AudioPolicyManager.h revision 53615e29c99c5e9d2ca77aaefd7bf5c770513120
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <stdint.h>
20#include <sys/types.h>
21#include <cutils/config_utils.h>
22#include <cutils/misc.h>
23#include <utils/Timers.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/SortedVector.h>
27#include <media/AudioPolicy.h>
28#include "AudioPolicyInterface.h"
29
30#include <AudioGain.h>
31#include <AudioPort.h>
32#include <AudioPatch.h>
33#include <ConfigParsingUtils.h>
34#include <DeviceDescriptor.h>
35#include <IOProfile.h>
36#include <HwModule.h>
37#include <AudioInputDescriptor.h>
38#include <AudioOutputDescriptor.h>
39
40namespace android {
41
42// ----------------------------------------------------------------------------
43
44// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
45#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
46// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
47#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
48// Time in milliseconds during which we consider that music is still active after a music
49// track was stopped - see computeVolume()
50#define SONIFICATION_HEADSET_MUSIC_DELAY  5000
51// Time in milliseconds after media stopped playing during which we consider that the
52// sonification should be as unobtrusive as during the time media was playing.
53#define SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY 5000
54// Time in milliseconds during witch some streams are muted while the audio path
55// is switched
56#define MUTE_TIME_MS 2000
57
58#define NUM_TEST_OUTPUTS 5
59
60#define NUM_VOL_CURVE_KNEES 2
61
62// Default minimum length allowed for offloading a compressed track
63// Can be overridden by the audio.offload.min.duration.secs property
64#define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
65
66// ----------------------------------------------------------------------------
67// AudioPolicyManager implements audio policy manager behavior common to all platforms.
68// ----------------------------------------------------------------------------
69
70class AudioPolicyManager: public AudioPolicyInterface
71#ifdef AUDIO_POLICY_TEST
72    , public Thread
73#endif //AUDIO_POLICY_TEST
74{
75
76public:
77                AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
78        virtual ~AudioPolicyManager();
79
80        // AudioPolicyInterface
81        virtual status_t setDeviceConnectionState(audio_devices_t device,
82                                                          audio_policy_dev_state_t state,
83                                                          const char *device_address,
84                                                          const char *device_name);
85        virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
86                                                                              const char *device_address);
87        virtual void setPhoneState(audio_mode_t state);
88        virtual void setForceUse(audio_policy_force_use_t usage,
89                                 audio_policy_forced_cfg_t config);
90        virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
91        virtual void setSystemProperty(const char* property, const char* value);
92        virtual status_t initCheck();
93        virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
94                                            uint32_t samplingRate,
95                                            audio_format_t format,
96                                            audio_channel_mask_t channelMask,
97                                            audio_output_flags_t flags,
98                                            const audio_offload_info_t *offloadInfo);
99        virtual status_t getOutputForAttr(const audio_attributes_t *attr,
100                                          audio_io_handle_t *output,
101                                          audio_session_t session,
102                                          audio_stream_type_t *stream,
103                                          uint32_t samplingRate,
104                                          audio_format_t format,
105                                          audio_channel_mask_t channelMask,
106                                          audio_output_flags_t flags,
107                                          const audio_offload_info_t *offloadInfo);
108        virtual status_t startOutput(audio_io_handle_t output,
109                                     audio_stream_type_t stream,
110                                     audio_session_t session);
111        virtual status_t stopOutput(audio_io_handle_t output,
112                                    audio_stream_type_t stream,
113                                    audio_session_t session);
114        virtual void releaseOutput(audio_io_handle_t output,
115                                   audio_stream_type_t stream,
116                                   audio_session_t session);
117        virtual status_t getInputForAttr(const audio_attributes_t *attr,
118                                         audio_io_handle_t *input,
119                                         audio_session_t session,
120                                         uint32_t samplingRate,
121                                         audio_format_t format,
122                                         audio_channel_mask_t channelMask,
123                                         audio_input_flags_t flags,
124                                         input_type_t *inputType);
125
126        // indicates to the audio policy manager that the input starts being used.
127        virtual status_t startInput(audio_io_handle_t input,
128                                    audio_session_t session);
129
130        // indicates to the audio policy manager that the input stops being used.
