AudioPolicyManager.h revision 2ddee19245641e86bca436dda23a0f5089bf2ab5
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <stdint.h>
20#include <sys/types.h>
21#include <cutils/config_utils.h>
22#include <cutils/misc.h>
23#include <utils/Timers.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/SortedVector.h>
27#include <media/AudioParameter.h>
28#include <media/AudioPolicy.h>
29#include "AudioPolicyInterface.h"
30
31#include <AudioPolicyManagerInterface.h>
32#include <AudioPolicyManagerObserver.h>
33#include <AudioGain.h>
34#include <AudioPort.h>
35#include <AudioPatch.h>
36#include <ConfigParsingUtils.h>
37#include <DeviceDescriptor.h>
38#include <IOProfile.h>
39#include <HwModule.h>
40#include <AudioInputDescriptor.h>
41#include <AudioOutputDescriptor.h>
42#include <AudioPolicyMix.h>
43#include <EffectDescriptor.h>
44#include <SoundTriggerSession.h>
45#include <StreamDescriptor.h>
46#include <SessionRoute.h>
47
48namespace android {
49
50// ----------------------------------------------------------------------------
51
52// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
53#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
54#define SONIFICATION_HEADSET_VOLUME_FACTOR_DB (-6)
55// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
56#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
57#define SONIFICATION_HEADSET_VOLUME_MIN_DB  (-36)
58
59// Time in milliseconds during which we consider that music is still active after a music
60// track was stopped - see computeVolume()
61#define SONIFICATION_HEADSET_MUSIC_DELAY  5000
62
63// Time in milliseconds during witch some streams are muted while the audio path
64// is switched
65#define MUTE_TIME_MS 2000
66
67#define NUM_TEST_OUTPUTS 5
68
69#define NUM_VOL_CURVE_KNEES 2
70
71// Default minimum length allowed for offloading a compressed track
72// Can be overridden by the audio.offload.min.duration.secs property
73#define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
74
75// ----------------------------------------------------------------------------
76// AudioPolicyManager implements audio policy manager behavior common to all platforms.
77// ----------------------------------------------------------------------------
78
79class AudioPolicyManager : public AudioPolicyInterface, public AudioPolicyManagerObserver
80
81#ifdef AUDIO_POLICY_TEST
82    , public Thread
83#endif //AUDIO_POLICY_TEST
84{
85
86public:
87                AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
88        virtual ~AudioPolicyManager();
89
90        // AudioPolicyInterface
91        virtual status_t setDeviceConnectionState(audio_devices_t device,
92                                                          audio_policy_dev_state_t state,
93                                                          const char *device_address,
94                                                          const char *device_name);
95        virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
96                                                                              const char *device_address);
97        virtual void setPhoneState(audio_mode_t state);
98        virtual void setForceUse(audio_policy_force_use_t usage,
99                                 audio_policy_forced_cfg_t config);
100        virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
101
102        virtual void setSystemProperty(const char* property, const char* value);
103        virtual status_t initCheck();
104        virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
105                                            uint32_t samplingRate,
106                                            audio_format_t format,
107                                            audio_channel_mask_t channelMask,
108                                            audio_output_flags_t flags,
109                                            const audio_offload_info_t *offloadInfo);
110        virtual status_t getOutputForAttr(const audio_attributes_t *attr,
111                                          audio_io_handle_t *output,
112                                          audio_session_t session,
113                                          audio_stream_type_t *stream,
114                                          uid_t uid,
115                                          uint32_t samplingRate,
116                                          audio_format_t format,
117                                          audio_channel_mask_t channelMask,
118                                          audio_output_flags_t flags,
119                                          audio_port_handle_t selectedDeviceId,
120                                          const audio_offload_info_t *offloadInfo);
121        virtual status_t startOutput(audio_io_handle_t output,
122                                     audio_stream_type_t stream,
123                                     audio_session_t session);
124        virtual status_t stopOutput(audio_io_handle_t output,
125                                    audio_stream_type_t stream,
126                                    audio_session_t session);
127        virtual void releaseOutput(audio_io_handle_t output,
128                                   audio_stream_type_t stream,
129                                   audio_session_t session);
130        virtual status_t getInputForAttr(const audio_attributes_t *attr,
131                                         audio_io_handle_t *input,
132                                         audio_session_t session,
133                                         uid_t uid,
134                                         uint32_t samplingRate,
135                                         audio_format_t format,
136                                         audio_channel_mask_t channelMask,
137                                         audio_input_flags_t flags,
138                                         audio_port_handle_t selectedDeviceId,
139                                         input_type_t *inputType);
140
141        // indicates to the audio policy manager that the input starts being used.
