InputDispatcher.h revision d02c5b6aace05d9fd938e2d03705ac4f60f8da19
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_DISPATCHER_H
18#define _UI_INPUT_DISPATCHER_H
19
20#include <input/Input.h>
21#include <input/InputTransport.h>
22#include <utils/KeyedVector.h>
23#include <utils/Vector.h>
24#include <utils/threads.h>
25#include <utils/Timers.h>
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Looper.h>
29#include <utils/BitSet.h>
30#include <cutils/atomic.h>
31
32#include <stddef.h>
33#include <unistd.h>
34#include <limits.h>
35
36#include "InputWindow.h"
37#include "InputApplication.h"
38#include "InputListener.h"
39
40
41namespace android {
42
43/*
44 * Constants used to report the outcome of input event injection.
45 */
46enum {
47    /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
48    INPUT_EVENT_INJECTION_PENDING = -1,
49
50    /* Injection succeeded. */
51    INPUT_EVENT_INJECTION_SUCCEEDED = 0,
52
53    /* Injection failed because the injector did not have permission to inject
54     * into the application with input focus. */
55    INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
56
57    /* Injection failed because there were no available input targets. */
58    INPUT_EVENT_INJECTION_FAILED = 2,
59
60    /* Injection failed due to a timeout. */
61    INPUT_EVENT_INJECTION_TIMED_OUT = 3
62};
63
64/*
65 * Constants used to determine the input event injection synchronization mode.
66 */
67enum {
68    /* Injection is asynchronous and is assumed always to be successful. */
69    INPUT_EVENT_INJECTION_SYNC_NONE = 0,
70
71    /* Waits for previous events to be dispatched so that the input dispatcher can determine
72     * whether input event injection willbe permitted based on the current input focus.
73     * Does not wait for the input event to finish processing. */
74    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
75
76    /* Waits for the input event to be completely processed. */
77    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
78};
79
80
81/*
82 * An input target specifies how an input event is to be dispatched to a particular window
83 * including the window's input channel, control flags, a timeout, and an X / Y offset to
84 * be added to input event coordinates to compensate for the absolute position of the
85 * window area.
86 */
87struct InputTarget {
88    enum {
89        /* This flag indicates that the event is being delivered to a foreground application. */
90        FLAG_FOREGROUND = 1 << 0,
91
92        /* This flag indicates that the target of a MotionEvent is partly or wholly
93         * obscured by another visible window above it.  The motion event should be
94         * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
95        FLAG_WINDOW_IS_OBSCURED = 1 << 1,
96
97        /* This flag indicates that a motion event is being split across multiple windows. */
98        FLAG_SPLIT = 1 << 2,
99
100        /* This flag indicates that the pointer coordinates dispatched to the application
101         * will be zeroed out to avoid revealing information to an application. This is
102         * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
103         * the same UID from watching all touches. */
104        FLAG_ZERO_COORDS = 1 << 3,
105
106        /* This flag indicates that the event should be sent as is.
107         * Should always be set unless the event is to be transmuted. */
108        FLAG_DISPATCH_AS_IS = 1 << 8,
109
110        /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
111         * of the area of this target and so should instead be delivered as an
112         * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
113        FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
114
115        /* This flag indicates that a hover sequence is starting in the given window.
116         * The event is transmuted into ACTION_HOVER_ENTER. */
117        FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
118
119        /* This flag indicates that a hover event happened outside of a window which handled
120         * previous hover events, signifying the end of the current hover sequence for that
121         * window.
122         * The event is transmuted into ACTION_HOVER_ENTER. */
123        FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
124
125        /* This flag indicates that the event should be canceled.
126         * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
127         * outside of a window. */
128        FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
129
130        /* This flag indicates that the event should be dispatched as an initial down.
131         * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
132         * into a new window. */
133        FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
134
135        /* Mask for all dispatch modes. */
136        FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
137                | FLAG_DISPATCH_AS_OUTSIDE
138                | FLAG_DISPATCH_AS_HOVER_ENTER
139                | FLAG_DISPATCH_AS_HOVER_EXIT
140                | FLAG_DISPATCH_AS_SLIPPERY_EXIT
141                | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
142    };
143
144    // The input channel to be targeted.
145    sp<InputChannel> inputChannel;
146
147    // Flags for the input target.
