Lines Matching defs:QuadGrid
132 // QuadGrid.
134 class QuadGrid
137 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
138 ~QuadGrid (void);
177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures)
239 QuadGrid::~QuadGrid (void)
243 inline Vec4 QuadGrid::getCoords (float sx, float sy) const
250 inline Vec4 QuadGrid::getUnitCoords (float sx, float sy) const
255 inline Vec4 QuadGrid::getUserAttrib (int attribNdx, float sx, float sy) const
263 ShaderEvalContext::ShaderEvalContext (const QuadGrid& quadGrid_)
436 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures);
540 static void getDefaultVertexArrays (const glw::Functions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays)
590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid)
635 void ShaderRenderCase::computeVertexReference (Surface& result, const QuadGrid& quadGrid)
722 void ShaderRenderCase::computeFragmentReference (Surface& result, const QuadGrid& quadGrid)