1d3967506e1cb3843d3bf758187ebc42d1c83485 |
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26-Jul-2016 |
Nick Desaulniers <ndesaulniers@google.com> |
framework: SystemUI: add tracing to Keyguard Helps trace the phone unlock path. Bug: 29693568 Bug: 30279403 Change-Id: I290864f525e3d08f1efc6b9fc603172a5d139ea0
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/FingerprintUnlockController.java
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52738328bda77ea70f81c3c125aa9c59c9e5d0c2 |
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29-Jan-2016 |
Adrian Roos <roosa@google.com> |
Add lockscreen wallpaper support to SystemUI Bug: 25454162 Change-Id: I38b71ac2efc2a9608ae4e41173b64eca817cd4ea
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/FingerprintUnlockController.java
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5bcb8bb31ab6688dff432cb7bd20fe69016c7003 |
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04-Nov-2015 |
Adam Lesinski <adamlesinski@google.com> |
Use wakeup reason when FingerPrint sensor wakes up the device PowerManager can log into BatteryStats the reason for the device being woken up. This change has the Fingerprint controller report the reason instead of a default non-descriptive 'wakeUp' reason. Change-Id: I12d80682dad888add139cca586d4b948e9d546e5
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/FingerprintUnlockController.java
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95e4038bb127fdd41bd3b11373a6d2328facb850 |
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17-Sep-2015 |
Jorim Jaggi <jjaggi@google.com> |
Start fingerprint authentication in onStartedGoingToSleep We used to start fingerprint authentication in onFinishedGoingToSleep. This was a UX issue because then users couldn't place the finger on the sensor immediately after pressing the power button because onFinishedGoingToSleep is significantly delayed (around 900ms after pressing the power button). Bug: 23570959 Change-Id: I0bf557ebd10e6a8b033ab98a78aa338bf6538dcc
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/FingerprintUnlockController.java
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bf04cf51e6dbf6608cf45aa6eac874c98488d16e |
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02-Sep-2015 |
Jorim Jaggi <jjaggi@google.com> |
Fix wrong mode for fingerprint unlock when bouncer not showing Bug: 23748205 Change-Id: I4c751fcbb99d1f409a1433309e795addf1a2232c
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/FingerprintUnlockController.java
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d94d3a2aa5cd1f177f61f73733217c952e356c43 |
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22-Aug-2015 |
Jorim Jaggi <jjaggi@google.com> |
Fix issues with light status bar and fp wake-and-unlock - When wake-and-unlocking, make sure to skip the light status bar transition. - Fix race condition with window manager when unlocking when device is interactive for supplying the timings for the light status bar transition. - Fix media artwork when wake-and-unlocking while pulsing. Bug: 23365544 Change-Id: I209ca1e6684811f5f313354ca1614a0ebd49388c
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/FingerprintUnlockController.java
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83eb6bb5d83d3994a3750b566a2109a049ab1388 |
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18-Aug-2015 |
Jorim Jaggi <jjaggi@google.com> |
Improve motion for wake-and-unlocking while pulsing - Move all fingerprint related to logic in on central class in SystemUI that knows all the state of the UI so there is exactly ONE place in which we decide what to do when we acquire a fingerprint. - When pulsing and we get a valid finger, we fade the contents of the Keyguard out and fade the scrim out almost the same way as we would do in a normal wake-and-unlock sequence. - Hide shadows while dozing, so we don't see the artifacts when we fade the dozed Keyguard out. Bug: 23225107 Change-Id: I82f78e61f2530cf7d507ade80f6f0a340c082567
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/FingerprintUnlockController.java
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