131        virtual status_t stopInput(audio_io_handle_t input,
132                                   audio_session_t session);
133        virtual void releaseInput(audio_io_handle_t input,
134                                  audio_session_t session);
135        virtual void closeAllInputs();
136        virtual void initStreamVolume(audio_stream_type_t stream,
137                                                    int indexMin,
138                                                    int indexMax);
139        virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
140                                              int index,
141                                              audio_devices_t device);
142        virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
143                                              int *index,
144                                              audio_devices_t device);
145
146        // return the strategy corresponding to a given stream type
147        virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
148        // return the strategy corresponding to the given audio attributes
149        virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
150
151        // return the enabled output devices for the given stream type
152        virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
153
154        virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
155        virtual status_t registerEffect(const effect_descriptor_t *desc,
156                                        audio_io_handle_t io,
157                                        uint32_t strategy,
158                                        int session,
159                                        int id);
160        virtual status_t unregisterEffect(int id);
161        virtual status_t setEffectEnabled(int id, bool enabled);
162
163        virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const
164        {
165            return mOutputs.isStreamActive(stream, inPastMs);
166        }
167        // return whether a stream is playing remotely, override to change the definition of
168        //   local/remote playback, used for instance by notification manager to not make
169        //   media players lose audio focus when not playing locally
170        //   For the base implementation, "remotely" means playing during screen mirroring which
171        //   uses an output for playback with a non-empty, non "0" address.
172        virtual bool isStreamActiveRemotely(audio_stream_type_t stream, uint32_t inPastMs = 0) const
173        {
174            return mOutputs.isStreamActiveRemotely(stream, inPastMs);
175        }
176        virtual bool isSourceActive(audio_source_t source) const;
177
178        virtual status_t dump(int fd);
179
180        virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
181
182        virtual status_t listAudioPorts(audio_port_role_t role,
183                                        audio_port_type_t type,
184                                        unsigned int *num_ports,
185                                        struct audio_port *ports,
186                                        unsigned int *generation);
187        virtual status_t getAudioPort(struct audio_port *port);
188        virtual status_t createAudioPatch(const struct audio_patch *patch,
189                                           audio_patch_handle_t *handle,
190                                           uid_t uid);
191        virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
192                                              uid_t uid);
193        virtual status_t listAudioPatches(unsigned int *num_patches,
194                                          struct audio_patch *patches,
195                                          unsigned int *generation);
196        virtual status_t setAudioPortConfig(const struct audio_port_config *config);
197        virtual void clearAudioPatches(uid_t uid);
198
199        virtual status_t acquireSoundTriggerSession(audio_session_t *session,
200                                               audio_io_handle_t *ioHandle,
201                                               audio_devices_t *device);
202
203        virtual status_t releaseSoundTriggerSession(audio_session_t session);
204
205        virtual status_t registerPolicyMixes(Vector<AudioMix> mixes);
206        virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
207
208        // Audio policy configuration file parsing (audio_policy.conf)
209        // TODO candidates to be moved to ConfigParsingUtils
210                void defaultAudioPolicyConfig(void);
211
212                // return the strategy corresponding to a given stream type
213                static routing_strategy getStrategy(audio_stream_type_t stream);
214protected:
215
216        class EffectDescriptor : public RefBase
217        {
218        public:
219
220            status_t dump(int fd);
221
222            int mIo;                // io the effect is attached to
223            routing_strategy mStrategy; // routing strategy the effect is associated to
224            int mSession;               // audio session the effect is on
225            effect_descriptor_t mDesc;  // effect descriptor
226            bool mEnabled;              // enabled state: CPU load being used or not
227        };
228
229        void addOutput(audio_io_handle_t output, sp<AudioOutputDescriptor> outputDesc);
230        void removeOutput(audio_io_handle_t output);
231        void addInput(audio_io_handle_t input, sp<AudioInputDescriptor> inputDesc);
232
233        // return appropriate device for streams handled by the specified strategy according to current
234        // phone state, connected devices...
235        // if fromCache is true, the device is returned from mDeviceForStrategy[],
236        // otherwise it is determine by current state
237        // (device connected,phone state, force use, a2dp output...)
238        // This allows to:
239        //  1 speed up process when the state is stable (when starting or stopping an output)
240        //  2 access to either current device selection (fromCache == true) or
241        // "future" device selection (fromCache == false) when called from a context
242        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
243        //  before updateDevicesAndOutputs() is called.