142        virtual status_t startInput(audio_io_handle_t input,
143                                    audio_session_t session);
144
145        // indicates to the audio policy manager that the input stops being used.
146        virtual status_t stopInput(audio_io_handle_t input,
147                                   audio_session_t session);
148        virtual void releaseInput(audio_io_handle_t input,
149                                  audio_session_t session);
150        virtual void closeAllInputs();
151        virtual void initStreamVolume(audio_stream_type_t stream,
152                                                    int indexMin,
153                                                    int indexMax);
154        virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
155                                              int index,
156                                              audio_devices_t device);
157        virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
158                                              int *index,
159                                              audio_devices_t device);
160
161        // return the strategy corresponding to a given stream type
162        virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
163        // return the strategy corresponding to the given audio attributes
164        virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
165
166        // return the enabled output devices for the given stream type
167        virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
168
169        virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
170        virtual status_t registerEffect(const effect_descriptor_t *desc,
171                                        audio_io_handle_t io,
172                                        uint32_t strategy,
173                                        int session,
174                                        int id);
175        virtual status_t unregisterEffect(int id)
176        {
177            return mEffects.unregisterEffect(id);
178        }
179        virtual status_t setEffectEnabled(int id, bool enabled)
180        {
181            return mEffects.setEffectEnabled(id, enabled);
182        }
183
184        virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
185        // return whether a stream is playing remotely, override to change the definition of
186        //   local/remote playback, used for instance by notification manager to not make
187        //   media players lose audio focus when not playing locally
188        //   For the base implementation, "remotely" means playing during screen mirroring which
189        //   uses an output for playback with a non-empty, non "0" address.
190        virtual bool isStreamActiveRemotely(audio_stream_type_t stream,
191                                            uint32_t inPastMs = 0) const;
192
193        virtual bool isSourceActive(audio_source_t source) const;
194
195        virtual status_t dump(int fd);
196
197        virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
198
199        virtual status_t listAudioPorts(audio_port_role_t role,
200                                        audio_port_type_t type,
201                                        unsigned int *num_ports,
202                                        struct audio_port *ports,
203                                        unsigned int *generation);
204        virtual status_t getAudioPort(struct audio_port *port);
205        virtual status_t createAudioPatch(const struct audio_patch *patch,
206                                           audio_patch_handle_t *handle,
207                                           uid_t uid);
208        virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
209                                              uid_t uid);
210        virtual status_t listAudioPatches(unsigned int *num_patches,
211                                          struct audio_patch *patches,
212                                          unsigned int *generation);
213        virtual status_t setAudioPortConfig(const struct audio_port_config *config);
214
215        virtual void releaseResourcesForUid(uid_t uid);
216
217        virtual status_t acquireSoundTriggerSession(audio_session_t *session,
218                                               audio_io_handle_t *ioHandle,
219                                               audio_devices_t *device);
220
221        virtual status_t releaseSoundTriggerSession(audio_session_t session)
222        {
223            return mSoundTriggerSessions.releaseSession(session);
224        }
225
226        virtual status_t registerPolicyMixes(Vector<AudioMix> mixes);
227        virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
228
229        virtual status_t startAudioSource(const struct audio_port_config *source,
230                                          const audio_attributes_t *attributes,
231                                          audio_io_handle_t *handle,
232                                          uid_t uid);
233        virtual status_t stopAudioSource(audio_io_handle_t handle);
234
235        virtual status_t setMasterMono(bool mono);
236        virtual status_t getMasterMono(bool *mono);
237
238        // Audio policy configuration file parsing (audio_policy.conf)
239        // TODO candidates to be moved to ConfigParsingUtils
240                void defaultAudioPolicyConfig(void);
241
242        // return the strategy corresponding to a given stream type
243        routing_strategy getStrategy(audio_stream_type_t stream) const;
244
245protected:
246        // From AudioPolicyManagerObserver
247        virtual const AudioPatchCollection &getAudioPatches() const
248        {
249            return mAudioPatches;
250        }
251        virtual const SoundTriggerSessionCollection &getSoundTriggerSessionCollection() const
252        {
253            return mSoundTriggerSessions;
254        }
255        virtual const AudioPolicyMixCollection &getAudioPolicyMixCollection() const
