYPE_MEMORY_ALLOCATION_COUNT,
727                           &num_alloc_size, &num_allocations);
728    assert(!err && num_alloc_size == sizeof(num_allocations));
729    mem_reqs = malloc(num_allocations * sizeof(XGL_MEMORY_REQUIREMENTS));
730    demo->vertices.mem = malloc(num_allocations * sizeof(XGL_GPU_MEMORY));
731    demo->vertices.num_mem = num_allocations;
732    err = xglGetObjectInfo(demo->vertices.buf,
733            XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
734            &mem_reqs_size, mem_reqs);
735    assert(!err && mem_reqs_size == sizeof(*mem_reqs));
736    err = xglGetObjectInfo(demo->vertices.buf,
737                    XGL_INFO_TYPE_BUFFER_MEMORY_REQUIREMENTS,
738                    &buf_reqs_size, &buf_reqs);
739    assert(!err && buf_reqs_size == sizeof(XGL_BUFFER_MEMORY_REQUIREMENTS));
740    buf_alloc.usage = buf_reqs.usage;
741    for (uint32_t i = 0; i < num_allocations; i ++) {
742        mem_alloc.allocationSize = mem_reqs[i].size;
743
744        err = xglAllocMemory(demo->device, &mem_alloc, &demo->vertices.mem[i]);
745        assert(!err);
746
747        err = xglMapMemory(demo->vertices.mem[i], 0, &data);
748        assert(!err);
749
750        memcpy(data, vb, sizeof(vb));
751
752        err = xglUnmapMemory(demo->vertices.mem[i]);
753        assert(!err);
754
755        err = xglBindObjectMemory(demo->vertices.buf, i, demo->vertices.mem[i], 0);
756        assert(!err);
757    }
758
759    demo->vertices.vi.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
760    demo->vertices.vi.pNext = NULL;
761    demo->vertices.vi.bindingCount = 1;
762    demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
763    demo->vertices.vi.attributeCount = 2;
764    demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs;
765
766    demo->vertices.vi_bindings[0].strideInBytes = sizeof(vb[0]);
767    demo->vertices.vi_bindings[0].stepRate = XGL_VERTEX_INPUT_STEP_RATE_VERTEX;
768
769    demo->vertices.vi_attrs[0].binding = 0;
770    demo->vertices.vi_attrs[0].format = XGL_FMT_R32G32B32_SFLOAT;
771    demo->vertices.vi_attrs[0].offsetInBytes = 0;
772
773    demo->vertices.vi_attrs[1].binding = 0;
774    demo->vertices.vi_attrs[1].format = XGL_FMT_R32G32_SFLOAT;
775    demo->vertices.vi_attrs[1].offsetInBytes = sizeof(float) * 3;
776}
777
778static void demo_prepare_descriptor_layout(struct demo *demo)
779{
780    const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO descriptor_layout = {
781        .sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
782        .pNext = NULL,
783        .descriptorType = XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE,
784        .count = DEMO_TEXTURE_COUNT,
785        .stageFlags = XGL_SHADER_STAGE_FLAGS_FRAGMENT_BIT,
786        .immutableSampler = XGL_NULL_HANDLE,
787    };
788    const uint32_t bind_point = 0;
789    XGL_RESULT err;
790
791    err = xglCreateDescriptorSetLayout(demo->device,
792            XGL_SHADER_STAGE_FLAGS_ALL, &bind_point,
793            XGL_NULL_HANDLE, &descriptor_layout,
794            &demo->desc_layout);
795    assert(!err);
796}
797
798static XGL_SHADER demo_prepare_shader(struct demo *demo,
799                                      XGL_PIPELINE_SHADER_STAGE stage,
800                                      const void *code,
801                                      size_t size)
802{
803    XGL_SHADER_CREATE_INFO createInfo;