244        virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
245                                                     bool fromCache);
246
247        // change the route of the specified output. Returns the number of ms we have slept to
248        // allow new routing to take effect in certain cases.
249        virtual uint32_t setOutputDevice(audio_io_handle_t output,
250                             audio_devices_t device,
251                             bool force = false,
252                             int delayMs = 0,
253                             audio_patch_handle_t *patchHandle = NULL,
254                             const char* address = NULL);
255        status_t resetOutputDevice(audio_io_handle_t output,
256                                   int delayMs = 0,
257                                   audio_patch_handle_t *patchHandle = NULL);
258        status_t setInputDevice(audio_io_handle_t input,
259                                audio_devices_t device,
260                                bool force = false,
261                                audio_patch_handle_t *patchHandle = NULL);
262        status_t resetInputDevice(audio_io_handle_t input,
263                                  audio_patch_handle_t *patchHandle = NULL);
264
265        // select input device corresponding to requested audio source
266        virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
267
268        // initialize volume curves for each strategy and device category
269        void initializeVolumeCurves();
270
271        // compute the actual volume for a given stream according to the requested index and a particular
272        // device
273        virtual float computeVolume(audio_stream_type_t stream, int index,
274                                    audio_io_handle_t output, audio_devices_t device);
275
276        // check that volume change is permitted, compute and send new volume to audio hardware
277        virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
278                                           audio_io_handle_t output,
279                                           audio_devices_t device,
280                                           int delayMs = 0, bool force = false);
281
282        // apply all stream volumes to the specified output and device
283        void applyStreamVolumes(audio_io_handle_t output, audio_devices_t device, int delayMs = 0, bool force = false);
284
285        // Mute or unmute all streams handled by the specified strategy on the specified output
286        void setStrategyMute(routing_strategy strategy,
287                             bool on,
288                             audio_io_handle_t output,
289                             int delayMs = 0,
290                             audio_devices_t device = (audio_devices_t)0);
291
292        // Mute or unmute the stream on the specified output
293        void setStreamMute(audio_stream_type_t stream,
294                           bool on,
295                           audio_io_handle_t output,
296                           int delayMs = 0,
297                           audio_devices_t device = (audio_devices_t)0);
298
299        // handle special cases for sonification strategy while in call: mute streams or replace by
300        // a special tone in the device used for communication
301        void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
302
303        // true if device is in a telephony or VoIP call
304        virtual bool isInCall();
305
306        // true if given state represents a device in a telephony or VoIP call
307        virtual bool isStateInCall(int state);
308
309        // when a device is connected, checks if an open output can be routed
310        // to this device. If none is open, tries to open one of the available outputs.
311        // Returns an output suitable to this device or 0.
312        // when a device is disconnected, checks if an output is not used any more and
313        // returns its handle if any.
314        // transfers the audio tracks and effects from one output thread to another accordingly.
315        status_t checkOutputsForDevice(const sp<DeviceDescriptor> devDesc,
316                                       audio_policy_dev_state_t state,
317                                       SortedVector<audio_io_handle_t>& outputs,
318                                       const String8 address);
319
320        status_t checkInputsForDevice(audio_devices_t device,
321                                      audio_policy_dev_state_t state,
322                                      SortedVector<audio_io_handle_t>& inputs,
323                                      const String8 address);
324
325        // close an output and its companion duplicating output.
326        void closeOutput(audio_io_handle_t output);
327
328        // close an input.
329        void closeInput(audio_io_handle_t input);
330
331        // checks and if necessary changes outputs used for all strategies.
332        // must be called every time a condition that affects the output choice for a given strategy
333        // changes: connected device, phone state, force use...
334        // Must be called before updateDevicesAndOutputs()
335        void checkOutputForStrategy(routing_strategy strategy);
336
337        // Same as checkOutputForStrategy() but for a all strategies in order of priority
338        void checkOutputForAllStrategies();
339
340        // manages A2DP output suspend/restore according to phone state and BT SCO usage
341        void checkA2dpSuspend();
342
343        // selects the most appropriate device on output for current state
344        // must be called every time a condition that affects the device choice for a given output is
345        // changed: connected device, phone state, force use, output start, output stop..
