ScreenNail.java revision b29a27f475a2c449abdda8d4e03d30914feed8c6
1/* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16package com.android.gallery3d.ui; 17 18import android.graphics.RectF; 19 20public interface ScreenNail { 21 public int getWidth(); 22 public int getHeight(); 23 public int getRotation(); 24 public void draw(GLCanvas canvas, int x, int y, int width, int height); 25 public void noDraw(); // we do not need to draw this ScreenNail in this frame. 26 public void pauseDraw(); // we do not expect to draw this ScreenNail for some time. 27 28 // This is only used by TileImageView to back up the tiles not yet loaded. 29 public void draw(GLCanvas canvas, RectF source, RectF dest); 30} 31