804    XGL_SHADER shader;
805    XGL_RESULT err;
806
807    createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
808    createInfo.pNext = NULL;
809
810    // Create fake SPV structure to feed GLSL
811    // to the driver "under the covers"
812    createInfo.codeSize = 3 * sizeof(uint32_t) + size + 1;
813    createInfo.pCode = malloc(createInfo.codeSize);
814    createInfo.flags = 0;
815
816    /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
817    ((uint32_t *) createInfo.pCode)[0] = ICD_SPV_MAGIC;
818    ((uint32_t *) createInfo.pCode)[1] = 0;
819    ((uint32_t *) createInfo.pCode)[2] = stage;
820    memcpy(((uint32_t *) createInfo.pCode + 3), code, size + 1);
821
822    err = xglCreateShader(demo->device, &createInfo, &shader);
823    if (err) {
824        free((void *) createInfo.pCode);
825        return NULL;
826    }
827
828    return shader;
829}
830
831static XGL_SHADER demo_prepare_vs(struct demo *demo)
832{
833    static const char *vertShaderText =
834            "#version 140\n"
835            "#extension GL_ARB_explicit_attrib_location : require\n"
836            "layout(location = 0) in vec4 pos;\n"
837            "layout(location = 1) in vec2 attr;\n"
838            "out vec2 texcoord;\n"
839            "void main() {\n"
840            "   texcoord = attr;\n"
841            "   gl_Position = pos;\n"
842            "}\n";
843
844    return demo_prepare_shader(demo, XGL_SHADER_STAGE_VERTEX,
845                               (const void *) vertShaderText,
846                               strlen(vertShaderText));
847}
848
849static XGL_SHADER demo_prepare_fs(struct demo *demo)
850{
851    static const char *fragShaderText =
852            "#version 140\n"
853            "uniform sampler2D tex;\n"
854            "in vec2 texcoord;\n"
855            "void main() {\n"
856            "   gl_FragColor = texture(tex, texcoord);\n"
857            "}\n";
858
859    return demo_prepare_shader(demo, XGL_SHADER_STAGE_FRAGMENT,
860                               (const void *) fragShaderText,
861                               strlen(fragShaderText));
862}
863
864static void demo_prepare_pipeline(struct demo *demo)
865{
866    XGL_GRAPHICS_PIPELINE_CREATE_INFO pipeline;
867    XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
868    XGL_PIPELINE_IA_STATE_CREATE_INFO ia;
869    XGL_PIPELINE_RS_STATE_CREATE_INFO rs;
870    XGL_PIPELINE_CB_STATE_CREATE_INFO cb;
871    XGL_PIPELINE_DS_STATE_CREATE_INFO ds;
872    XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs;
873    XGL_PIPELINE_SHADER_STAGE_CREATE_INFO fs;
874    XGL_PIPELINE_VP_STATE_CREATE_INFO vp;
875    XGL_PIPELINE_MS_STATE_CREATE_INFO ms;
876    XGL_RESULT err;
877
878    memset(&pipeline, 0, sizeof(pipeline));
879    pipeline.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
880    pipeline.lastSetLayout = demo->desc_layout;
881
882    vi = demo->vertices.vi;
883
884    memset(&ia, 0, sizeof(ia));
885    ia.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
886    ia.topology = XGL_TOPOLOGY_TRIANGLE_LIST;
887
888    memset(&rs, 0, sizeof(rs));
889    rs.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
890    rs.fillMode = XGL_FILL_SOLID;
891    rs.cullMode = XGL_CULL_NONE;
892    rs.frontFace = XGL_FRONT_FACE_CCW;
893
894    memset(&cb, 0, sizeof(cb));
895    cb.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
896    XGL_PIPELINE_CB_ATTACHMENT_STATE att_state[1];