346        // see getDeviceForStrategy() for the use of fromCache parameter
347        audio_devices_t getNewOutputDevice(audio_io_handle_t output, bool fromCache);
348
349        // updates cache of device used by all strategies (mDeviceForStrategy[])
350        // must be called every time a condition that affects the device choice for a given strategy is
351        // changed: connected device, phone state, force use...
352        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
353         // Must be called after checkOutputForAllStrategies()
354        void updateDevicesAndOutputs();
355
356        // selects the most appropriate device on input for current state
357        audio_devices_t getNewInputDevice(audio_io_handle_t input);
358
359        virtual uint32_t getMaxEffectsCpuLoad();
360        virtual uint32_t getMaxEffectsMemory();
361#ifdef AUDIO_POLICY_TEST
362        virtual     bool        threadLoop();
363                    void        exit();
364        int testOutputIndex(audio_io_handle_t output);
365#endif //AUDIO_POLICY_TEST
366
367        status_t setEffectEnabled(const sp<EffectDescriptor>& effectDesc, bool enabled);
368
369        SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
370                                                            AudioOutputCollection openOutputs);
371        bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
372                                           SortedVector<audio_io_handle_t>& outputs2);
373
374        // mute/unmute strategies using an incompatible device combination
375        // if muting, wait for the audio in pcm buffer to be drained before proceeding
376        // if unmuting, unmute only after the specified delay
377        // Returns the number of ms waited
378        virtual uint32_t  checkDeviceMuteStrategies(sp<AudioOutputDescriptor> outputDesc,
379                                            audio_devices_t prevDevice,
380                                            uint32_t delayMs);
381
382        audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
383                                       audio_output_flags_t flags,
384                                       audio_format_t format);
385        // samplingRate parameter is an in/out and so may be modified
386        sp<IOProfile> getInputProfile(audio_devices_t device,
387                                      String8 address,
388                                      uint32_t& samplingRate,
389                                      audio_format_t format,
390                                      audio_channel_mask_t channelMask,
391                                      audio_input_flags_t flags);
392        sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
393                                                       uint32_t samplingRate,
394                                                       audio_format_t format,
395                                                       audio_channel_mask_t channelMask,
396                                                       audio_output_flags_t flags);
397
398        audio_io_handle_t selectOutputForEffects(const SortedVector<audio_io_handle_t>& outputs);
399
400        bool isNonOffloadableEffectEnabled();
401
402        virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
403        {
404            return mAudioPatches.addAudioPatch(handle, patch);
405        }
406        virtual status_t removeAudioPatch(audio_patch_handle_t handle)
407        {
408            return mAudioPatches.removeAudioPatch(handle);
409        }
410
411        audio_devices_t availablePrimaryOutputDevices() const
412        {
413            return mOutputs.getSupportedDevices(mPrimaryOutput) & mAvailableOutputDevices.types();
414        }
415        audio_devices_t availablePrimaryInputDevices() const
416        {
417            return mAvailableInputDevices.getDevicesFromHwModule(
418                        mOutputs.valueFor(mPrimaryOutput)->getModuleHandle());
419        }
420
421        void updateCallRouting(audio_devices_t rxDevice, int delayMs = 0);
422
423        uid_t mUidCached;
424        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
425        audio_io_handle_t mPrimaryOutput;              // primary output handle
426        // list of descriptors for outputs currently opened
427        AudioOutputCollection mOutputs;
428        // copy of mOutputs before setDeviceConnectionState() opens new outputs
429        // reset to mOutputs when updateDevicesAndOutputs() is called.
