1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "SurfaceTextureFBO_test" 18//#define LOG_NDEBUG 0 19 20#include "SurfaceTextureFBO.h" 21 22namespace android { 23 24// This test is intended to verify that proper synchronization is done when 25// rendering into an FBO. 26TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) { 27 const int texWidth = 64; 28 const int texHeight = 64; 29 30 ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), 31 NATIVE_WINDOW_API_CPU)); 32 ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), 33 texWidth, texHeight)); 34 ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), 35 HAL_PIXEL_FORMAT_RGBA_8888)); 36 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 37 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 38 39 android_native_buffer_t* anb; 40 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 41 &anb)); 42 ASSERT_TRUE(anb != NULL); 43 44 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 45 46 // Fill the buffer with green 47 uint8_t* img = NULL; 48 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 49 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255, 50 0, 255); 51 buf->unlock(); 52 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 53 -1)); 54 55 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 56 57 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 58 drawTexture(); 59 glBindFramebuffer(GL_FRAMEBUFFER, 0); 60 61 for (int i = 0; i < 4; i++) { 62 SCOPED_TRACE(String8::format("frame %d", i).string()); 63 64 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 65 &anb)); 66 ASSERT_TRUE(anb != NULL); 67 68 buf = new GraphicBuffer(anb, false); 69 70 // Fill the buffer with red 71 ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, 72 (void**)(&img))); 73 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0, 74 0, 255); 75 ASSERT_EQ(NO_ERROR, buf->unlock()); 76 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 77 buf->getNativeBuffer(), -1)); 78 79 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 80 81 drawTexture(); 82 83 EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255)); 84 } 85 86 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 87 88 EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255)); 89} 90 91} // namespace android 92