897    memset(att_state, 0, sizeof(att_state));
898    att_state[0].format = demo->format;
899    att_state[0].channelWriteMask = 0xf;
900    att_state[0].blendEnable = XGL_FALSE;
901    cb.attachmentCount = 1;
902    cb.pAttachments = att_state;
903
904
905    memset(&vp, 0, sizeof(vp));
906    vp.sType = XGL_STRUCTURE_TYPE_PIPELINE_VP_STATE_CREATE_INFO;
907    vp.numViewports = 1;
908    vp.clipOrigin = XGL_COORDINATE_ORIGIN_UPPER_LEFT;
909
910    memset(&ds, 0, sizeof(ds));
911    ds.sType = XGL_STRUCTURE_TYPE_PIPELINE_DS_STATE_CREATE_INFO;
912    ds.format = demo->depth.format;
913    ds.depthTestEnable = XGL_TRUE;
914    ds.depthWriteEnable = XGL_TRUE;
915    ds.depthFunc = XGL_COMPARE_LESS_EQUAL;
916    ds.depthBoundsEnable = XGL_FALSE;
917    ds.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
918    ds.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
919    ds.back.stencilFunc = XGL_COMPARE_ALWAYS;
920    ds.stencilTestEnable = XGL_FALSE;
921    ds.front = ds.back;
922
923    memset(&vs, 0, sizeof(vs));
924    vs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
925    vs.shader.stage = XGL_SHADER_STAGE_VERTEX;
926    vs.shader.shader = demo_prepare_vs(demo);
927    vs.shader.linkConstBufferCount = 0;
928
929    memset(&fs, 0, sizeof(fs));
930    fs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
931    fs.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
932    fs.shader.shader = demo_prepare_fs(demo);
933
934    memset(&ms, 0, sizeof(ms));
935    ms.sType = XGL_STRUCTURE_TYPE_PIPELINE_MS_STATE_CREATE_INFO;
936    ms.sampleMask = 1;
937    ms.multisampleEnable = XGL_FALSE;
938    ms.samples = 1;
939
940    pipeline.pNext = (const void *) &vi;
941    vi.pNext = (void *) &ia;
942    ia.pNext = (const void *) &rs;
943    rs.pNext = (const void *) &cb;
944    cb.pNext = (const void *) &ms;
945    ms.pNext = (const void *) &vp;
946    vp.pNext = (const void *) &ds;
947    ds.pNext = (const void *) &vs;
948    vs.pNext = (const void *) &fs;
949
950    err = xglCreateGraphicsPipeline(demo->device, &pipeline, &demo->pipeline);
951    assert(!err);
952
953    xglDestroyObject(vs.shader.shader);
954    xglDestroyObject(fs.shader.shader);
955}
956
957static void demo_prepare_dynamic_states(struct demo *demo)
958{
959    XGL_DYNAMIC_VP_STATE_CREATE_INFO viewport_create;
960    XGL_DYNAMIC_RS_STATE_CREATE_INFO raster;
961    XGL_DYNAMIC_CB_STATE_CREATE_INFO color_blend;
962    XGL_DYNAMIC_DS_STATE_CREATE_INFO depth_stencil;
963    XGL_RESULT err;
964
965    memset(&viewport_create, 0, sizeof(viewport_create));
966    viewport_create.sType = XGL_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO;
967    viewport_create.viewportAndScissorCount = 1;
968    XGL_VIEWPORT viewport;
969    memset(&viewport, 0, sizeof(viewport));
970    viewport.height = (float) demo->height;
971    viewport.width = (float) demo->width;
972    viewport.minDepth = (float) 0.0f;
973    viewport.maxDepth = (float) 1.0f;
974    viewport_create.pViewports = &viewport;
975    XGL_RECT scissor;
976    memset(&scissor, 0, sizeof(scissor));
977    scissor.extent.width = demo->width;
978    scissor.extent.height = demo->height;
979    scissor.offset.x = 0;
980    scissor.offset.y = 0;
981    viewport_create.pScissors = &scissor;
982
983    memset(&raster, 0, sizeof(raster));
984    raster.sType = XGL_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO;