148    int32_t flags;
149
150    // The x and y offset to add to a MotionEvent as it is delivered.
151    // (ignored for KeyEvents)
152    float xOffset, yOffset;
153
154    // Scaling factor to apply to MotionEvent as it is delivered.
155    // (ignored for KeyEvents)
156    float scaleFactor;
157
158    // The subset of pointer ids to include in motion events dispatched to this input target
159    // if FLAG_SPLIT is set.
160    BitSet32 pointerIds;
161};
162
163
164/*
165 * Input dispatcher configuration.
166 *
167 * Specifies various options that modify the behavior of the input dispatcher.
168 * The values provided here are merely defaults. The actual values will come from ViewConfiguration
169 * and are passed into the dispatcher during initialization.
170 */
171struct InputDispatcherConfiguration {
172    // The key repeat initial timeout.
173    nsecs_t keyRepeatTimeout;
174
175    // The key repeat inter-key delay.
176    nsecs_t keyRepeatDelay;
177
178    InputDispatcherConfiguration() :
179            keyRepeatTimeout(500 * 1000000LL),
180            keyRepeatDelay(50 * 1000000LL) { }
181};
182
183
184/*
185 * Input dispatcher policy interface.
186 *
187 * The input reader policy is used by the input reader to interact with the Window Manager
188 * and other system components.
189 *
190 * The actual implementation is partially supported by callbacks into the DVM
191 * via JNI.  This interface is also mocked in the unit tests.
192 */
193class InputDispatcherPolicyInterface : public virtual RefBase {
194protected:
195    InputDispatcherPolicyInterface() { }
196    virtual ~InputDispatcherPolicyInterface() { }
197
198public:
199    /* Notifies the system that a configuration change has occurred. */
200    virtual void notifyConfigurationChanged(nsecs_t when) = 0;
201
202    /* Notifies the system that an application is not responding.
203     * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
204    virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
205            const sp<InputWindowHandle>& inputWindowHandle,
206            const String8& reason) = 0;
207
208    /* Notifies the system that an input channel is unrecoverably broken. */
209    virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
210
211    /* Gets the input dispatcher configuration. */
212    virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
213
214    /* Returns true if automatic key repeating is enabled. */
215    virtual bool isKeyRepeatEnabled() = 0;
216
217    /* Filters an input event.
218     * Return true to dispatch the event unmodified, false to consume the event.
219     * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
220     * to injectInputEvent.
221     */
222    virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
223
224    /* Intercepts a key event immediately before queueing it.
225     * The policy can use this method as an opportunity to perform power management functions
226     * and early event preprocessing such as updating policy flags.
227     *
228     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
229     * should be dispatched to applications.
230     */
231    virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
232
233    /* Intercepts a touch, trackball or other motion event before queueing it.
234     * The policy can use this method as an opportunity to perform power management functions
235     * and early event preprocessing such as updating policy flags.
236     *
237     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
238     * should be dispatched to applications.
239     */
240    virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
241
242    /* Allows the policy a chance to intercept a key before dispatching. */
243    virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
244            const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
245
246    /* Allows the policy a chance to perform default processing for an unhandled key.
247     * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
248    virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
249            const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
250
251    /* Notifies the policy about switch events.
252     */
253    virtual void notifySwitch(nsecs_t when,
254            uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
255
256    /* Poke user activity for an event dispatched to a window. */
257    virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
258
259    /* Checks whether a given application pid/uid has permission to inject input events
260     * into other applications.
261     *
262     * This method is special in that its implementation promises to be non-reentrant and
263     * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
264     */
265    virtual bool checkInjectEventsPermissionNonReentrant(
266            int32_t injectorPid, int32_t injectorUid) = 0;
267};
268
269
270/* Notifies the system about input events generated by the input reader.
271 * The dispatcher is expected to be mostly asynchronous. */
272class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
273protected:
274    InputDispatcherInterface() { }
275    virtual ~InputDispatcherInterface() { }
276
277public:
278    /* Dumps the state of the input dispatcher.
279     *
280     * This method may be called on any thread (usually by the input manager). */
281    virtual void dump(String8& dump) = 0;
282
283    /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
284    virtual void monitor() = 0;
285
286    /* Runs a single iteration of the dispatch loop.