256        {
257            return mPolicyMixes;
258        }
259        virtual const SwAudioOutputCollection &getOutputs() const
260        {
261            return mOutputs;
262        }
263        virtual const AudioInputCollection &getInputs() const
264        {
265            return mInputs;
266        }
267        virtual const DeviceVector &getAvailableOutputDevices() const
268        {
269            return mAvailableOutputDevices;
270        }
271        virtual const DeviceVector &getAvailableInputDevices() const
272        {
273            return mAvailableInputDevices;
274        }
275        virtual StreamDescriptorCollection &getStreamDescriptors()
276        {
277            return mStreams;
278        }
279        virtual const sp<DeviceDescriptor> &getDefaultOutputDevice() const
280        {
281            return mDefaultOutputDevice;
282        }
283protected:
284        void addOutput(audio_io_handle_t output, sp<SwAudioOutputDescriptor> outputDesc);
285        void removeOutput(audio_io_handle_t output);
286        void addInput(audio_io_handle_t input, sp<AudioInputDescriptor> inputDesc);
287
288        // return appropriate device for streams handled by the specified strategy according to current
289        // phone state, connected devices...
290        // if fromCache is true, the device is returned from mDeviceForStrategy[],
291        // otherwise it is determine by current state
292        // (device connected,phone state, force use, a2dp output...)
293        // This allows to:
294        //  1 speed up process when the state is stable (when starting or stopping an output)
295        //  2 access to either current device selection (fromCache == true) or
296        // "future" device selection (fromCache == false) when called from a context
297        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
298        //  before updateDevicesAndOutputs() is called.
299        virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
300                                                     bool fromCache);
301
302        bool isStrategyActive(const sp<AudioOutputDescriptor> outputDesc, routing_strategy strategy,
303                              uint32_t inPastMs = 0, nsecs_t sysTime = 0) const;
304
305        // change the route of the specified output. Returns the number of ms we have slept to
306        // allow new routing to take effect in certain cases.
307        virtual uint32_t setOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
308                             audio_devices_t device,
309                             bool force = false,
310                             int delayMs = 0,
311                             audio_patch_handle_t *patchHandle = NULL,
312                             const char* address = NULL);
313        status_t resetOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
314                                   int delayMs = 0,
315                                   audio_patch_handle_t *patchHandle = NULL);
316        status_t setInputDevice(audio_io_handle_t input,
317                                audio_devices_t device,
318                                bool force = false,
319                                audio_patch_handle_t *patchHandle = NULL);
320        status_t resetInputDevice(audio_io_handle_t input,
321                                  audio_patch_handle_t *patchHandle = NULL);
322
323        // select input device corresponding to requested audio source
324        virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
325
326        // compute the actual volume for a given stream according to the requested index and a particular
327        // device
328        virtual float computeVolume(audio_stream_type_t stream,
329                                    int index,
330                                    audio_devices_t device);
331
332        // check that volume change is permitted, compute and send new volume to audio hardware
333        virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
334                                           const sp<AudioOutputDescriptor>& outputDesc,
335                                           audio_devices_t device,
336                                           int delayMs = 0, bool force = false);
337
338        // apply all stream volumes to the specified output and device
339        void applyStreamVolumes(const sp<AudioOutputDescriptor>& outputDesc,
340                                audio_devices_t device, int delayMs = 0, bool force = false);
341
342        // Mute or unmute all streams handled by the specified strategy on the specified output
343        void setStrategyMute(routing_strategy strategy,
344                             bool on,
345                             const sp<AudioOutputDescriptor>& outputDesc,
346                             int delayMs = 0,
347                             audio_devices_t device = (audio_devices_t)0);
348
349        // Mute or unmute the stream on the specified output
350        void setStreamMute(audio_stream_type_t stream,
351                           bool on,
352                           const sp<AudioOutputDescriptor>& outputDesc,
353                           int delayMs = 0,
354                           audio_devices_t device = (audio_devices_t)0);
355
356        // handle special cases for sonification strategy while in call: mute streams or replace by
357        // a special tone in the device used for communication
358        void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
359
360        audio_mode_t getPhoneState();
361
362        // true if device is in a telephony or VoIP call
363        virtual bool isInCall();
364        // true if given state represents a device in a telephony or VoIP call
365        virtual bool isStateInCall(int state);
366
367        // when a device is connected, checks if an open output can be routed
368        // to this device. If none is open, tries to open one of the available outputs.