985    raster.pointSize = 1.0;
986    raster.lineWidth = 1.0;
987
988    memset(&color_blend, 0, sizeof(color_blend));
989    color_blend.sType = XGL_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO;
990    color_blend.blendConst[0] = 1.0f;
991    color_blend.blendConst[1] = 1.0f;
992    color_blend.blendConst[2] = 1.0f;
993    color_blend.blendConst[3] = 1.0f;
994
995    memset(&depth_stencil, 0, sizeof(depth_stencil));
996    depth_stencil.sType = XGL_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO;
997    depth_stencil.minDepth = 0.0f;
998    depth_stencil.maxDepth = 1.0f;
999    depth_stencil.stencilBackRef = 0;
1000    depth_stencil.stencilFrontRef = 0;
1001    depth_stencil.stencilReadMask = 0xff;
1002    depth_stencil.stencilWriteMask = 0xff;
1003
1004    err = xglCreateDynamicViewportState(demo->device, &viewport_create, &demo->viewport);
1005    assert(!err);
1006
1007    err = xglCreateDynamicRasterState(demo->device, &raster, &demo->raster);
1008    assert(!err);
1009
1010    err = xglCreateDynamicColorBlendState(demo->device,
1011            &color_blend, &demo->color_blend);
1012    assert(!err);
1013
1014    err = xglCreateDynamicDepthStencilState(demo->device,
1015            &depth_stencil, &demo->depth_stencil);
1016    assert(!err);
1017}
1018
1019static void demo_prepare_descriptor_region(struct demo *demo)
1020{
1021    const XGL_DESCRIPTOR_TYPE_COUNT type_count = {
1022        .type = XGL_DESCRIPTOR_TYPE_SAMPLER_TEXTURE,
1023        .count = DEMO_TEXTURE_COUNT,
1024    };
1025    const XGL_DESCRIPTOR_REGION_CREATE_INFO descriptor_region = {
1026        .sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_REGION_CREATE_INFO,
1027        .pNext = NULL,
1028        .count = 1,
1029        .pTypeCount = &type_count,
1030    };
1031    XGL_RESULT err;
1032
1033    err = xglCreateDescriptorRegion(demo->device,
1034            XGL_DESCRIPTOR_REGION_USAGE_ONE_SHOT, 1,
1035            &descriptor_region, &demo->desc_region);
1036    assert(!err);
1037}
1038
1039static void demo_prepare_descriptor_set(struct demo *demo)
1040{
1041    XGL_IMAGE_VIEW_ATTACH_INFO view_info[DEMO_TEXTURE_COUNT];
1042    XGL_SAMPLER_IMAGE_VIEW_INFO combined_info[DEMO_TEXTURE_COUNT];
1043    XGL_UPDATE_SAMPLER_TEXTURES update;
1044    XGL_RESULT err;
1045    uint32_t count;
1046    uint32_t i;
1047
1048    for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
1049        view_info[i].sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO;
1050        view_info[i].pNext = NULL;
1051        view_info[i].view = demo->textures[i].view,
1052        view_info[i].layout = XGL_IMAGE_LAYOUT_GENERAL;
1053
1054        combined_info[i].pSampler = demo->textures[i].sampler;
1055        combined_info[i].pImageView = &view_info[i];
1056    }
1057
1058    memset(&update, 0, sizeof(update));
1059    update.sType = XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES;
1060    update.count = DEMO_TEXTURE_COUNT;
1061    update.pSamplerImageViews = combined_info;
1062
1063    err = xglAllocDescriptorSets(demo->desc_region,
1064            XGL_DESCRIPTOR_SET_USAGE_STATIC,
1065            1, &demo->desc_layout,
1066            &demo->desc_set, &count);
1067    assert(!err && count == 1);
1068
1069    xglBeginDescriptorRegionUpdate(demo->device,
1070            XGL_DESCRIPTOR_UPDATE_MODE_FASTEST);
1071
1072    xglClearDescriptorSets(demo->desc_region, 1, &demo->desc_set);
