AudioPolicyManager.h revision 45ed3b053d9af2250f5ece9ee4e826905c3763a7
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <stdint.h>
20#include <sys/types.h>
21#include <cutils/config_utils.h>
22#include <cutils/misc.h>
23#include <utils/Timers.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/SortedVector.h>
27#include <media/AudioPolicy.h>
28#include "AudioPolicyInterface.h"
29
30#include <AudioGain.h>
31#include <AudioPort.h>
32#include <AudioPatch.h>
33#include <ConfigParsingUtils.h>
34#include <DeviceDescriptor.h>
35#include <IOProfile.h>
36#include <HwModule.h>
37#include <AudioInputDescriptor.h>
38#include <AudioOutputDescriptor.h>
39#include <AudioPolicyMix.h>
40#include <EffectDescriptor.h>
41
42namespace android {
43
44// ----------------------------------------------------------------------------
45
46// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
47#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
48// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
49#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
50// Time in milliseconds during which we consider that music is still active after a music
51// track was stopped - see computeVolume()
52#define SONIFICATION_HEADSET_MUSIC_DELAY  5000
53// Time in milliseconds after media stopped playing during which we consider that the
54// sonification should be as unobtrusive as during the time media was playing.
55#define SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY 5000
56// Time in milliseconds during witch some streams are muted while the audio path
57// is switched
58#define MUTE_TIME_MS 2000
59
60#define NUM_TEST_OUTPUTS 5
61
62#define NUM_VOL_CURVE_KNEES 2
63
64// Default minimum length allowed for offloading a compressed track
65// Can be overridden by the audio.offload.min.duration.secs property
66#define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
67
68// ----------------------------------------------------------------------------
69// AudioPolicyManager implements audio policy manager behavior common to all platforms.
70// ----------------------------------------------------------------------------
71
72class AudioPolicyManager: public AudioPolicyInterface
73#ifdef AUDIO_POLICY_TEST
74    , public Thread
75#endif //AUDIO_POLICY_TEST
76{
77
78public:
79                AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
80        virtual ~AudioPolicyManager();
81
82        // AudioPolicyInterface
83        virtual status_t setDeviceConnectionState(audio_devices_t device,
84                                                          audio_policy_dev_state_t state,
85                                                          const char *device_address,
86                                                          const char *device_name);
87        virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
88                                                                              const char *device_address);
89        virtual void setPhoneState(audio_mode_t state);
90        virtual void setForceUse(audio_policy_force_use_t usage,
91                                 audio_policy_forced_cfg_t config);
92        virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
93        virtual void setSystemProperty(const char* property, const char* value);
94        virtual status_t initCheck();
95        virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
96                                            uint32_t samplingRate,
97                                            audio_format_t format,
98                                            audio_channel_mask_t channelMask,
99                                            audio_output_flags_t flags,
100                                            const audio_offload_info_t *offloadInfo);
101        virtual status_t getOutputForAttr(const audio_attributes_t *attr,
102                                          audio_io_handle_t *output,
103                                          audio_session_t session,
104                                          audio_stream_type_t *stream,
105                                          uint32_t samplingRate,
106                                          audio_format_t format,
107                                          audio_channel_mask_t channelMask,
108                                          audio_output_flags_t flags,
109                                          const audio_offload_info_t *offloadInfo);
110        virtual status_t startOutput(audio_io_handle_t output,
111                                     audio_stream_type_t stream,
112                                     audio_session_t session);
113        virtual status_t stopOutput(audio_io_handle_t output,
114                                    audio_stream_type_t stream,
115                                    audio_session_t session);
116        virtual void releaseOutput(audio_io_handle_t output,
117                                   audio_stream_type_t stream,
118                                   audio_session_t session);
119        virtual status_t getInputForAttr(const audio_attributes_t *attr,
120                                         audio_io_handle_t *input,
121                                         audio_session_t session,
122                                         uint32_t samplingRate,
123                                         audio_format_t format,
124                                         audio_channel_mask_t channelMask,
125                                         audio_input_flags_t flags,
126                                         input_type_t *inputType);
127
128        // indicates to the audio policy manager that the input starts being used.