369        // Returns an output suitable to this device or 0.
370        // when a device is disconnected, checks if an output is not used any more and
371        // returns its handle if any.
372        // transfers the audio tracks and effects from one output thread to another accordingly.
373        status_t checkOutputsForDevice(const sp<DeviceDescriptor> devDesc,
374                                       audio_policy_dev_state_t state,
375                                       SortedVector<audio_io_handle_t>& outputs,
376                                       const String8 address);
377
378        status_t checkInputsForDevice(const sp<DeviceDescriptor> devDesc,
379                                      audio_policy_dev_state_t state,
380                                      SortedVector<audio_io_handle_t>& inputs,
381                                      const String8 address);
382
383        // close an output and its companion duplicating output.
384        void closeOutput(audio_io_handle_t output);
385
386        // close an input.
387        void closeInput(audio_io_handle_t input);
388
389        // checks and if necessary changes outputs used for all strategies.
390        // must be called every time a condition that affects the output choice for a given strategy
391        // changes: connected device, phone state, force use...
392        // Must be called before updateDevicesAndOutputs()
393        void checkOutputForStrategy(routing_strategy strategy);
394
395        // Same as checkOutputForStrategy() but for a all strategies in order of priority
396        void checkOutputForAllStrategies();
397
398        // manages A2DP output suspend/restore according to phone state and BT SCO usage
399        void checkA2dpSuspend();
400
401        // selects the most appropriate device on output for current state
402        // must be called every time a condition that affects the device choice for a given output is
403        // changed: connected device, phone state, force use, output start, output stop..
404        // see getDeviceForStrategy() for the use of fromCache parameter
405        audio_devices_t getNewOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
406                                           bool fromCache);
407
408        // updates cache of device used by all strategies (mDeviceForStrategy[])
409        // must be called every time a condition that affects the device choice for a given strategy is
410        // changed: connected device, phone state, force use...
411        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
412         // Must be called after checkOutputForAllStrategies()
413        void updateDevicesAndOutputs();
414
415        // selects the most appropriate device on input for current state
416        audio_devices_t getNewInputDevice(audio_io_handle_t input);
417
418        virtual uint32_t getMaxEffectsCpuLoad()
419        {
420            return mEffects.getMaxEffectsCpuLoad();
421        }
422
423        virtual uint32_t getMaxEffectsMemory()
424        {
425            return mEffects.getMaxEffectsMemory();
426        }
427#ifdef AUDIO_POLICY_TEST
428        virtual     bool        threadLoop();
429                    void        exit();
430        int testOutputIndex(audio_io_handle_t output);
431#endif //AUDIO_POLICY_TEST
432
433        SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
434                                                            SwAudioOutputCollection openOutputs);
435        bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
436                                           SortedVector<audio_io_handle_t>& outputs2);
437
438        // mute/unmute strategies using an incompatible device combination
439        // if muting, wait for the audio in pcm buffer to be drained before proceeding
440        // if unmuting, unmute only after the specified delay
441        // Returns the number of ms waited
442        virtual uint32_t  checkDeviceMuteStrategies(sp<AudioOutputDescriptor> outputDesc,
443                                            audio_devices_t prevDevice,
444                                            uint32_t delayMs);
445
446        audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
447                                       audio_output_flags_t flags,
448                                       audio_format_t format);
449        // samplingRate, format, channelMask are in/out and so may be modified
450        sp<IOProfile> getInputProfile(audio_devices_t device,
451                                      String8 address,
452                                      uint32_t& samplingRate,
453                                      audio_format_t& format,
454                                      audio_channel_mask_t& channelMask,
455                                      audio_input_flags_t flags);
456        sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
457                                                       uint32_t samplingRate,