1073    xglUpdateDescriptors(demo->desc_set, &update);
1074
1075    xglEndDescriptorRegionUpdate(demo->device, demo->cmd);
1076}
1077
1078static void demo_prepare(struct demo *demo)
1079{
1080    const XGL_CMD_BUFFER_CREATE_INFO cmd = {
1081        .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,
1082        .pNext = NULL,
1083        .queueNodeIndex = demo->graphics_queue_node_index,
1084        .flags = 0,
1085    };
1086    XGL_RESULT err;
1087
1088    demo_prepare_buffers(demo);
1089    demo_prepare_depth(demo);
1090    demo_prepare_textures(demo);
1091    demo_prepare_vertices(demo);
1092    demo_prepare_descriptor_layout(demo);
1093    demo_prepare_pipeline(demo);
1094    demo_prepare_dynamic_states(demo);
1095
1096    err = xglCreateCommandBuffer(demo->device, &cmd, &demo->cmd);
1097    assert(!err);
1098
1099    demo_prepare_descriptor_region(demo);
1100    demo_prepare_descriptor_set(demo);
1101}
1102
1103static void demo_handle_event(struct demo *demo,
1104                              const xcb_generic_event_t *event)
1105{
1106    switch (event->response_type & 0x7f) {
1107    case XCB_EXPOSE:
1108        demo_draw(demo);
1109        break;
1110    case XCB_CLIENT_MESSAGE:
1111        if((*(xcb_client_message_event_t*)event).data.data32[0] ==
1112           (*demo->atom_wm_delete_window).atom) {
1113            demo->quit = true;
1114        }
1115        break;
1116    case XCB_KEY_RELEASE:
1117        {
1118            const xcb_key_release_event_t *key =
1119                (const xcb_key_release_event_t *) event;
1120
1121            if (key->detail == 0x9)
1122                demo->quit = true;
1123        }
1124        break;
1125    case XCB_DESTROY_NOTIFY:
1126        demo->quit = true;
1127        break;
1128    default:
1129        break;
1130    }
1131}
1132
1133static void demo_run(struct demo *demo)
1134{
1135    xcb_flush(demo->connection);
1136
1137    while (!demo->quit) {
1138        xcb_generic_event_t *event;
1139
1140        event = xcb_wait_for_event(demo->connection);
1141        if (event) {
1142            demo_handle_event(demo, event);
1143            free(event);
1144        }
1145    }
1146}
1147
1148static void demo_create_window(struct demo *demo)
1149{
1150    uint32_t value_mask, value_list[32];
1151
1152    demo->window = xcb_generate_id(demo->connection);
1153
1154    value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
1155    value_list[0] = demo->screen->black_pixel;
1156    value_list[1] = XCB_EVENT_MASK_KEY_RELEASE |
1157                    XCB_EVENT_MASK_EXPOSURE |
1158                    XCB_EVENT_MASK_STRUCTURE_NOTIFY;
1159
1160    xcb_create_window(demo->connection,
1161            XCB_COPY_FROM_PARENT,
1162            demo->window, demo->screen->root,
1163            0, 0, demo->width, demo->height, 0,
1164            XCB_WINDOW_CLASS_INPUT_OUTPUT,
1165            demo->screen->root_visual,
1166            value_mask, value_list);
1167
1168    /* Magic code that will send notification when window is destroyed */
1169    xcb_intern_atom_cookie_t cookie = xcb_intern_atom(demo->connection, 1, 12,
1170                                                      "WM_PROTOCOLS");
1171    xcb_intern_atom_reply_t* reply = xcb_intern_atom_reply(demo->connection, cookie, 0);
1172
1173    xcb_intern_atom_cookie_t cookie2 = xcb_intern_atom(demo->connection, 0, 16, "WM_DELETE_WINDOW");
