Lines Matching refs:numVertices

219 	int			numVertices;
1533 << samples[sampleNdx].numVertices
1562 << samples[sampleNdx].numVertices
1595 << samples[sampleNdx].numVertices
1630 << samples[sampleNdx].numVertices
1666 << samples[sampleNdx].numVertices
4112 m_results.back().result.numVertices = getLayeredGridNumVertices(m_results.back().scene);
4340 const int numVertices = getLayeredGridNumVertices(sample.scene);
4366 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
4368 gl.drawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_INT, DE_NULL);
4384 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
4386 gl.drawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_INT, DE_NULL);
4403 sample.result.renderDataSize = getVertexDataSize() * sample.result.numVertices;
4470 const int numVertices = getLayeredGridNumVertices(sample.scene);
4501 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
4503 gl.drawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_INT, DE_NULL);
4561 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
4563 gl.drawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_INT, DE_NULL);
4580 sample.result.renderDataSize = getVertexDataSize() * sample.result.numVertices;
4829 const int numVertices = getLayeredGridNumVertices(sample.scene);
4851 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
4865 gl.drawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_INT, DE_NULL);
4880 gl.drawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_INT, DE_NULL);
4890 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
5009 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
5011 gl.drawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_INT, DE_NULL);
5031 sample.result.renderDataSize = RenderCase<SampleType>::getVertexDataSize() * sample.result.numVertices;
5164 const int numVertices = getLayeredGridNumVertices(sample.scene);
5186 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
5192 gl.drawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_INT, DE_NULL);
5206 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
5212 gl.drawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_INT, DE_NULL);
5237 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
5239 gl.drawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_INT, DE_NULL);
5335 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
5337 gl.drawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_INT, DE_NULL);
5357 sample.result.renderDataSize = getVertexDataSize() * sample.result.numVertices;