287     * Nominally processes one queued event, a timeout, or a response from an input consumer.
288     *
289     * This method should only be called on the input dispatcher thread.
290     */
291    virtual void dispatchOnce() = 0;
292
293    /* Injects an input event and optionally waits for sync.
294     * The synchronization mode determines whether the method blocks while waiting for
295     * input injection to proceed.
296     * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
297     *
298     * This method may be called on any thread (usually by the input manager).
299     */
300    virtual int32_t injectInputEvent(const InputEvent* event,
301            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
302            uint32_t policyFlags) = 0;
303
304    /* Sets the list of input windows.
305     *
306     * This method may be called on any thread (usually by the input manager).
307     */
308    virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
309
310    /* Sets the focused application.
311     *
312     * This method may be called on any thread (usually by the input manager).
313     */
314    virtual void setFocusedApplication(
315            const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
316
317    /* Sets the input dispatching mode.
318     *
319     * This method may be called on any thread (usually by the input manager).
320     */
321    virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
322
323    /* Sets whether input event filtering is enabled.
324     * When enabled, incoming input events are sent to the policy's filterInputEvent
325     * method instead of being dispatched.  The filter is expected to use
326     * injectInputEvent to inject the events it would like to have dispatched.
327     * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
328     */
329    virtual void setInputFilterEnabled(bool enabled) = 0;
330
331    /* Transfers touch focus from the window associated with one channel to the
332     * window associated with the other channel.
333     *
334     * Returns true on success.  False if the window did not actually have touch focus.
335     */
336    virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
337            const sp<InputChannel>& toChannel) = 0;
338
339    /* Registers or unregister input channels that may be used as targets for input events.
340     * If monitor is true, the channel will receive a copy of all input events.
341     *
342     * These methods may be called on any thread (usually by the input manager).
343     */
344    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
345            const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
346    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
347};
348
349/* Dispatches events to input targets.  Some functions of the input dispatcher, such as
350 * identifying input targets, are controlled by a separate policy object.
351 *
352 * IMPORTANT INVARIANT:
353 *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
354 *     the input dispatcher never calls into the policy while holding its internal locks.
355 *     The implementation is also carefully designed to recover from scenarios such as an
356 *     input channel becoming unregistered while identifying input targets or processing timeouts.
357 *
358 *     Methods marked 'Locked' must be called with the lock acquired.
359 *
360 *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
361 *     may during the course of their execution release the lock, call into the policy, and
362 *     then reacquire the lock.  The caller is responsible for recovering gracefully.
363 *
364 *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
365 */
366class InputDispatcher : public InputDispatcherInterface {
367protected:
368    virtual ~InputDispatcher();
369
370public:
371    explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
372
373    virtual void dump(String8& dump);
374    virtual void monitor();
375
376    virtual void dispatchOnce();
377
378    virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
379    virtual void notifyKey(const NotifyKeyArgs* args);
380    virtual void notifyMotion(const NotifyMotionArgs* args);
381    virtual void notifySwitch(const NotifySwitchArgs* args);
382    virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
383
384    virtual int32_t injectInputEvent(const InputEvent* event,
385            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
386            uint32_t policyFlags);
387
388    virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
389    virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
390    virtual void setInputDispatchMode(bool enabled, bool frozen);
391    virtual void setInputFilterEnabled(bool enabled);
392
393    virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
394            const sp<InputChannel>& toChannel);
395
396    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
397            const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
398    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
399
400private:
401    template <typename T>
402    struct Link {
403        T* next;
404        T* prev;
405
406    protected:
407        inline Link() : next(NULL), prev(NULL) { }
408    };
409
410    struct InjectionState {
411        mutable int32_t refCount;
412
413        int32_t injectorPid;
414        int32_t injectorUid;
415        int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
416        bool injectionIsAsync; // set to true if injection is not waiting for the result