458                                                       audio_format_t format,
459                                                       audio_channel_mask_t channelMask,
460                                                       audio_output_flags_t flags);
461
462        audio_io_handle_t selectOutputForEffects(const SortedVector<audio_io_handle_t>& outputs);
463
464        virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
465        {
466            return mAudioPatches.addAudioPatch(handle, patch);
467        }
468        virtual status_t removeAudioPatch(audio_patch_handle_t handle)
469        {
470            return mAudioPatches.removeAudioPatch(handle);
471        }
472
473        audio_devices_t availablePrimaryOutputDevices() const
474        {
475            if (!hasPrimaryOutput()) {
476                return AUDIO_DEVICE_NONE;
477            }
478            return mPrimaryOutput->supportedDevices() & mAvailableOutputDevices.types();
479        }
480        audio_devices_t availablePrimaryInputDevices() const
481        {
482            if (!hasPrimaryOutput()) {
483                return AUDIO_DEVICE_NONE;
484            }
485            return mAvailableInputDevices.getDevicesFromHwModule(mPrimaryOutput->getModuleHandle());
486        }
487
488        void updateCallRouting(audio_devices_t rxDevice, int delayMs = 0);
489
490        // if argument "device" is different from AUDIO_DEVICE_NONE,  startSource() will force
491        // the re-evaluation of the output device.
492        status_t startSource(sp<AudioOutputDescriptor> outputDesc,
493                             audio_stream_type_t stream,
494                             audio_devices_t device,
495                             uint32_t *delayMs);
496        status_t stopSource(sp<AudioOutputDescriptor> outputDesc,
497                            audio_stream_type_t stream,
498                            bool forceDeviceUpdate);
499
500        void clearAudioPatches(uid_t uid);
501        void clearSessionRoutes(uid_t uid);
502        void checkStrategyRoute(routing_strategy strategy, audio_io_handle_t ouptutToSkip);
503
504        status_t hasPrimaryOutput() const { return mPrimaryOutput != 0; }
505
506        status_t connectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
507        status_t disconnectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
508
509        sp<AudioSourceDescriptor> getSourceForStrategyOnOutput(audio_io_handle_t output,
510                                                               routing_strategy strategy);
511
512        void cleanUpForDevice(const sp<DeviceDescriptor>& deviceDesc);
513
514        void clearAudioSources(uid_t uid);
515
516
517        uid_t mUidCached;
518        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
519        sp<SwAudioOutputDescriptor> mPrimaryOutput;     // primary output descriptor
520        // list of descriptors for outputs currently opened
521
522        SwAudioOutputCollection mOutputs;
523        // copy of mOutputs before setDeviceConnectionState() opens new outputs
524        // reset to mOutputs when updateDevicesAndOutputs() is called.
525        SwAudioOutputCollection mPreviousOutputs;
526        AudioInputCollection mInputs;     // list of input descriptors
527
528        DeviceVector  mAvailableOutputDevices; // all available output devices
529        DeviceVector  mAvailableInputDevices;  // all available input devices
530
531        SessionRouteMap mOutputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_OUTPUT);
532        SessionRouteMap mInputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_INPUT);
533
534        StreamDescriptorCollection mStreams; // stream descriptors for volume control
535        bool    mLimitRingtoneVolume;        // limit ringtone volume to music volume if headset connected
536        audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
537        float   mLastVoiceVolume;            // last voice volume value sent to audio HAL
538
539        EffectDescriptorCollection mEffects;  // list of registered audio effects
540        bool    mA2dpSuspended;  // true if A2DP output is suspended
541        sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
542        bool mSpeakerDrcEnabled;// true on devices that use DRC on the DEVICE_CATEGORY_SPEAKER path
543                                // to boost soft sounds, used to adjust volume curves accordingly
544
545        HwModuleCollection mHwModules;
546
547        volatile int32_t mAudioPortGeneration;
548
549        AudioPatchCollection mAudioPatches;
550
551        SoundTriggerSessionCollection mSoundTriggerSessions;
552
553        sp<AudioPatch> mCallTxPatch;
554        sp<AudioPatch> mCallRxPatch;
555
556        HwAudioOutputCollection mHwOutputs;
557        AudioSourceCollection mAudioSources;
558
559        // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
560        // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
561        enum {
562            STARTING_OUTPUT,
