LomoishFilter.java revision a75c7bbc633a6ebd35a0651be5c7a79b83d0c5c0
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.filterpacks.imageproc;
18
19import android.filterfw.core.Filter;
20import android.filterfw.core.FilterContext;
21import android.filterfw.core.Frame;
22import android.filterfw.core.FrameFormat;
23import android.filterfw.core.GenerateFieldPort;
24import android.filterfw.core.KeyValueMap;
25import android.filterfw.core.NativeProgram;
26import android.filterfw.core.NativeFrame;
27import android.filterfw.core.Program;
28import android.filterfw.core.ShaderProgram;
29import android.filterfw.format.ImageFormat;
30
31import java.util.Date;
32import java.util.Random;
33
34public class LomoishFilter extends Filter {
35
36    @GenerateFieldPort(name = "tile_size", hasDefault = true)
37    private int mTileSize = 640;
38
39    private Program mProgram;
40    private Random mRandom;
41
42    private int mWidth = 0;
43    private int mHeight = 0;
44    private int mTarget = FrameFormat.TARGET_UNSPECIFIED;
45
46    private final String mLomoishShader =
47            "precision mediump float;\n" +
48            "uniform sampler2D tex_sampler_0;\n" +
49            "uniform vec2 seed;\n" +
50            "uniform float stepsizeX;\n" +
51            "uniform float stepsizeY;\n" +
52            "uniform float stepsize;\n" +
53            "uniform vec2 center;\n" +
54            "uniform float inv_max_dist;\n" +
55            "varying vec2 v_texcoord;\n" +
56            "float rand(vec2 loc) {\n" +
57            "  const float divide = 0.00048828125;\n" +
58            "  const float factor = 2048.0;\n" +
59            "  float value = sin(dot(loc, vec2(12.9898, 78.233)));\n" +
60            "  float residual = mod(dot(mod(loc, divide), vec2(0.9898, 0.233)), divide);\n" +
61            "  float part2 = mod(value, divide);\n" +
62            "  float part1 = value - part2;\n" +
63            "  return fract(0.5453 * part1 + factor * (part2 + residual));\n" +
64            "}\n" +
65            "void main() {\n" +
66            // sharpen
67            "  vec3 nbr_color = vec3(0.0, 0.0, 0.0);\n" +
68            "  vec2 coord;\n" +
69            "  vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" +
70            "  coord.x = v_texcoord.x - 0.5 * stepsizeX;\n" +
71            "  coord.y = v_texcoord.y - stepsizeY;\n" +
72            "  nbr_color += texture2D(tex_sampler_0, coord).rgb - color.rgb;\n" +
73            "  coord.x = v_texcoord.x - stepsizeX;\n" +
74            "  coord.y = v_texcoord.y + 0.5 * stepsizeY;\n" +
75            "  nbr_color += texture2D(tex_sampler_0, coord).rgb - color.rgb;\n" +
76            "  coord.x = v_texcoord.x + stepsizeX;\n" +
77            "  coord.y = v_texcoord.y - 0.5 * stepsizeY;\n" +
78            "  nbr_color += texture2D(tex_sampler_0, coord).rgb - color.rgb;\n" +
79            "  coord.x = v_texcoord.x + stepsizeX;\n" +
80            "  coord.y = v_texcoord.y + 0.5 * stepsizeY;\n" +
81            "  nbr_color += texture2D(tex_sampler_0, coord).rgb - color.rgb;\n" +
82            "  vec3 s_color = vec3(color.rgb + 0.3 * nbr_color);\n" +
83            // cross process
84            "  vec3 c_color = vec3(0.0, 0.0, 0.0);\n" +
85            "  float value;\n" +
86            "  if (s_color.r < 0.5) {\n" +
87            "    value = s_color.r;\n" +
88            "  } else {\n" +
89            "    value = 1.0 - s_color.r;\n" +
90            "  }\n" +
91            "  float red = 4.0 * value * value * value;\n" +
92            "  if (s_color.r < 0.5) {\n" +
93            "    c_color.r = red;\n" +
94            "  } else {\n" +
95            "    c_color.r = 1.0 - red;\n" +
96            "  }\n" +
97            "  if (s_color.g < 0.5) {\n" +
98            "    value = s_color.g;\n" +
99            "  } else {\n" +
100            "    value = 1.0 - s_color.g;\n" +