417        int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
418
419        InjectionState(int32_t injectorPid, int32_t injectorUid);
420        void release();
421
422    private:
423        ~InjectionState();
424    };
425
426    struct EventEntry : Link<EventEntry> {
427        enum {
428            TYPE_CONFIGURATION_CHANGED,
429            TYPE_DEVICE_RESET,
430            TYPE_KEY,
431            TYPE_MOTION
432        };
433
434        mutable int32_t refCount;
435        int32_t type;
436        nsecs_t eventTime;
437        uint32_t policyFlags;
438        InjectionState* injectionState;
439
440        bool dispatchInProgress; // initially false, set to true while dispatching
441
442        inline bool isInjected() const { return injectionState != NULL; }
443
444        void release();
445
446        virtual void appendDescription(String8& msg) const = 0;
447
448    protected:
449        EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
450        virtual ~EventEntry();
451        void releaseInjectionState();
452    };
453
454    struct ConfigurationChangedEntry : EventEntry {
455        ConfigurationChangedEntry(nsecs_t eventTime);
456        virtual void appendDescription(String8& msg) const;
457
458    protected:
459        virtual ~ConfigurationChangedEntry();
460    };
461
462    struct DeviceResetEntry : EventEntry {
463        int32_t deviceId;
464
465        DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
466        virtual void appendDescription(String8& msg) const;
467
468    protected:
469        virtual ~DeviceResetEntry();
470    };
471
472    struct KeyEntry : EventEntry {
473        int32_t deviceId;
474        uint32_t source;
475        int32_t action;
476        int32_t flags;
477        int32_t keyCode;
478        int32_t scanCode;
479        int32_t metaState;
480        int32_t repeatCount;
481        nsecs_t downTime;
482
483        bool syntheticRepeat; // set to true for synthetic key repeats
484
485        enum InterceptKeyResult {
486            INTERCEPT_KEY_RESULT_UNKNOWN,
487            INTERCEPT_KEY_RESULT_SKIP,
488            INTERCEPT_KEY_RESULT_CONTINUE,
489            INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
490        };
491        InterceptKeyResult interceptKeyResult; // set based on the interception result
492        nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
493
494        KeyEntry(nsecs_t eventTime,
495                int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
496                int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
497                int32_t repeatCount, nsecs_t downTime);
498        virtual void appendDescription(String8& msg) const;
499        void recycle();
500
501    protected:
502        virtual ~KeyEntry();
503    };
504
505    struct MotionEntry : EventEntry {
506        nsecs_t eventTime;
507        int32_t deviceId;
508        uint32_t source;
509        int32_t action;
510        int32_t flags;
511        int32_t metaState;
512        int32_t buttonState;
513        int32_t edgeFlags;
514        float xPrecision;
515        float yPrecision;
516        nsecs_t downTime;
517        int32_t displayId;
518        uint32_t pointerCount;
519        PointerProperties pointerProperties[MAX_POINTERS];
520        PointerCoords pointerCoords[MAX_POINTERS];
521
522        MotionEntry(nsecs_t eventTime,
523                int32_t deviceId, uint32_t source, uint32_t policyFlags,
524                int32_t action, int32_t flags,
525                int32_t metaState, int32_t buttonState, int32_t edgeFlags,
526                float xPrecision, float yPrecision,
527                nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
528                const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
529        virtual void appendDescription(String8& msg) const;
530
531    protected:
532        virtual ~MotionEntry();
533    };
534
535    // Tracks the progress of dispatching a particular event to a particular connection.
536    struct DispatchEntry : Link<DispatchEntry> {
537        const uint32_t seq; // unique sequence number, never 0
538
539        EventEntry* eventEntry; // the event to dispatch
540        int32_t targetFlags;
541        float xOffset;
542        float yOffset;
543        float scaleFactor;
544        nsecs_t deliveryTime; // time when the event was actually delivered
545
546        // Set to the resolved action and flags when the event is enqueued.
547        int32_t resolvedAction;
548        int32_t resolvedFlags;
549
550        DispatchEntry(EventEntry* eventEntry,
551                int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
552        ~DispatchEntry();
553
554        inline bool hasForegroundTarget() const {
555            return targetFlags & InputTarget::FLAG_FOREGROUND;
556        }
557
558        inline bool isSplit() const {
559            return targetFlags & InputTarget::FLAG_SPLIT;
560        }
561
562    private:
563        static volatile int32_t sNextSeqAtomic;
564
565        static uint32_t nextSeq();
566    };
567
568    // A command entry captures state and behavior for an action to be performed in the
569    // dispatch loop after the initial processing has taken place.  It is essentially
570    // a kind of continuation used to postpone sensitive policy interactions to a point
571    // in the dispatch loop where it is safe to release the lock (generally after finishing
572    // the critical parts of the dispatch cycle).