430        AudioOutputCollection mPreviousOutputs;
431        AudioInputCollection mInputs;     // list of input descriptors
432        DeviceVector  mAvailableOutputDevices; // all available output devices
433        DeviceVector  mAvailableInputDevices;  // all available input devices
434        int mPhoneState;                                                    // current phone state
435        audio_policy_forced_cfg_t mForceUse[AUDIO_POLICY_FORCE_USE_CNT];   // current forced use configuration
436
437        StreamDescriptor mStreams[AUDIO_STREAM_CNT];           // stream descriptors for volume control
438        bool    mLimitRingtoneVolume;                                       // limit ringtone volume to music volume if headset connected
439        audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
440        float   mLastVoiceVolume;                                           // last voice volume value sent to audio HAL
441
442        // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
443        static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
444        // Maximum memory allocated to audio effects in KB
445        static const uint32_t MAX_EFFECTS_MEMORY = 512;
446        uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects
447        uint32_t mTotalEffectsMemory;  // current memory used by effects
448        KeyedVector<int, sp<EffectDescriptor> > mEffects;  // list of registered audio effects
449        bool    mA2dpSuspended;  // true if A2DP output is suspended
450        sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
451        bool mSpeakerDrcEnabled;// true on devices that use DRC on the DEVICE_CATEGORY_SPEAKER path
452                                // to boost soft sounds, used to adjust volume curves accordingly
453
454        HwModuleCollection mHwModules;
455
456        volatile int32_t mAudioPortGeneration;
457
458        AudioPatchCollection mAudioPatches;
459
460        DefaultKeyedVector<audio_session_t, audio_io_handle_t> mSoundTriggerSessions;
461
462        sp<AudioPatch> mCallTxPatch;
463        sp<AudioPatch> mCallRxPatch;
464
465        // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
466        // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
467        enum {
468            STARTING_OUTPUT,
469            STARTING_BEACON,
470            STOPPING_OUTPUT,
471            STOPPING_BEACON
472        };
473        uint32_t mBeaconMuteRefCount;   // ref count for stream that would mute beacon
474        uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
475        bool mBeaconMuted;              // has STREAM_TTS been muted
476
477        // custom mix entry in mPolicyMixes
478        class AudioPolicyMix : public RefBase {
479        public:
480            AudioPolicyMix() {}
481
482            AudioMix    mMix;                   // Audio policy mix descriptor
483            sp<AudioOutputDescriptor> mOutput;  // Corresponding output stream
484        };
485        DefaultKeyedVector<String8, sp<AudioPolicyMix> > mPolicyMixes; // list of registered mixes
486
487
488#ifdef AUDIO_POLICY_TEST
489        Mutex   mLock;
490        Condition mWaitWorkCV;
491
492        int             mCurOutput;
493        bool            mDirectOutput;
494        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
495        int             mTestInput;
496        uint32_t        mTestDevice;
497        uint32_t        mTestSamplingRate;
498        uint32_t        mTestFormat;
499        uint32_t        mTestChannels;
500        uint32_t        mTestLatencyMs;
501#endif //AUDIO_POLICY_TEST
502
503        uint32_t nextAudioPortGeneration();
504private:
505        // updates device caching and output for streams that can influence the
506        //    routing of notifications
507        void handleNotificationRoutingForStream(audio_stream_type_t stream);
508        // find the outputs on a given output descriptor that have the given address.
509        // to be called on an AudioOutputDescriptor whose supported devices (as defined
510        //   in mProfile->mSupportedDevices) matches the device whose address is to be matched.
511        // see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
512        //   where addresses are used to distinguish between one connected device and another.
513        void findIoHandlesByAddress(sp<AudioOutputDescriptor> desc /*in*/,
514                const audio_devices_t device /*in*/,
515                const String8 address /*in*/,
516                SortedVector<audio_io_handle_t>& outputs /*out*/);
517        uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
518        // internal method to return the output handle for the given device and format
519        audio_io_handle_t getOutputForDevice(
520                audio_devices_t device,
521                audio_session_t session,
522                audio_stream_type_t stream,
523                uint32_t samplingRate,
524                audio_format_t format,
525                audio_channel_mask_t channelMask,
526                audio_output_flags_t flags,
527                const audio_offload_info_t *offloadInfo);
528        // internal function to derive a stream type value from audio attributes
529        audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
530        // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
531        // returns 0 if no mute/unmute event happened, the largest latency of the device where
532        //   the mute/unmute happened
533        uint32_t handleEventForBeacon(int event);
534        uint32_t setBeaconMute(bool mute);
535        bool     isValidAttributes(const audio_attributes_t *paa);
536
537        // select input device corresponding to requested audio source and return associated policy
538        // mix if any. Calls getDeviceForInputSource().
539        audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
540                                                        AudioMix **policyMix = NULL);
541
542        // Called by setDeviceConnectionState().
543        status_t setDeviceConnectionStateInt(audio_devices_t device,
544                                                          audio_policy_dev_state_t state,
545                                                          const char *device_address,
546                                                          const char *device_name);
547
548        bool isStrategyActive(const sp<AudioOutputDescriptor> outputDesc, routing_strategy strategy,
549                              uint32_t inPastMs = 0, nsecs_t sysTime = 0) const;
550};
551
552};
553