101            "  }\n" +
102            "  float green = 2.0 * value * value;\n" +
103            "  if (s_color.g < 0.5) {\n" +
104            "    c_color.g = green;\n" +
105            "  } else {\n" +
106            "    c_color.g = 1.0 - green;\n" +
107            "  }\n" +
108            "  c_color.b = s_color.b * 0.5 + 0.25;\n" +
109            // blackwhite
110            "  float dither = rand(v_texcoord + seed);\n" +
111            "  vec3 xform = clamp((c_color.rgb - 0.15) * 1.53846, 0.0, 1.0);\n" +
112            "  vec3 temp = clamp((color.rgb + stepsize - 0.15) * 1.53846, 0.0, 1.0);\n" +
113            "  vec3 bw_color = clamp(xform + (temp - xform) * (dither - 0.5), 0.0, 1.0);\n" +
114            // vignette
115            "  float dist = distance(gl_FragCoord.xy, center);\n" +
116            "  float lumen = 0.85 / (1.0 + exp((dist * inv_max_dist - 0.73) * 20.0)) + 0.15;\n" +
117            "  gl_FragColor = vec4(bw_color * lumen, color.a);\n" +
118            "}\n";
119
120    public LomoishFilter(String name) {
121        super(name);
122        mRandom = new Random(new Date().getTime());
123    }
124
125    @Override
126    public void setupPorts() {
127        addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA));
128        addOutputBasedOnInput("image", "image");
129    }
130
131    @Override
132    public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) {
133        return inputFormat;
134    }
135
136    public void initProgram(FilterContext context, int target) {
137        switch (target) {
138            case FrameFormat.TARGET_GPU:
139                ShaderProgram shaderProgram = new ShaderProgram(context, mLomoishShader);
140                shaderProgram.setMaximumTileSize(mTileSize);
141                mProgram = shaderProgram;
142                break;
143
144            default:
145                throw new RuntimeException("Filter Sharpen does not support frames of " +
146                    "target " + target + "!");
147        }
148        mTarget = target;
149    }
150
151    private void initParameters() {
152        if (mProgram !=null) {
153            float centerX = (float) (0.5 * mWidth);
154            float centerY = (float) (0.5 * mHeight);
155            float center[] = {centerX, centerY};
156            float max_dist = (float) Math.sqrt(centerX * centerX + centerY * centerY);
157
158            mProgram.setHostValue("center", center);
159            mProgram.setHostValue("inv_max_dist", 1.0f / max_dist);
160
161            mProgram.setHostValue("stepsize", 1.0f / 255.0f);
162            mProgram.setHostValue("stepsizeX", 1.0f / mWidth);
163            mProgram.setHostValue("stepsizeY", 1.0f / mHeight);
164
165            float seed[] = { mRandom.nextFloat(), mRandom.nextFloat() };
166            mProgram.setHostValue("seed", seed);
167        }
168    }
169
170    @Override
171    public void process(FilterContext context) {
172        // Get input frame
173        Frame input = pullInput("image");
174        FrameFormat inputFormat = input.getFormat();
175
176        // Create program if not created already
177        if (mProgram == null || inputFormat.getTarget() != mTarget) {
178            initProgram(context, inputFormat.getTarget());
179        }
180
181        // Check if the frame size has changed
182        if (inputFormat.getWidth() != mWidth || inputFormat.getHeight() != mHeight) {
183            mWidth = inputFormat.getWidth();
184            mHeight = inputFormat.getHeight();
185            initParameters();
186        }
187
188        // Create output frame
189        Frame output = context.getFrameManager().newFrame(inputFormat);
190
191        // Process
192        mProgram.process(input, output);
193
194        // Push output
195        pushOutput("image", output);
196
197        // Release pushed frame
198        output.release();
199    }
200}
201