129        virtual status_t startInput(audio_io_handle_t input,
130                                    audio_session_t session);
131
132        // indicates to the audio policy manager that the input stops being used.
133        virtual status_t stopInput(audio_io_handle_t input,
134                                   audio_session_t session);
135        virtual void releaseInput(audio_io_handle_t input,
136                                  audio_session_t session);
137        virtual void closeAllInputs();
138        virtual void initStreamVolume(audio_stream_type_t stream,
139                                                    int indexMin,
140                                                    int indexMax);
141        virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
142                                              int index,
143                                              audio_devices_t device);
144        virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
145                                              int *index,
146                                              audio_devices_t device);
147
148        // return the strategy corresponding to a given stream type
149        virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
150        // return the strategy corresponding to the given audio attributes
151        virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
152
153        // return the enabled output devices for the given stream type
154        virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
155
156        virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
157        virtual status_t registerEffect(const effect_descriptor_t *desc,
158                                        audio_io_handle_t io,
159                                        uint32_t strategy,
160                                        int session,
161                                        int id);
162        virtual status_t unregisterEffect(int id)
163        {
164            return mEffects.unregisterEffect(id);
165        }
166        virtual status_t setEffectEnabled(int id, bool enabled)
167        {
168            return mEffects.setEffectEnabled(id, enabled);
169        }
170
171        virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const
172        {
173            return mOutputs.isStreamActive(stream, inPastMs);
174        }
175        // return whether a stream is playing remotely, override to change the definition of
176        //   local/remote playback, used for instance by notification manager to not make
177        //   media players lose audio focus when not playing locally
178        //   For the base implementation, "remotely" means playing during screen mirroring which
179        //   uses an output for playback with a non-empty, non "0" address.
180        virtual bool isStreamActiveRemotely(audio_stream_type_t stream, uint32_t inPastMs = 0) const
181        {
182            return mOutputs.isStreamActiveRemotely(stream, inPastMs);
183        }
184        virtual bool isSourceActive(audio_source_t source) const;
185
186        virtual status_t dump(int fd);
187
188        virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
189
190        virtual status_t listAudioPorts(audio_port_role_t role,
191                                        audio_port_type_t type,
192                                        unsigned int *num_ports,
193                                        struct audio_port *ports,
194                                        unsigned int *generation);
195        virtual status_t getAudioPort(struct audio_port *port);
196        virtual status_t createAudioPatch(const struct audio_patch *patch,
197                                           audio_patch_handle_t *handle,
198                                           uid_t uid);
199        virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
200                                              uid_t uid);
201        virtual status_t listAudioPatches(unsigned int *num_patches,
202                                          struct audio_patch *patches,
203                                          unsigned int *generation);
204        virtual status_t setAudioPortConfig(const struct audio_port_config *config);
205        virtual void clearAudioPatches(uid_t uid);
206
207        virtual status_t acquireSoundTriggerSession(audio_session_t *session,
208                                               audio_io_handle_t *ioHandle,
209                                               audio_devices_t *device);
210
211        virtual status_t releaseSoundTriggerSession(audio_session_t session);
212
213        virtual status_t registerPolicyMixes(Vector<AudioMix> mixes);
214        virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
215
216        // Audio policy configuration file parsing (audio_policy.conf)
217        // TODO candidates to be moved to ConfigParsingUtils
218                void defaultAudioPolicyConfig(void);
219
220                // return the strategy corresponding to a given stream type
221                static routing_strategy getStrategy(audio_stream_type_t stream);
222protected:
223        void addOutput(audio_io_handle_t output, sp<AudioOutputDescriptor> outputDesc);
224        void removeOutput(audio_io_handle_t output);
225        void addInput(audio_io_handle_t input, sp<AudioInputDescriptor> inputDesc);
226
227        // return appropriate device for streams handled by the specified strategy according to current
228        // phone state, connected devices...
229        // if fromCache is true, the device is returned from mDeviceForStrategy[],
230        // otherwise it is determine by current state
231        // (device connected,phone state, force use, a2dp output...)
232        // This allows to:
233        //  1 speed up process when the state is stable (when starting or stopping an output)
234        //  2 access to either current device selection (fromCache == true) or
235        // "future" device selection (fromCache == false) when called from a context
236        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
237        //  before updateDevicesAndOutputs() is called.
