CanvasContext.h revision 06f5bc70a667a02b14e31d3f53f91d3661e30666
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef CANVASCONTEXT_H_ 18#define CANVASCONTEXT_H_ 19 20#include "DamageAccumulator.h" 21#include "FrameInfo.h" 22#include "FrameInfoVisualizer.h" 23#include "FrameStatsReporter.h" 24#include "IContextFactory.h" 25#include "LayerUpdateQueue.h" 26#include "RenderNode.h" 27#include "utils/RingBuffer.h" 28#include "renderthread/RenderTask.h" 29#include "renderthread/RenderThread.h" 30 31#if HWUI_NEW_OPS 32#include "BakedOpDispatcher.h" 33#include "BakedOpRenderer.h" 34#endif 35 36#include <cutils/compiler.h> 37#include <EGL/egl.h> 38#include <SkBitmap.h> 39#include <SkRect.h> 40#include <utils/Functor.h> 41 42#include <set> 43#include <string> 44#include <vector> 45 46namespace android { 47namespace uirenderer { 48 49class AnimationContext; 50class DeferredLayerUpdater; 51class OpenGLRenderer; 52class Rect; 53class Layer; 54class RenderState; 55 56namespace renderthread { 57 58class EglManager; 59 60enum SwapBehavior { 61 kSwap_default, 62 kSwap_discardBuffer, 63}; 64 65// This per-renderer class manages the bridge between the global EGL context 66// and the render surface. 67// TODO: Rename to Renderer or some other per-window, top-level manager 68class CanvasContext : public IFrameCallback { 69public: 70 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 71 IContextFactory* contextFactory); 72 virtual ~CanvasContext(); 73 74 // Won't take effect until next EGLSurface creation 75 void setSwapBehavior(SwapBehavior swapBehavior); 76 77 void initialize(ANativeWindow* window); 78 void updateSurface(ANativeWindow* window); 79 bool pauseSurface(ANativeWindow* window); 80 bool hasSurface() { return mNativeWindow.get(); } 81 82 void setup(int width, int height, float lightRadius, 83 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 84 void setLightCenter(const Vector3& lightCenter); 85 void setOpaque(bool opaque); 86 void makeCurrent(); 87 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, 88 int64_t syncQueued, RenderNode* target); 89 void draw(); 90 void destroy(); 91 92 // IFrameCallback, Choreographer-driven frame callback entry point 93 virtual void doFrame() override; 94 void prepareAndDraw(RenderNode* node); 95 96 void buildLayer(RenderNode* node); 97 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 98 void markLayerInUse(RenderNode* node); 99 100 void destroyHardwareResources(); 101 static void trimMemory(RenderThread& thread, int level); 102 103 static void invokeFunctor(RenderThread& thread, Functor* functor); 104 105 void runWithGlContext(RenderTask* task); 106 107 Layer* createTextureLayer(); 108 109 ANDROID_API static void setTextureAtlas(RenderThread& thread, 110 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); 111 112 void stopDrawing(); 113 void notifyFramePending(); 114 115 FrameInfoVisualizer& profiler() { return mProfiler; } 116 117 void dumpFrames(int fd); 118 void resetFrameStats(); 119 120 void setName(const std::string&& name) { mName = name; } 121 const std::string& name() { return mName; } 122 123 void serializeDisplayListTree(); 124 125 void addRenderNode(RenderNode* node, bool placeFront) { 126 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size()); 127 mRenderNodes.emplace(mRenderNodes.begin() + pos, node); 128 } 129 130 void removeRenderNode(RenderNode* node) { 131 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node), 132 mRenderNodes.end()); 133 } 134 135 void setContentDrawBounds(int left, int top, int right, int bottom) { 136 mContentDrawBounds.set(left, top, right, bottom); 137 } 138 139 RenderState& getRenderState() { 140 return mRenderThread.renderState(); 141 } 142 143 void addFrameStatsObserver(FrameStatsObserver* observer) { 144 if (mFrameStatsReporter.get() == nullptr) { 145 mFrameStatsReporter.reset(new FrameStatsReporter()); 146 } 147 148 mFrameStatsReporter->addObserver(observer); 149 } 150 151 void removeFrameStatsObserver(FrameStatsObserver* observer) { 152 if (mFrameStatsReporter.get() != nullptr) { 153 mFrameStatsReporter->removeObserver(observer); 154 if (!mFrameStatsReporter->hasObservers()) { 155 mFrameStatsReporter.reset(nullptr); 156 } 157 } 158 } 159 160 long getDroppedFrameReportCount() { 161 if (mFrameStatsReporter.get() != nullptr) { 162 return mFrameStatsReporter->getDroppedReports(); 163 } 164 165 return 0; 166 } 167 168private: 169 friend class RegisterFrameCallbackTask; 170 // TODO: Replace with something better for layer & other GL object 171 // lifecycle tracking 172 friend class android::uirenderer::RenderState; 173 174 void setSurface(ANativeWindow* window); 175 void requireSurface(); 176 177 void freePrefetechedLayers(); 178 179 EGLint mLastFrameWidth = 0; 180 EGLint mLastFrameHeight = 0; 181 182 RenderThread& mRenderThread; 183 EglManager& mEglManager; 184 sp<ANativeWindow> mNativeWindow; 185 EGLSurface mEglSurface = EGL_NO_SURFACE; 186 bool mBufferPreserved = false; 187 SwapBehavior mSwapBehavior = kSwap_default; 188 struct SwapHistory { 189 SkRect damage; 190 nsecs_t vsyncTime; 191 nsecs_t swapTime; 192 }; 193 194 RingBuffer<SwapHistory, 3> mSwapHistory; 195 196 bool mOpaque; 197 OpenGLRenderer* mCanvas = nullptr; 198#if HWUI_NEW_OPS 199 BakedOpRenderer::LightInfo mLightInfo; 200 Vector3 mLightCenter = { 0, 0, 0 }; 201#endif 202 203 bool mHaveNewSurface = false; 204 DamageAccumulator mDamageAccumulator; 205 LayerUpdateQueue mLayerUpdateQueue; 206 std::unique_ptr<AnimationContext> mAnimationContext; 207 208 std::vector< sp<RenderNode> > mRenderNodes; 209 210 FrameInfo* mCurrentFrameInfo = nullptr; 211 // Ring buffer large enough for 2 seconds worth of frames 212 RingBuffer<FrameInfo, 120> mFrames; 213 std::string mName; 214 JankTracker mJankTracker; 215 FrameInfoVisualizer mProfiler; 216 std::unique_ptr<FrameStatsReporter> mFrameStatsReporter; 217 218 std::set<RenderNode*> mPrefetechedLayers; 219 220 // Stores the bounds of the main content. 221 Rect mContentDrawBounds; 222}; 223 224} /* namespace renderthread */ 225} /* namespace uirenderer */ 226} /* namespace android */ 227#endif /* CANVASCONTEXT_H_ */ 228