563            STARTING_BEACON,
564            STOPPING_OUTPUT,
565            STOPPING_BEACON
566        };
567        uint32_t mBeaconMuteRefCount;   // ref count for stream that would mute beacon
568        uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
569        bool mBeaconMuted;              // has STREAM_TTS been muted
570        bool mTtsOutputAvailable;       // true if a dedicated output for TTS stream is available
571
572        bool mMasterMono;               // true if we wish to force all outputs to mono
573        AudioPolicyMixCollection mPolicyMixes; // list of registered mixes
574
575#ifdef AUDIO_POLICY_TEST
576        Mutex   mLock;
577        Condition mWaitWorkCV;
578
579        int             mCurOutput;
580        bool            mDirectOutput;
581        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
582        int             mTestInput;
583        uint32_t        mTestDevice;
584        uint32_t        mTestSamplingRate;
585        uint32_t        mTestFormat;
586        uint32_t        mTestChannels;
587        uint32_t        mTestLatencyMs;
588#endif //AUDIO_POLICY_TEST
589
590        uint32_t nextAudioPortGeneration();
591
592        // Audio Policy Engine Interface.
593        AudioPolicyManagerInterface *mEngine;
594private:
595        // If any, resolve any "dynamic" fields of an Audio Profiles collection
596        void updateAudioProfiles(audio_io_handle_t ioHandle, AudioProfileVector &profiles);
597
598        // updates device caching and output for streams that can influence the
599        //    routing of notifications
600        void handleNotificationRoutingForStream(audio_stream_type_t stream);
601        // find the outputs on a given output descriptor that have the given address.
602        // to be called on an AudioOutputDescriptor whose supported devices (as defined
603        //   in mProfile->mSupportedDevices) matches the device whose address is to be matched.
604        // see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
605        //   where addresses are used to distinguish between one connected device and another.
606        void findIoHandlesByAddress(sp<SwAudioOutputDescriptor> desc /*in*/,
607                const audio_devices_t device /*in*/,
608                const String8 address /*in*/,
609                SortedVector<audio_io_handle_t>& outputs /*out*/);
610        uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
611        // internal method to return the output handle for the given device and format
612        audio_io_handle_t getOutputForDevice(
613                audio_devices_t device,
614                audio_session_t session,
615                audio_stream_type_t stream,
616                uint32_t samplingRate,
617                audio_format_t format,
618                audio_channel_mask_t channelMask,
619                audio_output_flags_t flags,
620                const audio_offload_info_t *offloadInfo);
621        // internal method to return the input handle for the given device and format
622        audio_io_handle_t getInputForDevice(audio_devices_t device,
623                String8 address,
624                audio_session_t session,
625                uid_t uid,
626                audio_source_t inputSource,
627                uint32_t samplingRate,
628                audio_format_t format,
629                audio_channel_mask_t channelMask,
630                audio_input_flags_t flags,
631                AudioMix *policyMix);
632
633        // internal function to derive a stream type value from audio attributes
634        audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
635        // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
636        // returns 0 if no mute/unmute event happened, the largest latency of the device where
637        //   the mute/unmute happened
638        uint32_t handleEventForBeacon(int event);
639        uint32_t setBeaconMute(bool mute);
640        bool     isValidAttributes(const audio_attributes_t *paa);
641
642        // select input device corresponding to requested audio source and return associated policy
643        // mix if any. Calls getDeviceForInputSource().
644        audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
645                                                        AudioMix **policyMix = NULL);
646
647        // Called by setDeviceConnectionState().
648        status_t setDeviceConnectionStateInt(audio_devices_t device,
649                                                          audio_policy_dev_state_t state,
650                                                          const char *device_address,
651                                                          const char *device_name);
652        void updateMono(audio_io_handle_t output) {
653            AudioParameter param;
654            param.addInt(String8(AUDIO_PARAMETER_MONO_OUTPUT), (int)mMasterMono);
655            mpClientInterface->setParameters(output, param.toString());
656        }
657};
658
659};
660