238        virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
239                                                     bool fromCache);
240
241        // change the route of the specified output. Returns the number of ms we have slept to
242        // allow new routing to take effect in certain cases.
243        virtual uint32_t setOutputDevice(audio_io_handle_t output,
244                             audio_devices_t device,
245                             bool force = false,
246                             int delayMs = 0,
247                             audio_patch_handle_t *patchHandle = NULL,
248                             const char* address = NULL);
249        status_t resetOutputDevice(audio_io_handle_t output,
250                                   int delayMs = 0,
251                                   audio_patch_handle_t *patchHandle = NULL);
252        status_t setInputDevice(audio_io_handle_t input,
253                                audio_devices_t device,
254                                bool force = false,
255                                audio_patch_handle_t *patchHandle = NULL);
256        status_t resetInputDevice(audio_io_handle_t input,
257                                  audio_patch_handle_t *patchHandle = NULL);
258
259        // select input device corresponding to requested audio source
260        virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
261
262        // initialize volume curves for each strategy and device category
263        void initializeVolumeCurves();
264
265        // compute the actual volume for a given stream according to the requested index and a particular
266        // device
267        virtual float computeVolume(audio_stream_type_t stream, int index,
268                                    audio_io_handle_t output, audio_devices_t device);
269
270        // check that volume change is permitted, compute and send new volume to audio hardware
271        virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
272                                           audio_io_handle_t output,
273                                           audio_devices_t device,
274                                           int delayMs = 0, bool force = false);
275
276        // apply all stream volumes to the specified output and device
277        void applyStreamVolumes(audio_io_handle_t output, audio_devices_t device, int delayMs = 0, bool force = false);
278
279        // Mute or unmute all streams handled by the specified strategy on the specified output
280        void setStrategyMute(routing_strategy strategy,
281                             bool on,
282                             audio_io_handle_t output,
283                             int delayMs = 0,
284                             audio_devices_t device = (audio_devices_t)0);
285
286        // Mute or unmute the stream on the specified output
287        void setStreamMute(audio_stream_type_t stream,
288                           bool on,
289                           audio_io_handle_t output,
290                           int delayMs = 0,
291                           audio_devices_t device = (audio_devices_t)0);
292
293        // handle special cases for sonification strategy while in call: mute streams or replace by
294        // a special tone in the device used for communication
295        void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
296
297        // true if device is in a telephony or VoIP call
298        virtual bool isInCall();
299
300        // true if given state represents a device in a telephony or VoIP call
301        virtual bool isStateInCall(int state);
302
303        // when a device is connected, checks if an open output can be routed
304        // to this device. If none is open, tries to open one of the available outputs.
305        // Returns an output suitable to this device or 0.
306        // when a device is disconnected, checks if an output is not used any more and
307        // returns its handle if any.
308        // transfers the audio tracks and effects from one output thread to another accordingly.
309        status_t checkOutputsForDevice(const sp<DeviceDescriptor> devDesc,
310                                       audio_policy_dev_state_t state,
311                                       SortedVector<audio_io_handle_t>& outputs,
312                                       const String8 address);
313
314        status_t checkInputsForDevice(audio_devices_t device,
315                                      audio_policy_dev_state_t state,
316                                      SortedVector<audio_io_handle_t>& inputs,
317                                      const String8 address);
318
319        // close an output and its companion duplicating output.
320        void closeOutput(audio_io_handle_t output);
321
322        // close an input.
323        void closeInput(audio_io_handle_t input);
324
325        // checks and if necessary changes outputs used for all strategies.
326        // must be called every time a condition that affects the output choice for a given strategy
327        // changes: connected device, phone state, force use...
328        // Must be called before updateDevicesAndOutputs()
329        void checkOutputForStrategy(routing_strategy strategy);
330
331        // Same as checkOutputForStrategy() but for a all strategies in order of priority
332        void checkOutputForAllStrategies();
333
334        // manages A2DP output suspend/restore according to phone state and BT SCO usage
335        void checkA2dpSuspend();
336
337        // selects the most appropriate device on output for current state
338        // must be called every time a condition that affects the device choice for a given output is
339        // changed: connected device, phone state, force use, output start, output stop..
