rsFBOCache.cpp revision da6d34a5a6ece8c30d20673b9b6ff07d8c91768b
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsFBOCache.h" 18 19#include "rsContext.h" 20#include "rsAllocation.h" 21 22using namespace android; 23using namespace android::renderscript; 24 25 26FBOCache::FBOCache() { 27 mDirty = true; 28 mHal.state.colorTargetsCount = 1; 29 mHal.state.colorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount]; 30} 31 32FBOCache::~FBOCache() { 33 delete[] mHal.state.colorTargets; 34} 35 36void FBOCache::init(Context *rsc) { 37 rsc->mHal.funcs.framebuffer.init(rsc, this); 38} 39 40void FBOCache::deinit(Context *rsc) { 41 rsc->mHal.funcs.framebuffer.destroy(rsc, this); 42} 43 44void FBOCache::bindColorTarget(Context *rsc, Allocation *a, uint32_t slot) { 45 if (slot >= mHal.state.colorTargetsCount) { 46 LOGE("Invalid render target index"); 47 return; 48 } 49 if (a != NULL) { 50 if (!a->getIsTexture()) { 51 LOGE("Invalid Color Target"); 52 return; 53 } 54 if (a->getIsTexture()) { 55 if (a->getTextureID() == 0) { 56 a->deferredUploadToTexture(rsc); 57 } 58 } else if (a->getRenderTargetID() == 0) { 59 a->deferredAllocateRenderTarget(rsc); 60 } 61 } 62 mHal.state.colorTargets[slot].set(a); 63 mDirty = true; 64} 65 66void FBOCache::bindDepthTarget(Context *rsc, Allocation *a) { 67 if (a != NULL) { 68 if (!a->getIsRenderTarget()) { 69 LOGE("Invalid Depth Target"); 70 return; 71 } 72 if (a->getIsTexture()) { 73 if (a->getTextureID() == 0) { 74 a->deferredUploadToTexture(rsc); 75 } 76 } else if (a->getRenderTargetID() == 0) { 77 a->deferredAllocateRenderTarget(rsc); 78 } 79 } 80 mHal.state.depthTarget.set(a); 81 mDirty = true; 82} 83 84void FBOCache::resetAll(Context *) { 85 for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) { 86 mHal.state.colorTargets[i].set(NULL); 87 } 88 mHal.state.depthTarget.set(NULL); 89 mDirty = true; 90} 91 92void FBOCache::setup(Context *rsc) { 93 if (!mDirty) { 94 return; 95 } 96 97 if (mHal.state.depthTarget.get() != NULL) { 98 mHal.state.depthTarget->uploadCheck(rsc); 99 } 100 101 for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) { 102 if (mHal.state.colorTargets[i].get() != NULL) { 103 mHal.state.colorTargets[i]->uploadCheck(rsc); 104 } 105 } 106 107 rsc->mHal.funcs.framebuffer.setActive(rsc, this); 108 109 mDirty = false; 110} 111