rsProgram.cpp revision c2c02a88641620f50a69cc174077ac8bbef40478
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsProgram.h"
19
20using namespace android;
21using namespace android::renderscript;
22
23Program::Program(Context *rsc) : ObjectBase(rsc) {
24   initMemberVars();
25}
26
27Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
28                 const uint32_t * params, uint32_t paramLength)
29    : ObjectBase(rsc) {
30
31    initMemberVars();
32    for (uint32_t ct=0; ct < paramLength; ct+=2) {
33        if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
34            mHal.state.inputElementsCount++;
35        }
36        if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
37            mHal.state.constantsCount++;
38        }
39        if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
40            mHal.state.texturesCount++;
41        }
42    }
43
44    mHal.state.textures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount];
45    mHal.state.samplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount];
46    mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
47    mHal.state.inputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount];
48    mHal.state.constantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount];
49    mHal.state.constants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount];
50
51    uint32_t input = 0;
52    uint32_t constant = 0;
53    uint32_t texture = 0;
54    for (uint32_t ct=0; ct < paramLength; ct+=2) {
55        if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
56            mHal.state.inputElements[input++].set(reinterpret_cast<Element *>(params[ct+1]));
57        }
58        if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
59            mHal.state.constantTypes[constant++].set(reinterpret_cast<Type *>(params[ct+1]));
60        }
61        if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
62            mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1];
63        }
64    }
65    mIsInternal = false;
66    uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL);
67    if (shaderLength > internalTokenLen &&
68       strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) {
69        mIsInternal = true;
70        shaderText += internalTokenLen;
71        shaderLength -= internalTokenLen;
72    }
73    mUserShader.setTo(shaderText, shaderLength);
74}
75
76Program::~Program() {
77
78    for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) {
79        bindAllocation(NULL, NULL, ct);
80    }
81
82    for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
83        bindTexture(NULL, ct, NULL);
84        bindSampler(NULL, ct, NULL);
85    }
86    delete[] mHal.state.textures;
87    delete[] mHal.state.samplers;
88    delete[] mHal.state.textureTargets;
89    delete[] mHal.state.inputElements;
90    delete[] mHal.state.constantTypes;
91    delete[] mHal.state.constants;
92    mHal.state.inputElementsCount = 0;
93    mHal.state.constantsCount = 0;
94    mHal.state.texturesCount = 0;
95}
96
97void Program::initMemberVars() {
98    mDirty = true;
99
100    mHal.drv = NULL;
101    mHal.state.textures = NULL;
102    mHal.state.samplers = NULL;
103    mHal.state.textureTargets = NULL;
104    mHal.state.inputElements = NULL;
105    mHal.state.constantTypes = NULL;
106    mHal.state.constants = NULL;
107
108    mHal.state.inputElementsCount = 0;
109    mHal.state.constantsCount = 0;
110    mHal.state.texturesCount = 0;
111
112    mIsInternal = false;
113}
114
115void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
116    if (alloc != NULL) {
117        if (slot >= mHal.state.constantsCount) {
118            LOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
119                 slot, (uint32_t)this, mHal.state.constantsCount);
120            rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
121            return;
122        }
123        if (!alloc->getType()->isEqual(mHal.state.constantTypes[slot].get())) {
124            LOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
125                 slot, (uint32_t)this);
126            rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
127            return;
128        }
129    }
130    if (mHal.state.constants[slot].get() == alloc) {
131        return;
132    }
133    if (mHal.state.constants[slot].get()) {
134        mHal.state.constants[slot].get()->removeProgramToDirty(this);
135    }
136    mHal.state.constants[slot].set(alloc);
137    if (alloc) {
138        alloc->addProgramToDirty(this);
139    }
140    mDirty = true;
141}
142
143void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
144    if (slot >= mHal.state.texturesCount) {
145        LOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
146        rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
147        return;
148    }
149
150    if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
151        LOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
152        rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot");
153        return;
154    }
155
156    mHal.state.textures[slot].set(a);
157    mDirty = true;
158}
159
160void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
161    if (slot >= mHal.state.texturesCount) {
162        LOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
163        rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
164        return;
165    }
166
167    mHal.state.samplers[slot].set(s);
168    mDirty = true;
169}
170
171namespace android {
172namespace renderscript {
173
174void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) {
175    Program *p = static_cast<Program *>(vp);
176    p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot);
177}
178
179void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) {
180    Program *p = static_cast<Program *>(vpf);
181    p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
182}
183
184void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) {
185    Program *p = static_cast<Program *>(vpf);
186    p->bindSampler(rsc, slot, static_cast<Sampler *>(s));
187}
188
189}
190}
191
192