340        // see getDeviceForStrategy() for the use of fromCache parameter
341        audio_devices_t getNewOutputDevice(audio_io_handle_t output, bool fromCache);
342
343        // updates cache of device used by all strategies (mDeviceForStrategy[])
344        // must be called every time a condition that affects the device choice for a given strategy is
345        // changed: connected device, phone state, force use...
346        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
347         // Must be called after checkOutputForAllStrategies()
348        void updateDevicesAndOutputs();
349
350        // selects the most appropriate device on input for current state
351        audio_devices_t getNewInputDevice(audio_io_handle_t input);
352
353        virtual uint32_t getMaxEffectsCpuLoad()
354        {
355            return mEffects.getMaxEffectsCpuLoad();
356        }
357
358        virtual uint32_t getMaxEffectsMemory()
359        {
360            return mEffects.getMaxEffectsMemory();
361        }
362#ifdef AUDIO_POLICY_TEST
363        virtual     bool        threadLoop();
364                    void        exit();
365        int testOutputIndex(audio_io_handle_t output);
366#endif //AUDIO_POLICY_TEST
367
368        SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
369                                                            AudioOutputCollection openOutputs);
370        bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
371                                           SortedVector<audio_io_handle_t>& outputs2);
372
373        // mute/unmute strategies using an incompatible device combination
374        // if muting, wait for the audio in pcm buffer to be drained before proceeding
375        // if unmuting, unmute only after the specified delay
376        // Returns the number of ms waited
377        virtual uint32_t  checkDeviceMuteStrategies(sp<AudioOutputDescriptor> outputDesc,
378                                            audio_devices_t prevDevice,
379                                            uint32_t delayMs);
380
381        audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
382                                       audio_output_flags_t flags,
383                                       audio_format_t format);
384        // samplingRate parameter is an in/out and so may be modified
385        sp<IOProfile> getInputProfile(audio_devices_t device,
386                                      String8 address,
387                                      uint32_t& samplingRate,
388                                      audio_format_t format,
389                                      audio_channel_mask_t channelMask,
390                                      audio_input_flags_t flags);
391        sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
392                                                       uint32_t samplingRate,
393                                                       audio_format_t format,
394                                                       audio_channel_mask_t channelMask,
395                                                       audio_output_flags_t flags);
396
397        audio_io_handle_t selectOutputForEffects(const SortedVector<audio_io_handle_t>& outputs);
398
399        virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
400        {
401            return mAudioPatches.addAudioPatch(handle, patch);
402        }
403        virtual status_t removeAudioPatch(audio_patch_handle_t handle)
404        {
405            return mAudioPatches.removeAudioPatch(handle);
406        }
407
408        audio_devices_t availablePrimaryOutputDevices() const
409        {
410            return mOutputs.getSupportedDevices(mPrimaryOutput) & mAvailableOutputDevices.types();
411        }
412        audio_devices_t availablePrimaryInputDevices() const
413        {
414            return mAvailableInputDevices.getDevicesFromHwModule(
415                        mOutputs.valueFor(mPrimaryOutput)->getModuleHandle());
416        }
417
418        void updateCallRouting(audio_devices_t rxDevice, int delayMs = 0);
419
420        uid_t mUidCached;
421        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
422        audio_io_handle_t mPrimaryOutput;              // primary output handle
423        // list of descriptors for outputs currently opened
424        AudioOutputCollection mOutputs;
425        // copy of mOutputs before setDeviceConnectionState() opens new outputs
426        // reset to mOutputs when updateDevicesAndOutputs() is called.