573    //
574    // The special thing about commands is that they can voluntarily release and reacquire
575    // the dispatcher lock at will.  Initially when the command starts running, the
576    // dispatcher lock is held.  However, if the command needs to call into the policy to
577    // do some work, it can release the lock, do the work, then reacquire the lock again
578    // before returning.
579    //
580    // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
581    // never calls into the policy while holding its lock.
582    //
583    // Commands are implicitly 'LockedInterruptible'.
584    struct CommandEntry;
585    typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
586
587    class Connection;
588    struct CommandEntry : Link<CommandEntry> {
589        CommandEntry(Command command);
590        ~CommandEntry();
591
592        Command command;
593
594        // parameters for the command (usage varies by command)
595        sp<Connection> connection;
596        nsecs_t eventTime;
597        KeyEntry* keyEntry;
598        sp<InputApplicationHandle> inputApplicationHandle;
599        sp<InputWindowHandle> inputWindowHandle;
600        String8 reason;
601        int32_t userActivityEventType;
602        uint32_t seq;
603        bool handled;
604    };
605
606    // Generic queue implementation.
607    template <typename T>
608    struct Queue {
609        T* head;
610        T* tail;
611
612        inline Queue() : head(NULL), tail(NULL) {
613        }
614
615        inline bool isEmpty() const {
616            return !head;
617        }
618
619        inline void enqueueAtTail(T* entry) {
620            entry->prev = tail;
621            if (tail) {
622                tail->next = entry;
623            } else {
624                head = entry;
625            }
626            entry->next = NULL;
627            tail = entry;
628        }
629
630        inline void enqueueAtHead(T* entry) {
631            entry->next = head;
632            if (head) {
633                head->prev = entry;
634            } else {
635                tail = entry;
636            }
637            entry->prev = NULL;
638            head = entry;
639        }
640
641        inline void dequeue(T* entry) {
642            if (entry->prev) {
643                entry->prev->next = entry->next;
644            } else {
645                head = entry->next;
646            }
647            if (entry->next) {
648                entry->next->prev = entry->prev;
649            } else {
650                tail = entry->prev;
651            }
652        }
653
654        inline T* dequeueAtHead() {
655            T* entry = head;
656            head = entry->next;
657            if (head) {
658                head->prev = NULL;
659            } else {
660                tail = NULL;
661            }
662            return entry;
663        }
664
665        uint32_t count() const;
666    };
667
668    /* Specifies which events are to be canceled and why. */
669    struct CancelationOptions {
670        enum Mode {
671            CANCEL_ALL_EVENTS = 0,
672            CANCEL_POINTER_EVENTS = 1,
673            CANCEL_NON_POINTER_EVENTS = 2,
674            CANCEL_FALLBACK_EVENTS = 3,
675        };
676
677        // The criterion to use to determine which events should be canceled.
678        Mode mode;
679
680        // Descriptive reason for the cancelation.
681        const char* reason;
682
683        // The specific keycode of the key event to cancel, or -1 to cancel any key event.
684        int32_t keyCode;
685
686        // The specific device id of events to cancel, or -1 to cancel events from any device.
687        int32_t deviceId;
688
689        CancelationOptions(Mode mode, const char* reason) :
690                mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
691    };
692
693    /* Tracks dispatched key and motion event state so that cancelation events can be
694     * synthesized when events are dropped. */
695    class InputState {
696    public:
697        InputState();
698        ~InputState();
699
700        // Returns true if there is no state to be canceled.
701        bool isNeutral() const;
702
703        // Returns true if the specified source is known to have received a hover enter
704        // motion event.
705        bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
706
707        // Records tracking information for a key event that has just been published.
708        // Returns true if the event should be delivered, false if it is inconsistent
709        // and should be skipped.
710        bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
711
712        // Records tracking information for a motion event that has just been published.
713        // Returns true if the event should be delivered, false if it is inconsistent
714        // and should be skipped.
715        bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
716
717        // Synthesizes cancelation events for the current state and resets the tracked state.