1174    demo->atom_wm_delete_window = xcb_intern_atom_reply(demo->connection, cookie2, 0);
1175
1176    xcb_change_property(demo->connection, XCB_PROP_MODE_REPLACE,
1177                        demo->window, (*reply).atom, 4, 32, 1,
1178                        &(*demo->atom_wm_delete_window).atom);
1179    free(reply);
1180
1181    xcb_map_window(demo->connection, demo->window);
1182}
1183
1184static void demo_init_xgl(struct demo *demo)
1185{
1186    const XGL_APPLICATION_INFO app = {
1187        .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
1188        .pNext = NULL,
1189        .pAppName = "tri",
1190        .appVersion = 0,
1191        .pEngineName = "tri",
1192        .engineVersion = 0,
1193        .apiVersion = XGL_API_VERSION,
1194    };
1195    const XGL_WSI_X11_CONNECTION_INFO connection = {
1196        .pConnection = demo->connection,
1197        .root = demo->screen->root,
1198        .provider = 0,
1199    };
1200    const XGL_DEVICE_QUEUE_CREATE_INFO queue = {
1201        .queueNodeIndex = 0,
1202        .queueCount = 1,
1203    };
1204    const char *ext_names[] = {
1205        "XGL_WSI_X11",
1206    };
1207    const XGL_DEVICE_CREATE_INFO device = {
1208        .sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
1209        .pNext = NULL,
1210        .queueRecordCount = 1,
1211        .pRequestedQueues = &queue,
1212        .extensionCount = 1,
1213        .ppEnabledExtensionNames = ext_names,
1214        .maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE,
1215        .flags = XGL_DEVICE_CREATE_VALIDATION_BIT,
1216    };
1217    XGL_RESULT err;
1218    uint32_t gpu_count;
1219    uint32_t i;
1220    size_t data_size;
1221    uint32_t queue_count;
1222
1223    err = xglCreateInstance(&app, NULL, &demo->inst);
1224    if (err == XGL_ERROR_INCOMPATIBLE_DRIVER) {
1225        printf("Cannot find a compatible Vulkan installable client driver "
1226               "(ICD).\nExiting ...\n");
1227        fflush(stdout);
1228        exit(1);
1229    } else {
1230        assert(!err);
1231    }
1232    err = xglEnumerateGpus(demo->inst, 1, &gpu_count, &demo->gpu);
1233    assert(!err && gpu_count == 1);
1234
1235    for (i = 0; i < device.extensionCount; i++) {
1236        err = xglGetExtensionSupport(demo->gpu, ext_names[i]);
1237        assert(!err);
1238    }
1239
1240    err = xglWsiX11AssociateConnection(demo->gpu, &connection);
1241    assert(!err);
1242
1243    err = xglCreateDevice(demo->gpu, &device, &demo->device);
1244    assert(!err);
1245
1246    err = xglGetGpuInfo(demo->gpu, XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES,
1247                        &data_size, NULL);
1248    assert(!err);
1249
1250    demo->queue_props = (XGL_PHYSICAL_GPU_QUEUE_PROPERTIES *) malloc(data_size);
1251    err = xglGetGpuInfo(demo->gpu, XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES,
1252                        &data_size, demo->queue_props);
1253    assert(!err);
1254    queue_count = data_size / sizeof(XGL_PHYSICAL_GPU_QUEUE_PROPERTIES);
1255    assert(queue_count >= 1);
1256
1257    for (i = 0; i < queue_count; i++) {
1258        if (demo->queue_props[i].queueFlags & XGL_QUEUE_GRAPHICS_BIT)
1259            break;
1260    }
1261    assert(i < queue_count);
1262    demo->graphics_queue_node_index = i;
1263
1264    err = xglGetDeviceQueue(demo->device, demo->graphics_queue_node_index,