427        AudioOutputCollection mPreviousOutputs;
428        AudioInputCollection mInputs;     // list of input descriptors
429        DeviceVector  mAvailableOutputDevices; // all available output devices
430        DeviceVector  mAvailableInputDevices;  // all available input devices
431        int mPhoneState;                                                    // current phone state
432        audio_policy_forced_cfg_t mForceUse[AUDIO_POLICY_FORCE_USE_CNT];   // current forced use configuration
433
434        StreamDescriptor mStreams[AUDIO_STREAM_CNT];           // stream descriptors for volume control
435        bool    mLimitRingtoneVolume;                                       // limit ringtone volume to music volume if headset connected
436        audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
437        float   mLastVoiceVolume;                                           // last voice volume value sent to audio HAL
438
439        EffectDescriptorCollection mEffects;  // list of registered audio effects
440        bool    mA2dpSuspended;  // true if A2DP output is suspended
441        sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
442        bool mSpeakerDrcEnabled;// true on devices that use DRC on the DEVICE_CATEGORY_SPEAKER path
443                                // to boost soft sounds, used to adjust volume curves accordingly
444
445        HwModuleCollection mHwModules;
446
447        volatile int32_t mAudioPortGeneration;
448
449        AudioPatchCollection mAudioPatches;
450
451        DefaultKeyedVector<audio_session_t, audio_io_handle_t> mSoundTriggerSessions;
452
453        sp<AudioPatch> mCallTxPatch;
454        sp<AudioPatch> mCallRxPatch;
455
456        // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
457        // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
458        enum {
459            STARTING_OUTPUT,
460            STARTING_BEACON,
461            STOPPING_OUTPUT,
462            STOPPING_BEACON
463        };
464        uint32_t mBeaconMuteRefCount;   // ref count for stream that would mute beacon
465        uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
466        bool mBeaconMuted;              // has STREAM_TTS been muted
467
468        AudioPolicyMixCollection mPolicyMixes; // list of registered mixes
469
470#ifdef AUDIO_POLICY_TEST
471        Mutex   mLock;
472        Condition mWaitWorkCV;
473
474        int             mCurOutput;
475        bool            mDirectOutput;
476        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
477        int             mTestInput;
478        uint32_t        mTestDevice;
479        uint32_t        mTestSamplingRate;
480        uint32_t        mTestFormat;
481        uint32_t        mTestChannels;
482        uint32_t        mTestLatencyMs;
483#endif //AUDIO_POLICY_TEST
484
485        uint32_t nextAudioPortGeneration();
486private:
487        // updates device caching and output for streams that can influence the
488        //    routing of notifications
489        void handleNotificationRoutingForStream(audio_stream_type_t stream);
490        // find the outputs on a given output descriptor that have the given address.
491        // to be called on an AudioOutputDescriptor whose supported devices (as defined
492        //   in mProfile->mSupportedDevices) matches the device whose address is to be matched.
493        // see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
494        //   where addresses are used to distinguish between one connected device and another.
495        void findIoHandlesByAddress(sp<AudioOutputDescriptor> desc /*in*/,
496                const audio_devices_t device /*in*/,
497                const String8 address /*in*/,
498                SortedVector<audio_io_handle_t>& outputs /*out*/);
499        uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
500        // internal method to return the output handle for the given device and format
501        audio_io_handle_t getOutputForDevice(
502                audio_devices_t device,
503                audio_session_t session,
504                audio_stream_type_t stream,
505                uint32_t samplingRate,
506                audio_format_t format,
507                audio_channel_mask_t channelMask,
508                audio_output_flags_t flags,
509                const audio_offload_info_t *offloadInfo);
510        // internal function to derive a stream type value from audio attributes
511        audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
512        // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
513        // returns 0 if no mute/unmute event happened, the largest latency of the device where
514        //   the mute/unmute happened
515        uint32_t handleEventForBeacon(int event);
516        uint32_t setBeaconMute(bool mute);
517        bool     isValidAttributes(const audio_attributes_t *paa);
518
519        // select input device corresponding to requested audio source and return associated policy
520        // mix if any. Calls getDeviceForInputSource().
521        audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
522                                                        AudioMix **policyMix = NULL);
523
524        // Called by setDeviceConnectionState().
525        status_t setDeviceConnectionStateInt(audio_devices_t device,
526                                                          audio_policy_dev_state_t state,
527                                                          const char *device_address,
528                                                          const char *device_name);
529
530        bool isStrategyActive(const sp<AudioOutputDescriptor> outputDesc, routing_strategy strategy,
531                              uint32_t inPastMs = 0, nsecs_t sysTime = 0) const;
532};
533
534};
535