718        void synthesizeCancelationEvents(nsecs_t currentTime,
719                Vector<EventEntry*>& outEvents, const CancelationOptions& options);
720
721        // Clears the current state.
722        void clear();
723
724        // Copies pointer-related parts of the input state to another instance.
725        void copyPointerStateTo(InputState& other) const;
726
727        // Gets the fallback key associated with a keycode.
728        // Returns -1 if none.
729        // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
730        int32_t getFallbackKey(int32_t originalKeyCode);
731
732        // Sets the fallback key for a particular keycode.
733        void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
734
735        // Removes the fallback key for a particular keycode.
736        void removeFallbackKey(int32_t originalKeyCode);
737
738        inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
739            return mFallbackKeys;
740        }
741
742    private:
743        struct KeyMemento {
744            int32_t deviceId;
745            uint32_t source;
746            int32_t keyCode;
747            int32_t scanCode;
748            int32_t metaState;
749            int32_t flags;
750            nsecs_t downTime;
751            uint32_t policyFlags;
752        };
753
754        struct MotionMemento {
755            int32_t deviceId;
756            uint32_t source;
757            int32_t flags;
758            float xPrecision;
759            float yPrecision;
760            nsecs_t downTime;
761            int32_t displayId;
762            uint32_t pointerCount;
763            PointerProperties pointerProperties[MAX_POINTERS];
764            PointerCoords pointerCoords[MAX_POINTERS];
765            bool hovering;
766            uint32_t policyFlags;
767
768            void setPointers(const MotionEntry* entry);
769        };
770
771        Vector<KeyMemento> mKeyMementos;
772        Vector<MotionMemento> mMotionMementos;
773        KeyedVector<int32_t, int32_t> mFallbackKeys;
774
775        ssize_t findKeyMemento(const KeyEntry* entry) const;
776        ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
777
778        void addKeyMemento(const KeyEntry* entry, int32_t flags);
779        void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
780
781        static bool shouldCancelKey(const KeyMemento& memento,
782                const CancelationOptions& options);
783        static bool shouldCancelMotion(const MotionMemento& memento,
784                const CancelationOptions& options);
785    };
786
787    /* Manages the dispatch state associated with a single input channel. */
788    class Connection : public RefBase {
789    protected:
790        virtual ~Connection();
791
792    public:
793        enum Status {
794            // Everything is peachy.
795            STATUS_NORMAL,
796            // An unrecoverable communication error has occurred.
797            STATUS_BROKEN,
798            // The input channel has been unregistered.
799            STATUS_ZOMBIE
800        };
801
802        Status status;
803        sp<InputChannel> inputChannel; // never null
804        sp<InputWindowHandle> inputWindowHandle; // may be null
805        bool monitor;
806        InputPublisher inputPublisher;
807        InputState inputState;
808
809        // True if the socket is full and no further events can be published until
810        // the application consumes some of the input.
811        bool inputPublisherBlocked;
812
813        // Queue of events that need to be published to the connection.
814        Queue<DispatchEntry> outboundQueue;
815
816        // Queue of events that have been published to the connection but that have not
817        // yet received a "finished" response from the application.
818        Queue<DispatchEntry> waitQueue;
819
820        explicit Connection(const sp<InputChannel>& inputChannel,
821                const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
822
823        inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
824
825        const char* getWindowName() const;
826        const char* getStatusLabel() const;
827
828        DispatchEntry* findWaitQueueEntry(uint32_t seq);
829    };
830
831    enum DropReason {
832        DROP_REASON_NOT_DROPPED = 0,
833        DROP_REASON_POLICY = 1,
834        DROP_REASON_APP_SWITCH = 2,
835        DROP_REASON_DISABLED = 3,
836        DROP_REASON_BLOCKED = 4,
837        DROP_REASON_STALE = 5,
838    };
839
840    sp<InputDispatcherPolicyInterface> mPolicy;
841    InputDispatcherConfiguration mConfig;
842
843    Mutex mLock;
844
845    Condition mDispatcherIsAliveCondition;
846
847    sp<Looper> mLooper;
848
849    EventEntry* mPendingEvent;
850    Queue<EventEntry> mInboundQueue;
851    Queue<EventEntry> mRecentQueue;
852    Queue<CommandEntry> mCommandQueue;
853
854    void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
855
856    // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
857    bool enqueueInboundEventLocked(EventEntry* entry);
858
859    // Cleans up input state when dropping an inbound event.
