CanvasContext.h revision bf4b31f7b23b0bc7a2ed4fc779aac37c9c486eb2
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef CANVASCONTEXT_H_ 18#define CANVASCONTEXT_H_ 19 20#include "DamageAccumulator.h" 21#include "FrameInfo.h" 22#include "FrameInfoVisualizer.h" 23#include "IContextFactory.h" 24#include "LayerUpdateQueue.h" 25#include "RenderNode.h" 26#include "utils/RingBuffer.h" 27#include "renderthread/RenderTask.h" 28#include "renderthread/RenderThread.h" 29 30#if HWUI_NEW_OPS 31#include "BakedOpDispatcher.h" 32#include "BakedOpRenderer.h" 33#endif 34 35#include <cutils/compiler.h> 36#include <EGL/egl.h> 37#include <SkBitmap.h> 38#include <SkRect.h> 39#include <utils/Functor.h> 40 41#include <set> 42#include <string> 43#include <vector> 44 45namespace android { 46namespace uirenderer { 47 48class AnimationContext; 49class DeferredLayerUpdater; 50class OpenGLRenderer; 51class Rect; 52class Layer; 53class RenderState; 54 55namespace renderthread { 56 57class EglManager; 58 59enum SwapBehavior { 60 kSwap_default, 61 kSwap_discardBuffer, 62}; 63 64// This per-renderer class manages the bridge between the global EGL context 65// and the render surface. 66// TODO: Rename to Renderer or some other per-window, top-level manager 67class CanvasContext : public IFrameCallback { 68public: 69 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 70 IContextFactory* contextFactory); 71 virtual ~CanvasContext(); 72 73 // Won't take effect until next EGLSurface creation 74 void setSwapBehavior(SwapBehavior swapBehavior); 75 76 void initialize(ANativeWindow* window); 77 void updateSurface(ANativeWindow* window); 78 bool pauseSurface(ANativeWindow* window); 79 bool hasSurface() { return mNativeWindow.get(); } 80 81 void setup(int width, int height, float lightRadius, 82 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 83 void setLightCenter(const Vector3& lightCenter); 84 void setOpaque(bool opaque); 85 void makeCurrent(); 86 void processLayerUpdate(DeferredLayerUpdater* layerUpdater); 87 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, 88 int64_t syncQueued, RenderNode* target); 89 void draw(); 90 void destroy(); 91 92 // IFrameCallback, Choreographer-driven frame callback entry point 93 virtual void doFrame() override; 94 void prepareAndDraw(RenderNode* node); 95 96 void buildLayer(RenderNode* node); 97 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 98 void markLayerInUse(RenderNode* node); 99 100 void destroyHardwareResources(); 101 static void trimMemory(RenderThread& thread, int level); 102 103 static void invokeFunctor(RenderThread& thread, Functor* functor); 104 105 void runWithGlContext(RenderTask* task); 106 107 Layer* createTextureLayer(); 108 109 ANDROID_API static void setTextureAtlas(RenderThread& thread, 110 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); 111 112 void stopDrawing(); 113 void notifyFramePending(); 114 115 FrameInfoVisualizer& profiler() { return mProfiler; } 116 117 void dumpFrames(int fd); 118 void resetFrameStats(); 119 120 void setName(const std::string&& name) { mName = name; } 121 const std::string& name() { return mName; } 122 123 void serializeDisplayListTree(); 124 125 void addRenderNode(RenderNode* node, bool placeFront) { 126 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size()); 127 mRenderNodes.emplace(mRenderNodes.begin() + pos, node); 128 } 129 130 void removeRenderNode(RenderNode* node) { 131 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node), 132 mRenderNodes.end()); 133 } 134 135 void setContentDrawBounds(int left, int top, int right, int bottom) { 136 mContentDrawBounds.set(left, top, right, bottom); 137 } 138 139 RenderState& getRenderState() { 140 return mRenderThread.renderState(); 141 } 142 143private: 144 friend class RegisterFrameCallbackTask; 145 // TODO: Replace with something better for layer & other GL object 146 // lifecycle tracking 147 friend class android::uirenderer::RenderState; 148 149 void setSurface(ANativeWindow* window); 150 void requireSurface(); 151 152 void freePrefetechedLayers(); 153 154 EGLint mLastFrameWidth = 0; 155 EGLint mLastFrameHeight = 0; 156 157 RenderThread& mRenderThread; 158 EglManager& mEglManager; 159 sp<ANativeWindow> mNativeWindow; 160 EGLSurface mEglSurface = EGL_NO_SURFACE; 161 bool mBufferPreserved = false; 162 SwapBehavior mSwapBehavior = kSwap_default; 163 struct SwapHistory { 164 SkRect damage; 165 nsecs_t vsyncTime; 166 nsecs_t swapTime; 167 }; 168 169 RingBuffer<SwapHistory, 3> mSwapHistory; 170 171 bool mOpaque; 172 OpenGLRenderer* mCanvas = nullptr; 173#if HWUI_NEW_OPS 174 BakedOpRenderer::LightInfo mLightInfo; 175 Vector3 mLightCenter = { 0, 0, 0 }; 176#endif 177 178 bool mHaveNewSurface = false; 179 DamageAccumulator mDamageAccumulator; 180 LayerUpdateQueue mLayerUpdateQueue; 181 std::unique_ptr<AnimationContext> mAnimationContext; 182 183 std::vector< sp<RenderNode> > mRenderNodes; 184 185 FrameInfo* mCurrentFrameInfo = nullptr; 186 // Ring buffer large enough for 2 seconds worth of frames 187 RingBuffer<FrameInfo, 120> mFrames; 188 std::string mName; 189 JankTracker mJankTracker; 190 FrameInfoVisualizer mProfiler; 191 192 std::set<RenderNode*> mPrefetechedLayers; 193 194 // Stores the bounds of the main content. 195 Rect mContentDrawBounds; 196}; 197 198} /* namespace renderthread */ 199} /* namespace uirenderer */ 200} /* namespace android */ 201#endif /* CANVASCONTEXT_H_ */ 202