1265            0, &demo->queue);
1266    assert(!err);
1267}
1268
1269static void demo_init_connection(struct demo *demo)
1270{
1271    const xcb_setup_t *setup;
1272    xcb_screen_iterator_t iter;
1273    int scr;
1274
1275    demo->connection = xcb_connect(NULL, &scr);
1276    if (demo->connection == NULL) {
1277        printf("Cannot find a compatible Vulkan installable client driver "
1278               "(ICD).\nExiting ...\n");
1279        fflush(stdout);
1280        exit(1);
1281    }
1282
1283    setup = xcb_get_setup(demo->connection);
1284    iter = xcb_setup_roots_iterator(setup);
1285    while (scr-- > 0)
1286        xcb_screen_next(&iter);
1287
1288    demo->screen = iter.data;
1289}
1290
1291static void demo_init(struct demo *demo, const int argc, const char *argv[])
1292{
1293    memset(demo, 0, sizeof(*demo));
1294
1295    for (int i = 0; i < argc; i++) {
1296        if (strncmp(argv[i], "--use_staging", strlen("--use_staging")) == 0)
1297            demo->use_staging_buffer = true;
1298    }
1299
1300    demo_init_connection(demo);
1301    demo_init_xgl(demo);
1302
1303    demo->width = 300;
1304    demo->height = 300;
1305    demo->format = XGL_FMT_B8G8R8A8_UNORM;
1306}
1307
1308static void demo_cleanup(struct demo *demo)
1309{
1310    uint32_t i, j;
1311
1312    xglDestroyObject(demo->desc_set);
1313    xglDestroyObject(demo->desc_region);
1314
1315    xglDestroyObject(demo->cmd);
1316
1317    xglDestroyObject(demo->viewport);
1318    xglDestroyObject(demo->raster);
1319    xglDestroyObject(demo->color_blend);
1320    xglDestroyObject(demo->depth_stencil);
1321
1322    xglDestroyObject(demo->pipeline);
1323    xglDestroyObject(demo->desc_layout);
1324
1325    xglBindObjectMemory(demo->vertices.buf, 0, XGL_NULL_HANDLE, 0);
1326    xglDestroyObject(demo->vertices.buf);
1327    for (j = 0; j < demo->vertices.num_mem; j++)
1328        xglFreeMemory(demo->vertices.mem[j]);
1329
1330    for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
1331        xglDestroyObject(demo->textures[i].view);
1332        xglBindObjectMemory(demo->textures[i].image, 0, XGL_NULL_HANDLE, 0);
1333        xglDestroyObject(demo->textures[i].image);
1334        for (j = 0; j < demo->textures[i].num_mem; j++)
1335            xglFreeMemory(demo->textures[i].mem[j]);
1336        free(demo->textures[i].mem);
1337        xglDestroyObject(demo->textures[i].sampler);
1338    }
1339
1340    xglDestroyObject(demo->depth.view);
1341    xglBindObjectMemory(demo->depth.image, 0, XGL_NULL_HANDLE, 0);
1342    xglDestroyObject(demo->depth.image);
1343    for (j = 0; j < demo->depth.num_mem; j++)
1344        xglFreeMemory(demo->depth.mem[j]);
1345
1346    for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
1347        xglDestroyObject(demo->buffers[i].fence);
1348        xglDestroyObject(demo->buffers[i].view);
1349        xglDestroyObject(demo->buffers[i].image);
1350    }
1351
1352    xglDestroyDevice(demo->device);
1353    xglDestroyInstance(demo->inst);
1354
1355    xcb_destroy_window(demo->connection, demo->window);
1356    xcb_disconnect(demo->connection);
1357}
1358
1359int main(const int argc, const char *argv[])
1360{
1361    struct demo demo;
1362
1363    demo_init(&demo, argc, argv);
1364
1365    demo_prepare(&demo);
1366    demo_create_window(&demo);
1367    demo_run(&demo);
1368
1369    demo_cleanup(&demo);
1370
1371    return 0;
1372}
1373