860    void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
861
862    // Adds an event to a queue of recent events for debugging purposes.
863    void addRecentEventLocked(EventEntry* entry);
864
865    // App switch latency optimization.
866    bool mAppSwitchSawKeyDown;
867    nsecs_t mAppSwitchDueTime;
868
869    static bool isAppSwitchKeyCode(int32_t keyCode);
870    bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
871    bool isAppSwitchPendingLocked();
872    void resetPendingAppSwitchLocked(bool handled);
873
874    // Stale event latency optimization.
875    static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
876
877    // Blocked event latency optimization.  Drops old events when the user intends
878    // to transfer focus to a new application.
879    EventEntry* mNextUnblockedEvent;
880
881    sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
882
883    // All registered connections mapped by channel file descriptor.
884    KeyedVector<int, sp<Connection> > mConnectionsByFd;
885
886    ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
887
888    // Input channels that will receive a copy of all input events.
889    Vector<sp<InputChannel> > mMonitoringChannels;
890
891    // Event injection and synchronization.
892    Condition mInjectionResultAvailableCondition;
893    bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
894    void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
895
896    Condition mInjectionSyncFinishedCondition;
897    void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
898    void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
899
900    // Key repeat tracking.
901    struct KeyRepeatState {
902        KeyEntry* lastKeyEntry; // or null if no repeat
903        nsecs_t nextRepeatTime;
904    } mKeyRepeatState;
905
906    void resetKeyRepeatLocked();
907    KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
908
909    // Deferred command processing.
910    bool haveCommandsLocked() const;
911    bool runCommandsLockedInterruptible();
912    CommandEntry* postCommandLocked(Command command);
913
914    // Input filter processing.
915    bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
916    bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
917
918    // Inbound event processing.
919    void drainInboundQueueLocked();
920    void releasePendingEventLocked();
921    void releaseInboundEventLocked(EventEntry* entry);
922
923    // Dispatch state.
924    bool mDispatchEnabled;
925    bool mDispatchFrozen;
926    bool mInputFilterEnabled;
927
928    Vector<sp<InputWindowHandle> > mWindowHandles;
929
930    sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
931    bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
932
933    // Focus tracking for keys, trackball, etc.
934    sp<InputWindowHandle> mFocusedWindowHandle;
935
936    // Focus tracking for touch.
937    struct TouchedWindow {
938        sp<InputWindowHandle> windowHandle;
939        int32_t targetFlags;
940        BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
941    };
942    struct TouchState {
943        bool down;
944        bool split;
945        int32_t deviceId; // id of the device that is currently down, others are rejected
946        uint32_t source;  // source of the device that is current down, others are rejected
947        int32_t displayId; // id to the display that currently has a touch, others are rejected
948        Vector<TouchedWindow> windows;
949
950        TouchState();
951        ~TouchState();
952        void reset();
953        void copyFrom(const TouchState& other);
954        void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
955                int32_t targetFlags, BitSet32 pointerIds);
956        void removeWindow(const sp<InputWindowHandle>& windowHandle);
957        void filterNonAsIsTouchWindows();
958        sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
959        bool isSlippery() const;
960    };
961
962    TouchState mTouchState;
963    TouchState mTempTouchState;
964
965    // Focused application.
966    sp<InputApplicationHandle> mFocusedApplicationHandle;
967
968    // Dispatcher state at time of last ANR.
969    String8 mLastANRState;
970
971    // Dispatch inbound events.
972    bool dispatchConfigurationChangedLocked(
973            nsecs_t currentTime, ConfigurationChangedEntry* entry);
974    bool dispatchDeviceResetLocked(
975            nsecs_t currentTime, DeviceResetEntry* entry);
976    bool dispatchKeyLocked(
977            nsecs_t currentTime, KeyEntry* entry,
978            DropReason* dropReason, nsecs_t* nextWakeupTime);
979    bool dispatchMotionLocked(
980            nsecs_t currentTime, MotionEntry* entry,
981            DropReason* dropReason, nsecs_t* nextWakeupTime);
982    void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
983            const Vector<InputTarget>& inputTargets);
984
985    void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
986    void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
987
988    // Keeping track of ANR timeouts.
