Lines Matching refs:CommonFunctionCase

162 // CommonFunctionCase
164 class CommonFunctionCase : public TestCase
167 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
168 ~CommonFunctionCase (void);
175 CommonFunctionCase (const CommonFunctionCase& other);
176 CommonFunctionCase& operator= (const CommonFunctionCase& other);
191 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
200 CommonFunctionCase::~CommonFunctionCase (void)
202 CommonFunctionCase::deinit();
205 void CommonFunctionCase::init (void)
216 void CommonFunctionCase::deinit (void)
324 CommonFunctionCase::IterateResult CommonFunctionCase::iterate (void)
419 class AbsCase : public CommonFunctionCase
423 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "abs", shaderType)
501 class SignCase : public CommonFunctionCase
505 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "sign", shaderType)
607 class RoundEvenCase : public CommonFunctionCase
611 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
718 class ModfCase : public CommonFunctionCase
722 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "modf", shaderType)
784 class IsnanCase : public CommonFunctionCase
788 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isnan", shaderType)
865 class IsinfCase : public CommonFunctionCase
869 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isinf", shaderType)
946 class FloatBitsToUintIntCase : public CommonFunctionCase
950 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), outIsSigned ? "floatBitsToInt" : "floatBitsToUint", shaderType)
1024 class BitsToFloatCase : public CommonFunctionCase
1028 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c_str(), glu::isDataTypeIntOrIVec(baseType) ? "intBitsToFloat" : "uintBitsToFloat", shaderType)
1074 class FloorCase : public CommonFunctionCase
1078 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "floor", shaderType)
1170 class TruncCase : public CommonFunctionCase
1174 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "trunc", shaderType)
1278 class RoundCase : public CommonFunctionCase
1282 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "round", shaderType)
1406 class CeilCase : public CommonFunctionCase
1410 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "ceil", shaderType)
1511 class FractCase : public CommonFunctionCase
1515 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "fract", shaderType)