AnimationTime.java revision cb05834cedb8223fc59456afcd62fa7448f2b3b8
1/* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package com.android.gallery3d.ui; 18 19import android.os.SystemClock; 20 21// 22// The animation time should ideally be the vsync time the frame will be 23// displayed, but that is an unknown time in the future. So we use the system 24// time just after eglSwapBuffers (when GLSurfaceView.onDrawFrame is called) 25// as a approximation. 26// 27public class AnimationTime { 28 private static volatile long sTime; 29 30 // Sets current time as the animation time. 31 public static void update() { 32 sTime = SystemClock.uptimeMillis(); 33 } 34 35 // Returns the animation time. 36 public static long get() { 37 return sTime; 38 } 39} 40