989    enum InputTargetWaitCause {
990        INPUT_TARGET_WAIT_CAUSE_NONE,
991        INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
992        INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
993    };
994
995    InputTargetWaitCause mInputTargetWaitCause;
996    nsecs_t mInputTargetWaitStartTime;
997    nsecs_t mInputTargetWaitTimeoutTime;
998    bool mInputTargetWaitTimeoutExpired;
999    sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
1000
1001    // Contains the last window which received a hover event.
1002    sp<InputWindowHandle> mLastHoverWindowHandle;
1003
1004    // Finding targets for input events.
1005    int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
1006            const sp<InputApplicationHandle>& applicationHandle,
1007            const sp<InputWindowHandle>& windowHandle,
1008            nsecs_t* nextWakeupTime, const char* reason);
1009    void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1010            const sp<InputChannel>& inputChannel);
1011    nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
1012    void resetANRTimeoutsLocked();
1013
1014    int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
1015            Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1016    int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
1017            Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1018            bool* outConflictingPointerActions);
1019
1020    void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1021            int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1022    void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
1023
1024    void pokeUserActivityLocked(const EventEntry* eventEntry);
1025    bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1026            const InjectionState* injectionState);
1027    bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
1028            int32_t x, int32_t y) const;
1029    bool isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1030            const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
1031    String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
1032            const sp<InputWindowHandle>& windowHandle);
1033
1034    // Manage the dispatch cycle for a single connection.
1035    // These methods are deliberately not Interruptible because doing all of the work
1036    // with the mutex held makes it easier to ensure that connection invariants are maintained.
1037    // If needed, the methods post commands to run later once the critical bits are done.
1038    void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1039            EventEntry* eventEntry, const InputTarget* inputTarget);
1040    void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
1041            EventEntry* eventEntry, const InputTarget* inputTarget);
1042    void enqueueDispatchEntryLocked(const sp<Connection>& connection,
1043            EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
1044    void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
1045    void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1046            uint32_t seq, bool handled);
1047    void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1048            bool notify);
1049    void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
1050    void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
1051    static int handleReceiveCallback(int fd, int events, void* data);
1052
1053    void synthesizeCancelationEventsForAllConnectionsLocked(
1054            const CancelationOptions& options);
1055    void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
1056            const CancelationOptions& options);
1057    void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
1058            const CancelationOptions& options);
1059
1060    // Splitting motion events across windows.
1061    MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
1062
1063    // Reset and drop everything the dispatcher is doing.
1064    void resetAndDropEverythingLocked(const char* reason);
1065
1066    // Dump state.
1067    void dumpDispatchStateLocked(String8& dump);
1068    void logDispatchStateLocked();
1069
1070    // Registration.
1071    void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
1072    status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
1073
1074    // Add or remove a connection to the mActiveConnections vector.
1075    void activateConnectionLocked(Connection* connection);
1076    void deactivateConnectionLocked(Connection* connection);
1077
1078    // Interesting events that we might like to log or tell the framework about.
1079    void onDispatchCycleFinishedLocked(
1080            nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
1081    void onDispatchCycleBrokenLocked(
1082            nsecs_t currentTime, const sp<Connection>& connection);
1083    void onANRLocked(
1084            nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
1085            const sp<InputWindowHandle>& windowHandle,
1086            nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
1087
1088    // Outbound policy interactions.
1089    void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
1090    void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
1091    void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
1092    void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
1093    void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
1094    bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
1095            DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1096    bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
1097            DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
1098    void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
1099    void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
1100
1101    // Statistics gathering.
1102    void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
1103            int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
1104    void traceInboundQueueLengthLocked();
1105    void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
1106    void traceWaitQueueLengthLocked(const sp<Connection>& connection);
1107};
1108
1109/* Enqueues and dispatches input events, endlessly. */
1110class InputDispatcherThread : public Thread {
1111public:
1112    explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
1113    ~InputDispatcherThread();
1114
1115private:
1116    virtual bool threadLoop();
1117
1118    sp<InputDispatcherInterface> mDispatcher;
1119};
1120
1121} // namespace android
1122
1123#endif // _UI_INPUT_DISPATCHER_H
1124