RenderEngine.h revision 3f84483382be2d528918cc1a6fbc6a7d68e0b181
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#ifndef SF_RENDERENGINE_H_ 19#define SF_RENDERENGINE_H_ 20 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25#include <EGL/eglext.h> 26 27// --------------------------------------------------------------------------- 28namespace android { 29// --------------------------------------------------------------------------- 30 31class String8; 32class Rect; 33class Region; 34class Mesh; 35 36class RenderEngine { 37 enum GlesVersion { 38 GLES_VERSION_1_0 = 0x10000, 39 GLES_VERSION_1_1 = 0x10001, 40 GLES_VERSION_2_0 = 0x20000, 41 GLES_VERSION_3_0 = 0x30000, 42 }; 43 static GlesVersion parseGlesVersion(const char* str); 44 45 EGLContext mEGLContext; 46 void setEGLContext(EGLContext ctxt); 47 48protected: 49 RenderEngine(); 50 virtual ~RenderEngine() = 0; 51 52public: 53 static RenderEngine* create(EGLDisplay display, EGLConfig config); 54 55 // helpers 56 void clearWithColor(float red, float green, float blue, float alpha); 57 void fillRegionWithColor(const Region& region, uint32_t height, 58 float red, float green, float blue, float alpha); 59 60 // common to all GL versions 61 void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top); 62 void disableScissor(); 63 void genTextures(size_t count, uint32_t* names); 64 void deleteTextures(size_t count, uint32_t const* names); 65 66 class BindImageAsFramebuffer { 67 RenderEngine& mEngine; 68 unsigned int mTexName, mFbName; 69 unsigned int mStatus; 70 public: 71 BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image); 72 ~BindImageAsFramebuffer(); 73 int getStatus() const; 74 }; 75 76 // set-up 77 virtual void checkErrors() const; 78 virtual void dump(String8& result) = 0; 79 virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap) = 0; 80 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0; 81 virtual void setupDimLayerBlending(int alpha) = 0; 82 virtual void setupLayerTexturing(size_t textureName, bool useFiltering, const float* textureMatrix) = 0; 83 virtual void setupLayerBlackedOut() = 0; 84 85 virtual void disableTexturing() = 0; 86 virtual void disableBlending() = 0; 87 88 // drawing 89 virtual void fillWithColor(const Mesh& mesh, float r, float g, float b, float a) = 0; 90 virtual void drawMesh(const Mesh& mesh) = 0; 91 92 // queries 93 virtual size_t getMaxTextureSize() const = 0; 94 virtual size_t getMaxViewportDims() const = 0; 95 96 97 98 EGLContext getEGLContext() const; 99}; 100 101// --------------------------------------------------------------------------- 102}; // namespace android 103// --------------------------------------------------------------------------- 104 105#endif /* SF_RENDERENGINE_H_ */ 106